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22 Commits

Author SHA1 Message Date
561e026834 ok so this should be the way to go
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2026-01-17 21:51:57 +01:00
7c74b8b5e5 removing broken ABC and refactoring enemy movement
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2026-01-17 19:55:51 +01:00
f7705a6d57 moving files around
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2026-01-17 17:58:23 +01:00
0dcf4a3f99 fixed damage composition issue 2026-01-17 17:47:14 +01:00
4ccdbc0ee6 broken composition and signals 2026-01-17 17:02:31 +01:00
0436053c62 broken composition and signals 2026-01-17 17:02:16 +01:00
6b97c226f1 setup damage types and modifiers as resources
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2026-01-17 14:32:48 +01:00
b1e78df6c7 some damage interfacing 2026-01-17 11:02:17 +01:00
5908494977 two enemy types, ready to refactor 2026-01-17 10:10:14 +01:00
63529a11ae removed tool script stuff
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2026-01-16 18:36:36 +01:00
255b87f991 basic interface and no success trying to use them in a Tool script 2026-01-16 18:35:58 +01:00
fd3eb35782 added enemy inputs as a resource
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2026-01-16 11:18:57 +01:00
9e75193731 enemies can move, also changed and named a few collision layers
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2026-01-16 11:05:02 +01:00
609078c584 enemy work
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2026-01-15 21:47:17 +01:00
893126ef78 starting on enemies 2026-01-14 18:10:37 +01:00
6737668391 groundslide camera setup
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2026-01-14 17:21:57 +01:00
ca77579168 ground sliding under stuff 2026-01-14 15:26:41 +01:00
c6559d593a fixed slope ground slide
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2026-01-14 10:21:50 +01:00
e32dac9e6e broken sloped slide
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2026-01-13 23:52:44 +01:00
30b4d1a2eb jumping from slides and some improvement on air gliding 2026-01-13 14:22:26 +01:00
2fa4ce68e7 revamped the dash, fixed an infinite jump issue and fixed buffered inputs
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2026-01-13 11:18:56 +01:00
80e533d98e simple slam and changed wall hugging to only work when input is towards the wall 2026-01-13 09:43:58 +01:00
72 changed files with 2975 additions and 1527 deletions

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@@ -1,4 +1,5 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AAction_00601_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F7c0f83388bfc4d2c9d09befcec9dd79bc90908_003Fb8_003F4d300c4d_003FAction_00601_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ANode_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003Fdf73a4db74df89d59655c5fb6326406f47fbfa9af1fa81518fe0a07c49d34133_003FNode_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASceneTree_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F8d6960554e939a669841b1ece03d27df4ab42f92bb80be3767eaec8cdaccf84b_003FSceneTree_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:Boolean x:Key="/Default/UserDictionary/Words/=floorplane/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

File diff suppressed because it is too large Load Diff

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@@ -20,6 +20,8 @@ script = ExtResource("2_5i7wx")
material_override = ExtResource("3_u2uhe")
[node name="StaticBody3D" type="StaticBody3D" parent="Cube_279" index="0"]
collision_layer = 256
collision_mask = 65553
[node name="CollisionShape3D" type="CollisionShape3D" parent="Cube_279/StaticBody3D" index="0"]
shape = SubResource("ConcavePolygonShape3D_5i7wx")
@@ -28,12 +30,15 @@ shape = SubResource("ConcavePolygonShape3D_5i7wx")
material_override = ExtResource("4_jmnc2")
[node name="StaticBody3D" type="StaticBody3D" parent="Cylinder_001" index="0"]
collision_layer = 256
collision_mask = 65553
[node name="CollisionShape3D" type="CollisionShape3D" parent="Cylinder_001/StaticBody3D" index="0"]
shape = SubResource("ConcavePolygonShape3D_wai75")
[node name="Area3D" type="Area3D" parent="." index="2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -36.343, 0)
collision_layer = 0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D" index="0"]
shape = SubResource("CylinderShape3D_wai75")

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@@ -0,0 +1,9 @@
using Godot;
namespace Movementtests.interfaces;
public interface IDamageMaker
{
[Export]
RDamage GetDamageDealt { get; set; }
}

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@@ -0,0 +1 @@
uid://wdqo51131g5

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@@ -0,0 +1,9 @@
using System;
namespace Movementtests.interfaces;
public interface IDamageable
{
event Action<IDamageable, float> DamageTaken;
float TakeDamage(RDamage damage);
}

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@@ -0,0 +1 @@
uid://cf56b2ep3bu3j

11
interfaces/IHealthable.cs Normal file
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@@ -0,0 +1,11 @@
using System;
namespace Movementtests.interfaces;
public interface IHealthable
{
event Action<IHealthable, float> HealthChanged;
event Action<IHealthable> HealthDepleted;
void ReduceHealth(IDamageable source, float amount);
}

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@@ -0,0 +1 @@
uid://bea2kvnu3kuhu

6
interfaces/IKillable.cs Normal file
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@@ -0,0 +1,6 @@
namespace Movementtests.interfaces;
public interface IKillable
{
void Kill(IHealthable source);
}

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@@ -0,0 +1 @@
uid://dqpjr2d01sk1a

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@@ -0,0 +1,6 @@
namespace Movementtests.interfaces;
public interface IKnockbackable
{
}

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@@ -0,0 +1 @@
uid://bh06s1yefucf7

15
interfaces/IMoveable.cs Normal file
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@@ -0,0 +1,15 @@
using Godot;
namespace Movementtests.interfaces;
public record MovementInputs(
Vector3 Velocity = default,
Vector3 TargetLocation = default,
bool isOnFloor = false,
Vector3 gravity = default,
double delta = 0);
public interface IMoveable
{
Vector3 ComputeVelocity(MovementInputs inputs);
}

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@@ -0,0 +1 @@
uid://dp6v42a2iwlbs

7
interfaces/ISpawnable.cs Normal file
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@@ -0,0 +1,7 @@
using Godot;
interface ISpawnable
{
void TestMethod();
}

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@@ -0,0 +1 @@
uid://bethuw2c1at8o

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@@ -0,0 +1,16 @@
using Godot;
using System.Linq;
namespace Movementtests.interfaces;
public static class NodeExtensions
{
public static IDamageable[] ToIDamageables(this GodotObject[] nodes)
{
return nodes == null ? System.Array.Empty<IDamageable>() : nodes.OfType<IDamageable>().ToArray();
}
public static IKillable[] ToIKillables(this GodotObject[] nodes)
{
return nodes == null ? System.Array.Empty<IKillable>() : nodes.OfType<IKillable>().ToArray();
}
}

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@@ -0,0 +1 @@
uid://bgnncty7axdwd

127
maps/GYMs/enemies.tscn Normal file
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@@ -0,0 +1,127 @@
[gd_scene load_steps=12 format=3 uid="uid://q7uc1h2jpbd2"]
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_62kkh"]
[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/greybox/m_greybox.tres" id="2_3uydm"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="2_sysok"]
[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/first_enemy/first_enemy.tscn" id="3_3uydm"]
[ext_resource type="Script" uid="uid://b4cwruitopcee" path="res://resource_definitions/RDeathEffect.cs" id="5_7m3bq"]
[ext_resource type="PackedScene" uid="uid://cmlud1hwkd6sv" path="res://scenes/enemies/flying_enemy/flying_enemy.tscn" id="5_8fd2t"]
[sub_resource type="Resource" id="Resource_gp7s3"]
script = ExtResource("2_sysok")
DamageDealt = 10.0
metadata/_custom_type_script = "uid://jitubgv6judn"
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_0xm2m"]
sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
[sub_resource type="Sky" id="Sky_h2yge"]
sky_material = SubResource("ProceduralSkyMaterial_0xm2m")
[sub_resource type="Environment" id="Environment_1bvp3"]
background_mode = 2
sky = SubResource("Sky_h2yge")
ambient_light_source = 2
ambient_light_color = Color(0.576076, 0.459788, 0.652401, 1)
reflected_light_source = 2
tonemap_mode = 4
tonemap_exposure = 1.32
ssao_enabled = true
ssao_radius = 3.61
ssil_enabled = true
ssil_radius = 8.4
sdfgi_use_occlusion = true
glow_enabled = true
[sub_resource type="Resource" id="Resource_sysok"]
script = ExtResource("5_7m3bq")
metadata/_custom_type_script = "uid://b4cwruitopcee"
[node name="Main" type="Node3D"]
[node name="Player" parent="." instance=ExtResource("1_62kkh")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 7.5)
TutorialDone = true
GetDamageDealt = SubResource("Resource_gp7s3")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_1bvp3")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.772218, 0.611111, 0.173844, 0.0446935, -0.220691, 0.974319, 0.633783, 0.760157, 0.143109, 0, 0, 0)
shadow_enabled = true
[node name="Greybox" type="CSGCombiner3D" parent="."]
use_collision = true
collision_layer = 256
collision_mask = 65553
[node name="CSGBox3D" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.096, -0.5, -46.329)
use_collision = true
size = Vector3(100, 1, 190.741)
material = ExtResource("2_3uydm")
[node name="CSGBox3D2" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.346, 4.5, 2.7915)
use_collision = true
size = Vector3(6.5, 11, 5.5)
material = ExtResource("2_3uydm")
[node name="CSGBox3D6" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(0.70710677, 0, -0.70710677, 0, 1, 0, 0.70710677, 0, 0.70710677, -15.846001, 2.75, 2.0415)
use_collision = true
size = Vector3(6.5, 7.5, 11)
material = ExtResource("2_3uydm")
[node name="CSGBox3D7" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.346001, 1, 1.0415001)
use_collision = true
size = Vector3(6.5, 4, 17)
material = ExtResource("2_3uydm")
[node name="CSGBox3D8" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(0.81915206, 0, 0.57357645, 0, 1, 0, -0.57357645, 0, 0.81915206, -7.3460007, 0, -3.9585)
use_collision = true
size = Vector3(6.5, 4, 17)
material = ExtResource("2_3uydm")
[node name="CSGBox3D3" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18.154, 4.5, 2.7915)
use_collision = true
size = Vector3(6.5, 11, 5.5)
material = ExtResource("2_3uydm")
[node name="CSGBox3D4" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18.154, 4.5, -14.2085)
use_collision = true
size = Vector3(6.5, 11, 5.5)
material = ExtResource("2_3uydm")
[node name="CSGBox3D5" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.8460007, 4.5, 17.7915)
use_collision = true
size = Vector3(6.5, 11, 5.5)
material = ExtResource("2_3uydm")
[node name="Enemy" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -16.83681)
Target = NodePath("../Player")
DeathEffects = Array[Object]([SubResource("Resource_sysok")])
[node name="Enemy2" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -16.83681)
Target = NodePath("../Player")
[node name="Enemy3" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 0, -16.83681)
Target = NodePath("../Player")
[node name="FlyingEnemy" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("5_8fd2t")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 7, -16)
Target = NodePath("../Player")
[node name="FlyingEnemy2" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("5_8fd2t")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 7, -16)
Target = NodePath("../Player")

View File

@@ -30,6 +30,7 @@ glow_enabled = true
[node name="Player" parent="." instance=ExtResource("1_ig7tw")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.7981, 1.6118, 39.3006)
TutorialDone = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_1bvp3")

View File

@@ -46,8 +46,8 @@ visible = false
[node name="Greybox" type="CSGCombiner3D" parent="."]
use_collision = true
collision_layer = 3
collision_mask = 5
collision_layer = 256
collision_mask = 65553
[node name="CSGBox3D" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.096, -0.5, -46.329)
@@ -133,6 +133,21 @@ material = ExtResource("3_vvhq3")
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 1, 0.1, -9.5)
text = "10m"
[node name="Label3D6" type="Label3D" parent="Greybox/RunningTrack"]
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 27.5, 0.1, 1)
text = "10deg
"
[node name="Label3D7" type="Label3D" parent="Greybox/RunningTrack"]
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 30.5, 0.1, 1)
text = "20deg
"
[node name="Label3D8" type="Label3D" parent="Greybox/RunningTrack"]
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 33.5, 0.1, 1)
text = "30deg
"
[node name="Label3D2" type="Label3D" parent="Greybox/RunningTrack"]
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 1, 0.1, -19.5)
text = "20m"
@@ -367,6 +382,60 @@ use_collision = true
size = Vector3(7.5, 20, 10)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D41" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 22.75, 5, -1.5)
use_collision = true
size = Vector3(12.5, 10, 3)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D47" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 0.9848078, 0.17364816, 0, -0.17364816, 0.9848078, 22.75, 0.03095889, -30.695885)
use_collision = true
size = Vector3(12.5, 10, 58)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D48" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 0.9396926, 0.34202012, 0, -0.34202012, 0.9396926, 30.5, 1.5878377, -16.713436)
use_collision = true
size = Vector3(3, 6.5, 31.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D49" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 0.86602545, 0.5, 0, -0.5, 0.86602545, 33.5, 2.5053406, -10.524445)
use_collision = true
size = Vector3(3, 5.5, 20.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D42" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30.5, 5, -1.5)
use_collision = true
size = Vector3(3, 10, 3)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D43" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 33.5, 5, -1.5)
use_collision = true
size = Vector3(3, 10, 3)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D44" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 36.5, 5, -1.5)
use_collision = true
size = Vector3(3, 10, 3)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D45" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 39.5, 5, -1.5)
use_collision = true
size = Vector3(3, 10, 3)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D46" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 42.5, 5, -1.5)
use_collision = true
size = Vector3(3, 10, 3)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D34" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24.5, 10, -15)
use_collision = true
@@ -437,6 +506,162 @@ use_collision = true
size = Vector3(5, 3, 2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D38" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 21.5, 2.25, 22.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D39" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 21.25, 0.5, 22.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D40" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 28.5, 2.25, 22.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D41" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 28.25, 0.25, 22.5)
operation = 2
use_collision = true
size = Vector3(5, 2.5, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D42" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 35.5, 2.25, 22.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D43" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 35.25, -0.5, 22.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D44" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 42.5, 2.25, 22.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D45" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 42.25, -1, 22.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D46" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 21.5, 2.25, 31.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D47" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 21.25, 0.5, 31.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D48" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 28.5, 2.25, 31.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D49" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 28.25, 0.25, 31.5)
operation = 2
use_collision = true
size = Vector3(5, 2.5, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D50" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 35.5, 2.25, 31.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D51" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 35.25, -0.5, 31.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D52" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 42.5, 2.25, 31.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D53" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 42.25, -1, 31.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D54" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 21.5, 2.25, 39.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D55" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 21.25, 0.5, 39.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D56" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 28.5, 2.25, 39.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D57" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 28.25, 0.25, 39.5)
operation = 2
use_collision = true
size = Vector3(5, 2.5, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D58" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 35.5, 2.25, 39.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D59" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 35.25, -0.5, 39.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D60" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 42.5, 2.25, 39.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D61" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 42.25, -1, 39.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D32" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 2.25, -26.5)
use_collision = true

View File

@@ -1,17 +1,19 @@
[gd_scene load_steps=49 format=3 uid="uid://bei4nhkf8lwdo"]
[gd_scene load_steps=56 format=3 uid="uid://bei4nhkf8lwdo"]
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
[ext_resource type="PackedScene" uid="uid://cf3rrgr1imvv4" path="res://scenes/path/path.tscn" id="2_6lejt"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="2_q14ux"]
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"]
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/damage/CDamageable.cs" id="4_q7bng"]
[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://systems/inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://resource_definitions/RDamageModifier.cs" id="5_q7bng"]
[ext_resource type="Resource" uid="uid://f3vs6l4m623s" path="res://systems/inputs/base_mode/move_left.tres" id="5_q14ux"]
[ext_resource type="Resource" uid="uid://t612lts1wi1s" path="res://systems/inputs/base_mode/move_right.tres" id="6_q7bng"]
[ext_resource type="Script" uid="uid://cwbvxlfvmocc1" path="res://player_controller/Scripts/StairsSystem.cs" id="7_bmt5a"]
[ext_resource type="Resource" uid="uid://brswsknpgwal2" path="res://systems/inputs/base_mode/move_front.tres" id="7_m8gvy"]
[ext_resource type="Resource" uid="uid://s1l0n1iitc6m" path="res://systems/inputs/base_mode/move_back.tres" id="8_jb43f"]
[ext_resource type="Resource" uid="uid://j1o5ud0plk4" path="res://systems/inputs/base_mode/aim_release.tres" id="8_lhb11"]
[ext_resource type="Script" uid="uid://dd1yrt7eiiyf4" path="res://player_controller/Scripts/CapsuleCollider.cs" id="8_lmtjd"]
[ext_resource type="Resource" uid="uid://c3e0ivgaxrsyb" path="res://systems/inputs/base_mode/aim_down.tres" id="8_obsfv"]
[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="8_qu4wy"]
[ext_resource type="Resource" uid="uid://bebstkm608wxx" path="res://systems/inputs/base_mode/aim_pressed.tres" id="9_nob5r"]
@@ -44,9 +46,25 @@
[ext_resource type="Texture2D" uid="uid://chvt6g0xn5c2m" path="res://systems/dash/light-ring.jpg" id="32_lgpc8"]
[ext_resource type="Script" uid="uid://b4dwolbvt8our" path="res://addons/godot_state_charts/history_state.gd" id="41_ruloh"]
[sub_resource type="Resource" id="Resource_m8gvy"]
script = ExtResource("2_q14ux")
DamageDealt = 3.0
metadata/_custom_type_script = "uid://jitubgv6judn"
[sub_resource type="Resource" id="Resource_jb43f"]
script = ExtResource("5_q7bng")
Modifier = 3.0
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
height = 1.7
[sub_resource type="SphereShape3D" id="SphereShape3D_6lejt"]
radius = 0.45
[sub_resource type="SphereShape3D" id="SphereShape3D_q14ux"]
radius = 1.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nodcl"]
transparency = 1
albedo_color = Color(0, 0.627451, 0.6313726, 0.49019608)
@@ -59,13 +77,19 @@ height = 1.0
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_6lejt"]
radius = 1.0
height = 3.0
height = 3.5
[sub_resource type="SphereShape3D" id="SphereShape3D_nob5r"]
radius = 0.4
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_2q0ik"]
blend_mode = 1
[node name="Player" type="CharacterBody3D"]
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("CDamage")]
collision_mask = 272
script = ExtResource("1_poq2x")
GetDamageDealt = SubResource("Resource_m8gvy")
CDamage = NodePath("CDamageable")
WalkSpeed = 7.5
AccelerationFloor = 4.0
DecelerationFloor = 3.0
@@ -84,22 +108,35 @@ DoubleJumpHangTimeInFrames = 3
DoubleJumpGravityLesseningFactor = 1.5
WallJumpStartVelocity = 8.0
MaxNumberOfEmpoweredActions = 3
SimpleDashStrength = 15.0
SimpleDashStrength = 18.0
SimpleDashTime = 0.2
AimedDashTime = 0.2
PostDashSpeed = 30.0
AccelerationGroundSlide = 0.2
AirGlideVSpeed = 3.0
AccelerationAirGlide = 0.2
DecelerationAirGlide = 0.0
SlamSpeed = 80.0
FlatGroundSlideSpeedLossRate = 0.996
GroundSlideJumpMultiplier = 0.1
GroundSlideJumpSpeedFactor = 0.1
GroundSlideDownSlopeAcceleration = 0.2
GroundSlideDownSlopeMaxSpeed = 30.0
AirGlideVSpeed = 4.0
AccelerationAirGlide = 0.4
AirGlideVerticalAcceleration = 8.0
AirGlideJumpMultiplier = 0.1
AirGlideJumpSpeedFactor = 0.05
WallHugGravityLesseningFactor = 15.0
WallHugDownwardMaxSpeed = 8.0
WallHugHorizontalDeceleration = 0.5
WallHugDownwardMaxSpeed = 4.0
WallHugHorizontalDeceleration = 1.0
[node name="CDamageable" type="Node" parent="."]
script = ExtResource("4_q7bng")
DamageModifiers = Array[Object]([SubResource("Resource_jb43f")])
metadata/_custom_type_script = "uid://b0u23nkpaimyc"
[node name="WallRunSnapper" type="RayCast3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0)
target_position = Vector3(0, 0, -5)
collision_mask = 2
collision_mask = 256
[node name="InputController" type="Node3D" parent="."]
script = ExtResource("16_v31n3")
@@ -128,32 +165,50 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
visible = false
mesh = SubResource("CapsuleMesh_xc2g5")
[node name="CapsuleCollider" type="CollisionShape3D" parent="."]
[node name="StandingCollider" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
shape = ExtResource("13_r7i3q")
debug_color = Color(0, 0.6, 0.701961, 0.341176)
script = ExtResource("8_lmtjd")
CapsuleDefaultHeight = 1.7
[node name="SlideCollider" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.45, 0)
shape = SubResource("SphereShape3D_6lejt")
disabled = true
debug_color = Color(0, 0.6, 0.701961, 0.341176)
[node name="HeadSystem" parent="." instance=ExtResource("11_rxwoh")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
CameraInclineAcceleration = 20.0
GroundedCameraIncline = 3.0
SlidingJitterAmplitude = 0.2
[node name="MantleSystem" parent="HeadSystem" instance=ExtResource("8_qu4wy")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.6, 0)
MantleEndLocationDistanceFromWall = 0.3
MantleHeightCastStart = 2.5
[node name="WeaponHitbox" type="Area3D" parent="HeadSystem"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.6, 0)
collision_layer = 0
collision_mask = 16
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="HeadSystem/WeaponHitbox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -1.5)
shape = SubResource("SphereShape3D_q14ux")
[node name="StairsSystem" type="Node3D" parent="."]
script = ExtResource("7_bmt5a")
[node name="StairsAheadRayCast3D" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -0.828)
target_position = Vector3(0, -0.55, 0)
collision_mask = 256
[node name="StairsBelowRayCast3D" type="RayCast3D" parent="."]
target_position = Vector3(0, -0.75, 0)
collision_mask = 256
[node name="Bobbing" type="Node3D" parent="."]
script = ExtResource("10_7wk1w")
@@ -167,18 +222,22 @@ visible = false
[node name="HeadCollisionDetector0" type="RayCast3D" parent="HeadCollisionDetectors"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, -0.210707)
target_position = Vector3(0, 1, 0)
collision_mask = 256
[node name="HeadCollisionDetector1" type="RayCast3D" parent="HeadCollisionDetectors"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, 0.23061)
target_position = Vector3(0, 1, 0)
collision_mask = 256
[node name="HeadCollisionDetector2" type="RayCast3D" parent="HeadCollisionDetectors"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.296, 1.4, 0)
target_position = Vector3(0, 1, 0)
collision_mask = 256
[node name="HeadCollisionDetector3" type="RayCast3D" parent="HeadCollisionDetectors"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.296, 1.4, 0)
target_position = Vector3(0, 1, 0)
collision_mask = 256
[node name="TweenQueueSystem" parent="." instance=ExtResource("22_rpwev")]
@@ -187,39 +246,39 @@ script = ExtResource("27_n7qhm")
[node name="back" type="RayCast3D" parent="WallHugSystem"]
target_position = Vector3(0, 0, 1)
collision_mask = 2
collision_mask = 256
[node name="back2" type="RayCast3D" parent="WallHugSystem"]
transform = Transform3D(0.70710677, 0, 0.70710677, 0, 1, 0, -0.70710677, 0, 0.70710677, 0, 0, 0)
target_position = Vector3(0, 0, 1)
collision_mask = 2
collision_mask = 256
[node name="front" type="RayCast3D" parent="WallHugSystem"]
target_position = Vector3(0, 0, -1)
collision_mask = 2
collision_mask = 256
[node name="front2" type="RayCast3D" parent="WallHugSystem"]
transform = Transform3D(0.70710677, 0, 0.70710677, 0, 1, 0, -0.70710677, 0, 0.70710677, 0, 0, 0)
target_position = Vector3(0, 0, -1)
collision_mask = 2
collision_mask = 256
[node name="right" type="RayCast3D" parent="WallHugSystem"]
target_position = Vector3(1, 0, 0)
collision_mask = 2
collision_mask = 256
[node name="right2" type="RayCast3D" parent="WallHugSystem"]
transform = Transform3D(0.70710677, 0, 0.70710677, 0, 1, 0, -0.70710677, 0, 0.70710677, 0, 0, 0)
target_position = Vector3(1, 0, 0)
collision_mask = 2
collision_mask = 256
[node name="left" type="RayCast3D" parent="WallHugSystem"]
target_position = Vector3(-1, 0, 0)
collision_mask = 2
collision_mask = 256
[node name="left2" type="RayCast3D" parent="WallHugSystem"]
transform = Transform3D(0.70710677, 0, 0.70710677, 0, 1, 0, -0.70710677, 0, 0.70710677, 0, 0, 0)
target_position = Vector3(-1, 0, 0)
collision_mask = 2
collision_mask = 256
[node name="DashSystem" parent="." instance=ExtResource("18_q5h8a")]
DashSpeed = 0.2
@@ -241,8 +300,18 @@ mesh = SubResource("CylinderMesh_nodcl")
[node name="GroundDetector" type="ShapeCast3D" parent="."]
shape = SubResource("CapsuleShape3D_6lejt")
target_position = Vector3(0, -0.5, 0)
collision_mask = 2
collision_mask = 256
[node name="CeilingDetector" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0)
enabled = false
shape = SubResource("SphereShape3D_nob5r")
target_position = Vector3(0, 0.4, 0)
collision_mask = 256
[node name="DirectGroundDetector" type="RayCast3D" parent="."]
target_position = Vector3(0, -2, 0)
collision_mask = 256
[node name="DashCooldown" type="Timer" parent="."]
wait_time = 0.8
@@ -526,14 +595,23 @@ to = NodePath("../../OnWall/Hugging")
event = &"on_wall"
delay_in_seconds = "0.0"
[node name="Slamming" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("27_34snm")
[node name="OnSlamEnded" type="Node" parent="StateChart/Root/Movement/Slamming"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Grounded")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="Jump" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6")
initial_state = NodePath("SimpleJump")
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Jump"]
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Sliding/AirGlide")
event = &"slide"
to = NodePath("../../Dashing/Dash")
event = &"dash"
delay_in_seconds = "0.0"
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/Jump"]
@@ -551,6 +629,12 @@ to = NodePath("../../../Airborne/DoubleJumpEnabled")
event = &"jump_ended"
delay_in_seconds = "0.0"
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Sliding/AirGlideDoubleJumpEnabled")
event = &"slide"
delay_in_seconds = "0.0"
[node name="DoubleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("27_34snm")
@@ -560,10 +644,22 @@ to = NodePath("../../../Airborne/Falling")
event = &"jump_ended"
delay_in_seconds = "0.0"
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Sliding/AirGlide")
event = &"slide"
delay_in_seconds = "0.0"
[node name="Dashing" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6")
initial_state = NodePath("Dash")
[node name="OnDashEndedGrounded" type="Node" parent="StateChart/Root/Movement/Dashing"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Grounded")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="OnDashEnded" type="Node" parent="StateChart/Root/Movement/Dashing"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Airborne/Reset")
@@ -592,6 +688,12 @@ script = ExtResource("27_34snm")
script = ExtResource("26_infe6")
initial_state = NodePath("GroundSlide")
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/Sliding"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Dashing/Dash")
event = &"actually_no_dash"
delay_in_seconds = "0.0"
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/Sliding"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Mantling")
@@ -609,10 +711,43 @@ delay_in_seconds = "0.0"
[node name="OnAirborne" type="Node" parent="StateChart/Root/Movement/Sliding/GroundSlide"]
script = ExtResource("28_n7qhm")
to = NodePath("../../AirGlide")
to = NodePath("../../AirGlideDoubleJumpEnabled")
event = &"start_falling"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Sliding/GroundSlide"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/SimpleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="OnCancel" type="Node" parent="StateChart/Root/Movement/Sliding/GroundSlide"]
script = ExtResource("28_n7qhm")
to = NodePath("../../SlideCanceled")
event = &"slide_canceled"
delay_in_seconds = "0.0"
[node name="AirGlideDoubleJumpEnabled" type="Node" parent="StateChart/Root/Movement/Sliding"]
script = ExtResource("27_34snm")
[node name="OnSlideReleased" type="Node" parent="StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/Reset")
event = &"slide_released"
delay_in_seconds = "0.0"
[node name="OnGrounded" type="Node" parent="StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../GroundSlide")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/DoubleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="AirGlide" type="Node" parent="StateChart/Root/Movement/Sliding"]
script = ExtResource("27_34snm")
@@ -628,6 +763,33 @@ to = NodePath("../../GroundSlide")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="SlideCanceled" type="Node" parent="StateChart/Root/Movement/Sliding"]
script = ExtResource("27_34snm")
[node name="OnAirborne" type="Node" parent="StateChart/Root/Movement/Sliding/SlideCanceled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/CoyoteEnabled")
event = &"start_falling"
delay_in_seconds = "0.0"
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/Sliding/SlideCanceled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Dashing/Dash")
event = &"dash"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Sliding/SlideCanceled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/SimpleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="OnSlideReleased" type="Node" parent="StateChart/Root/Movement/Sliding/SlideCanceled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Grounded")
event = &"slide_released"
delay_in_seconds = "0.0"
[node name="Airborne" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6")
initial_state = NodePath("CoyoteEnabled")
@@ -654,15 +816,21 @@ to = NodePath("../../Grounded")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Airborne"]
[node name="OnSlam" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Sliding/AirGlide")
event = &"slide"
to = NodePath("../../Slamming")
event = &"slam"
delay_in_seconds = "0.0"
[node name="CoyoteEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Airborne/CoyoteEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Sliding/AirGlideDoubleJumpEnabled")
event = &"slide"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Airborne/CoyoteEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/SimpleJump")
@@ -678,6 +846,12 @@ delay_in_seconds = "0.0"
[node name="DoubleJumpEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Sliding/AirGlideDoubleJumpEnabled")
event = &"slide"
delay_in_seconds = "0.0"
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../OnWall/Hugging")
@@ -693,6 +867,12 @@ delay_in_seconds = "0.0"
[node name="Falling" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Sliding/AirGlide")
event = &"slide"
delay_in_seconds = "0.0"
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../OnWall/Hugging")
@@ -705,6 +885,12 @@ to = NodePath("../../DoubleJumpEnabled")
event = &"enable_double_jump"
delay_in_seconds = "0.0"
[node name="OnWallJump" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/DoubleJump")
event = &"wall_jump"
delay_in_seconds = "0.0"
[node name="OnWall" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6")
initial_state = NodePath("Hugging")

View File

@@ -40,17 +40,13 @@ public partial class CapsuleCollider : CollisionShape3D
return Mathf.IsEqualApprox(_shape.Height, CapsuleCrouchHeight);
}
public void Crouch(float delta, float crouchTransitionSpeed)
public void Crouch()
{
_shape.Height -= delta * crouchTransitionSpeed;
_shape.Height = Mathf.Clamp(_shape.Height, CapsuleCrouchHeight, CapsuleDefaultHeight);
_shape.Height = CapsuleCrouchHeight;
}
public void UndoCrouching(float delta, float crouchTransitionSpeed)
public void Uncrouch()
{
_shape.Height += delta * crouchTransitionSpeed;
_shape.Height = Mathf.Clamp(_shape.Height, CapsuleCrouchHeight, CapsuleDefaultHeight);
_shape.Height = CapsuleDefaultHeight;
}
}

View File

@@ -2,11 +2,12 @@ using System;
using Godot;
using GodotStateCharts;
using Movementtests.addons.godot_state_charts.csharp;
using Movementtests.interfaces;
using Movementtests.systems;
using Movementtests.player_controller.Scripts;
using RustyOptions;
public partial class PlayerController : CharacterBody3D
public partial class PlayerController : CharacterBody3D, IDamageable, IKnockbackable, IDamageMaker
{
// Enums
public enum AllowedInputs
@@ -28,6 +29,12 @@ public partial class PlayerController : CharacterBody3D
}
private BufferedActions _bufferedAction = BufferedActions.None;
///////////////////////////
// Signals and events //
///////////////////////////
public event Action<IDamageable, float> DamageTaken;
///////////////////////////
// Public stuff //
///////////////////////////
@@ -37,7 +44,8 @@ public partial class PlayerController : CharacterBody3D
public StairsSystem StairsSystem;
public MantleSystem MantleSystem;
public DashSystem DashSystem;
public CapsuleCollider CapsuleCollider;
public CollisionShape3D StandingCollider;
public CollisionShape3D SlideCollider;
public Node3D WeaponRoot;
public WeaponSystem WeaponSystem;
public WallHugSystem WallHugSystem;
@@ -49,11 +57,21 @@ public partial class PlayerController : CharacterBody3D
public CylinderMesh DashIndicatorMeshCylinder;
public RayCast3D WallRunSnapper;
public ShapeCast3D GroundDetector;
public ShapeCast3D CeilingDetector;
public RayCast3D DirectGroundDetector;
public Area3D WeaponHitbox;
// Inspector stuff
[Export] public Marker3D TutorialWeaponTarget;
[Export] public bool TutorialDone { get; set; }
[ExportCategory("Combat")]
[ExportGroup("Damage")]
[Export]
public RDamage GetDamageDealt { get; set; }
[Export]
public CDamageable CDamage { get; set; }
[ExportCategory("Movement")]
[ExportGroup("Ground")]
[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
@@ -118,8 +136,10 @@ public partial class PlayerController : CharacterBody3D
public int MaxNumberOfEmpoweredActions { get; set; } = 1;
// Simple dash
[ExportSubgroup("Simple")]
[Export(PropertyHint.Range, "0,50,0.1")]
[Export(PropertyHint.Range, "0,50,0.1,or_greater")]
public float SimpleDashStrength { get; set; } = 10f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float SimpleDashTime { get; set; } = 0.5f;
// Aimed Dash
[ExportSubgroup("Special")]
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
@@ -128,6 +148,10 @@ public partial class PlayerController : CharacterBody3D
public float PostDashSpeed { get; set; } = 100f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float TimeScaleAimInAir { get; set; } = 0.05f;
// Slam
[ExportSubgroup("Slam")]
[Export(PropertyHint.Range, "0,100,1,or_greater")]
public float SlamSpeed { get; set; } = 50.0f;
// Sliding and gliding
[ExportGroup("Slide")]
@@ -136,14 +160,36 @@ public partial class PlayerController : CharacterBody3D
public float AccelerationGroundSlide = 1.0f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float DecelerationGroundSlide = 0.1f;
[Export(PropertyHint.Range, "0.99,1,0.0001")]
public float FlatGroundSlideSpeedLossRate = 0.9975f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float GroundSlideJumpMultiplier = 1.0f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float GroundSlideJumpSpeedFactor;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float GroundSlideDownSlopeAcceleration = 0.1f;
[Export(PropertyHint.Range, "0,100,0.1,or_greater")]
public float GroundSlideDownSlopeMaxSpeed = 50f;
[Export(PropertyHint.Range, "1,10,0.1,or_greater")]
public float GroundSlideSlopeMagnetism = 2f;
[ExportSubgroup("Air glide")]
[ExportSubgroup("Air glide")]
[Export]
public bool AllowForVelocityRedirection = true;
[Export(PropertyHint.Range, "0,10,0.01,or_greater")]
public float AirGlideVSpeed { get; set; } = 1.0f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float AccelerationAirGlide = 1.0f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float DecelerationAirGlide = 0.1f;
[Export(PropertyHint.Range, "0,10,0.01,or_greater")]
public float AirGlideVerticalAcceleration = 1.0f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float AirGlideJumpMultiplier = 1.0f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float AirGlideJumpSpeedFactor;
// Wall hug
[ExportGroup("Wall hug")]
@@ -246,6 +292,7 @@ public partial class PlayerController : CharacterBody3D
private StateChartState _grounded;
private StateChartState _airborne;
private StateChartState _coyoteEnabled;
private StateChartState _jumping;
private StateChartState _simpleJump;
private StateChartState _doubleJump;
private StateChartState _mantling;
@@ -254,13 +301,20 @@ public partial class PlayerController : CharacterBody3D
private StateChartState _sliding;
private StateChartState _groundSliding;
private StateChartState _airGliding;
private StateChartState _airGlidingDoubleJump;
private StateChartState _slideCanceled;
private StateChartState _slamming;
private StateChartState _onWall;
private StateChartState _onWallHugging;
private StateChartState _onWallHanging;
private StateChartState _onWallRunning;
private Transition _onJumpFromWall;
private Transition _onJumpFromWallFalling;
private Transition _onLeaveWallFromRun;
private Transition _onGroundSlideJump;
private Transition _onAirGlideDoubleJump;
public override void _Ready()
{
@@ -293,12 +347,15 @@ public partial class PlayerController : CharacterBody3D
WeaponRoot = GetNode<Node3D>("WeaponRoot");
WeaponSystem = GetNode<WeaponSystem>("WeaponRoot/WeaponSystem");
MantleSystem = GetNode<MantleSystem>("HeadSystem/MantleSystem");
CapsuleCollider = GetNode<CapsuleCollider>("CapsuleCollider");
StandingCollider = GetNode<CollisionShape3D>("StandingCollider");
SlideCollider = GetNode<CollisionShape3D>("SlideCollider");
DashSystem = GetNode<DashSystem>("DashSystem");
StairsSystem = GetNode<StairsSystem>("StairsSystem");
WallHugSystem = GetNode<WallHugSystem>("WallHugSystem");
WallRunSnapper = GetNode<RayCast3D>("%WallRunSnapper");
GroundDetector = GetNode<ShapeCast3D>("GroundDetector");
CeilingDetector = GetNode<ShapeCast3D>("CeilingDetector");
DirectGroundDetector = GetNode<RayCast3D>("DirectGroundDetector");
RayCast3D stairsBelowRayCast3D = GetNode<RayCast3D>("StairsBelowRayCast3D");
RayCast3D stairsAheadRayCast3D = GetNode<RayCast3D>("StairsAheadRayCast3D");
_headCollisionDetectors = new RayCast3D[NUM_OF_HEAD_COLLISION_DETECTORS];
@@ -308,9 +365,11 @@ public partial class PlayerController : CharacterBody3D
"HeadCollisionDetectors/HeadCollisionDetector" + i);
}
var playerShape = CapsuleCollider.GetShape() as CapsuleShape3D;
var playerShape = StandingCollider.GetShape() as CapsuleShape3D;
_playerHeight = playerShape!.Height;
_playerRadius = playerShape.Radius;
WeaponHitbox = GetNode<Area3D>("%WeaponHitbox");
// State management
_playerState = StateChart.Of(GetNode("StateChart"));
@@ -318,10 +377,15 @@ public partial class PlayerController : CharacterBody3D
_aiming = StateChartState.Of(GetNode("StateChart/Root/Aim/On"));
_simpleDash = StateChartState.Of(GetNode("StateChart/Root/Movement/Dashing/Dash"));
_aimedDash = StateChartState.Of(GetNode("StateChart/Root/Movement/Dashing/AimedDash"));
_slamming = StateChartState.Of(GetNode("StateChart/Root/Movement/Slamming"));
_sliding = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding"));
_slideCanceled = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/SlideCanceled"));
_groundSliding = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/GroundSlide"));
_airGliding = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlide"));
_airGlidingDoubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"));
_onGroundSlideJump = Transition.Of(GetNode("StateChart/Root/Movement/Sliding/GroundSlide/OnJump"));
_onAirGlideDoubleJump = Transition.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled/OnJump"));
// _actionHanging = StateChartState.Of(GetNode("StateChart/Root/Actions/Hanging"));
_powerExpired = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Expired"));
@@ -332,10 +396,12 @@ public partial class PlayerController : CharacterBody3D
_airborne = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne"));
_coyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/CoyoteEnabled"));
// _doubleJumpEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/DoubleJumpEnabled"));
_jumping = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump"));
_simpleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/SimpleJump"));
_doubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/DoubleJump"));
_mantling = StateChartState.Of(GetNode("StateChart/Root/Movement/Mantling"));
_onJumpFromWall = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/OnJump"));
_onJumpFromWallFalling = Transition.Of(GetNode("StateChart/Root/Movement/Airborne/Falling/OnWallJump"));
_onWall = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall"));
_onWallHugging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hugging"));
_onWallHanging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging"));
@@ -411,8 +477,18 @@ public partial class PlayerController : CharacterBody3D
_sliding.StateEntered += SlideStarted;
_sliding.StateExited += SlideEnded;
_slideCanceled.StateEntered += OnSlideCanceled;
_slideCanceled.StatePhysicsProcessing += HandleSlideCanceled;
_groundSliding.StatePhysicsProcessing += HandleGroundSlide;
_airGliding.StatePhysicsProcessing += HandleAirGlide;
_airGlidingDoubleJump.StatePhysicsProcessing += HandleAirGlide;
_onGroundSlideJump.Taken += JumpFromGroundSlide;
_onAirGlideDoubleJump.Taken += JumpFromAirGlide;
_slamming.StateEntered += SlamStarted;
_slamming.StateExited += SlamEnded;
_slamming.StatePhysicsProcessing += HandleSlam;
_simpleDashCooldownTimer.Timeout += DashCooldownTimeout;
_airborneDashCooldownTimer.Timeout += AirborneDashCooldownTimeout;
@@ -424,6 +500,7 @@ public partial class PlayerController : CharacterBody3D
_onWallRunning.StatePhysicsProcessing += HandleWallRunning;
_onJumpFromWall.Taken += OnJumpFromWall;
_onJumpFromWallFalling.Taken += OnJumpFromWall;
_onLeaveWallFromRun.Taken += OnLeaveWallFromRun;
}
@@ -478,6 +555,7 @@ public partial class PlayerController : CharacterBody3D
///////////////////////////
// Grounded management //
///////////////////////////
public void OnGrounded()
{
_isWallJumpAvailable = true;
@@ -486,28 +564,36 @@ public partial class PlayerController : CharacterBody3D
if (_simpleDashCooldownTimer.IsStopped())
_simpleDashCooldownTimer.Start();
if (_bufferedAction == BufferedActions.Jump && _currentInputBufferFrames > 0)
{
_currentInputBufferFrames = 0;
PerformJump();
}
if (_bufferedAction == BufferedActions.Dash && _currentInputBufferFrames > 0)
{
_currentInputBufferFrames = 0;
SimpleDash();
}
if (_bufferedAction == BufferedActions.MantleJump)
{
SimpleDash();
OnJumpStarted(MantleJumpStartVelocity);
_playerState.SendEvent("jump");
}
if (_bufferedAction == BufferedActions.MantleDash)
{
SimpleDash(MantleDashStrength);
if (GetMoveInput().Length() < Mathf.Epsilon)
{
_bufferedAction = BufferedActions.None;
return;
}
_playerState.SendEvent("dash");
}
if (_bufferedAction == BufferedActions.Jump && _currentInputBufferFrames > 0)
{
_currentInputBufferFrames = 0;
_playerState.SendEvent("jump");
}
if (_bufferedAction == BufferedActions.Dash && _currentInputBufferFrames > 0)
{
if (GetMoveInput().Length() < Mathf.Epsilon)
{
_bufferedAction = BufferedActions.None;
return;
}
_currentInputBufferFrames = 0;
_playerState.SendEvent("dash");
}
_bufferedAction = BufferedActions.None;
}
public bool IsGroundLike()
@@ -528,14 +614,14 @@ public partial class PlayerController : CharacterBody3D
Velocity = new Vector3(horizontalVelocity.X, Velocity.Y, horizontalVelocity.Z);
}
private void HandleStairs(float delta)
private void MoveSlideAndHandleStairs(float delta)
{
StairsSystem.UpStairsCheckParams upStairsCheckParams = new StairsSystem.UpStairsCheckParams
{
IsOnFloorCustom = isOnFloorCustom(),
IsCapsuleHeightLessThanNormal = CapsuleCollider.IsCapsuleHeightLessThanNormal(),
IsCapsuleHeightLessThanNormal = false,
CurrentSpeedGreaterThanWalkSpeed = false,
IsCrouchingHeight = CapsuleCollider.IsCrouchingHeight(),
IsCrouchingHeight = false,
Delta = delta,
FloorMaxAngle = FloorMaxAngle,
GlobalPositionFromDriver = GlobalPosition,
@@ -545,7 +631,7 @@ public partial class PlayerController : CharacterBody3D
};
StairsSystem.UpStairsCheckResult upStairsCheckResult = StairsSystem.SnapUpStairsCheck(upStairsCheckParams);
if (upStairsCheckResult.UpdateRequired)
if (upStairsCheckResult.UpdateRequired && !_jumping.Active)
{
upStairsCheckResult.Update(this);
}
@@ -556,10 +642,10 @@ public partial class PlayerController : CharacterBody3D
StairsSystem.DownStairsCheckParams downStairsCheckParams = new StairsSystem.DownStairsCheckParams
{
IsOnFloor = IsOnFloor(),
IsCrouchingHeight = CapsuleCollider.IsCrouchingHeight(),
IsCrouchingHeight = false,
LastFrameWasOnFloor = _lastFrameWasOnFloor,
CapsuleDefaultHeight = CapsuleCollider.GetDefaultHeight(),
CurrentCapsuleHeight = CapsuleCollider.GetCurrentHeight(),
CapsuleDefaultHeight = _playerHeight,
CurrentCapsuleHeight = _playerHeight,
FloorMaxAngle = FloorMaxAngle,
VelocityY = Velocity.Y,
GlobalTransformFromDriver = GlobalTransform,
@@ -577,9 +663,9 @@ public partial class PlayerController : CharacterBody3D
StairsSystem.SlideCameraParams slideCameraParams = new StairsSystem.SlideCameraParams
{
IsCapsuleHeightLessThanNormal = CapsuleCollider.IsCapsuleHeightLessThanNormal(),
IsCapsuleHeightLessThanNormal = false,
CurrentSpeedGreaterThanWalkSpeed = false,
BetweenCrouchingAndNormalHeight = CapsuleCollider.IsBetweenCrouchingAndNormalHeight(),
BetweenCrouchingAndNormalHeight = false,
Delta = delta
};
StairsSystem.SlideCameraSmoothBackToOrigin(slideCameraParams);
@@ -638,7 +724,7 @@ public partial class PlayerController : CharacterBody3D
}
// If all else fail and we go down, we hug
if (Velocity.Y < 0 && !_coyoteEnabled.Active)
if (Velocity.Y < 0 && IsInputTowardsWall(wallNormal))
{
_playerState.SendEvent("wall_hug");
}
@@ -724,7 +810,7 @@ public partial class PlayerController : CharacterBody3D
var wallHugContactPoint = _onWallRunning.Active ? _currentWallContactPoint : Vector3.Zero;
var playerVelocity = GetGlobalMoveInput();
HeadSystem.LookAround(delta, inputLookDir, playerVelocity, wallHugContactPoint, lookSensitivity);
HeadSystem.LookAround(delta, inputLookDir, playerVelocity, Velocity, wallHugContactPoint, lookSensitivity, isSliding: _groundSliding.Active);
}
public void RotateWeaponWithPlayer()
{
@@ -739,7 +825,7 @@ public partial class PlayerController : CharacterBody3D
Bobbing.CameraBobbingParams cameraBobbingParams = new Bobbing.CameraBobbingParams
{
Delta = delta,
IsOnFloorCustom = isOnFloorCustom() || _onWallRunning.Active,
IsOnFloorCustom = _grounded.Active || _onWallRunning.Active,
Velocity = Velocity,
SettingsMultiplier = _headBobbingMultiplier
};
@@ -747,7 +833,7 @@ public partial class PlayerController : CharacterBody3D
FieldOfView.FovParameters fovParams = new FieldOfView.FovParameters
{
IsCrouchingHeight = CapsuleCollider.IsCrouchingHeight(),
IsCrouchingHeight = false,
Delta = delta,
SprintSpeed = WalkSpeed,
Velocity = Velocity,
@@ -839,22 +925,28 @@ public partial class PlayerController : CharacterBody3D
_playerState.SendEvent("cancel_aim");
return;
}
if (GetMoveInput().Length() < Mathf.Epsilon) return;
// Buffer dash in case of mantle or inputting dash airborne before touching the ground without air dash available
_currentInputBufferFrames = InputBufferFrames;
_bufferedAction = _mantling.Active ? BufferedActions.MantleDash : BufferedActions.Dash;
if (_airborne.Active)
{
if (!_canDashAirborne)
return;
_canDashAirborne = false;
}
_currentInputBufferFrames = InputBufferFrames;
_bufferedAction = _mantling.Active ? BufferedActions.MantleDash : BufferedActions.Dash;
_playerState.SendEvent("dash");
}
public void SimpleDashInDirection(Vector3 direction, float strength = -1)
{
if (strength < 0) strength = SimpleDashStrength;
SetVelocity(direction * strength);
GetTree().CreateTimer(SimpleDashTime).Timeout += SimpleDashFinished;
}
public void SimpleDash(float strength = -1)
{
@@ -863,19 +955,46 @@ public partial class PlayerController : CharacterBody3D
public void OnSimpleDashStarted()
{
if (!_canDash)
if (_bufferedAction == BufferedActions.MantleDash)
{
SimpleDash(MantleDashStrength);
_bufferedAction = BufferedActions.None;
return;
}
if (!_canDash)
{
var dashEvent = isOnFloorCustom() ? "grounded" : "dash_finished";
_playerState.SendEvent(dashEvent);
return;
}
_canDash = false;
SimpleDash();
_bufferedAction = BufferedActions.None;
}
public void HandleSimpleDash(float delta)
{
_playerState.SendEvent("dash_finished");
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward())
{
_bufferedAction = BufferedActions.MantleDash;
_playerState.SendEvent("mantle");
}
}
public void SimpleDashFinished()
{
var dashEvent = isOnFloorCustom() ? "grounded" : "dash_finished";
_playerState.SendEvent(dashEvent);
}
///////////////////////////
// On wall management //
///////////////////////////
public bool IsInputTowardsWall(Vector3 wallNormal)
{
return wallNormal.Dot(GetInputGlobalHDirection()) < -0.5;
}
public void HandleOnWall(float delta)
{
if (IsTryingToMantle()) _playerState.SendEvent("mantle");
@@ -914,10 +1033,8 @@ public partial class PlayerController : CharacterBody3D
WallHug(delta);
if (isOnFloorCustom())
_playerState.SendEvent("grounded");
if (!WallHugSystem.IsWallHugging())
{
if (!WallHugSystem.IsWallHugging() || !IsInputTowardsWall(_wallHugStartNormal))
_playerState.SendEvent("start_falling");
}
}
public void HandleWallHanging(float delta)
{
@@ -980,7 +1097,9 @@ public partial class PlayerController : CharacterBody3D
public void OnInputJumpStarted()
{
_currentInputBufferFrames = InputBufferFrames;
_bufferedAction = _mantling.Active ? BufferedActions.MantleJump : BufferedActions.Jump;
if (_mantling.Active) _bufferedAction = BufferedActions.MantleJump;
// Don't overwrite mantle jump buffered action
else if (_bufferedAction == BufferedActions.None) _bufferedAction = BufferedActions.Jump;
_isJumpInputPressed = true;
PerformJump();
@@ -996,29 +1115,46 @@ public partial class PlayerController : CharacterBody3D
public void PerformJump()
{
if (MantleSystem.IsMantlePossible)
if (MantleSystem.IsMantlePossible && !_mantling.Active)
{
_playerState.SendEvent("mantle");
return;
}
if (WallHugSystem.IsWallHugging())
{
_playerState.SendEvent("wall_jump");
}
_playerState.SendEvent("jump");
}
private float _jumpStrengthMultiplier = 1.0f;
public void OnJumpStarted(float verticalVelocity)
{
_framesSinceJumpAtApex = 0;
SetVerticalVelocity(verticalVelocity);
var angle = GetFloorAngle();
var floorAngleFactor = angle > 1 ? 1 : 1 + angle;
SetVerticalVelocity(verticalVelocity*_jumpStrengthMultiplier*floorAngleFactor);
_jumpStrengthMultiplier = 1.0f;
}
public void OnSimpleJumpStarted()
{
if (_bufferedAction == BufferedActions.MantleJump)
{
SetVelocity(GetInputGlobalHDirection()*SimpleDashStrength);
OnJumpStarted(MantleJumpStartVelocity);
_bufferedAction = BufferedActions.None;
return;
}
OnJumpStarted(SimpleJumpStartVelocity);
_bufferedAction = BufferedActions.None;
}
public void OnDoubleJumpStarted()
{
_canDash = true;
// _canDashAirborne = true;
OnJumpStarted(DoubleJumpStartVelocity);
_bufferedAction = BufferedActions.None;
}
public void HandleJump(float delta, float gravityFactor, int hangFrames)
@@ -1133,7 +1269,7 @@ public partial class PlayerController : CharacterBody3D
var positionDifference = GlobalPosition - _mantleStartPosition;
var directionHorizontal = new Vector3(positionDifference.X, 0, positionDifference.Z);
// SimpleDashInDirection(directionHorizontal.Normalized());
SetVelocity(directionHorizontal.Normalized() * WalkSpeed);
SetVelocity(directionHorizontal.Normalized() * _velocityOnMantleStarted.Length());
}
_customMantle = false;
@@ -1143,62 +1279,214 @@ public partial class PlayerController : CharacterBody3D
///////////////////////////
// Slide management //
///////////////////////////
private bool _isSlideInputDown = false;
public void OnInputSlideStarted()
{
_playerState.SendEvent("slide");
_isSlideInputDown = true;
if (Velocity.Length() > WalkSpeed/2f)
_playerState.SendEvent("slide");
}
public void OnInputSlideEnded()
{
_playerState.SendEvent("slide_released");
_isSlideInputDown = false;
if (_airGliding.Active || CanStandUpFromSlide())
_playerState.SendEvent("slide_released");
}
public record SlopeRecord(
Vector3 Position,
Vector3 Normal,
Vector3 Direction,
float AngleRadians
);
public Vector3 GetGroundPosition()
{
return DirectGroundDetector.GetCollisionPoint();
}
public Vector3 GetGroundNormal()
{
return DirectGroundDetector.GetCollisionNormal();
}
public SlopeRecord GetSlope()
{
var position = GetGroundPosition();
var normal = GetGroundNormal();
var angle = normal.AngleTo(Vector3.Up);
var vectorInPlane = normal.Cross(Vector3.Up).Normalized();
var direction = normal.Cross(vectorInPlane).Normalized();
return new SlopeRecord(position, normal, direction, angle);
}
public void SetupSlideCollision()
{
StandingCollider.Disabled = true;
SlideCollider.Disabled = false;
CeilingDetector.Enabled = true;
}
public void SetupStandingCollision()
{
StandingCollider.Disabled = false;
SlideCollider.Disabled = true;
CeilingDetector.Enabled = false;
}
public void SlideStarted()
{
_targetSpeed = Velocity.Length();
SetupSlideCollision();
}
public bool CanStandUpFromSlide()
{
return !CeilingDetector.IsColliding();
}
public bool CanCancelSlide()
{
return DirectGroundDetector.IsColliding()
&& Velocity.Length() < WalkSpeed / 2f
&& CanStandUpFromSlide();
}
public void SlideOnGround(float delta)
{
// Store current velocity
var currentVelocity = Velocity.Length();
// We prevent automatically losing speed when sliding under something
var speedLossRate = CanStandUpFromSlide() ? FlatGroundSlideSpeedLossRate : 1.0f;
// We force a minimum of speed when sliding under something
var minimumVelocity = CanStandUpFromSlide() ? 0f : WalkSpeed;
var finalSpeed = Mathf.Max(currentVelocity * speedLossRate, minimumVelocity);
// Going down a slope?
var (position, _, slopeDirection, slopeAngleRadians) = GetSlope();
// Change velocity based on Input
var horizontalVelocity = ComputeHVelocity(delta, AccelerationGroundSlide, DecelerationGroundSlide);
Velocity = new Vector3(horizontalVelocity.X, Velocity.Y, horizontalVelocity.Z);
var newVelocityDirection = new Vector3(horizontalVelocity.X, Velocity.Y, horizontalVelocity.Z).Normalized();
var newVelocityHDirection = new Vector3(horizontalVelocity.X, 0, horizontalVelocity.Z).Normalized();
// var redirectedVelocity = newVelocityDirection.Slide(normal);
var redirectedVelocity = newVelocityDirection;
if (slopeAngleRadians > Mathf.Epsilon)
{
var slopeHDirection = new Vector3(slopeDirection.X, 0, slopeDirection.Z);
redirectedVelocity = newVelocityDirection.Lerp(slopeHDirection, delta * GroundSlideSlopeMagnetism);
var angleBetweenVelocityAndSlope = newVelocityHDirection.AngleTo(slopeHDirection);
var velocitySlopeAlignment = Mathf.Cos(angleBetweenVelocityAndSlope);
var slopeSpeedFactor = Mathf.Remap(velocitySlopeAlignment, -1, 1, 0.98, 1.02);
var speedFactorFromDownSlope = Velocity.Length() > GroundSlideDownSlopeMaxSpeed ? 1f : slopeSpeedFactor;
finalSpeed *= (float) speedFactorFromDownSlope;
// var redirectedVVelocity = slopeDirection.Y * velocitySlopeAlignment;
// redirectedVelocity = new Vector3(redirectedVelocity.X, redirectedVVelocity, redirectedVelocity.Z);
// Moving upslope and not enough speed
if (velocitySlopeAlignment < 0 && CanCancelSlide())
_playerState.SendEvent("slide_canceled");
}
else if (CanCancelSlide())
{
// Moving on flat ground and not enough speed
_playerState.SendEvent("slide_canceled");
}
// Preserve velocity when changing direction
var finalVelocity = redirectedVelocity.Normalized() * finalSpeed;
Velocity = finalVelocity;
if (DirectGroundDetector.IsColliding())
{
GlobalPosition = new Vector3(GlobalPosition.X, position.Y, GlobalPosition.Z);
}
}
public void OnSlideCanceled()
{
SetupStandingCollision();
_targetSpeed = WalkSpeed;
}
public void HandleSlideCanceled(float delta)
{
HandleGrounded(delta);
}
public void HandleGroundSlide(float delta)
{
SlideOnGround(delta);
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward()) _playerState.SendEvent("mantle");
if (!isOnFloorCustom())
_playerState.SendEvent("start_falling");
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward()) _playerState.SendEvent("mantle");
if (!isOnFloorCustom() && !DirectGroundDetector.IsColliding()) _playerState.SendEvent("start_falling");
if (CanStandUpFromSlide() && !_isSlideInputDown) _playerState.SendEvent("slide_released");
}
public void GlideInAir(float delta)
{
var horizontalVelocity = ComputeHVelocity(delta, AccelerationAirGlide, DecelerationAirGlide);
float verticalSpeed;
if (Velocity.Y < -AirGlideVSpeed) verticalSpeed = -AirGlideVSpeed;
else if (Velocity.Y > 0) verticalSpeed = ComputeVerticalSpeedGravity(delta);
else verticalSpeed = Mathf.Lerp(Velocity.Y, -AirGlideVSpeed, delta);
Velocity = new Vector3(horizontalVelocity.X, verticalSpeed, horizontalVelocity.Z);
if (AllowForVelocityRedirection)
{
// Preserve overall velocity
// Allows for tragic reorientation of the velocity vector after a fall
// Allows for bunny-hoping-like movement
var currentVelocity = Velocity.Length();
var horizontalVelocity = ComputeHVelocity(delta, AccelerationAirGlide, DecelerationAirGlide);
var verticalSpeed = Velocity.Y > 0 ? ComputeVerticalSpeedGravity(delta) : Mathf.Lerp(Velocity.Y, -AirGlideVSpeed, delta*AirGlideVerticalAcceleration);
var newVelocity = new Vector3(horizontalVelocity.X, verticalSpeed, horizontalVelocity.Z);
Velocity = newVelocity.Normalized() * currentVelocity;
}
else
{
// Preserve horizontal velocity only
// Allows for mor stable descent when gliding because you don't zoom away after a long fall
// Removes bunny-hoping-like movement by simply holding slide and jump jump jump
var currentHVelocity = new Vector2(Velocity.X, Velocity.Z).Length();
var horizontalVelocity = ComputeHVelocity(delta, AccelerationAirGlide, DecelerationAirGlide);
var newHVelocity = horizontalVelocity.Normalized() * currentHVelocity;
var verticalSpeed = Velocity.Y > 0 ? ComputeVerticalSpeedGravity(delta) : Mathf.Lerp(Velocity.Y, -AirGlideVSpeed, delta*AirGlideVerticalAcceleration);
var newVelocity = new Vector3(newHVelocity.X, verticalSpeed, newHVelocity.Z);
Velocity = newVelocity;
}
}
public void HandleAirGlide(float delta)
{
GlideInAir(delta);
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward()) _playerState.SendEvent("mantle");
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward()) _playerState.SendEvent("mantle");
if (isOnFloorCustom())
_playerState.SendEvent("grounded");
}
public void SlideEnded()
{
SetupStandingCollision();
_targetSpeed = WalkSpeed;
}
public void JumpFromGroundSlide()
{
_jumpStrengthMultiplier = GroundSlideJumpMultiplier + Velocity.Length()*GroundSlideJumpSpeedFactor;
}
public void JumpFromAirGlide()
{
_jumpStrengthMultiplier = AirGlideJumpMultiplier + Velocity.Length()*AirGlideJumpSpeedFactor;
}
///////////////////////////
// Slam Management ///////
///////////////////////////
public void OnInputSlamPressed()
{
GD.Print("Slam pressed");
_playerState.SendEvent("slam");
}
public void SlamStarted()
{
SetHorizontalVelocity(Vector2.Zero);
SetVerticalVelocity(-SlamSpeed);
}
public void HandleSlam(float delta)
{
if (isOnFloorCustom()) _playerState.SendEvent("grounded");
}
public void SlamEnded()
{
}
///////////////////////////
@@ -1280,7 +1568,8 @@ public partial class PlayerController : CharacterBody3D
}
public void HandleAiming(float delta)
{
RotateWeaponWithPlayer();
if (WeaponSystem.InHandState.Active)
RotateWeaponWithPlayer();
DashIndicatorMeshCylinder.Height = DashSystem.PlannedLocation.DistanceTo(GlobalPosition);
DashIndicatorNode.LookAt(DashSystem.PlannedLocation);
@@ -1295,17 +1584,6 @@ public partial class PlayerController : CharacterBody3D
DashIndicatorMesh.Visible = false;
}
///////////////////////////
// Hit Management ///////
///////////////////////////
public void OnInputHitPressed()
{
if (_aiming.Active)
{
ThrowWeapon();
}
}
///////////////////////////
// Parry Management ///////
///////////////////////////
@@ -1346,7 +1624,8 @@ public partial class PlayerController : CharacterBody3D
}
public void AimedDashTweenEnded()
{
_playerState.SendEvent("dash_finished");
var dashEvent = isOnFloorCustom() ? "grounded" : "dash_finished";
_playerState.SendEvent(dashEvent);
}
public void OnAimedDashFinished()
{
@@ -1438,16 +1717,15 @@ public partial class PlayerController : CharacterBody3D
LookAround(delta);
CameraModifications((float) delta);
HandleStairs((float) delta);
MoveSlideAndHandleStairs((float) delta);
MantleSystem.ProcessMantle(_grounded.Active);
if (WeaponSystem.InHandState.Active)
RotateWeaponWithPlayer();
if (WeaponSystem.InHandState.Active && !_aiming.Active && TutorialDone)
{
DashIndicatorMesh.Visible = false;
}
if (!WeaponSystem.InHandState.Active && TutorialDone)
{
DashIndicatorMesh.Visible = true;
@@ -1457,5 +1735,29 @@ public partial class PlayerController : CharacterBody3D
}
}
public float TakeDamage(RDamage damage)
{
var finalDamage = CDamage.TakeDamage(damage);
DamageTaken?.Invoke(this, finalDamage);
return finalDamage;
}
///////////////////////////
// Hit Management ///////
///////////////////////////
public void OnInputHitPressed()
{
if (_aiming.Active && WeaponSystem.InHandState.Active)
{
ThrowWeapon();
}
if (!WeaponSystem.InHandState.Active) return;
var bodies = WeaponHitbox.GetOverlappingBodies();
foreach (var body in bodies)
{
if(body is IDamageable spawnable)
spawnable.TakeDamage(GetDamageDealt);
}
}
}

View File

@@ -146,6 +146,16 @@ aim_dash={
locale/translations=PackedStringArray("res://addons/maaacks_game_template/base/translations/menus_translations.en.translation", "res://addons/maaacks_game_template/base/translations/menus_translations.fr.translation")
[layer_names]
3d_physics/layer_1="Player"
3d_physics/layer_2="2"
3d_physics/layer_3="3"
3d_physics/layer_4="4"
3d_physics/layer_5="enemies"
3d_physics/layer_9="terrain"
3d_physics/layer_17="weapon"
[maaacks_game_template]
disable_update_check=false
@@ -154,6 +164,7 @@ copy_path="res://scenes"
[physics]
3d/run_on_separate_thread=true
common/physics_jitter_fix=0.0
3d/physics_engine="Jolt Physics"
common/physics_interpolation=true

View File

@@ -0,0 +1,24 @@
using Godot;
using System;
using Movementtests.systems.damage;
[GlobalClass]
public partial class RDamage : Resource
{
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float DamageDealt = 1.0f;
[Export]
public EDamageTypes DamageType = EDamageTypes.Normal;
public RDamage()
{
DamageDealt = 1.0f;
DamageType = EDamageTypes.Normal;
}
public RDamage(float damageDealt, EDamageTypes damageType)
{
DamageDealt = damageDealt;
DamageType = damageType;
}
}

View File

@@ -0,0 +1 @@
uid://jitubgv6judn

View File

@@ -0,0 +1,34 @@
using Godot;
using System;
using Movementtests.interfaces;
using Movementtests.systems.damage;
[GlobalClass]
public partial class RDamageModifier : Resource, IDamageable
{
public event Action<IDamageable, float> DamageTaken;
[Export]
public EDamageTypes DamageType = EDamageTypes.Normal;
[Export]
public float Modifier = 1.0f;
public RDamageModifier()
{
Modifier = 1.0f;
DamageType = EDamageTypes.Normal;
}
public RDamageModifier(EDamageTypes damageType, float modifier)
{
Modifier = modifier;
DamageType = damageType;
}
public float TakeDamage(RDamage damage)
{
if (damage.DamageType != DamageType) return 0;
var finalDamage = damage.DamageDealt * Modifier;
DamageTaken?.Invoke(this, finalDamage);
return finalDamage;
}
}

View File

@@ -0,0 +1 @@
uid://b6y3ugfydvch0

View File

@@ -0,0 +1,12 @@
using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass]
public partial class RDeathEffect : Resource, IKillable
{
public void Kill(IHealthable source)
{
GD.Print($"Death Effect triggered on {source}");
}
}

View File

@@ -0,0 +1 @@
uid://b4cwruitopcee

View File

@@ -0,0 +1,20 @@
using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass]
public partial class RHealth : Resource
{
[Export]
public float StartingHealth = 100.0f;
public RHealth()
{
StartingHealth = 100.0f;
}
public RHealth(float startingHealth)
{
StartingHealth = startingHealth;
}
}

View File

@@ -0,0 +1 @@
uid://baiapod3csndf

View File

@@ -0,0 +1,23 @@
using Godot;
using System;
[GlobalClass]
public partial class RMovement : Resource
{
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float Speed;
[Export(PropertyHint.Range, "0,20,1,or_greater")]
public float TargetHeight;
public RMovement()
{
Speed = 3.0f;
TargetHeight = 10.0f;
}
public RMovement(float speed, float targetHeight)
{
Speed = speed;
TargetHeight = targetHeight;
}
}

View File

@@ -0,0 +1 @@
uid://dtpxijlnb2c5

View File

@@ -0,0 +1,22 @@
using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass]
public partial class CDamageable : Node, IDamageable
{
public event Action<IDamageable, float> DamageTaken;
[Export]
public RDamageModifier[] DamageModifiers { get; set; }
public float TakeDamage(RDamage damage)
{
var finalDamage = 0f;
foreach (var damageable in DamageModifiers.ToIDamageables())
finalDamage += damageable.TakeDamage(damage);
DamageTaken?.Invoke(this, finalDamage);
return finalDamage;
}
}

View File

@@ -0,0 +1 @@
uid://b0u23nkpaimyc

View File

@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://hpsg4fqwrx1u"]
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/damage/CDamageable.cs" id="1_qp8bd"]
[node name="CDamageable" type="Node"]
script = ExtResource("1_qp8bd")

91
scenes/enemies/Enemy.cs Normal file
View File

@@ -0,0 +1,91 @@
using System;
using Godot;
using Movementtests.interfaces;
[GlobalClass]
public partial class Enemy : CharacterBody3D, IDamageable, IDamageMaker, IHealthable, IKillable
{
public event Action<IDamageable, float> DamageTaken;
public event Action<IHealthable, float> HealthChanged;
public event Action<IHealthable> HealthDepleted;
[Export]
public Node3D Target { get; set; }
[Export]
public RDamage GetDamageDealt { get; set; }
[Export]
public Node CHealth { get; set; }
[Export]
public Node CDamage { get; set; }
[Export]
public Node CMovement { get; set; }
[Export]
public RDeathEffect[] DeathEffects { get; set; }
private Area3D _damageBox;
public override void _Ready()
{
_damageBox = GetNode<Area3D>("DamageBox");
_damageBox.BodyEntered += OnDamageBoxTriggered;
if (CDamage is IDamageable damageable) damageable.DamageTaken += ReduceHealth;
if (CHealth is IHealthable healthable) healthable.HealthDepleted += Kill;
}
public override void _PhysicsProcess(double delta)
{
var targetPlanar = new Vector3(Target.GlobalPosition.X, GlobalPosition.Y, Target.GlobalPosition.Z);
LookAt(targetPlanar);
if (CMovement is not IMoveable movement) return;
var inputs = new MovementInputs(
Velocity: Velocity,
TargetLocation: Target.GlobalPosition,
isOnFloor: IsOnFloor(),
gravity: GetGravity(),
delta: delta
);
Velocity = movement!.ComputeVelocity(inputs);
MoveAndSlide();
}
public void OnDamageBoxTriggered(Node3D body)
{
GD.Print("Take this!");
if (body is not IDamageable damageable) return;
damageable.TakeDamage(GetDamageDealt);
}
public float TakeDamage(RDamage damage)
{
GD.Print("Ouch!");
if (CDamage is not IDamageable damageable) return 0;
var finalDamage = damageable.TakeDamage(damage);
DamageTaken?.Invoke(this, damage.DamageDealt);
return finalDamage;
}
public void ReduceHealth(IDamageable source, float amount)
{
if (CHealth is not IHealthable healthable) return;
healthable.ReduceHealth(source, amount);
}
public void Kill(IHealthable source)
{
foreach (var killable in DeathEffects.ToIKillables())
{
killable.Kill(source);
}
QueueFree();
}
}

View File

@@ -0,0 +1 @@
uid://bn7sc6id7n166

View File

@@ -0,0 +1,101 @@
[gd_scene load_steps=17 format=3 uid="uid://dxt0e2ugmttqq"]
[ext_resource type="Script" uid="uid://bn7sc6id7n166" path="res://scenes/enemies/Enemy.cs" id="1_r6506"]
[ext_resource type="Resource" uid="uid://otfc2snh8umc" path="res://scenes/enemies/first_enemy/first_enemy_damage.tres" id="2_6d4gl"]
[ext_resource type="Script" uid="uid://bjwrpv3jpsc1e" path="res://scenes/health/CHealth.cs" id="2_gsmti"]
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://resource_definitions/RDamageModifier.cs" id="2_r3cnf"]
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://resource_definitions/RHealth.cs" id="3_pvbr4"]
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/damage/CDamageable.cs" id="7_1tw73"]
[ext_resource type="PackedScene" uid="uid://dbr7ioio158ew" path="res://scenes/movement/CGroundedMovement.tscn" id="7_qyswd"]
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://resource_definitions/RMovement.cs" id="8_6d4gl"]
[sub_resource type="Resource" id="Resource_r3cnf"]
script = ExtResource("3_pvbr4")
metadata/_custom_type_script = "uid://baiapod3csndf"
[sub_resource type="Resource" id="Resource_qj0ob"]
script = ExtResource("2_r3cnf")
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
[sub_resource type="Resource" id="Resource_6d4gl"]
script = ExtResource("8_6d4gl")
Speed = 5.0
metadata/_custom_type_script = "uid://dtpxijlnb2c5"
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_62kkh"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_3uydm"]
[sub_resource type="SphereMesh" id="SphereMesh_4yfjf"]
radius = 0.05
height = 0.1
radial_segments = 4
rings = 4
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4yfjf"]
albedo_color = Color(0.06469653, 0.06469653, 0.06469653, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_4yfjf"]
size = Vector3(1, 2, 2)
[node name="FirstEnemy" type="CharacterBody3D" node_paths=PackedStringArray("CHealth", "CDamage", "CMovement")]
collision_layer = 16
collision_mask = 273
script = ExtResource("1_r6506")
GetDamageDealt = ExtResource("2_6d4gl")
CHealth = NodePath("CHealth")
CDamage = NodePath("CDamageable")
CMovement = NodePath("CGroundedMovement")
DeathEffects = Array[Object]([])
[node name="CHealth" type="Node" parent="."]
script = ExtResource("2_gsmti")
HealthResource = SubResource("Resource_r3cnf")
metadata/_custom_type_script = "uid://bjwrpv3jpsc1e"
[node name="CDamageable" type="Node" parent="."]
script = ExtResource("7_1tw73")
DamageModifiers = Array[Object]([SubResource("Resource_qj0ob")])
metadata/_custom_type_script = "uid://b0u23nkpaimyc"
[node name="CGroundedMovement" parent="." node_paths=PackedStringArray("WallInFrontRayCast") instance=ExtResource("7_qyswd")]
RMovement = SubResource("Resource_6d4gl")
WallInFrontRayCast = NodePath("../WallInFrontRayCast")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_62kkh")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
layers = 33
mesh = SubResource("CapsuleMesh_3uydm")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.2, 1.5, -0.5)
layers = 33
cast_shadow = 0
ignore_occlusion_culling = true
mesh = SubResource("SphereMesh_4yfjf")
surface_material_override/0 = SubResource("StandardMaterial3D_4yfjf")
[node name="MeshInstance3D3" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.2, 1.5, -0.5)
layers = 33
cast_shadow = 0
ignore_occlusion_culling = true
mesh = SubResource("SphereMesh_4yfjf")
surface_material_override/0 = SubResource("StandardMaterial3D_4yfjf")
[node name="WallInFrontRayCast" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
target_position = Vector3(0, 0, -1.5)
collision_mask = 272
[node name="DamageBox" type="Area3D" parent="."]
collision_layer = 0
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="DamageBox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -0.5)
shape = SubResource("BoxShape3D_4yfjf")

View File

@@ -0,0 +1,8 @@
[gd_resource type="Resource" script_class="RDamage" load_steps=2 format=3 uid="uid://otfc2snh8umc"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="1_y415a"]
[resource]
script = ExtResource("1_y415a")
DamageDealt = 2.0
metadata/_custom_type_script = "uid://jitubgv6judn"

View File

@@ -0,0 +1,7 @@
[gd_resource type="Resource" script_class="RHealth" load_steps=2 format=3 uid="uid://bohbojc68j7y1"]
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://resource_definitions/RHealth.cs" id="1_h6jgd"]
[resource]
script = ExtResource("1_h6jgd")
metadata/_custom_type_script = "uid://baiapod3csndf"

View File

@@ -0,0 +1,106 @@
[gd_scene load_steps=18 format=3 uid="uid://cmlud1hwkd6sv"]
[ext_resource type="Script" uid="uid://bn7sc6id7n166" path="res://scenes/enemies/Enemy.cs" id="1_q8l7o"]
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://resource_definitions/RDamageModifier.cs" id="2_1bsgx"]
[ext_resource type="Resource" uid="uid://dgo65k2ceqfvy" path="res://scenes/enemies/flying_enemy/flying_enemy_damage.tres" id="2_on7rt"]
[ext_resource type="Script" uid="uid://bjwrpv3jpsc1e" path="res://scenes/health/CHealth.cs" id="4_ys4jv"]
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://resource_definitions/RHealth.cs" id="5_irbqc"]
[ext_resource type="PackedScene" uid="uid://dmw5ibwrb483f" path="res://scenes/movement/CFlyingMovement.tscn" id="7_vaeds"]
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://resource_definitions/RMovement.cs" id="8_on7rt"]
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/damage/CDamageable.cs" id="8_uotso"]
[sub_resource type="Resource" id="Resource_aarbi"]
script = ExtResource("5_irbqc")
StartingHealth = 50.0
metadata/_custom_type_script = "uid://baiapod3csndf"
[sub_resource type="Resource" id="Resource_jnv07"]
script = ExtResource("2_1bsgx")
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
[sub_resource type="Resource" id="Resource_53j1c"]
script = ExtResource("2_1bsgx")
DamageType = 1
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
[sub_resource type="Resource" id="Resource_on7rt"]
script = ExtResource("8_on7rt")
Speed = 3.0
TargetHeight = 10.0
metadata/_custom_type_script = "uid://dtpxijlnb2c5"
[sub_resource type="SphereShape3D" id="SphereShape3D_b46rq"]
[sub_resource type="SphereMesh" id="SphereMesh_1bsgx"]
[sub_resource type="SphereMesh" id="SphereMesh_4yfjf"]
radius = 0.05
height = 0.1
radial_segments = 4
rings = 4
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4yfjf"]
albedo_color = Color(0.06469653, 0.06469653, 0.06469653, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_4yfjf"]
size = Vector3(1, 1, 1.5)
[node name="FlyingEnemy" type="CharacterBody3D" node_paths=PackedStringArray("CHealth", "CDamage", "CMovement")]
collision_layer = 16
collision_mask = 273
motion_mode = 1
script = ExtResource("1_q8l7o")
GetDamageDealt = ExtResource("2_on7rt")
CHealth = NodePath("CHealth")
CDamage = NodePath("CDamageable")
CMovement = NodePath("CFlyingMovement")
DeathEffects = Array[Object]([])
[node name="CHealth" type="Node" parent="."]
script = ExtResource("4_ys4jv")
HealthResource = SubResource("Resource_aarbi")
metadata/_custom_type_script = "uid://bjwrpv3jpsc1e"
[node name="CDamageable" type="Node" parent="."]
script = ExtResource("8_uotso")
DamageModifiers = Array[Object]([SubResource("Resource_jnv07"), SubResource("Resource_53j1c")])
metadata/_custom_type_script = "uid://b0u23nkpaimyc"
[node name="CFlyingMovement" parent="." instance=ExtResource("7_vaeds")]
RMovement = SubResource("Resource_on7rt")
TerrainCollision = 256
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_b46rq")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
layers = 33
mesh = SubResource("SphereMesh_1bsgx")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.2, 0, -0.5)
layers = 33
cast_shadow = 0
ignore_occlusion_culling = true
mesh = SubResource("SphereMesh_4yfjf")
surface_material_override/0 = SubResource("StandardMaterial3D_4yfjf")
[node name="MeshInstance3D3" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.2, 0, -0.5)
layers = 33
cast_shadow = 0
ignore_occlusion_culling = true
mesh = SubResource("SphereMesh_4yfjf")
surface_material_override/0 = SubResource("StandardMaterial3D_4yfjf")
[node name="GroundDistance" type="RayCast3D" parent="."]
target_position = Vector3(0, 0, 0)
collision_mask = 272
[node name="DamageBox" type="Area3D" parent="."]
collision_layer = 0
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="DamageBox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.75)
shape = SubResource("BoxShape3D_4yfjf")

View File

@@ -0,0 +1,8 @@
[gd_resource type="Resource" script_class="RDamage" load_steps=2 format=3 uid="uid://dgo65k2ceqfvy"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="1_h6law"]
[resource]
script = ExtResource("1_h6law")
DamageType = 3
metadata/_custom_type_script = "uid://jitubgv6judn"

View File

@@ -0,0 +1,8 @@
[gd_resource type="Resource" script_class="RHealth" load_steps=2 format=3 uid="uid://dg1xbjhyhgnnk"]
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://resource_definitions/RHealth.cs" id="1_jht15"]
[resource]
script = ExtResource("1_jht15")
StartingHealth = 50.0
metadata/_custom_type_script = "uid://baiapod3csndf"

32
scenes/health/CHealth.cs Normal file
View File

@@ -0,0 +1,32 @@
using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass]
public partial class CHealth : Node, IHealthable
{
public event Action<IHealthable, float> HealthChanged;
public event Action<IHealthable> HealthDepleted;
[Export]
public RHealth HealthResource;
public float CurrentHealth { get; set; }
public override void _Ready()
{
CurrentHealth = HealthResource.StartingHealth;
}
public void ReduceHealth(IDamageable source, float amount)
{
CurrentHealth -= amount;
HealthChanged?.Invoke(this, CurrentHealth);
if (CurrentHealth <= 0)
{
CurrentHealth = 0;
HealthDepleted?.Invoke(this);
}
}
}

View File

@@ -0,0 +1 @@
uid://bjwrpv3jpsc1e

View File

@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://c4ikbhojckpnc"]
[ext_resource type="Script" uid="uid://bjwrpv3jpsc1e" path="res://scenes/health/CHealth.cs" id="1_75uyt"]
[node name="CHealth" type="Node"]
script = ExtResource("1_75uyt")

View File

@@ -0,0 +1,62 @@
using Godot;
using Movementtests.interfaces;
namespace Movementtests.scenes.movement;
public partial class CFlyingMovement : Node3D, IMoveable
{
[Export] public RMovement RMovement;
[Export(PropertyHint.Layers3DPhysics)]
public uint TerrainCollision { get; set; } = 1;
private bool _movingToDesiredHeight = true;
private Vector3 _randomDirection;
public override void _Ready()
{
_randomDirection = new Vector3(GD.RandRange(-1, 1), 1, GD.RandRange(-1, 1)).Normalized();
}
public Vector3 ComputeVelocity(MovementInputs inputs)
{
var velocity = inputs.Velocity;
var spaceState = GetWorld3D().DirectSpaceState;
var target = inputs.TargetLocation;
var direction = (target - GlobalPosition).Normalized();
// Check if we have a direct line of sight to the player
if (!_movingToDesiredHeight)
{
velocity = direction * RMovement.Speed;
var query = PhysicsRayQueryParameters3D.Create(GlobalPosition, target, TerrainCollision);
var result = spaceState.IntersectRay(query);
if (result.Count > 0)
{
_movingToDesiredHeight = true;
_randomDirection = new Vector3(GD.RandRange(-1, 1), 1, GD.RandRange(-1, 1)).Normalized();
}
}
else
{
velocity = _randomDirection * RMovement.Speed;
var groundQuery = PhysicsRayQueryParameters3D.Create(GlobalPosition, GlobalPosition+Vector3.Down*RMovement.TargetHeight, TerrainCollision);
var groundResult = spaceState.IntersectRay(groundQuery);
if (groundResult.Count == 0)
{
velocity.Y = 0;
var query = PhysicsRayQueryParameters3D.Create(GlobalPosition, target, TerrainCollision);
var result = spaceState.IntersectRay(query);
if (result.Count == 0)
{
_movingToDesiredHeight = false;
}
}
}
return velocity;
}
}

View File

@@ -0,0 +1 @@
uid://cps1rbkxs3nvq

View File

@@ -0,0 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://dmw5ibwrb483f"]
[ext_resource type="Script" uid="uid://cps1rbkxs3nvq" path="res://scenes/movement/CFlyingMovement.cs" id="1_i26q2"]
[node name="CFlyingMovement" type="Node3D"]
script = ExtResource("1_i26q2")
CollisionMask = 256

View File

@@ -0,0 +1,33 @@
using Godot;
using Movementtests.interfaces;
namespace Movementtests.scenes.movement;
public partial class CGroundedMovement : Node3D, IMoveable
{
[Export] public RMovement RMovement;
[Export]
public RayCast3D WallInFrontRayCast { get; set; }
public Vector3 ComputeVelocity(MovementInputs inputs)
{
var velocity = inputs.Velocity;
var target = inputs.TargetLocation;
var direction = (target - GlobalPosition).Normalized();
var targetPlane = new Vector3(target.X, GlobalPosition.Y, target.Z);
LookAt(targetPlane);
velocity.X = direction.X * RMovement.Speed;
velocity.Z = direction.Z * RMovement.Speed;
if (WallInFrontRayCast.IsColliding())
velocity.Y = RMovement.Speed;
else if (!inputs.isOnFloor)
velocity += inputs.gravity * (float)inputs.delta;
return velocity;
}
}

View File

@@ -0,0 +1 @@
uid://bdag2eeixw2lt

View File

@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://dbr7ioio158ew"]
[ext_resource type="Script" uid="uid://bdag2eeixw2lt" path="res://scenes/movement/CGroundedMovement.cs" id="1_e0agf"]
[node name="CGroundedMovement" type="Node3D"]
script = ExtResource("1_e0agf")

View File

@@ -0,0 +1,61 @@
using Godot;
using System;
public partial class Spawner : Node3D
{
[Export(PropertyHint.NodeType)]
public PackedScene SceneToSpawn { get; set; }
[Export]
public Resource Inputs;
[Export]
public Node3D Target { get; set; }
[Export(PropertyHint.Range, "0.1, 100, 0.1, or_greater")]
public float SpawnInterval { get; set; } = 1.0f;
[Export]
public bool IsActiveOnStart { get; set; } = true;
private float _spawnTimer;
private bool _isActive;
public override void _Ready()
{
_isActive = IsActiveOnStart;
_spawnTimer = SpawnInterval;
}
public override void _Process(double delta)
{
if (!_isActive) return;
_spawnTimer -= (float) delta;
if (_spawnTimer <= 0) Spawn();
}
public void Spawn()
{
if (SceneToSpawn == null || !SceneToSpawn.CanInstantiate()) return;
var spawnedInstance = SceneToSpawn.Instantiate() as Enemy;
if (spawnedInstance == null) return;
// spawnedInstance.Inputs = Inputs as EnemyInitInputs;
spawnedInstance.Target = Target;
GetTree().GetCurrentScene().AddChild(spawnedInstance);
spawnedInstance.GlobalPosition = GlobalPosition;
_spawnTimer = SpawnInterval;
}
public void StartSpawning()
{
_isActive = true;
_spawnTimer = SpawnInterval;
}
public void StopSpawning()
{
_isActive = false;
}
}

View File

@@ -0,0 +1 @@
uid://djyspwixi01j5

View File

@@ -0,0 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://c305mfrtumcyq"]
[ext_resource type="Script" uid="uid://djyspwixi01j5" path="res://scenes/spawners/Spawner.cs" id="1_2otbo"]
[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/first_enemy/first_enemy.tscn" id="2_2otbo"]
[node name="Spawner" type="Node3D"]
script = ExtResource("1_2otbo")
SceneToSpawn = ExtResource("2_2otbo")
[node name="Marker3D" type="Marker3D" parent="."]

View File

@@ -10,7 +10,6 @@ font_size = 30
[node name="TutoTrigger" type="Area3D"]
collision_layer = 0
collision_mask = 16
script = ExtResource("1_w8mpv")
[node name="Control" type="Control" parent="."]

View File

@@ -0,0 +1,9 @@
namespace Movementtests.systems.damage;
public enum EDamageTypes
{
Normal,
Fire,
Ice,
Explosion,
}

View File

@@ -0,0 +1 @@
uid://dubmiwfuunxmu

View File

@@ -28,7 +28,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
shape = SubResource("SphereShape3D_jngg2")
target_position = Vector3(0, 0, -12)
max_results = 1
collision_mask = 2
collision_mask = 256
debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
[node name="DashCastDrop" type="ShapeCast3D" parent="."]
@@ -36,7 +36,7 @@ transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 1
shape = SubResource("SphereShape3D_jngg2")
target_position = Vector3(0, 0, -50)
max_results = 1
collision_mask = 2
collision_mask = 256
debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
[node name="DashTarget" type="MeshInstance3D" parent="."]

View File

@@ -22,12 +22,26 @@ public partial class HeadSystem : Node3D
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float GroundedCameraIncline { get; set; } = 5f;
[Export(PropertyHint.Range, "0,2,0.1,or_greater")]
public float SlidingCameraHeightOffset { get; set; } = 1.0f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float SlidingJitterFrequency { get; set; } = 0.01f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float SlidingJitterAmplitude { get; set; } = 0.1f;
private FastNoiseLite _slidingNoise = new FastNoiseLite();
public void Init()
{
Input.SetMouseMode(Input.MouseModeEnum.Captured);
_camera = GetNode<Camera3D>("CameraSmooth/Camera3D");
_cameraAnchor = GetNode<Marker3D>("CameraAnchor");
_animationPlayer = GetNode<AnimationPlayer>("AnimationPlayer");
_slidingNoise.NoiseType = FastNoiseLite.NoiseTypeEnum.Perlin;
_slidingNoise.SetFrequency(SlidingJitterFrequency);
}
public void OnMantle()
@@ -35,7 +49,7 @@ public partial class HeadSystem : Node3D
_animationPlayer.Play("mantle");
}
public void LookAround(double delta, Vector2 lookDir, Vector3 playerVelocity, Vector3? wallContactPoint = null, float sensitivitMultiplier = 1f)
public void LookAround(double delta, Vector2 lookDir, Vector3 playerInput, Vector3 playerVelocity, Vector3? wallContactPoint = null, float sensitivitMultiplier = 1f, bool isSliding = false)
{
// Horizontal movement of head
float angleForHorizontalRotation = lookDir.X * LookSensitivity * sensitivitMultiplier;
@@ -46,8 +60,9 @@ public partial class HeadSystem : Node3D
currentCameraRotation.X += Convert.ToSingle(lookDir.Y * LookSensitivity * sensitivitMultiplier);
currentCameraRotation.X = Mathf.Clamp(currentCameraRotation.X, Mathf.DegToRad(-90f), Mathf.DegToRad(90f));
// Camera incline on Wall and more
var isWallRunning = wallContactPoint.HasValue && wallContactPoint.Value.Length() > Mathf.Epsilon;
var cameraIncline = 0f;
float cameraIncline;
if (isWallRunning)
{
var directionToWall = (wallContactPoint.Value - GlobalPosition).Normalized();
@@ -56,11 +71,23 @@ public partial class HeadSystem : Node3D
}
else
{
var cameraInclineFactor = ComputeCameraInclineFactor(playerVelocity);
var cameraInclineFactor = ComputeCameraInclineFactor(playerInput);
cameraIncline = Mathf.DegToRad(GroundedCameraIncline * cameraInclineFactor * -1.0f);
}
currentCameraRotation.Z = (float) Mathf.Lerp(currentCameraRotation.Z, cameraIncline, delta * CameraInclineAcceleration);
_cameraAnchor.Rotation = currentCameraRotation;
if (isSliding)
{
_cameraAnchor.Position = Vector3.Down*SlidingCameraHeightOffset;
float noise1D = _slidingNoise.GetNoise1D(Time.GetTicksMsec());
float noiseAmplitude = SlidingJitterAmplitude*Mathf.Clamp(playerVelocity.Length(), 0f, 1f);
_cameraAnchor.Position += Vector3.Up*noise1D*noiseAmplitude;
}
else
{
_cameraAnchor.Position = Vector3.Zero;
}
_camera.GlobalTransform = _cameraAnchor.GetGlobalTransformInterpolated();
}

View File

@@ -69,10 +69,6 @@ transform = Transform3D(1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994, 0, 0, 0)
current = true
fov = 90.0
[node name="RayCast3D" type="RayCast3D" parent="CameraSmooth/Camera3D"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, -0.64723)
visible = false
[node name="CameraAnchor" type="Marker3D" parent="."]
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=160 format=3 uid="uid://bl5crtu1gkrtr"]
[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=161 format=3 uid="uid://bl5crtu1gkrtr"]
[ext_resource type="Script" uid="uid://cpplm41b5bt6m" path="res://addons/guide/guide_action_mapping.gd" id="1_qmhk6"]
[ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="2_g6bbx"]
@@ -430,21 +430,25 @@ metadata/_guide_input_mappings_collapsed = false
script = ExtResource("19_qkgmj")
button = 2
[sub_resource type="Resource" id="Resource_kxb2c"]
script = ExtResource("15_fykw6")
[sub_resource type="Resource" id="Resource_06f1o"]
script = ExtResource("15_g6bbx")
[sub_resource type="Resource" id="Resource_v2ywt"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_o5yys")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_kxb2c")])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_06f1o")])
[sub_resource type="Resource" id="Resource_qpgnj"]
script = ExtResource("30_cvxqo")
key = 69
[sub_resource type="Resource" id="Resource_g5tel"]
script = ExtResource("15_g6bbx")
[sub_resource type="Resource" id="Resource_s6d3g"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_qpgnj")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_g5tel")])
[sub_resource type="Resource" id="Resource_vtk18"]
script = ExtResource("1_qmhk6")

View File

@@ -28,7 +28,7 @@ visible = false
shape = SubResource("CapsuleShape3D_4coqe")
target_position = Vector3(0, 0, 0)
max_results = 1
collision_mask = 2
collision_mask = 256
debug_shape_custom_color = Color(1, 0, 0, 1)
[node name="WallInFrontCast3D" type="ShapeCast3D" parent="."]
@@ -37,20 +37,20 @@ visible = false
shape = SubResource("SphereShape3D_2oobp")
target_position = Vector3(0, 0, -1.5)
max_results = 1
collision_mask = 2
collision_mask = 256
debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
[node name="InAirWallDetect" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.01, 0)
shape = SubResource("CapsuleShape3D_2oobp")
target_position = Vector3(0, 0, -2)
collision_mask = 2
collision_mask = 256
[node name="GroundedWallDetect" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.26, 0)
shape = SubResource("CapsuleShape3D_i32qj")
target_position = Vector3(0, 0, -2)
collision_mask = 2
collision_mask = 256
[node name="WallProfileShapeCasts" type="Node3D" parent="."]
@@ -59,46 +59,46 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -0.5)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
collision_mask = 256
[node name="ShapeCast2" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -0.75)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
collision_mask = 256
[node name="ShapeCast3" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
collision_mask = 256
[node name="ShapeCast4" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.25)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
collision_mask = 256
[node name="ShapeCast5" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.5)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
collision_mask = 256
[node name="ShapeCast6" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.75)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
collision_mask = 256
[node name="ShapeCast7" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -2)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
collision_mask = 256

View File

@@ -1,221 +0,0 @@
using Godot;
using Movementtests.player_controller.Scripts;
using RustyOptions;
namespace Movementtests.systems;
public partial class MoveSystem : Node3D
{
public enum JumpTypes
{
SimpleJump,
DoubleJump,
JumpFromDash,
JumpFromWall
}
public record MoveSystemParameters(
CharacterBody3D Parent,
Gravity Gravity,
MantleSystem MantleSystem,
TweenQueueSystem TweenQueueSystem,
HeadSystem HeadSystem,
CapsuleCollider CapsuleCollider);
public record MoveAroundParameters(
double Delta,
Vector3 MovementDirection,
bool IsOnFloor,
bool IsDead,
bool IsHeadTouchingCeiling,
bool isHanging,
bool isWallHugging
);
[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
public float WalkSpeed { get; set; } = 5.0f;
[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
public float SprintSpeed { get; set; } = 7.2f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float CrouchSpeed { get; set; } = 2.5f;
[Export(PropertyHint.Range, "0,100,0.1,or_greater")]
public float _currentSpeed;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float AccelerationSpeedFactorFloor = 5.0f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float DecelerationSpeedFactorFloor = 5.0f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float DecelerationSpeedFactorAir = 1.0f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float ApexHoldTime = 0.0f;
private float _timeLeftAtApex = 0.0f;
private bool _wasGoingUpLastFrame = false;
public float CrouchTransitionSpeed { get; set; } = 20.0f;
[Export(PropertyHint.Range, "0,5,0.1,or_greater")]
public float WallHugGravityReducingFactor { get; set; } = 0.1f;
private Gravity _gravity;
private CharacterBody3D _parent;
private MantleSystem _mantleSystem;
private TweenQueueSystem _tweenQueueSystem;
private CapsuleCollider _capsuleCollider;
private HeadSystem _headSystem;
public void Init(MoveSystemParameters parameters)
{
_parent = parameters.Parent;
_gravity = parameters.Gravity;
_mantleSystem = parameters.MantleSystem;
_tweenQueueSystem = parameters.TweenQueueSystem;
_capsuleCollider = parameters.CapsuleCollider;
_headSystem = parameters.HeadSystem;
_currentSpeed = WalkSpeed;
}
private bool IsGoingUp()
{
return _parent.Velocity.Y > 0;
}
public void MoveAround(MoveAroundParameters param)
{
var (delta, movementDirection, isOnFloor, isDead, isHeadTouchingCeiling, isHanging, isWallHugging) = param;
var doesCapsuleHaveCrouchingHeight = _capsuleCollider.IsCrouchingHeight();
var doesCapsuleHaveDefaultHeight = _capsuleCollider.IsDefaultHeight();
if (IsGoingUp() || isOnFloor)
{
_wasGoingUpLastFrame = true;
_timeLeftAtApex = ApexHoldTime;
}
if (isHanging)
{
_parent.Velocity = Vector3.Zero;
_parent.MoveAndSlide();
return;
}
if (isWallHugging)
{
_parent.Velocity = new Vector3(
x: _parent.Velocity.X,
y: _parent.Velocity.Y - _gravity.CalculateGravityForce() * (float)delta * WallHugGravityReducingFactor,
z: _parent.Velocity.Z);
return;
}
// Adding the gravity
if (!isOnFloor)
{
if (!IsGoingUp() && _wasGoingUpLastFrame && _timeLeftAtApex > 0)
{
_parent.Velocity = new Vector3(
x: _parent.Velocity.X,
y: 0,
z: _parent.Velocity.Z);
_timeLeftAtApex -= (float) delta;
}
else
{
_parent.Velocity = new Vector3(
x: _parent.Velocity.X,
y: _parent.Velocity.Y - (_gravity.CalculateGravityForce() * (float)delta),
z: _parent.Velocity.Z);
}
}
// The code below is required to quickly adjust player's position on Y-axis when there's a ceiling on the
// trajectory of player's jump and player is standing
if (isHeadTouchingCeiling && doesCapsuleHaveDefaultHeight)
{
_parent.Velocity = new Vector3(
x: _parent.Velocity.X,
y: _parent.Velocity.Y - 2.0f,
z: _parent.Velocity.Z);
}
if (!isDead)
{
// Used both for detecting the moment when we enter into crouching mode and the moment when we're already
// in the crouching mode
if (Input.IsActionPressed("crouch") ||
(doesCapsuleHaveCrouchingHeight && isHeadTouchingCeiling))
{
_capsuleCollider.Crouch((float)delta, CrouchTransitionSpeed);
_currentSpeed = CrouchSpeed;
}
// Used both for the moment when we exit the crouching mode and for the moment when we just walk
else
{
_capsuleCollider.UndoCrouching((float)delta, CrouchTransitionSpeed);
_currentSpeed = WalkSpeed;
}
}
// Each component of the boolean statement for sprinting is required
if (Input.IsActionPressed("sprint") && !isHeadTouchingCeiling &&
!doesCapsuleHaveCrouchingHeight && !isDead)
{
_currentSpeed = SprintSpeed;
}
// Basis is a 3x4 matrix. It contains information about scaling and rotation of head.
// By multiplying our Vector3 by this matrix we're doing multiple things:
// a) We start to operate in global space;
// b) We're applying to Vector3 the current rotation of "head" object;
// c) We're applying to Vector3 the current scaling of "head" object;
Vector3 direction = _headSystem.Transform.Basis * movementDirection;
if (isDead)
{
direction = Vector3.Zero;
}
var accelerationFloorFactor = direction.Length() > 0 ? AccelerationSpeedFactorFloor : DecelerationSpeedFactorFloor;
var accelerationFactor = isOnFloor ? accelerationFloorFactor : DecelerationSpeedFactorAir;
float xAcceleration = Mathf.Lerp(_parent.Velocity.X, direction.X * _currentSpeed,
(float)delta * accelerationFactor);
float zAcceleration = Mathf.Lerp(_parent.Velocity.Z, direction.Z * _currentSpeed,
(float)delta * accelerationFactor);
_parent.Velocity = new Vector3(xAcceleration, _parent.Velocity.Y, zAcceleration);
if (isDead)
{
_parent.MoveAndSlide();
}
}
public void Jump(JumpTypes jumpType, Vector3? jumpDirection = null, float boost = 1.0f)
{
var effectiveJumpDirection = jumpDirection ?? Vector3.Up;
var jumpForce = 0.0f;
switch (jumpType)
{
case JumpTypes.DoubleJump:
jumpForce = _gravity.CalculateDoubleJumpForce();
break;
case JumpTypes.SimpleJump:
jumpForce = _gravity.CalculateJumpForce();
break;
case JumpTypes.JumpFromDash:
jumpForce = _gravity.CalculateJumpFromDashForce();
break;
case JumpTypes.JumpFromWall:
jumpForce = _gravity.CalculateJumpFromWallForce();
break;
default:
jumpForce = _gravity.CalculateJumpForce();
break;
}
var currentHorizontalVelocity = new Vector3(_parent.Velocity.X, 0, _parent.Velocity.Z);
var jumpVelocity = jumpForce * effectiveJumpDirection * boost;
_parent.Velocity = currentHorizontalVelocity + jumpVelocity;
}
}

View File

@@ -1 +0,0 @@
uid://dyy5njw6pxoh4

View File

@@ -1,5 +0,0 @@
[gd_resource type="Curve" format=3 uid="uid://buxwd3wd0nln5"]
[resource]
_data = [Vector2(0, 0), 0.0, 3.01651, 0, 0, Vector2(0.996169, 1), 0.0, 0.0, 0, 0]
point_count = 2

View File

@@ -40,7 +40,7 @@ public partial class WallHugSystem : Node3D
{
foreach (RayCast3D raycast in _raycasts)
{
if (raycast.IsColliding())
if (raycast.IsColliding() && Math.Abs(raycast.GetCollisionNormal().Y) < 0.3f)
{
WallHugLocation = raycast.GetCollisionPoint().Some();
WallHugNormal = raycast.GetCollisionNormal().Some();

View File

@@ -37,8 +37,8 @@ stencil_outline_thickness = 0.1
material = SubResource("StandardMaterial3D_m0v1h")
[node name="Weapon" type="RigidBody3D"]
collision_layer = 4
collision_mask = 2
collision_layer = 65536
collision_mask = 256
continuous_cd = true
contact_monitor = true
max_contacts_reported = 1