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Author SHA1 Message Date
27c67dbdd9 Some swords
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2026-01-18 18:34:11 +01:00
98ed361546 reorganizing stuff
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2026-01-18 17:04:28 +01:00
eb1c7f78fa flying knockback as well
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2026-01-18 16:58:23 +01:00
35b9ea383c knockback component 2026-01-18 12:39:01 +01:00
9690280cd7 better spawning
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2026-01-18 10:27:21 +01:00
65538495c4 spawning
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2026-01-17 23:18:06 +01:00
561e026834 ok so this should be the way to go
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2026-01-17 21:51:57 +01:00
7c74b8b5e5 removing broken ABC and refactoring enemy movement
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2026-01-17 19:55:51 +01:00
f7705a6d57 moving files around
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2026-01-17 17:58:23 +01:00
0dcf4a3f99 fixed damage composition issue 2026-01-17 17:47:14 +01:00
4ccdbc0ee6 broken composition and signals 2026-01-17 17:02:31 +01:00
0436053c62 broken composition and signals 2026-01-17 17:02:16 +01:00
124 changed files with 2125 additions and 451 deletions

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Font that was used for the background of the preview:
https://www.dafont.com/the-bold-font.font

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using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass]
public partial class CDamageable : Node, IDamageable
{
public event Action<IDamageable, DamageRecord> DamageTaken;
[Export]
public RDamageModifier[] DamageModifiers { get; set; }
public DamageRecord TakeDamage(DamageRecord damageRecord)
{
var finalDamage = 0f;
foreach (var damageable in DamageModifiers.ToIDamageables())
finalDamage += damageable.TakeDamage(damageRecord).Damage.DamageDealt;
var finalDamageRecord = damageRecord with { Damage = new RDamage(finalDamage, damageRecord.Damage.DamageType) };
DamageTaken?.Invoke(this, finalDamageRecord);
return finalDamageRecord;
}
}

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[gd_scene load_steps=2 format=3 uid="uid://hpsg4fqwrx1u"]
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://components/damage/CDamageable.cs" id="1_qp8bd"]
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@@ -6,8 +6,7 @@ using Movementtests.systems.damage;
[GlobalClass]
public partial class RDamageModifier : Resource, IDamageable
{
[Signal]
delegate void DamageTakenEventHandler(float damage);
public event Action<IDamageable, DamageRecord> DamageTaken;
[Export]
public EDamageTypes DamageType = EDamageTypes.Normal;
@@ -24,14 +23,15 @@ public partial class RDamageModifier : Resource, IDamageable
Modifier = modifier;
DamageType = damageType;
}
public void TakeDamage(RDamage damage)
public DamageRecord TakeDamage(DamageRecord damageRecord)
{
if (damage.DamageType != DamageType) return;
if (damageRecord.Damage.DamageType != DamageType)
return damageRecord with { Damage = new RDamage(0, damageRecord.Damage.DamageType) };
var finalDamage = damage.DamageDealt * Modifier;
var message = $"Damage of type {DamageType} taken: {finalDamage}";
GD.Print(message);
EmitSignalDamageTaken(finalDamage);
var finalDamage = damageRecord.Damage.DamageDealt * Modifier;
var finalDamageRecord = damageRecord with { Damage = new RDamage(finalDamage, damageRecord.Damage.DamageType) };
DamageTaken?.Invoke(this, finalDamageRecord);
return finalDamageRecord;
}
}

View File

@@ -0,0 +1,33 @@
using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass]
public partial class CHealth : Node, IHealthable
{
public event Action<IHealthable, float> HealthChanged;
public event Action<IHealthable> HealthDepleted;
[Export]
public RHealth RHealth { get; set; }
public float CurrentHealth { get; set; }
public override void _Ready()
{
CurrentHealth = RHealth.StartingHealth;
}
public void ReduceHealth(IDamageable source, DamageRecord damageRecord)
{
GD.Print(CurrentHealth);
CurrentHealth -= damageRecord.Damage.DamageDealt;
HealthChanged?.Invoke(this, CurrentHealth);
if (CurrentHealth <= 0)
{
CurrentHealth = 0;
HealthDepleted?.Invoke(this);
}
}
}

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@@ -0,0 +1 @@
uid://bjwrpv3jpsc1e

View File

@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://c4ikbhojckpnc"]
[ext_resource type="Script" uid="uid://bjwrpv3jpsc1e" path="res://components/health/CHealth.cs" id="1_75uyt"]
[node name="CHealth" type="Node"]
script = ExtResource("1_75uyt")

View File

@@ -0,0 +1,12 @@
using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass]
public partial class RDeathEffect : Resource, IKillable
{
public void Kill(IHealthable source)
{
GD.Print($"Death Effect triggered on {source}");
}
}

View File

@@ -0,0 +1 @@
uid://b4cwruitopcee

View File

@@ -0,0 +1,20 @@
using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass]
public partial class RHealth : Resource
{
[Export]
public float StartingHealth = 100.0f;
public RHealth()
{
StartingHealth = 100.0f;
}
public RHealth(float startingHealth)
{
StartingHealth = startingHealth;
}
}

View File

@@ -0,0 +1 @@
uid://baiapod3csndf

View File

@@ -0,0 +1,25 @@
using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass]
public partial class CKnockback : Node3D, IKnockbackable
{
[Export] public RKnockback RKnockback { get; set;}
private DamageRecord _damageRecord = null;
public void RegisterKnockback(IDamageable source, DamageRecord damageRecord)
{
_damageRecord = damageRecord;
}
public Vector3 ComputeKnockback()
{
if (_damageRecord == null) return Vector3.Zero;
var knockbackDirection = GlobalPosition - _damageRecord.Source.GlobalPosition;
_damageRecord = null;
return knockbackDirection.Normalized() * RKnockback.Modifier;
}
}

View File

@@ -0,0 +1 @@
uid://b8dprpcjeac7e

View File

@@ -0,0 +1,12 @@
[gd_scene load_steps=4 format=3 uid="uid://bctpe34ddamg5"]
[ext_resource type="Script" uid="uid://b8dprpcjeac7e" path="res://components/knockback/CKnockback.cs" id="1_ix2yg"]
[ext_resource type="Script" uid="uid://b44cse62qru7j" path="res://components/knockback/RKnockback.cs" id="2_uqiml"]
[sub_resource type="Resource" id="Resource_gbu2d"]
script = ExtResource("2_uqiml")
metadata/_custom_type_script = "uid://b44cse62qru7j"
[node name="CKnockback" type="Node3D"]
script = ExtResource("1_ix2yg")
RKnockback = SubResource("Resource_gbu2d")

View File

@@ -0,0 +1,19 @@
using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass]
public partial class RKnockback : Resource
{
[Export]
public float Modifier = 1.0f;
public RKnockback()
{
Modifier = 1.0f;
}
public RKnockback(float modifier)
{
Modifier = modifier;
}
}

View File

@@ -0,0 +1 @@
uid://b44cse62qru7j

View File

@@ -0,0 +1,61 @@
using Godot;
using Movementtests.interfaces;
namespace Movementtests.scenes.movement;
public partial class CFlyingMovement : Node3D, IMoveable
{
[Export] public RMovement RMovement { get; set; }
[Export(PropertyHint.Layers3DPhysics)]
public uint TerrainCollision { get; set; } = 1;
private bool _movingToDesiredHeight = true;
private Vector3 _randomDirection;
public override void _Ready()
{
_randomDirection = new Vector3(GD.RandRange(-1, 1), 1, GD.RandRange(-1, 1)).Normalized();
}
public Vector3 ComputeVelocity(MovementInputs inputs)
{
var velocity = inputs.Velocity;
var spaceState = GetWorld3D().DirectSpaceState;
var target = inputs.TargetLocation;
var direction = (target - GlobalPosition).Normalized();
// Check if we have a direct line of sight to the player
if (!_movingToDesiredHeight)
{
velocity = velocity.Lerp(direction * RMovement.Speed, (float) inputs.delta * RMovement.Acceleration);
var query = PhysicsRayQueryParameters3D.Create(GlobalPosition, target, TerrainCollision);
var result = spaceState.IntersectRay(query);
if (result.Count > 0)
{
_movingToDesiredHeight = true;
_randomDirection = new Vector3(GD.RandRange(-1, 1), 1, GD.RandRange(-1, 1)).Normalized();
}
}
else
{
velocity = velocity.Lerp(_randomDirection * RMovement.Speed, (float) inputs.delta * RMovement.Acceleration);
var groundQuery = PhysicsRayQueryParameters3D.Create(GlobalPosition, GlobalPosition+Vector3.Down*RMovement.TargetHeight, TerrainCollision);
var groundResult = spaceState.IntersectRay(groundQuery);
if (groundResult.Count == 0)
{
velocity.Y = 0;
var query = PhysicsRayQueryParameters3D.Create(GlobalPosition, target, TerrainCollision);
var result = spaceState.IntersectRay(query);
if (result.Count == 0)
{
_movingToDesiredHeight = false;
}
}
}
return velocity;
}
}

View File

@@ -0,0 +1 @@
uid://cps1rbkxs3nvq

View File

@@ -0,0 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://dmw5ibwrb483f"]
[ext_resource type="Script" uid="uid://cps1rbkxs3nvq" path="res://components/movement/CFlyingMovement.cs" id="1_i26q2"]
[node name="CFlyingMovement" type="Node3D"]
script = ExtResource("1_i26q2")
CollisionMask = 256

View File

@@ -0,0 +1,34 @@
using Godot;
using Movementtests.interfaces;
namespace Movementtests.scenes.movement;
public partial class CGroundedMovement : Node3D, IMoveable
{
[Export] public RMovement RMovement { get; set; }
[Export]
public RayCast3D WallInFrontRayCast { get; set; }
public Vector3 ComputeVelocity(MovementInputs inputs)
{
var velocity = inputs.Velocity;
var target = inputs.TargetLocation;
var direction = (target - GlobalPosition).Normalized();
var targetPlane = new Vector3(target.X, GlobalPosition.Y, target.Z);
LookAt(targetPlane);
float xAcc = (float) Mathf.Lerp(velocity.X, direction.X * RMovement.Speed, inputs.delta * RMovement.Acceleration);
float zAcc = (float) Mathf.Lerp(velocity.Z, direction.Z * RMovement.Speed, inputs.delta * RMovement.Acceleration);
velocity.X = xAcc;
velocity.Z = zAcc;
if (WallInFrontRayCast.IsColliding())
velocity.Y = RMovement.Speed;
else if (!inputs.isOnFloor)
velocity += inputs.gravity * (float)inputs.delta * RMovement.GravityModifier;
return velocity;
}
}

View File

@@ -0,0 +1 @@
uid://bdag2eeixw2lt

View File

@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://dbr7ioio158ew"]
[ext_resource type="Script" uid="uid://bdag2eeixw2lt" path="res://components/movement/CGroundedMovement.cs" id="1_e0agf"]
[node name="CGroundedMovement" type="Node3D"]
script = ExtResource("1_e0agf")

View File

@@ -0,0 +1,31 @@
using Godot;
using System;
[GlobalClass]
public partial class RMovement : Resource
{
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float Speed { get; set;}
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float Acceleration { get; set;}
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float GravityModifier { get; set;}
[Export(PropertyHint.Range, "0,20,1,or_greater")]
public float TargetHeight { get; set;}
public RMovement()
{
Speed = 3.0f;
Acceleration = 1.0f;
GravityModifier = 1.0f;
TargetHeight = 10.0f;
}
public RMovement(float speed, float acceleration, float gravityModifier, float targetHeight)
{
Speed = speed;
Acceleration = acceleration;
GravityModifier = gravityModifier;
TargetHeight = targetHeight;
}
}

View File

@@ -0,0 +1 @@
uid://dtpxijlnb2c5

View File

@@ -0,0 +1,9 @@
using Godot;
namespace Movementtests.interfaces;
public interface IDamageDealer
{
[Export]
RDamage RDamage { get; set; }
}

View File

@@ -1,9 +0,0 @@
using Godot;
namespace Movementtests.interfaces;
public interface IDamageMaker
{
[Export]
RDamage GetDamageDealt { get; set; }
}

View File

@@ -1,8 +1,12 @@
using System;
using Godot;
namespace Movementtests.interfaces;
public record DamageRecord(Node3D Source, RDamage Damage);
public interface IDamageable
{
void TakeDamage(RDamage damage);
event Action<IDamageable, DamageRecord> DamageTaken;
DamageRecord TakeDamage(DamageRecord damageRecord);
}

16
interfaces/IHealthable.cs Normal file
View File

@@ -0,0 +1,16 @@
using System;
using Godot;
namespace Movementtests.interfaces;
public interface IHealthable
{
event Action<IHealthable, float> HealthChanged;
event Action<IHealthable> HealthDepleted;
[Export] RHealth RHealth { get; set; }
float CurrentHealth { get; set; }
void ReduceHealth(IDamageable source, DamageRecord damageRecord);
}

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@@ -0,0 +1 @@
uid://bea2kvnu3kuhu

View File

@@ -2,5 +2,5 @@ namespace Movementtests.interfaces;
public interface IKillable
{
void Kill(IHealthable source);
}

View File

@@ -1 +1 @@
uid://bea2kvnu3kuhu
uid://dqpjr2d01sk1a

View File

@@ -1,6 +1,11 @@
using Godot;
namespace Movementtests.interfaces;
public interface IKnockbackable
{
[Export] RKnockback RKnockback { get; set;}
public void RegisterKnockback(IDamageable source, DamageRecord damageRecord);
public Vector3 ComputeKnockback();
}

16
interfaces/IMoveable.cs Normal file
View File

@@ -0,0 +1,16 @@
using Godot;
namespace Movementtests.interfaces;
public record MovementInputs(
Vector3 Velocity = default,
Vector3 TargetLocation = default,
bool isOnFloor = false,
Vector3 gravity = default,
double delta = 0);
public interface IMoveable
{
[Export] RMovement RMovement { get; set; }
Vector3 ComputeVelocity(MovementInputs inputs);
}

View File

@@ -0,0 +1 @@
uid://dp6v42a2iwlbs

View File

@@ -3,5 +3,5 @@ using Godot;
interface ISpawnable
{
void TestMethod();
void Initialize();
}

View File

@@ -9,4 +9,8 @@ public static class NodeExtensions
{
return nodes == null ? System.Array.Empty<IDamageable>() : nodes.OfType<IDamageable>().ToArray();
}
public static IKillable[] ToIKillables(this GodotObject[] nodes)
{
return nodes == null ? System.Array.Empty<IKillable>() : nodes.OfType<IKillable>().ToArray();
}
}

View File

@@ -1,18 +1,21 @@
[gd_scene load_steps=19 format=3 uid="uid://q7uc1h2jpbd2"]
[gd_scene load_steps=20 format=3 uid="uid://q7uc1h2jpbd2"]
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_62kkh"]
[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/greybox/m_greybox.tres" id="2_3uydm"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="2_sysok"]
[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/first_enemy.tscn" id="3_3uydm"]
[ext_resource type="Script" uid="uid://b2vdwkiqauhk3" path="res://scenes/enemies/EnemyInitInputs.cs" id="4_nd7vd"]
[ext_resource type="PackedScene" uid="uid://cmlud1hwkd6sv" path="res://scenes/enemies/flying_enemy.tscn" id="5_8fd2t"]
[ext_resource type="Script" uid="uid://do0dic4r3ri0s" path="res://scenes/enemies/FlyingEnemyInputs.cs" id="6_7m3bq"]
[ext_resource type="Resource" uid="uid://otfc2snh8umc" path="res://scenes/enemies/first_enemy_damage.tres" id="6_dmw1t"]
[ext_resource type="Resource" uid="uid://dgo65k2ceqfvy" path="res://scenes/enemies/flying_enemy_damage.tres" id="9_gp7s3"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://components/damage/RDamage.cs" id="2_sysok"]
[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/grounded_enemy/grounded_enemy.tscn" id="3_3uydm"]
[ext_resource type="Script" uid="uid://b4cwruitopcee" path="res://components/health/RDeathEffect.cs" id="5_7m3bq"]
[ext_resource type="PackedScene" uid="uid://cmlud1hwkd6sv" path="res://scenes/enemies/flying_enemy/flying_enemy.tscn" id="5_8fd2t"]
[ext_resource type="PackedScene" uid="uid://c305mfrtumcyq" path="res://scenes/spawners/spawner.tscn" id="6_7m3bq"]
[ext_resource type="Resource" uid="uid://bqq6uukbdfysr" path="res://scenes/enemies/grounded_enemy/grounded_enemy_movement.tres" id="7_caohq"]
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://components/health/RHealth.cs" id="9_2e4ci"]
[ext_resource type="Resource" uid="uid://otfc2snh8umc" path="res://scenes/enemies/grounded_enemy/grounded_enemy_damage.tres" id="9_dmw1t"]
[ext_resource type="Resource" uid="uid://dgo65k2ceqfvy" path="res://scenes/enemies/flying_enemy/flying_enemy_damage.tres" id="9_gp7s3"]
[ext_resource type="Resource" uid="uid://bwqjaom4k7rc3" path="res://scenes/enemies/flying_enemy/flying_enemy_movement.tres" id="10_spw1u"]
[ext_resource type="Resource" uid="uid://dg1xbjhyhgnnk" path="res://scenes/enemies/flying_enemy/flying_enemy_health.tres" id="11_2e4ci"]
[sub_resource type="Resource" id="Resource_gp7s3"]
[sub_resource type="Resource" id="Resource_2e4ci"]
script = ExtResource("2_sysok")
DamageDealt = 3.0
metadata/_custom_type_script = "uid://jitubgv6judn"
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_0xm2m"]
@@ -37,39 +40,21 @@ ssil_radius = 8.4
sdfgi_use_occlusion = true
glow_enabled = true
[sub_resource type="Resource" id="Resource_8fd2t"]
script = ExtResource("4_nd7vd")
Speed = 1.2
metadata/_custom_type_script = "uid://b2vdwkiqauhk3"
[sub_resource type="Resource" id="Resource_7m3bq"]
script = ExtResource("4_nd7vd")
Speed = 2.7
metadata/_custom_type_script = "uid://b2vdwkiqauhk3"
[sub_resource type="Resource" id="Resource_sysok"]
script = ExtResource("4_nd7vd")
Speed = 4.0
metadata/_custom_type_script = "uid://b2vdwkiqauhk3"
script = ExtResource("5_7m3bq")
metadata/_custom_type_script = "uid://b4cwruitopcee"
[sub_resource type="Resource" id="Resource_caohq"]
script = ExtResource("6_7m3bq")
Speed = 4.0
TargetHeight = 10.0
metadata/_custom_type_script = "uid://do0dic4r3ri0s"
[sub_resource type="Resource" id="Resource_dmw1t"]
script = ExtResource("6_7m3bq")
Speed = 6.0
TargetHeight = 15.0
metadata/_custom_type_script = "uid://do0dic4r3ri0s"
[sub_resource type="Resource" id="Resource_ybosk"]
script = ExtResource("9_2e4ci")
StartingHealth = 1.0
metadata/_custom_type_script = "uid://baiapod3csndf"
[node name="Main" type="Node3D"]
[node name="Player" parent="." instance=ExtResource("1_62kkh")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 7.5)
TutorialDone = true
GetDamageDealt = SubResource("Resource_gp7s3")
RDamage = SubResource("Resource_2e4ci")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_1bvp3")
@@ -134,29 +119,38 @@ material = ExtResource("2_3uydm")
[node name="Enemy" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -16.83681)
Target = NodePath("../Player")
Inputs = SubResource("Resource_8fd2t")
GetDamageDealt = ExtResource("6_dmw1t")
DeathEffects = Array[Object]([SubResource("Resource_sysok")])
[node name="Enemy2" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -16.83681)
Target = NodePath("../Player")
Inputs = SubResource("Resource_7m3bq")
GetDamageDealt = ExtResource("6_dmw1t")
[node name="Enemy3" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 0, -16.83681)
Target = NodePath("../Player")
Inputs = SubResource("Resource_sysok")
GetDamageDealt = ExtResource("6_dmw1t")
[node name="FlyingEnemy" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("5_8fd2t")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 7, -16)
Target = NodePath("../Player")
Inputs = SubResource("Resource_caohq")
GetDamageDealt = ExtResource("9_gp7s3")
[node name="FlyingEnemy2" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("5_8fd2t")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 7, -16)
Target = NodePath("../Player")
Inputs = SubResource("Resource_dmw1t")
GetDamageDealt = ExtResource("9_gp7s3")
[node name="GroundedSpawner" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("6_7m3bq")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 2.5, -15)
EnemyToSpawn = ExtResource("3_3uydm")
MovementInputs = ExtResource("7_caohq")
HealthInputs = SubResource("Resource_ybosk")
DamageInputs = ExtResource("9_dmw1t")
Target = NodePath("../Player")
IsActiveOnStart = false
[node name="FlyingSpawner" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("6_7m3bq")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18, 11, -14)
EnemyToSpawn = ExtResource("5_8fd2t")
MovementInputs = ExtResource("10_spw1u")
HealthInputs = ExtResource("11_2e4ci")
DamageInputs = ExtResource("9_gp7s3")
Target = NodePath("../Player")
IsActiveOnStart = false

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=40 format=3 uid="uid://dmkw8cmalm5k"]
[gd_scene load_steps=45 format=3 uid="uid://dmkw8cmalm5k"]
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_2vsi6"]
[ext_resource type="Script" uid="uid://blenis2y55fmg" path="res://tools/city_helpers.gd" id="1_qwuk2"]
@@ -23,6 +23,10 @@
[ext_resource type="Texture2D" uid="uid://cjh5cnvdbq5ku" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_button_b_outline.svg" id="19_efsse"]
[ext_resource type="Texture2D" uid="uid://nrhxjdpuje3f" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lt_outline.svg" id="20_crf87"]
[ext_resource type="Texture2D" uid="uid://dyjvbsvbriii4" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_rb_outline.svg" id="23_p287n"]
[ext_resource type="PackedScene" uid="uid://c305mfrtumcyq" path="res://scenes/spawners/spawner.tscn" id="24_qwuk2"]
[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/grounded_enemy/grounded_enemy.tscn" id="25_nrosh"]
[ext_resource type="PackedScene" uid="uid://cmlud1hwkd6sv" path="res://scenes/enemies/flying_enemy/flying_enemy.tscn" id="25_x7fl1"]
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://components/movement/RMovement.cs" id="26_lu3yt"]
[sub_resource type="LabelSettings" id="LabelSettings_2k3fr"]
font_size = 30
@@ -89,6 +93,12 @@ adjustment_enabled = true
[sub_resource type="BoxMesh" id="BoxMesh_p287n"]
[sub_resource type="Resource" id="Resource_pxspk"]
script = ExtResource("26_lu3yt")
Speed = 7.0
TargetHeight = 15.0
metadata/_custom_type_script = "uid://dtpxijlnb2c5"
[node name="Main" type="Node3D"]
script = ExtResource("1_qwuk2")
@@ -436,6 +446,17 @@ spot_range = 47.233
spot_angle = 18.85
spot_angle_attenuation = 10.556052
[node name="Spawner" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("24_qwuk2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 19, 43, -111.5)
EnemyToSpawn = ExtResource("25_x7fl1")
MovementInputs = SubResource("Resource_pxspk")
Target = NodePath("../Player")
[node name="Spawner2" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("24_qwuk2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 31, 7.5, -88)
EnemyToSpawn = ExtResource("25_nrosh")
Target = NodePath("../Player")
[connection signal="timeout" from="TutorialController/WaitToShowBlockingTuto" to="TutorialController" method="_show_weapon_tutorial"]
[connection signal="body_exited" from="TutoTriggers/TriggerTutoMove" to="TutorialController" method="hide_tutorials"]
[connection signal="body_entered" from="TutoTriggers/TriggerTutoMantle" to="TutorialController" method="_on_tuto_mantle_body_entered"]

View File

@@ -1,12 +1,12 @@
[gd_scene load_steps=58 format=3 uid="uid://bei4nhkf8lwdo"]
[gd_scene load_steps=54 format=3 uid="uid://bei4nhkf8lwdo"]
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
[ext_resource type="PackedScene" uid="uid://cf3rrgr1imvv4" path="res://scenes/path/path.tscn" id="2_6lejt"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="2_q14ux"]
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"]
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://components/damage/CDamageable.cs" id="4_q7bng"]
[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://systems/inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://resource_definitions/RDamageModifier.cs" id="5_q7bng"]
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://components/damage/RDamageModifier.cs" id="5_q7bng"]
[ext_resource type="Resource" uid="uid://f3vs6l4m623s" path="res://systems/inputs/base_mode/move_left.tres" id="5_q14ux"]
[ext_resource type="Resource" uid="uid://t612lts1wi1s" path="res://systems/inputs/base_mode/move_right.tres" id="6_q7bng"]
[ext_resource type="Script" uid="uid://cwbvxlfvmocc1" path="res://player_controller/Scripts/StairsSystem.cs" id="7_bmt5a"]
@@ -45,28 +45,9 @@
[ext_resource type="Texture2D" uid="uid://chvt6g0xn5c2m" path="res://systems/dash/light-ring.jpg" id="32_lgpc8"]
[ext_resource type="Script" uid="uid://b4dwolbvt8our" path="res://addons/godot_state_charts/history_state.gd" id="41_ruloh"]
[sub_resource type="Resource" id="Resource_m8gvy"]
script = ExtResource("2_q14ux")
DamageDealt = 3.0
metadata/_custom_type_script = "uid://jitubgv6judn"
[sub_resource type="Resource" id="Resource_q14ux"]
script = ExtResource("5_q7bng")
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
[sub_resource type="Resource" id="Resource_q7bng"]
script = ExtResource("5_q7bng")
DamageType = 1
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
[sub_resource type="Resource" id="Resource_jb43f"]
script = ExtResource("5_q7bng")
DamageType = 2
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
[sub_resource type="Resource" id="Resource_cmijs"]
script = ExtResource("5_q7bng")
DamageType = 3
Modifier = 3.0
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
@@ -98,11 +79,10 @@ radius = 0.4
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_2q0ik"]
blend_mode = 1
[node name="Player" type="CharacterBody3D"]
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("CDamage")]
collision_mask = 272
script = ExtResource("1_poq2x")
GetDamageDealt = SubResource("Resource_m8gvy")
DamageModifiers = Array[Object]([SubResource("Resource_q14ux"), SubResource("Resource_q7bng"), SubResource("Resource_jb43f"), SubResource("Resource_cmijs")])
CDamage = NodePath("CDamageable")
WalkSpeed = 7.5
AccelerationFloor = 4.0
DecelerationFloor = 3.0
@@ -140,6 +120,11 @@ WallHugGravityLesseningFactor = 15.0
WallHugDownwardMaxSpeed = 4.0
WallHugHorizontalDeceleration = 1.0
[node name="CDamageable" type="Node" parent="."]
script = ExtResource("4_q7bng")
DamageModifiers = Array[Object]([SubResource("Resource_jb43f")])
metadata/_custom_type_script = "uid://b0u23nkpaimyc"
[node name="WallRunSnapper" type="RayCast3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0)
@@ -343,6 +328,7 @@ offset_left = 1524.0
offset_top = 1.0
offset_right = -8.0
offset_bottom = 1.0
enabled = false
initial_node_to_watch = NodePath("../StateChart")
[node name="UI" type="Control" parent="."]

View File

@@ -7,7 +7,9 @@ using Movementtests.systems;
using Movementtests.player_controller.Scripts;
using RustyOptions;
public partial class PlayerController : CharacterBody3D, IDamageable, IKnockbackable, IDamageMaker
public partial class PlayerController : CharacterBody3D,
IDamageable,
IDamageDealer
{
// Enums
public enum AllowedInputs
@@ -29,6 +31,12 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
}
private BufferedActions _bufferedAction = BufferedActions.None;
///////////////////////////
// Signals and events //
///////////////////////////
public event Action<IDamageable, DamageRecord> DamageTaken;
///////////////////////////
// Public stuff //
///////////////////////////
@@ -62,9 +70,9 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
[ExportCategory("Combat")]
[ExportGroup("Damage")]
[Export]
public RDamage GetDamageDealt { get; set; }
public RDamage RDamage { get; set; }
[Export]
public RDamageModifier[] DamageModifiers { get; set; }
public CDamageable CDamage { get; set; }
[ExportCategory("Movement")]
[ExportGroup("Ground")]
@@ -1729,10 +1737,11 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
}
}
public void TakeDamage(RDamage damage)
public DamageRecord TakeDamage(DamageRecord damageRecord)
{
foreach (var damageable in DamageModifiers.ToIDamageables())
damageable.TakeDamage(damage);
var finalDamage = CDamage.TakeDamage(damageRecord);
DamageTaken?.Invoke(this, finalDamage);
return finalDamage;
}
///////////////////////////
@@ -1746,12 +1755,11 @@ public partial class PlayerController : CharacterBody3D, IDamageable, IKnockback
}
if (!WeaponSystem.InHandState.Active) return;
var bodies = WeaponHitbox.GetOverlappingBodies();
foreach (var body in bodies)
{
if(body is IDamageable spawnable)
spawnable.TakeDamage(GetDamageDealt);
spawnable.TakeDamage(new DamageRecord(this, RDamage));
}
}
}

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