setup damage types and modifiers as resources
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systems/damage/EDamageTypes.cs
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9
systems/damage/EDamageTypes.cs
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namespace Movementtests.systems.damage;
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public enum EDamageTypes
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{
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Normal,
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Fire,
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Ice,
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Explosion,
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}
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1
systems/damage/EDamageTypes.cs.uid
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1
systems/damage/EDamageTypes.cs.uid
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uid://dubmiwfuunxmu
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