broken sloped slide
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@@ -133,6 +133,21 @@ material = ExtResource("3_vvhq3")
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transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 1, 0.1, -9.5)
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text = "10m"
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[node name="Label3D6" type="Label3D" parent="Greybox/RunningTrack"]
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transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 27.5, 0.1, 1)
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text = "10deg
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"
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[node name="Label3D7" type="Label3D" parent="Greybox/RunningTrack"]
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transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 30.5, 0.1, 1)
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text = "20deg
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"
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[node name="Label3D8" type="Label3D" parent="Greybox/RunningTrack"]
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transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 33.5, 0.1, 1)
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text = "30deg
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"
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[node name="Label3D2" type="Label3D" parent="Greybox/RunningTrack"]
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transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 1, 0.1, -19.5)
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text = "20m"
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@@ -367,6 +382,60 @@ use_collision = true
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size = Vector3(7.5, 20, 10)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D41" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 22.75, 5, -1.5)
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use_collision = true
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size = Vector3(12.5, 10, 3)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D47" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 0.9848078, 0.17364816, 0, -0.17364816, 0.9848078, 22.75, 0.03095889, -30.695885)
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use_collision = true
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size = Vector3(12.5, 10, 58)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D48" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 0.9396926, 0.34202012, 0, -0.34202012, 0.9396926, 30.5, 1.5878377, -16.713436)
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use_collision = true
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size = Vector3(3, 6.5, 31.5)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D49" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 0.86602545, 0.5, 0, -0.5, 0.86602545, 33.5, 2.5053406, -10.524445)
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use_collision = true
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size = Vector3(3, 5.5, 20.5)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D42" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30.5, 5, -1.5)
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use_collision = true
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size = Vector3(3, 10, 3)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D43" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 33.5, 5, -1.5)
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use_collision = true
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size = Vector3(3, 10, 3)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D44" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 36.5, 5, -1.5)
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use_collision = true
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size = Vector3(3, 10, 3)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D45" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 39.5, 5, -1.5)
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use_collision = true
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size = Vector3(3, 10, 3)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D46" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 42.5, 5, -1.5)
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use_collision = true
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size = Vector3(3, 10, 3)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D34" type="CSGBox3D" parent="Greybox/JumpHeights"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24.5, 10, -15)
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use_collision = true
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@@ -91,6 +91,8 @@ PostDashSpeed = 30.0
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SlamSpeed = 80.0
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GroundSlideJumpMultiplier = 0.1
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GroundSlideJumpSpeedFactor = 0.1
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GroundSlideDownSlopeAcceleration = 0.2
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GroundSlideDownSlopeMaxSpeed = 30.0
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AirGlideVSpeed = 4.0
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AccelerationAirGlide = 0.4
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AirGlideVerticalAcceleration = 8.0
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@@ -146,6 +146,13 @@ public partial class PlayerController : CharacterBody3D
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public float GroundSlideJumpMultiplier = 1.0f;
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[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
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public float GroundSlideJumpSpeedFactor;
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[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
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public float GroundSlideDownSlopeAcceleration = 0.1f;
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[Export(PropertyHint.Range, "0,100,0.1,or_greater")]
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public float GroundSlideDownSlopeMaxSpeed = 50f;
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[Export(PropertyHint.Range, "1,10,0.1,or_greater")]
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public float GroundSlideSlopeMagnetism = 2f;
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[ExportSubgroup("Air glide")]
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[Export]
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@@ -265,6 +272,7 @@ public partial class PlayerController : CharacterBody3D
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private StateChartState _grounded;
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private StateChartState _airborne;
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private StateChartState _coyoteEnabled;
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private StateChartState _jumping;
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private StateChartState _simpleJump;
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private StateChartState _doubleJump;
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private StateChartState _mantling;
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@@ -361,6 +369,7 @@ public partial class PlayerController : CharacterBody3D
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_airborne = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne"));
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_coyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/CoyoteEnabled"));
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// _doubleJumpEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/DoubleJumpEnabled"));
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_jumping = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump"));
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_simpleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/SimpleJump"));
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_doubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/DoubleJump"));
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_mantling = StateChartState.Of(GetNode("StateChart/Root/Movement/Mantling"));
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@@ -593,7 +602,7 @@ public partial class PlayerController : CharacterBody3D
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};
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StairsSystem.UpStairsCheckResult upStairsCheckResult = StairsSystem.SnapUpStairsCheck(upStairsCheckParams);
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if (upStairsCheckResult.UpdateRequired)
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if (upStairsCheckResult.UpdateRequired && !_jumping.Active)
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{
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upStairsCheckResult.Update(this);
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}
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@@ -1092,7 +1101,9 @@ public partial class PlayerController : CharacterBody3D
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public void OnJumpStarted(float verticalVelocity)
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{
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_framesSinceJumpAtApex = 0;
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SetVerticalVelocity(verticalVelocity*_jumpStrengthMultiplier);
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var angle = GetFloorAngle();
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var floorAngleFactor = angle > 1 ? 1 : 1 + angle;
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SetVerticalVelocity(verticalVelocity*_jumpStrengthMultiplier*floorAngleFactor);
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_jumpStrengthMultiplier = 1.0f;
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}
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public void OnSimpleJumpStarted()
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@@ -1246,24 +1257,70 @@ public partial class PlayerController : CharacterBody3D
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_playerState.SendEvent("slide_released");
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}
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public record SlopeRecord(
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Vector3 Position,
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Vector3 Normal,
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Vector3 Direction,
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float AngleRadians
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);
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public Vector3 GetGroundPosition()
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{
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return GroundDetector.GetCollisionPoint(0);
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}
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public Vector3 GetGroundNormal()
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{
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return GroundDetector.GetCollisionNormal(0);
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}
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public SlopeRecord GetSlope()
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{
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var position = GetGroundPosition();
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var normal = GetGroundNormal();
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var angle = normal.AngleTo(Vector3.Up);
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var vectorInPlane = normal.Cross(Vector3.Up).Normalized();
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var direction = normal.Cross(vectorInPlane).Normalized();
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return new SlopeRecord(position, normal, direction, angle);
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}
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public void SlideStarted()
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{
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_targetSpeed = Velocity.Length();
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}
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public void SlideOnGround(float delta)
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{
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// Store current velocity
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var currentVelocity = Velocity.Length();
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// Going down slope?
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var (position, normal, slopeDirection, slopeAngleRadians) = GetSlope();
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// Change velocity based on Input
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var horizontalVelocity = ComputeHVelocity(delta, AccelerationGroundSlide, DecelerationGroundSlide);
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var newVelocity = new Vector3(horizontalVelocity.X, Velocity.Y, horizontalVelocity.Z);
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Velocity = newVelocity.Normalized() * currentVelocity; // prevent from losing momentum
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var newVelocityDirection = new Vector3(horizontalVelocity.X, 0, horizontalVelocity.Z).Normalized();
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// var redirectedVelocity = newVelocityDirection.Slide(normal);
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var redirectedVelocity = newVelocityDirection;
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var speedFactorFromDownSlope = 1f;
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if (slopeAngleRadians > Mathf.Epsilon)
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{
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var slopeHDirection = new Vector3(slopeDirection.X, 0, slopeDirection.Z);
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redirectedVelocity = newVelocityDirection.Lerp(slopeHDirection, delta * GroundSlideSlopeMagnetism);
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var angleBetweenVelocityAndSlope = redirectedVelocity.AngleTo(slopeHDirection);
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var cosAngle = Mathf.Cos(angleBetweenVelocityAndSlope);
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var redirectedVVelocity = slopeDirection.Y * cosAngle;
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redirectedVelocity = new Vector3(redirectedVelocity.X, redirectedVVelocity, redirectedVelocity.Z);
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speedFactorFromDownSlope = Velocity.Length() > GroundSlideDownSlopeMaxSpeed ? 1f : 1f + GroundSlideDownSlopeAcceleration * GetFloorAngle() * cosAngle;
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}
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// Preserve velocity when changing direction
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var finalVelocity = redirectedVelocity.Normalized() * currentVelocity * speedFactorFromDownSlope;
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Velocity = finalVelocity;
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}
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public void HandleGroundSlide(float delta)
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{
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// GD.Print(GetFloorAngle());
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SlideOnGround(delta);
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if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward()) _playerState.SendEvent("mantle");
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if (!isOnFloorCustom())
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_playerState.SendEvent("start_falling");
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}
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@@ -1593,6 +1650,4 @@ public partial class PlayerController : CharacterBody3D
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DashIndicatorNode.LookAt(WeaponSystem.GlobalPosition);
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}
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}
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}
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@@ -40,7 +40,7 @@ public partial class WallHugSystem : Node3D
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{
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foreach (RayCast3D raycast in _raycasts)
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{
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if (raycast.IsColliding())
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if (raycast.IsColliding() && Math.Abs(raycast.GetCollisionNormal().Y) < 0.3f)
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{
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WallHugLocation = raycast.GetCollisionPoint().Some();
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WallHugNormal = raycast.GetCollisionNormal().Some();
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