some editor icons and a base level scene
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@@ -3,6 +3,7 @@ using Movementtests.interfaces;
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namespace Movementtests.systems;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_wind.png")]
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public partial class DashSystem: Node3D
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{
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public record DashLocation(bool HasHit, Vector3 TargetLocation, Vector3 CollisionPoint, Vector3 CollisionNormal, GodotObject HitObject = null);
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@@ -4,6 +4,7 @@ using RustyOptions;
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namespace Movementtests.systems;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_face.png")]
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public partial class HeadSystem : Node3D
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{
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[Signal]
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@@ -3,6 +3,7 @@ using RustyOptions;
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namespace Movementtests.systems;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_follower.png")]
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public partial class MantleSystem: Node3D
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{
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[Export(PropertyHint.Range, "0,2,0.01,suffix:m,or_greater")]
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@@ -6,6 +6,7 @@ using RustyOptions;
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namespace Movementtests.systems;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_wall.png")]
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public partial class WallHugSystem : Node3D
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{
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[Signal]
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@@ -6,6 +6,7 @@ using Movementtests.systems.damage;
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namespace Movementtests.systems;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_sword.png")]
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public partial class WeaponSystem : RigidBody3D, IDamageDealer
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{
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[Signal]
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