enemies can move, also changed and named a few collision layers
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40
scenes/enemies/FirstEnemy.cs
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40
scenes/enemies/FirstEnemy.cs
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@@ -0,0 +1,40 @@
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using Godot;
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using System;
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using Movementtests.player_controller.Scripts;
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public partial class FirstEnemy : CharacterBody3D
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{
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[Export]
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public Node3D Target { get; set; }
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[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
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public float Speed = 5.0f;
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private RayCast3D _wallInFrontRayCast;
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public override void _Ready()
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{
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_wallInFrontRayCast = GetNode<RayCast3D>("WallInFrontRayCast");
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}
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public override void _PhysicsProcess(double delta)
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{
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var target = Target.GlobalPosition;
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var direction = (target - GlobalPosition).Normalized();
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var targetPlane = new Vector3(target.X, GlobalPosition.Y, target.Z);
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LookAt(targetPlane);
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var velocity = Velocity;
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velocity.X = direction.X * Speed;
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velocity.Z = direction.Z * Speed;
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if (_wallInFrontRayCast.IsColliding())
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velocity.Y = Speed;
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else if (!IsOnFloor())
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velocity += GetGravity() * (float)delta;
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Velocity = velocity;
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MoveAndSlide();
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}
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}
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1
scenes/enemies/FirstEnemy.cs.uid
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1
scenes/enemies/FirstEnemy.cs.uid
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@@ -0,0 +1 @@
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uid://bn7sc6id7n166
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@@ -1,14 +1,51 @@
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[gd_scene load_steps=3 format=3 uid="uid://dxt0e2ugmttqq"]
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[gd_scene load_steps=6 format=3 uid="uid://dxt0e2ugmttqq"]
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[ext_resource type="Script" uid="uid://bn7sc6id7n166" path="res://scenes/enemies/FirstEnemy.cs" id="1_4yfjf"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_62kkh"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_3uydm"]
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[sub_resource type="SphereMesh" id="SphereMesh_4yfjf"]
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radius = 0.05
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height = 0.1
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radial_segments = 4
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rings = 4
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4yfjf"]
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albedo_color = Color(0.06469653, 0.06469653, 0.06469653, 1)
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[node name="CharacterBody3D" type="CharacterBody3D"]
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collision_layer = 16
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collision_mask = 273
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script = ExtResource("1_4yfjf")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CapsuleShape3D_62kkh")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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layers = 33
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mesh = SubResource("CapsuleMesh_3uydm")
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.2, 1.5, -0.5)
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layers = 33
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cast_shadow = 0
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ignore_occlusion_culling = true
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mesh = SubResource("SphereMesh_4yfjf")
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surface_material_override/0 = SubResource("StandardMaterial3D_4yfjf")
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[node name="MeshInstance3D3" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.2, 1.5, -0.5)
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layers = 33
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cast_shadow = 0
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ignore_occlusion_culling = true
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mesh = SubResource("SphereMesh_4yfjf")
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surface_material_override/0 = SubResource("StandardMaterial3D_4yfjf")
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[node name="WallInFrontRayCast" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
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target_position = Vector3(0, 0, -1.5)
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collision_mask = 272
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@@ -10,7 +10,6 @@ font_size = 30
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[node name="TutoTrigger" type="Area3D"]
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collision_layer = 0
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collision_mask = 16
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script = ExtResource("1_w8mpv")
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[node name="Control" type="Control" parent="."]
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