small changes
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5
systems/weapon/placed_tutorial_weapon.gd
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systems/weapon/placed_tutorial_weapon.gd
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extends MeshInstance3D
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func _on_weapon_retrieved_body_entered(body: Node3D) -> void:
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visible = false
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systems/weapon/placed_tutorial_weapon.gd.uid
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systems/weapon/placed_tutorial_weapon.gd.uid
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uid://v4nnql2laqdn
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