code cleanup
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@@ -81,19 +81,6 @@ public partial class MantleSystem: Node3D
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// Got to the other side of the wall, we stop there
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if (!wallProfileShapecast.IsColliding())
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{
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/*EndedOnOtherSideOfWall = true;
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var origin = globalTargetPosition;
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var end = origin + Vector3.Down*0.51f; // We check for the ground a bit below our target
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var groundQuery = PhysicsRayQueryParameters3D.Create(origin, end, wallProfileShapecast.CollisionMask);
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var groundResult = spaceState.IntersectRay(groundQuery);
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if (groundResult.Count > 0)
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{
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// We found the ground, this is our final location
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FoundGround = true;
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Vector3 position = (Vector3) groundResult["position"];
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MantleCurve.AddPoint(ToLocal(position));
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}*/
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break;
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}
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