some editor icons and a base level scene
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This commit is contained in:
2026-01-27 10:35:35 +01:00
parent ddf1bd019b
commit 916a6e7153
1334 changed files with 28175 additions and 13 deletions

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@@ -2,7 +2,7 @@ using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass]
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_target.png")]
public partial class FixedDashthroughTarget : AnimatableBody3D, ITargetable, IStunnable
{
public Vector3 GetTargetGlobalPosition()

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@@ -3,7 +3,7 @@ using Godot;
using Movementtests.interfaces;
using Movementtests.systems;
[GlobalClass]
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_beetle.png")]
public partial class Enemy : CharacterBody3D,
IDamageable,
IDamageDealer,

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@@ -2,7 +2,7 @@ using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass]
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_projectile.png")]
public partial class Explosion : Area3D, IDamageDealer
{
[Export] public RDamage RDamage { get; set;}

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@@ -1,6 +1,7 @@
using Godot;
using System;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_duplicate.png")]
public partial class Spawner : Node3D
{
[Export(PropertyHint.NodeType)]

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@@ -1,7 +1,7 @@
using Godot;
using System;
[GlobalClass]
[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_heart.png")]
public partial class Healthbar : ProgressBar
{
private Timer _damageCatchUpTimer;