removed tool script stuff
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2026-01-16 18:36:36 +01:00
parent 255b87f991
commit 63529a11ae

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@@ -1,7 +1,6 @@
using Godot;
using System;
[Tool]
public partial class Spawner : Node3D
{
[Export(PropertyHint.NodeType)]
@@ -22,7 +21,7 @@ public partial class Spawner : Node3D
public override void _Ready()
{
_isActive = IsActiveOnStart && !Engine.IsEditorHint(); // Keep it inactive in Editor
_isActive = IsActiveOnStart;
_spawnTimer = SpawnInterval;
}