broken sloped slide
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@@ -40,7 +40,7 @@ public partial class WallHugSystem : Node3D
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{
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foreach (RayCast3D raycast in _raycasts)
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{
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if (raycast.IsColliding())
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if (raycast.IsColliding() && Math.Abs(raycast.GetCollisionNormal().Y) < 0.3f)
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{
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WallHugLocation = raycast.GetCollisionPoint().Some();
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WallHugNormal = raycast.GetCollisionNormal().Some();
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