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cc973b9f0d
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fixed spawners
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2026-01-28 19:14:05 +01:00 |
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af1f6da98d
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updating project files
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2026-01-28 09:50:10 +01:00 |
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916a6e7153
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some editor icons and a base level scene
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2026-01-27 10:35:35 +01:00 |
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ddf1bd019b
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better healthbars and one for the player as well
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2026-01-26 18:09:29 +01:00 |
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2fdc9c7ca8
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instanciating explosion on slam
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2026-01-26 16:34:18 +01:00 |
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18c8b741dd
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can plant weapon in targetables, dash towards it, jump in the air.
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Create tag and build when new code gets to main / Export (push) Failing after 1m47s
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2026-01-24 15:22:16 +01:00 |
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b84b7e4dd5
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aim dashing through targetable entities now possible
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2026-01-24 13:49:16 +01:00 |
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4d419b9010
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basic healthbars for enemies
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2026-01-23 13:31:11 +01:00 |
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db49703326
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added fixed dash targets and can dash towards enemies to hit them, get a knockback or dash through if killed
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Create tag and build when new code gets to main / Export (push) Failing after 1m51s
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2026-01-21 16:46:20 +01:00 |
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fb78add739
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export target variables and made a targetable interface
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2026-01-21 14:21:47 +01:00 |
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fa029b9e53
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fixed resources constructors
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2026-01-21 10:13:00 +01:00 |
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8d1e7ebb4f
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some jumping animations
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2026-01-20 13:23:42 +01:00 |
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2e5fcb6a75
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implemented player health, knockback, invicibility frames and hitstop
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2026-01-20 12:05:31 +01:00 |
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98ed361546
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reorganizing stuff
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2026-01-18 17:04:28 +01:00 |
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eb1c7f78fa
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flying knockback as well
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2026-01-18 16:58:23 +01:00 |
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35b9ea383c
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knockback component
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2026-01-18 12:39:01 +01:00 |
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9690280cd7
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better spawning
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2026-01-18 10:27:21 +01:00 |
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65538495c4
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spawning
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2026-01-17 23:18:06 +01:00 |
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561e026834
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ok so this should be the way to go
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2026-01-17 21:51:57 +01:00 |
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7c74b8b5e5
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removing broken ABC and refactoring enemy movement
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
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2026-01-17 19:55:51 +01:00 |
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f7705a6d57
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moving files around
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2026-01-17 17:58:23 +01:00 |
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0dcf4a3f99
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fixed damage composition issue
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2026-01-17 17:47:14 +01:00 |
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4ccdbc0ee6
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broken composition and signals
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2026-01-17 17:02:31 +01:00 |
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6b97c226f1
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setup damage types and modifiers as resources
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2026-01-17 14:32:48 +01:00 |
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b1e78df6c7
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some damage interfacing
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2026-01-17 11:02:17 +01:00 |
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5908494977
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two enemy types, ready to refactor
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2026-01-17 10:10:14 +01:00 |
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63529a11ae
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removed tool script stuff
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2026-01-16 18:36:36 +01:00 |
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255b87f991
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basic interface and no success trying to use them in a Tool script
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2026-01-16 18:35:58 +01:00 |
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fd3eb35782
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added enemy inputs as a resource
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
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2026-01-16 11:18:57 +01:00 |
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9e75193731
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enemies can move, also changed and named a few collision layers
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2026-01-16 11:05:02 +01:00 |
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609078c584
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enemy work
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2026-01-15 21:47:17 +01:00 |
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04054cfeae
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Added ground-like movement (i.e. air control when close to ground) and wall jumping away from the wall is always possible even when facing it
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2026-01-12 11:52:35 +01:00 |
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b792e8721c
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mantle system fix amazing
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2025-12-19 18:59:34 +01:00 |
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c895dfe9a0
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made a dedicated scene for simple on-screen tutorials
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2025-11-08 10:56:35 +01:00 |
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a926840570
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chore,gd: refactored project structure and started the mantle system
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2025-05-22 13:35:01 +02:00 |
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67461aa4be
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ld-gd: basic greyboxing, double jump
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2025-05-21 19:36:40 +02:00 |
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b3a28436bc
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ld: basic greyboxing
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2025-05-21 17:15:40 +02:00 |
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c91e91f5c3
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fix: export settings and custom player scene
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2025-05-20 18:05:42 +02:00 |
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