Commit Graph

35 Commits

Author SHA1 Message Date
caeae26a09 fixed camera and sword animation issue and upgraded to Godot 4.6
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2026-01-27 17:47:19 +01:00
056a68b0ad small death animation and toolbox
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Create tag and build when new code gets to main / Export (push) Successful in 7m20s
2026-01-27 16:42:31 +01:00
bdce8b969c reinstalling GDUnit from assetlib
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Create tag and build when new code gets to main / Export (push) Failing after 6m41s
2026-01-26 09:05:55 +01:00
bcc8af76c2 trying to fix Export
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2026-01-25 23:58:19 +01:00
c28d97de2d setting up GDUnit
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Create tag and build when new code gets to main / Export (push) Failing after 3m40s
2026-01-25 18:19:26 +01:00
db49703326 added fixed dash targets and can dash towards enemies to hit them, get a knockback or dash through if killed
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Create tag and build when new code gets to main / Export (push) Failing after 1m51s
2026-01-21 16:46:20 +01:00
04121f18a4 basic targeting system 2026-01-21 12:32:58 +01:00
fa029b9e53 fixed resources constructors
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2026-01-21 10:13:00 +01:00
c1ca0bf27b some shake 2026-01-20 15:27:59 +01:00
27c67dbdd9 Some swords
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Create tag and build when new code gets to main / Export (push) Successful in 10m0s
2026-01-18 18:34:11 +01:00
9e75193731 enemies can move, also changed and named a few collision layers
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Create tag and build when new code gets to main / Export (push) Successful in 10m18s
2026-01-16 11:05:02 +01:00
1eb65d1520 some shader work and improved mantle feel 2026-01-11 17:09:58 +01:00
fd7b55452b basic tutorial layout 2025-10-28 14:08:41 +01:00
ea8821b41a back to base main menu
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2025-10-27 10:15:00 +01:00
4e756da1ba trying simpler self made menus to fix selection and focus issues on build
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2025-10-27 09:32:58 +01:00
919236a388 tentatives de fixer cette ui de mort
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2025-10-26 19:06:37 +01:00
ef33336975 menus and settings
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Create tag and build when new code gets to main / Export (push) Successful in 8m15s
2025-10-23 15:21:33 +02:00
70e3f70bcc dash indicators
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2025-10-17 16:53:23 +02:00
417d9f5a6b changed main scene
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2025-10-16 17:17:13 +02:00
e39620ce52 F O G
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Create tag and build when new code gets to main / BumpTag (push) Successful in 16s
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2025-10-15 13:57:44 +02:00
d15542e4ed ported to Godot 5 and fixed collisions on tooling script
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Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Has been cancelled
2025-09-16 09:40:20 +02:00
f905e55f65 revamped jump 2025-08-05 12:12:07 +02:00
e4880d42f9 feat: removed crouch and added a UI for available jumps
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Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 3m40s
2025-07-06 15:11:25 +02:00
b214441b45 gd: making sure the build works with menus 2025-06-16 09:40:42 +02:00
cb4c16a3ca gd: added bonus jump height if jumping right after dash, and time scale on aiming in air 2025-06-10 20:24:35 +02:00
c554e24b01 gd: added menu template 2025-06-10 18:46:20 +02:00
d53aca98a0 fix: leaving wall stops wall hugging 2025-06-10 16:53:09 +02:00
5c36765a36 gd,refacto: added state chart addon and namespace cleanup 2025-06-05 14:47:51 +02:00
c3e2c974ca gd: fixed look inputs 2025-05-29 09:49:56 +02:00
c8d8c7ec25 gd: added input addon 2025-05-27 19:20:46 +02:00
1d8a8c7423 gd: setup a target and a simple dash to target 2025-05-26 16:33:52 +02:00
6ed8ebff26 gd: dash target 2025-05-23 16:00:20 +02:00
a926840570 chore,gd: refactored project structure and started the mantle system 2025-05-22 13:35:01 +02:00
c91e91f5c3 fix: export settings and custom player scene 2025-05-20 18:05:42 +02:00
fb56f2e936 Initial commit 2025-05-20 17:31:26 +02:00