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941205af2b
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small gravity and jump balancing, removed wall jumping coyote times
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
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v0.1.61
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2026-01-06 16:08:39 +01:00 |
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6c2ad89687
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fixing the manlting into geo
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v0.1.60
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2026-01-06 12:36:38 +01:00 |
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59494f9e98
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updating CI to build for linux as well
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 9m34s
v0.1.59
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2025-12-25 09:37:51 +01:00 |
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510246c341
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fix a scene load issue
Create tag and build when new code gets to main / BumpTag (push) Successful in 21s
Create tag and build when new code gets to main / Export (push) Successful in 8m22s
v0.1.58
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2025-12-22 14:25:17 +01:00 |
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b184bcdea5
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added a small dash when leaving a wall run organically
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 8m36s
v0.1.57
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2025-12-21 17:23:38 +01:00 |
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cf52af4237
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mantling after aimed dash with new mantle system
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2025-12-21 16:44:35 +01:00 |
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e0fc301414
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fixed user stuff
Create tag and build when new code gets to main / BumpTag (push) Successful in 17s
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v0.1.56
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2025-12-19 19:11:53 +01:00 |
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b792e8721c
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mantle system fix amazing
Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Export (push) Successful in 8m19s
v0.1.55
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2025-12-19 18:59:34 +01:00 |
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2e2df4ff50
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new broken mantle system and fixed lots of gamefeel regarding wall hugs and jumps and coyote time
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 8m51s
v0.1.54
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2025-12-17 16:39:10 +01:00 |
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a84e0ecfb3
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Merge branch 'main' of https://git.game-dev.space/minimata/MovementTests
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v0.1.53
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2025-12-15 11:20:39 +01:00 |
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f828c1d786
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added a coyote time for wall jumps
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2025-12-15 11:20:17 +01:00 |
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a98785abec
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Update .gitea/workflows/main.yaml
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 8m49s
v0.1.52
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2025-12-10 21:26:25 +00:00 |
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7c4e541446
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fixed input mapping context issue
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
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v0.1.51
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2025-12-10 17:10:41 +01:00 |
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7d31d17034
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tuto fixes
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v0.1.50
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2025-12-10 10:04:05 +01:00 |
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2ff8cc74cc
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camera incline on wall run and normal run
Create tag and build when new code gets to main / BumpTag (push) Successful in 21s
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v0.1.49
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2025-12-08 12:23:36 +01:00 |
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fabafbb35b
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small improvements on the wall run
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
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v0.1.48
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2025-11-14 16:39:17 +01:00 |
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0b0163a0ac
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finally managed to pin down the in game UI and control issues for keyboard
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 5m43s
v0.1.47
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2025-11-14 12:32:03 +01:00 |
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5b3d6c9f19
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can quit menus using B button
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
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v0.1.46
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2025-11-14 11:41:11 +01:00 |
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ac14352e7f
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wall run, keyboard controls, mouse sensitivity setting, and more
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
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v0.1.45
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2025-11-13 22:38:44 +01:00 |
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27130257c9
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small camera animation on mantle
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
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v0.1.44
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2025-11-11 11:38:49 +01:00 |
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e70a2e7537
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keeping more intertia after dashes and mantles
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v0.1.43
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2025-11-11 09:52:57 +01:00 |
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6051588f24
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lots of tutorial fixed
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v0.1.42
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2025-11-10 14:55:16 +01:00 |
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c895dfe9a0
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made a dedicated scene for simple on-screen tutorials
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Create tag and build when new code gets to main / Export (push) Successful in 6m11s
v0.1.41
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2025-11-08 10:56:35 +01:00 |
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1ea3945cf6
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final tutorial setup and UI fix
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
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v0.1.40
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2025-11-06 09:29:05 +01:00 |
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29d9f44142
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basic tutorial setup
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v0.1.39
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2025-11-05 16:08:36 +01:00 |
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31b7b5ea0c
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adding windows ARM target
Create tag and build when new code gets to main / BumpTag (push) Successful in 17s
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v0.1.38
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2025-11-05 11:06:51 +01:00 |
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78ab2cc637
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small changes
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v0.1.37
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2025-10-31 16:31:21 +01:00 |
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fd16342aca
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getting the weapon tutorial
Create tag and build when new code gets to main / BumpTag (push) Successful in 16s
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v0.1.36
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2025-10-31 16:18:59 +01:00 |
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2d3a1b0d4c
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lift fix
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v0.1.35
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2025-10-31 11:04:42 +01:00 |
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1c7abeb0d9
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tutorial is set up and final lift as well
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 4m49s
v0.1.34
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2025-10-29 18:48:49 +01:00 |
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97828ecdda
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tutorial is set up and final lift as well
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Has been cancelled
v0.1.33
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2025-10-29 18:47:52 +01:00 |
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9d8877cc67
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fov fix
Create tag and build when new code gets to main / BumpTag (push) Successful in 16s
Create tag and build when new code gets to main / Export (push) Successful in 4m49s
v0.1.32
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2025-10-28 14:12:32 +01:00 |
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fd7b55452b
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basic tutorial layout
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2025-10-28 14:08:41 +01:00 |
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1cafe6e96d
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removing import clause on windows export
Create tag and build when new code gets to main / BumpTag (push) Successful in 13s
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v0.1.31
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2025-10-27 10:41:32 +01:00 |
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ea8821b41a
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back to base main menu
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v0.1.30
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2025-10-27 10:15:00 +01:00 |
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8338ce3dd9
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trying to change the autoload class name and extends order to fix release issue
Create tag and build when new code gets to main / BumpTag (push) Successful in 12s
Create tag and build when new code gets to main / Export (push) Has been cancelled
v0.1.29
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2025-10-27 10:14:11 +01:00 |
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39f45d418f
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trying to add a console to release
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v0.1.28
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2025-10-27 09:49:52 +01:00 |
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4e756da1ba
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trying simpler self made menus to fix selection and focus issues on build
Create tag and build when new code gets to main / BumpTag (push) Successful in 13s
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v0.1.27
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2025-10-27 09:32:58 +01:00 |
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919236a388
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tentatives de fixer cette ui de mort
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v0.1.26
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2025-10-26 19:06:37 +01:00 |
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ef33336975
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menus and settings
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v0.1.25
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2025-10-23 15:21:33 +02:00 |
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916ff1921c
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dash drop indicators
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v0.1.24
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2025-10-20 11:42:14 +02:00 |
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70e3f70bcc
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dash indicators
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v0.1.23
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2025-10-17 16:53:23 +02:00 |
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417d9f5a6b
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changed main scene
Create tag and build when new code gets to main / BumpTag (push) Successful in 14s
Create tag and build when new code gets to main / Export (push) Successful in 9m35s
v0.1.22
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2025-10-16 17:17:13 +02:00 |
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591993a1f2
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textures
Create tag and build when new code gets to main / BumpTag (push) Successful in 15s
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v0.1.21
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2025-10-16 11:27:55 +02:00 |
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e39620ce52
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F O G
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v0.1.20
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2025-10-15 13:57:44 +02:00 |
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7312b2b22b
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second part of city well on track
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v0.1.19
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2025-10-14 23:15:55 +02:00 |
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45e8ac2f3c
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mor city
Create tag and build when new code gets to main / BumpTag (push) Successful in 9s
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v0.1.18
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2025-10-13 17:12:03 +02:00 |
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46bea7ba14
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more greyboxing
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v0.1.17
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2025-10-07 10:28:11 +02:00 |
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c35ce49669
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more greyboxing
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v0.1.16
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2025-10-03 16:55:24 +02:00 |
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c1e8235895
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moving away from blend files and using explicit imports through gltf
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v0.1.15
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2025-10-03 15:45:40 +02:00 |
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