fixed a wallhanging bug and explosion shader precompilation to alleviate stuttering

This commit is contained in:
2026-02-04 10:32:44 +01:00
parent 0e412c2a42
commit 15ab9edab1
6 changed files with 8 additions and 2 deletions

View File

@@ -6,6 +6,7 @@
[ext_resource type="Script" uid="uid://cyh0d64pfygbl" path="res://addons/maaacks_game_template/base/scripts/pause_menu_controller.gd" id="4_wlbyq"]
[ext_resource type="PackedScene" uid="uid://ccqajqchiw4xu" path="res://menus/scenes/overlaid_menus/pause_menu.tscn" id="5_wwrc3"]
[ext_resource type="Resource" uid="uid://dgluj0ql5vth7" path="res://systems/inputs/base_mode/pause.tres" id="6_vy804"]
[ext_resource type="PackedScene" uid="uid://duju3atqgltkg" path="res://scenes/explosion/explosion.tscn" id="9_r1bdn"]
[ext_resource type="Texture2D" uid="uid://ca4kkq3w8cd4n" path="res://assets/sky/sky_15_2k.png" id="16_86mdr"]
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="17_clkha"]
@@ -67,6 +68,9 @@ transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0)
TutorialDone = true
AccelerationAir = 1.5
[node name="Explosion" parent="Player" unique_id=1876014452 instance=ExtResource("9_r1bdn")]
visible = false
[node name="DebugLayer" type="CanvasLayer" parent="." unique_id=294370189]
[connection signal="PlayerDied" from="Player" to="GeneralManager" method="on_player_died"]