fixed camera and sword animation issue and upgraded to Godot 4.6
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@@ -11,22 +11,23 @@ config_version=5
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[animation]
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warnings/check_invalid_track_paths=false
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compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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[application]
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config/name="Movement tests"
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run/main_scene="uid://bx3cd2hoaok3k"
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config/features=PackedStringArray("4.5", "C#", "Forward Plus")
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config/features=PackedStringArray("4.6", "C#", "Forward Plus")
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config/icon="res://icon.svg"
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[autoload]
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GUIDE="*res://addons/guide/guide.gd"
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AppConfig="*res://addons/maaacks_game_template/base/scenes/autoloads/app_config.tscn"
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SceneLoader="*res://addons/maaacks_game_template/base/scenes/autoloads/scene_loader.tscn"
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ProjectMusicController="*res://addons/maaacks_game_template/base/scenes/autoloads/project_music_controller.tscn"
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ProjectUISoundController="*res://addons/maaacks_game_template/base/scenes/autoloads/project_ui_sound_controller.tscn"
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Shaker="*res://addons/shaker/src/Shaker.gd"
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AppConfig="*uid://cjke6crjg14a0"
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SceneLoader="*uid://cbwmrnp0af35y"
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ProjectMusicController="*uid://r5t485lr3p7t"
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ProjectUISoundController="*uid://cc37235kj4384"
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Shaker="*uid://c7flmumgr5w3u"
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[display]
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@@ -43,7 +44,7 @@ movie_writer/movie_file="D:/Godot/Projects/movement-tests/communication/movie.av
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[editor_plugins]
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enabled=PackedStringArray("res://addons/godot_state_charts/plugin.cfg", "res://addons/guide/plugin.cfg", "res://addons/maaacks_game_template/plugin.cfg", "res://addons/shaker/plugin.cfg", "res://addons/gdUnit4/plugin.cfg")
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enabled=PackedStringArray("res://addons/gdUnit4/plugin.cfg", "res://addons/godot_state_charts/plugin.cfg", "res://addons/guide/plugin.cfg", "res://addons/maaacks_game_template/plugin.cfg", "res://addons/shaker/plugin.cfg")
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[gui]
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