fixed input mapping context issue
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@@ -82,6 +82,7 @@ func on_input_hit():
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input_hit.emit()
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func on_input_jump_started():
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print("jump")
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input_jump_started.emit()
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func on_input_jump_ongoing():
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@@ -35,7 +35,6 @@ public partial class MantleSystem: Node3D
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}
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if (_wallInFrontCast3D.GetCollisionNormal(0).Y > 0.8f)
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{
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GD.Print(_wallInFrontCast3D.GetCollisionNormal(0).Y);
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return Option<Vector3>.None;
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}
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