new broken mantle system and fixed lots of gamefeel regarding wall hugs and jumps and coyote time
This commit is contained in:
@@ -50,7 +50,7 @@ collision_layer = 3
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collision_mask = 5
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[node name="CSGBox3D" type="CSGBox3D" parent="Greybox"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.09619, -0.472656, -46.3293)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.096, -0.5, -46.329)
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use_collision = true
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size = Vector3(100, 1, 190.741)
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material = ExtResource("3_vvhq3")
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@@ -400,3 +400,205 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 4.5, -11.5)
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use_collision = true
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size = Vector3(1, 0.5, 5)
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material = ExtResource("3_vvhq3")
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[node name="Mantles" type="CSGCombiner3D" parent="Greybox"]
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[node name="Label3D22" type="Label3D" parent="Greybox/Mantles"]
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transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -5.5, 0.1, 11)
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text = "0.5m"
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[node name="Label3D35" type="Label3D" parent="Greybox/Mantles"]
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transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -8.5, 0.1, 11)
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text = "0.25m"
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[node name="Label3D23" type="Label3D" parent="Greybox/Mantles"]
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transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -2, 0.1, 11)
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text = "1m"
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[node name="Label3D27" type="Label3D" parent="Greybox/Mantles"]
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transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -11, 0.1, 12.5)
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text = "1m"
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[node name="Label3D28" type="Label3D" parent="Greybox/Mantles"]
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transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 13, 0.1, 12.5)
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text = "1m"
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[node name="Label3D29" type="Label3D" parent="Greybox/Mantles"]
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transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 13, 0.1, 21)
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text = "2m"
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[node name="Label3D30" type="Label3D" parent="Greybox/Mantles"]
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transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 13, 0.1, 28.5)
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text = "3m"
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[node name="Label3D31" type="Label3D" parent="Greybox/Mantles"]
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transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -11, 0.1, 21)
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text = "2m"
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[node name="Label3D32" type="Label3D" parent="Greybox/Mantles"]
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transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -11, 0.1, 28.5)
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text = "3m"
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[node name="Label3D24" type="Label3D" parent="Greybox/Mantles"]
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transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 2, 0.1, 11)
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text = "1.5m"
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[node name="Label3D25" type="Label3D" parent="Greybox/Mantles"]
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transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 6, 0.1, 11)
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text = "2m"
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[node name="Label3D26" type="Label3D" parent="Greybox/Mantles"]
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transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 10, 0.1, 11)
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text = "4m"
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[node name="CSGBox3D33" type="CSGBox3D" parent="Greybox/Mantles"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.5, 12.5)
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use_collision = true
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size = Vector3(4, 1, 1)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D34" type="CSGBox3D" parent="Greybox/Mantles"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, 0.5, 12.25)
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use_collision = true
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size = Vector3(3, 1, 0.5)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D35" type="CSGBox3D" parent="Greybox/Mantles"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.5, 12.75)
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use_collision = true
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size = Vector3(4, 1, 1.5)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D36" type="CSGBox3D" parent="Greybox/Mantles"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 0.5, 13)
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use_collision = true
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size = Vector3(4, 1, 2)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D37" type="CSGBox3D" parent="Greybox/Mantles"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0.5, 14)
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use_collision = true
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size = Vector3(4, 1, 4)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D38" type="CSGBox3D" parent="Greybox/Mantles"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1, 20.5)
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use_collision = true
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size = Vector3(4, 2, 1)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D39" type="CSGBox3D" parent="Greybox/Mantles"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, 1, 20.25)
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use_collision = true
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size = Vector3(3, 2, 0.5)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D40" type="CSGBox3D" parent="Greybox/Mantles"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, 20.75)
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use_collision = true
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size = Vector3(4, 2, 1.5)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D41" type="CSGBox3D" parent="Greybox/Mantles"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 1, 21)
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use_collision = true
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size = Vector3(4, 2, 2)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D42" type="CSGBox3D" parent="Greybox/Mantles"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 1, 22)
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use_collision = true
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size = Vector3(4, 2, 4)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D43" type="CSGBox3D" parent="Greybox/Mantles"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1.5, 28.5)
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use_collision = true
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size = Vector3(4, 3, 1)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D44" type="CSGBox3D" parent="Greybox/Mantles"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, 1.5, 28.25)
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use_collision = true
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size = Vector3(3, 3, 0.5)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D45" type="CSGBox3D" parent="Greybox/Mantles"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1.5, 28.75)
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use_collision = true
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size = Vector3(4, 3, 1.5)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D46" type="CSGBox3D" parent="Greybox/Mantles"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 1.5, 29)
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use_collision = true
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size = Vector3(4, 3, 2)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D47" type="CSGBox3D" parent="Greybox/Mantles"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 1.5, 30)
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use_collision = true
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size = Vector3(4, 3, 4)
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material = ExtResource("3_vvhq3")
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[node name="Label3D33" type="Label3D" parent="Greybox/Mantles"]
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transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 13, 0.1, 36.5)
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text = "4m"
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[node name="Label3D34" type="Label3D" parent="Greybox/Mantles"]
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transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -11, 0.1, 36.5)
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text = "4m"
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[node name="CSGBox3D48" type="CSGBox3D" parent="Greybox/Mantles"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 2, 36.5)
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use_collision = true
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size = Vector3(4, 4, 1)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D49" type="CSGBox3D" parent="Greybox/Mantles"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, 2, 36.25)
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use_collision = true
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size = Vector3(3, 4, 0.5)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D53" type="CSGBox3D" parent="Greybox/Mantles"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 0.5, 12.125)
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use_collision = true
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size = Vector3(3, 1, 0.25)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D54" type="CSGBox3D" parent="Greybox/Mantles"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 1, 20.125)
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use_collision = true
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size = Vector3(3, 2, 0.25)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D55" type="CSGBox3D" parent="Greybox/Mantles"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 1.5, 28.125)
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use_collision = true
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size = Vector3(3, 3, 0.25)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D56" type="CSGBox3D" parent="Greybox/Mantles"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 2, 36.125)
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use_collision = true
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size = Vector3(3, 4, 0.25)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D50" type="CSGBox3D" parent="Greybox/Mantles"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 2, 36.75)
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use_collision = true
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size = Vector3(4, 4, 1.5)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D51" type="CSGBox3D" parent="Greybox/Mantles"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 2, 37)
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use_collision = true
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size = Vector3(4, 4, 2)
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material = ExtResource("3_vvhq3")
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[node name="CSGBox3D52" type="CSGBox3D" parent="Greybox/Mantles"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 2, 38)
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use_collision = true
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size = Vector3(4, 4, 4)
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material = ExtResource("3_vvhq3")
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@@ -133,6 +133,11 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
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CameraInclineAcceleration = 20.0
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GroundedCameraIncline = 3.0
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[node name="MantleSystem" parent="HeadSystem" instance=ExtResource("8_qu4wy")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.6, 0)
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MantleEndLocationDistanceFromWall = 0.3
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MantleHeightCastStart = 2.5
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[node name="StairsSystem" type="Node3D" parent="."]
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script = ExtResource("7_bmt5a")
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@@ -143,10 +148,6 @@ target_position = Vector3(0, -0.55, 0)
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[node name="StairsBelowRayCast3D" type="RayCast3D" parent="."]
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target_position = Vector3(0, -0.75, 0)
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[node name="MantleSystem" parent="." instance=ExtResource("8_qu4wy")]
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MantleEndLocationDistanceFromWall = 0.3
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MantleHeightCastStart = 2.0
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[node name="Bobbing" type="Node3D" parent="."]
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script = ExtResource("10_7wk1w")
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@@ -154,6 +155,7 @@ script = ExtResource("10_7wk1w")
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script = ExtResource("12_m2mxi")
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[node name="HeadCollisionDetectors" type="Node3D" parent="."]
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visible = false
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[node name="HeadCollisionDetector0" type="RayCast3D" parent="HeadCollisionDetectors"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, -0.210707)
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@@ -174,6 +176,7 @@ target_position = Vector3(0, 1, 0)
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[node name="TweenQueueSystem" parent="." instance=ExtResource("22_rpwev")]
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[node name="WallHugSystem" type="Node3D" parent="."]
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visible = false
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script = ExtResource("27_n7qhm")
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[node name="back" type="RayCast3D" parent="WallHugSystem"]
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@@ -243,7 +246,6 @@ one_shot = true
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ignore_time_scale = true
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[node name="StateChartDebugger" parent="." instance=ExtResource("24_q5h8a")]
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visible = false
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offset_left = 1524.0
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offset_top = 1.0
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offset_right = -8.0
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@@ -602,12 +604,6 @@ initial_state = NodePath("CoyoteEnabled")
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script = ExtResource("41_ruloh")
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default_state = NodePath("../CoyoteEnabled")
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[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../OnWall/HuggingCoyoteEnabled")
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event = &"wall_hug"
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delay_in_seconds = "0.0"
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[node name="OnWallRun" type="Node" parent="StateChart/Root/Movement/Airborne"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../OnWall/RunningCoyoteEnabled")
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@@ -650,6 +646,12 @@ delay_in_seconds = "0.0"
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[node name="DoubleJumpEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"]
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script = ExtResource("27_34snm")
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[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../OnWall/HuggingCoyoteEnabled")
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event = &"wall_hug"
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delay_in_seconds = "0.0"
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[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Jump/MegaJump")
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@@ -665,6 +667,12 @@ delay_in_seconds = "0.0"
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[node name="Falling" type="Node" parent="StateChart/Root/Movement/Airborne"]
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script = ExtResource("27_34snm")
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[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../OnWall/HuggingCoyoteEnabled")
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event = &"wall_hug"
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delay_in_seconds = "0.0"
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[node name="ToDoubleJump" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../DoubleJumpEnabled")
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@@ -708,6 +716,12 @@ to = NodePath("../../Hugging")
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event = &"coyote_expired"
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delay_in_seconds = "0.0"
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[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Jump/DoubleJump")
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event = &"jump"
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delay_in_seconds = "0.0"
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[node name="Hugging" type="Node" parent="StateChart/Root/Movement/OnWall"]
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||||
script = ExtResource("27_34snm")
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||||
|
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@@ -729,6 +743,12 @@ delay_in_seconds = "0.0"
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[node name="RunningCoyoteEnabled" type="Node" parent="StateChart/Root/Movement/OnWall"]
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script = ExtResource("27_34snm")
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||||
|
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[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Jump/DoubleJump")
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event = &"jump"
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||||
delay_in_seconds = "0.0"
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||||
|
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[node name="OnExpiration" type="Node" parent="StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"]
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script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../Running")
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Godot;
|
||||
using GodotStateCharts;
|
||||
using Movementtests.addons.godot_state_charts.csharp;
|
||||
@@ -15,7 +14,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
MoveCamera,
|
||||
None,
|
||||
}
|
||||
private bool _isUsingGamepad = false;
|
||||
private bool _isUsingGamepad;
|
||||
|
||||
// User API to important child nodes.
|
||||
public HeadSystem HeadSystem;
|
||||
@@ -38,9 +37,11 @@ public partial class PlayerController : CharacterBody3D
|
||||
|
||||
private bool _movementEnabled = true;
|
||||
|
||||
private Vector3 _dashDirection = Vector3.Zero;
|
||||
|
||||
private bool _shouldMantle;
|
||||
private Vector3 _mantleLocation = Vector3.Zero;
|
||||
private Vector3 _dashDirection = Vector3.Zero;
|
||||
private Vector3 _preMantleVelocity = Vector3.Zero;
|
||||
|
||||
private float _lastFrameWasOnFloor = -Mathf.Inf;
|
||||
|
||||
@@ -196,9 +197,11 @@ public partial class PlayerController : CharacterBody3D
|
||||
private StateChartState _grounded;
|
||||
private StateChartState _airborne;
|
||||
private StateChartState _coyoteEnabled;
|
||||
private StateChartState _doubleJumpEnabled;
|
||||
private StateChartState _simpleJump;
|
||||
private StateChartState _doubleJump;
|
||||
private StateChartState _megaJump;
|
||||
private StateChartState _mantling;
|
||||
private StateChartState _simpleDash;
|
||||
private StateChartState _poweredDash;
|
||||
private StateChartState _aimedDash;
|
||||
@@ -208,7 +211,9 @@ public partial class PlayerController : CharacterBody3D
|
||||
private StateChartState _onWallHanging;
|
||||
private StateChartState _onWallRunning;
|
||||
private StateChartState _onWallRunningCoyoteEnabled;
|
||||
|
||||
|
||||
private Transition _onJumpFromWallCoyote;
|
||||
private Transition _onJumpFromWallRunCoyote;
|
||||
private Transition _onJumpFromWall1;
|
||||
private Transition _onJumpFromWall2;
|
||||
private Transition _onJumpFromWall3;
|
||||
@@ -252,9 +257,9 @@ public partial class PlayerController : CharacterBody3D
|
||||
Node3D cameraSmooth = GetNode<Node3D>("HeadSystem/CameraSmooth");
|
||||
|
||||
// Movement stuff
|
||||
WeaponRoot = GetNode<Node3D>("WeaponRoot");
|
||||
WeaponRoot = GetNode<Node3D>("WeaponRoot");
|
||||
WeaponSystem = GetNode<WeaponSystem>("WeaponRoot/WeaponSystem");
|
||||
MantleSystem = GetNode<MantleSystem>("MantleSystem");
|
||||
MantleSystem = GetNode<MantleSystem>("HeadSystem/MantleSystem");
|
||||
CapsuleCollider = GetNode<CapsuleCollider>("CapsuleCollider");
|
||||
DashSystem = GetNode<DashSystem>("DashSystem");
|
||||
StairsSystem = GetNode<StairsSystem>("StairsSystem");
|
||||
@@ -284,14 +289,18 @@ public partial class PlayerController : CharacterBody3D
|
||||
_empowerOn = StateChartState.Of(GetNode("StateChart/Root/Empower/On"));
|
||||
_powerExpired = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Expired"));
|
||||
_powerRecharging = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/AtLeastOneCharge"));
|
||||
_powerFull = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Full"));
|
||||
_powerFull = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Full"));
|
||||
|
||||
_grounded = StateChartState.Of(GetNode("StateChart/Root/Movement/Grounded"));
|
||||
_airborne = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne"));
|
||||
_coyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/CoyoteEnabled"));
|
||||
_doubleJumpEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/DoubleJumpEnabled"));
|
||||
_simpleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/SimpleJump"));
|
||||
_doubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/DoubleJump"));
|
||||
_megaJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/MegaJump"));
|
||||
_mantling = StateChartState.Of(GetNode("StateChart/Root/Movement/Mantling"));
|
||||
_onJumpFromWallCoyote = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled/OnJump"));
|
||||
_onJumpFromWallRunCoyote = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/RunningCoyoteEnabled/OnJump"));
|
||||
_onJumpFromWall1 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Hugging/OnJump"));
|
||||
_onJumpFromWall2 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging/OnJump"));
|
||||
_onJumpFromWall3 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Running/OnJump"));
|
||||
@@ -362,6 +371,9 @@ public partial class PlayerController : CharacterBody3D
|
||||
_megaJump.StateEntered += OnMegaJumpStarted;
|
||||
_megaJump.StatePhysicsProcessing += HandleMegaJump;
|
||||
|
||||
_mantling.StateEntered += OnMantleStarted;
|
||||
_mantling.StatePhysicsProcessing += HandleMantling;
|
||||
|
||||
_simpleDash.StateEntered += OnSimpleDashStarted;
|
||||
_simpleDash.StatePhysicsProcessing += HandleSimpleDash;
|
||||
|
||||
@@ -383,7 +395,9 @@ public partial class PlayerController : CharacterBody3D
|
||||
_onWallRunningCoyoteEnabled.StateEntered += OnWallRunningStarted;
|
||||
_onWallRunningCoyoteEnabled.StatePhysicsProcessing += HandleWallRunning;
|
||||
_onWallRunning.StatePhysicsProcessing += HandleWallRunning;
|
||||
|
||||
|
||||
_onJumpFromWallCoyote.Taken += OnJumpFromWallCoyote;
|
||||
_onJumpFromWallRunCoyote.Taken += OnJumpFromWallCoyote;
|
||||
_onJumpFromWall1.Taken += OnJumpFromWall;
|
||||
_onJumpFromWall2.Taken += OnJumpFromWall;
|
||||
_onJumpFromWall3.Taken += OnJumpFromWall;
|
||||
@@ -478,7 +492,9 @@ public partial class PlayerController : CharacterBody3D
|
||||
|
||||
// If all else fail and we go down, we hug
|
||||
if (Velocity.Y < 0 && !_coyoteEnabled.Active)
|
||||
{
|
||||
_playerState.SendEvent("wall_hug");
|
||||
}
|
||||
}
|
||||
|
||||
public void OnWallHuggingStarted()
|
||||
@@ -509,6 +525,9 @@ public partial class PlayerController : CharacterBody3D
|
||||
|
||||
public void OnWallStarted()
|
||||
{
|
||||
if (!WallHugSystem.IsWallHugging())
|
||||
return;
|
||||
|
||||
_wallHugStartNormal = WallHugSystem.WallHugNormal.UnwrapOr(Vector3.Up);
|
||||
_currentWallContactPoint = WallHugSystem.WallHugLocation.UnwrapOr(Vector3.Zero);
|
||||
_wallHugStartLocation = _currentWallContactPoint + _wallHugStartNormal * _playerRadius;
|
||||
@@ -517,10 +536,6 @@ public partial class PlayerController : CharacterBody3D
|
||||
|
||||
public void OnWallStopped()
|
||||
{
|
||||
_wallHugStartLocation = Vector3.Zero;
|
||||
_currentWallContactPoint = Vector3.Zero;
|
||||
_wallHugStartNormal = Vector3.Zero;
|
||||
_wallHugStartProjectedVelocity = Vector3.Zero;
|
||||
}
|
||||
|
||||
public void HandleWallHugging(float delta)
|
||||
@@ -577,17 +592,12 @@ public partial class PlayerController : CharacterBody3D
|
||||
GlobalPosition = _wallHugStartLocation;
|
||||
}
|
||||
|
||||
private Option<Vector3> _plannedMantleLocation = Option<Vector3>.None;
|
||||
|
||||
// Jump
|
||||
public void OnInputJumpStarted()
|
||||
{
|
||||
if (CanMantle())
|
||||
if (MantleSystem.IsMantlePossible)
|
||||
{
|
||||
var location = _plannedMantleLocation.UnwrapOr(Vector3.Zero);
|
||||
if (location == Vector3.Zero)
|
||||
return; // For some reason CanMantle can return an invalid location so fuck off I guess
|
||||
MantleToLocation(location);
|
||||
_playerState.SendEvent("mantle");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -596,7 +606,11 @@ public partial class PlayerController : CharacterBody3D
|
||||
_playerState.SendEvent("megajump");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (_onWallHuggingCoyoteEnabled.Active || _onWallRunningCoyoteEnabled.Active)
|
||||
{
|
||||
if (!_isWallJumpAvailable) return;
|
||||
}
|
||||
_playerState.SendEvent("jump");
|
||||
}
|
||||
|
||||
@@ -643,8 +657,14 @@ public partial class PlayerController : CharacterBody3D
|
||||
var currentHorizontalVelocity = new Vector2(Velocity.X, Velocity.Z);
|
||||
var wallJumpHorizontalVelocity = new Vector2(jumpVector.X, jumpVector.Z);
|
||||
|
||||
SetHorizontalVelocity(currentHorizontalVelocity + wallJumpHorizontalVelocity);;
|
||||
SetHorizontalVelocity(currentHorizontalVelocity + wallJumpHorizontalVelocity);
|
||||
}
|
||||
|
||||
public void OnJumpFromWallCoyote()
|
||||
{
|
||||
_isWallJumpAvailable = false;
|
||||
}
|
||||
|
||||
public void OnJumpFromWall()
|
||||
{
|
||||
ComputeJumpFromWallHSpeed(WallJumpStartVelocity);
|
||||
@@ -705,6 +725,36 @@ public partial class PlayerController : CharacterBody3D
|
||||
z: velocity.Y);
|
||||
}
|
||||
|
||||
public void OnMantleStarted()
|
||||
{
|
||||
HeadSystem.OnMantle();
|
||||
|
||||
_preMantleVelocity = Velocity;
|
||||
|
||||
var tween = GetTree().CreateTween();
|
||||
tween.SetTrans(Tween.TransitionType.Cubic);
|
||||
tween.SetEase(Tween.EaseType.InOut);
|
||||
var inbetweenDuration = MantleTime / MantleSystem.NumberOfValidPofiles;
|
||||
for (int i = 0; i < MantleSystem.NumberOfValidPofiles; i += 1)
|
||||
{
|
||||
var position = MantleSystem.WallProfilePositions[i];
|
||||
tween.TweenProperty(this, "global_position", position, inbetweenDuration);
|
||||
}
|
||||
|
||||
tween.Finished += MantleFinished;
|
||||
}
|
||||
|
||||
public void HandleMantling(float delta)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void MantleFinished()
|
||||
{
|
||||
Velocity = _preMantleVelocity;
|
||||
_playerState.SendEvent("grounded");
|
||||
}
|
||||
|
||||
public void HandleJump(float delta, float gravityFactor, int hangFrames)
|
||||
{
|
||||
// Update horizontal velocity
|
||||
@@ -925,6 +975,11 @@ public partial class PlayerController : CharacterBody3D
|
||||
if (WeaponSystem.IsPlantedUnderPlatform())
|
||||
dashLocation += Vector3.Down * _playerHeight;
|
||||
|
||||
_wallHugStartNormal = WeaponSystem.PlantNormal;
|
||||
_currentWallContactPoint = WeaponSystem.PlantLocation;
|
||||
_wallHugStartLocation = dashLocation;
|
||||
_wallHugStartProjectedVelocity = Velocity.Slide(_wallHugStartNormal);
|
||||
|
||||
var dashTween = CreatePositionTween(dashLocation, AimedDashTime);
|
||||
dashTween.Finished += DashToPlantedWeaponTweenEnded;
|
||||
}
|
||||
@@ -946,7 +1001,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
|
||||
RecoverWeapon();
|
||||
|
||||
var resultingEvent = shouldDashToHanging ? "to_planted" : "dash_finished";
|
||||
var resultingEvent = shouldDashToHanging ? "dash_to_planted" : "dash_finished";
|
||||
_playerState.SendEvent(resultingEvent);
|
||||
}
|
||||
|
||||
@@ -1017,9 +1072,13 @@ public partial class PlayerController : CharacterBody3D
|
||||
{
|
||||
var postDashVelocity = _preDashVelocity.Length() > PostDashSpeed ? PostDashSpeed : _preDashVelocity.Length();
|
||||
Velocity = _dashDirection * postDashVelocity;
|
||||
|
||||
|
||||
if (_shouldMantleOnDashEnded)
|
||||
MantleToLocation(_mantleLocation);
|
||||
{
|
||||
// TODO update post dash mantle
|
||||
// MantleToLocation(_mantleLocation);
|
||||
GD.Print("update post dash mantle");
|
||||
}
|
||||
}
|
||||
|
||||
public void OnSimpleDashStarted()
|
||||
@@ -1059,9 +1118,6 @@ public partial class PlayerController : CharacterBody3D
|
||||
|
||||
public void OnPoweredDashFinished()
|
||||
{
|
||||
// Try mantling but don't know if this is useful
|
||||
// if (CanMantle())
|
||||
// MantleToLocation(MantleSystem.FindMantleForHeadRotation(HeadSystem.Rotation.Y).Unwrap());
|
||||
}
|
||||
|
||||
public void FinishPoweredDash()
|
||||
@@ -1099,28 +1155,6 @@ public partial class PlayerController : CharacterBody3D
|
||||
_playerState.SendEvent("coyote_expired");
|
||||
}
|
||||
|
||||
// Mantling
|
||||
public bool CanMantle()
|
||||
{
|
||||
var mantleLocationResult = MantleSystem.FindMantleForHeadRotation(HeadSystem.Rotation.Y);
|
||||
return mantleLocationResult.IsSome(out _);
|
||||
}
|
||||
|
||||
private Vector3 _preMantleVelocity = Vector3.Zero;
|
||||
public void MantleToLocation(Vector3 location)
|
||||
{
|
||||
HeadSystem.OnMantle();
|
||||
|
||||
_preMantleVelocity = Velocity;
|
||||
var mantleTween = CreatePositionTween(location, MantleTime);
|
||||
mantleTween.Finished += MantleFinished;
|
||||
}
|
||||
public void MantleFinished()
|
||||
{
|
||||
Velocity = _preMantleVelocity;
|
||||
_playerState.SendEvent("grounded");
|
||||
}
|
||||
|
||||
///////////////////////////
|
||||
// Stateless logic ////////
|
||||
///////////////////////////
|
||||
@@ -1273,7 +1307,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
LookAround(delta);
|
||||
CameraModifications((float) delta);
|
||||
HandleStairs((float) delta);
|
||||
_plannedMantleLocation = MantleSystem.FindMantleForHeadRotation(HeadSystem.Rotation.Y);
|
||||
MantleSystem.ProcessMantle(_grounded.Active);
|
||||
|
||||
if (WeaponSystem.InHandState.Active)
|
||||
RotateWeaponWithPlayer();
|
||||
|
||||
@@ -33,6 +33,7 @@ debug_shape_custom_color = Color(0.863327, 0.636844, 0, 1)
|
||||
|
||||
[node name="DashCast3D" type="ShapeCast3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
|
||||
visible = false
|
||||
shape = SubResource("SphereShape3D_jngg2")
|
||||
target_position = Vector3(0, 0, -12)
|
||||
max_results = 1
|
||||
@@ -41,6 +42,7 @@ debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
|
||||
|
||||
[node name="DashCastDrop" type="ShapeCast3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 1.6, 0)
|
||||
visible = false
|
||||
shape = SubResource("SphereShape3D_jngg2")
|
||||
target_position = Vector3(0, 0, -50)
|
||||
max_results = 1
|
||||
@@ -52,6 +54,7 @@ mesh = SubResource("SphereMesh_qu4wy")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_v31n3")
|
||||
|
||||
[node name="MantleSystem" parent="." instance=ExtResource("2_pff7b")]
|
||||
visible = false
|
||||
MantleEndLocationDistanceFromWall = 0.25
|
||||
MantleHeightCastStart = 2.0
|
||||
|
||||
|
||||
@@ -14,21 +14,98 @@ public partial class MantleSystem: Node3D
|
||||
|
||||
private ShapeCast3D _wallInFrontCast3D;
|
||||
private ShapeCast3D _mantleCast3D;
|
||||
private RayCast3D _mantleCheckCast3D;
|
||||
|
||||
private ShapeCast3D _inAirWallDetect;
|
||||
private ShapeCast3D _groundedWallDetect;
|
||||
|
||||
public bool IsMantlePossible { get; private set; } = false;
|
||||
public int NumberOfValidPofiles { get; private set; } = -1;
|
||||
public const int WallProfileCastCount = 7;
|
||||
|
||||
private ShapeCast3D[] _wallProfileShapecasts = new ShapeCast3D[WallProfileCastCount];
|
||||
public Vector3[] WallProfilePositions { get; private set; } = new Vector3[WallProfileCastCount];
|
||||
public Vector3[] WallProfileNormals { get; private set; } = new Vector3[WallProfileCastCount];
|
||||
|
||||
public void Init()
|
||||
{
|
||||
_wallInFrontCast3D = GetNode<ShapeCast3D>("WallInFrontCast3D");
|
||||
_mantleCast3D = GetNode<ShapeCast3D>("MantleCast3D");
|
||||
|
||||
_inAirWallDetect = GetNode<ShapeCast3D>("InAirWallDetect");
|
||||
_groundedWallDetect = GetNode<ShapeCast3D>("GroundedWallDetect");
|
||||
for (int i = 0; i < _wallProfileShapecasts.Length; i++)
|
||||
{
|
||||
_wallProfileShapecasts[i] = GetNode<ShapeCast3D>($"WallProfileShapeCasts/ShapeCast{i + 1}");
|
||||
}
|
||||
}
|
||||
|
||||
public Option<Vector3> FindMantleForHeadRotation(float rotation)
|
||||
private void SetCastsEnabled(bool enabled)
|
||||
{
|
||||
_wallInFrontCast3D.SetRotation(new Vector3(
|
||||
_wallInFrontCast3D.Rotation.X,
|
||||
rotation,
|
||||
_wallInFrontCast3D.Rotation.Z));
|
||||
foreach (var wallProfileShapecast in _wallProfileShapecasts)
|
||||
{
|
||||
wallProfileShapecast.SetEnabled(enabled);
|
||||
}
|
||||
}
|
||||
|
||||
public void ProcessMantle(bool isGrounded)
|
||||
{
|
||||
_inAirWallDetect.SetEnabled(!isGrounded);
|
||||
_groundedWallDetect.SetEnabled(isGrounded);
|
||||
var isColliding = _inAirWallDetect.IsColliding() || _groundedWallDetect.IsColliding();
|
||||
SetCastsEnabled(isColliding);
|
||||
|
||||
// Reset state
|
||||
NumberOfValidPofiles = -1;
|
||||
IsMantlePossible = false;
|
||||
if (!isColliding)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if collide with wall
|
||||
var collisionNormal = isGrounded ? _groundedWallDetect.GetCollisionNormal(0) : _inAirWallDetect.GetCollisionNormal(0);
|
||||
if (collisionNormal.Y > 0.8f)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
NumberOfValidPofiles = 0;
|
||||
var hasFirstProfileHit = false;
|
||||
foreach (var wallProfileShapecast in _wallProfileShapecasts)
|
||||
{
|
||||
// Haven't met the wall yet
|
||||
if (!wallProfileShapecast.IsColliding() && !hasFirstProfileHit) continue;
|
||||
|
||||
var globalTargetPosition = wallProfileShapecast.GlobalPosition + wallProfileShapecast.TargetPosition;
|
||||
|
||||
// Got to the other side of the wall, we stop there
|
||||
if (!wallProfileShapecast.IsColliding())
|
||||
{
|
||||
WallProfilePositions[NumberOfValidPofiles] = globalTargetPosition;
|
||||
WallProfileNormals[NumberOfValidPofiles] = Vector3.Zero;
|
||||
NumberOfValidPofiles += 1;
|
||||
break;
|
||||
}
|
||||
|
||||
var profilePoint = wallProfileShapecast.GetCollisionPoint(0);
|
||||
var profileNormal = wallProfileShapecast.GetCollisionNormal(0);
|
||||
|
||||
// Check if we collided parallel to a wall
|
||||
var isCollisionSameAsTarget = globalTargetPosition.IsEqualApprox(profilePoint);
|
||||
var isCollidingWithWall = profileNormal.Y < 0.9f;
|
||||
if (isCollisionSameAsTarget || isCollidingWithWall) continue;
|
||||
|
||||
// We have a valid collision
|
||||
WallProfilePositions[NumberOfValidPofiles] = profilePoint;
|
||||
WallProfileNormals[NumberOfValidPofiles] = profileNormal;
|
||||
hasFirstProfileHit = true;
|
||||
NumberOfValidPofiles += 1;
|
||||
}
|
||||
IsMantlePossible = NumberOfValidPofiles > 0; // Should always be true
|
||||
}
|
||||
|
||||
public Option<Vector3> FindMantle()
|
||||
{
|
||||
if (!_wallInFrontCast3D.IsColliding())
|
||||
{
|
||||
return Option<Vector3>.None;
|
||||
|
||||
4
systems/mantle/find_wall_shape.tres
Normal file
4
systems/mantle/find_wall_shape.tres
Normal file
@@ -0,0 +1,4 @@
|
||||
[gd_resource type="SphereShape3D" format=3 uid="uid://dp2p8v7demb5j"]
|
||||
|
||||
[resource]
|
||||
radius = 0.25
|
||||
@@ -1,6 +1,7 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://wq1okogkhc5l"]
|
||||
[gd_scene load_steps=6 format=3 uid="uid://wq1okogkhc5l"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bja6tis1vaysu" path="res://systems/mantle/MantleSystem.cs" id="1_2oobp"]
|
||||
[ext_resource type="Shape3D" uid="uid://dp2p8v7demb5j" path="res://systems/mantle/find_wall_shape.tres" id="2_i32qj"]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4coqe"]
|
||||
height = 1.7
|
||||
@@ -8,12 +9,16 @@ height = 1.7
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_2oobp"]
|
||||
radius = 0.75
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_i32qj"]
|
||||
radius = 0.125
|
||||
|
||||
[node name="MantleSystem" type="Node3D"]
|
||||
script = ExtResource("1_2oobp")
|
||||
MantleEndLocationDistanceFromWall = 0.2
|
||||
MantleHeightCastStart = 3.0
|
||||
|
||||
[node name="MantleCast3D" type="ShapeCast3D" parent="."]
|
||||
visible = false
|
||||
shape = SubResource("CapsuleShape3D_4coqe")
|
||||
target_position = Vector3(0, 0, 0)
|
||||
max_results = 1
|
||||
@@ -22,8 +27,72 @@ debug_shape_custom_color = Color(1, 0, 0, 1)
|
||||
|
||||
[node name="WallInFrontCast3D" type="ShapeCast3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
visible = false
|
||||
shape = SubResource("SphereShape3D_2oobp")
|
||||
target_position = Vector3(0, 0, -1.5)
|
||||
max_results = 1
|
||||
collision_mask = 2
|
||||
debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
|
||||
|
||||
[node name="InAirWallDetect" type="ShapeCast3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.26, 0)
|
||||
shape = ExtResource("2_i32qj")
|
||||
target_position = Vector3(0, 0, -2)
|
||||
collision_mask = 2
|
||||
|
||||
[node name="GroundedWallDetect" type="ShapeCast3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.76, 0)
|
||||
shape = ExtResource("2_i32qj")
|
||||
target_position = Vector3(0, 0, -2)
|
||||
collision_mask = 2
|
||||
|
||||
[node name="WallProfileShapeCasts" type="Node3D" parent="."]
|
||||
|
||||
[node name="ShapeCast1" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -0.5)
|
||||
enabled = false
|
||||
shape = SubResource("SphereShape3D_i32qj")
|
||||
target_position = Vector3(0, -2.375, 0)
|
||||
collision_mask = 2
|
||||
|
||||
[node name="ShapeCast2" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -0.75)
|
||||
enabled = false
|
||||
shape = SubResource("SphereShape3D_i32qj")
|
||||
target_position = Vector3(0, -2.375, 0)
|
||||
collision_mask = 2
|
||||
|
||||
[node name="ShapeCast3" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1)
|
||||
enabled = false
|
||||
shape = SubResource("SphereShape3D_i32qj")
|
||||
target_position = Vector3(0, -2.375, 0)
|
||||
collision_mask = 2
|
||||
|
||||
[node name="ShapeCast4" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.25)
|
||||
enabled = false
|
||||
shape = SubResource("SphereShape3D_i32qj")
|
||||
target_position = Vector3(0, -2.375, 0)
|
||||
collision_mask = 2
|
||||
|
||||
[node name="ShapeCast5" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.5)
|
||||
enabled = false
|
||||
shape = SubResource("SphereShape3D_i32qj")
|
||||
target_position = Vector3(0, -2.375, 0)
|
||||
collision_mask = 2
|
||||
|
||||
[node name="ShapeCast6" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.75)
|
||||
enabled = false
|
||||
shape = SubResource("SphereShape3D_i32qj")
|
||||
target_position = Vector3(0, -2.375, 0)
|
||||
collision_mask = 2
|
||||
|
||||
[node name="ShapeCast7" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -2)
|
||||
enabled = false
|
||||
shape = SubResource("SphereShape3D_i32qj")
|
||||
target_position = Vector3(0, -2.375, 0)
|
||||
collision_mask = 2
|
||||
|
||||
Reference in New Issue
Block a user