knockback component
This commit is contained in:
@@ -2,7 +2,7 @@ using Godot;
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namespace Movementtests.interfaces;
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public interface IDamageMaker
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public interface IDamageDealer
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{
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[Export]
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RDamage RDamage { get; set; }
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@@ -1,9 +1,12 @@
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using System;
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using Godot;
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namespace Movementtests.interfaces;
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public record DamageRecord(Node3D Source, RDamage Damage);
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public interface IDamageable
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{
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event Action<IDamageable, float> DamageTaken;
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float TakeDamage(RDamage damage);
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event Action<IDamageable, DamageRecord> DamageTaken;
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DamageRecord TakeDamage(DamageRecord damageRecord);
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}
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@@ -12,5 +12,5 @@ public interface IHealthable
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float CurrentHealth { get; set; }
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void ReduceHealth(IDamageable source, float amount);
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void ReduceHealth(IDamageable source, DamageRecord damageRecord);
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}
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@@ -1,6 +1,11 @@
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using Godot;
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namespace Movementtests.interfaces;
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public interface IKnockbackable
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{
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[Export] RKnockback RKnockback { get; set;}
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public void RegisterKnockback(IDamageable source, DamageRecord damageRecord);
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public Vector3 ComputeKnockback();
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}
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@@ -16,7 +16,6 @@
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[sub_resource type="Resource" id="Resource_2e4ci"]
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script = ExtResource("2_sysok")
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DamageDealt = 10.0
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metadata/_custom_type_script = "uid://jitubgv6judn"
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_0xm2m"]
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@@ -145,6 +144,7 @@ MovementInputs = ExtResource("7_caohq")
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HealthInputs = SubResource("Resource_ybosk")
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DamageInputs = ExtResource("9_dmw1t")
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Target = NodePath("../Player")
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IsActiveOnStart = false
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[node name="FlyingSpawner" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("6_7m3bq")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18, 11, -14)
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@@ -153,3 +153,4 @@ MovementInputs = ExtResource("10_spw1u")
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HealthInputs = ExtResource("11_2e4ci")
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DamageInputs = ExtResource("9_gp7s3")
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Target = NodePath("../Player")
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IsActiveOnStart = false
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@@ -7,7 +7,9 @@ using Movementtests.systems;
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using Movementtests.player_controller.Scripts;
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using RustyOptions;
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public partial class PlayerController : CharacterBody3D, IDamageable, IKnockbackable, IDamageMaker
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public partial class PlayerController : CharacterBody3D,
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IDamageable,
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IDamageDealer
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{
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// Enums
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public enum AllowedInputs
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@@ -33,7 +35,7 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
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// Signals and events //
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///////////////////////////
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public event Action<IDamageable, float> DamageTaken;
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public event Action<IDamageable, DamageRecord> DamageTaken;
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///////////////////////////
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// Public stuff //
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@@ -1735,9 +1737,9 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
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}
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}
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public float TakeDamage(RDamage damage)
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public DamageRecord TakeDamage(DamageRecord damageRecord)
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{
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var finalDamage = CDamage.TakeDamage(damage);
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var finalDamage = CDamage.TakeDamage(damageRecord);
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DamageTaken?.Invoke(this, finalDamage);
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return finalDamage;
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}
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@@ -1757,7 +1759,7 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
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foreach (var body in bodies)
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{
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if(body is IDamageable spawnable)
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spawnable.TakeDamage(RDamage);
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spawnable.TakeDamage(new DamageRecord(this, RDamage));
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}
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}
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}
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@@ -6,7 +6,7 @@ using Movementtests.systems.damage;
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[GlobalClass]
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public partial class RDamageModifier : Resource, IDamageable
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{
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public event Action<IDamageable, float> DamageTaken;
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public event Action<IDamageable, DamageRecord> DamageTaken;
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[Export]
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public EDamageTypes DamageType = EDamageTypes.Normal;
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@@ -24,11 +24,14 @@ public partial class RDamageModifier : Resource, IDamageable
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DamageType = damageType;
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}
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public float TakeDamage(RDamage damage)
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public DamageRecord TakeDamage(DamageRecord damageRecord)
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{
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if (damage.DamageType != DamageType) return 0;
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var finalDamage = damage.DamageDealt * Modifier;
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DamageTaken?.Invoke(this, finalDamage);
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return finalDamage;
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if (damageRecord.Damage.DamageType != DamageType)
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return damageRecord with { Damage = new RDamage(0, damageRecord.Damage.DamageType) };
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var finalDamage = damageRecord.Damage.DamageDealt * Modifier;
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var finalDamageRecord = damageRecord with { Damage = new RDamage(finalDamage, damageRecord.Damage.DamageType) };
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DamageTaken?.Invoke(this, finalDamageRecord);
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return finalDamageRecord;
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}
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}
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19
resource_definitions/RKnockback.cs
Normal file
19
resource_definitions/RKnockback.cs
Normal file
@@ -0,0 +1,19 @@
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using Godot;
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using System;
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using Movementtests.interfaces;
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[GlobalClass]
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public partial class RKnockback : Resource
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{
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[Export]
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public float Modifier = 1.0f;
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public RKnockback()
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{
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Modifier = 1.0f;
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}
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public RKnockback(float modifier)
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{
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Modifier = modifier;
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}
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}
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1
resource_definitions/RKnockback.cs.uid
Normal file
1
resource_definitions/RKnockback.cs.uid
Normal file
@@ -0,0 +1 @@
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uid://b44cse62qru7j
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@@ -6,6 +6,8 @@ public partial class RMovement : Resource
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{
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[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
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public float Speed;
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[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
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public float Acceleration;
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[Export(PropertyHint.Range, "0,20,1,or_greater")]
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public float TargetHeight;
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@@ -13,11 +15,13 @@ public partial class RMovement : Resource
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public RMovement()
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{
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Speed = 3.0f;
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Acceleration = 1.0f;
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TargetHeight = 10.0f;
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}
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public RMovement(float speed, float targetHeight)
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public RMovement(float speed, float acceleration, float targetHeight)
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{
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Speed = speed;
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Acceleration = acceleration;
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TargetHeight = targetHeight;
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}
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}
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@@ -5,18 +5,19 @@ using Movementtests.interfaces;
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[GlobalClass]
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public partial class CDamageable : Node, IDamageable
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{
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public event Action<IDamageable, float> DamageTaken;
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public event Action<IDamageable, DamageRecord> DamageTaken;
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[Export]
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public RDamageModifier[] DamageModifiers { get; set; }
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public float TakeDamage(RDamage damage)
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public DamageRecord TakeDamage(DamageRecord damageRecord)
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{
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var finalDamage = 0f;
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foreach (var damageable in DamageModifiers.ToIDamageables())
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finalDamage += damageable.TakeDamage(damage);
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DamageTaken?.Invoke(this, finalDamage);
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return finalDamage;
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finalDamage += damageable.TakeDamage(damageRecord).Damage.DamageDealt;
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var finalDamageRecord = damageRecord with { Damage = new RDamage(finalDamage, damageRecord.Damage.DamageType) };
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DamageTaken?.Invoke(this, finalDamageRecord);
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return finalDamageRecord;
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}
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}
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@@ -3,37 +3,53 @@ using Godot;
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using Movementtests.interfaces;
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[GlobalClass]
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public partial class Enemy : CharacterBody3D, IDamageable, IDamageMaker, IHealthable, IKillable, IMoveable, ISpawnable
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public partial class Enemy : CharacterBody3D,
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IDamageable,
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IDamageDealer,
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IHealthable,
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IKillable,
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IMoveable,
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ISpawnable,
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IKnockbackable
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{
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public event Action<IDamageable, float> DamageTaken;
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// Signals and events
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public event Action<IDamageable, DamageRecord> DamageTaken;
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public event Action<IHealthable, float> HealthChanged;
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public event Action<IHealthable> HealthDepleted;
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// Public export components
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[Export]
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public Node3D Target { get; set; }
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[ExportGroup("Health")]
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[Export]
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public Node CHealth { get; set; }
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[Export]
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public RHealth RHealth { get; set; }
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public float CurrentHealth { get; set; }
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[Export]
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public RDeathEffect[] DeathEffects { get; set; }
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[ExportGroup("Damage")]
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[Export]
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public Node CDamage { get; set; }
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[Export]
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public RDamage RDamage { get; set; }
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[Export]
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public Node CKnockback { get; set; }
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[Export]
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public RKnockback RKnockback { get; set; }
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[ExportGroup("Movement")]
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[Export]
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public Node CMovement { get; set; }
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[Export]
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public RMovement RMovement { get; set; }
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[Export]
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public RDeathEffect[] DeathEffects { get; set; }
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// Public stuff
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public float CurrentHealth { get; set; }
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// Private stuff
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private Area3D _damageBox;
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public override void _Ready()
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@@ -52,12 +68,17 @@ public partial class Enemy : CharacterBody3D, IDamageable, IDamageMaker, IHealth
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healthable.RHealth = RHealth;
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healthable.CurrentHealth = RHealth.StartingHealth;
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}
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if (CKnockback is IKnockbackable knockbackable && RKnockback != null) knockbackable.RKnockback = RKnockback;
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}
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public void SetupSignals()
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{
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_damageBox.BodyEntered += OnDamageBoxTriggered;
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if (CDamage is IDamageable damageable) damageable.DamageTaken += ReduceHealth;
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if (CDamage is IDamageable damageable)
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{
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damageable.DamageTaken += ReduceHealth;
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damageable.DamageTaken += RegisterKnockback;
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}
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if (CHealth is IHealthable healthable) healthable.HealthDepleted += Kill;
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}
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@@ -74,6 +95,7 @@ public partial class Enemy : CharacterBody3D, IDamageable, IDamageMaker, IHealth
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delta: delta
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);
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Velocity = ComputeVelocity(inputs);
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Velocity += ComputeKnockback();
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MoveAndSlide();
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}
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@@ -85,25 +107,28 @@ public partial class Enemy : CharacterBody3D, IDamageable, IDamageMaker, IHealth
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public void OnDamageBoxTriggered(Node3D body)
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{
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GD.Print("Take this!");
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if (body is not IDamageable damageable) return;
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damageable.TakeDamage(RDamage);
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var damageRecord = new DamageRecord(this, RDamage);
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damageable.TakeDamage(damageRecord);
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}
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public float TakeDamage(RDamage damage)
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public DamageRecord TakeDamage(DamageRecord damageRecord)
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{
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GD.Print("Ouch!");
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if (CDamage is not IDamageable damageable) return 0;
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if (CDamage is not IDamageable damageable)
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return damageRecord with { Damage = new RDamage(0, damageRecord.Damage.DamageType) };
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var finalDamage = damageable.TakeDamage(damage);
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DamageTaken?.Invoke(this, damage.DamageDealt);
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var finalDamage = damageable.TakeDamage(damageRecord);
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DamageTaken?.Invoke(this, finalDamage);
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GD.Print($"Received damage: {finalDamage.Damage.DamageDealt}");
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return finalDamage;
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}
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public void ReduceHealth(IDamageable source, float amount)
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public void ReduceHealth(IDamageable source, DamageRecord damageRecord)
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{
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if (CHealth is not IHealthable healthable) return;
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healthable.ReduceHealth(source, amount);
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healthable.ReduceHealth(source, damageRecord);
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}
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public void Kill(IHealthable source)
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@@ -114,4 +139,16 @@ public partial class Enemy : CharacterBody3D, IDamageable, IDamageMaker, IHealth
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}
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QueueFree();
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}
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public void RegisterKnockback(IDamageable source, DamageRecord damageRecord)
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{
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if (CKnockback is not IKnockbackable knockbackable) return;
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knockbackable.RegisterKnockback(source, damageRecord);
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}
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public Vector3 ComputeKnockback()
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{
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if (CKnockback is not IKnockbackable knockbackable) return Vector3.Zero;
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return knockbackable.ComputeKnockback();
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}
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}
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=17 format=3 uid="uid://dxt0e2ugmttqq"]
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[gd_scene load_steps=19 format=3 uid="uid://dxt0e2ugmttqq"]
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[ext_resource type="Script" uid="uid://bn7sc6id7n166" path="res://scenes/enemies/Enemy.cs" id="1_r6506"]
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[ext_resource type="Resource" uid="uid://otfc2snh8umc" path="res://scenes/enemies/grounded_enemy/grounded_enemy_damage.tres" id="2_bn56u"]
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@@ -9,9 +9,12 @@
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[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/damage/CDamageable.cs" id="7_1tw73"]
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[ext_resource type="PackedScene" uid="uid://dbr7ioio158ew" path="res://scenes/movement/CGroundedMovement.tscn" id="7_qyswd"]
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[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://resource_definitions/RMovement.cs" id="8_6d4gl"]
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[ext_resource type="PackedScene" uid="uid://bctpe34ddamg5" path="res://scenes/knockback/CKnockback.tscn" id="10_jqqi6"]
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[ext_resource type="Resource" uid="uid://cektf6waf4s04" path="res://scenes/enemies/grounded_enemy/grounded_enemy_knockback.tres" id="11_8k3xb"]
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[sub_resource type="Resource" id="Resource_qj0ob"]
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script = ExtResource("2_r3cnf")
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Modifier = 3.0
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metadata/_custom_type_script = "uid://b6y3ugfydvch0"
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[sub_resource type="Resource" id="Resource_6d4gl"]
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@@ -35,17 +38,19 @@ albedo_color = Color(0.06469653, 0.06469653, 0.06469653, 1)
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[sub_resource type="BoxShape3D" id="BoxShape3D_4yfjf"]
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size = Vector3(1, 2, 2)
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[node name="GroundedEnemy" type="CharacterBody3D" node_paths=PackedStringArray("CHealth", "CDamage", "CMovement")]
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[node name="GroundedEnemy" type="CharacterBody3D" node_paths=PackedStringArray("CHealth", "CDamage", "CKnockback", "CMovement")]
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collision_layer = 16
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collision_mask = 273
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script = ExtResource("1_r6506")
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CHealth = NodePath("CHealth")
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RHealth = ExtResource("2_w4lm8")
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DeathEffects = Array[Object]([])
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CDamage = NodePath("CDamageable")
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RDamage = ExtResource("2_bn56u")
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CKnockback = NodePath("CKnockback")
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RKnockback = ExtResource("11_8k3xb")
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CMovement = NodePath("CGroundedMovement")
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RMovement = ExtResource("4_na24f")
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DeathEffects = Array[Object]([])
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[node name="CHealth" type="Node" parent="."]
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script = ExtResource("2_gsmti")
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@@ -61,6 +66,8 @@ metadata/_custom_type_script = "uid://b0u23nkpaimyc"
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RMovement = SubResource("Resource_6d4gl")
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WallInFrontRayCast = NodePath("../WallInFrontRayCast")
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[node name="CKnockback" parent="." instance=ExtResource("10_jqqi6")]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CapsuleShape3D_62kkh")
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@@ -0,0 +1,8 @@
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[gd_resource type="Resource" script_class="RKnockback" load_steps=2 format=3 uid="uid://cektf6waf4s04"]
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[ext_resource type="Script" uid="uid://b44cse62qru7j" path="res://resource_definitions/RKnockback.cs" id="1_vdia8"]
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[resource]
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script = ExtResource("1_vdia8")
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Modifier = 100.0
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metadata/_custom_type_script = "uid://b44cse62qru7j"
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@@ -5,4 +5,5 @@
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[resource]
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script = ExtResource("1_hsy8g")
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Speed = 5.0
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Acceleration = 10.0
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metadata/_custom_type_script = "uid://dtpxijlnb2c5"
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@@ -18,10 +18,10 @@ public partial class CHealth : Node, IHealthable
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CurrentHealth = RHealth.StartingHealth;
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}
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public void ReduceHealth(IDamageable source, float amount)
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public void ReduceHealth(IDamageable source, DamageRecord damageRecord)
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{
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GD.Print(CurrentHealth);
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CurrentHealth -= amount;
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CurrentHealth -= damageRecord.Damage.DamageDealt;
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HealthChanged?.Invoke(this, CurrentHealth);
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if (CurrentHealth <= 0)
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25
scenes/knockback/CKnockback.cs
Normal file
25
scenes/knockback/CKnockback.cs
Normal file
@@ -0,0 +1,25 @@
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using Godot;
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using System;
|
||||
using Movementtests.interfaces;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class CKnockback : Node3D, IKnockbackable
|
||||
{
|
||||
[Export] public RKnockback RKnockback { get; set;}
|
||||
|
||||
private DamageRecord _damageRecord = null;
|
||||
|
||||
public void RegisterKnockback(IDamageable source, DamageRecord damageRecord)
|
||||
{
|
||||
_damageRecord = damageRecord;
|
||||
}
|
||||
|
||||
public Vector3 ComputeKnockback()
|
||||
{
|
||||
if (_damageRecord == null) return Vector3.Zero;
|
||||
|
||||
var knockbackDirection = GlobalPosition - _damageRecord.Source.GlobalPosition;
|
||||
_damageRecord = null;
|
||||
return knockbackDirection.Normalized() * RKnockback.Modifier;
|
||||
}
|
||||
}
|
||||
1
scenes/knockback/CKnockback.cs.uid
Normal file
1
scenes/knockback/CKnockback.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://b8dprpcjeac7e
|
||||
12
scenes/knockback/CKnockback.tscn
Normal file
12
scenes/knockback/CKnockback.tscn
Normal file
@@ -0,0 +1,12 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://bctpe34ddamg5"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b8dprpcjeac7e" path="res://scenes/knockback/CKnockback.cs" id="1_ix2yg"]
|
||||
[ext_resource type="Script" uid="uid://b44cse62qru7j" path="res://resource_definitions/RKnockback.cs" id="2_uqiml"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_gbu2d"]
|
||||
script = ExtResource("2_uqiml")
|
||||
metadata/_custom_type_script = "uid://b44cse62qru7j"
|
||||
|
||||
[node name="CKnockback" type="Node3D"]
|
||||
script = ExtResource("1_ix2yg")
|
||||
RKnockback = SubResource("Resource_gbu2d")
|
||||
@@ -19,9 +19,10 @@ public partial class CGroundedMovement : Node3D, IMoveable
|
||||
|
||||
var targetPlane = new Vector3(target.X, GlobalPosition.Y, target.Z);
|
||||
LookAt(targetPlane);
|
||||
|
||||
velocity.X = direction.X * RMovement.Speed;
|
||||
velocity.Z = direction.Z * RMovement.Speed;
|
||||
float xAcc = (float) Mathf.Lerp(velocity.X, direction.X * RMovement.Speed, inputs.delta * RMovement.Acceleration);
|
||||
float zAcc = (float) Mathf.Lerp(velocity.Z, direction.Z * RMovement.Speed, inputs.delta * RMovement.Acceleration);
|
||||
velocity.X = xAcc;
|
||||
velocity.Z = zAcc;
|
||||
|
||||
if (WallInFrontRayCast.IsColliding())
|
||||
velocity.Y = RMovement.Speed;
|
||||
|
||||
Reference in New Issue
Block a user