Compare commits

..

125 Commits

Author SHA1 Message Date
837b3d7705 hyperfocused on the procedural FP animations
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 9m46s
2026-01-19 18:51:27 +01:00
4224333963 improved weapon system and cleaner weapon setup
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 10m20s
2026-01-19 17:25:12 +01:00
4dd48bed70 orienting flying sword 2026-01-19 16:55:22 +01:00
abe6f42a3b some juice work on the first person weapon 2026-01-19 16:46:00 +01:00
27c67dbdd9 Some swords
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 10m0s
2026-01-18 18:34:11 +01:00
98ed361546 reorganizing stuff
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 17s
Create tag and build when new code gets to main / Export (push) Successful in 9m26s
2026-01-18 17:04:28 +01:00
eb1c7f78fa flying knockback as well
Some checks failed
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Has been cancelled
2026-01-18 16:58:23 +01:00
35b9ea383c knockback component 2026-01-18 12:39:01 +01:00
9690280cd7 better spawning
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 10m36s
2026-01-18 10:27:21 +01:00
65538495c4 spawning
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 9m59s
2026-01-17 23:18:06 +01:00
561e026834 ok so this should be the way to go
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 10m24s
2026-01-17 21:51:57 +01:00
7c74b8b5e5 removing broken ABC and refactoring enemy movement
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 10m2s
2026-01-17 19:55:51 +01:00
f7705a6d57 moving files around
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 10m3s
2026-01-17 17:58:23 +01:00
0dcf4a3f99 fixed damage composition issue 2026-01-17 17:47:14 +01:00
4ccdbc0ee6 broken composition and signals 2026-01-17 17:02:31 +01:00
0436053c62 broken composition and signals 2026-01-17 17:02:16 +01:00
6b97c226f1 setup damage types and modifiers as resources
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 10m48s
2026-01-17 14:32:48 +01:00
b1e78df6c7 some damage interfacing 2026-01-17 11:02:17 +01:00
5908494977 two enemy types, ready to refactor 2026-01-17 10:10:14 +01:00
63529a11ae removed tool script stuff
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 9m57s
2026-01-16 18:36:36 +01:00
255b87f991 basic interface and no success trying to use them in a Tool script 2026-01-16 18:35:58 +01:00
fd3eb35782 added enemy inputs as a resource
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 9m48s
2026-01-16 11:18:57 +01:00
9e75193731 enemies can move, also changed and named a few collision layers
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 10m18s
2026-01-16 11:05:02 +01:00
609078c584 enemy work
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 10m32s
2026-01-15 21:47:17 +01:00
893126ef78 starting on enemies 2026-01-14 18:10:37 +01:00
6737668391 groundslide camera setup
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 10m16s
2026-01-14 17:21:57 +01:00
ca77579168 ground sliding under stuff 2026-01-14 15:26:41 +01:00
c6559d593a fixed slope ground slide
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 9m32s
2026-01-14 10:21:50 +01:00
e32dac9e6e broken sloped slide
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 9m32s
2026-01-13 23:52:44 +01:00
30b4d1a2eb jumping from slides and some improvement on air gliding 2026-01-13 14:22:26 +01:00
2fa4ce68e7 revamped the dash, fixed an infinite jump issue and fixed buffered inputs
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 10m15s
2026-01-13 11:18:56 +01:00
80e533d98e simple slam and changed wall hugging to only work when input is towards the wall 2026-01-13 09:43:58 +01:00
0e3e258fd3 basic slide and air glide mechanic
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 17s
Create tag and build when new code gets to main / Export (push) Successful in 10m40s
2026-01-12 17:47:32 +01:00
c7991198ea code cleanup 2026-01-12 16:43:52 +01:00
1a4b2f4c19 Ended with remapping and removed old junk
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 10m34s
2026-01-12 15:41:43 +01:00
52a9c3f120 Remapped some inputs and added slide, slam and parry mappings 2026-01-12 14:58:43 +01:00
2301884418 added a wall jump section in the GYM 2026-01-12 12:01:40 +01:00
04054cfeae Added ground-like movement (i.e. air control when close to ground) and wall jumping away from the wall is always possible even when facing it 2026-01-12 11:52:35 +01:00
66be7838bb buffered inputs revamped and added mantle jumps and dashed
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 21s
Create tag and build when new code gets to main / Export (push) Successful in 10m30s
2026-01-11 18:14:53 +01:00
1eb65d1520 some shader work and improved mantle feel 2026-01-11 17:09:58 +01:00
f2a39316ba shader changes that don't do anything
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 9m48s
2026-01-07 17:11:49 +01:00
fffd8c947b implementing jump input buffering on grounded
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 9m47s
2026-01-07 09:58:18 +01:00
a1d57d6a1a some tuto fixing
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 9m49s
2026-01-06 16:35:17 +01:00
941205af2b small gravity and jump balancing, removed wall jumping coyote times
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 9m34s
2026-01-06 16:08:39 +01:00
6c2ad89687 fixing the manlting into geo
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 9m42s
2026-01-06 12:36:38 +01:00
59494f9e98 updating CI to build for linux as well
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 9m34s
2025-12-25 09:37:51 +01:00
510246c341 fix a scene load issue
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 21s
Create tag and build when new code gets to main / Export (push) Successful in 8m22s
2025-12-22 14:25:17 +01:00
b184bcdea5 added a small dash when leaving a wall run organically
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 8m36s
2025-12-21 17:23:38 +01:00
cf52af4237 mantling after aimed dash with new mantle system 2025-12-21 16:44:35 +01:00
e0fc301414 fixed user stuff
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 17s
Create tag and build when new code gets to main / Export (push) Successful in 8m10s
2025-12-19 19:11:53 +01:00
b792e8721c mantle system fix amazing
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Export (push) Successful in 8m19s
2025-12-19 18:59:34 +01:00
2e2df4ff50 new broken mantle system and fixed lots of gamefeel regarding wall hugs and jumps and coyote time
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 8m51s
2025-12-17 16:39:10 +01:00
a84e0ecfb3 Merge branch 'main' of https://git.game-dev.space/minimata/MovementTests
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 8m25s
2025-12-15 11:20:39 +01:00
f828c1d786 added a coyote time for wall jumps 2025-12-15 11:20:17 +01:00
a98785abec Update .gitea/workflows/main.yaml
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 8m49s
2025-12-10 21:26:25 +00:00
7c4e541446 fixed input mapping context issue
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 6m5s
2025-12-10 17:10:41 +01:00
7d31d17034 tuto fixes
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 6m7s
2025-12-10 10:04:05 +01:00
2ff8cc74cc camera incline on wall run and normal run
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 21s
Create tag and build when new code gets to main / Export (push) Successful in 6m17s
2025-12-08 12:23:36 +01:00
fabafbb35b small improvements on the wall run
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 5m54s
2025-11-14 16:39:17 +01:00
0b0163a0ac finally managed to pin down the in game UI and control issues for keyboard
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 5m43s
2025-11-14 12:32:03 +01:00
5b3d6c9f19 can quit menus using B button
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 6m5s
2025-11-14 11:41:11 +01:00
ac14352e7f wall run, keyboard controls, mouse sensitivity setting, and more
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 6m15s
2025-11-13 22:38:44 +01:00
27130257c9 small camera animation on mantle
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 6m0s
2025-11-11 11:38:49 +01:00
e70a2e7537 keeping more intertia after dashes and mantles
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 6m6s
2025-11-11 09:52:57 +01:00
6051588f24 lots of tutorial fixed
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 7m39s
2025-11-10 14:55:16 +01:00
c895dfe9a0 made a dedicated scene for simple on-screen tutorials
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 6m11s
2025-11-08 10:56:35 +01:00
1ea3945cf6 final tutorial setup and UI fix
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 6m9s
2025-11-06 09:29:05 +01:00
29d9f44142 basic tutorial setup
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 6m12s
2025-11-05 16:08:36 +01:00
31b7b5ea0c adding windows ARM target
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 17s
Create tag and build when new code gets to main / Export (push) Successful in 6m40s
2025-11-05 11:06:51 +01:00
78ab2cc637 small changes
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 16s
Create tag and build when new code gets to main / Export (push) Successful in 4m34s
2025-10-31 16:31:21 +01:00
fd16342aca getting the weapon tutorial
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 16s
Create tag and build when new code gets to main / Export (push) Successful in 4m47s
2025-10-31 16:18:59 +01:00
2d3a1b0d4c lift fix
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 16s
Create tag and build when new code gets to main / Export (push) Successful in 4m48s
2025-10-31 11:04:42 +01:00
1c7abeb0d9 tutorial is set up and final lift as well
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 4m49s
2025-10-29 18:48:49 +01:00
97828ecdda tutorial is set up and final lift as well
Some checks failed
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Has been cancelled
2025-10-29 18:47:52 +01:00
9d8877cc67 fov fix
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 16s
Create tag and build when new code gets to main / Export (push) Successful in 4m49s
2025-10-28 14:12:32 +01:00
fd7b55452b basic tutorial layout 2025-10-28 14:08:41 +01:00
1cafe6e96d removing import clause on windows export
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 13s
Create tag and build when new code gets to main / Export (push) Successful in 4m30s
2025-10-27 10:41:32 +01:00
ea8821b41a back to base main menu
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 12s
Create tag and build when new code gets to main / Export (push) Successful in 7m51s
2025-10-27 10:15:00 +01:00
8338ce3dd9 trying to change the autoload class name and extends order to fix release issue
Some checks failed
Create tag and build when new code gets to main / BumpTag (push) Successful in 12s
Create tag and build when new code gets to main / Export (push) Has been cancelled
2025-10-27 10:14:11 +01:00
39f45d418f trying to add a console to release
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 12s
Create tag and build when new code gets to main / Export (push) Successful in 7m32s
2025-10-27 09:49:52 +01:00
4e756da1ba trying simpler self made menus to fix selection and focus issues on build
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 13s
Create tag and build when new code gets to main / Export (push) Successful in 7m49s
2025-10-27 09:32:58 +01:00
919236a388 tentatives de fixer cette ui de mort
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 12s
Create tag and build when new code gets to main / Export (push) Successful in 8m12s
2025-10-26 19:06:37 +01:00
ef33336975 menus and settings
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 13s
Create tag and build when new code gets to main / Export (push) Successful in 8m15s
2025-10-23 15:21:33 +02:00
916ff1921c dash drop indicators
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 13s
Create tag and build when new code gets to main / Export (push) Successful in 8m13s
2025-10-20 11:42:14 +02:00
70e3f70bcc dash indicators
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 12s
Create tag and build when new code gets to main / Export (push) Successful in 8m25s
2025-10-17 16:53:23 +02:00
417d9f5a6b changed main scene
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 14s
Create tag and build when new code gets to main / Export (push) Successful in 9m35s
2025-10-16 17:17:13 +02:00
591993a1f2 textures
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 15s
Create tag and build when new code gets to main / Export (push) Successful in 8m38s
2025-10-16 11:27:55 +02:00
e39620ce52 F O G
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 16s
Create tag and build when new code gets to main / Export (push) Successful in 5m14s
2025-10-15 13:57:44 +02:00
7312b2b22b second part of city well on track
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 14s
Create tag and build when new code gets to main / Export (push) Successful in 3m36s
2025-10-14 23:15:55 +02:00
45e8ac2f3c mor city
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 9s
Create tag and build when new code gets to main / Export (push) Successful in 3m17s
2025-10-13 17:12:03 +02:00
46bea7ba14 more greyboxing
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Successful in 3m17s
2025-10-07 10:28:11 +02:00
c35ce49669 more greyboxing
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 3m9s
2025-10-03 16:55:24 +02:00
c1e8235895 moving away from blend files and using explicit imports through gltf
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Successful in 3m37s
2025-10-03 15:45:40 +02:00
1813973daa weapon clip fix
Some checks failed
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Has been cancelled
2025-09-16 11:01:31 +02:00
7b036c5889 fixed mantle after dash bug
Some checks failed
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Failing after 2s
2025-09-16 10:28:41 +02:00
88d20431ce updated CI to godot 4.5
Some checks failed
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Failing after 2s
2025-09-16 09:43:21 +02:00
d15542e4ed ported to Godot 5 and fixed collisions on tooling script
Some checks failed
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Has been cancelled
2025-09-16 09:40:20 +02:00
63ea62ff74 some greyboxing attempt
Some checks failed
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Failing after 3h13m16s
2025-09-15 17:33:48 +02:00
c563390796 Merge branch 'main' of https://git.game-dev.space/minimata/MovementTests
Some checks failed
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Failing after 3h5m23s
2025-09-13 19:15:41 +02:00
5f37f39558 deleted useless stuss 2025-09-13 19:15:38 +02:00
4922e597d9 Merge pull request 'test adding a blend file mesh' (#2) from more-rework into main
Some checks failed
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Has been cancelled
Reviewed-on: #2
2025-09-13 17:14:19 +00:00
739968afbf test adding a clend file mesh 2025-09-13 19:11:50 +02:00
e0301064bb Merge pull request 'more-rework' (#1) from more-rework into main
Some checks failed
Create tag and build when new code gets to main / BumpTag (push) Successful in 8s
Create tag and build when new code gets to main / Export (push) Failing after 3m58s
Reviewed-on: #1
2025-09-13 16:57:41 +00:00
925b7004c0 complete move patterns 2025-09-13 18:57:11 +02:00
e6cdb26ee0 throwing weapon back on 2025-09-12 14:54:08 +02:00
49ba007613 mantling seems to work 2025-09-11 18:12:34 +02:00
285365becf least worst version 2025-09-11 16:36:27 +02:00
00c4c1ddfa scene saved 2025-09-09 16:23:45 +02:00
f4d5a02e42 fucked up 2025-09-09 16:09:59 +02:00
5087cb58bc god dayum wall hugging on point man 2025-08-18 14:54:41 +02:00
4f9005d016 revamped megajump and air control 2025-08-07 16:13:21 +02:00
f905e55f65 revamped jump 2025-08-05 12:12:07 +02:00
0d6d1c86de moved movement code to player 2025-07-29 16:41:31 +02:00
ffdb3366a5 two empoered actions on cooldown 2025-07-29 11:08:02 +02:00
cd9e6da4e9 trying with cooldown 2025-07-28 18:51:51 +02:00
77c62c74de changing acceleration factors 2025-07-28 17:27:23 +02:00
3df89c6d28 i dunno man 2025-07-22 16:18:43 +02:00
9d29ec8ee4 trying other setup 2025-07-22 11:51:48 +02:00
4c16ad4f9a dash and jump 2025-07-21 14:40:48 +02:00
374012569b fix: forgot to commit curve resource
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 9s
Create tag and build when new code gets to main / Export (push) Successful in 4m4s
2025-07-11 10:34:46 +02:00
98b6537fdd feat: time dilation and indicator 2025-07-11 10:34:20 +02:00
e3d10840c9 fix: dash indicator vfx works
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 3m41s
2025-07-06 22:18:59 +02:00
e4880d42f9 feat: removed crouch and added a UI for available jumps
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 3m40s
2025-07-06 15:11:25 +02:00
ef16d6c83f feat: broken crouching
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 3m47s
2025-07-06 11:49:59 +02:00
85eab200ea ci,fix: ficed checkout action address
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 3m51s
2025-07-04 14:18:44 +02:00
8495 changed files with 198722 additions and 2824 deletions

View File

@@ -40,36 +40,26 @@ jobs:
runs-on: ubuntu-latest
needs: BumpTag
container:
image: barichello/godot-ci:mono-4.4.1
image: barichello/godot-ci:mono-4.5
steps:
- name: Install node, curl and zip
run: |
apt update && apt -y install curl zip nodejs
- name: Checkout with LFS
uses: https://git.game-dev.space/minimata/checkout-lfs.git@main
uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
with:
checkout-version: 3
- name: Import resources and build solution
run: |
godot --headless --editor --build-solutions --quit --import --path $PWD
- name: Build Windows
run: |
mkdir -v -p build/windows
godot --headless --verbose --build-solutions --import --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows
- name: Linux Build
run: |
mkdir -v -p build/linux
godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
zip -r Linux.zip build/linux
- name: Mac Build
run: |
mkdir -v -p build/mac
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
@@ -79,6 +69,27 @@ jobs:
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: Windows.zip
buildChannel: windows
- name: Build Windows ARM
run: |
mkdir -v -p build/windowsArm
godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
zip -r WindowsArm.zip build/windowsArm
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: WindowsArm.zip
buildChannel: windows-arm
- name: Linux Build
run: |
mkdir -v -p build/linux
godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
zip -r Linux.zip build/linux
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
@@ -87,7 +98,13 @@ jobs:
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: Linux.zip
buildChannel: linux
buildChannel: linux
- name: Mac Build
run: |
mkdir -v -p build/mac
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:

1
.gitignore vendored
View File

@@ -10,6 +10,7 @@
.import/
/builds
/communication
# Imported translations (automatically generated from CSV files)
*.translation

View File

@@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.4.1">
<Project Sdk="Godot.NET.Sdk/4.5.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>

131
Movement tests.csproj.old Normal file
View File

@@ -0,0 +1,131 @@
<Project Sdk="Godot.NET.Sdk/4.4.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>Movementtests</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Content Include="export_presets.cfg" />
<Content Include="menus\assets\git_logo\Git-Logo-2Color.png" />
<Content Include="menus\assets\git_logo\Git-Logo-2Color.png.import" />
<Content Include="menus\assets\git_logo\LICENSE.txt" />
<Content Include="menus\assets\godot_engine_logo\LICENSE.txt" />
<Content Include="menus\assets\godot_engine_logo\logo_vertical_color_dark.png" />
<Content Include="menus\assets\godot_engine_logo\logo_vertical_color_dark.png.import" />
<Content Include="menus\assets\icon.png" />
<Content Include="menus\assets\icon.png.import" />
<Content Include="menus\ATTRIBUTION.md" />
<Content Include="menus\resources\themes\expedition.tres" />
<Content Include="menus\resources\themes\gravity.tres" />
<Content Include="menus\resources\themes\grow.tres" />
<Content Include="menus\resources\themes\lab.tres" />
<Content Include="menus\resources\themes\lore.tres" />
<Content Include="menus\resources\themes\steal_this_theme.tres" />
<Content Include="menus\scenes\credits\scrollable_credits.gd" />
<Content Include="menus\scenes\credits\scrollable_credits.gd.uid" />
<Content Include="menus\scenes\credits\scrollable_credits.tscn" />
<Content Include="menus\scenes\credits\scrolling_credits.gd" />
<Content Include="menus\scenes\credits\scrolling_credits.gd.uid" />
<Content Include="menus\scenes\credits\scrolling_credits.tscn" />
<Content Include="menus\scenes\end_credits\end_credits.gd" />
<Content Include="menus\scenes\end_credits\end_credits.gd.uid" />
<Content Include="menus\scenes\end_credits\end_credits.tscn" />
<Content Include="menus\scenes\game_scene\configurable_sub_viewport.gd" />
<Content Include="menus\scenes\game_scene\configurable_sub_viewport.gd.uid" />
<Content Include="menus\scenes\game_scene\game_ui.tscn" />
<Content Include="menus\scenes\game_scene\input_display_label.gd" />
<Content Include="menus\scenes\game_scene\input_display_label.gd.uid" />
<Content Include="menus\scenes\game_scene\levels\level.gd" />
<Content Include="menus\scenes\game_scene\levels\level.gd.uid" />
<Content Include="menus\scenes\game_scene\levels\level_1.tscn" />
<Content Include="menus\scenes\game_scene\levels\level_2.tscn" />
<Content Include="menus\scenes\game_scene\levels\level_3.tscn" />
<Content Include="menus\scenes\game_scene\tutorials\tutorial_1.tscn" />
<Content Include="menus\scenes\game_scene\tutorials\tutorial_2.tscn" />
<Content Include="menus\scenes\game_scene\tutorials\tutorial_3.tscn" />
<Content Include="menus\scenes\game_scene\tutorial_manager.gd" />
<Content Include="menus\scenes\game_scene\tutorial_manager.gd.uid" />
<Content Include="menus\scenes\loading_screen\level_loading_screen.tscn" />
<Content Include="menus\scenes\loading_screen\loading_screen.gd" />
<Content Include="menus\scenes\loading_screen\loading_screen.gd.uid" />
<Content Include="menus\scenes\loading_screen\loading_screen.tscn" />
<Content Include="menus\scenes\loading_screen\loading_screen_with_shader_caching.gd" />
<Content Include="menus\scenes\loading_screen\loading_screen_with_shader_caching.gd.uid" />
<Content Include="menus\scenes\loading_screen\loading_screen_with_shader_caching.tscn" />
<Content Include="menus\scenes\menus\level_select_menu\level_select_menu.gd" />
<Content Include="menus\scenes\menus\level_select_menu\level_select_menu.gd.uid" />
<Content Include="menus\scenes\menus\level_select_menu\level_select_menu.tscn" />
<Content Include="menus\scenes\menus\main_menu\main_menu.gd" />
<Content Include="menus\scenes\menus\main_menu\main_menu.gd.uid" />
<Content Include="menus\scenes\menus\main_menu\main_menu.tscn" />
<Content Include="menus\scenes\menus\main_menu\main_menu_with_animations.gd" />
<Content Include="menus\scenes\menus\main_menu\main_menu_with_animations.gd.uid" />
<Content Include="menus\scenes\menus\main_menu\main_menu_with_animations.tscn" />
<Content Include="menus\scenes\menus\options_menu\audio\audio_input_option_control.gd" />
<Content Include="menus\scenes\menus\options_menu\audio\audio_input_option_control.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\audio\audio_input_option_control.tscn" />
<Content Include="menus\scenes\menus\options_menu\audio\audio_options_menu.gd" />
<Content Include="menus\scenes\menus\options_menu\audio\audio_options_menu.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\audio\audio_options_menu.tscn" />
<Content Include="menus\scenes\menus\options_menu\game\game_options_menu.gd" />
<Content Include="menus\scenes\menus\options_menu\game\game_options_menu.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\game\game_options_menu.tscn" />
<Content Include="menus\scenes\menus\options_menu\game\reset_game_control\reset_game_control.gd" />
<Content Include="menus\scenes\menus\options_menu\game\reset_game_control\reset_game_control.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\game\reset_game_control\reset_game_control.tscn" />
<Content Include="menus\scenes\menus\options_menu\input\input_extras_menu.tscn" />
<Content Include="menus\scenes\menus\options_menu\input\input_options_menu.gd" />
<Content Include="menus\scenes\menus\options_menu\input\input_options_menu.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\input\input_options_menu.tscn" />
<Content Include="menus\scenes\menus\options_menu\input\input_options_menu_with_mouse_sensitivity.tscn" />
<Content Include="menus\scenes\menus\options_menu\master_options_menu.gd" />
<Content Include="menus\scenes\menus\options_menu\master_options_menu.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\master_options_menu.tscn" />
<Content Include="menus\scenes\menus\options_menu\master_options_menu_with_tabs.tscn" />
<Content Include="menus\scenes\menus\options_menu\mini_options_menu.gd" />
<Content Include="menus\scenes\menus\options_menu\mini_options_menu.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\mini_options_menu.tscn" />
<Content Include="menus\scenes\menus\options_menu\mini_options_menu_with_reset.gd" />
<Content Include="menus\scenes\menus\options_menu\mini_options_menu_with_reset.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\mini_options_menu_with_reset.tscn" />
<Content Include="menus\scenes\menus\options_menu\video\video_options_menu.gd" />
<Content Include="menus\scenes\menus\options_menu\video\video_options_menu.gd.uid" />
<Content Include="menus\scenes\menus\options_menu\video\video_options_menu.tscn" />
<Content Include="menus\scenes\menus\options_menu\video\video_options_menu_with_extras.tscn" />
<Content Include="menus\scenes\opening\opening.gd" />
<Content Include="menus\scenes\opening\opening.gd.uid" />
<Content Include="menus\scenes\opening\opening.tscn" />
<Content Include="menus\scenes\opening\opening_with_logo.tscn" />
<Content Include="menus\scenes\overlaid_menus\game_won_menu.gd" />
<Content Include="menus\scenes\overlaid_menus\game_won_menu.gd.uid" />
<Content Include="menus\scenes\overlaid_menus\game_won_menu.tscn" />
<Content Include="menus\scenes\overlaid_menus\level_lost_menu.gd" />
<Content Include="menus\scenes\overlaid_menus\level_lost_menu.gd.uid" />
<Content Include="menus\scenes\overlaid_menus\level_lost_menu.tscn" />
<Content Include="menus\scenes\overlaid_menus\level_won_menu.gd" />
<Content Include="menus\scenes\overlaid_menus\level_won_menu.gd.uid" />
<Content Include="menus\scenes\overlaid_menus\level_won_menu.tscn" />
<Content Include="menus\scenes\overlaid_menus\mini_options_overlaid_menu.tscn" />
<Content Include="menus\scenes\overlaid_menus\overlaid_menu.gd" />
<Content Include="menus\scenes\overlaid_menus\overlaid_menu.gd.uid" />
<Content Include="menus\scenes\overlaid_menus\overlaid_menu.tscn" />
<Content Include="menus\scenes\overlaid_menus\overlaid_menu_container.gd" />
<Content Include="menus\scenes\overlaid_menus\overlaid_menu_container.gd.uid" />
<Content Include="menus\scenes\overlaid_menus\overlaid_menu_container.tscn" />
<Content Include="menus\scenes\overlaid_menus\pause_menu.gd" />
<Content Include="menus\scenes\overlaid_menus\pause_menu.gd.uid" />
<Content Include="menus\scenes\overlaid_menus\pause_menu.tscn" />
<Content Include="menus\scripts\game_state.gd" />
<Content Include="menus\scripts\game_state.gd.uid" />
<Content Include="menus\scripts\level_list_and_state_manager.gd" />
<Content Include="menus\scripts\level_list_and_state_manager.gd.uid" />
<Content Include="menus\scripts\level_state.gd" />
<Content Include="menus\scripts\level_state.gd.uid" />
</ItemGroup>
<ItemGroup>
<Folder Include="addons\" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="RustyOptions" Version="0.10.1" />
</ItemGroup>
</Project>

View File

@@ -1,4 +1,5 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AAction_00601_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F7c0f83388bfc4d2c9d09befcec9dd79bc90908_003Fb8_003F4d300c4d_003FAction_00601_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ANode_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003Fdf73a4db74df89d59655c5fb6326406f47fbfa9af1fa81518fe0a07c49d34133_003FNode_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASceneTree_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F8d6960554e939a669841b1ece03d27df4ab42f92bb80be3767eaec8cdaccf84b_003FSceneTree_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:Boolean x:Key="/Default/UserDictionary/Words/=floorplane/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

View File

@@ -250,5 +250,3 @@ func _editor_name() -> String:
return name
return resource_path.get_file().replace(".tres", "")

View File

@@ -1,6 +1,20 @@
[gd_scene load_steps=2 format=3 uid="uid://cc37235kj4384"]
[gd_scene load_steps=6 format=3 uid="uid://cc37235kj4384"]
[ext_resource type="Script" uid="uid://b5oej1q4h7jvh" path="res://addons/maaacks_game_template/base/scripts/ui_sound_controller.gd" id="1_dmagn"]
[ext_resource type="AudioStream" uid="uid://d0iuat23cm2yd" path="res://assets/audio/kenney_ui-audio/mouseclick1.ogg" id="2_7f8wo"]
[ext_resource type="AudioStream" uid="uid://skgtkftvx1gn" path="res://assets/audio/kenney_ui-audio/switch20.ogg" id="3_nvwb3"]
[ext_resource type="AudioStream" uid="uid://dybdbi28p8a7o" path="res://assets/audio/kenney_ui-audio/switch3.ogg" id="4_e13bv"]
[ext_resource type="AudioStream" uid="uid://o3wvigf0nhg" path="res://assets/audio/kenney_ui-audio/switch4.ogg" id="5_42wer"]
[node name="ProjectUISoundController" type="Node"]
script = ExtResource("1_dmagn")
button_hovered = ExtResource("2_7f8wo")
button_focused = ExtResource("2_7f8wo")
button_pressed = ExtResource("3_nvwb3")
tab_hovered = ExtResource("2_7f8wo")
tab_selected = ExtResource("3_nvwb3")
slider_hovered = ExtResource("2_7f8wo")
slider_focused = ExtResource("2_7f8wo")
slider_drag_started = ExtResource("4_e13bv")
slider_drag_ended = ExtResource("5_42wer")
line_hovered = ExtResource("2_7f8wo")

View File

@@ -1,5 +1,5 @@
class_name SceneLoaderClass
extends Node
class_name SceneLoaderClass
## Autoload class for loading scenes with an optional loading screen.
signal scene_loaded

View File

@@ -6,11 +6,15 @@ extends Control
@export var options_packed_scene : PackedScene
@export var credits_packed_scene : PackedScene
@export var menu_context : GUIDEMappingContext
@export var back_action : GUIDEAction
var options_scene
var credits_scene
var sub_menu
func load_game_scene() -> void:
GUIDE.disable_mapping_context(menu_context)
SceneLoader.load_scene(game_scene_path)
func new_game() -> void:
@@ -73,7 +77,12 @@ func _ready() -> void:
_add_or_hide_options()
_add_or_hide_credits()
_hide_new_game_if_unset()
_setup_inputs()
func _setup_inputs() -> void:
GUIDE.enable_mapping_context(menu_context)
back_action.triggered.connect(_on_back_button_pressed)
func _on_new_game_button_pressed() -> void:
new_game()

View File

@@ -4,7 +4,24 @@ extends OverlaidMenu
@export var options_packed_scene : PackedScene
@export_file("*.tscn") var main_menu_scene : String
@export var menu_context : GUIDEMappingContext
var popup_open : Node
var previous_mapping_contexts : Array
var is_listening_to_inputs = true
func _enter_tree() -> void:
super._enter_tree()
previous_mapping_contexts = GUIDE.get_enabled_mapping_contexts()
for previous_context in previous_mapping_contexts:
GUIDE.disable_mapping_context(previous_context)
GUIDE.enable_mapping_context(menu_context)
func _exit_tree() -> void:
GUIDE.disable_mapping_context(menu_context)
for previous_context in previous_mapping_contexts:
GUIDE.enable_mapping_context(previous_context)
func close_popup() -> void:
if popup_open != null:
@@ -29,10 +46,15 @@ func open_options_menu() -> void:
var options_scene := options_packed_scene.instantiate()
add_child(options_scene)
_disable_focus.call_deferred()
is_listening_to_inputs = false
await options_scene.tree_exiting
is_listening_to_inputs = true
_enable_focus.call_deferred()
func _handle_cancel_input() -> void:
if not is_listening_to_inputs:
return
if popup_open != null:
close_popup()
else:
@@ -54,6 +76,8 @@ func _ready() -> void:
_hide_exit_for_web()
_hide_options_if_unset()
_hide_main_menu_if_unset()
back_action.triggered.connect(_handle_cancel_input)
func _on_restart_button_pressed() -> void:
%ConfirmRestart.popup_centered()
@@ -79,3 +103,5 @@ func _on_confirm_main_menu_confirmed() -> void:
func _on_confirm_exit_confirmed() -> void:
get_tree().quit()

View File

@@ -11,6 +11,10 @@ extends Control
process_mode = PROCESS_MODE_INHERIT
@export var makes_mouse_visible : bool = true
@export var back_action : GUIDEAction
signal menu_closing
var _initial_pause_state : bool = false
var _initial_focus_mode : FocusMode = FOCUS_ALL
var _initial_mouse_mode : Input.MouseMode
@@ -18,6 +22,7 @@ var _initial_focus_control
var _scene_tree : SceneTree
func close() -> void:
menu_closing.emit()
_scene_tree.paused = _initial_pause_state
Input.set_mouse_mode(_initial_mouse_mode)
if is_instance_valid(_initial_focus_control) and _initial_focus_control.is_inside_tree():
@@ -29,13 +34,14 @@ func _handle_cancel_input() -> void:
close()
func _unhandled_input(event : InputEvent) -> void:
return
if event.is_action_pressed("ui_cancel"):
_handle_cancel_input()
get_viewport().set_input_as_handled()
func _on_close_button_pressed() -> void:
close()
func _enter_tree() -> void:
_scene_tree = get_tree()
_initial_pause_state = _scene_tree.paused

View File

@@ -12,3 +12,11 @@ extends OverlaidMenu
if menu_scene:
var _instance = menu_scene.instantiate()
%MenuContainer.add_child(_instance)
func blocking_close() -> void:
get_viewport().set_input_as_handled()
super.close()
func _ready() -> void:
back_action.triggered.connect(blocking_close)

View File

@@ -2,17 +2,32 @@ class_name PauseMenuController
extends Node
## Node for opening a pause menu when detecting a 'ui_cancel' event.
@export var pause_menu_packed : PackedScene
@export var focused_viewport : Viewport
@export var player : CharacterBody3D
func _unhandled_input(event : InputEvent) -> void:
if event.is_action_pressed("ui_cancel"):
if not focused_viewport:
focused_viewport = get_viewport()
var _initial_focus_control = focused_viewport.gui_get_focus_owner()
var current_menu = pause_menu_packed.instantiate()
get_tree().current_scene.call_deferred("add_child", current_menu)
await current_menu.tree_exited
if is_inside_tree() and _initial_focus_control:
_initial_focus_control.grab_focus()
@export_group("Inputs")
@export var pause:GUIDEAction
var menu_already_open = false
func _ready() -> void:
pause.triggered.connect(on_input_pause)
func on_input_pause():
if menu_already_open:
return
menu_already_open = true
if not focused_viewport:
focused_viewport = get_viewport()
var _initial_focus_control = focused_viewport.gui_get_focus_owner()
var current_menu = pause_menu_packed.instantiate()
current_menu.menu_closing.connect(player.LoadSettings)
get_tree().current_scene.call_deferred("add_child", current_menu)
await current_menu.tree_exited
menu_already_open = false
if is_inside_tree() and _initial_focus_control:
_initial_focus_control.grab_focus()

View File

@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://f8cvr5s041ej"
path="res://.godot/imported/637083__nox_sound__ambiance_nature_night_cricket_calm_loop_stereo.wav-2e700b8c124a9677672d20eb38b6b815.sample"
[deps]
source_file="res://assets/audio/ambiance/637083__nox_sound__ambiance_nature_night_cricket_calm_loop_stereo.wav"
dest_files=["res://.godot/imported/637083__nox_sound__ambiance_nature_night_cricket_calm_loop_stereo.wav-2e700b8c124a9677672d20eb38b6b815.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=2
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://cl6h0mjha1nx6"
path="res://.godot/imported/click1.ogg-e43207507bdf9996dc6eee9d8de2d6ae.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/click1.ogg"
dest_files=["res://.godot/imported/click1.ogg-e43207507bdf9996dc6eee9d8de2d6ae.oggvorbisstr"]
[params]
loop=false
loop_offset=0.0
bpm=0.0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://dwlx1fle7occu"
path="res://.godot/imported/click2.ogg-cc6f77c66c2a5c5fb2b99a8dcacf5dbb.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/click2.ogg"
dest_files=["res://.godot/imported/click2.ogg-cc6f77c66c2a5c5fb2b99a8dcacf5dbb.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://d1lxvmeu7xqhc"
path="res://.godot/imported/click3.ogg-53ec2ad3446a1599306ba5fb69f83ef6.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/click3.ogg"
dest_files=["res://.godot/imported/click3.ogg-53ec2ad3446a1599306ba5fb69f83ef6.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://v4b7r86gw4jv"
path="res://.godot/imported/click4.ogg-578b6508ba2c2082ae1380997e4a7d4b.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/click4.ogg"
dest_files=["res://.godot/imported/click4.ogg-578b6508ba2c2082ae1380997e4a7d4b.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://bi8dejhv7sow8"
path="res://.godot/imported/click5.ogg-c58aa7f0d158cbf4264b42d0b73f63a0.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/click5.ogg"
dest_files=["res://.godot/imported/click5.ogg-c58aa7f0d158cbf4264b42d0b73f63a0.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://d0iuat23cm2yd"
path="res://.godot/imported/mouseclick1.ogg-4cb23de28f1184f8690200698d0db0a0.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/mouseclick1.ogg"
dest_files=["res://.godot/imported/mouseclick1.ogg-4cb23de28f1184f8690200698d0db0a0.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://c3m0rgi6i5m64"
path="res://.godot/imported/mouserelease1.ogg-aa3af07b09ea13ea295da153698ca257.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/mouserelease1.ogg"
dest_files=["res://.godot/imported/mouserelease1.ogg-aa3af07b09ea13ea295da153698ca257.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://ccwsi7fn6iuyi"
path="res://.godot/imported/rollover1.ogg-573772d4df2f7b01e70366ab1ff70f0a.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/rollover1.ogg"
dest_files=["res://.godot/imported/rollover1.ogg-573772d4df2f7b01e70366ab1ff70f0a.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://duwbtggblpjr7"
path="res://.godot/imported/rollover2.ogg-10e5be71249d57bb88d3e8f876eafa29.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/rollover2.ogg"
dest_files=["res://.godot/imported/rollover2.ogg-10e5be71249d57bb88d3e8f876eafa29.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://chaebu4sj7tyu"
path="res://.godot/imported/rollover3.ogg-fd33b122537c769a7bf3909c83d3c93d.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/rollover3.ogg"
dest_files=["res://.godot/imported/rollover3.ogg-fd33b122537c769a7bf3909c83d3c93d.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://b2vep0mcavvxe"
path="res://.godot/imported/rollover4.ogg-145aadee75ad5532dc3cac53b84ebc25.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/rollover4.ogg"
dest_files=["res://.godot/imported/rollover4.ogg-145aadee75ad5532dc3cac53b84ebc25.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://d0uwts21x0jag"
path="res://.godot/imported/rollover5.ogg-2dd3bd022e4f8e41b87f62179f4793c4.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/rollover5.ogg"
dest_files=["res://.godot/imported/rollover5.ogg-2dd3bd022e4f8e41b87f62179f4793c4.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://b48d8rxg8wlt5"
path="res://.godot/imported/rollover6.ogg-373eb402fd4162819ce38aa92f28bc1a.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/rollover6.ogg"
dest_files=["res://.godot/imported/rollover6.ogg-373eb402fd4162819ce38aa92f28bc1a.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://ccmrm6u1yuw85"
path="res://.godot/imported/switch1.ogg-75dc9faf898d639de0a49ae458eb46ca.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch1.ogg"
dest_files=["res://.godot/imported/switch1.ogg-75dc9faf898d639de0a49ae458eb46ca.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://bpw83da80rqba"
path="res://.godot/imported/switch10.ogg-e0700eb727673f65ad2a154a0b179f7e.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch10.ogg"
dest_files=["res://.godot/imported/switch10.ogg-e0700eb727673f65ad2a154a0b179f7e.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://bnmoxyho0k1xw"
path="res://.godot/imported/switch11.ogg-171e5ab339b098e2cd6f2b86251650aa.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch11.ogg"
dest_files=["res://.godot/imported/switch11.ogg-171e5ab339b098e2cd6f2b86251650aa.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://d3a70bxs4d73m"
path="res://.godot/imported/switch12.ogg-19b8fd47adeb2fdba03c0f85b92680c5.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch12.ogg"
dest_files=["res://.godot/imported/switch12.ogg-19b8fd47adeb2fdba03c0f85b92680c5.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://edx7v3d1ghqr"
path="res://.godot/imported/switch13.ogg-280233c5aed9d2e2a0da13be705ea723.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch13.ogg"
dest_files=["res://.godot/imported/switch13.ogg-280233c5aed9d2e2a0da13be705ea723.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://sj1hwfpmunyh"
path="res://.godot/imported/switch14.ogg-066e5a73769d89d43c987be5f89217dc.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch14.ogg"
dest_files=["res://.godot/imported/switch14.ogg-066e5a73769d89d43c987be5f89217dc.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://dev37gtb8t4w"
path="res://.godot/imported/switch15.ogg-fe81387c978a8360fa2e91609b967b85.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch15.ogg"
dest_files=["res://.godot/imported/switch15.ogg-fe81387c978a8360fa2e91609b967b85.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://b7hb0obkwicb5"
path="res://.godot/imported/switch16.ogg-9d5085e26599492512d54326451d8859.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch16.ogg"
dest_files=["res://.godot/imported/switch16.ogg-9d5085e26599492512d54326451d8859.oggvorbisstr"]
[params]
loop=false
loop_offset=0.0
bpm=0.0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://d3p0rv5i32n22"
path="res://.godot/imported/switch17.ogg-dcaa770d48d58ecec9c7372cc890a174.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch17.ogg"
dest_files=["res://.godot/imported/switch17.ogg-dcaa770d48d58ecec9c7372cc890a174.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://dfwh2tidppb4k"
path="res://.godot/imported/switch18.ogg-d51344c7c796b8d70997cad6d2bea5b8.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch18.ogg"
dest_files=["res://.godot/imported/switch18.ogg-d51344c7c796b8d70997cad6d2bea5b8.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://c0nmmligmxgpi"
path="res://.godot/imported/switch19.ogg-a223608b7d6d38bffdd500f18977d519.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch19.ogg"
dest_files=["res://.godot/imported/switch19.ogg-a223608b7d6d38bffdd500f18977d519.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://cditcf50xd4gg"
path="res://.godot/imported/switch2.ogg-4fd694310e8288830d31b03f1b0d11ba.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch2.ogg"
dest_files=["res://.godot/imported/switch2.ogg-4fd694310e8288830d31b03f1b0d11ba.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://skgtkftvx1gn"
path="res://.godot/imported/switch20.ogg-47315ee94a76214ca4683c19918734ec.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch20.ogg"
dest_files=["res://.godot/imported/switch20.ogg-47315ee94a76214ca4683c19918734ec.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://5rdt8u6yq0v1"
path="res://.godot/imported/switch21.ogg-e9fe6b5d36ab829ebf253640c695aa9b.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch21.ogg"
dest_files=["res://.godot/imported/switch21.ogg-e9fe6b5d36ab829ebf253640c695aa9b.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://cgk3ifnqeytaa"
path="res://.godot/imported/switch22.ogg-ed3d9f36c51ed4c5780e2ca4b386a3b9.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch22.ogg"
dest_files=["res://.godot/imported/switch22.ogg-ed3d9f36c51ed4c5780e2ca4b386a3b9.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://ba5ubcnk2yhq5"
path="res://.godot/imported/switch23.ogg-94c91e4abdf950ab9e048f954fc900ef.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch23.ogg"
dest_files=["res://.godot/imported/switch23.ogg-94c91e4abdf950ab9e048f954fc900ef.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://dgfshgucfe1m1"
path="res://.godot/imported/switch24.ogg-ad495a9cfeed3613e34b109133b92e4d.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch24.ogg"
dest_files=["res://.godot/imported/switch24.ogg-ad495a9cfeed3613e34b109133b92e4d.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://cg3y0kih0tfey"
path="res://.godot/imported/switch25.ogg-64c51c35f9024953e0952eeea23d2b9c.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch25.ogg"
dest_files=["res://.godot/imported/switch25.ogg-64c51c35f9024953e0952eeea23d2b9c.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://cfqsx460nfu8k"
path="res://.godot/imported/switch26.ogg-29b41241ffe4984b23b605990f8b0727.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch26.ogg"
dest_files=["res://.godot/imported/switch26.ogg-29b41241ffe4984b23b605990f8b0727.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://dbbqcwxety62q"
path="res://.godot/imported/switch27.ogg-30e386c677da42fd31af914863efe755.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch27.ogg"
dest_files=["res://.godot/imported/switch27.ogg-30e386c677da42fd31af914863efe755.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://denenycp6mv64"
path="res://.godot/imported/switch28.ogg-84c179ff833510072b3b24e27467b090.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch28.ogg"
dest_files=["res://.godot/imported/switch28.ogg-84c179ff833510072b3b24e27467b090.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://b2062jp3dkcw5"
path="res://.godot/imported/switch29.ogg-417404c3b10f26d0ce501e94c2327797.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch29.ogg"
dest_files=["res://.godot/imported/switch29.ogg-417404c3b10f26d0ce501e94c2327797.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://dybdbi28p8a7o"
path="res://.godot/imported/switch3.ogg-5f016c805cd42acd9104e13edc372e2e.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch3.ogg"
dest_files=["res://.godot/imported/switch3.ogg-5f016c805cd42acd9104e13edc372e2e.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://cpnsss5vn540j"
path="res://.godot/imported/switch30.ogg-7f2d2d494cd800e224a37bda1f0bb782.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch30.ogg"
dest_files=["res://.godot/imported/switch30.ogg-7f2d2d494cd800e224a37bda1f0bb782.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://urkvduoelh14"
path="res://.godot/imported/switch31.ogg-b7bbbc3b1b9da5a16d97260cc4c8885b.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch31.ogg"
dest_files=["res://.godot/imported/switch31.ogg-b7bbbc3b1b9da5a16d97260cc4c8885b.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://ceygrd2i00746"
path="res://.godot/imported/switch32.ogg-5c6488feb02359df92bfb7243519a05f.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch32.ogg"
dest_files=["res://.godot/imported/switch32.ogg-5c6488feb02359df92bfb7243519a05f.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://bq3xgtn4nw1hm"
path="res://.godot/imported/switch33.ogg-eef53e29449d23422d601e1a873a80b4.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch33.ogg"
dest_files=["res://.godot/imported/switch33.ogg-eef53e29449d23422d601e1a873a80b4.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://do8n0ftcri3xd"
path="res://.godot/imported/switch34.ogg-39d3fc8f252cc51ff77a099dbcd88b37.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch34.ogg"
dest_files=["res://.godot/imported/switch34.ogg-39d3fc8f252cc51ff77a099dbcd88b37.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://c45dcxenvu6sx"
path="res://.godot/imported/switch35.ogg-15dd654f4422881550b3f3deed2bfb6a.oggvorbisstr"
[deps]
source_file="res://assets/audio/kenney_ui-audio/switch35.ogg"
dest_files=["res://.godot/imported/switch35.ogg-15dd654f4422881550b3f3deed2bfb6a.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Some files were not shown because too many files have changed in this diff Show More