Compare commits

...

2 Commits

Author SHA1 Message Date
2fa4ce68e7 revamped the dash, fixed an infinite jump issue and fixed buffered inputs
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 10m15s
2026-01-13 11:18:56 +01:00
80e533d98e simple slam and changed wall hugging to only work when input is towards the wall 2026-01-13 09:43:58 +01:00
3 changed files with 146 additions and 39 deletions

View File

@@ -84,16 +84,17 @@ DoubleJumpHangTimeInFrames = 3
DoubleJumpGravityLesseningFactor = 1.5
WallJumpStartVelocity = 8.0
MaxNumberOfEmpoweredActions = 3
SimpleDashStrength = 15.0
SimpleDashStrength = 18.0
SimpleDashTime = 0.2
AimedDashTime = 0.2
PostDashSpeed = 30.0
SlamSpeed = 80.0
AccelerationGroundSlide = 0.2
AirGlideVSpeed = 3.0
AirGlideVSpeed = 4.0
AccelerationAirGlide = 0.2
DecelerationAirGlide = 0.0
WallHugGravityLesseningFactor = 15.0
WallHugDownwardMaxSpeed = 8.0
WallHugHorizontalDeceleration = 0.5
WallHugDownwardMaxSpeed = 4.0
WallHugHorizontalDeceleration = 1.0
[node name="WallRunSnapper" type="RayCast3D" parent="."]
unique_name_in_owner = true
@@ -526,6 +527,15 @@ to = NodePath("../../OnWall/Hugging")
event = &"on_wall"
delay_in_seconds = "0.0"
[node name="Slamming" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("27_34snm")
[node name="OnSlamEnded" type="Node" parent="StateChart/Root/Movement/Slamming"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Grounded")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="Jump" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6")
initial_state = NodePath("SimpleJump")
@@ -660,6 +670,12 @@ to = NodePath("../../Sliding/AirGlide")
event = &"slide"
delay_in_seconds = "0.0"
[node name="OnSlam" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Slamming")
event = &"slam"
delay_in_seconds = "0.0"
[node name="CoyoteEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
@@ -705,6 +721,12 @@ to = NodePath("../../DoubleJumpEnabled")
event = &"enable_double_jump"
delay_in_seconds = "0.0"
[node name="OnWallJump" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/DoubleJump")
event = &"wall_jump"
delay_in_seconds = "0.0"
[node name="OnWall" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6")
initial_state = NodePath("Hugging")

View File

@@ -118,8 +118,10 @@ public partial class PlayerController : CharacterBody3D
public int MaxNumberOfEmpoweredActions { get; set; } = 1;
// Simple dash
[ExportSubgroup("Simple")]
[Export(PropertyHint.Range, "0,50,0.1")]
[Export(PropertyHint.Range, "0,50,0.1,or_greater")]
public float SimpleDashStrength { get; set; } = 10f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float SimpleDashTime { get; set; } = 0.5f;
// Aimed Dash
[ExportSubgroup("Special")]
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
@@ -128,6 +130,10 @@ public partial class PlayerController : CharacterBody3D
public float PostDashSpeed { get; set; } = 100f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float TimeScaleAimInAir { get; set; } = 0.05f;
// Slam
[ExportSubgroup("Slam")]
[Export(PropertyHint.Range, "0,100,1,or_greater")]
public float SlamSpeed { get; set; } = 50.0f;
// Sliding and gliding
[ExportGroup("Slide")]
@@ -254,12 +260,14 @@ public partial class PlayerController : CharacterBody3D
private StateChartState _sliding;
private StateChartState _groundSliding;
private StateChartState _airGliding;
private StateChartState _slamming;
private StateChartState _onWall;
private StateChartState _onWallHugging;
private StateChartState _onWallHanging;
private StateChartState _onWallRunning;
private Transition _onJumpFromWall;
private Transition _onJumpFromWallFalling;
private Transition _onLeaveWallFromRun;
public override void _Ready()
@@ -322,6 +330,7 @@ public partial class PlayerController : CharacterBody3D
_sliding = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding"));
_groundSliding = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/GroundSlide"));
_airGliding = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlide"));
_slamming = StateChartState.Of(GetNode("StateChart/Root/Movement/Slamming"));
// _actionHanging = StateChartState.Of(GetNode("StateChart/Root/Actions/Hanging"));
_powerExpired = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Expired"));
@@ -336,6 +345,7 @@ public partial class PlayerController : CharacterBody3D
_doubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/DoubleJump"));
_mantling = StateChartState.Of(GetNode("StateChart/Root/Movement/Mantling"));
_onJumpFromWall = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/OnJump"));
_onJumpFromWallFalling = Transition.Of(GetNode("StateChart/Root/Movement/Airborne/Falling/OnWallJump"));
_onWall = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall"));
_onWallHugging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hugging"));
_onWallHanging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging"));
@@ -414,6 +424,10 @@ public partial class PlayerController : CharacterBody3D
_groundSliding.StatePhysicsProcessing += HandleGroundSlide;
_airGliding.StatePhysicsProcessing += HandleAirGlide;
_slamming.StateEntered += SlamStarted;
_slamming.StateExited += SlamEnded;
_slamming.StatePhysicsProcessing += HandleSlam;
_simpleDashCooldownTimer.Timeout += DashCooldownTimeout;
_airborneDashCooldownTimer.Timeout += AirborneDashCooldownTimeout;
@@ -424,6 +438,7 @@ public partial class PlayerController : CharacterBody3D
_onWallRunning.StatePhysicsProcessing += HandleWallRunning;
_onJumpFromWall.Taken += OnJumpFromWall;
_onJumpFromWallFalling.Taken += OnJumpFromWall;
_onLeaveWallFromRun.Taken += OnLeaveWallFromRun;
}
@@ -478,6 +493,7 @@ public partial class PlayerController : CharacterBody3D
///////////////////////////
// Grounded management //
///////////////////////////
public void OnGrounded()
{
_isWallJumpAvailable = true;
@@ -486,28 +502,36 @@ public partial class PlayerController : CharacterBody3D
if (_simpleDashCooldownTimer.IsStopped())
_simpleDashCooldownTimer.Start();
if (_bufferedAction == BufferedActions.Jump && _currentInputBufferFrames > 0)
{
_currentInputBufferFrames = 0;
PerformJump();
}
if (_bufferedAction == BufferedActions.Dash && _currentInputBufferFrames > 0)
{
_currentInputBufferFrames = 0;
SimpleDash();
}
if (_bufferedAction == BufferedActions.MantleJump)
{
SimpleDash();
OnJumpStarted(MantleJumpStartVelocity);
_playerState.SendEvent("jump");
}
if (_bufferedAction == BufferedActions.MantleDash)
{
SimpleDash(MantleDashStrength);
if (GetMoveInput().Length() < Mathf.Epsilon)
{
_bufferedAction = BufferedActions.None;
return;
}
_playerState.SendEvent("dash");
}
if (_bufferedAction == BufferedActions.Jump && _currentInputBufferFrames > 0)
{
_currentInputBufferFrames = 0;
_playerState.SendEvent("jump");
}
if (_bufferedAction == BufferedActions.Dash && _currentInputBufferFrames > 0)
{
if (GetMoveInput().Length() < Mathf.Epsilon)
{
_bufferedAction = BufferedActions.None;
return;
}
_currentInputBufferFrames = 0;
_playerState.SendEvent("dash");
}
_bufferedAction = BufferedActions.None;
}
public bool IsGroundLike()
@@ -528,7 +552,7 @@ public partial class PlayerController : CharacterBody3D
Velocity = new Vector3(horizontalVelocity.X, Velocity.Y, horizontalVelocity.Z);
}
private void HandleStairs(float delta)
private void MoveSlideAndHandleStairs(float delta)
{
StairsSystem.UpStairsCheckParams upStairsCheckParams = new StairsSystem.UpStairsCheckParams
{
@@ -638,7 +662,7 @@ public partial class PlayerController : CharacterBody3D
}
// If all else fail and we go down, we hug
if (Velocity.Y < 0 && !_coyoteEnabled.Active)
if (Velocity.Y < 0 && IsInputTowardsWall(wallNormal))
{
_playerState.SendEvent("wall_hug");
}
@@ -839,22 +863,28 @@ public partial class PlayerController : CharacterBody3D
_playerState.SendEvent("cancel_aim");
return;
}
if (GetMoveInput().Length() < Mathf.Epsilon) return;
// Buffer dash in case of mantle or inputting dash airborne before touching the ground without air dash available
_currentInputBufferFrames = InputBufferFrames;
_bufferedAction = _mantling.Active ? BufferedActions.MantleDash : BufferedActions.Dash;
if (_airborne.Active)
{
if (!_canDashAirborne)
return;
_canDashAirborne = false;
}
_currentInputBufferFrames = InputBufferFrames;
_bufferedAction = _mantling.Active ? BufferedActions.MantleDash : BufferedActions.Dash;
_playerState.SendEvent("dash");
}
public void SimpleDashInDirection(Vector3 direction, float strength = -1)
{
if (strength < 0) strength = SimpleDashStrength;
SetVelocity(direction * strength);
GetTree().CreateTimer(SimpleDashTime).Timeout += SimpleDashFinished;
}
public void SimpleDash(float strength = -1)
{
@@ -863,12 +893,32 @@ public partial class PlayerController : CharacterBody3D
public void OnSimpleDashStarted()
{
if (!_canDash)
if (_bufferedAction == BufferedActions.MantleDash)
{
SimpleDash(MantleDashStrength);
_bufferedAction = BufferedActions.None;
return;
}
if (!_canDash)
{
_playerState.SendEvent("dash_finished");
return;
}
_canDash = false;
SimpleDash();
_bufferedAction = BufferedActions.None;
}
public void HandleSimpleDash(float delta)
{
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward())
{
_bufferedAction = BufferedActions.MantleDash;
_playerState.SendEvent("mantle");
}
}
public void SimpleDashFinished()
{
_playerState.SendEvent("dash_finished");
}
@@ -876,6 +926,11 @@ public partial class PlayerController : CharacterBody3D
///////////////////////////
// On wall management //
///////////////////////////
public bool IsInputTowardsWall(Vector3 wallNormal)
{
return wallNormal.Dot(GetInputGlobalHDirection()) < -0.5;
}
public void HandleOnWall(float delta)
{
if (IsTryingToMantle()) _playerState.SendEvent("mantle");
@@ -914,10 +969,8 @@ public partial class PlayerController : CharacterBody3D
WallHug(delta);
if (isOnFloorCustom())
_playerState.SendEvent("grounded");
if (!WallHugSystem.IsWallHugging())
{
if (!WallHugSystem.IsWallHugging() || !IsInputTowardsWall(_wallHugStartNormal))
_playerState.SendEvent("start_falling");
}
}
public void HandleWallHanging(float delta)
{
@@ -980,7 +1033,9 @@ public partial class PlayerController : CharacterBody3D
public void OnInputJumpStarted()
{
_currentInputBufferFrames = InputBufferFrames;
_bufferedAction = _mantling.Active ? BufferedActions.MantleJump : BufferedActions.Jump;
if (_mantling.Active) _bufferedAction = BufferedActions.MantleJump;
// Don't overwrite mantle jump buffered action
else if (_bufferedAction == BufferedActions.None) _bufferedAction = BufferedActions.Jump;
_isJumpInputPressed = true;
PerformJump();
@@ -996,12 +1051,16 @@ public partial class PlayerController : CharacterBody3D
public void PerformJump()
{
if (MantleSystem.IsMantlePossible)
if (MantleSystem.IsMantlePossible && !_mantling.Active)
{
_playerState.SendEvent("mantle");
return;
}
if (WallHugSystem.IsWallHugging())
{
_playerState.SendEvent("wall_jump");
}
_playerState.SendEvent("jump");
}
@@ -1012,13 +1071,22 @@ public partial class PlayerController : CharacterBody3D
}
public void OnSimpleJumpStarted()
{
if (_bufferedAction == BufferedActions.MantleJump)
{
SetVelocity(GetInputGlobalHDirection()*SimpleDashStrength);
OnJumpStarted(MantleJumpStartVelocity);
_bufferedAction = BufferedActions.None;
return;
}
OnJumpStarted(SimpleJumpStartVelocity);
_bufferedAction = BufferedActions.None;
}
public void OnDoubleJumpStarted()
{
_canDash = true;
// _canDashAirborne = true;
OnJumpStarted(DoubleJumpStartVelocity);
_bufferedAction = BufferedActions.None;
}
public void HandleJump(float delta, float gravityFactor, int hangFrames)
@@ -1198,7 +1266,20 @@ public partial class PlayerController : CharacterBody3D
///////////////////////////
public void OnInputSlamPressed()
{
GD.Print("Slam pressed");
_playerState.SendEvent("slam");
}
public void SlamStarted()
{
SetHorizontalVelocity(Vector2.Zero);
SetVerticalVelocity(-SlamSpeed);
}
public void HandleSlam(float delta)
{
if (isOnFloorCustom()) _playerState.SendEvent("grounded");
}
public void SlamEnded()
{
}
///////////////////////////
@@ -1438,7 +1519,7 @@ public partial class PlayerController : CharacterBody3D
LookAround(delta);
CameraModifications((float) delta);
HandleStairs((float) delta);
MoveSlideAndHandleStairs((float) delta);
MantleSystem.ProcessMantle(_grounded.Active);
if (WeaponSystem.InHandState.Active)
RotateWeaponWithPlayer();

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=160 format=3 uid="uid://bl5crtu1gkrtr"]
[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=161 format=3 uid="uid://bl5crtu1gkrtr"]
[ext_resource type="Script" uid="uid://cpplm41b5bt6m" path="res://addons/guide/guide_action_mapping.gd" id="1_qmhk6"]
[ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="2_g6bbx"]
@@ -430,21 +430,25 @@ metadata/_guide_input_mappings_collapsed = false
script = ExtResource("19_qkgmj")
button = 2
[sub_resource type="Resource" id="Resource_kxb2c"]
script = ExtResource("15_fykw6")
[sub_resource type="Resource" id="Resource_06f1o"]
script = ExtResource("15_g6bbx")
[sub_resource type="Resource" id="Resource_v2ywt"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_o5yys")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_kxb2c")])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_06f1o")])
[sub_resource type="Resource" id="Resource_qpgnj"]
script = ExtResource("30_cvxqo")
key = 69
[sub_resource type="Resource" id="Resource_g5tel"]
script = ExtResource("15_g6bbx")
[sub_resource type="Resource" id="Resource_s6d3g"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_qpgnj")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_g5tel")])
[sub_resource type="Resource" id="Resource_vtk18"]
script = ExtResource("1_qmhk6")