added a parry button and animation that lets player chose their enemy hit behaviour
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This commit is contained in:
2026-01-30 13:19:28 +01:00
parent cc973b9f0d
commit 3525f0e3eb
9 changed files with 488 additions and 52 deletions

View File

@@ -19,6 +19,11 @@ script = ExtResource("5_0k5xu")
GravityModifier = 5.0
metadata/_custom_type_script = "uid://dtpxijlnb2c5"
[sub_resource type="Resource" id="Resource_p48l4"]
script = ExtResource("9_55uwi")
StartingHealth = 1000.0
metadata/_custom_type_script = "uid://baiapod3csndf"
[sub_resource type="Resource" id="Resource_epn1o"]
script = ExtResource("9_55uwi")
StartingHealth = 1.0
@@ -113,6 +118,7 @@ RMovement = SubResource("Resource_xixm3")
[node name="Enemy3" parent="." index="11" unique_id=271578597 node_paths=PackedStringArray("Target") instance=ExtResource("4_5mjy0")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 4, -3.3368092)
Target = NodePath("../Player")
RHealth = SubResource("Resource_p48l4")
RMovement = SubResource("Resource_xixm3")
[node name="FlyingEnemy" parent="." index="12" unique_id=1167959205 node_paths=PackedStringArray("Target") instance=ExtResource("6_xuqf0")]
@@ -141,3 +147,4 @@ MovementInputs = ExtResource("11_yug0s")
HealthInputs = ExtResource("12_qgrw7")
DamageInputs = ExtResource("13_qulje")
Target = NodePath("../Player")
IsActiveOnStart = false