gd: setup a target and a simple dash to target
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@ -26,6 +26,7 @@ shadow_enabled = true
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[node name="Greybox" type="CSGCombiner3D" parent="."]
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use_collision = true
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collision_layer = 3
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[node name="CSGBox3D" type="CSGBox3D" parent="Greybox"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.09619, -0.472656, -0.958893)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=25 format=3 uid="uid://bei4nhkf8lwdo"]
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[gd_scene load_steps=27 format=3 uid="uid://bei4nhkf8lwdo"]
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[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
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[ext_resource type="Material" uid="uid://dtq8i1ka1f2pn" path="res://player_controller/Assets/Materials/Health/CameraVignette.tres" id="2_6hee7"]
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@ -30,6 +30,10 @@ shader_parameter/blur = 0.0
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_qu4wy"]
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height = 1.5
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[sub_resource type="SphereMesh" id="SphereMesh_qu4wy"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v31n3"]
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[sub_resource type="Animation" id="Animation_vcu7l"]
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length = 0.001
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tracks/0/type = "bezier"
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@ -215,8 +219,13 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.68, 0)
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shape = SubResource("CapsuleShape3D_qu4wy")
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target_position = Vector3(0, 0, -20)
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max_results = 1
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collision_mask = 2
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debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
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[node name="DashTarget" type="MeshInstance3D" parent="DashSystem"]
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mesh = SubResource("SphereMesh_qu4wy")
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surface_material_override/0 = SubResource("StandardMaterial3D_v31n3")
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[node name="StairsSystem" type="Node3D" parent="."]
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script = ExtResource("7_bmt5a")
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@ -3,6 +3,8 @@ using RustyOptions;
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namespace PolarBears.PlayerControllerAddon;
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public record DashLocation(Result<Vector3, string> Result, bool HasHit);
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public partial class DashSystem: Node3D
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{
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[Export(PropertyHint.Range, "0,0.2,0.01,or_greater")]
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@ -11,25 +13,48 @@ public partial class DashSystem: Node3D
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private Node3D _head;
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private ShapeCast3D _dashCast3D;
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private Camera3D _camera;
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private MeshInstance3D _dashTarget;
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public void Init(Node3D head, Camera3D camera)
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{
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_dashCast3D = GetNode<ShapeCast3D>("DashCast3D");
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_head = head;
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_camera = camera;
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_dashTarget = GetNode<MeshInstance3D>("DashTarget");
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_dashTarget.SetVisible(false);
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}
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private DashLocation ComputeDashLocation()
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{
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var dashLocation = _dashCast3D.IsColliding()
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? _dashCast3D.GetCollisionPoint(0)
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: _dashCast3D.ToGlobal(_dashCast3D.TargetPosition);
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return new DashLocation(Result.Ok(dashLocation), _dashCast3D.IsColliding());
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}
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public Result<Vector3, string> PrepareDash()
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{
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_dashTarget.SetVisible(false);
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_dashCast3D.SetRotation(new Vector3(
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_camera.Rotation.X,
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_head.Rotation.Y,
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_camera.Rotation.Z));
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var dashLocation = _dashCast3D.IsColliding()
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? _dashCast3D.GetCollisionPoint(0)
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: _dashCast3D.GetTargetPosition();
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var (result, hasHit) = ComputeDashLocation();
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var targetColor = hasHit ? new Color(0.2f, 0.2f, 1f) : new Color(1f, 1f, 1f);
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var targetMaterial = (StandardMaterial3D) _dashTarget.GetSurfaceOverrideMaterial(0);
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targetMaterial.AlbedoColor = targetColor;
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_dashTarget.SetVisible(true);
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_dashTarget.SetGlobalPosition(result.Unwrap());
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return result;
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}
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return Result.Ok(dashLocation);
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public void Dash()
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{
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_dashTarget.SetVisible(false);
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}
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}
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@ -34,6 +34,7 @@ public partial class PlayerController : CharacterBody3D
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private bool _canDoubleJump = true;
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private bool _movementEnabled = true;
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private Vector3 _dashLocation = Vector3.Zero;
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private float _currentSpeed;
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@ -138,9 +139,30 @@ public partial class PlayerController : CharacterBody3D
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_movementEnabled = true;
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}
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private void TweenToLocation(Vector3 location, float duration)
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{
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Tween tween = GetTree().CreateTween();
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var callback = new Callable(this, MethodName.EnableMovement);
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tween.TweenProperty(this, "position", location, duration);
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tween.TweenCallback(callback);
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DisableMovement();
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tween.Play();
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}
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public override void _PhysicsProcess(double delta)
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{
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var dashLocation = DashSystem.PrepareDash().Unwrap();
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if (Input.IsActionPressed("aim_dash"))
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{
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_dashLocation = DashSystem.PrepareDash().Unwrap();
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}
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if (Input.IsActionJustReleased("aim_dash"))
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{
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DashSystem.Dash();
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TweenToLocation(_dashLocation, 0.1f);
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}
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var mantleLocationResult = MantleSystem.CheckWallInFront();
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if (isOnFloorCustom())
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@ -169,15 +191,8 @@ public partial class PlayerController : CharacterBody3D
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{
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if (mantleLocationResult.IsOk(out var mantleLocation))
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{
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Tween tween = GetTree().CreateTween();
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var duration = 0.1f * mantleLocation.DistanceTo(Position);
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var callback = new Callable(this, MethodName.EnableMovement);
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tween.TweenProperty(this, "position", mantleLocation, duration);
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tween.TweenCallback(callback);
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DisableMovement();
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tween.Play();
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TweenToLocation(mantleLocation, duration);
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}
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else if (isOnFloorCustom())
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{
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@ -85,6 +85,11 @@ look_down={
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
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]
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}
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aim_dash={
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"deadzone": 0.2,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":4,"axis_value":1.0,"script":null)
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]
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}
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[physics]
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