98 Commits

Author SHA1 Message Date
3525f0e3eb added a parry button and animation that lets player chose their enemy hit behaviour
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2026-01-30 13:19:28 +01:00
af1f6da98d updating project files
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2026-01-28 09:50:10 +01:00
caeae26a09 fixed camera and sword animation issue and upgraded to Godot 4.6
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2026-01-27 17:47:19 +01:00
056a68b0ad small death animation and toolbox
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2026-01-27 16:42:31 +01:00
f1f0febf29 death and restart menu working 2026-01-27 15:11:43 +01:00
916a6e7153 some editor icons and a base level scene
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2026-01-27 10:35:35 +01:00
2fdc9c7ca8 instanciating explosion on slam
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2026-01-26 16:34:18 +01:00
cf7591b413 this is so easy to develop there must be a catch
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2026-01-25 00:16:16 +01:00
18c8b741dd can plant weapon in targetables, dash towards it, jump in the air.
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2026-01-24 15:22:16 +01:00
b84b7e4dd5 aim dashing through targetable entities now possible 2026-01-24 13:49:16 +01:00
8b2bf3e32e fixed a going through wall issue 2026-01-21 17:31:24 +01:00
04121f18a4 basic targeting system 2026-01-21 12:32:58 +01:00
494f0cb9ca some SFX
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2026-01-20 17:39:14 +01:00
c1ca0bf27b some shake 2026-01-20 15:27:59 +01:00
8d1e7ebb4f some jumping animations
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2026-01-20 13:23:42 +01:00
2e5fcb6a75 implemented player health, knockback, invicibility frames and hitstop
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2026-01-20 12:05:31 +01:00
87a9fad005 now that's an animation
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2026-01-19 23:15:40 +01:00
837b3d7705 hyperfocused on the procedural FP animations
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2026-01-19 18:51:27 +01:00
4224333963 improved weapon system and cleaner weapon setup
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2026-01-19 17:25:12 +01:00
4dd48bed70 orienting flying sword 2026-01-19 16:55:22 +01:00
abe6f42a3b some juice work on the first person weapon 2026-01-19 16:46:00 +01:00
6b97c226f1 setup damage types and modifiers as resources
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2026-01-17 14:32:48 +01:00
9e75193731 enemies can move, also changed and named a few collision layers
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2026-01-16 11:05:02 +01:00
6737668391 groundslide camera setup
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2026-01-14 17:21:57 +01:00
ca77579168 ground sliding under stuff 2026-01-14 15:26:41 +01:00
e32dac9e6e broken sloped slide
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2026-01-13 23:52:44 +01:00
80e533d98e simple slam and changed wall hugging to only work when input is towards the wall 2026-01-13 09:43:58 +01:00
0e3e258fd3 basic slide and air glide mechanic
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2026-01-12 17:47:32 +01:00
c7991198ea code cleanup 2026-01-12 16:43:52 +01:00
1a4b2f4c19 Ended with remapping and removed old junk
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2026-01-12 15:41:43 +01:00
52a9c3f120 Remapped some inputs and added slide, slam and parry mappings 2026-01-12 14:58:43 +01:00
1eb65d1520 some shader work and improved mantle feel 2026-01-11 17:09:58 +01:00
6c2ad89687 fixing the manlting into geo
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2026-01-06 12:36:38 +01:00
cf52af4237 mantling after aimed dash with new mantle system 2025-12-21 16:44:35 +01:00
b792e8721c mantle system fix amazing
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2025-12-19 18:59:34 +01:00
2e2df4ff50 new broken mantle system and fixed lots of gamefeel regarding wall hugs and jumps and coyote time
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2025-12-17 16:39:10 +01:00
f828c1d786 added a coyote time for wall jumps 2025-12-15 11:20:17 +01:00
7c4e541446 fixed input mapping context issue
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2025-12-10 17:10:41 +01:00
2ff8cc74cc camera incline on wall run and normal run
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2025-12-08 12:23:36 +01:00
0b0163a0ac finally managed to pin down the in game UI and control issues for keyboard
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2025-11-14 12:32:03 +01:00
ac14352e7f wall run, keyboard controls, mouse sensitivity setting, and more
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2025-11-13 22:38:44 +01:00
27130257c9 small camera animation on mantle
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2025-11-11 11:38:49 +01:00
e70a2e7537 keeping more intertia after dashes and mantles
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2025-11-11 09:52:57 +01:00
6051588f24 lots of tutorial fixed
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2025-11-10 14:55:16 +01:00
1ea3945cf6 final tutorial setup and UI fix
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2025-11-06 09:29:05 +01:00
29d9f44142 basic tutorial setup
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2025-11-05 16:08:36 +01:00
78ab2cc637 small changes
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2025-10-31 16:31:21 +01:00
fd16342aca getting the weapon tutorial
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2025-10-31 16:18:59 +01:00
9d8877cc67 fov fix
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2025-10-28 14:12:32 +01:00
fd7b55452b basic tutorial layout 2025-10-28 14:08:41 +01:00