keeping more intertia after dashes and mantles
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@@ -15,8 +15,6 @@ public partial class MantleSystem: Node3D
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private ShapeCast3D _wallInFrontCast3D;
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private ShapeCast3D _mantleCast3D;
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private RayCast3D _mantleCheckCast3D;
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private Option<Vector3> _mantleLocation;
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public void Init()
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{
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