Compare commits
13 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 63529a11ae | |||
| 255b87f991 | |||
| fd3eb35782 | |||
| 9e75193731 | |||
| 609078c584 | |||
| 893126ef78 | |||
| 6737668391 | |||
| ca77579168 | |||
| c6559d593a | |||
| e32dac9e6e | |||
| 30b4d1a2eb | |||
| 2fa4ce68e7 | |||
| 80e533d98e |
File diff suppressed because it is too large
Load Diff
@@ -20,6 +20,8 @@ script = ExtResource("2_5i7wx")
|
||||
material_override = ExtResource("3_u2uhe")
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||||
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||||
[node name="StaticBody3D" type="StaticBody3D" parent="Cube_279" index="0"]
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||||
collision_layer = 256
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||||
collision_mask = 65553
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||||
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||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Cube_279/StaticBody3D" index="0"]
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||||
shape = SubResource("ConcavePolygonShape3D_5i7wx")
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||||
@@ -28,12 +30,15 @@ shape = SubResource("ConcavePolygonShape3D_5i7wx")
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||||
material_override = ExtResource("4_jmnc2")
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||||
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||||
[node name="StaticBody3D" type="StaticBody3D" parent="Cylinder_001" index="0"]
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||||
collision_layer = 256
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||||
collision_mask = 65553
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||||
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||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Cylinder_001/StaticBody3D" index="0"]
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||||
shape = SubResource("ConcavePolygonShape3D_wai75")
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||||
|
||||
[node name="Area3D" type="Area3D" parent="." index="2"]
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||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -36.343, 0)
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||||
collision_layer = 0
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||||
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||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D" index="0"]
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||||
shape = SubResource("CylinderShape3D_wai75")
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||||
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||||
8
interfaces/spawnable/ISpawnable.cs
Normal file
8
interfaces/spawnable/ISpawnable.cs
Normal file
@@ -0,0 +1,8 @@
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using Godot;
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interface ISpawnable
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{
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Resource GetSpawnInitResource();
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void TestMethod();
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}
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1
interfaces/spawnable/ISpawnable.cs.uid
Normal file
1
interfaces/spawnable/ISpawnable.cs.uid
Normal file
@@ -0,0 +1 @@
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uid://bethuw2c1at8o
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135
maps/GYMs/enemies.tscn
Normal file
135
maps/GYMs/enemies.tscn
Normal file
@@ -0,0 +1,135 @@
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||||
[gd_scene load_steps=13 format=3 uid="uid://q7uc1h2jpbd2"]
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||||
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[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_62kkh"]
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[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/greybox/m_greybox.tres" id="2_3uydm"]
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||||
[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/first_enemy.tscn" id="3_3uydm"]
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||||
[ext_resource type="Script" uid="uid://b2vdwkiqauhk3" path="res://scenes/enemies/EnemyInitInputs.cs" id="4_nd7vd"]
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||||
[ext_resource type="PackedScene" uid="uid://c305mfrtumcyq" path="res://scenes/spawners/spawner.tscn" id="5_8fd2t"]
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||||
|
||||
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_0xm2m"]
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sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
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||||
ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
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||||
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[sub_resource type="Sky" id="Sky_h2yge"]
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||||
sky_material = SubResource("ProceduralSkyMaterial_0xm2m")
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||||
|
||||
[sub_resource type="Environment" id="Environment_1bvp3"]
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||||
background_mode = 2
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||||
sky = SubResource("Sky_h2yge")
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||||
ambient_light_source = 2
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||||
ambient_light_color = Color(0.576076, 0.459788, 0.652401, 1)
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||||
reflected_light_source = 2
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||||
tonemap_mode = 4
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||||
tonemap_exposure = 1.32
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||||
ssao_enabled = true
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||||
ssao_radius = 3.61
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||||
ssil_enabled = true
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||||
ssil_radius = 8.4
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||||
sdfgi_use_occlusion = true
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||||
glow_enabled = true
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||||
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||||
[sub_resource type="Resource" id="Resource_8fd2t"]
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||||
script = ExtResource("4_nd7vd")
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||||
Speed = 3.2
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||||
metadata/_custom_type_script = "uid://b2vdwkiqauhk3"
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||||
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||||
[sub_resource type="Resource" id="Resource_7m3bq"]
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||||
script = ExtResource("4_nd7vd")
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||||
Speed = 2.8
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||||
metadata/_custom_type_script = "uid://b2vdwkiqauhk3"
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||||
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||||
[sub_resource type="Resource" id="Resource_sysok"]
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||||
script = ExtResource("4_nd7vd")
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||||
Speed = 6.4
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||||
metadata/_custom_type_script = "uid://b2vdwkiqauhk3"
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||||
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||||
[sub_resource type="Resource" id="Resource_caohq"]
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||||
script = ExtResource("4_nd7vd")
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||||
Speed = 3.1
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||||
metadata/_custom_type_script = "uid://b2vdwkiqauhk3"
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||||
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||||
[node name="Main" type="Node3D"]
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||||
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||||
[node name="Player" parent="." instance=ExtResource("1_62kkh")]
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||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 7.5)
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||||
TutorialDone = true
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||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
environment = SubResource("Environment_1bvp3")
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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||||
transform = Transform3D(-0.772218, 0.611111, 0.173844, 0.0446935, -0.220691, 0.974319, 0.633783, 0.760157, 0.143109, 0, 0, 0)
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||||
shadow_enabled = true
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||||
|
||||
[node name="Greybox" type="CSGCombiner3D" parent="."]
|
||||
use_collision = true
|
||||
collision_layer = 256
|
||||
collision_mask = 65553
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||||
|
||||
[node name="CSGBox3D" type="CSGBox3D" parent="Greybox"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.096, -0.5, -46.329)
|
||||
use_collision = true
|
||||
size = Vector3(100, 1, 190.741)
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||||
material = ExtResource("2_3uydm")
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||||
|
||||
[node name="CSGBox3D2" type="CSGBox3D" parent="Greybox"]
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||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.346, 4.5, 2.7915)
|
||||
use_collision = true
|
||||
size = Vector3(6.5, 11, 5.5)
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||||
material = ExtResource("2_3uydm")
|
||||
|
||||
[node name="CSGBox3D6" type="CSGBox3D" parent="Greybox"]
|
||||
transform = Transform3D(0.70710677, 0, -0.70710677, 0, 1, 0, 0.70710677, 0, 0.70710677, -15.846001, 2.75, 2.0415)
|
||||
use_collision = true
|
||||
size = Vector3(6.5, 7.5, 11)
|
||||
material = ExtResource("2_3uydm")
|
||||
|
||||
[node name="CSGBox3D7" type="CSGBox3D" parent="Greybox"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.346001, 1, 1.0415001)
|
||||
use_collision = true
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||||
size = Vector3(6.5, 4, 17)
|
||||
material = ExtResource("2_3uydm")
|
||||
|
||||
[node name="CSGBox3D8" type="CSGBox3D" parent="Greybox"]
|
||||
transform = Transform3D(0.81915206, 0, 0.57357645, 0, 1, 0, -0.57357645, 0, 0.81915206, -7.3460007, 0, -3.9585)
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||||
use_collision = true
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||||
size = Vector3(6.5, 4, 17)
|
||||
material = ExtResource("2_3uydm")
|
||||
|
||||
[node name="CSGBox3D3" type="CSGBox3D" parent="Greybox"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18.154, 4.5, 2.7915)
|
||||
use_collision = true
|
||||
size = Vector3(6.5, 11, 5.5)
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||||
material = ExtResource("2_3uydm")
|
||||
|
||||
[node name="CSGBox3D4" type="CSGBox3D" parent="Greybox"]
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||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18.154, 4.5, -14.2085)
|
||||
use_collision = true
|
||||
size = Vector3(6.5, 11, 5.5)
|
||||
material = ExtResource("2_3uydm")
|
||||
|
||||
[node name="CSGBox3D5" type="CSGBox3D" parent="Greybox"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.8460007, 4.5, 17.7915)
|
||||
use_collision = true
|
||||
size = Vector3(6.5, 11, 5.5)
|
||||
material = ExtResource("2_3uydm")
|
||||
|
||||
[node name="Enemy" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
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||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -16.83681)
|
||||
Target = NodePath("../Player")
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||||
Inputs = SubResource("Resource_8fd2t")
|
||||
|
||||
[node name="Enemy2" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -16.83681)
|
||||
Target = NodePath("../Player")
|
||||
Inputs = SubResource("Resource_7m3bq")
|
||||
|
||||
[node name="Enemy3" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 0, -16.83681)
|
||||
Target = NodePath("../Player")
|
||||
Inputs = SubResource("Resource_sysok")
|
||||
|
||||
[node name="Spawner" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("5_8fd2t")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 3.5, -16.5)
|
||||
Inputs = SubResource("Resource_caohq")
|
||||
Target = NodePath("../Player")
|
||||
@@ -30,6 +30,7 @@ glow_enabled = true
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource("1_ig7tw")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.7981, 1.6118, 39.3006)
|
||||
TutorialDone = true
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
environment = SubResource("Environment_1bvp3")
|
||||
|
||||
@@ -46,8 +46,8 @@ visible = false
|
||||
|
||||
[node name="Greybox" type="CSGCombiner3D" parent="."]
|
||||
use_collision = true
|
||||
collision_layer = 3
|
||||
collision_mask = 5
|
||||
collision_layer = 256
|
||||
collision_mask = 65553
|
||||
|
||||
[node name="CSGBox3D" type="CSGBox3D" parent="Greybox"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.096, -0.5, -46.329)
|
||||
@@ -133,6 +133,21 @@ material = ExtResource("3_vvhq3")
|
||||
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 1, 0.1, -9.5)
|
||||
text = "10m"
|
||||
|
||||
[node name="Label3D6" type="Label3D" parent="Greybox/RunningTrack"]
|
||||
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 27.5, 0.1, 1)
|
||||
text = "10deg
|
||||
"
|
||||
|
||||
[node name="Label3D7" type="Label3D" parent="Greybox/RunningTrack"]
|
||||
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 30.5, 0.1, 1)
|
||||
text = "20deg
|
||||
"
|
||||
|
||||
[node name="Label3D8" type="Label3D" parent="Greybox/RunningTrack"]
|
||||
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 33.5, 0.1, 1)
|
||||
text = "30deg
|
||||
"
|
||||
|
||||
[node name="Label3D2" type="Label3D" parent="Greybox/RunningTrack"]
|
||||
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 1, 0.1, -19.5)
|
||||
text = "20m"
|
||||
@@ -367,6 +382,60 @@ use_collision = true
|
||||
size = Vector3(7.5, 20, 10)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D41" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 22.75, 5, -1.5)
|
||||
use_collision = true
|
||||
size = Vector3(12.5, 10, 3)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D47" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.9848078, 0.17364816, 0, -0.17364816, 0.9848078, 22.75, 0.03095889, -30.695885)
|
||||
use_collision = true
|
||||
size = Vector3(12.5, 10, 58)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D48" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.9396926, 0.34202012, 0, -0.34202012, 0.9396926, 30.5, 1.5878377, -16.713436)
|
||||
use_collision = true
|
||||
size = Vector3(3, 6.5, 31.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D49" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.86602545, 0.5, 0, -0.5, 0.86602545, 33.5, 2.5053406, -10.524445)
|
||||
use_collision = true
|
||||
size = Vector3(3, 5.5, 20.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D42" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30.5, 5, -1.5)
|
||||
use_collision = true
|
||||
size = Vector3(3, 10, 3)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D43" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 33.5, 5, -1.5)
|
||||
use_collision = true
|
||||
size = Vector3(3, 10, 3)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D44" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 36.5, 5, -1.5)
|
||||
use_collision = true
|
||||
size = Vector3(3, 10, 3)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D45" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 39.5, 5, -1.5)
|
||||
use_collision = true
|
||||
size = Vector3(3, 10, 3)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D46" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 42.5, 5, -1.5)
|
||||
use_collision = true
|
||||
size = Vector3(3, 10, 3)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D34" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24.5, 10, -15)
|
||||
use_collision = true
|
||||
@@ -437,6 +506,162 @@ use_collision = true
|
||||
size = Vector3(5, 3, 2)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D38" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 21.5, 2.25, 22.5)
|
||||
use_collision = true
|
||||
size = Vector3(5, 5, 5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D39" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 21.25, 0.5, 22.5)
|
||||
operation = 2
|
||||
use_collision = true
|
||||
size = Vector3(5, 3, 1.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D40" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 28.5, 2.25, 22.5)
|
||||
use_collision = true
|
||||
size = Vector3(5, 5, 5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D41" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 28.25, 0.25, 22.5)
|
||||
operation = 2
|
||||
use_collision = true
|
||||
size = Vector3(5, 2.5, 1.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D42" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 35.5, 2.25, 22.5)
|
||||
use_collision = true
|
||||
size = Vector3(5, 5, 5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D43" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 35.25, -0.5, 22.5)
|
||||
operation = 2
|
||||
use_collision = true
|
||||
size = Vector3(5, 3, 1.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D44" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 42.5, 2.25, 22.5)
|
||||
use_collision = true
|
||||
size = Vector3(5, 5, 5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D45" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 42.25, -1, 22.5)
|
||||
operation = 2
|
||||
use_collision = true
|
||||
size = Vector3(5, 3, 1.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D46" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 21.5, 2.25, 31.5)
|
||||
use_collision = true
|
||||
size = Vector3(5, 5, 5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D47" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 21.25, 0.5, 31.5)
|
||||
operation = 2
|
||||
use_collision = true
|
||||
size = Vector3(5, 3, 1.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D48" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 28.5, 2.25, 31.5)
|
||||
use_collision = true
|
||||
size = Vector3(5, 5, 5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D49" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 28.25, 0.25, 31.5)
|
||||
operation = 2
|
||||
use_collision = true
|
||||
size = Vector3(5, 2.5, 1.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D50" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 35.5, 2.25, 31.5)
|
||||
use_collision = true
|
||||
size = Vector3(5, 5, 5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D51" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 35.25, -0.5, 31.5)
|
||||
operation = 2
|
||||
use_collision = true
|
||||
size = Vector3(5, 3, 1.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D52" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 42.5, 2.25, 31.5)
|
||||
use_collision = true
|
||||
size = Vector3(5, 5, 5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D53" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 42.25, -1, 31.5)
|
||||
operation = 2
|
||||
use_collision = true
|
||||
size = Vector3(5, 3, 1.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D54" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 21.5, 2.25, 39.5)
|
||||
use_collision = true
|
||||
size = Vector3(5, 5, 5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D55" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 21.25, 0.5, 39.5)
|
||||
operation = 2
|
||||
use_collision = true
|
||||
size = Vector3(5, 3, 1.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D56" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 28.5, 2.25, 39.5)
|
||||
use_collision = true
|
||||
size = Vector3(5, 5, 5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D57" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 28.25, 0.25, 39.5)
|
||||
operation = 2
|
||||
use_collision = true
|
||||
size = Vector3(5, 2.5, 1.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D58" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 35.5, 2.25, 39.5)
|
||||
use_collision = true
|
||||
size = Vector3(5, 5, 5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D59" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 35.25, -0.5, 39.5)
|
||||
operation = 2
|
||||
use_collision = true
|
||||
size = Vector3(5, 3, 1.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D60" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 42.5, 2.25, 39.5)
|
||||
use_collision = true
|
||||
size = Vector3(5, 5, 5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D61" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 42.25, -1, 39.5)
|
||||
operation = 2
|
||||
use_collision = true
|
||||
size = Vector3(5, 3, 1.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D32" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 2.25, -26.5)
|
||||
use_collision = true
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=49 format=3 uid="uid://bei4nhkf8lwdo"]
|
||||
[gd_scene load_steps=51 format=3 uid="uid://bei4nhkf8lwdo"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
|
||||
[ext_resource type="PackedScene" uid="uid://cf3rrgr1imvv4" path="res://scenes/path/path.tscn" id="2_6lejt"]
|
||||
@@ -11,7 +11,6 @@
|
||||
[ext_resource type="Resource" uid="uid://brswsknpgwal2" path="res://systems/inputs/base_mode/move_front.tres" id="7_m8gvy"]
|
||||
[ext_resource type="Resource" uid="uid://s1l0n1iitc6m" path="res://systems/inputs/base_mode/move_back.tres" id="8_jb43f"]
|
||||
[ext_resource type="Resource" uid="uid://j1o5ud0plk4" path="res://systems/inputs/base_mode/aim_release.tres" id="8_lhb11"]
|
||||
[ext_resource type="Script" uid="uid://dd1yrt7eiiyf4" path="res://player_controller/Scripts/CapsuleCollider.cs" id="8_lmtjd"]
|
||||
[ext_resource type="Resource" uid="uid://c3e0ivgaxrsyb" path="res://systems/inputs/base_mode/aim_down.tres" id="8_obsfv"]
|
||||
[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="8_qu4wy"]
|
||||
[ext_resource type="Resource" uid="uid://bebstkm608wxx" path="res://systems/inputs/base_mode/aim_pressed.tres" id="9_nob5r"]
|
||||
@@ -47,6 +46,11 @@
|
||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
|
||||
height = 1.7
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_6lejt"]
|
||||
radius = 0.45
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_q14ux"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nodcl"]
|
||||
transparency = 1
|
||||
albedo_color = Color(0, 0.627451, 0.6313726, 0.49019608)
|
||||
@@ -59,12 +63,16 @@ height = 1.0
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_6lejt"]
|
||||
radius = 1.0
|
||||
height = 3.0
|
||||
height = 3.5
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_nob5r"]
|
||||
radius = 0.4
|
||||
|
||||
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_2q0ik"]
|
||||
blend_mode = 1
|
||||
|
||||
[node name="Player" type="CharacterBody3D"]
|
||||
collision_mask = 272
|
||||
script = ExtResource("1_poq2x")
|
||||
WalkSpeed = 7.5
|
||||
AccelerationFloor = 4.0
|
||||
@@ -84,22 +92,30 @@ DoubleJumpHangTimeInFrames = 3
|
||||
DoubleJumpGravityLesseningFactor = 1.5
|
||||
WallJumpStartVelocity = 8.0
|
||||
MaxNumberOfEmpoweredActions = 3
|
||||
SimpleDashStrength = 15.0
|
||||
SimpleDashStrength = 18.0
|
||||
SimpleDashTime = 0.2
|
||||
AimedDashTime = 0.2
|
||||
PostDashSpeed = 30.0
|
||||
AccelerationGroundSlide = 0.2
|
||||
AirGlideVSpeed = 3.0
|
||||
AccelerationAirGlide = 0.2
|
||||
DecelerationAirGlide = 0.0
|
||||
SlamSpeed = 80.0
|
||||
FlatGroundSlideSpeedLossRate = 0.996
|
||||
GroundSlideJumpMultiplier = 0.1
|
||||
GroundSlideJumpSpeedFactor = 0.1
|
||||
GroundSlideDownSlopeAcceleration = 0.2
|
||||
GroundSlideDownSlopeMaxSpeed = 30.0
|
||||
AirGlideVSpeed = 4.0
|
||||
AccelerationAirGlide = 0.4
|
||||
AirGlideVerticalAcceleration = 8.0
|
||||
AirGlideJumpMultiplier = 0.1
|
||||
AirGlideJumpSpeedFactor = 0.05
|
||||
WallHugGravityLesseningFactor = 15.0
|
||||
WallHugDownwardMaxSpeed = 8.0
|
||||
WallHugHorizontalDeceleration = 0.5
|
||||
WallHugDownwardMaxSpeed = 4.0
|
||||
WallHugHorizontalDeceleration = 1.0
|
||||
|
||||
[node name="WallRunSnapper" type="RayCast3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0)
|
||||
target_position = Vector3(0, 0, -5)
|
||||
collision_mask = 2
|
||||
collision_mask = 256
|
||||
|
||||
[node name="InputController" type="Node3D" parent="."]
|
||||
script = ExtResource("16_v31n3")
|
||||
@@ -128,32 +144,50 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
|
||||
visible = false
|
||||
mesh = SubResource("CapsuleMesh_xc2g5")
|
||||
|
||||
[node name="CapsuleCollider" type="CollisionShape3D" parent="."]
|
||||
[node name="StandingCollider" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
|
||||
shape = ExtResource("13_r7i3q")
|
||||
debug_color = Color(0, 0.6, 0.701961, 0.341176)
|
||||
script = ExtResource("8_lmtjd")
|
||||
CapsuleDefaultHeight = 1.7
|
||||
|
||||
[node name="SlideCollider" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.45, 0)
|
||||
shape = SubResource("SphereShape3D_6lejt")
|
||||
disabled = true
|
||||
debug_color = Color(0, 0.6, 0.701961, 0.341176)
|
||||
|
||||
[node name="HeadSystem" parent="." instance=ExtResource("11_rxwoh")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
|
||||
CameraInclineAcceleration = 20.0
|
||||
GroundedCameraIncline = 3.0
|
||||
SlidingJitterAmplitude = 0.2
|
||||
|
||||
[node name="MantleSystem" parent="HeadSystem" instance=ExtResource("8_qu4wy")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.6, 0)
|
||||
MantleEndLocationDistanceFromWall = 0.3
|
||||
MantleHeightCastStart = 2.5
|
||||
|
||||
[node name="WeaponHitbox" type="Area3D" parent="HeadSystem"]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.6, 0)
|
||||
collision_layer = 0
|
||||
collision_mask = 16
|
||||
monitorable = false
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="HeadSystem/WeaponHitbox"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -1)
|
||||
shape = SubResource("SphereShape3D_q14ux")
|
||||
|
||||
[node name="StairsSystem" type="Node3D" parent="."]
|
||||
script = ExtResource("7_bmt5a")
|
||||
|
||||
[node name="StairsAheadRayCast3D" type="RayCast3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -0.828)
|
||||
target_position = Vector3(0, -0.55, 0)
|
||||
collision_mask = 256
|
||||
|
||||
[node name="StairsBelowRayCast3D" type="RayCast3D" parent="."]
|
||||
target_position = Vector3(0, -0.75, 0)
|
||||
collision_mask = 256
|
||||
|
||||
[node name="Bobbing" type="Node3D" parent="."]
|
||||
script = ExtResource("10_7wk1w")
|
||||
@@ -167,18 +201,22 @@ visible = false
|
||||
[node name="HeadCollisionDetector0" type="RayCast3D" parent="HeadCollisionDetectors"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, -0.210707)
|
||||
target_position = Vector3(0, 1, 0)
|
||||
collision_mask = 256
|
||||
|
||||
[node name="HeadCollisionDetector1" type="RayCast3D" parent="HeadCollisionDetectors"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, 0.23061)
|
||||
target_position = Vector3(0, 1, 0)
|
||||
collision_mask = 256
|
||||
|
||||
[node name="HeadCollisionDetector2" type="RayCast3D" parent="HeadCollisionDetectors"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.296, 1.4, 0)
|
||||
target_position = Vector3(0, 1, 0)
|
||||
collision_mask = 256
|
||||
|
||||
[node name="HeadCollisionDetector3" type="RayCast3D" parent="HeadCollisionDetectors"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.296, 1.4, 0)
|
||||
target_position = Vector3(0, 1, 0)
|
||||
collision_mask = 256
|
||||
|
||||
[node name="TweenQueueSystem" parent="." instance=ExtResource("22_rpwev")]
|
||||
|
||||
@@ -187,39 +225,39 @@ script = ExtResource("27_n7qhm")
|
||||
|
||||
[node name="back" type="RayCast3D" parent="WallHugSystem"]
|
||||
target_position = Vector3(0, 0, 1)
|
||||
collision_mask = 2
|
||||
collision_mask = 256
|
||||
|
||||
[node name="back2" type="RayCast3D" parent="WallHugSystem"]
|
||||
transform = Transform3D(0.70710677, 0, 0.70710677, 0, 1, 0, -0.70710677, 0, 0.70710677, 0, 0, 0)
|
||||
target_position = Vector3(0, 0, 1)
|
||||
collision_mask = 2
|
||||
collision_mask = 256
|
||||
|
||||
[node name="front" type="RayCast3D" parent="WallHugSystem"]
|
||||
target_position = Vector3(0, 0, -1)
|
||||
collision_mask = 2
|
||||
collision_mask = 256
|
||||
|
||||
[node name="front2" type="RayCast3D" parent="WallHugSystem"]
|
||||
transform = Transform3D(0.70710677, 0, 0.70710677, 0, 1, 0, -0.70710677, 0, 0.70710677, 0, 0, 0)
|
||||
target_position = Vector3(0, 0, -1)
|
||||
collision_mask = 2
|
||||
collision_mask = 256
|
||||
|
||||
[node name="right" type="RayCast3D" parent="WallHugSystem"]
|
||||
target_position = Vector3(1, 0, 0)
|
||||
collision_mask = 2
|
||||
collision_mask = 256
|
||||
|
||||
[node name="right2" type="RayCast3D" parent="WallHugSystem"]
|
||||
transform = Transform3D(0.70710677, 0, 0.70710677, 0, 1, 0, -0.70710677, 0, 0.70710677, 0, 0, 0)
|
||||
target_position = Vector3(1, 0, 0)
|
||||
collision_mask = 2
|
||||
collision_mask = 256
|
||||
|
||||
[node name="left" type="RayCast3D" parent="WallHugSystem"]
|
||||
target_position = Vector3(-1, 0, 0)
|
||||
collision_mask = 2
|
||||
collision_mask = 256
|
||||
|
||||
[node name="left2" type="RayCast3D" parent="WallHugSystem"]
|
||||
transform = Transform3D(0.70710677, 0, 0.70710677, 0, 1, 0, -0.70710677, 0, 0.70710677, 0, 0, 0)
|
||||
target_position = Vector3(-1, 0, 0)
|
||||
collision_mask = 2
|
||||
collision_mask = 256
|
||||
|
||||
[node name="DashSystem" parent="." instance=ExtResource("18_q5h8a")]
|
||||
DashSpeed = 0.2
|
||||
@@ -241,8 +279,18 @@ mesh = SubResource("CylinderMesh_nodcl")
|
||||
|
||||
[node name="GroundDetector" type="ShapeCast3D" parent="."]
|
||||
shape = SubResource("CapsuleShape3D_6lejt")
|
||||
target_position = Vector3(0, -0.5, 0)
|
||||
collision_mask = 2
|
||||
collision_mask = 256
|
||||
|
||||
[node name="CeilingDetector" type="ShapeCast3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0)
|
||||
enabled = false
|
||||
shape = SubResource("SphereShape3D_nob5r")
|
||||
target_position = Vector3(0, 0.4, 0)
|
||||
collision_mask = 256
|
||||
|
||||
[node name="DirectGroundDetector" type="RayCast3D" parent="."]
|
||||
target_position = Vector3(0, -2, 0)
|
||||
collision_mask = 256
|
||||
|
||||
[node name="DashCooldown" type="Timer" parent="."]
|
||||
wait_time = 0.8
|
||||
@@ -526,14 +574,23 @@ to = NodePath("../../OnWall/Hugging")
|
||||
event = &"on_wall"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="Slamming" type="Node" parent="StateChart/Root/Movement"]
|
||||
script = ExtResource("27_34snm")
|
||||
|
||||
[node name="OnSlamEnded" type="Node" parent="StateChart/Root/Movement/Slamming"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../Grounded")
|
||||
event = &"grounded"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="Jump" type="Node" parent="StateChart/Root/Movement"]
|
||||
script = ExtResource("26_infe6")
|
||||
initial_state = NodePath("SimpleJump")
|
||||
|
||||
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Jump"]
|
||||
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/Jump"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../Sliding/AirGlide")
|
||||
event = &"slide"
|
||||
to = NodePath("../../Dashing/Dash")
|
||||
event = &"dash"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/Jump"]
|
||||
@@ -551,6 +608,12 @@ to = NodePath("../../../Airborne/DoubleJumpEnabled")
|
||||
event = &"jump_ended"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Sliding/AirGlideDoubleJumpEnabled")
|
||||
event = &"slide"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="DoubleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
|
||||
script = ExtResource("27_34snm")
|
||||
|
||||
@@ -560,10 +623,22 @@ to = NodePath("../../../Airborne/Falling")
|
||||
event = &"jump_ended"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Sliding/AirGlide")
|
||||
event = &"slide"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="Dashing" type="Node" parent="StateChart/Root/Movement"]
|
||||
script = ExtResource("26_infe6")
|
||||
initial_state = NodePath("Dash")
|
||||
|
||||
[node name="OnDashEndedGrounded" type="Node" parent="StateChart/Root/Movement/Dashing"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../Grounded")
|
||||
event = &"grounded"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnDashEnded" type="Node" parent="StateChart/Root/Movement/Dashing"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../Airborne/Reset")
|
||||
@@ -592,6 +667,12 @@ script = ExtResource("27_34snm")
|
||||
script = ExtResource("26_infe6")
|
||||
initial_state = NodePath("GroundSlide")
|
||||
|
||||
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/Sliding"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../Dashing/Dash")
|
||||
event = &"actually_no_dash"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/Sliding"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../Mantling")
|
||||
@@ -609,10 +690,43 @@ delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnAirborne" type="Node" parent="StateChart/Root/Movement/Sliding/GroundSlide"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../AirGlide")
|
||||
to = NodePath("../../AirGlideDoubleJumpEnabled")
|
||||
event = &"start_falling"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Sliding/GroundSlide"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Jump/SimpleJump")
|
||||
event = &"jump"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnCancel" type="Node" parent="StateChart/Root/Movement/Sliding/GroundSlide"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../SlideCanceled")
|
||||
event = &"slide_canceled"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="AirGlideDoubleJumpEnabled" type="Node" parent="StateChart/Root/Movement/Sliding"]
|
||||
script = ExtResource("27_34snm")
|
||||
|
||||
[node name="OnSlideReleased" type="Node" parent="StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Airborne/Reset")
|
||||
event = &"slide_released"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnGrounded" type="Node" parent="StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../GroundSlide")
|
||||
event = &"grounded"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Jump/DoubleJump")
|
||||
event = &"jump"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="AirGlide" type="Node" parent="StateChart/Root/Movement/Sliding"]
|
||||
script = ExtResource("27_34snm")
|
||||
|
||||
@@ -628,6 +742,33 @@ to = NodePath("../../GroundSlide")
|
||||
event = &"grounded"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="SlideCanceled" type="Node" parent="StateChart/Root/Movement/Sliding"]
|
||||
script = ExtResource("27_34snm")
|
||||
|
||||
[node name="OnAirborne" type="Node" parent="StateChart/Root/Movement/Sliding/SlideCanceled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Airborne/CoyoteEnabled")
|
||||
event = &"start_falling"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/Sliding/SlideCanceled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Dashing/Dash")
|
||||
event = &"dash"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Sliding/SlideCanceled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Jump/SimpleJump")
|
||||
event = &"jump"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnSlideReleased" type="Node" parent="StateChart/Root/Movement/Sliding/SlideCanceled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Grounded")
|
||||
event = &"slide_released"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="Airborne" type="Node" parent="StateChart/Root/Movement"]
|
||||
script = ExtResource("26_infe6")
|
||||
initial_state = NodePath("CoyoteEnabled")
|
||||
@@ -654,15 +795,21 @@ to = NodePath("../../Grounded")
|
||||
event = &"grounded"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Airborne"]
|
||||
[node name="OnSlam" type="Node" parent="StateChart/Root/Movement/Airborne"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../Sliding/AirGlide")
|
||||
event = &"slide"
|
||||
to = NodePath("../../Slamming")
|
||||
event = &"slam"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="CoyoteEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"]
|
||||
script = ExtResource("27_34snm")
|
||||
|
||||
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Airborne/CoyoteEnabled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Sliding/AirGlideDoubleJumpEnabled")
|
||||
event = &"slide"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Airborne/CoyoteEnabled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Jump/SimpleJump")
|
||||
@@ -678,6 +825,12 @@ delay_in_seconds = "0.0"
|
||||
[node name="DoubleJumpEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"]
|
||||
script = ExtResource("27_34snm")
|
||||
|
||||
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Sliding/AirGlideDoubleJumpEnabled")
|
||||
event = &"slide"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../OnWall/Hugging")
|
||||
@@ -693,6 +846,12 @@ delay_in_seconds = "0.0"
|
||||
[node name="Falling" type="Node" parent="StateChart/Root/Movement/Airborne"]
|
||||
script = ExtResource("27_34snm")
|
||||
|
||||
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Sliding/AirGlide")
|
||||
event = &"slide"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../OnWall/Hugging")
|
||||
@@ -705,6 +864,12 @@ to = NodePath("../../DoubleJumpEnabled")
|
||||
event = &"enable_double_jump"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnWallJump" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Jump/DoubleJump")
|
||||
event = &"wall_jump"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnWall" type="Node" parent="StateChart/Root/Movement"]
|
||||
script = ExtResource("26_infe6")
|
||||
initial_state = NodePath("Hugging")
|
||||
|
||||
@@ -40,17 +40,13 @@ public partial class CapsuleCollider : CollisionShape3D
|
||||
return Mathf.IsEqualApprox(_shape.Height, CapsuleCrouchHeight);
|
||||
}
|
||||
|
||||
public void Crouch(float delta, float crouchTransitionSpeed)
|
||||
public void Crouch()
|
||||
{
|
||||
_shape.Height -= delta * crouchTransitionSpeed;
|
||||
|
||||
_shape.Height = Mathf.Clamp(_shape.Height, CapsuleCrouchHeight, CapsuleDefaultHeight);
|
||||
_shape.Height = CapsuleCrouchHeight;
|
||||
}
|
||||
|
||||
public void UndoCrouching(float delta, float crouchTransitionSpeed)
|
||||
public void Uncrouch()
|
||||
{
|
||||
_shape.Height += delta * crouchTransitionSpeed;
|
||||
|
||||
_shape.Height = Mathf.Clamp(_shape.Height, CapsuleCrouchHeight, CapsuleDefaultHeight);
|
||||
_shape.Height = CapsuleDefaultHeight;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,7 +37,8 @@ public partial class PlayerController : CharacterBody3D
|
||||
public StairsSystem StairsSystem;
|
||||
public MantleSystem MantleSystem;
|
||||
public DashSystem DashSystem;
|
||||
public CapsuleCollider CapsuleCollider;
|
||||
public CollisionShape3D StandingCollider;
|
||||
public CollisionShape3D SlideCollider;
|
||||
public Node3D WeaponRoot;
|
||||
public WeaponSystem WeaponSystem;
|
||||
public WallHugSystem WallHugSystem;
|
||||
@@ -49,6 +50,9 @@ public partial class PlayerController : CharacterBody3D
|
||||
public CylinderMesh DashIndicatorMeshCylinder;
|
||||
public RayCast3D WallRunSnapper;
|
||||
public ShapeCast3D GroundDetector;
|
||||
public ShapeCast3D CeilingDetector;
|
||||
public RayCast3D DirectGroundDetector;
|
||||
public Area3D WeaponHitbox;
|
||||
|
||||
// Inspector stuff
|
||||
[Export] public Marker3D TutorialWeaponTarget;
|
||||
@@ -118,8 +122,10 @@ public partial class PlayerController : CharacterBody3D
|
||||
public int MaxNumberOfEmpoweredActions { get; set; } = 1;
|
||||
// Simple dash
|
||||
[ExportSubgroup("Simple")]
|
||||
[Export(PropertyHint.Range, "0,50,0.1")]
|
||||
[Export(PropertyHint.Range, "0,50,0.1,or_greater")]
|
||||
public float SimpleDashStrength { get; set; } = 10f;
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float SimpleDashTime { get; set; } = 0.5f;
|
||||
// Aimed Dash
|
||||
[ExportSubgroup("Special")]
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
@@ -128,6 +134,10 @@ public partial class PlayerController : CharacterBody3D
|
||||
public float PostDashSpeed { get; set; } = 100f;
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float TimeScaleAimInAir { get; set; } = 0.05f;
|
||||
// Slam
|
||||
[ExportSubgroup("Slam")]
|
||||
[Export(PropertyHint.Range, "0,100,1,or_greater")]
|
||||
public float SlamSpeed { get; set; } = 50.0f;
|
||||
|
||||
// Sliding and gliding
|
||||
[ExportGroup("Slide")]
|
||||
@@ -136,14 +146,36 @@ public partial class PlayerController : CharacterBody3D
|
||||
public float AccelerationGroundSlide = 1.0f;
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float DecelerationGroundSlide = 0.1f;
|
||||
[Export(PropertyHint.Range, "0.99,1,0.0001")]
|
||||
public float FlatGroundSlideSpeedLossRate = 0.9975f;
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float GroundSlideJumpMultiplier = 1.0f;
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float GroundSlideJumpSpeedFactor;
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float GroundSlideDownSlopeAcceleration = 0.1f;
|
||||
[Export(PropertyHint.Range, "0,100,0.1,or_greater")]
|
||||
public float GroundSlideDownSlopeMaxSpeed = 50f;
|
||||
[Export(PropertyHint.Range, "1,10,0.1,or_greater")]
|
||||
public float GroundSlideSlopeMagnetism = 2f;
|
||||
|
||||
|
||||
[ExportSubgroup("Air glide")]
|
||||
[ExportSubgroup("Air glide")]
|
||||
[Export]
|
||||
public bool AllowForVelocityRedirection = true;
|
||||
|
||||
[Export(PropertyHint.Range, "0,10,0.01,or_greater")]
|
||||
public float AirGlideVSpeed { get; set; } = 1.0f;
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float AccelerationAirGlide = 1.0f;
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float DecelerationAirGlide = 0.1f;
|
||||
[Export(PropertyHint.Range, "0,10,0.01,or_greater")]
|
||||
public float AirGlideVerticalAcceleration = 1.0f;
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float AirGlideJumpMultiplier = 1.0f;
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float AirGlideJumpSpeedFactor;
|
||||
|
||||
// Wall hug
|
||||
[ExportGroup("Wall hug")]
|
||||
@@ -246,6 +278,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
private StateChartState _grounded;
|
||||
private StateChartState _airborne;
|
||||
private StateChartState _coyoteEnabled;
|
||||
private StateChartState _jumping;
|
||||
private StateChartState _simpleJump;
|
||||
private StateChartState _doubleJump;
|
||||
private StateChartState _mantling;
|
||||
@@ -254,13 +287,20 @@ public partial class PlayerController : CharacterBody3D
|
||||
private StateChartState _sliding;
|
||||
private StateChartState _groundSliding;
|
||||
private StateChartState _airGliding;
|
||||
private StateChartState _airGlidingDoubleJump;
|
||||
private StateChartState _slideCanceled;
|
||||
private StateChartState _slamming;
|
||||
private StateChartState _onWall;
|
||||
private StateChartState _onWallHugging;
|
||||
private StateChartState _onWallHanging;
|
||||
private StateChartState _onWallRunning;
|
||||
|
||||
private Transition _onJumpFromWall;
|
||||
private Transition _onJumpFromWallFalling;
|
||||
private Transition _onLeaveWallFromRun;
|
||||
|
||||
private Transition _onGroundSlideJump;
|
||||
private Transition _onAirGlideDoubleJump;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
@@ -293,12 +333,15 @@ public partial class PlayerController : CharacterBody3D
|
||||
WeaponRoot = GetNode<Node3D>("WeaponRoot");
|
||||
WeaponSystem = GetNode<WeaponSystem>("WeaponRoot/WeaponSystem");
|
||||
MantleSystem = GetNode<MantleSystem>("HeadSystem/MantleSystem");
|
||||
CapsuleCollider = GetNode<CapsuleCollider>("CapsuleCollider");
|
||||
StandingCollider = GetNode<CollisionShape3D>("StandingCollider");
|
||||
SlideCollider = GetNode<CollisionShape3D>("SlideCollider");
|
||||
DashSystem = GetNode<DashSystem>("DashSystem");
|
||||
StairsSystem = GetNode<StairsSystem>("StairsSystem");
|
||||
WallHugSystem = GetNode<WallHugSystem>("WallHugSystem");
|
||||
WallRunSnapper = GetNode<RayCast3D>("%WallRunSnapper");
|
||||
GroundDetector = GetNode<ShapeCast3D>("GroundDetector");
|
||||
CeilingDetector = GetNode<ShapeCast3D>("CeilingDetector");
|
||||
DirectGroundDetector = GetNode<RayCast3D>("DirectGroundDetector");
|
||||
RayCast3D stairsBelowRayCast3D = GetNode<RayCast3D>("StairsBelowRayCast3D");
|
||||
RayCast3D stairsAheadRayCast3D = GetNode<RayCast3D>("StairsAheadRayCast3D");
|
||||
_headCollisionDetectors = new RayCast3D[NUM_OF_HEAD_COLLISION_DETECTORS];
|
||||
@@ -308,9 +351,11 @@ public partial class PlayerController : CharacterBody3D
|
||||
"HeadCollisionDetectors/HeadCollisionDetector" + i);
|
||||
}
|
||||
|
||||
var playerShape = CapsuleCollider.GetShape() as CapsuleShape3D;
|
||||
var playerShape = StandingCollider.GetShape() as CapsuleShape3D;
|
||||
_playerHeight = playerShape!.Height;
|
||||
_playerRadius = playerShape.Radius;
|
||||
|
||||
WeaponHitbox = GetNode<Area3D>("%WeaponHitbox");
|
||||
|
||||
// State management
|
||||
_playerState = StateChart.Of(GetNode("StateChart"));
|
||||
@@ -318,10 +363,15 @@ public partial class PlayerController : CharacterBody3D
|
||||
_aiming = StateChartState.Of(GetNode("StateChart/Root/Aim/On"));
|
||||
_simpleDash = StateChartState.Of(GetNode("StateChart/Root/Movement/Dashing/Dash"));
|
||||
_aimedDash = StateChartState.Of(GetNode("StateChart/Root/Movement/Dashing/AimedDash"));
|
||||
_slamming = StateChartState.Of(GetNode("StateChart/Root/Movement/Slamming"));
|
||||
|
||||
_sliding = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding"));
|
||||
_slideCanceled = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/SlideCanceled"));
|
||||
_groundSliding = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/GroundSlide"));
|
||||
_airGliding = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlide"));
|
||||
_airGlidingDoubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"));
|
||||
_onGroundSlideJump = Transition.Of(GetNode("StateChart/Root/Movement/Sliding/GroundSlide/OnJump"));
|
||||
_onAirGlideDoubleJump = Transition.Of(GetNode("StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled/OnJump"));
|
||||
|
||||
// _actionHanging = StateChartState.Of(GetNode("StateChart/Root/Actions/Hanging"));
|
||||
_powerExpired = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Expired"));
|
||||
@@ -332,10 +382,12 @@ public partial class PlayerController : CharacterBody3D
|
||||
_airborne = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne"));
|
||||
_coyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/CoyoteEnabled"));
|
||||
// _doubleJumpEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/DoubleJumpEnabled"));
|
||||
_jumping = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump"));
|
||||
_simpleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/SimpleJump"));
|
||||
_doubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/DoubleJump"));
|
||||
_mantling = StateChartState.Of(GetNode("StateChart/Root/Movement/Mantling"));
|
||||
_onJumpFromWall = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/OnJump"));
|
||||
_onJumpFromWallFalling = Transition.Of(GetNode("StateChart/Root/Movement/Airborne/Falling/OnWallJump"));
|
||||
_onWall = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall"));
|
||||
_onWallHugging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hugging"));
|
||||
_onWallHanging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging"));
|
||||
@@ -411,8 +463,18 @@ public partial class PlayerController : CharacterBody3D
|
||||
|
||||
_sliding.StateEntered += SlideStarted;
|
||||
_sliding.StateExited += SlideEnded;
|
||||
_slideCanceled.StateEntered += OnSlideCanceled;
|
||||
_slideCanceled.StatePhysicsProcessing += HandleSlideCanceled;
|
||||
_groundSliding.StatePhysicsProcessing += HandleGroundSlide;
|
||||
_airGliding.StatePhysicsProcessing += HandleAirGlide;
|
||||
_airGlidingDoubleJump.StatePhysicsProcessing += HandleAirGlide;
|
||||
|
||||
_onGroundSlideJump.Taken += JumpFromGroundSlide;
|
||||
_onAirGlideDoubleJump.Taken += JumpFromAirGlide;
|
||||
|
||||
_slamming.StateEntered += SlamStarted;
|
||||
_slamming.StateExited += SlamEnded;
|
||||
_slamming.StatePhysicsProcessing += HandleSlam;
|
||||
|
||||
_simpleDashCooldownTimer.Timeout += DashCooldownTimeout;
|
||||
_airborneDashCooldownTimer.Timeout += AirborneDashCooldownTimeout;
|
||||
@@ -424,6 +486,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
_onWallRunning.StatePhysicsProcessing += HandleWallRunning;
|
||||
|
||||
_onJumpFromWall.Taken += OnJumpFromWall;
|
||||
_onJumpFromWallFalling.Taken += OnJumpFromWall;
|
||||
_onLeaveWallFromRun.Taken += OnLeaveWallFromRun;
|
||||
}
|
||||
|
||||
@@ -478,6 +541,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
///////////////////////////
|
||||
// Grounded management //
|
||||
///////////////////////////
|
||||
|
||||
public void OnGrounded()
|
||||
{
|
||||
_isWallJumpAvailable = true;
|
||||
@@ -486,28 +550,36 @@ public partial class PlayerController : CharacterBody3D
|
||||
if (_simpleDashCooldownTimer.IsStopped())
|
||||
_simpleDashCooldownTimer.Start();
|
||||
|
||||
if (_bufferedAction == BufferedActions.Jump && _currentInputBufferFrames > 0)
|
||||
{
|
||||
_currentInputBufferFrames = 0;
|
||||
PerformJump();
|
||||
}
|
||||
if (_bufferedAction == BufferedActions.Dash && _currentInputBufferFrames > 0)
|
||||
{
|
||||
_currentInputBufferFrames = 0;
|
||||
SimpleDash();
|
||||
}
|
||||
|
||||
if (_bufferedAction == BufferedActions.MantleJump)
|
||||
{
|
||||
SimpleDash();
|
||||
OnJumpStarted(MantleJumpStartVelocity);
|
||||
_playerState.SendEvent("jump");
|
||||
}
|
||||
if (_bufferedAction == BufferedActions.MantleDash)
|
||||
{
|
||||
SimpleDash(MantleDashStrength);
|
||||
if (GetMoveInput().Length() < Mathf.Epsilon)
|
||||
{
|
||||
_bufferedAction = BufferedActions.None;
|
||||
return;
|
||||
}
|
||||
_playerState.SendEvent("dash");
|
||||
}
|
||||
|
||||
if (_bufferedAction == BufferedActions.Jump && _currentInputBufferFrames > 0)
|
||||
{
|
||||
_currentInputBufferFrames = 0;
|
||||
_playerState.SendEvent("jump");
|
||||
}
|
||||
if (_bufferedAction == BufferedActions.Dash && _currentInputBufferFrames > 0)
|
||||
{
|
||||
if (GetMoveInput().Length() < Mathf.Epsilon)
|
||||
{
|
||||
_bufferedAction = BufferedActions.None;
|
||||
return;
|
||||
}
|
||||
_currentInputBufferFrames = 0;
|
||||
_playerState.SendEvent("dash");
|
||||
}
|
||||
|
||||
_bufferedAction = BufferedActions.None;
|
||||
}
|
||||
|
||||
public bool IsGroundLike()
|
||||
@@ -528,14 +600,14 @@ public partial class PlayerController : CharacterBody3D
|
||||
Velocity = new Vector3(horizontalVelocity.X, Velocity.Y, horizontalVelocity.Z);
|
||||
}
|
||||
|
||||
private void HandleStairs(float delta)
|
||||
private void MoveSlideAndHandleStairs(float delta)
|
||||
{
|
||||
StairsSystem.UpStairsCheckParams upStairsCheckParams = new StairsSystem.UpStairsCheckParams
|
||||
{
|
||||
IsOnFloorCustom = isOnFloorCustom(),
|
||||
IsCapsuleHeightLessThanNormal = CapsuleCollider.IsCapsuleHeightLessThanNormal(),
|
||||
IsCapsuleHeightLessThanNormal = false,
|
||||
CurrentSpeedGreaterThanWalkSpeed = false,
|
||||
IsCrouchingHeight = CapsuleCollider.IsCrouchingHeight(),
|
||||
IsCrouchingHeight = false,
|
||||
Delta = delta,
|
||||
FloorMaxAngle = FloorMaxAngle,
|
||||
GlobalPositionFromDriver = GlobalPosition,
|
||||
@@ -545,7 +617,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
};
|
||||
StairsSystem.UpStairsCheckResult upStairsCheckResult = StairsSystem.SnapUpStairsCheck(upStairsCheckParams);
|
||||
|
||||
if (upStairsCheckResult.UpdateRequired)
|
||||
if (upStairsCheckResult.UpdateRequired && !_jumping.Active)
|
||||
{
|
||||
upStairsCheckResult.Update(this);
|
||||
}
|
||||
@@ -556,10 +628,10 @@ public partial class PlayerController : CharacterBody3D
|
||||
StairsSystem.DownStairsCheckParams downStairsCheckParams = new StairsSystem.DownStairsCheckParams
|
||||
{
|
||||
IsOnFloor = IsOnFloor(),
|
||||
IsCrouchingHeight = CapsuleCollider.IsCrouchingHeight(),
|
||||
IsCrouchingHeight = false,
|
||||
LastFrameWasOnFloor = _lastFrameWasOnFloor,
|
||||
CapsuleDefaultHeight = CapsuleCollider.GetDefaultHeight(),
|
||||
CurrentCapsuleHeight = CapsuleCollider.GetCurrentHeight(),
|
||||
CapsuleDefaultHeight = _playerHeight,
|
||||
CurrentCapsuleHeight = _playerHeight,
|
||||
FloorMaxAngle = FloorMaxAngle,
|
||||
VelocityY = Velocity.Y,
|
||||
GlobalTransformFromDriver = GlobalTransform,
|
||||
@@ -577,9 +649,9 @@ public partial class PlayerController : CharacterBody3D
|
||||
|
||||
StairsSystem.SlideCameraParams slideCameraParams = new StairsSystem.SlideCameraParams
|
||||
{
|
||||
IsCapsuleHeightLessThanNormal = CapsuleCollider.IsCapsuleHeightLessThanNormal(),
|
||||
IsCapsuleHeightLessThanNormal = false,
|
||||
CurrentSpeedGreaterThanWalkSpeed = false,
|
||||
BetweenCrouchingAndNormalHeight = CapsuleCollider.IsBetweenCrouchingAndNormalHeight(),
|
||||
BetweenCrouchingAndNormalHeight = false,
|
||||
Delta = delta
|
||||
};
|
||||
StairsSystem.SlideCameraSmoothBackToOrigin(slideCameraParams);
|
||||
@@ -638,7 +710,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
}
|
||||
|
||||
// If all else fail and we go down, we hug
|
||||
if (Velocity.Y < 0 && !_coyoteEnabled.Active)
|
||||
if (Velocity.Y < 0 && IsInputTowardsWall(wallNormal))
|
||||
{
|
||||
_playerState.SendEvent("wall_hug");
|
||||
}
|
||||
@@ -724,7 +796,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
|
||||
var wallHugContactPoint = _onWallRunning.Active ? _currentWallContactPoint : Vector3.Zero;
|
||||
var playerVelocity = GetGlobalMoveInput();
|
||||
HeadSystem.LookAround(delta, inputLookDir, playerVelocity, wallHugContactPoint, lookSensitivity);
|
||||
HeadSystem.LookAround(delta, inputLookDir, playerVelocity, Velocity, wallHugContactPoint, lookSensitivity, isSliding: _groundSliding.Active);
|
||||
}
|
||||
public void RotateWeaponWithPlayer()
|
||||
{
|
||||
@@ -739,7 +811,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
Bobbing.CameraBobbingParams cameraBobbingParams = new Bobbing.CameraBobbingParams
|
||||
{
|
||||
Delta = delta,
|
||||
IsOnFloorCustom = isOnFloorCustom() || _onWallRunning.Active,
|
||||
IsOnFloorCustom = _grounded.Active || _onWallRunning.Active,
|
||||
Velocity = Velocity,
|
||||
SettingsMultiplier = _headBobbingMultiplier
|
||||
};
|
||||
@@ -747,7 +819,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
|
||||
FieldOfView.FovParameters fovParams = new FieldOfView.FovParameters
|
||||
{
|
||||
IsCrouchingHeight = CapsuleCollider.IsCrouchingHeight(),
|
||||
IsCrouchingHeight = false,
|
||||
Delta = delta,
|
||||
SprintSpeed = WalkSpeed,
|
||||
Velocity = Velocity,
|
||||
@@ -839,22 +911,28 @@ public partial class PlayerController : CharacterBody3D
|
||||
_playerState.SendEvent("cancel_aim");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (GetMoveInput().Length() < Mathf.Epsilon) return;
|
||||
|
||||
// Buffer dash in case of mantle or inputting dash airborne before touching the ground without air dash available
|
||||
_currentInputBufferFrames = InputBufferFrames;
|
||||
_bufferedAction = _mantling.Active ? BufferedActions.MantleDash : BufferedActions.Dash;
|
||||
|
||||
if (_airborne.Active)
|
||||
{
|
||||
if (!_canDashAirborne)
|
||||
return;
|
||||
_canDashAirborne = false;
|
||||
}
|
||||
|
||||
_currentInputBufferFrames = InputBufferFrames;
|
||||
_bufferedAction = _mantling.Active ? BufferedActions.MantleDash : BufferedActions.Dash;
|
||||
|
||||
_playerState.SendEvent("dash");
|
||||
}
|
||||
public void SimpleDashInDirection(Vector3 direction, float strength = -1)
|
||||
{
|
||||
if (strength < 0) strength = SimpleDashStrength;
|
||||
SetVelocity(direction * strength);
|
||||
|
||||
GetTree().CreateTimer(SimpleDashTime).Timeout += SimpleDashFinished;
|
||||
}
|
||||
public void SimpleDash(float strength = -1)
|
||||
{
|
||||
@@ -863,19 +941,46 @@ public partial class PlayerController : CharacterBody3D
|
||||
|
||||
public void OnSimpleDashStarted()
|
||||
{
|
||||
if (!_canDash)
|
||||
if (_bufferedAction == BufferedActions.MantleDash)
|
||||
{
|
||||
SimpleDash(MantleDashStrength);
|
||||
_bufferedAction = BufferedActions.None;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_canDash)
|
||||
{
|
||||
var dashEvent = isOnFloorCustom() ? "grounded" : "dash_finished";
|
||||
_playerState.SendEvent(dashEvent);
|
||||
return;
|
||||
}
|
||||
_canDash = false;
|
||||
SimpleDash();
|
||||
_bufferedAction = BufferedActions.None;
|
||||
}
|
||||
public void HandleSimpleDash(float delta)
|
||||
{
|
||||
_playerState.SendEvent("dash_finished");
|
||||
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward())
|
||||
{
|
||||
_bufferedAction = BufferedActions.MantleDash;
|
||||
_playerState.SendEvent("mantle");
|
||||
}
|
||||
}
|
||||
|
||||
public void SimpleDashFinished()
|
||||
{
|
||||
var dashEvent = isOnFloorCustom() ? "grounded" : "dash_finished";
|
||||
_playerState.SendEvent(dashEvent);
|
||||
}
|
||||
|
||||
///////////////////////////
|
||||
// On wall management //
|
||||
///////////////////////////
|
||||
|
||||
public bool IsInputTowardsWall(Vector3 wallNormal)
|
||||
{
|
||||
return wallNormal.Dot(GetInputGlobalHDirection()) < -0.5;
|
||||
}
|
||||
public void HandleOnWall(float delta)
|
||||
{
|
||||
if (IsTryingToMantle()) _playerState.SendEvent("mantle");
|
||||
@@ -914,10 +1019,8 @@ public partial class PlayerController : CharacterBody3D
|
||||
WallHug(delta);
|
||||
if (isOnFloorCustom())
|
||||
_playerState.SendEvent("grounded");
|
||||
if (!WallHugSystem.IsWallHugging())
|
||||
{
|
||||
if (!WallHugSystem.IsWallHugging() || !IsInputTowardsWall(_wallHugStartNormal))
|
||||
_playerState.SendEvent("start_falling");
|
||||
}
|
||||
}
|
||||
public void HandleWallHanging(float delta)
|
||||
{
|
||||
@@ -980,7 +1083,9 @@ public partial class PlayerController : CharacterBody3D
|
||||
public void OnInputJumpStarted()
|
||||
{
|
||||
_currentInputBufferFrames = InputBufferFrames;
|
||||
_bufferedAction = _mantling.Active ? BufferedActions.MantleJump : BufferedActions.Jump;
|
||||
if (_mantling.Active) _bufferedAction = BufferedActions.MantleJump;
|
||||
// Don't overwrite mantle jump buffered action
|
||||
else if (_bufferedAction == BufferedActions.None) _bufferedAction = BufferedActions.Jump;
|
||||
_isJumpInputPressed = true;
|
||||
|
||||
PerformJump();
|
||||
@@ -996,29 +1101,46 @@ public partial class PlayerController : CharacterBody3D
|
||||
|
||||
public void PerformJump()
|
||||
{
|
||||
if (MantleSystem.IsMantlePossible)
|
||||
if (MantleSystem.IsMantlePossible && !_mantling.Active)
|
||||
{
|
||||
_playerState.SendEvent("mantle");
|
||||
return;
|
||||
}
|
||||
|
||||
if (WallHugSystem.IsWallHugging())
|
||||
{
|
||||
_playerState.SendEvent("wall_jump");
|
||||
}
|
||||
_playerState.SendEvent("jump");
|
||||
}
|
||||
|
||||
|
||||
private float _jumpStrengthMultiplier = 1.0f;
|
||||
public void OnJumpStarted(float verticalVelocity)
|
||||
{
|
||||
_framesSinceJumpAtApex = 0;
|
||||
SetVerticalVelocity(verticalVelocity);
|
||||
var angle = GetFloorAngle();
|
||||
var floorAngleFactor = angle > 1 ? 1 : 1 + angle;
|
||||
SetVerticalVelocity(verticalVelocity*_jumpStrengthMultiplier*floorAngleFactor);
|
||||
_jumpStrengthMultiplier = 1.0f;
|
||||
}
|
||||
public void OnSimpleJumpStarted()
|
||||
{
|
||||
if (_bufferedAction == BufferedActions.MantleJump)
|
||||
{
|
||||
SetVelocity(GetInputGlobalHDirection()*SimpleDashStrength);
|
||||
OnJumpStarted(MantleJumpStartVelocity);
|
||||
_bufferedAction = BufferedActions.None;
|
||||
return;
|
||||
}
|
||||
OnJumpStarted(SimpleJumpStartVelocity);
|
||||
_bufferedAction = BufferedActions.None;
|
||||
}
|
||||
public void OnDoubleJumpStarted()
|
||||
{
|
||||
_canDash = true;
|
||||
// _canDashAirborne = true;
|
||||
OnJumpStarted(DoubleJumpStartVelocity);
|
||||
_bufferedAction = BufferedActions.None;
|
||||
}
|
||||
|
||||
public void HandleJump(float delta, float gravityFactor, int hangFrames)
|
||||
@@ -1133,7 +1255,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
var positionDifference = GlobalPosition - _mantleStartPosition;
|
||||
var directionHorizontal = new Vector3(positionDifference.X, 0, positionDifference.Z);
|
||||
// SimpleDashInDirection(directionHorizontal.Normalized());
|
||||
SetVelocity(directionHorizontal.Normalized() * WalkSpeed);
|
||||
SetVelocity(directionHorizontal.Normalized() * _velocityOnMantleStarted.Length());
|
||||
}
|
||||
|
||||
_customMantle = false;
|
||||
@@ -1143,62 +1265,214 @@ public partial class PlayerController : CharacterBody3D
|
||||
///////////////////////////
|
||||
// Slide management //
|
||||
///////////////////////////
|
||||
|
||||
private bool _isSlideInputDown = false;
|
||||
public void OnInputSlideStarted()
|
||||
{
|
||||
_playerState.SendEvent("slide");
|
||||
_isSlideInputDown = true;
|
||||
if (Velocity.Length() > WalkSpeed/2f)
|
||||
_playerState.SendEvent("slide");
|
||||
}
|
||||
public void OnInputSlideEnded()
|
||||
{
|
||||
_playerState.SendEvent("slide_released");
|
||||
_isSlideInputDown = false;
|
||||
if (_airGliding.Active || CanStandUpFromSlide())
|
||||
_playerState.SendEvent("slide_released");
|
||||
}
|
||||
|
||||
public record SlopeRecord(
|
||||
Vector3 Position,
|
||||
Vector3 Normal,
|
||||
Vector3 Direction,
|
||||
float AngleRadians
|
||||
);
|
||||
public Vector3 GetGroundPosition()
|
||||
{
|
||||
return DirectGroundDetector.GetCollisionPoint();
|
||||
}
|
||||
public Vector3 GetGroundNormal()
|
||||
{
|
||||
return DirectGroundDetector.GetCollisionNormal();
|
||||
}
|
||||
public SlopeRecord GetSlope()
|
||||
{
|
||||
var position = GetGroundPosition();
|
||||
var normal = GetGroundNormal();
|
||||
var angle = normal.AngleTo(Vector3.Up);
|
||||
var vectorInPlane = normal.Cross(Vector3.Up).Normalized();
|
||||
var direction = normal.Cross(vectorInPlane).Normalized();
|
||||
return new SlopeRecord(position, normal, direction, angle);
|
||||
}
|
||||
|
||||
public void SetupSlideCollision()
|
||||
{
|
||||
StandingCollider.Disabled = true;
|
||||
SlideCollider.Disabled = false;
|
||||
CeilingDetector.Enabled = true;
|
||||
}
|
||||
|
||||
public void SetupStandingCollision()
|
||||
{
|
||||
StandingCollider.Disabled = false;
|
||||
SlideCollider.Disabled = true;
|
||||
CeilingDetector.Enabled = false;
|
||||
}
|
||||
public void SlideStarted()
|
||||
{
|
||||
_targetSpeed = Velocity.Length();
|
||||
SetupSlideCollision();
|
||||
}
|
||||
|
||||
public bool CanStandUpFromSlide()
|
||||
{
|
||||
return !CeilingDetector.IsColliding();
|
||||
}
|
||||
|
||||
public bool CanCancelSlide()
|
||||
{
|
||||
return DirectGroundDetector.IsColliding()
|
||||
&& Velocity.Length() < WalkSpeed / 2f
|
||||
&& CanStandUpFromSlide();
|
||||
}
|
||||
public void SlideOnGround(float delta)
|
||||
{
|
||||
// Store current velocity
|
||||
var currentVelocity = Velocity.Length();
|
||||
// We prevent automatically losing speed when sliding under something
|
||||
var speedLossRate = CanStandUpFromSlide() ? FlatGroundSlideSpeedLossRate : 1.0f;
|
||||
// We force a minimum of speed when sliding under something
|
||||
var minimumVelocity = CanStandUpFromSlide() ? 0f : WalkSpeed;
|
||||
var finalSpeed = Mathf.Max(currentVelocity * speedLossRate, minimumVelocity);
|
||||
|
||||
// Going down a slope?
|
||||
var (position, _, slopeDirection, slopeAngleRadians) = GetSlope();
|
||||
|
||||
// Change velocity based on Input
|
||||
var horizontalVelocity = ComputeHVelocity(delta, AccelerationGroundSlide, DecelerationGroundSlide);
|
||||
Velocity = new Vector3(horizontalVelocity.X, Velocity.Y, horizontalVelocity.Z);
|
||||
var newVelocityDirection = new Vector3(horizontalVelocity.X, Velocity.Y, horizontalVelocity.Z).Normalized();
|
||||
var newVelocityHDirection = new Vector3(horizontalVelocity.X, 0, horizontalVelocity.Z).Normalized();
|
||||
// var redirectedVelocity = newVelocityDirection.Slide(normal);
|
||||
|
||||
var redirectedVelocity = newVelocityDirection;
|
||||
if (slopeAngleRadians > Mathf.Epsilon)
|
||||
{
|
||||
var slopeHDirection = new Vector3(slopeDirection.X, 0, slopeDirection.Z);
|
||||
redirectedVelocity = newVelocityDirection.Lerp(slopeHDirection, delta * GroundSlideSlopeMagnetism);
|
||||
|
||||
var angleBetweenVelocityAndSlope = newVelocityHDirection.AngleTo(slopeHDirection);
|
||||
var velocitySlopeAlignment = Mathf.Cos(angleBetweenVelocityAndSlope);
|
||||
var slopeSpeedFactor = Mathf.Remap(velocitySlopeAlignment, -1, 1, 0.98, 1.02);
|
||||
var speedFactorFromDownSlope = Velocity.Length() > GroundSlideDownSlopeMaxSpeed ? 1f : slopeSpeedFactor;
|
||||
finalSpeed *= (float) speedFactorFromDownSlope;
|
||||
|
||||
// var redirectedVVelocity = slopeDirection.Y * velocitySlopeAlignment;
|
||||
// redirectedVelocity = new Vector3(redirectedVelocity.X, redirectedVVelocity, redirectedVelocity.Z);
|
||||
|
||||
// Moving upslope and not enough speed
|
||||
if (velocitySlopeAlignment < 0 && CanCancelSlide())
|
||||
_playerState.SendEvent("slide_canceled");
|
||||
}
|
||||
else if (CanCancelSlide())
|
||||
{
|
||||
// Moving on flat ground and not enough speed
|
||||
_playerState.SendEvent("slide_canceled");
|
||||
}
|
||||
|
||||
// Preserve velocity when changing direction
|
||||
var finalVelocity = redirectedVelocity.Normalized() * finalSpeed;
|
||||
Velocity = finalVelocity;
|
||||
if (DirectGroundDetector.IsColliding())
|
||||
{
|
||||
GlobalPosition = new Vector3(GlobalPosition.X, position.Y, GlobalPosition.Z);
|
||||
}
|
||||
}
|
||||
public void OnSlideCanceled()
|
||||
{
|
||||
SetupStandingCollision();
|
||||
_targetSpeed = WalkSpeed;
|
||||
}
|
||||
public void HandleSlideCanceled(float delta)
|
||||
{
|
||||
HandleGrounded(delta);
|
||||
}
|
||||
public void HandleGroundSlide(float delta)
|
||||
{
|
||||
SlideOnGround(delta);
|
||||
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward()) _playerState.SendEvent("mantle");
|
||||
|
||||
if (!isOnFloorCustom())
|
||||
_playerState.SendEvent("start_falling");
|
||||
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward()) _playerState.SendEvent("mantle");
|
||||
if (!isOnFloorCustom() && !DirectGroundDetector.IsColliding()) _playerState.SendEvent("start_falling");
|
||||
if (CanStandUpFromSlide() && !_isSlideInputDown) _playerState.SendEvent("slide_released");
|
||||
}
|
||||
|
||||
public void GlideInAir(float delta)
|
||||
{
|
||||
var horizontalVelocity = ComputeHVelocity(delta, AccelerationAirGlide, DecelerationAirGlide);
|
||||
|
||||
float verticalSpeed;
|
||||
if (Velocity.Y < -AirGlideVSpeed) verticalSpeed = -AirGlideVSpeed;
|
||||
else if (Velocity.Y > 0) verticalSpeed = ComputeVerticalSpeedGravity(delta);
|
||||
else verticalSpeed = Mathf.Lerp(Velocity.Y, -AirGlideVSpeed, delta);
|
||||
|
||||
Velocity = new Vector3(horizontalVelocity.X, verticalSpeed, horizontalVelocity.Z);
|
||||
if (AllowForVelocityRedirection)
|
||||
{
|
||||
// Preserve overall velocity
|
||||
// Allows for tragic reorientation of the velocity vector after a fall
|
||||
// Allows for bunny-hoping-like movement
|
||||
var currentVelocity = Velocity.Length();
|
||||
var horizontalVelocity = ComputeHVelocity(delta, AccelerationAirGlide, DecelerationAirGlide);
|
||||
var verticalSpeed = Velocity.Y > 0 ? ComputeVerticalSpeedGravity(delta) : Mathf.Lerp(Velocity.Y, -AirGlideVSpeed, delta*AirGlideVerticalAcceleration);
|
||||
var newVelocity = new Vector3(horizontalVelocity.X, verticalSpeed, horizontalVelocity.Z);
|
||||
Velocity = newVelocity.Normalized() * currentVelocity;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Preserve horizontal velocity only
|
||||
// Allows for mor stable descent when gliding because you don't zoom away after a long fall
|
||||
// Removes bunny-hoping-like movement by simply holding slide and jump jump jump
|
||||
var currentHVelocity = new Vector2(Velocity.X, Velocity.Z).Length();
|
||||
var horizontalVelocity = ComputeHVelocity(delta, AccelerationAirGlide, DecelerationAirGlide);
|
||||
var newHVelocity = horizontalVelocity.Normalized() * currentHVelocity;
|
||||
var verticalSpeed = Velocity.Y > 0 ? ComputeVerticalSpeedGravity(delta) : Mathf.Lerp(Velocity.Y, -AirGlideVSpeed, delta*AirGlideVerticalAcceleration);
|
||||
var newVelocity = new Vector3(newHVelocity.X, verticalSpeed, newHVelocity.Z);
|
||||
Velocity = newVelocity;
|
||||
}
|
||||
}
|
||||
public void HandleAirGlide(float delta)
|
||||
{
|
||||
GlideInAir(delta);
|
||||
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward()) _playerState.SendEvent("mantle");
|
||||
|
||||
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward()) _playerState.SendEvent("mantle");
|
||||
if (isOnFloorCustom())
|
||||
_playerState.SendEvent("grounded");
|
||||
}
|
||||
public void SlideEnded()
|
||||
{
|
||||
SetupStandingCollision();
|
||||
_targetSpeed = WalkSpeed;
|
||||
}
|
||||
|
||||
public void JumpFromGroundSlide()
|
||||
{
|
||||
_jumpStrengthMultiplier = GroundSlideJumpMultiplier + Velocity.Length()*GroundSlideJumpSpeedFactor;
|
||||
}
|
||||
|
||||
public void JumpFromAirGlide()
|
||||
{
|
||||
_jumpStrengthMultiplier = AirGlideJumpMultiplier + Velocity.Length()*AirGlideJumpSpeedFactor;
|
||||
}
|
||||
|
||||
///////////////////////////
|
||||
// Slam Management ///////
|
||||
///////////////////////////
|
||||
public void OnInputSlamPressed()
|
||||
{
|
||||
GD.Print("Slam pressed");
|
||||
_playerState.SendEvent("slam");
|
||||
}
|
||||
|
||||
public void SlamStarted()
|
||||
{
|
||||
SetHorizontalVelocity(Vector2.Zero);
|
||||
SetVerticalVelocity(-SlamSpeed);
|
||||
}
|
||||
public void HandleSlam(float delta)
|
||||
{
|
||||
if (isOnFloorCustom()) _playerState.SendEvent("grounded");
|
||||
}
|
||||
public void SlamEnded()
|
||||
{
|
||||
}
|
||||
|
||||
///////////////////////////
|
||||
@@ -1280,7 +1554,8 @@ public partial class PlayerController : CharacterBody3D
|
||||
}
|
||||
public void HandleAiming(float delta)
|
||||
{
|
||||
RotateWeaponWithPlayer();
|
||||
if (WeaponSystem.InHandState.Active)
|
||||
RotateWeaponWithPlayer();
|
||||
|
||||
DashIndicatorMeshCylinder.Height = DashSystem.PlannedLocation.DistanceTo(GlobalPosition);
|
||||
DashIndicatorNode.LookAt(DashSystem.PlannedLocation);
|
||||
@@ -1300,10 +1575,20 @@ public partial class PlayerController : CharacterBody3D
|
||||
///////////////////////////
|
||||
public void OnInputHitPressed()
|
||||
{
|
||||
if (_aiming.Active)
|
||||
if (_aiming.Active && WeaponSystem.InHandState.Active)
|
||||
{
|
||||
ThrowWeapon();
|
||||
}
|
||||
|
||||
if (WeaponSystem.InHandState.Active)
|
||||
{
|
||||
var bodies = WeaponHitbox.GetOverlappingBodies();
|
||||
foreach (var body in bodies)
|
||||
{
|
||||
if(body is ISpawnable spawnable)
|
||||
spawnable.TestMethod();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////
|
||||
@@ -1346,7 +1631,8 @@ public partial class PlayerController : CharacterBody3D
|
||||
}
|
||||
public void AimedDashTweenEnded()
|
||||
{
|
||||
_playerState.SendEvent("dash_finished");
|
||||
var dashEvent = isOnFloorCustom() ? "grounded" : "dash_finished";
|
||||
_playerState.SendEvent(dashEvent);
|
||||
}
|
||||
public void OnAimedDashFinished()
|
||||
{
|
||||
@@ -1438,16 +1724,15 @@ public partial class PlayerController : CharacterBody3D
|
||||
|
||||
LookAround(delta);
|
||||
CameraModifications((float) delta);
|
||||
HandleStairs((float) delta);
|
||||
MoveSlideAndHandleStairs((float) delta);
|
||||
MantleSystem.ProcessMantle(_grounded.Active);
|
||||
|
||||
if (WeaponSystem.InHandState.Active)
|
||||
RotateWeaponWithPlayer();
|
||||
|
||||
if (WeaponSystem.InHandState.Active && !_aiming.Active && TutorialDone)
|
||||
{
|
||||
DashIndicatorMesh.Visible = false;
|
||||
}
|
||||
|
||||
if (!WeaponSystem.InHandState.Active && TutorialDone)
|
||||
{
|
||||
DashIndicatorMesh.Visible = true;
|
||||
@@ -1456,6 +1741,4 @@ public partial class PlayerController : CharacterBody3D
|
||||
DashIndicatorNode.LookAt(WeaponSystem.GlobalPosition);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -146,6 +146,16 @@ aim_dash={
|
||||
|
||||
locale/translations=PackedStringArray("res://addons/maaacks_game_template/base/translations/menus_translations.en.translation", "res://addons/maaacks_game_template/base/translations/menus_translations.fr.translation")
|
||||
|
||||
[layer_names]
|
||||
|
||||
3d_physics/layer_1="Player"
|
||||
3d_physics/layer_2="2"
|
||||
3d_physics/layer_3="3"
|
||||
3d_physics/layer_4="4"
|
||||
3d_physics/layer_5="enemies"
|
||||
3d_physics/layer_9="terrain"
|
||||
3d_physics/layer_17="weapon"
|
||||
|
||||
[maaacks_game_template]
|
||||
|
||||
disable_update_check=false
|
||||
@@ -154,6 +164,7 @@ copy_path="res://scenes"
|
||||
|
||||
[physics]
|
||||
|
||||
3d/run_on_separate_thread=true
|
||||
common/physics_jitter_fix=0.0
|
||||
3d/physics_engine="Jolt Physics"
|
||||
common/physics_interpolation=true
|
||||
|
||||
18
scenes/enemies/EnemyInitInputs.cs
Normal file
18
scenes/enemies/EnemyInitInputs.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class EnemyInitInputs : Resource
|
||||
{
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float Speed = 5.0f;
|
||||
|
||||
public EnemyInitInputs()
|
||||
{
|
||||
Speed = 5.0f;
|
||||
}
|
||||
public EnemyInitInputs(float speed)
|
||||
{
|
||||
Speed = speed;
|
||||
}
|
||||
}
|
||||
1
scenes/enemies/EnemyInitInputs.cs.uid
Normal file
1
scenes/enemies/EnemyInitInputs.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://b2vdwkiqauhk3
|
||||
52
scenes/enemies/FirstEnemy.cs
Normal file
52
scenes/enemies/FirstEnemy.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
using Godot;
|
||||
using System;
|
||||
using Movementtests.player_controller.Scripts;
|
||||
|
||||
|
||||
[GlobalClass]
|
||||
public partial class FirstEnemy : CharacterBody3D, ISpawnable
|
||||
{
|
||||
[Export]
|
||||
public Node3D Target { get; set; }
|
||||
|
||||
[Export]
|
||||
public EnemyInitInputs Inputs;
|
||||
|
||||
private RayCast3D _wallInFrontRayCast;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_wallInFrontRayCast = GetNode<RayCast3D>("WallInFrontRayCast");
|
||||
}
|
||||
|
||||
public Resource GetSpawnInitResource()
|
||||
{
|
||||
return Inputs;
|
||||
}
|
||||
|
||||
public void TestMethod()
|
||||
{
|
||||
GD.Print("I'm an enemy");
|
||||
}
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
var target = Target.GlobalPosition;
|
||||
var direction = (target - GlobalPosition).Normalized();
|
||||
|
||||
var targetPlane = new Vector3(target.X, GlobalPosition.Y, target.Z);
|
||||
LookAt(targetPlane);
|
||||
|
||||
var velocity = Velocity;
|
||||
velocity.X = direction.X * Inputs.Speed;
|
||||
velocity.Z = direction.Z * Inputs.Speed;
|
||||
|
||||
if (_wallInFrontRayCast.IsColliding())
|
||||
velocity.Y = Inputs.Speed;
|
||||
else if (!IsOnFloor())
|
||||
velocity += GetGravity() * (float)delta;
|
||||
|
||||
Velocity = velocity;
|
||||
MoveAndSlide();
|
||||
}
|
||||
}
|
||||
1
scenes/enemies/FirstEnemy.cs.uid
Normal file
1
scenes/enemies/FirstEnemy.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bn7sc6id7n166
|
||||
51
scenes/enemies/first_enemy.tscn
Normal file
51
scenes/enemies/first_enemy.tscn
Normal file
@@ -0,0 +1,51 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://dxt0e2ugmttqq"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bn7sc6id7n166" path="res://scenes/enemies/FirstEnemy.cs" id="1_4yfjf"]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_62kkh"]
|
||||
|
||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_3uydm"]
|
||||
|
||||
[sub_resource type="SphereMesh" id="SphereMesh_4yfjf"]
|
||||
radius = 0.05
|
||||
height = 0.1
|
||||
radial_segments = 4
|
||||
rings = 4
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4yfjf"]
|
||||
albedo_color = Color(0.06469653, 0.06469653, 0.06469653, 1)
|
||||
|
||||
[node name="CharacterBody3D" type="CharacterBody3D"]
|
||||
collision_layer = 16
|
||||
collision_mask = 273
|
||||
script = ExtResource("1_4yfjf")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
shape = SubResource("CapsuleShape3D_62kkh")
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
layers = 33
|
||||
mesh = SubResource("CapsuleMesh_3uydm")
|
||||
|
||||
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.2, 1.5, -0.5)
|
||||
layers = 33
|
||||
cast_shadow = 0
|
||||
ignore_occlusion_culling = true
|
||||
mesh = SubResource("SphereMesh_4yfjf")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_4yfjf")
|
||||
|
||||
[node name="MeshInstance3D3" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.2, 1.5, -0.5)
|
||||
layers = 33
|
||||
cast_shadow = 0
|
||||
ignore_occlusion_culling = true
|
||||
mesh = SubResource("SphereMesh_4yfjf")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_4yfjf")
|
||||
|
||||
[node name="WallInFrontRayCast" type="RayCast3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
|
||||
target_position = Vector3(0, 0, -1.5)
|
||||
collision_mask = 272
|
||||
61
scenes/spawners/Spawner.cs
Normal file
61
scenes/spawners/Spawner.cs
Normal file
@@ -0,0 +1,61 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
public partial class Spawner : Node3D
|
||||
{
|
||||
[Export(PropertyHint.NodeType)]
|
||||
public PackedScene SceneToSpawn { get; set; }
|
||||
|
||||
[Export]
|
||||
public Resource Inputs;
|
||||
[Export]
|
||||
public Node3D Target { get; set; }
|
||||
|
||||
[Export(PropertyHint.Range, "0.1, 100, 0.1, or_greater")]
|
||||
public float SpawnInterval { get; set; } = 1.0f;
|
||||
[Export]
|
||||
public bool IsActiveOnStart { get; set; } = true;
|
||||
|
||||
private float _spawnTimer;
|
||||
private bool _isActive;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_isActive = IsActiveOnStart;
|
||||
_spawnTimer = SpawnInterval;
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
if (!_isActive) return;
|
||||
|
||||
_spawnTimer -= (float) delta;
|
||||
if (_spawnTimer <= 0) Spawn();
|
||||
}
|
||||
|
||||
public void Spawn()
|
||||
{
|
||||
if (SceneToSpawn == null || !SceneToSpawn.CanInstantiate()) return;
|
||||
|
||||
var spawnedInstance = SceneToSpawn.Instantiate() as FirstEnemy;
|
||||
if (spawnedInstance == null) return;
|
||||
|
||||
spawnedInstance.Inputs = Inputs as EnemyInitInputs;
|
||||
spawnedInstance.Target = Target;
|
||||
GetTree().GetCurrentScene().AddChild(spawnedInstance);
|
||||
spawnedInstance.GlobalPosition = GlobalPosition;
|
||||
|
||||
_spawnTimer = SpawnInterval;
|
||||
}
|
||||
|
||||
public void StartSpawning()
|
||||
{
|
||||
_isActive = true;
|
||||
_spawnTimer = SpawnInterval;
|
||||
}
|
||||
|
||||
public void StopSpawning()
|
||||
{
|
||||
_isActive = false;
|
||||
}
|
||||
}
|
||||
1
scenes/spawners/Spawner.cs.uid
Normal file
1
scenes/spawners/Spawner.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://djyspwixi01j5
|
||||
10
scenes/spawners/spawner.tscn
Normal file
10
scenes/spawners/spawner.tscn
Normal file
@@ -0,0 +1,10 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://c305mfrtumcyq"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://djyspwixi01j5" path="res://scenes/spawners/Spawner.cs" id="1_2otbo"]
|
||||
[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/first_enemy.tscn" id="2_2otbo"]
|
||||
|
||||
[node name="Spawner" type="Node3D"]
|
||||
script = ExtResource("1_2otbo")
|
||||
SceneToSpawn = ExtResource("2_2otbo")
|
||||
|
||||
[node name="Marker3D" type="Marker3D" parent="."]
|
||||
@@ -10,7 +10,6 @@ font_size = 30
|
||||
|
||||
[node name="TutoTrigger" type="Area3D"]
|
||||
collision_layer = 0
|
||||
collision_mask = 16
|
||||
script = ExtResource("1_w8mpv")
|
||||
|
||||
[node name="Control" type="Control" parent="."]
|
||||
|
||||
@@ -28,7 +28,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
|
||||
shape = SubResource("SphereShape3D_jngg2")
|
||||
target_position = Vector3(0, 0, -12)
|
||||
max_results = 1
|
||||
collision_mask = 2
|
||||
collision_mask = 256
|
||||
debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
|
||||
|
||||
[node name="DashCastDrop" type="ShapeCast3D" parent="."]
|
||||
@@ -36,7 +36,7 @@ transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 1
|
||||
shape = SubResource("SphereShape3D_jngg2")
|
||||
target_position = Vector3(0, 0, -50)
|
||||
max_results = 1
|
||||
collision_mask = 2
|
||||
collision_mask = 256
|
||||
debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
|
||||
|
||||
[node name="DashTarget" type="MeshInstance3D" parent="."]
|
||||
|
||||
@@ -22,12 +22,26 @@ public partial class HeadSystem : Node3D
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float GroundedCameraIncline { get; set; } = 5f;
|
||||
|
||||
[Export(PropertyHint.Range, "0,2,0.1,or_greater")]
|
||||
public float SlidingCameraHeightOffset { get; set; } = 1.0f;
|
||||
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float SlidingJitterFrequency { get; set; } = 0.01f;
|
||||
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float SlidingJitterAmplitude { get; set; } = 0.1f;
|
||||
|
||||
private FastNoiseLite _slidingNoise = new FastNoiseLite();
|
||||
|
||||
public void Init()
|
||||
{
|
||||
Input.SetMouseMode(Input.MouseModeEnum.Captured);
|
||||
_camera = GetNode<Camera3D>("CameraSmooth/Camera3D");
|
||||
_cameraAnchor = GetNode<Marker3D>("CameraAnchor");
|
||||
_animationPlayer = GetNode<AnimationPlayer>("AnimationPlayer");
|
||||
|
||||
_slidingNoise.NoiseType = FastNoiseLite.NoiseTypeEnum.Perlin;
|
||||
_slidingNoise.SetFrequency(SlidingJitterFrequency);
|
||||
}
|
||||
|
||||
public void OnMantle()
|
||||
@@ -35,7 +49,7 @@ public partial class HeadSystem : Node3D
|
||||
_animationPlayer.Play("mantle");
|
||||
}
|
||||
|
||||
public void LookAround(double delta, Vector2 lookDir, Vector3 playerVelocity, Vector3? wallContactPoint = null, float sensitivitMultiplier = 1f)
|
||||
public void LookAround(double delta, Vector2 lookDir, Vector3 playerInput, Vector3 playerVelocity, Vector3? wallContactPoint = null, float sensitivitMultiplier = 1f, bool isSliding = false)
|
||||
{
|
||||
// Horizontal movement of head
|
||||
float angleForHorizontalRotation = lookDir.X * LookSensitivity * sensitivitMultiplier;
|
||||
@@ -46,8 +60,9 @@ public partial class HeadSystem : Node3D
|
||||
currentCameraRotation.X += Convert.ToSingle(lookDir.Y * LookSensitivity * sensitivitMultiplier);
|
||||
currentCameraRotation.X = Mathf.Clamp(currentCameraRotation.X, Mathf.DegToRad(-90f), Mathf.DegToRad(90f));
|
||||
|
||||
// Camera incline on Wall and more
|
||||
var isWallRunning = wallContactPoint.HasValue && wallContactPoint.Value.Length() > Mathf.Epsilon;
|
||||
var cameraIncline = 0f;
|
||||
float cameraIncline;
|
||||
if (isWallRunning)
|
||||
{
|
||||
var directionToWall = (wallContactPoint.Value - GlobalPosition).Normalized();
|
||||
@@ -56,11 +71,23 @@ public partial class HeadSystem : Node3D
|
||||
}
|
||||
else
|
||||
{
|
||||
var cameraInclineFactor = ComputeCameraInclineFactor(playerVelocity);
|
||||
var cameraInclineFactor = ComputeCameraInclineFactor(playerInput);
|
||||
cameraIncline = Mathf.DegToRad(GroundedCameraIncline * cameraInclineFactor * -1.0f);
|
||||
}
|
||||
currentCameraRotation.Z = (float) Mathf.Lerp(currentCameraRotation.Z, cameraIncline, delta * CameraInclineAcceleration);
|
||||
_cameraAnchor.Rotation = currentCameraRotation;
|
||||
|
||||
if (isSliding)
|
||||
{
|
||||
_cameraAnchor.Position = Vector3.Down*SlidingCameraHeightOffset;
|
||||
float noise1D = _slidingNoise.GetNoise1D(Time.GetTicksMsec());
|
||||
float noiseAmplitude = SlidingJitterAmplitude*Mathf.Clamp(playerVelocity.Length(), 0f, 1f);
|
||||
_cameraAnchor.Position += Vector3.Up*noise1D*noiseAmplitude;
|
||||
}
|
||||
else
|
||||
{
|
||||
_cameraAnchor.Position = Vector3.Zero;
|
||||
}
|
||||
|
||||
_camera.GlobalTransform = _cameraAnchor.GetGlobalTransformInterpolated();
|
||||
}
|
||||
|
||||
@@ -69,10 +69,6 @@ transform = Transform3D(1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994, 0, 0, 0)
|
||||
current = true
|
||||
fov = 90.0
|
||||
|
||||
[node name="RayCast3D" type="RayCast3D" parent="CameraSmooth/Camera3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, -0.64723)
|
||||
visible = false
|
||||
|
||||
[node name="CameraAnchor" type="Marker3D" parent="."]
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=160 format=3 uid="uid://bl5crtu1gkrtr"]
|
||||
[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=161 format=3 uid="uid://bl5crtu1gkrtr"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cpplm41b5bt6m" path="res://addons/guide/guide_action_mapping.gd" id="1_qmhk6"]
|
||||
[ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="2_g6bbx"]
|
||||
@@ -430,21 +430,25 @@ metadata/_guide_input_mappings_collapsed = false
|
||||
script = ExtResource("19_qkgmj")
|
||||
button = 2
|
||||
|
||||
[sub_resource type="Resource" id="Resource_kxb2c"]
|
||||
script = ExtResource("15_fykw6")
|
||||
[sub_resource type="Resource" id="Resource_06f1o"]
|
||||
script = ExtResource("15_g6bbx")
|
||||
|
||||
[sub_resource type="Resource" id="Resource_v2ywt"]
|
||||
script = ExtResource("3_yp12v")
|
||||
input = SubResource("Resource_o5yys")
|
||||
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_kxb2c")])
|
||||
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_06f1o")])
|
||||
|
||||
[sub_resource type="Resource" id="Resource_qpgnj"]
|
||||
script = ExtResource("30_cvxqo")
|
||||
key = 69
|
||||
|
||||
[sub_resource type="Resource" id="Resource_g5tel"]
|
||||
script = ExtResource("15_g6bbx")
|
||||
|
||||
[sub_resource type="Resource" id="Resource_s6d3g"]
|
||||
script = ExtResource("3_yp12v")
|
||||
input = SubResource("Resource_qpgnj")
|
||||
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_g5tel")])
|
||||
|
||||
[sub_resource type="Resource" id="Resource_vtk18"]
|
||||
script = ExtResource("1_qmhk6")
|
||||
|
||||
@@ -28,7 +28,7 @@ visible = false
|
||||
shape = SubResource("CapsuleShape3D_4coqe")
|
||||
target_position = Vector3(0, 0, 0)
|
||||
max_results = 1
|
||||
collision_mask = 2
|
||||
collision_mask = 256
|
||||
debug_shape_custom_color = Color(1, 0, 0, 1)
|
||||
|
||||
[node name="WallInFrontCast3D" type="ShapeCast3D" parent="."]
|
||||
@@ -37,20 +37,20 @@ visible = false
|
||||
shape = SubResource("SphereShape3D_2oobp")
|
||||
target_position = Vector3(0, 0, -1.5)
|
||||
max_results = 1
|
||||
collision_mask = 2
|
||||
collision_mask = 256
|
||||
debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
|
||||
|
||||
[node name="InAirWallDetect" type="ShapeCast3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.01, 0)
|
||||
shape = SubResource("CapsuleShape3D_2oobp")
|
||||
target_position = Vector3(0, 0, -2)
|
||||
collision_mask = 2
|
||||
collision_mask = 256
|
||||
|
||||
[node name="GroundedWallDetect" type="ShapeCast3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.26, 0)
|
||||
shape = SubResource("CapsuleShape3D_i32qj")
|
||||
target_position = Vector3(0, 0, -2)
|
||||
collision_mask = 2
|
||||
collision_mask = 256
|
||||
|
||||
[node name="WallProfileShapeCasts" type="Node3D" parent="."]
|
||||
|
||||
@@ -59,46 +59,46 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -0.5)
|
||||
enabled = false
|
||||
shape = SubResource("SphereShape3D_i32qj")
|
||||
target_position = Vector3(0, -2.125, 0)
|
||||
collision_mask = 2
|
||||
collision_mask = 256
|
||||
|
||||
[node name="ShapeCast2" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -0.75)
|
||||
enabled = false
|
||||
shape = SubResource("SphereShape3D_i32qj")
|
||||
target_position = Vector3(0, -2.125, 0)
|
||||
collision_mask = 2
|
||||
collision_mask = 256
|
||||
|
||||
[node name="ShapeCast3" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1)
|
||||
enabled = false
|
||||
shape = SubResource("SphereShape3D_i32qj")
|
||||
target_position = Vector3(0, -2.125, 0)
|
||||
collision_mask = 2
|
||||
collision_mask = 256
|
||||
|
||||
[node name="ShapeCast4" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.25)
|
||||
enabled = false
|
||||
shape = SubResource("SphereShape3D_i32qj")
|
||||
target_position = Vector3(0, -2.125, 0)
|
||||
collision_mask = 2
|
||||
collision_mask = 256
|
||||
|
||||
[node name="ShapeCast5" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.5)
|
||||
enabled = false
|
||||
shape = SubResource("SphereShape3D_i32qj")
|
||||
target_position = Vector3(0, -2.125, 0)
|
||||
collision_mask = 2
|
||||
collision_mask = 256
|
||||
|
||||
[node name="ShapeCast6" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.75)
|
||||
enabled = false
|
||||
shape = SubResource("SphereShape3D_i32qj")
|
||||
target_position = Vector3(0, -2.125, 0)
|
||||
collision_mask = 2
|
||||
collision_mask = 256
|
||||
|
||||
[node name="ShapeCast7" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -2)
|
||||
enabled = false
|
||||
shape = SubResource("SphereShape3D_i32qj")
|
||||
target_position = Vector3(0, -2.125, 0)
|
||||
collision_mask = 2
|
||||
collision_mask = 256
|
||||
|
||||
@@ -1,221 +0,0 @@
|
||||
using Godot;
|
||||
using Movementtests.player_controller.Scripts;
|
||||
using RustyOptions;
|
||||
|
||||
namespace Movementtests.systems;
|
||||
|
||||
public partial class MoveSystem : Node3D
|
||||
{
|
||||
public enum JumpTypes
|
||||
{
|
||||
SimpleJump,
|
||||
DoubleJump,
|
||||
JumpFromDash,
|
||||
JumpFromWall
|
||||
}
|
||||
|
||||
public record MoveSystemParameters(
|
||||
CharacterBody3D Parent,
|
||||
Gravity Gravity,
|
||||
MantleSystem MantleSystem,
|
||||
TweenQueueSystem TweenQueueSystem,
|
||||
HeadSystem HeadSystem,
|
||||
CapsuleCollider CapsuleCollider);
|
||||
|
||||
public record MoveAroundParameters(
|
||||
double Delta,
|
||||
Vector3 MovementDirection,
|
||||
bool IsOnFloor,
|
||||
bool IsDead,
|
||||
bool IsHeadTouchingCeiling,
|
||||
bool isHanging,
|
||||
bool isWallHugging
|
||||
);
|
||||
|
||||
[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
|
||||
public float WalkSpeed { get; set; } = 5.0f;
|
||||
[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
|
||||
public float SprintSpeed { get; set; } = 7.2f;
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float CrouchSpeed { get; set; } = 2.5f;
|
||||
[Export(PropertyHint.Range, "0,100,0.1,or_greater")]
|
||||
|
||||
public float _currentSpeed;
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float AccelerationSpeedFactorFloor = 5.0f;
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float DecelerationSpeedFactorFloor = 5.0f;
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float DecelerationSpeedFactorAir = 1.0f;
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float ApexHoldTime = 0.0f;
|
||||
private float _timeLeftAtApex = 0.0f;
|
||||
private bool _wasGoingUpLastFrame = false;
|
||||
|
||||
public float CrouchTransitionSpeed { get; set; } = 20.0f;
|
||||
[Export(PropertyHint.Range, "0,5,0.1,or_greater")]
|
||||
public float WallHugGravityReducingFactor { get; set; } = 0.1f;
|
||||
|
||||
|
||||
private Gravity _gravity;
|
||||
private CharacterBody3D _parent;
|
||||
private MantleSystem _mantleSystem;
|
||||
private TweenQueueSystem _tweenQueueSystem;
|
||||
private CapsuleCollider _capsuleCollider;
|
||||
private HeadSystem _headSystem;
|
||||
public void Init(MoveSystemParameters parameters)
|
||||
{
|
||||
_parent = parameters.Parent;
|
||||
_gravity = parameters.Gravity;
|
||||
_mantleSystem = parameters.MantleSystem;
|
||||
_tweenQueueSystem = parameters.TweenQueueSystem;
|
||||
_capsuleCollider = parameters.CapsuleCollider;
|
||||
_headSystem = parameters.HeadSystem;
|
||||
|
||||
_currentSpeed = WalkSpeed;
|
||||
}
|
||||
|
||||
private bool IsGoingUp()
|
||||
{
|
||||
return _parent.Velocity.Y > 0;
|
||||
}
|
||||
|
||||
public void MoveAround(MoveAroundParameters param)
|
||||
{
|
||||
var (delta, movementDirection, isOnFloor, isDead, isHeadTouchingCeiling, isHanging, isWallHugging) = param;
|
||||
|
||||
var doesCapsuleHaveCrouchingHeight = _capsuleCollider.IsCrouchingHeight();
|
||||
var doesCapsuleHaveDefaultHeight = _capsuleCollider.IsDefaultHeight();
|
||||
|
||||
if (IsGoingUp() || isOnFloor)
|
||||
{
|
||||
_wasGoingUpLastFrame = true;
|
||||
_timeLeftAtApex = ApexHoldTime;
|
||||
}
|
||||
|
||||
if (isHanging)
|
||||
{
|
||||
_parent.Velocity = Vector3.Zero;
|
||||
_parent.MoveAndSlide();
|
||||
return;
|
||||
}
|
||||
if (isWallHugging)
|
||||
{
|
||||
_parent.Velocity = new Vector3(
|
||||
x: _parent.Velocity.X,
|
||||
y: _parent.Velocity.Y - _gravity.CalculateGravityForce() * (float)delta * WallHugGravityReducingFactor,
|
||||
z: _parent.Velocity.Z);
|
||||
return;
|
||||
}
|
||||
|
||||
// Adding the gravity
|
||||
if (!isOnFloor)
|
||||
{
|
||||
if (!IsGoingUp() && _wasGoingUpLastFrame && _timeLeftAtApex > 0)
|
||||
{
|
||||
_parent.Velocity = new Vector3(
|
||||
x: _parent.Velocity.X,
|
||||
y: 0,
|
||||
z: _parent.Velocity.Z);
|
||||
_timeLeftAtApex -= (float) delta;
|
||||
}
|
||||
else
|
||||
{
|
||||
_parent.Velocity = new Vector3(
|
||||
x: _parent.Velocity.X,
|
||||
y: _parent.Velocity.Y - (_gravity.CalculateGravityForce() * (float)delta),
|
||||
z: _parent.Velocity.Z);
|
||||
}
|
||||
}
|
||||
|
||||
// The code below is required to quickly adjust player's position on Y-axis when there's a ceiling on the
|
||||
// trajectory of player's jump and player is standing
|
||||
if (isHeadTouchingCeiling && doesCapsuleHaveDefaultHeight)
|
||||
{
|
||||
_parent.Velocity = new Vector3(
|
||||
x: _parent.Velocity.X,
|
||||
y: _parent.Velocity.Y - 2.0f,
|
||||
z: _parent.Velocity.Z);
|
||||
}
|
||||
|
||||
if (!isDead)
|
||||
{
|
||||
|
||||
// Used both for detecting the moment when we enter into crouching mode and the moment when we're already
|
||||
// in the crouching mode
|
||||
if (Input.IsActionPressed("crouch") ||
|
||||
(doesCapsuleHaveCrouchingHeight && isHeadTouchingCeiling))
|
||||
{
|
||||
_capsuleCollider.Crouch((float)delta, CrouchTransitionSpeed);
|
||||
_currentSpeed = CrouchSpeed;
|
||||
}
|
||||
// Used both for the moment when we exit the crouching mode and for the moment when we just walk
|
||||
else
|
||||
{
|
||||
_capsuleCollider.UndoCrouching((float)delta, CrouchTransitionSpeed);
|
||||
_currentSpeed = WalkSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
// Each component of the boolean statement for sprinting is required
|
||||
if (Input.IsActionPressed("sprint") && !isHeadTouchingCeiling &&
|
||||
!doesCapsuleHaveCrouchingHeight && !isDead)
|
||||
{
|
||||
_currentSpeed = SprintSpeed;
|
||||
}
|
||||
|
||||
// Basis is a 3x4 matrix. It contains information about scaling and rotation of head.
|
||||
// By multiplying our Vector3 by this matrix we're doing multiple things:
|
||||
// a) We start to operate in global space;
|
||||
// b) We're applying to Vector3 the current rotation of "head" object;
|
||||
// c) We're applying to Vector3 the current scaling of "head" object;
|
||||
Vector3 direction = _headSystem.Transform.Basis * movementDirection;
|
||||
|
||||
if (isDead)
|
||||
{
|
||||
direction = Vector3.Zero;
|
||||
}
|
||||
|
||||
var accelerationFloorFactor = direction.Length() > 0 ? AccelerationSpeedFactorFloor : DecelerationSpeedFactorFloor;
|
||||
var accelerationFactor = isOnFloor ? accelerationFloorFactor : DecelerationSpeedFactorAir;
|
||||
|
||||
float xAcceleration = Mathf.Lerp(_parent.Velocity.X, direction.X * _currentSpeed,
|
||||
(float)delta * accelerationFactor);
|
||||
float zAcceleration = Mathf.Lerp(_parent.Velocity.Z, direction.Z * _currentSpeed,
|
||||
(float)delta * accelerationFactor);
|
||||
_parent.Velocity = new Vector3(xAcceleration, _parent.Velocity.Y, zAcceleration);
|
||||
|
||||
if (isDead)
|
||||
{
|
||||
_parent.MoveAndSlide();
|
||||
}
|
||||
}
|
||||
|
||||
public void Jump(JumpTypes jumpType, Vector3? jumpDirection = null, float boost = 1.0f)
|
||||
{
|
||||
var effectiveJumpDirection = jumpDirection ?? Vector3.Up;
|
||||
var jumpForce = 0.0f;
|
||||
switch (jumpType)
|
||||
{
|
||||
case JumpTypes.DoubleJump:
|
||||
jumpForce = _gravity.CalculateDoubleJumpForce();
|
||||
break;
|
||||
case JumpTypes.SimpleJump:
|
||||
jumpForce = _gravity.CalculateJumpForce();
|
||||
break;
|
||||
case JumpTypes.JumpFromDash:
|
||||
jumpForce = _gravity.CalculateJumpFromDashForce();
|
||||
break;
|
||||
case JumpTypes.JumpFromWall:
|
||||
jumpForce = _gravity.CalculateJumpFromWallForce();
|
||||
break;
|
||||
default:
|
||||
jumpForce = _gravity.CalculateJumpForce();
|
||||
break;
|
||||
}
|
||||
|
||||
var currentHorizontalVelocity = new Vector3(_parent.Velocity.X, 0, _parent.Velocity.Z);
|
||||
var jumpVelocity = jumpForce * effectiveJumpDirection * boost;
|
||||
_parent.Velocity = currentHorizontalVelocity + jumpVelocity;
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
uid://dyy5njw6pxoh4
|
||||
@@ -1,5 +0,0 @@
|
||||
[gd_resource type="Curve" format=3 uid="uid://buxwd3wd0nln5"]
|
||||
|
||||
[resource]
|
||||
_data = [Vector2(0, 0), 0.0, 3.01651, 0, 0, Vector2(0.996169, 1), 0.0, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
@@ -40,7 +40,7 @@ public partial class WallHugSystem : Node3D
|
||||
{
|
||||
foreach (RayCast3D raycast in _raycasts)
|
||||
{
|
||||
if (raycast.IsColliding())
|
||||
if (raycast.IsColliding() && Math.Abs(raycast.GetCollisionNormal().Y) < 0.3f)
|
||||
{
|
||||
WallHugLocation = raycast.GetCollisionPoint().Some();
|
||||
WallHugNormal = raycast.GetCollisionNormal().Some();
|
||||
|
||||
@@ -37,8 +37,8 @@ stencil_outline_thickness = 0.1
|
||||
material = SubResource("StandardMaterial3D_m0v1h")
|
||||
|
||||
[node name="Weapon" type="RigidBody3D"]
|
||||
collision_layer = 4
|
||||
collision_mask = 2
|
||||
collision_layer = 65536
|
||||
collision_mask = 256
|
||||
continuous_cd = true
|
||||
contact_monitor = true
|
||||
max_contacts_reported = 1
|
||||
|
||||
Reference in New Issue
Block a user