trying simpler self made menus to fix selection and focus issues on build
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This commit is contained in:
2025-10-27 09:32:58 +01:00
parent 919236a388
commit 4e756da1ba
6 changed files with 44 additions and 1 deletions

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@@ -0,0 +1,31 @@
[gd_scene load_steps=3 format=3 uid="uid://br8shfwk2lne0"]
[ext_resource type="Script" uid="uid://brrt2uj47cmld" path="res://systems/ui/grab_focus.gd" id="1_c6nmr"]
[ext_resource type="Script" uid="uid://ckywnolvqy6w1" path="res://systems/ui/new_main_menu.gd" id="1_vi8ha"]
[node name="NewMainMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_vi8ha")
game_scene_path = "uid://dmkw8cmalm5k"
[node name="Menus" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="StartGameButton" type="Button" parent="Menus"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
text = "Start game"
script = ExtResource("1_c6nmr")
[connection signal="pressed" from="Menus/StartGameButton" to="." method="on_new_game"]

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@@ -15,7 +15,7 @@ warnings/check_invalid_track_paths=false
[application]
config/name="Movement tests"
run/main_scene="uid://vm22i5sv3p3s"
run/main_scene="uid://br8shfwk2lne0"
config/features=PackedStringArray("4.5", "C#", "Forward Plus")
config/icon="res://icon.svg"

4
systems/ui/grab_focus.gd Normal file
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@@ -0,0 +1,4 @@
extends Control
func _ready() -> void:
grab_focus()

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@@ -0,0 +1 @@
uid://brrt2uj47cmld

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@@ -0,0 +1,6 @@
extends Control
@export_file("*.tscn") var game_scene_path : String
func on_new_game() -> void:
SceneLoader.load_scene(game_scene_path)

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@@ -0,0 +1 @@
uid://ckywnolvqy6w1