Compare commits
65 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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| 29d9f44142 | |||
| 31b7b5ea0c |
@@ -54,22 +54,12 @@ jobs:
|
||||
- name: Import resources and build solution
|
||||
run: |
|
||||
godot --headless --editor --build-solutions --quit --import --path $PWD
|
||||
|
||||
- name: Build Windows
|
||||
run: |
|
||||
mkdir -v -p build/windows
|
||||
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
|
||||
zip -r Windows.zip build/windows
|
||||
# - name: Linux Build
|
||||
# run: |
|
||||
# mkdir -v -p build/linux
|
||||
# godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
|
||||
# zip -r Linux.zip build/linux
|
||||
# - name: Mac Build
|
||||
# run: |
|
||||
# mkdir -v -p build/mac
|
||||
# godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
|
||||
# zip -r Mac.zip build/mac
|
||||
|
||||
- name: Upload to Itch
|
||||
uses: KikimoraGames/itch-publish@v0.0.3
|
||||
with:
|
||||
@@ -79,21 +69,48 @@ jobs:
|
||||
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
|
||||
gameData: Windows.zip
|
||||
buildChannel: windows
|
||||
# - name: Upload to Itch
|
||||
# uses: KikimoraGames/itch-publish@v0.0.3
|
||||
# with:
|
||||
# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
|
||||
# itchUsername: ${{ env.ITCHIO_USERNAME }}
|
||||
# itchGameId: ${{ env.ITCHIO_GAMEID }}
|
||||
# buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
|
||||
# gameData: Linux.zip
|
||||
# buildChannel: linux
|
||||
# - name: Upload to Itch
|
||||
# uses: KikimoraGames/itch-publish@v0.0.3
|
||||
# with:
|
||||
# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
|
||||
# itchUsername: ${{ env.ITCHIO_USERNAME }}
|
||||
# itchGameId: ${{ env.ITCHIO_GAMEID }}
|
||||
# buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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||||
# gameData: Mac.zip
|
||||
# buildChannel: mac
|
||||
|
||||
- name: Build Windows ARM
|
||||
run: |
|
||||
mkdir -v -p build/windowsArm
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godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
|
||||
zip -r WindowsArm.zip build/windowsArm
|
||||
- name: Upload to Itch
|
||||
uses: KikimoraGames/itch-publish@v0.0.3
|
||||
with:
|
||||
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
|
||||
itchUsername: ${{ env.ITCHIO_USERNAME }}
|
||||
itchGameId: ${{ env.ITCHIO_GAMEID }}
|
||||
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
|
||||
gameData: WindowsArm.zip
|
||||
buildChannel: windows-arm
|
||||
|
||||
- name: Linux Build
|
||||
run: |
|
||||
mkdir -v -p build/linux
|
||||
godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
|
||||
zip -r Linux.zip build/linux
|
||||
- name: Upload to Itch
|
||||
uses: KikimoraGames/itch-publish@v0.0.3
|
||||
with:
|
||||
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
|
||||
itchUsername: ${{ env.ITCHIO_USERNAME }}
|
||||
itchGameId: ${{ env.ITCHIO_GAMEID }}
|
||||
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
|
||||
gameData: Linux.zip
|
||||
buildChannel: linux
|
||||
|
||||
- name: Mac Build
|
||||
run: |
|
||||
mkdir -v -p build/mac
|
||||
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
|
||||
zip -r Mac.zip build/mac
|
||||
- name: Upload to Itch
|
||||
uses: KikimoraGames/itch-publish@v0.0.3
|
||||
with:
|
||||
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
|
||||
itchUsername: ${{ env.ITCHIO_USERNAME }}
|
||||
itchGameId: ${{ env.ITCHIO_GAMEID }}
|
||||
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
|
||||
gameData: Mac.zip
|
||||
buildChannel: mac
|
||||
|
||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -10,6 +10,7 @@
|
||||
.import/
|
||||
|
||||
/builds
|
||||
/communication
|
||||
|
||||
# Imported translations (automatically generated from CSV files)
|
||||
*.translation
|
||||
@@ -1,4 +1,5 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AAction_00601_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F7c0f83388bfc4d2c9d09befcec9dd79bc90908_003Fb8_003F4d300c4d_003FAction_00601_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ANode_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003Fdf73a4db74df89d59655c5fb6326406f47fbfa9af1fa81518fe0a07c49d34133_003FNode_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASceneTree_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F8d6960554e939a669841b1ece03d27df4ab42f92bb80be3767eaec8cdaccf84b_003FSceneTree_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=floorplane/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
||||
@@ -6,11 +6,15 @@ extends Control
|
||||
@export var options_packed_scene : PackedScene
|
||||
@export var credits_packed_scene : PackedScene
|
||||
|
||||
@export var menu_context : GUIDEMappingContext
|
||||
@export var back_action : GUIDEAction
|
||||
|
||||
var options_scene
|
||||
var credits_scene
|
||||
var sub_menu
|
||||
|
||||
func load_game_scene() -> void:
|
||||
GUIDE.disable_mapping_context(menu_context)
|
||||
SceneLoader.load_scene(game_scene_path)
|
||||
|
||||
func new_game() -> void:
|
||||
@@ -73,7 +77,12 @@ func _ready() -> void:
|
||||
_add_or_hide_options()
|
||||
_add_or_hide_credits()
|
||||
_hide_new_game_if_unset()
|
||||
|
||||
_setup_inputs()
|
||||
|
||||
func _setup_inputs() -> void:
|
||||
GUIDE.enable_mapping_context(menu_context)
|
||||
back_action.triggered.connect(_on_back_button_pressed)
|
||||
|
||||
func _on_new_game_button_pressed() -> void:
|
||||
new_game()
|
||||
|
||||
|
||||
@@ -9,16 +9,19 @@ extends OverlaidMenu
|
||||
var popup_open : Node
|
||||
var previous_mapping_contexts : Array
|
||||
|
||||
func on_enter_tree() -> void:
|
||||
pass
|
||||
#previous_mapping_contexts = GUIDE.get_enabled_mapping_contexts()
|
||||
#GUIDE.enable_mapping_context(menu_context)
|
||||
var is_listening_to_inputs = true
|
||||
|
||||
func _enter_tree() -> void:
|
||||
super._enter_tree()
|
||||
previous_mapping_contexts = GUIDE.get_enabled_mapping_contexts()
|
||||
for previous_context in previous_mapping_contexts:
|
||||
GUIDE.disable_mapping_context(previous_context)
|
||||
GUIDE.enable_mapping_context(menu_context)
|
||||
|
||||
func on_exit_tree() -> void:
|
||||
pass
|
||||
#GUIDE.disable_mapping_context(menu_context)
|
||||
#for previous_context in previous_mapping_contexts:
|
||||
#GUIDE.enable_mapping_context(previous_context)
|
||||
func _exit_tree() -> void:
|
||||
GUIDE.disable_mapping_context(menu_context)
|
||||
for previous_context in previous_mapping_contexts:
|
||||
GUIDE.enable_mapping_context(previous_context)
|
||||
|
||||
func close_popup() -> void:
|
||||
if popup_open != null:
|
||||
@@ -43,10 +46,15 @@ func open_options_menu() -> void:
|
||||
var options_scene := options_packed_scene.instantiate()
|
||||
add_child(options_scene)
|
||||
_disable_focus.call_deferred()
|
||||
is_listening_to_inputs = false
|
||||
await options_scene.tree_exiting
|
||||
is_listening_to_inputs = true
|
||||
_enable_focus.call_deferred()
|
||||
|
||||
func _handle_cancel_input() -> void:
|
||||
if not is_listening_to_inputs:
|
||||
return
|
||||
|
||||
if popup_open != null:
|
||||
close_popup()
|
||||
else:
|
||||
@@ -68,6 +76,8 @@ func _ready() -> void:
|
||||
_hide_exit_for_web()
|
||||
_hide_options_if_unset()
|
||||
_hide_main_menu_if_unset()
|
||||
|
||||
back_action.triggered.connect(_handle_cancel_input)
|
||||
|
||||
func _on_restart_button_pressed() -> void:
|
||||
%ConfirmRestart.popup_centered()
|
||||
@@ -93,3 +103,5 @@ func _on_confirm_main_menu_confirmed() -> void:
|
||||
|
||||
func _on_confirm_exit_confirmed() -> void:
|
||||
get_tree().quit()
|
||||
|
||||
|
||||
|
||||
@@ -11,6 +11,10 @@ extends Control
|
||||
process_mode = PROCESS_MODE_INHERIT
|
||||
@export var makes_mouse_visible : bool = true
|
||||
|
||||
@export var back_action : GUIDEAction
|
||||
|
||||
signal menu_closing
|
||||
|
||||
var _initial_pause_state : bool = false
|
||||
var _initial_focus_mode : FocusMode = FOCUS_ALL
|
||||
var _initial_mouse_mode : Input.MouseMode
|
||||
@@ -18,6 +22,7 @@ var _initial_focus_control
|
||||
var _scene_tree : SceneTree
|
||||
|
||||
func close() -> void:
|
||||
menu_closing.emit()
|
||||
_scene_tree.paused = _initial_pause_state
|
||||
Input.set_mouse_mode(_initial_mouse_mode)
|
||||
if is_instance_valid(_initial_focus_control) and _initial_focus_control.is_inside_tree():
|
||||
@@ -29,13 +34,14 @@ func _handle_cancel_input() -> void:
|
||||
close()
|
||||
|
||||
func _unhandled_input(event : InputEvent) -> void:
|
||||
return
|
||||
if event.is_action_pressed("ui_cancel"):
|
||||
_handle_cancel_input()
|
||||
get_viewport().set_input_as_handled()
|
||||
|
||||
func _on_close_button_pressed() -> void:
|
||||
close()
|
||||
|
||||
|
||||
func _enter_tree() -> void:
|
||||
_scene_tree = get_tree()
|
||||
_initial_pause_state = _scene_tree.paused
|
||||
|
||||
@@ -12,3 +12,11 @@ extends OverlaidMenu
|
||||
if menu_scene:
|
||||
var _instance = menu_scene.instantiate()
|
||||
%MenuContainer.add_child(_instance)
|
||||
|
||||
func blocking_close() -> void:
|
||||
get_viewport().set_input_as_handled()
|
||||
super.close()
|
||||
|
||||
func _ready() -> void:
|
||||
back_action.triggered.connect(blocking_close)
|
||||
|
||||
|
||||
@@ -4,26 +4,30 @@ extends Node
|
||||
## Node for opening a pause menu when detecting a 'ui_cancel' event.
|
||||
@export var pause_menu_packed : PackedScene
|
||||
@export var focused_viewport : Viewport
|
||||
@export var player : CharacterBody3D
|
||||
|
||||
@export_group("Inputs")
|
||||
@export var base_mode:GUIDEMappingContext
|
||||
@export var pause:GUIDEAction
|
||||
|
||||
var menu_already_open = false
|
||||
|
||||
func _ready() -> void:
|
||||
# GUIDE.enable_mapping_context(base_mode)
|
||||
|
||||
pause.triggered.connect(on_input_pause)
|
||||
|
||||
func on_input_pause():
|
||||
if menu_already_open:
|
||||
return
|
||||
|
||||
menu_already_open = true
|
||||
if not focused_viewport:
|
||||
focused_viewport = get_viewport()
|
||||
var _initial_focus_control = focused_viewport.gui_get_focus_owner()
|
||||
var current_menu = pause_menu_packed.instantiate()
|
||||
|
||||
current_menu.menu_closing.connect(player.LoadSettings)
|
||||
|
||||
get_tree().current_scene.call_deferred("add_child", current_menu)
|
||||
await current_menu.tree_exited
|
||||
menu_already_open = false
|
||||
if is_inside_tree() and _initial_focus_control:
|
||||
_initial_focus_control.grab_focus()
|
||||
|
||||
func _unhandled_input(event : InputEvent) -> void:
|
||||
if event.is_action_pressed("ui_cancel"):
|
||||
pass
|
||||
|
||||
Binary file not shown.
File diff suppressed because it is too large
Load Diff
@@ -7,18 +7,32 @@ var lift_already_used : bool = false
|
||||
|
||||
@onready var button: MeshInstance3D = $Cylinder_001
|
||||
|
||||
var player : CharacterBody3D
|
||||
|
||||
func finished_climbing() -> void:
|
||||
player.SetAllowedInputsAll()
|
||||
|
||||
func start_climbing() -> void:
|
||||
var elevator_tween = get_tree().create_tween()
|
||||
elevator_tween.set_ease(Tween.EASE_IN_OUT)
|
||||
elevator_tween.set_trans(Tween.TRANS_CUBIC)
|
||||
elevator_tween.tween_property(self, "global_position", end_location, lift_time)
|
||||
|
||||
var player_start_location = player.global_position
|
||||
var height_difference = end_location - global_position
|
||||
|
||||
var elevator_tween = get_tree().create_tween()
|
||||
elevator_tween.set_parallel(true)
|
||||
elevator_tween.set_ease(Tween.EASE_IN_OUT)
|
||||
elevator_tween.set_trans(Tween.TRANS_CUBIC)
|
||||
elevator_tween.tween_property(self, "global_position", end_location, lift_time)
|
||||
elevator_tween.tween_property(player, "global_position", player_start_location + height_difference, lift_time)
|
||||
elevator_tween.tween_callback(finished_climbing)
|
||||
|
||||
|
||||
func _on_area_3d_body_entered(body: Node3D) -> void:
|
||||
if lift_already_used:
|
||||
return
|
||||
|
||||
if is_instance_of(body, CharacterBody3D):
|
||||
player = body
|
||||
player.SetAllowedInputsMoveCamera()
|
||||
|
||||
lift_already_used = true
|
||||
|
||||
var button_tween = get_tree().create_tween()
|
||||
|
||||
@@ -20,6 +20,8 @@ script = ExtResource("2_5i7wx")
|
||||
material_override = ExtResource("3_u2uhe")
|
||||
|
||||
[node name="StaticBody3D" type="StaticBody3D" parent="Cube_279" index="0"]
|
||||
collision_layer = 256
|
||||
collision_mask = 65553
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Cube_279/StaticBody3D" index="0"]
|
||||
shape = SubResource("ConcavePolygonShape3D_5i7wx")
|
||||
@@ -28,12 +30,15 @@ shape = SubResource("ConcavePolygonShape3D_5i7wx")
|
||||
material_override = ExtResource("4_jmnc2")
|
||||
|
||||
[node name="StaticBody3D" type="StaticBody3D" parent="Cylinder_001" index="0"]
|
||||
collision_layer = 256
|
||||
collision_mask = 65553
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Cylinder_001/StaticBody3D" index="0"]
|
||||
shape = SubResource("ConcavePolygonShape3D_wai75")
|
||||
|
||||
[node name="Area3D" type="Area3D" parent="." index="2"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -36.343, 0)
|
||||
collision_layer = 0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D" index="0"]
|
||||
shape = SubResource("CylinderShape3D_wai75")
|
||||
|
||||
@@ -27,7 +27,7 @@ shader_parameter/floorRoughnessMap = ExtResource("4_rir86")
|
||||
shader_parameter/floorNormalMap = ExtResource("3_f1b6h")
|
||||
shader_parameter/floorHeightMap = ExtResource("2_0e3id")
|
||||
shader_parameter/floorUvScale = 0.5
|
||||
shader_parameter/enablePom = true
|
||||
shader_parameter/enablePom = false
|
||||
shader_parameter/heightMinLayers = 8
|
||||
shader_parameter/heightMaxLayers = 64
|
||||
shader_parameter/heightScale = 0.08
|
||||
|
||||
@@ -28,6 +28,7 @@ uniform float heightScale = 1.0;
|
||||
|
||||
varying vec3 worldPos;
|
||||
varying vec3 worldNormal;
|
||||
varying vec3 diffuse;
|
||||
|
||||
|
||||
void vertex() {
|
||||
@@ -177,12 +178,14 @@ void fragment() {
|
||||
// sample and output
|
||||
SPECULAR = specular;
|
||||
ALBEDO = triplanarSample(texCoordX, texCoordY, texCoordZ, blend, yDot).rgb;
|
||||
diffuse = ALBEDO;
|
||||
ROUGHNESS = triplanarRoughness(texCoordX, texCoordY, texCoordZ, blend, yDot).r;
|
||||
NORMAL = mix(worldNormal, triplanarNormal(yDot, texCoordX, texCoordY, texCoordZ, blend), normalMapStrength);
|
||||
NORMAL = normalize((VIEW_MATRIX * vec4(NORMAL, 0.0)).xyz);
|
||||
}
|
||||
|
||||
//void light() {
|
||||
// // Called for every pixel for every light affecting the material.
|
||||
// // Uncomment to replace the default light processing function with this one.
|
||||
//}
|
||||
void light() {
|
||||
float lambert = clamp(dot(NORMAL, LIGHT), 0.0, 1.0);
|
||||
float halfLambert = pow(lambert*0.5 + 0.5, 5);
|
||||
DIFFUSE_LIGHT += halfLambert * ATTENUATION * LIGHT_COLOR / PI;
|
||||
}
|
||||
|
||||
@@ -31,7 +31,7 @@ shader_parameter/floorRoughnessMap = ExtResource("4_4vhk1")
|
||||
shader_parameter/floorNormalMap = ExtResource("3_ytvoj")
|
||||
shader_parameter/floorHeightMap = ExtResource("2_4vhk1")
|
||||
shader_parameter/floorUvScale = 0.5
|
||||
shader_parameter/enablePom = true
|
||||
shader_parameter/enablePom = false
|
||||
shader_parameter/heightMinLayers = 8
|
||||
shader_parameter/heightMaxLayers = 64
|
||||
shader_parameter/heightScale = 0.2
|
||||
|
||||
@@ -27,7 +27,7 @@ shader_parameter/floorRoughnessMap = ExtResource("4_ob11h")
|
||||
shader_parameter/floorNormalMap = ExtResource("3_ff2cr")
|
||||
shader_parameter/floorHeightMap = ExtResource("2_roy1o")
|
||||
shader_parameter/floorUvScale = 0.5
|
||||
shader_parameter/enablePom = true
|
||||
shader_parameter/enablePom = false
|
||||
shader_parameter/heightMinLayers = 8
|
||||
shader_parameter/heightMaxLayers = 64
|
||||
shader_parameter/heightScale = 1.0
|
||||
|
||||
1
assets/swords/License.txt
Normal file
1
assets/swords/License.txt
Normal file
@@ -0,0 +1 @@
|
||||
https://craftpix.net/file-licenses/
|
||||
BIN
assets/swords/fbx/Texture_MAp_sword.png
(Stored with Git LFS)
Normal file
BIN
assets/swords/fbx/Texture_MAp_sword.png
(Stored with Git LFS)
Normal file
Binary file not shown.
42
assets/swords/fbx/Texture_MAp_sword.png.import
Normal file
42
assets/swords/fbx/Texture_MAp_sword.png.import
Normal file
@@ -0,0 +1,42 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://qtu5ue4ixkwm"
|
||||
path.s3tc="res://.godot/imported/Texture_MAp_sword.png-2af3c78c4883b079065f66f1feac90e4.s3tc.ctex"
|
||||
path.etc2="res://.godot/imported/Texture_MAp_sword.png-2af3c78c4883b079065f66f1feac90e4.etc2.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc", "etc2_astc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/swords/fbx/Texture_MAp_sword.png"
|
||||
dest_files=["res://.godot/imported/Texture_MAp_sword.png-2af3c78c4883b079065f66f1feac90e4.s3tc.ctex", "res://.godot/imported/Texture_MAp_sword.png-2af3c78c4883b079065f66f1feac90e4.etc2.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
BIN
assets/swords/fbx/_sword_1.fbx
(Stored with Git LFS)
Normal file
BIN
assets/swords/fbx/_sword_1.fbx
(Stored with Git LFS)
Normal file
Binary file not shown.
44
assets/swords/fbx/_sword_1.fbx.import
Normal file
44
assets/swords/fbx/_sword_1.fbx.import
Normal file
@@ -0,0 +1,44 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
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||||
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|
||||
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|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/swords/fbx/_sword_1.fbx"
|
||||
dest_files=["res://.godot/imported/_sword_1.fbx-4fe48a2bb63be1f77a3cf7c7a5c46a2d.scn"]
|
||||
|
||||
[params]
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||||
|
||||
nodes/root_type=""
|
||||
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||||
nodes/root_script=null
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||||
nodes/apply_root_scale=true
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||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=true
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
fbx/importer=0
|
||||
fbx/allow_geometry_helper_nodes=false
|
||||
fbx/embedded_image_handling=1
|
||||
fbx/naming_version=2
|
||||
BIN
assets/swords/fbx/_sword_10.fbx
(Stored with Git LFS)
Normal file
BIN
assets/swords/fbx/_sword_10.fbx
(Stored with Git LFS)
Normal file
Binary file not shown.
44
assets/swords/fbx/_sword_10.fbx.import
Normal file
44
assets/swords/fbx/_sword_10.fbx.import
Normal file
@@ -0,0 +1,44 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
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|
||||
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|
||||
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|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/swords/fbx/_sword_10.fbx"
|
||||
dest_files=["res://.godot/imported/_sword_10.fbx-26a7b1fe725211263b2c77d9a7dc6a5a.scn"]
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||||
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||||
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||||
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||||
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||||
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||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=true
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
fbx/importer=0
|
||||
fbx/allow_geometry_helper_nodes=false
|
||||
fbx/embedded_image_handling=1
|
||||
fbx/naming_version=2
|
||||
BIN
assets/swords/fbx/_sword_11.fbx
(Stored with Git LFS)
Normal file
BIN
assets/swords/fbx/_sword_11.fbx
(Stored with Git LFS)
Normal file
Binary file not shown.
44
assets/swords/fbx/_sword_11.fbx.import
Normal file
44
assets/swords/fbx/_sword_11.fbx.import
Normal file
@@ -0,0 +1,44 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://b817njxdpygk4"
|
||||
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|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/swords/fbx/_sword_11.fbx"
|
||||
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|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
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|
||||
nodes/root_script=null
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||||
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|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=true
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
fbx/importer=0
|
||||
fbx/allow_geometry_helper_nodes=false
|
||||
fbx/embedded_image_handling=1
|
||||
fbx/naming_version=2
|
||||
BIN
assets/swords/fbx/_sword_12.fbx
(Stored with Git LFS)
Normal file
BIN
assets/swords/fbx/_sword_12.fbx
(Stored with Git LFS)
Normal file
Binary file not shown.
44
assets/swords/fbx/_sword_12.fbx.import
Normal file
44
assets/swords/fbx/_sword_12.fbx.import
Normal file
@@ -0,0 +1,44 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
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|
||||
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||||
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|
||||
|
||||
[deps]
|
||||
|
||||
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||||
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|
||||
|
||||
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||||
|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=true
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
fbx/importer=0
|
||||
fbx/allow_geometry_helper_nodes=false
|
||||
fbx/embedded_image_handling=1
|
||||
fbx/naming_version=2
|
||||
BIN
assets/swords/fbx/_sword_13.fbx
(Stored with Git LFS)
Normal file
BIN
assets/swords/fbx/_sword_13.fbx
(Stored with Git LFS)
Normal file
Binary file not shown.
44
assets/swords/fbx/_sword_13.fbx.import
Normal file
44
assets/swords/fbx/_sword_13.fbx.import
Normal file
@@ -0,0 +1,44 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
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||||
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||||
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||||
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||||
|
||||
[deps]
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||||
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||||
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||||
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||||
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
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||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=true
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
fbx/allow_geometry_helper_nodes=false
|
||||
fbx/embedded_image_handling=1
|
||||
fbx/naming_version=2
|
||||
BIN
assets/swords/fbx/_sword_15.fbx
(Stored with Git LFS)
Normal file
BIN
assets/swords/fbx/_sword_15.fbx
(Stored with Git LFS)
Normal file
Binary file not shown.
44
assets/swords/fbx/_sword_15.fbx.import
Normal file
44
assets/swords/fbx/_sword_15.fbx.import
Normal file
@@ -0,0 +1,44 @@
|
||||
[remap]
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||||
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||||
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|
||||
|
||||
[deps]
|
||||
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||||
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||||
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|
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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|
||||
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|
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|
||||
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|
||||
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|
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|
||||
animation/import_rest_as_RESET=false
|
||||
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|
||||
materials/extract=0
|
||||
materials/extract_format=0
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||||
materials/extract_path=""
|
||||
_subresources={}
|
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|
||||
fbx/allow_geometry_helper_nodes=false
|
||||
fbx/embedded_image_handling=1
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||||
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|
||||
BIN
assets/swords/fbx/_sword_16.fbx
(Stored with Git LFS)
Normal file
BIN
assets/swords/fbx/_sword_16.fbx
(Stored with Git LFS)
Normal file
Binary file not shown.
44
assets/swords/fbx/_sword_16.fbx.import
Normal file
44
assets/swords/fbx/_sword_16.fbx.import
Normal file
@@ -0,0 +1,44 @@
|
||||
[remap]
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||||
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||||
[deps]
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||||
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|
||||
|
||||
[params]
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||||
|
||||
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||||
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||||
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|
||||
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|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
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||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
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Normal file
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(Stored with Git LFS)
Normal file
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user