getting the weapon tutorial
This commit is contained in:
@@ -6,6 +6,7 @@
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height = 1.7
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[sub_resource type="SphereShape3D" id="SphereShape3D_2oobp"]
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radius = 0.75
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[node name="MantleSystem" type="Node3D"]
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script = ExtResource("1_2oobp")
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@@ -81,6 +81,15 @@ public partial class WeaponSystem : RigidBody3D
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EmitSignalWeaponRetrieved();
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}
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public void PlaceWeaponForTutorial(Vector3 location)
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{
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_weaponState.SendEvent("plant");
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Freeze = true;
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GlobalPosition = location;
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PlantLocation = location;
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Visible = false;
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}
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public void ThrowWeapon(Vector3 end, bool hasHit, Vector3 collisionLocation, Vector3 collisionNormal)
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{
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_weaponState.SendEvent("throw");
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@@ -126,6 +135,7 @@ public partial class WeaponSystem : RigidBody3D
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_weaponState.SendEvent("recover");
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Transform = _startTransform;
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Freeze = true;
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Visible = true;
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}
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public override void _IntegrateForces(PhysicsDirectBodyState3D state)
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13
systems/weapon/weapon.tres
Normal file
13
systems/weapon/weapon.tres
Normal file
@@ -0,0 +1,13 @@
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[gd_resource type="CylinderMesh" load_steps=2 format=3 uid="uid://b7vt0nk2htpo4"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jv82r"]
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use_z_clip_scale = true
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z_clip_scale = 0.9
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use_fov_override = true
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fov_override = 70.0
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[resource]
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material = SubResource("StandardMaterial3D_jv82r")
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top_radius = 0.0
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bottom_radius = 0.05
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height = 1.0
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@@ -1,8 +1,9 @@
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[gd_scene load_steps=13 format=3 uid="uid://ckm3d6k08a72u"]
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[gd_scene load_steps=12 format=3 uid="uid://ckm3d6k08a72u"]
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[ext_resource type="Script" uid="uid://iii3wfto4t5b" path="res://systems/weapon/WeaponSystem.cs" id="1_csqwk"]
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[ext_resource type="PackedScene" uid="uid://dbe5f0p6lvqtr" path="res://systems/tween_queue/tween_queue_system.tscn" id="2_x1nha"]
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[ext_resource type="Script" uid="uid://couw105c3bde4" path="res://addons/godot_state_charts/state_chart.gd" id="3_5owyf"]
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[ext_resource type="CylinderMesh" uid="uid://b7vt0nk2htpo4" path="res://systems/weapon/weapon.tres" id="3_svc06"]
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[ext_resource type="Script" uid="uid://jk2jm1g6q853" path="res://addons/godot_state_charts/compound_state.gd" id="4_svc06"]
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[ext_resource type="Script" uid="uid://cytafq8i1y8qm" path="res://addons/godot_state_charts/atomic_state.gd" id="5_m0v1h"]
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[ext_resource type="Script" uid="uid://cf1nsco3w0mf6" path="res://addons/godot_state_charts/transition.gd" id="6_jpdh0"]
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@@ -11,23 +12,12 @@
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height = 1.0
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radius = 0.1
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5owyf"]
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use_z_clip_scale = true
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z_clip_scale = 0.9
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use_fov_override = true
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fov_override = 70.0
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[sub_resource type="CylinderMesh" id="CylinderMesh_x1nha"]
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material = SubResource("StandardMaterial3D_5owyf")
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top_radius = 0.0
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bottom_radius = 0.05
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height = 1.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_svc06"]
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render_priority = 1
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transparency = 1
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no_depth_test = true
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shading_mode = 0
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grow_amount = 0.1
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stencil_mode = 3
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stencil_flags = 1
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stencil_compare = 5
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@@ -62,7 +52,7 @@ shape = SubResource("CylinderShape3D_avini")
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[node name="Weapon" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
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mesh = SubResource("CylinderMesh_x1nha")
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mesh = ExtResource("3_svc06")
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[node name="StateChart" type="Node" parent="."]
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script = ExtResource("3_5owyf")
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@@ -72,6 +62,12 @@ metadata/_custom_type_script = "uid://couw105c3bde4"
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script = ExtResource("4_svc06")
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initial_state = NodePath("InHand")
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[node name="ToPlanted" type="Node" parent="StateChart/Root"]
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script = ExtResource("6_jpdh0")
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to = NodePath("../Planted")
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event = &"plant"
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delay_in_seconds = "0.0"
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[node name="InHand" type="Node" parent="StateChart/Root"]
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script = ExtResource("5_m0v1h")
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@@ -90,12 +86,6 @@ to = NodePath("../../InHand")
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event = &"recover"
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delay_in_seconds = "0.0"
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[node name="ToPlanted" type="Node" parent="StateChart/Root/Flying"]
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script = ExtResource("6_jpdh0")
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to = NodePath("../../Planted")
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event = &"plant"
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delay_in_seconds = "0.0"
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[node name="Planted" type="Node" parent="StateChart/Root"]
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script = ExtResource("5_m0v1h")
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11
systems/weapon/weapon_tuto.tres
Normal file
11
systems/weapon/weapon_tuto.tres
Normal file
@@ -0,0 +1,11 @@
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[gd_resource type="CylinderMesh" load_steps=2 format=3 uid="uid://bhkbwvuft1bpg"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f5qr4"]
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z_clip_scale = 0.9
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fov_override = 70.0
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[resource]
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material = SubResource("StandardMaterial3D_f5qr4")
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top_radius = 0.0
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bottom_radius = 0.05
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height = 1.0
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