added a parry button and animation that lets player chose their enemy hit behaviour
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@@ -19,6 +19,11 @@ script = ExtResource("5_0k5xu")
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GravityModifier = 5.0
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metadata/_custom_type_script = "uid://dtpxijlnb2c5"
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[sub_resource type="Resource" id="Resource_p48l4"]
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script = ExtResource("9_55uwi")
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StartingHealth = 1000.0
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metadata/_custom_type_script = "uid://baiapod3csndf"
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[sub_resource type="Resource" id="Resource_epn1o"]
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script = ExtResource("9_55uwi")
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StartingHealth = 1.0
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@@ -113,6 +118,7 @@ RMovement = SubResource("Resource_xixm3")
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[node name="Enemy3" parent="." index="11" unique_id=271578597 node_paths=PackedStringArray("Target") instance=ExtResource("4_5mjy0")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 4, -3.3368092)
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Target = NodePath("../Player")
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RHealth = SubResource("Resource_p48l4")
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RMovement = SubResource("Resource_xixm3")
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[node name="FlyingEnemy" parent="." index="12" unique_id=1167959205 node_paths=PackedStringArray("Target") instance=ExtResource("6_xuqf0")]
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@@ -141,3 +147,4 @@ MovementInputs = ExtResource("11_yug0s")
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HealthInputs = ExtResource("12_qgrw7")
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DamageInputs = ExtResource("13_qulje")
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Target = NodePath("../Player")
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IsActiveOnStart = false
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