Commit Graph

87 Commits

Author SHA1 Message Date
52ebc68a02 put the player back in its place
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2026-02-05 17:04:45 +01:00
2a604fb06a tutorial levels with enemies
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2026-02-05 16:52:53 +01:00
1f904cdb13 final tuto movement
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2026-02-05 15:26:40 +01:00
db93e8f68e base movement tutorial done
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2026-02-05 10:44:32 +01:00
4c302be16b more tutorial 2026-02-05 10:06:25 +01:00
013545af8a more tutorial 2026-02-05 10:06:12 +01:00
9f5769bb76 testing ci
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2026-02-05 08:36:41 +01:00
8a7ad9d418 test ci 2026-02-05 08:32:16 +01:00
f589ef8dec basic movement tutorial 2026-02-05 08:30:35 +01:00
55a12ec7cd new sky and greybox materials 2026-02-04 13:11:00 +01:00
fad528faa1 refactored the way levels are listed in the toolbox
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2026-02-04 11:57:30 +01:00
cd519e528f complete project reorganization
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2026-02-04 11:20:00 +01:00
b6e8d0b590 fixed jolt issue 2026-02-04 10:34:43 +01:00
03f72f3715 name change 2026-02-04 10:33:45 +01:00
15ab9edab1 fixed a wallhanging bug and explosion shader precompilation to alleviate stuttering 2026-02-04 10:32:44 +01:00
3525f0e3eb added a parry button and animation that lets player chose their enemy hit behaviour
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2026-01-30 13:19:28 +01:00
cc973b9f0d fixed spawners
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2026-01-28 19:14:05 +01:00
af1f6da98d updating project files
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2026-01-28 09:50:10 +01:00
056a68b0ad small death animation and toolbox
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2026-01-27 16:42:31 +01:00
f1f0febf29 death and restart menu working 2026-01-27 15:11:43 +01:00
916a6e7153 some editor icons and a base level scene
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2026-01-27 10:35:35 +01:00
cf7591b413 this is so easy to develop there must be a catch
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2026-01-25 00:16:16 +01:00
92cc4f0264 sooooo coded a feature first try? weird
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2026-01-24 23:29:22 +01:00
18c8b741dd can plant weapon in targetables, dash towards it, jump in the air.
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2026-01-24 15:22:16 +01:00
b84b7e4dd5 aim dashing through targetable entities now possible 2026-01-24 13:49:16 +01:00
8b2bf3e32e fixed a going through wall issue 2026-01-21 17:31:24 +01:00
db49703326 added fixed dash targets and can dash towards enemies to hit them, get a knockback or dash through if killed
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2026-01-21 16:46:20 +01:00
04121f18a4 basic targeting system 2026-01-21 12:32:58 +01:00
fa029b9e53 fixed resources constructors
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2026-01-21 10:13:00 +01:00
98ed361546 reorganizing stuff
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2026-01-18 17:04:28 +01:00
35b9ea383c knockback component 2026-01-18 12:39:01 +01:00
9690280cd7 better spawning
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2026-01-18 10:27:21 +01:00
65538495c4 spawning
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2026-01-17 23:18:06 +01:00
561e026834 ok so this should be the way to go
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2026-01-17 21:51:57 +01:00
7c74b8b5e5 removing broken ABC and refactoring enemy movement
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2026-01-17 19:55:51 +01:00
f7705a6d57 moving files around
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2026-01-17 17:58:23 +01:00
4ccdbc0ee6 broken composition and signals 2026-01-17 17:02:31 +01:00
b1e78df6c7 some damage interfacing 2026-01-17 11:02:17 +01:00
5908494977 two enemy types, ready to refactor 2026-01-17 10:10:14 +01:00
255b87f991 basic interface and no success trying to use them in a Tool script 2026-01-16 18:35:58 +01:00
fd3eb35782 added enemy inputs as a resource
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2026-01-16 11:18:57 +01:00
9e75193731 enemies can move, also changed and named a few collision layers
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2026-01-16 11:05:02 +01:00
609078c584 enemy work
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2026-01-15 21:47:17 +01:00
893126ef78 starting on enemies 2026-01-14 18:10:37 +01:00
ca77579168 ground sliding under stuff 2026-01-14 15:26:41 +01:00
e32dac9e6e broken sloped slide
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2026-01-13 23:52:44 +01:00
2301884418 added a wall jump section in the GYM 2026-01-12 12:01:40 +01:00
1eb65d1520 some shader work and improved mantle feel 2026-01-11 17:09:58 +01:00
a1d57d6a1a some tuto fixing
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2026-01-06 16:35:17 +01:00
6c2ad89687 fixing the manlting into geo
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2026-01-06 12:36:38 +01:00