diff --git a/scenes/spawners/Spawner.cs b/scenes/spawners/Spawner.cs index 47d1a22c..08fb254d 100644 --- a/scenes/spawners/Spawner.cs +++ b/scenes/spawners/Spawner.cs @@ -1,7 +1,6 @@ using Godot; using System; -[Tool] public partial class Spawner : Node3D { [Export(PropertyHint.NodeType)] @@ -22,7 +21,7 @@ public partial class Spawner : Node3D public override void _Ready() { - _isActive = IsActiveOnStart && !Engine.IsEditorHint(); // Keep it inactive in Editor + _isActive = IsActiveOnStart; _spawnTimer = SpawnInterval; }