fixed input mapping context issue
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This commit is contained in:
2025-12-10 17:10:41 +01:00
parent 7d31d17034
commit 7c4e541446
5 changed files with 6 additions and 3 deletions

View File

@@ -82,6 +82,7 @@ func on_input_hit():
input_hit.emit()
func on_input_jump_started():
print("jump")
input_jump_started.emit()
func on_input_jump_ongoing():

View File

@@ -35,7 +35,6 @@ public partial class MantleSystem: Node3D
}
if (_wallInFrontCast3D.GetCollisionNormal(0).Y > 0.8f)
{
GD.Print(_wallInFrontCast3D.GetCollisionNormal(0).Y);
return Option<Vector3>.None;
}