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43 Commits

Author SHA1 Message Date
6b97c226f1 setup damage types and modifiers as resources
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2026-01-17 14:32:48 +01:00
b1e78df6c7 some damage interfacing 2026-01-17 11:02:17 +01:00
5908494977 two enemy types, ready to refactor 2026-01-17 10:10:14 +01:00
63529a11ae removed tool script stuff
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2026-01-16 18:36:36 +01:00
255b87f991 basic interface and no success trying to use them in a Tool script 2026-01-16 18:35:58 +01:00
fd3eb35782 added enemy inputs as a resource
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2026-01-16 11:18:57 +01:00
9e75193731 enemies can move, also changed and named a few collision layers
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2026-01-16 11:05:02 +01:00
609078c584 enemy work
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2026-01-15 21:47:17 +01:00
893126ef78 starting on enemies 2026-01-14 18:10:37 +01:00
6737668391 groundslide camera setup
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2026-01-14 17:21:57 +01:00
ca77579168 ground sliding under stuff 2026-01-14 15:26:41 +01:00
c6559d593a fixed slope ground slide
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2026-01-14 10:21:50 +01:00
e32dac9e6e broken sloped slide
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2026-01-13 23:52:44 +01:00
30b4d1a2eb jumping from slides and some improvement on air gliding 2026-01-13 14:22:26 +01:00
2fa4ce68e7 revamped the dash, fixed an infinite jump issue and fixed buffered inputs
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2026-01-13 11:18:56 +01:00
80e533d98e simple slam and changed wall hugging to only work when input is towards the wall 2026-01-13 09:43:58 +01:00
0e3e258fd3 basic slide and air glide mechanic
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2026-01-12 17:47:32 +01:00
c7991198ea code cleanup 2026-01-12 16:43:52 +01:00
1a4b2f4c19 Ended with remapping and removed old junk
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2026-01-12 15:41:43 +01:00
52a9c3f120 Remapped some inputs and added slide, slam and parry mappings 2026-01-12 14:58:43 +01:00
2301884418 added a wall jump section in the GYM 2026-01-12 12:01:40 +01:00
04054cfeae Added ground-like movement (i.e. air control when close to ground) and wall jumping away from the wall is always possible even when facing it 2026-01-12 11:52:35 +01:00
66be7838bb buffered inputs revamped and added mantle jumps and dashed
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2026-01-11 18:14:53 +01:00
1eb65d1520 some shader work and improved mantle feel 2026-01-11 17:09:58 +01:00
f2a39316ba shader changes that don't do anything
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2026-01-07 17:11:49 +01:00
fffd8c947b implementing jump input buffering on grounded
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2026-01-07 09:58:18 +01:00
a1d57d6a1a some tuto fixing
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2026-01-06 16:35:17 +01:00
941205af2b small gravity and jump balancing, removed wall jumping coyote times
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2026-01-06 16:08:39 +01:00
6c2ad89687 fixing the manlting into geo
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2026-01-06 12:36:38 +01:00
59494f9e98 updating CI to build for linux as well
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2025-12-25 09:37:51 +01:00
510246c341 fix a scene load issue
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2025-12-22 14:25:17 +01:00
b184bcdea5 added a small dash when leaving a wall run organically
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2025-12-21 17:23:38 +01:00
cf52af4237 mantling after aimed dash with new mantle system 2025-12-21 16:44:35 +01:00
e0fc301414 fixed user stuff
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2025-12-19 19:11:53 +01:00
b792e8721c mantle system fix amazing
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2025-12-19 18:59:34 +01:00
2e2df4ff50 new broken mantle system and fixed lots of gamefeel regarding wall hugs and jumps and coyote time
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2025-12-17 16:39:10 +01:00
a84e0ecfb3 Merge branch 'main' of https://git.game-dev.space/minimata/MovementTests
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2025-12-15 11:20:39 +01:00
f828c1d786 added a coyote time for wall jumps 2025-12-15 11:20:17 +01:00
a98785abec Update .gitea/workflows/main.yaml
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2025-12-10 21:26:25 +00:00
7c4e541446 fixed input mapping context issue
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2025-12-10 17:10:41 +01:00
7d31d17034 tuto fixes
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2025-12-10 10:04:05 +01:00
2ff8cc74cc camera incline on wall run and normal run
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2025-12-08 12:23:36 +01:00
fabafbb35b small improvements on the wall run
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2025-11-14 16:39:17 +01:00
79 changed files with 3874 additions and 1857 deletions

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@@ -54,27 +54,12 @@ jobs:
- name: Import resources and build solution
run: |
godot --headless --editor --build-solutions --quit --import --path $PWD
- name: Build Windows
run: |
mkdir -v -p build/windows
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows
- name: Build Windows ARM
run: |
mkdir -v -p build/windowsArm
godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
zip -r WindowsArm.zip build/windowsArm
# - name: Linux Build
# run: |
# mkdir -v -p build/linux
# godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
# zip -r Linux.zip build/linux
# - name: Mac Build
# run: |
# mkdir -v -p build/mac
# godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
# zip -r Mac.zip build/mac
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
@@ -84,6 +69,12 @@ jobs:
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: Windows.zip
buildChannel: windows
- name: Build Windows ARM
run: |
mkdir -v -p build/windowsArm
godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
zip -r WindowsArm.zip build/windowsArm
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
@@ -93,21 +84,33 @@ jobs:
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: WindowsArm.zip
buildChannel: windows-arm
# - name: Upload to Itch
# uses: KikimoraGames/itch-publish@v0.0.3
# with:
# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
# itchUsername: ${{ env.ITCHIO_USERNAME }}
# itchGameId: ${{ env.ITCHIO_GAMEID }}
# buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
# gameData: Linux.zip
# buildChannel: linux
# - name: Upload to Itch
# uses: KikimoraGames/itch-publish@v0.0.3
# with:
# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
# itchUsername: ${{ env.ITCHIO_USERNAME }}
# itchGameId: ${{ env.ITCHIO_GAMEID }}
# buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
# gameData: Mac.zip
# buildChannel: mac
- name: Linux Build
run: |
mkdir -v -p build/linux
godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
zip -r Linux.zip build/linux
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: Linux.zip
buildChannel: linux
- name: Mac Build
run: |
mkdir -v -p build/mac
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: Mac.zip
buildChannel: mac

1
.gitignore vendored
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@@ -10,6 +10,7 @@
.import/
/builds
/communication
# Imported translations (automatically generated from CSV files)
*.translation

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@@ -123,6 +123,7 @@
<Content Include="menus\scripts\level_state.gd.uid" />
</ItemGroup>
<ItemGroup>
<Folder Include="ABCs\" />
<Folder Include="addons\" />
</ItemGroup>
<ItemGroup>

View File

@@ -14,6 +14,7 @@ var credits_scene
var sub_menu
func load_game_scene() -> void:
GUIDE.disable_mapping_context(menu_context)
SceneLoader.load_scene(game_scene_path)
func new_game() -> void:

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@@ -20,6 +20,8 @@ script = ExtResource("2_5i7wx")
material_override = ExtResource("3_u2uhe")
[node name="StaticBody3D" type="StaticBody3D" parent="Cube_279" index="0"]
collision_layer = 256
collision_mask = 65553
[node name="CollisionShape3D" type="CollisionShape3D" parent="Cube_279/StaticBody3D" index="0"]
shape = SubResource("ConcavePolygonShape3D_5i7wx")
@@ -28,12 +30,15 @@ shape = SubResource("ConcavePolygonShape3D_5i7wx")
material_override = ExtResource("4_jmnc2")
[node name="StaticBody3D" type="StaticBody3D" parent="Cylinder_001" index="0"]
collision_layer = 256
collision_mask = 65553
[node name="CollisionShape3D" type="CollisionShape3D" parent="Cylinder_001/StaticBody3D" index="0"]
shape = SubResource("ConcavePolygonShape3D_wai75")
[node name="Area3D" type="Area3D" parent="." index="2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -36.343, 0)
collision_layer = 0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D" index="0"]
shape = SubResource("CylinderShape3D_wai75")

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@@ -27,7 +27,7 @@ shader_parameter/floorRoughnessMap = ExtResource("4_rir86")
shader_parameter/floorNormalMap = ExtResource("3_f1b6h")
shader_parameter/floorHeightMap = ExtResource("2_0e3id")
shader_parameter/floorUvScale = 0.5
shader_parameter/enablePom = true
shader_parameter/enablePom = false
shader_parameter/heightMinLayers = 8
shader_parameter/heightMaxLayers = 64
shader_parameter/heightScale = 0.08

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@@ -28,6 +28,7 @@ uniform float heightScale = 1.0;
varying vec3 worldPos;
varying vec3 worldNormal;
varying vec3 diffuse;
void vertex() {
@@ -177,12 +178,14 @@ void fragment() {
// sample and output
SPECULAR = specular;
ALBEDO = triplanarSample(texCoordX, texCoordY, texCoordZ, blend, yDot).rgb;
diffuse = ALBEDO;
ROUGHNESS = triplanarRoughness(texCoordX, texCoordY, texCoordZ, blend, yDot).r;
NORMAL = mix(worldNormal, triplanarNormal(yDot, texCoordX, texCoordY, texCoordZ, blend), normalMapStrength);
NORMAL = normalize((VIEW_MATRIX * vec4(NORMAL, 0.0)).xyz);
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}
void light() {
float lambert = clamp(dot(NORMAL, LIGHT), 0.0, 1.0);
float halfLambert = pow(lambert*0.5 + 0.5, 5);
DIFFUSE_LIGHT += halfLambert * ATTENUATION * LIGHT_COLOR / PI;
}

View File

@@ -31,7 +31,7 @@ shader_parameter/floorRoughnessMap = ExtResource("4_4vhk1")
shader_parameter/floorNormalMap = ExtResource("3_ytvoj")
shader_parameter/floorHeightMap = ExtResource("2_4vhk1")
shader_parameter/floorUvScale = 0.5
shader_parameter/enablePom = true
shader_parameter/enablePom = false
shader_parameter/heightMinLayers = 8
shader_parameter/heightMaxLayers = 64
shader_parameter/heightScale = 0.2

View File

@@ -27,7 +27,7 @@ shader_parameter/floorRoughnessMap = ExtResource("4_ob11h")
shader_parameter/floorNormalMap = ExtResource("3_ff2cr")
shader_parameter/floorHeightMap = ExtResource("2_roy1o")
shader_parameter/floorUvScale = 0.5
shader_parameter/enablePom = true
shader_parameter/enablePom = false
shader_parameter/heightMinLayers = 8
shader_parameter/heightMaxLayers = 64
shader_parameter/heightScale = 1.0

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@@ -0,0 +1,9 @@
using Godot;
namespace Movementtests.interfaces;
public interface IDamageMaker
{
[Export]
RDamage GetDamageDealt { get; set; }
}

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@@ -0,0 +1 @@
uid://wdqo51131g5

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@@ -0,0 +1,8 @@
using Godot;
namespace Movementtests.interfaces;
public interface IDamageable
{
void TakeDamage(RDamage damage);
}

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@@ -0,0 +1 @@
uid://cf56b2ep3bu3j

6
interfaces/IKillable.cs Normal file
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@@ -0,0 +1,6 @@
namespace Movementtests.interfaces;
public interface IKillable
{
}

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@@ -0,0 +1 @@
uid://bea2kvnu3kuhu

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@@ -0,0 +1,6 @@
namespace Movementtests.interfaces;
public interface IKnockbackable
{
}

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@@ -0,0 +1 @@
uid://bh06s1yefucf7

7
interfaces/ISpawnable.cs Normal file
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@@ -0,0 +1,7 @@
using Godot;
interface ISpawnable
{
void TestMethod();
}

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@@ -0,0 +1 @@
uid://bethuw2c1at8o

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@@ -0,0 +1,12 @@
using Godot;
using System.Linq;
namespace Movementtests.interfaces;
public static class NodeExtensions
{
public static IDamageable[] ToIDamageables(this GodotObject[] nodes)
{
return nodes == null ? System.Array.Empty<IDamageable>() : nodes.OfType<IDamageable>().ToArray();
}
}

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@@ -0,0 +1 @@
uid://bgnncty7axdwd

162
maps/GYMs/enemies.tscn Normal file
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@@ -0,0 +1,162 @@
[gd_scene load_steps=19 format=3 uid="uid://q7uc1h2jpbd2"]
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_62kkh"]
[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/greybox/m_greybox.tres" id="2_3uydm"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="2_sysok"]
[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/first_enemy.tscn" id="3_3uydm"]
[ext_resource type="Script" uid="uid://b2vdwkiqauhk3" path="res://scenes/enemies/EnemyInitInputs.cs" id="4_nd7vd"]
[ext_resource type="PackedScene" uid="uid://cmlud1hwkd6sv" path="res://scenes/enemies/flying_enemy.tscn" id="5_8fd2t"]
[ext_resource type="Script" uid="uid://do0dic4r3ri0s" path="res://scenes/enemies/FlyingEnemyInputs.cs" id="6_7m3bq"]
[ext_resource type="Resource" uid="uid://otfc2snh8umc" path="res://scenes/enemies/first_enemy_damage.tres" id="6_dmw1t"]
[ext_resource type="Resource" uid="uid://dgo65k2ceqfvy" path="res://scenes/enemies/flying_enemy_damage.tres" id="9_gp7s3"]
[sub_resource type="Resource" id="Resource_gp7s3"]
script = ExtResource("2_sysok")
DamageDealt = 3.0
metadata/_custom_type_script = "uid://jitubgv6judn"
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_0xm2m"]
sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
[sub_resource type="Sky" id="Sky_h2yge"]
sky_material = SubResource("ProceduralSkyMaterial_0xm2m")
[sub_resource type="Environment" id="Environment_1bvp3"]
background_mode = 2
sky = SubResource("Sky_h2yge")
ambient_light_source = 2
ambient_light_color = Color(0.576076, 0.459788, 0.652401, 1)
reflected_light_source = 2
tonemap_mode = 4
tonemap_exposure = 1.32
ssao_enabled = true
ssao_radius = 3.61
ssil_enabled = true
ssil_radius = 8.4
sdfgi_use_occlusion = true
glow_enabled = true
[sub_resource type="Resource" id="Resource_8fd2t"]
script = ExtResource("4_nd7vd")
Speed = 1.2
metadata/_custom_type_script = "uid://b2vdwkiqauhk3"
[sub_resource type="Resource" id="Resource_7m3bq"]
script = ExtResource("4_nd7vd")
Speed = 2.7
metadata/_custom_type_script = "uid://b2vdwkiqauhk3"
[sub_resource type="Resource" id="Resource_sysok"]
script = ExtResource("4_nd7vd")
Speed = 4.0
metadata/_custom_type_script = "uid://b2vdwkiqauhk3"
[sub_resource type="Resource" id="Resource_caohq"]
script = ExtResource("6_7m3bq")
Speed = 4.0
TargetHeight = 10.0
metadata/_custom_type_script = "uid://do0dic4r3ri0s"
[sub_resource type="Resource" id="Resource_dmw1t"]
script = ExtResource("6_7m3bq")
Speed = 6.0
TargetHeight = 15.0
metadata/_custom_type_script = "uid://do0dic4r3ri0s"
[node name="Main" type="Node3D"]
[node name="Player" parent="." instance=ExtResource("1_62kkh")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 7.5)
TutorialDone = true
GetDamageDealt = SubResource("Resource_gp7s3")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_1bvp3")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.772218, 0.611111, 0.173844, 0.0446935, -0.220691, 0.974319, 0.633783, 0.760157, 0.143109, 0, 0, 0)
shadow_enabled = true
[node name="Greybox" type="CSGCombiner3D" parent="."]
use_collision = true
collision_layer = 256
collision_mask = 65553
[node name="CSGBox3D" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.096, -0.5, -46.329)
use_collision = true
size = Vector3(100, 1, 190.741)
material = ExtResource("2_3uydm")
[node name="CSGBox3D2" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.346, 4.5, 2.7915)
use_collision = true
size = Vector3(6.5, 11, 5.5)
material = ExtResource("2_3uydm")
[node name="CSGBox3D6" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(0.70710677, 0, -0.70710677, 0, 1, 0, 0.70710677, 0, 0.70710677, -15.846001, 2.75, 2.0415)
use_collision = true
size = Vector3(6.5, 7.5, 11)
material = ExtResource("2_3uydm")
[node name="CSGBox3D7" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.346001, 1, 1.0415001)
use_collision = true
size = Vector3(6.5, 4, 17)
material = ExtResource("2_3uydm")
[node name="CSGBox3D8" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(0.81915206, 0, 0.57357645, 0, 1, 0, -0.57357645, 0, 0.81915206, -7.3460007, 0, -3.9585)
use_collision = true
size = Vector3(6.5, 4, 17)
material = ExtResource("2_3uydm")
[node name="CSGBox3D3" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18.154, 4.5, 2.7915)
use_collision = true
size = Vector3(6.5, 11, 5.5)
material = ExtResource("2_3uydm")
[node name="CSGBox3D4" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18.154, 4.5, -14.2085)
use_collision = true
size = Vector3(6.5, 11, 5.5)
material = ExtResource("2_3uydm")
[node name="CSGBox3D5" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.8460007, 4.5, 17.7915)
use_collision = true
size = Vector3(6.5, 11, 5.5)
material = ExtResource("2_3uydm")
[node name="Enemy" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -16.83681)
Target = NodePath("../Player")
Inputs = SubResource("Resource_8fd2t")
GetDamageDealt = ExtResource("6_dmw1t")
[node name="Enemy2" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -16.83681)
Target = NodePath("../Player")
Inputs = SubResource("Resource_7m3bq")
GetDamageDealt = ExtResource("6_dmw1t")
[node name="Enemy3" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 0, -16.83681)
Target = NodePath("../Player")
Inputs = SubResource("Resource_sysok")
GetDamageDealt = ExtResource("6_dmw1t")
[node name="FlyingEnemy" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("5_8fd2t")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 7, -16)
Target = NodePath("../Player")
Inputs = SubResource("Resource_caohq")
GetDamageDealt = ExtResource("9_gp7s3")
[node name="FlyingEnemy2" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("5_8fd2t")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 7, -16)
Target = NodePath("../Player")
Inputs = SubResource("Resource_dmw1t")
GetDamageDealt = ExtResource("9_gp7s3")

View File

@@ -30,6 +30,7 @@ glow_enabled = true
[node name="Player" parent="." instance=ExtResource("1_ig7tw")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.7981, 1.6118, 39.3006)
TutorialDone = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_1bvp3")

View File

@@ -30,6 +30,7 @@ glow_enabled = true
[node name="Player" parent="." instance=ExtResource("1_1s2y7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1.5)
TutorialDone = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_1bvp3")
@@ -45,11 +46,11 @@ visible = false
[node name="Greybox" type="CSGCombiner3D" parent="."]
use_collision = true
collision_layer = 3
collision_mask = 5
collision_layer = 256
collision_mask = 65553
[node name="CSGBox3D" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.09619, -0.472656, -46.3293)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.096, -0.5, -46.329)
use_collision = true
size = Vector3(100, 1, 190.741)
material = ExtResource("3_vvhq3")
@@ -132,6 +133,21 @@ material = ExtResource("3_vvhq3")
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 1, 0.1, -9.5)
text = "10m"
[node name="Label3D6" type="Label3D" parent="Greybox/RunningTrack"]
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 27.5, 0.1, 1)
text = "10deg
"
[node name="Label3D7" type="Label3D" parent="Greybox/RunningTrack"]
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 30.5, 0.1, 1)
text = "20deg
"
[node name="Label3D8" type="Label3D" parent="Greybox/RunningTrack"]
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 33.5, 0.1, 1)
text = "30deg
"
[node name="Label3D2" type="Label3D" parent="Greybox/RunningTrack"]
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 1, 0.1, -19.5)
text = "20m"
@@ -158,6 +174,38 @@ text = "0.5m"
transform = Transform3D(-2.18557e-07, -5, -2.18557e-07, 0, -2.18557e-07, 5, -5, 2.18557e-07, 9.55343e-15, -7, 0.1, -6.5)
text = "1m"
[node name="Label3D22" type="Label3D" parent="Greybox/JumpHeights"]
transform = Transform3D(-2.1855689e-07, 5, 2.18557e-07, 0, -2.18557e-07, 5, 5, 2.1855689e-07, 9.55343e-15, -28.5, 0.1, 1)
text = "1.5m"
[node name="Label3D23" type="Label3D" parent="Greybox/JumpHeights"]
transform = Transform3D(-2.1855689e-07, 5, 2.18557e-07, 0, -2.18557e-07, 5, 5, 2.1855689e-07, 9.55343e-15, -28.5, 0.1, -11)
text = "2m"
[node name="Label3D24" type="Label3D" parent="Greybox/JumpHeights"]
transform = Transform3D(-2.1855689e-07, 5, 2.18557e-07, 0, -2.18557e-07, 5, 5, 2.1855689e-07, 9.55343e-15, -28.5, 0.1, -21.5)
text = "3m"
[node name="Label3D25" type="Label3D" parent="Greybox/JumpHeights"]
transform = Transform3D(-2.1855689e-07, 5, 2.18557e-07, 0, -2.18557e-07, 5, 5, 2.1855689e-07, 9.55343e-15, -28.5, 0.1, -31)
text = "4m"
[node name="Label3D26" type="Label3D" parent="Greybox/JumpHeights"]
transform = Transform3D(-2.1855689e-07, 5, 2.18557e-07, 0, -2.18557e-07, 5, 5, 2.1855689e-07, 9.55343e-15, -28.5, 0.1, -41.5)
text = "5m"
[node name="Label3D27" type="Label3D" parent="Greybox/JumpHeights"]
transform = Transform3D(-2.1855689e-07, 5, 2.18557e-07, 0, -2.18557e-07, 5, 5, 2.1855689e-07, 9.55343e-15, -28.5, 0.1, -51.5)
text = "6m"
[node name="Label3D28" type="Label3D" parent="Greybox/JumpHeights"]
transform = Transform3D(-2.1855689e-07, 5, 2.18557e-07, 0, -2.18557e-07, 5, 5, 2.1855689e-07, 9.55343e-15, -28.5, 0.1, -61)
text = "7m"
[node name="Label3D29" type="Label3D" parent="Greybox/JumpHeights"]
transform = Transform3D(-2.1855689e-07, 5, 2.18557e-07, 0, -2.18557e-07, 5, 5, 2.1855689e-07, 9.55343e-15, -28.5, 0.1, -74.5)
text = "8m"
[node name="Label3D8" type="Label3D" parent="Greybox/JumpHeights"]
transform = Transform3D(-2.18557e-07, -5, -2.18557e-07, 0, -2.18557e-07, 5, -5, 2.18557e-07, 9.55343e-15, -7, 0.1, -11.5)
text = "1.5m"
@@ -323,9 +371,111 @@ size = Vector3(5, 17.5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D29" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.5, 10, -76.5)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -30.25, 10, -40)
use_collision = true
size = Vector3(5, 20, 5)
size = Vector3(0.5, 20, 80)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D33" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24.75, 10, -5)
use_collision = true
size = Vector3(7.5, 20, 10)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D41" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 22.75, 5, -1.5)
use_collision = true
size = Vector3(12.5, 10, 3)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D47" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 0.9848078, 0.17364816, 0, -0.17364816, 0.9848078, 22.75, 0.03095889, -30.695885)
use_collision = true
size = Vector3(12.5, 10, 58)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D48" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 0.9396926, 0.34202012, 0, -0.34202012, 0.9396926, 30.5, 1.5878377, -16.713436)
use_collision = true
size = Vector3(3, 6.5, 31.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D49" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 0.86602545, 0.5, 0, -0.5, 0.86602545, 33.5, 2.5053406, -10.524445)
use_collision = true
size = Vector3(3, 5.5, 20.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D42" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30.5, 5, -1.5)
use_collision = true
size = Vector3(3, 10, 3)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D43" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 33.5, 5, -1.5)
use_collision = true
size = Vector3(3, 10, 3)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D44" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 36.5, 5, -1.5)
use_collision = true
size = Vector3(3, 10, 3)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D45" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 39.5, 5, -1.5)
use_collision = true
size = Vector3(3, 10, 3)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D46" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 42.5, 5, -1.5)
use_collision = true
size = Vector3(3, 10, 3)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D34" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24.5, 10, -15)
use_collision = true
size = Vector3(7, 20, 10)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D35" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24, 10, -25)
use_collision = true
size = Vector3(6, 20, 10)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D36" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -23.5, 10, -35)
use_collision = true
size = Vector3(5, 20, 10)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D37" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -23, 10, -45)
use_collision = true
size = Vector3(4, 20, 10)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D38" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -22.5, 10, -55)
use_collision = true
size = Vector3(3, 20, 10)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D39" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -22, 10, -65)
use_collision = true
size = Vector3(2, 20, 10)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D40" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.5, 10, -75)
use_collision = true
size = Vector3(1, 20, 10)
material = ExtResource("3_vvhq3")
[node name="Passageways" type="CSGCombiner3D" parent="Greybox"]
@@ -356,6 +506,162 @@ use_collision = true
size = Vector3(5, 3, 2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D38" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 21.5, 2.25, 22.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D39" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 21.25, 0.5, 22.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D40" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 28.5, 2.25, 22.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D41" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 28.25, 0.25, 22.5)
operation = 2
use_collision = true
size = Vector3(5, 2.5, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D42" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 35.5, 2.25, 22.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D43" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 35.25, -0.5, 22.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D44" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 42.5, 2.25, 22.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D45" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 42.25, -1, 22.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D46" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 21.5, 2.25, 31.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D47" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 21.25, 0.5, 31.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D48" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 28.5, 2.25, 31.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D49" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 28.25, 0.25, 31.5)
operation = 2
use_collision = true
size = Vector3(5, 2.5, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D50" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 35.5, 2.25, 31.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D51" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 35.25, -0.5, 31.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D52" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 42.5, 2.25, 31.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D53" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 42.25, -1, 31.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D54" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 21.5, 2.25, 39.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D55" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 21.25, 0.5, 39.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D56" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 28.5, 2.25, 39.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D57" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 28.25, 0.25, 39.5)
operation = 2
use_collision = true
size = Vector3(5, 2.5, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D58" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 35.5, 2.25, 39.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D59" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 35.25, -0.5, 39.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D60" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 42.5, 2.25, 39.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D61" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 42.25, -1, 39.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D32" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 2.25, -26.5)
use_collision = true
@@ -399,3 +705,211 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 4.5, -11.5)
use_collision = true
size = Vector3(1, 0.5, 5)
material = ExtResource("3_vvhq3")
[node name="Mantles" type="CSGCombiner3D" parent="Greybox"]
[node name="Label3D22" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -5.5, 0.1, 11)
text = "0.5m"
[node name="Label3D35" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -8.5, 0.1, 11)
text = "0.25m"
[node name="Label3D23" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -2, 0.1, 11)
text = "1m"
[node name="Label3D27" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -11, 0.1, 12.5)
text = "1m"
[node name="Label3D28" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 13, 0.1, 12.5)
text = "1m"
[node name="Label3D29" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 13, 0.1, 21)
text = "2m"
[node name="Label3D30" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 13, 0.1, 28.5)
text = "3m"
[node name="Label3D31" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -11, 0.1, 21)
text = "2m"
[node name="Label3D32" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -11, 0.1, 28.5)
text = "3m"
[node name="Label3D24" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 2, 0.1, 11)
text = "1.5m"
[node name="Label3D25" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 6, 0.1, 11)
text = "2m"
[node name="Label3D26" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 10, 0.1, 11)
text = "4m"
[node name="CSGBox3D33" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.5, 12.5)
use_collision = true
size = Vector3(4, 1, 1)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D34" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, 0.5, 12.25)
use_collision = true
size = Vector3(3, 1, 0.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D35" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.5, 12.75)
use_collision = true
size = Vector3(4, 1, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D36" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 0.5, 13)
use_collision = true
size = Vector3(4, 1, 2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D37" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0.5, 14)
use_collision = true
size = Vector3(4, 1, 4)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D38" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1, 20.5)
use_collision = true
size = Vector3(4, 2, 1)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D39" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, 1, 20.25)
use_collision = true
size = Vector3(3, 2, 0.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D40" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, 20.75)
use_collision = true
size = Vector3(4, 2, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D41" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 1, 21)
use_collision = true
size = Vector3(4, 2, 2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D42" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 1, 22)
use_collision = true
size = Vector3(4, 2, 4)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D43" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1.5, 28.5)
use_collision = true
size = Vector3(4, 3, 1)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D44" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, 1.5, 28.25)
use_collision = true
size = Vector3(3, 3, 0.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D45" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1.5, 28.75)
use_collision = true
size = Vector3(4, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D46" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 1.5, 29)
use_collision = true
size = Vector3(4, 3, 2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D47" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 1.5, 30)
use_collision = true
size = Vector3(4, 3, 4)
material = ExtResource("3_vvhq3")
[node name="Label3D33" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 13, 0.1, 36.5)
text = "4m"
[node name="Label3D34" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -11, 0.1, 36.5)
text = "4m"
[node name="CSGBox3D48" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 2, 36.5)
use_collision = true
size = Vector3(4, 4, 1)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D49" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, 2, 36.25)
use_collision = true
size = Vector3(3, 4, 0.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D53" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 0.5, 12.125)
use_collision = true
size = Vector3(3, 1, 0.25)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D57" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -13, 3.5, -21.629175)
use_collision = true
size = Vector3(5, 1, 0.25)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D54" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 1, 20.125)
use_collision = true
size = Vector3(3, 2, 0.25)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D55" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 1.5, 28.125)
use_collision = true
size = Vector3(3, 3, 0.25)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D56" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 2, 36.125)
use_collision = true
size = Vector3(3, 4, 0.25)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D50" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 2, 36.75)
use_collision = true
size = Vector3(4, 4, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D51" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 2, 37)
use_collision = true
size = Vector3(4, 4, 2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D52" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 2, 38)
use_collision = true
size = Vector3(4, 4, 4)
material = ExtResource("3_vvhq3")

View File

@@ -49,7 +49,7 @@ size = Vector3(12, 11.5, 5)
size = Vector3(12, 13, 7)
[sub_resource type="BoxShape3D" id="BoxShape3D_lnjrw"]
size = Vector3(14, 15.5, 13.5)
size = Vector3(14, 10, 13.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_3w3wd"]
size = Vector3(13, 16.5, 11.5)
@@ -318,10 +318,9 @@ shape = SubResource("BoxShape3D_3wccx")
[node name="TutoDash2" parent="TutoTriggers" instance=ExtResource("16_qwuk2")]
transform = Transform3D(0.14133325, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133325, 28.885735, 27.749329, 25.360323)
first_input_texture = ExtResource("16_crf87")
second_input_texture = ExtResource("19_efsse")
complex_input_text = "in air"
tuto_text = "Dash"
first_input_texture = ExtResource("19_efsse")
complex_input_text = "against wall"
tuto_text = "Wall run"
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoDash2"]
transform = Transform3D(1.0000031, 0, -4.917383e-07, 0, 1, 0, 4.917383e-07, 0, 1.0000031, 5.500023, 5, 0)
@@ -333,7 +332,7 @@ collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoWeaponThrow"]
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, 4.4208603, 7, -4.632329)
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, 4.4208603, 9.75, -4.632329)
shape = SubResource("BoxShape3D_lnjrw")
[node name="TriggerTutoEnjoy" type="Area3D" parent="TutoTriggers"]

View File

@@ -1,34 +1,36 @@
[gd_scene load_steps=47 format=3 uid="uid://bei4nhkf8lwdo"]
[gd_scene load_steps=58 format=3 uid="uid://bei4nhkf8lwdo"]
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
[ext_resource type="PackedScene" uid="uid://cf3rrgr1imvv4" path="res://scenes/path/path.tscn" id="2_6lejt"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="2_q14ux"]
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"]
[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://systems/inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://resource_definitions/RDamageModifier.cs" id="5_q7bng"]
[ext_resource type="Resource" uid="uid://f3vs6l4m623s" path="res://systems/inputs/base_mode/move_left.tres" id="5_q14ux"]
[ext_resource type="Resource" uid="uid://t612lts1wi1s" path="res://systems/inputs/base_mode/move_right.tres" id="6_q7bng"]
[ext_resource type="Script" uid="uid://cwbvxlfvmocc1" path="res://player_controller/Scripts/StairsSystem.cs" id="7_bmt5a"]
[ext_resource type="Resource" uid="uid://brswsknpgwal2" path="res://systems/inputs/base_mode/move_front.tres" id="7_m8gvy"]
[ext_resource type="Resource" uid="uid://s1l0n1iitc6m" path="res://systems/inputs/base_mode/move_back.tres" id="8_jb43f"]
[ext_resource type="Resource" uid="uid://j1o5ud0plk4" path="res://systems/inputs/base_mode/aim_release.tres" id="8_lhb11"]
[ext_resource type="Script" uid="uid://dd1yrt7eiiyf4" path="res://player_controller/Scripts/CapsuleCollider.cs" id="8_lmtjd"]
[ext_resource type="Resource" uid="uid://c3e0ivgaxrsyb" path="res://systems/inputs/base_mode/aim_down.tres" id="8_obsfv"]
[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="8_qu4wy"]
[ext_resource type="Resource" uid="uid://7wm8ywvujwf" path="res://systems/inputs/base_mode/aim_cancel.tres" id="9_5p2qc"]
[ext_resource type="Resource" uid="uid://bebstkm608wxx" path="res://systems/inputs/base_mode/aim_pressed.tres" id="9_nob5r"]
[ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://systems/inputs/base_mode/jump.tres" id="10_4u7i3"]
[ext_resource type="Script" uid="uid://g8idirw62qe0" path="res://player_controller/Scripts/Bobbing.cs" id="10_7wk1w"]
[ext_resource type="Resource" uid="uid://b334rau1yxmm7" path="res://systems/inputs/base_mode/empower_down.tres" id="10_nodcl"]
[ext_resource type="Resource" uid="uid://b5gx3q8nvu72e" path="res://systems/inputs/base_mode/hit.tres" id="11_cresl"]
[ext_resource type="Resource" uid="uid://bbce5wfwxpns1" path="res://systems/inputs/base_mode/empower_release.tres" id="11_ruloh"]
[ext_resource type="PackedScene" uid="uid://0ysqmqphq6mq" path="res://systems/head/head_system.tscn" id="11_rxwoh"]
[ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/dash.tres" id="12_34snm"]
[ext_resource type="Script" uid="uid://b6k73aj5povgv" path="res://player_controller/Scripts/FieldOfView.cs" id="12_m2mxi"]
[ext_resource type="Resource" uid="uid://55b0dsvioj08" path="res://systems/inputs/base_mode/jump_pressed.tres" id="13_nob5r"]
[ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://player_controller/resources/PlayerShape.tres" id="13_r7i3q"]
[ext_resource type="Resource" uid="uid://bw5k2gsv3jqcv" path="res://systems/inputs/base_mode/throw.tres" id="16_nob5r"]
[ext_resource type="Script" uid="uid://b5nk6ntlps3x0" path="res://systems/inputs/input_system.gd" id="16_v31n3"]
[ext_resource type="Resource" uid="uid://b334rau1yxmm7" path="res://systems/inputs/base_mode/slide_released.tres" id="17_6lejt"]
[ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="17_h6vvl"]
[ext_resource type="PackedScene" uid="uid://cqduhd4opgwvm" path="res://systems/dash/dash_system.tscn" id="18_q5h8a"]
[ext_resource type="Resource" uid="uid://bbce5wfwxpns1" path="res://systems/inputs/base_mode/slide_pressed.tres" id="18_q14ux"]
[ext_resource type="Resource" uid="uid://spo3pbqjx0eb" path="res://systems/inputs/base_mode/parry.tres" id="18_ruloh"]
[ext_resource type="Resource" uid="uid://dxy0071ic1wdj" path="res://systems/inputs/base_mode/slam.tres" id="20_nob5r"]
[ext_resource type="PackedScene" uid="uid://dbe5f0p6lvqtr" path="res://systems/tween_queue/tween_queue_system.tscn" id="22_rpwev"]
[ext_resource type="PackedScene" uid="uid://bcwkugn6v3oy7" path="res://addons/godot_state_charts/utilities/state_chart_debugger.tscn" id="24_q5h8a"]
[ext_resource type="Script" uid="uid://couw105c3bde4" path="res://addons/godot_state_charts/state_chart.gd" id="25_wv70j"]
@@ -43,9 +45,39 @@
[ext_resource type="Texture2D" uid="uid://chvt6g0xn5c2m" path="res://systems/dash/light-ring.jpg" id="32_lgpc8"]
[ext_resource type="Script" uid="uid://b4dwolbvt8our" path="res://addons/godot_state_charts/history_state.gd" id="41_ruloh"]
[sub_resource type="Resource" id="Resource_m8gvy"]
script = ExtResource("2_q14ux")
DamageDealt = 3.0
metadata/_custom_type_script = "uid://jitubgv6judn"
[sub_resource type="Resource" id="Resource_q14ux"]
script = ExtResource("5_q7bng")
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
[sub_resource type="Resource" id="Resource_q7bng"]
script = ExtResource("5_q7bng")
DamageType = 1
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
[sub_resource type="Resource" id="Resource_jb43f"]
script = ExtResource("5_q7bng")
DamageType = 2
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
[sub_resource type="Resource" id="Resource_cmijs"]
script = ExtResource("5_q7bng")
DamageType = 3
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
height = 1.7
[sub_resource type="SphereShape3D" id="SphereShape3D_6lejt"]
radius = 0.45
[sub_resource type="SphereShape3D" id="SphereShape3D_q14ux"]
radius = 1.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nodcl"]
transparency = 1
albedo_color = Color(0, 0.627451, 0.6313726, 0.49019608)
@@ -56,34 +88,63 @@ top_radius = 0.2
bottom_radius = 0.2
height = 1.0
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_6lejt"]
radius = 1.0
height = 3.5
[sub_resource type="SphereShape3D" id="SphereShape3D_nob5r"]
radius = 0.4
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_2q0ik"]
blend_mode = 1
[node name="Player" type="CharacterBody3D"]
collision_mask = 272
script = ExtResource("1_poq2x")
GetDamageDealt = SubResource("Resource_m8gvy")
DamageModifiers = Array[Object]([SubResource("Resource_q14ux"), SubResource("Resource_q7bng"), SubResource("Resource_jb43f"), SubResource("Resource_cmijs")])
WalkSpeed = 7.5
AccelerationAir = 2.0
DecelerationAir = 0.1
Weight = 5.0
MantleTime = 0.3
SimpleJumpStartVelocity = 8.0
AccelerationFloor = 4.0
DecelerationFloor = 3.0
AccelerationAir = 0.8
DecelerationAir = 0.02
Weight = 4.0
MantlePath = ExtResource("2_6lejt")
MantleDashStrength = 25.0
MantleJumpStartVelocity = 15.0
CoyoteTime = 0.3
InputBufferFrames = 5
SimpleJumpStartVelocity = 6.0
SimpleJumpHangTimeInFrames = 1
SimpleJumpGravityLesseningFactor = 2.5
DoubleJumpStartVelocity = 15.0
SimpleJumpGravityLesseningFactor = 2.0
DoubleJumpHangTimeInFrames = 3
DoubleJumpGravityLesseningFactor = 1.5
MegaJumpStartVelocity = 30.0
MegaJumpHangTimeInFrames = 12
MegaJumpGravityLesseningFactor = 1.2
WallJumpStartVelocity = 12.0
WallJumpStartVelocity = 8.0
MaxNumberOfEmpoweredActions = 3
SimpleDashStrength = 15.0
PoweredDashStrength = 30.0
SimpleDashStrength = 18.0
SimpleDashTime = 0.2
AimedDashTime = 0.2
PostDashSpeed = 30.0
SlamSpeed = 80.0
FlatGroundSlideSpeedLossRate = 0.996
GroundSlideJumpMultiplier = 0.1
GroundSlideJumpSpeedFactor = 0.1
GroundSlideDownSlopeAcceleration = 0.2
GroundSlideDownSlopeMaxSpeed = 30.0
AirGlideVSpeed = 4.0
AccelerationAirGlide = 0.4
AirGlideVerticalAcceleration = 8.0
AirGlideJumpMultiplier = 0.1
AirGlideJumpSpeedFactor = 0.05
WallHugGravityLesseningFactor = 15.0
WallHugDownwardMaxSpeed = 8.0
WallHugHorizontalDeceleration = 0.5
WallHugDownwardMaxSpeed = 4.0
WallHugHorizontalDeceleration = 1.0
[node name="WallRunSnapper" type="RayCast3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0)
target_position = Vector3(0, 0, -5)
collision_mask = 256
[node name="InputController" type="Node3D" parent="."]
script = ExtResource("16_v31n3")
@@ -93,34 +154,57 @@ move_left = ExtResource("5_q14ux")
move_right = ExtResource("6_q7bng")
move_front = ExtResource("7_m8gvy")
move_back = ExtResource("8_jb43f")
rotate_y = ExtResource("4_rxwoh")
rotate_vertical = ExtResource("4_rxwoh")
rotate_floorplane = ExtResource("5_4u7i3")
aim_down = ExtResource("8_obsfv")
aim_pressed = ExtResource("9_nob5r")
aim_released = ExtResource("8_lhb11")
jump = ExtResource("10_4u7i3")
jump_pressed = ExtResource("13_nob5r")
empower_down = ExtResource("10_nodcl")
empower_released = ExtResource("11_ruloh")
aim_canceled = ExtResource("9_5p2qc")
slide_pressed = ExtResource("18_q14ux")
slide_released = ExtResource("17_6lejt")
hit = ExtResource("11_cresl")
parry = ExtResource("18_ruloh")
dash = ExtResource("12_34snm")
throw = ExtResource("16_nob5r")
slam = ExtResource("20_nob5r")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
visible = false
mesh = SubResource("CapsuleMesh_xc2g5")
[node name="CapsuleCollider" type="CollisionShape3D" parent="."]
[node name="StandingCollider" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
shape = ExtResource("13_r7i3q")
debug_color = Color(0, 0.6, 0.701961, 0.341176)
script = ExtResource("8_lmtjd")
CapsuleDefaultHeight = 1.7
[node name="SlideCollider" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.45, 0)
shape = SubResource("SphereShape3D_6lejt")
disabled = true
debug_color = Color(0, 0.6, 0.701961, 0.341176)
[node name="HeadSystem" parent="." instance=ExtResource("11_rxwoh")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
CameraInclineAcceleration = 20.0
GroundedCameraIncline = 3.0
SlidingJitterAmplitude = 0.2
[node name="MantleSystem" parent="HeadSystem" instance=ExtResource("8_qu4wy")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.6, 0)
MantleEndLocationDistanceFromWall = 0.3
MantleHeightCastStart = 2.5
[node name="WeaponHitbox" type="Area3D" parent="HeadSystem"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.6, 0)
collision_layer = 0
collision_mask = 16
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="HeadSystem/WeaponHitbox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -1.5)
shape = SubResource("SphereShape3D_q14ux")
[node name="StairsSystem" type="Node3D" parent="."]
script = ExtResource("7_bmt5a")
@@ -128,13 +212,11 @@ script = ExtResource("7_bmt5a")
[node name="StairsAheadRayCast3D" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -0.828)
target_position = Vector3(0, -0.55, 0)
collision_mask = 256
[node name="StairsBelowRayCast3D" type="RayCast3D" parent="."]
target_position = Vector3(0, -0.75, 0)
[node name="MantleSystem" parent="." instance=ExtResource("8_qu4wy")]
MantleEndLocationDistanceFromWall = 0.3
MantleHeightCastStart = 2.0
collision_mask = 256
[node name="Bobbing" type="Node3D" parent="."]
script = ExtResource("10_7wk1w")
@@ -143,64 +225,68 @@ script = ExtResource("10_7wk1w")
script = ExtResource("12_m2mxi")
[node name="HeadCollisionDetectors" type="Node3D" parent="."]
visible = false
[node name="HeadCollisionDetector0" type="RayCast3D" parent="HeadCollisionDetectors"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, -0.210707)
target_position = Vector3(0, 1, 0)
collision_mask = 256
[node name="HeadCollisionDetector1" type="RayCast3D" parent="HeadCollisionDetectors"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, 0.23061)
target_position = Vector3(0, 1, 0)
collision_mask = 256
[node name="HeadCollisionDetector2" type="RayCast3D" parent="HeadCollisionDetectors"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.296, 1.4, 0)
target_position = Vector3(0, 1, 0)
collision_mask = 256
[node name="HeadCollisionDetector3" type="RayCast3D" parent="HeadCollisionDetectors"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.296, 1.4, 0)
target_position = Vector3(0, 1, 0)
collision_mask = 256
[node name="TweenQueueSystem" parent="." instance=ExtResource("22_rpwev")]
[node name="WallHugSystem" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
script = ExtResource("27_n7qhm")
[node name="back" type="RayCast3D" parent="WallHugSystem"]
target_position = Vector3(0, 0, 1)
collision_mask = 2
collision_mask = 256
[node name="back2" type="RayCast3D" parent="WallHugSystem"]
transform = Transform3D(0.70710677, 0, 0.70710677, 0, 1, 0, -0.70710677, 0, 0.70710677, 0, 0, 0)
target_position = Vector3(0, 0, 1)
collision_mask = 2
collision_mask = 256
[node name="front" type="RayCast3D" parent="WallHugSystem"]
target_position = Vector3(0, 0, -1)
collision_mask = 2
collision_mask = 256
[node name="front2" type="RayCast3D" parent="WallHugSystem"]
transform = Transform3D(0.70710677, 0, 0.70710677, 0, 1, 0, -0.70710677, 0, 0.70710677, 0, 0, 0)
target_position = Vector3(0, 0, -1)
collision_mask = 2
collision_mask = 256
[node name="right" type="RayCast3D" parent="WallHugSystem"]
target_position = Vector3(1, 0, 0)
collision_mask = 2
collision_mask = 256
[node name="right2" type="RayCast3D" parent="WallHugSystem"]
transform = Transform3D(0.70710677, 0, 0.70710677, 0, 1, 0, -0.70710677, 0, 0.70710677, 0, 0, 0)
target_position = Vector3(1, 0, 0)
collision_mask = 2
collision_mask = 256
[node name="left" type="RayCast3D" parent="WallHugSystem"]
target_position = Vector3(-1, 0, 0)
collision_mask = 2
collision_mask = 256
[node name="left2" type="RayCast3D" parent="WallHugSystem"]
transform = Transform3D(0.70710677, 0, 0.70710677, 0, 1, 0, -0.70710677, 0, 0.70710677, 0, 0, 0)
target_position = Vector3(-1, 0, 0)
collision_mask = 2
collision_mask = 256
[node name="DashSystem" parent="." instance=ExtResource("18_q5h8a")]
DashSpeed = 0.2
@@ -220,7 +306,27 @@ visible = false
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 0, -1)
mesh = SubResource("CylinderMesh_nodcl")
[node name="GroundDetector" type="ShapeCast3D" parent="."]
shape = SubResource("CapsuleShape3D_6lejt")
collision_mask = 256
[node name="CeilingDetector" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0)
enabled = false
shape = SubResource("SphereShape3D_nob5r")
target_position = Vector3(0, 0.4, 0)
collision_mask = 256
[node name="DirectGroundDetector" type="RayCast3D" parent="."]
target_position = Vector3(0, -2, 0)
collision_mask = 256
[node name="DashCooldown" type="Timer" parent="."]
wait_time = 0.8
one_shot = true
[node name="AirborneDashCooldown" type="Timer" parent="."]
wait_time = 0.5
one_shot = true
[node name="PowerCooldown" type="Timer" parent="."]
@@ -233,15 +339,14 @@ one_shot = true
ignore_time_scale = true
[node name="StateChartDebugger" parent="." instance=ExtResource("24_q5h8a")]
visible = false
offset_left = 1524.0
offset_top = 1.0
offset_right = -8.0
offset_bottom = 1.0
enabled = false
initial_node_to_watch = NodePath("../StateChart")
[node name="UI" type="Control" parent="."]
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@@ -369,28 +474,6 @@ delay_in_seconds = "0.0"
[node name="Canceled" type="Node" parent="StateChart/Root/Aim"]
script = ExtResource("27_34snm")
[node name="Empower" type="Node" parent="StateChart/Root"]
script = ExtResource("26_infe6")
initial_state = NodePath("Off")
[node name="Off" type="Node" parent="StateChart/Root/Empower"]
script = ExtResource("27_34snm")
[node name="ToOn" type="Node" parent="StateChart/Root/Empower/Off"]
script = ExtResource("28_n7qhm")
to = NodePath("../../On")
event = &"empower_down"
delay_in_seconds = "0.0"
[node name="On" type="Node" parent="StateChart/Root/Empower"]
script = ExtResource("27_34snm")
[node name="ToOff" type="Node" parent="StateChart/Root/Empower/On"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Off")
event = &"empower_released"
delay_in_seconds = "0.0"
[node name="PowerReserve" type="Node" parent="StateChart/Root"]
script = ExtResource("26_infe6")
initial_state = NodePath("Full")
@@ -478,6 +561,33 @@ to = NodePath("../OnWall/Hanging")
event = &"to_planted"
delay_in_seconds = "0.0"
[node name="Grounded" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("27_34snm")
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/Grounded"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Dashing/Dash")
event = &"dash"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Grounded"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Jump/SimpleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="OnAirborne" type="Node" parent="StateChart/Root/Movement/Grounded"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Airborne/CoyoteEnabled")
event = &"start_falling"
delay_in_seconds = "0.0"
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Grounded"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Sliding/GroundSlide")
event = &"slide"
delay_in_seconds = "0.0"
[node name="Mantling" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("27_34snm")
@@ -487,53 +597,77 @@ to = NodePath("../../Grounded")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="OnMantleOtherSide" type="Node" parent="StateChart/Root/Movement/Mantling"]
script = ExtResource("28_n7qhm")
to = NodePath("../../OnWall/Hugging")
event = &"on_wall"
delay_in_seconds = "0.0"
[node name="Slamming" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("27_34snm")
[node name="OnSlamEnded" type="Node" parent="StateChart/Root/Movement/Slamming"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Grounded")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="Jump" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6")
initial_state = NodePath("SimpleJump")
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Dashing/Dash")
event = &"dash"
delay_in_seconds = "0.0"
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Mantling")
event = &"mantle"
delay_in_seconds = "0.0"
[node name="SimpleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("27_34snm")
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../MegaJump")
event = &"megajump"
delay_in_seconds = "0.0"
[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/DoubleJumpEnabled")
event = &"jump_ended"
delay_in_seconds = "0.0"
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Sliding/AirGlideDoubleJumpEnabled")
event = &"slide"
delay_in_seconds = "0.0"
[node name="DoubleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("27_34snm")
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../MegaJump")
event = &"megajump"
delay_in_seconds = "0.0"
[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/Falling")
event = &"jump_ended"
delay_in_seconds = "0.0"
[node name="MegaJump" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("27_34snm")
[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/MegaJump"]
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/Falling")
event = &"jump_ended"
to = NodePath("../../../Sliding/AirGlide")
event = &"slide"
delay_in_seconds = "0.0"
[node name="Dashing" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6")
initial_state = NodePath("Dash")
[node name="OnDashEndedGrounded" type="Node" parent="StateChart/Root/Movement/Dashing"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Grounded")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="OnDashEnded" type="Node" parent="StateChart/Root/Movement/Dashing"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Airborne/Reset")
@@ -558,33 +692,112 @@ script = ExtResource("27_34snm")
[node name="ToWeaponDash" type="Node" parent="StateChart/Root/Movement/Dashing"]
script = ExtResource("27_34snm")
[node name="Grounded" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("27_34snm")
[node name="Sliding" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6")
initial_state = NodePath("GroundSlide")
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/Grounded"]
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/Sliding"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Dashing/Dash")
event = &"dash"
event = &"actually_no_dash"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Grounded"]
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/Sliding"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Jump/SimpleJump")
to = NodePath("../../Mantling")
event = &"mantle"
delay_in_seconds = "0.0"
[node name="GroundSlide" type="Node" parent="StateChart/Root/Movement/Sliding"]
script = ExtResource("27_34snm")
[node name="OnSlideReleased" type="Node" parent="StateChart/Root/Movement/Sliding/GroundSlide"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Grounded")
event = &"slide_released"
delay_in_seconds = "0.0"
[node name="OnAirborne" type="Node" parent="StateChart/Root/Movement/Sliding/GroundSlide"]
script = ExtResource("28_n7qhm")
to = NodePath("../../AirGlideDoubleJumpEnabled")
event = &"start_falling"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Sliding/GroundSlide"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/SimpleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Grounded"]
[node name="OnCancel" type="Node" parent="StateChart/Root/Movement/Sliding/GroundSlide"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Jump/MegaJump")
event = &"megajump"
to = NodePath("../../SlideCanceled")
event = &"slide_canceled"
delay_in_seconds = "0.0"
[node name="OnAirborne" type="Node" parent="StateChart/Root/Movement/Grounded"]
[node name="AirGlideDoubleJumpEnabled" type="Node" parent="StateChart/Root/Movement/Sliding"]
script = ExtResource("27_34snm")
[node name="OnSlideReleased" type="Node" parent="StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Airborne/CoyoteEnabled")
to = NodePath("../../../Airborne/Reset")
event = &"slide_released"
delay_in_seconds = "0.0"
[node name="OnGrounded" type="Node" parent="StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../GroundSlide")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Sliding/AirGlideDoubleJumpEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/DoubleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="AirGlide" type="Node" parent="StateChart/Root/Movement/Sliding"]
script = ExtResource("27_34snm")
[node name="OnSlideReleased" type="Node" parent="StateChart/Root/Movement/Sliding/AirGlide"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/Reset")
event = &"slide_released"
delay_in_seconds = "0.0"
[node name="OnGrounded" type="Node" parent="StateChart/Root/Movement/Sliding/AirGlide"]
script = ExtResource("28_n7qhm")
to = NodePath("../../GroundSlide")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="SlideCanceled" type="Node" parent="StateChart/Root/Movement/Sliding"]
script = ExtResource("27_34snm")
[node name="OnAirborne" type="Node" parent="StateChart/Root/Movement/Sliding/SlideCanceled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/CoyoteEnabled")
event = &"start_falling"
delay_in_seconds = "0.0"
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/Sliding/SlideCanceled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Dashing/Dash")
event = &"dash"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Sliding/SlideCanceled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/SimpleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="OnSlideReleased" type="Node" parent="StateChart/Root/Movement/Sliding/SlideCanceled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Grounded")
event = &"slide_released"
delay_in_seconds = "0.0"
[node name="Airborne" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6")
initial_state = NodePath("CoyoteEnabled")
@@ -593,12 +806,6 @@ initial_state = NodePath("CoyoteEnabled")
script = ExtResource("41_ruloh")
default_state = NodePath("../CoyoteEnabled")
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("28_n7qhm")
to = NodePath("../../OnWall/Hugging")
event = &"wall_hug"
delay_in_seconds = "0.0"
[node name="OnWallRun" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("28_n7qhm")
to = NodePath("../../OnWall/Running")
@@ -617,13 +824,19 @@ to = NodePath("../../Grounded")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="OnSlam" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Slamming")
event = &"slam"
delay_in_seconds = "0.0"
[node name="CoyoteEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Airborne/CoyoteEnabled"]
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Airborne/CoyoteEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/MegaJump")
event = &"megajump"
to = NodePath("../../../Sliding/AirGlideDoubleJumpEnabled")
event = &"slide"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Airborne/CoyoteEnabled"]
@@ -641,10 +854,16 @@ delay_in_seconds = "0.0"
[node name="DoubleJumpEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/MegaJump")
event = &"megajump"
to = NodePath("../../../Sliding/AirGlideDoubleJumpEnabled")
event = &"slide"
delay_in_seconds = "0.0"
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../OnWall/Hugging")
event = &"wall_hug"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
@@ -656,70 +875,100 @@ delay_in_seconds = "0.0"
[node name="Falling" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
[node name="OnSlide" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Sliding/AirGlide")
event = &"slide"
delay_in_seconds = "0.0"
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../OnWall/Hugging")
event = &"wall_hug"
delay_in_seconds = "0.0"
[node name="ToDoubleJump" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
script = ExtResource("28_n7qhm")
to = NodePath("../../DoubleJumpEnabled")
event = &"enable_double_jump"
delay_in_seconds = "0.0"
[node name="OnWallJump" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/DoubleJump")
event = &"wall_jump"
delay_in_seconds = "0.0"
[node name="OnWall" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6")
initial_state = NodePath("Hugging")
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Dashing/Dash")
event = &"dash"
delay_in_seconds = "0.0"
[node name="OnGrounded" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Grounded")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Jump/SimpleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Jump/MegaJump")
event = &"megajump"
delay_in_seconds = "0.0"
[node name="OnLeaveWall" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Airborne/Reset")
event = &"start_falling"
delay_in_seconds = "0.0"
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Mantling")
event = &"mantle"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Jump/SimpleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="Hugging" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/OnWall/Hugging"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Dashing/Dash")
event = &"dash"
delay_in_seconds = "0.0"
[node name="Hanging" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/OnWall/Hanging"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Dashing/Dash")
event = &"dash"
delay_in_seconds = "0.0"
[node name="Running" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[connection signal="input_aim_canceled" from="InputController" to="." method="OnInputAimCanceled"]
[node name="OnLeaveWall" type="Node" parent="StateChart/Root/Movement/OnWall/Running"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/CoyoteEnabled")
event = &"start_falling"
delay_in_seconds = "0.0"
[connection signal="input_aim_down" from="InputController" to="." method="OnInputAimDown"]
[connection signal="input_aim_pressed" from="InputController" to="." method="OnInputAimPressed"]
[connection signal="input_aim_released" from="InputController" to="." method="OnInputAimReleased"]
[connection signal="input_dash" from="InputController" to="." method="OnInputDashPressed"]
[connection signal="input_device_changed" from="InputController" to="." method="InputDeviceChanged"]
[connection signal="input_empower_down" from="InputController" to="." method="OnInputEmpowerDown"]
[connection signal="input_empower_released" from="InputController" to="." method="OnInputEmpowerReleased"]
[connection signal="input_hit" from="InputController" to="." method="OnInputHitPressed"]
[connection signal="input_jump_ended" from="InputController" to="." method="OnInputJumpEnded"]
[connection signal="input_jump_ongoing" from="InputController" to="." method="OnInputJumpOngoing"]
[connection signal="input_jump_started" from="InputController" to="." method="OnInputJumpStarted"]
[connection signal="input_move" from="InputController" to="." method="OnInputMove"]
[connection signal="input_move_keyboard" from="InputController" to="." method="OnInputMoveKeyboard"]
[connection signal="input_parry" from="InputController" to="." method="OnInputParryPressed"]
[connection signal="input_rotate_floorplane" from="InputController" to="." method="OnInputRotateFloorplane"]
[connection signal="input_rotate_y" from="InputController" to="." method="OnInputRotateY"]
[connection signal="input_throw" from="InputController" to="." method="OnInputThrowPressed"]
[connection signal="input_slam" from="InputController" to="." method="OnInputSlamPressed"]
[connection signal="input_slide_ended" from="InputController" to="." method="OnInputSlideEnded"]
[connection signal="input_slide_started" from="InputController" to="." method="OnInputSlideStarted"]
[connection signal="WallDetected" from="WallHugSystem" to="." method="OnWallDetected"]

View File

@@ -40,17 +40,13 @@ public partial class CapsuleCollider : CollisionShape3D
return Mathf.IsEqualApprox(_shape.Height, CapsuleCrouchHeight);
}
public void Crouch(float delta, float crouchTransitionSpeed)
public void Crouch()
{
_shape.Height -= delta * crouchTransitionSpeed;
_shape.Height = Mathf.Clamp(_shape.Height, CapsuleCrouchHeight, CapsuleDefaultHeight);
_shape.Height = CapsuleCrouchHeight;
}
public void UndoCrouching(float delta, float crouchTransitionSpeed)
public void Uncrouch()
{
_shape.Height += delta * crouchTransitionSpeed;
_shape.Height = Mathf.Clamp(_shape.Height, CapsuleCrouchHeight, CapsuleDefaultHeight);
_shape.Height = CapsuleDefaultHeight;
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -146,6 +146,16 @@ aim_dash={
locale/translations=PackedStringArray("res://addons/maaacks_game_template/base/translations/menus_translations.en.translation", "res://addons/maaacks_game_template/base/translations/menus_translations.fr.translation")
[layer_names]
3d_physics/layer_1="Player"
3d_physics/layer_2="2"
3d_physics/layer_3="3"
3d_physics/layer_4="4"
3d_physics/layer_5="enemies"
3d_physics/layer_9="terrain"
3d_physics/layer_17="weapon"
[maaacks_game_template]
disable_update_check=false
@@ -154,6 +164,7 @@ copy_path="res://scenes"
[physics]
3d/run_on_separate_thread=true
common/physics_jitter_fix=0.0
3d/physics_engine="Jolt Physics"
common/physics_interpolation=true
@@ -161,5 +172,6 @@ common/physics_interpolation=true
[rendering]
textures/vram_compression/import_etc2_astc=true
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5
environment/volumetric_fog/volume_size=256
environment/volumetric_fog/volume_depth=256

View File

@@ -0,0 +1,24 @@
using Godot;
using System;
using Movementtests.systems.damage;
[GlobalClass]
public partial class RDamage : Resource
{
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float DamageDealt = 1.0f;
[Export]
public EDamageTypes DamageType = EDamageTypes.Normal;
public RDamage()
{
DamageDealt = 1.0f;
DamageType = EDamageTypes.Normal;
}
public RDamage(float damageDealt, EDamageTypes damageType)
{
DamageDealt = damageDealt;
DamageType = damageType;
}
}

View File

@@ -0,0 +1 @@
uid://jitubgv6judn

View File

@@ -0,0 +1,37 @@
using Godot;
using System;
using Movementtests.interfaces;
using Movementtests.systems.damage;
[GlobalClass]
public partial class RDamageModifier : Resource, IDamageable
{
[Signal]
delegate void DamageTakenEventHandler(float damage);
[Export]
public EDamageTypes DamageType = EDamageTypes.Normal;
[Export]
public float Modifier = 1.0f;
public RDamageModifier()
{
Modifier = 1.0f;
DamageType = EDamageTypes.Normal;
}
public RDamageModifier(EDamageTypes damageType, float modifier)
{
Modifier = modifier;
DamageType = damageType;
}
public void TakeDamage(RDamage damage)
{
if (damage.DamageType != DamageType) return;
var finalDamage = damage.DamageDealt * Modifier;
var message = $"Damage of type {DamageType} taken: {finalDamage}";
GD.Print(message);
EmitSignalDamageTaken(finalDamage);
}
}

View File

@@ -0,0 +1 @@
uid://b6y3ugfydvch0

View File

@@ -0,0 +1,18 @@
using Godot;
using System;
[GlobalClass]
public partial class EnemyInitInputs : Resource
{
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float Speed;
public EnemyInitInputs()
{
Speed = 5.0f;
}
public EnemyInitInputs(float speed)
{
Speed = speed;
}
}

View File

@@ -0,0 +1 @@
uid://b2vdwkiqauhk3

View File

@@ -0,0 +1,61 @@
using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass]
public partial class FirstEnemy : CharacterBody3D, IDamageable, IKillable, IKnockbackable, IDamageMaker
{
[Export]
public Node3D Target { get; set; }
[Export]
public EnemyInitInputs Inputs;
[Export]
public RDamage GetDamageDealt { get; set; }
[Export]
public RDamageModifier[] DamageModifiers { get; set; }
private RayCast3D _wallInFrontRayCast;
private Area3D _damageBox;
public override void _Ready()
{
_wallInFrontRayCast = GetNode<RayCast3D>("WallInFrontRayCast");
_damageBox = GetNode<Area3D>("DamageBox");
_damageBox.BodyEntered += OnDamageBoxTriggered;
}
public override void _PhysicsProcess(double delta)
{
var target = Target.GlobalPosition;
var direction = (target - GlobalPosition).Normalized();
var targetPlane = new Vector3(target.X, GlobalPosition.Y, target.Z);
LookAt(targetPlane);
var velocity = Velocity;
velocity.X = direction.X * Inputs.Speed;
velocity.Z = direction.Z * Inputs.Speed;
if (_wallInFrontRayCast.IsColliding())
velocity.Y = Inputs.Speed;
else if (!IsOnFloor())
velocity += GetGravity() * (float)delta;
Velocity = velocity;
MoveAndSlide();
}
public void OnDamageBoxTriggered(Node3D body)
{
if(body is IDamageable damageable) damageable.TakeDamage(GetDamageDealt);
}
public void TakeDamage(RDamage damage)
{
foreach (var damageable in DamageModifiers.ToIDamageables())
damageable.TakeDamage(damage);
}
}

View File

@@ -0,0 +1 @@
uid://bn7sc6id7n166

View File

@@ -0,0 +1,92 @@
using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass]
public partial class FlyingEnemy : CharacterBody3D, IDamageable, IKillable, IKnockbackable, IDamageMaker
{
[Export]
public Node3D Target { get; set; }
[Export]
public FlyingEnemyInputs Inputs { get; set; }
[Export]
public RDamage GetDamageDealt { get; set; }
[Export]
public RDamageModifier[] DamageModifiers { get; set; }
private RayCast3D _groundDistanceRaycast;
private Area3D _damageBox;
private bool _movingToDesiredHeight = true;
private Vector3 _randomDirection;
public override void _Ready()
{
_groundDistanceRaycast = GetNode<RayCast3D>("GroundDistance");
_groundDistanceRaycast.TargetPosition = new Vector3(0, 0, 0);
_damageBox = GetNode<Area3D>("DamageBox");
_damageBox.BodyEntered += OnDamageBoxTriggered;
_randomDirection = new Vector3(GD.RandRange(-1, 1), 1, GD.RandRange(-1, 1)).Normalized();
}
public override void _PhysicsProcess(double delta)
{
var spaceState = GetWorld3D().DirectSpaceState;
var target = Target.GlobalPosition;
var direction = (target - GlobalPosition).Normalized();
Vector3 velocity = Velocity;
LookAt(target);
// Check if we have a direct line of sight to the player
if (!_movingToDesiredHeight)
{
velocity = direction * Inputs.Speed;
var query = PhysicsRayQueryParameters3D.Create(GlobalPosition, target, _groundDistanceRaycast.CollisionMask);
var result = spaceState.IntersectRay(query);
if (result.Count > 0)
{
_movingToDesiredHeight = true;
_randomDirection = new Vector3(GD.RandRange(-1, 1), 1, GD.RandRange(-1, 1)).Normalized();
}
}
else
{
velocity = _randomDirection * Inputs.Speed;
var groundQuery = PhysicsRayQueryParameters3D.Create(GlobalPosition, GlobalPosition+Vector3.Down*Inputs.TargetHeight, _groundDistanceRaycast.CollisionMask);
var groundResult = spaceState.IntersectRay(groundQuery);
if (groundResult.Count == 0)
{
velocity.Y = 0;
var query = PhysicsRayQueryParameters3D.Create(GlobalPosition, target, _groundDistanceRaycast.CollisionMask);
var result = spaceState.IntersectRay(query);
if (result.Count == 0)
{
_movingToDesiredHeight = false;
}
}
}
Velocity = velocity;
MoveAndSlide();
}
public void OnDamageBoxTriggered(Node3D body)
{
if(body is IDamageable damageable) damageable.TakeDamage(GetDamageDealt);
}
public void TakeDamage(RDamage damage)
{
foreach (var damageable in DamageModifiers.ToIDamageables())
damageable.TakeDamage(damage);
}
}

View File

@@ -0,0 +1 @@
uid://cmvep0qi7qlvf

View File

@@ -0,0 +1,23 @@
using Godot;
using System;
[GlobalClass]
public partial class FlyingEnemyInputs : Resource
{
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float Speed;
[Export(PropertyHint.Range, "0,100,1,or_greater")]
public float TargetHeight;
public FlyingEnemyInputs()
{
Speed = 5.0f;
TargetHeight = 50.0f;
}
public FlyingEnemyInputs(float speed, float targetHeight)
{
Speed = speed;
TargetHeight = targetHeight;
}
}

View File

@@ -0,0 +1 @@
uid://do0dic4r3ri0s

View File

@@ -0,0 +1,68 @@
[gd_scene load_steps=9 format=3 uid="uid://dxt0e2ugmttqq"]
[ext_resource type="Script" uid="uid://bn7sc6id7n166" path="res://scenes/enemies/FirstEnemy.cs" id="1_4yfjf"]
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://resource_definitions/RDamageModifier.cs" id="2_ylcc3"]
[sub_resource type="Resource" id="Resource_gsmti"]
script = ExtResource("2_ylcc3")
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_62kkh"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_3uydm"]
[sub_resource type="SphereMesh" id="SphereMesh_4yfjf"]
radius = 0.05
height = 0.1
radial_segments = 4
rings = 4
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4yfjf"]
albedo_color = Color(0.06469653, 0.06469653, 0.06469653, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_4yfjf"]
size = Vector3(1, 2, 2)
[node name="FirstEnemy" type="CharacterBody3D"]
collision_layer = 16
collision_mask = 273
script = ExtResource("1_4yfjf")
DamageModifiers = Array[Object]([SubResource("Resource_gsmti")])
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_62kkh")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
layers = 33
mesh = SubResource("CapsuleMesh_3uydm")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.2, 1.5, -0.5)
layers = 33
cast_shadow = 0
ignore_occlusion_culling = true
mesh = SubResource("SphereMesh_4yfjf")
surface_material_override/0 = SubResource("StandardMaterial3D_4yfjf")
[node name="MeshInstance3D3" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.2, 1.5, -0.5)
layers = 33
cast_shadow = 0
ignore_occlusion_culling = true
mesh = SubResource("SphereMesh_4yfjf")
surface_material_override/0 = SubResource("StandardMaterial3D_4yfjf")
[node name="WallInFrontRayCast" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
target_position = Vector3(0, 0, -1.5)
collision_mask = 272
[node name="DamageBox" type="Area3D" parent="."]
collision_layer = 0
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="DamageBox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -0.5)
shape = SubResource("BoxShape3D_4yfjf")

View File

@@ -0,0 +1,8 @@
[gd_resource type="Resource" script_class="RDamage" load_steps=2 format=3 uid="uid://otfc2snh8umc"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="1_y415a"]
[resource]
script = ExtResource("1_y415a")
DamageDealt = 2.0
metadata/_custom_type_script = "uid://jitubgv6judn"

View File

@@ -0,0 +1,72 @@
[gd_scene load_steps=10 format=3 uid="uid://cmlud1hwkd6sv"]
[ext_resource type="Script" uid="uid://cmvep0qi7qlvf" path="res://scenes/enemies/FlyingEnemy.cs" id="1_b46rq"]
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://resource_definitions/RDamageModifier.cs" id="2_1bsgx"]
[sub_resource type="Resource" id="Resource_2pnje"]
script = ExtResource("2_1bsgx")
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
[sub_resource type="Resource" id="Resource_1bsgx"]
script = ExtResource("2_1bsgx")
DamageType = 1
Modifier = 2.0
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
[sub_resource type="SphereShape3D" id="SphereShape3D_b46rq"]
[sub_resource type="SphereMesh" id="SphereMesh_1bsgx"]
[sub_resource type="SphereMesh" id="SphereMesh_4yfjf"]
radius = 0.05
height = 0.1
radial_segments = 4
rings = 4
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4yfjf"]
albedo_color = Color(0.06469653, 0.06469653, 0.06469653, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_4yfjf"]
size = Vector3(1, 1, 1.5)
[node name="FlyingEnemy" type="CharacterBody3D"]
collision_layer = 16
collision_mask = 273
motion_mode = 1
script = ExtResource("1_b46rq")
DamageModifiers = Array[Object]([SubResource("Resource_2pnje"), SubResource("Resource_1bsgx")])
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_b46rq")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
layers = 33
mesh = SubResource("SphereMesh_1bsgx")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.2, 0, -0.5)
layers = 33
cast_shadow = 0
ignore_occlusion_culling = true
mesh = SubResource("SphereMesh_4yfjf")
surface_material_override/0 = SubResource("StandardMaterial3D_4yfjf")
[node name="MeshInstance3D3" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.2, 0, -0.5)
layers = 33
cast_shadow = 0
ignore_occlusion_culling = true
mesh = SubResource("SphereMesh_4yfjf")
surface_material_override/0 = SubResource("StandardMaterial3D_4yfjf")
[node name="GroundDistance" type="RayCast3D" parent="."]
target_position = Vector3(0, 0, 0)
collision_mask = 272
[node name="DamageBox" type="Area3D" parent="."]
collision_layer = 0
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="DamageBox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.75)
shape = SubResource("BoxShape3D_4yfjf")

View File

@@ -0,0 +1,8 @@
[gd_resource type="Resource" script_class="RDamage" load_steps=2 format=3 uid="uid://dgo65k2ceqfvy"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="1_h6law"]
[resource]
script = ExtResource("1_h6law")
DamageType = 3
metadata/_custom_type_script = "uid://jitubgv6judn"

25
scenes/path/Path.cs Normal file
View File

@@ -0,0 +1,25 @@
using Godot;
public partial class Path : Path3D
{
public PathFollow3D PathFollow { get; private set; }
public Marker3D Target { get; private set; }
public override void _Ready()
{
PathFollow = GetNode<PathFollow3D>("PathFollow");
Target = GetNode<Marker3D>("PathFollow/Target");
}
public void Setup(Transform3D globalTransform, Curve3D curve)
{
SetGlobalTransform(globalTransform);
SetCurve(curve);
PathFollow.ProgressRatio = 0;
}
public void Teardown()
{
if (!IsQueuedForDeletion()) QueueFree();
}
}

1
scenes/path/Path.cs.uid Normal file
View File

@@ -0,0 +1 @@
uid://djdr5bvfc8f0x

13
scenes/path/path.tscn Normal file
View File

@@ -0,0 +1,13 @@
[gd_scene load_steps=3 format=3 uid="uid://cf3rrgr1imvv4"]
[ext_resource type="Script" uid="uid://djdr5bvfc8f0x" path="res://scenes/path/Path.cs" id="1_kmlhi"]
[sub_resource type="Curve3D" id="Curve3D_u4rfr"]
[node name="Path" type="Path3D"]
curve = SubResource("Curve3D_u4rfr")
script = ExtResource("1_kmlhi")
[node name="PathFollow" type="PathFollow3D" parent="."]
[node name="Target" type="Marker3D" parent="PathFollow"]

View File

@@ -0,0 +1,61 @@
using Godot;
using System;
public partial class Spawner : Node3D
{
[Export(PropertyHint.NodeType)]
public PackedScene SceneToSpawn { get; set; }
[Export]
public Resource Inputs;
[Export]
public Node3D Target { get; set; }
[Export(PropertyHint.Range, "0.1, 100, 0.1, or_greater")]
public float SpawnInterval { get; set; } = 1.0f;
[Export]
public bool IsActiveOnStart { get; set; } = true;
private float _spawnTimer;
private bool _isActive;
public override void _Ready()
{
_isActive = IsActiveOnStart;
_spawnTimer = SpawnInterval;
}
public override void _Process(double delta)
{
if (!_isActive) return;
_spawnTimer -= (float) delta;
if (_spawnTimer <= 0) Spawn();
}
public void Spawn()
{
if (SceneToSpawn == null || !SceneToSpawn.CanInstantiate()) return;
var spawnedInstance = SceneToSpawn.Instantiate() as FirstEnemy;
if (spawnedInstance == null) return;
spawnedInstance.Inputs = Inputs as EnemyInitInputs;
spawnedInstance.Target = Target;
GetTree().GetCurrentScene().AddChild(spawnedInstance);
spawnedInstance.GlobalPosition = GlobalPosition;
_spawnTimer = SpawnInterval;
}
public void StartSpawning()
{
_isActive = true;
_spawnTimer = SpawnInterval;
}
public void StopSpawning()
{
_isActive = false;
}
}

View File

@@ -0,0 +1 @@
uid://djyspwixi01j5

View File

@@ -0,0 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://c305mfrtumcyq"]
[ext_resource type="Script" uid="uid://djyspwixi01j5" path="res://scenes/spawners/Spawner.cs" id="1_2otbo"]
[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/first_enemy.tscn" id="2_2otbo"]
[node name="Spawner" type="Node3D"]
script = ExtResource("1_2otbo")
SceneToSpawn = ExtResource("2_2otbo")
[node name="Marker3D" type="Marker3D" parent="."]

View File

@@ -10,7 +10,6 @@ font_size = 30
[node name="TutoTrigger" type="Area3D"]
collision_layer = 0
collision_mask = 16
script = ExtResource("1_w8mpv")
[node name="Control" type="Control" parent="."]

View File

@@ -0,0 +1,9 @@
namespace Movementtests.systems.damage;
public enum EDamageTypes
{
Normal,
Fire,
Ice,
Explosion,
}

View File

@@ -0,0 +1 @@
uid://dubmiwfuunxmu

View File

@@ -20,19 +20,17 @@ public partial class DashSystem: Node3D
public bool ShouldMantle { get; set; }
public Vector3 PlannedMantleLocation { get; set; }
public MantleSystem MantleSystem { get; set; }
private Node3D _head;
private ShapeCast3D _dashCast3D;
private ShapeCast3D _playerCast3D;
private Camera3D _camera;
private TweenQueueSystem _tweenQueueSystem;
private Vector3 _dashDirection = Vector3.Zero;
private ShapeCast3D _dashCastDrop;
private MeshInstance3D _dashDropIndicator;
private MeshInstance3D _dashDropLocationIndicator;
private MantleSystem _mantleSystem;
private MeshInstance3D _dashTarget;
private CpuParticles3D _dashIndicator;
private AnimationPlayer _dashIndicatorAnim;
@@ -48,13 +46,10 @@ public partial class DashSystem: Node3D
public delegate void DashProgressEventHandler(float progress);
private Vector3 _globalDashPosition = Vector3.Zero;
private float _playerHeight;
private float _playerRadius;
public float DashCastRadius { get; set; }
public void Init(Node3D head, Camera3D camera, TweenQueueSystem tweenQueueSystem)
public void Init(Node3D head, Camera3D camera)
{
_dashCast3D = GetNode<ShapeCast3D>("DashCast3D");
var dashShape = _dashCast3D.GetShape() as SphereShape3D;
@@ -66,17 +61,11 @@ public partial class DashSystem: Node3D
_dashDropLocationIndicator = GetNode<MeshInstance3D>("DashDropLocationIndicator");
_dashDropLocationIndicator.Visible = false;
_playerCast3D = GetNode<ShapeCast3D>("PlayerShapeCast3D");
var playerShape = _playerCast3D.GetShape() as CapsuleShape3D;
_playerHeight = playerShape!.Height;
_playerRadius = playerShape!.Radius;
_head = head;
_camera = camera;
_tweenQueueSystem = tweenQueueSystem;
_mantleSystem = GetNode<MantleSystem>("MantleSystem");
_mantleSystem.Init();
MantleSystem = GetNode<MantleSystem>("MantleSystem");
MantleSystem.Init();
_dashTarget = GetNode<MeshInstance3D>("DashTarget");
_dashTarget.SetVisible(false);
@@ -111,14 +100,15 @@ public partial class DashSystem: Node3D
(HasHit, PlannedLocation, CollisionPoint, CollisionNormal) = ComputeDashLocation();
ShouldMantle = false;
var mantleLocation = Vector3.Zero;
if (HasHit && Mathf.Abs(CollisionNormal.Y) < 0.5f)
{
var mantleResult = _mantleSystem.FindMantleLocationAtPoint(PlannedLocation, CollisionNormal);
ShouldMantle = mantleResult.IsSome(out mantleLocation);
}
PlannedMantleLocation = mantleLocation;
// TODO: Position mantle system to planned location, aligned with ground planned and facing the same way as the dash
// Then query it being careful when dashing underneath a platform and such
MantleSystem.SetGlobalPosition(PlannedLocation);
MantleSystem.SetRotation(new Vector3(
MantleSystem.Rotation.X,
_head.Rotation.Y,
MantleSystem.Rotation.Z));
MantleSystem.ProcessMantle(false);
ShouldMantle = MantleSystem.IsMantlePossible;
// Setup dash target
var targetColor = HasHit ? new Color(1f, 0.2f, 0.2f) : new Color(1f, 1f, 1f);
@@ -126,7 +116,7 @@ public partial class DashSystem: Node3D
var targetMaterial = (StandardMaterial3D) _dashTarget.GetSurfaceOverrideMaterial(0);
targetMaterial.SetAlbedo(targetColor);
_dashTarget.SetVisible(true);
var targetLocation = ShouldMantle ? PlannedMantleLocation : PlannedLocation;
var targetLocation = ShouldMantle ? MantleSystem.FirstMantleProfilePoint : PlannedLocation;
_dashTarget.SetGlobalPosition(targetLocation);
var shouldShowDropIndicator = !HasHit && !ShouldMantle;
@@ -162,6 +152,5 @@ public partial class DashSystem: Node3D
public void StartPreparingDash()
{
_dashTarget.SetVisible(true);
}
}

View File

@@ -1,7 +1,6 @@
[gd_scene load_steps=10 format=3 uid="uid://cqduhd4opgwvm"]
[gd_scene load_steps=9 format=3 uid="uid://cqduhd4opgwvm"]
[ext_resource type="Script" uid="uid://dwoppk8j5fxeg" path="res://systems/dash/DashSystem.cs" id="1_hwig2"]
[ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://player_controller/resources/PlayerShape.tres" id="2_jngg2"]
[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="2_pff7b"]
[ext_resource type="PackedScene" uid="uid://hd0868f4pb63" path="res://systems/dash/dash_indicator.tscn" id="2_tqt6i"]
@@ -24,19 +23,12 @@ outer_radius = 0.5
script = ExtResource("1_hwig2")
DashIndicatorScene = ExtResource("2_tqt6i")
[node name="PlayerShapeCast3D" type="ShapeCast3D" parent="."]
visible = false
shape = ExtResource("2_jngg2")
target_position = Vector3(0, 0, 0)
collision_mask = 2
debug_shape_custom_color = Color(0.863327, 0.636844, 0, 1)
[node name="DashCast3D" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
shape = SubResource("SphereShape3D_jngg2")
target_position = Vector3(0, 0, -12)
max_results = 1
collision_mask = 2
collision_mask = 256
debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
[node name="DashCastDrop" type="ShapeCast3D" parent="."]
@@ -44,7 +36,7 @@ transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 1
shape = SubResource("SphereShape3D_jngg2")
target_position = Vector3(0, 0, -50)
max_results = 1
collision_mask = 2
collision_mask = 256
debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
[node name="DashTarget" type="MeshInstance3D" parent="."]

View File

@@ -1,5 +1,6 @@
using System;
using Godot;
using RustyOptions;
namespace Movementtests.systems;
@@ -11,6 +12,26 @@ public partial class HeadSystem : Node3D
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float LookSensitivity { get; set; } = 1f;
[Export(PropertyHint.Range, "0.1,50,0.1,or_greater")]
public double CameraInclineAcceleration { get; set; } = 10f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float WallRunCameraIncline { get; set; } = 5f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float GroundedCameraIncline { get; set; } = 5f;
[Export(PropertyHint.Range, "0,2,0.1,or_greater")]
public float SlidingCameraHeightOffset { get; set; } = 1.0f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float SlidingJitterFrequency { get; set; } = 0.01f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float SlidingJitterAmplitude { get; set; } = 0.1f;
private FastNoiseLite _slidingNoise = new FastNoiseLite();
public void Init()
{
@@ -18,6 +39,9 @@ public partial class HeadSystem : Node3D
_camera = GetNode<Camera3D>("CameraSmooth/Camera3D");
_cameraAnchor = GetNode<Marker3D>("CameraAnchor");
_animationPlayer = GetNode<AnimationPlayer>("AnimationPlayer");
_slidingNoise.NoiseType = FastNoiseLite.NoiseTypeEnum.Perlin;
_slidingNoise.SetFrequency(SlidingJitterFrequency);
}
public void OnMantle()
@@ -25,7 +49,7 @@ public partial class HeadSystem : Node3D
_animationPlayer.Play("mantle");
}
public void LookAround(Vector2 lookDir, float sensitivitMultiplier = 1f)
public void LookAround(double delta, Vector2 lookDir, Vector3 playerInput, Vector3 playerVelocity, Vector3? wallContactPoint = null, float sensitivitMultiplier = 1f, bool isSliding = false)
{
// Horizontal movement of head
float angleForHorizontalRotation = lookDir.X * LookSensitivity * sensitivitMultiplier;
@@ -35,11 +59,46 @@ public partial class HeadSystem : Node3D
Vector3 currentCameraRotation = _cameraAnchor.Rotation;
currentCameraRotation.X += Convert.ToSingle(lookDir.Y * LookSensitivity * sensitivitMultiplier);
currentCameraRotation.X = Mathf.Clamp(currentCameraRotation.X, Mathf.DegToRad(-90f), Mathf.DegToRad(90f));
// Camera incline on Wall and more
var isWallRunning = wallContactPoint.HasValue && wallContactPoint.Value.Length() > Mathf.Epsilon;
float cameraIncline;
if (isWallRunning)
{
var directionToWall = (wallContactPoint.Value - GlobalPosition).Normalized();
var cameraInclineFactor = ComputeCameraInclineFactor(directionToWall);
cameraIncline = Mathf.DegToRad(WallRunCameraIncline * cameraInclineFactor);
}
else
{
var cameraInclineFactor = ComputeCameraInclineFactor(playerInput);
cameraIncline = Mathf.DegToRad(GroundedCameraIncline * cameraInclineFactor * -1.0f);
}
currentCameraRotation.Z = (float) Mathf.Lerp(currentCameraRotation.Z, cameraIncline, delta * CameraInclineAcceleration);
_cameraAnchor.Rotation = currentCameraRotation;
if (isSliding)
{
_cameraAnchor.Position = Vector3.Down*SlidingCameraHeightOffset;
float noise1D = _slidingNoise.GetNoise1D(Time.GetTicksMsec());
float noiseAmplitude = SlidingJitterAmplitude*Mathf.Clamp(playerVelocity.Length(), 0f, 1f);
_cameraAnchor.Position += Vector3.Up*noise1D*noiseAmplitude;
}
else
{
_cameraAnchor.Position = Vector3.Zero;
}
_camera.GlobalTransform = _cameraAnchor.GetGlobalTransformInterpolated();
}
public float ComputeCameraInclineFactor(Vector3 direction)
{
var forward = GetForwardHorizontalVector().Normalized();
var crossProduct = forward.Cross(direction);
return crossProduct.Length()*Mathf.Sign(crossProduct.Y);
}
public Vector3 GetForwardHorizontalVector()
{
return GetGlobalTransform().Basis.Z;

View File

@@ -69,10 +69,6 @@ transform = Transform3D(1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994, 0, 0, 0)
current = true
fov = 90.0
[node name="RayCast3D" type="RayCast3D" parent="CameraSmooth/Camera3D"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, -0.64723)
visible = false
[node name="CameraAnchor" type="Marker3D" parent="."]
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]

View File

@@ -1,14 +0,0 @@
[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://7wm8ywvujwf"]
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_36r6u"]
[resource]
script = ExtResource("1_36r6u")
name = &""
action_value_type = 0
block_lower_priority_actions = true
emit_as_godot_actions = false
is_remappable = false
display_name = ""
display_category = ""
metadata/_custom_type_script = "uid://cluhc11vixkf1"

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=155 format=3 uid="uid://bl5crtu1gkrtr"]
[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=161 format=3 uid="uid://bl5crtu1gkrtr"]
[ext_resource type="Script" uid="uid://cpplm41b5bt6m" path="res://addons/guide/guide_action_mapping.gd" id="1_qmhk6"]
[ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="2_g6bbx"]
@@ -18,22 +18,22 @@
[ext_resource type="Script" uid="uid://b52rqq28tuqpg" path="res://addons/guide/triggers/guide_trigger_pressed.gd" id="15_fykw6"]
[ext_resource type="Script" uid="uid://b4cdrn4paoj3i" path="res://addons/guide/triggers/guide_trigger_down.gd" id="15_g6bbx"]
[ext_resource type="Script" uid="uid://cgy4anjdob2tp" path="res://addons/guide/modifiers/guide_modifier_window_relative.gd" id="15_rvpjj"]
[ext_resource type="Resource" uid="uid://b334rau1yxmm7" path="res://systems/inputs/base_mode/empower_down.tres" id="16_0qat1"]
[ext_resource type="Resource" uid="uid://bebstkm608wxx" path="res://systems/inputs/base_mode/aim_pressed.tres" id="16_li5ak"]
[ext_resource type="Resource" uid="uid://j1o5ud0plk4" path="res://systems/inputs/base_mode/aim_release.tres" id="16_rvpjj"]
[ext_resource type="Script" uid="uid://vgjlx6p007lp" path="res://addons/guide/inputs/guide_input_mouse_button.gd" id="17_kxb2c"]
[ext_resource type="Script" uid="uid://biiggjw6tv4uq" path="res://addons/guide/triggers/guide_trigger_released.gd" id="17_s8kjn"]
[ext_resource type="Resource" uid="uid://7wm8ywvujwf" path="res://systems/inputs/base_mode/aim_cancel.tres" id="18_vibkn"]
[ext_resource type="Resource" uid="uid://bbce5wfwxpns1" path="res://systems/inputs/base_mode/empower_release.tres" id="19_li5ak"]
[ext_resource type="Script" uid="uid://rvttn472ix6v" path="res://addons/guide/inputs/guide_input_joy_button.gd" id="19_qkgmj"]
[ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://systems/inputs/base_mode/jump.tres" id="21_818lq"]
[ext_resource type="Resource" uid="uid://b5gx3q8nvu72e" path="res://systems/inputs/base_mode/hit.tres" id="22_2hs2y"]
[ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/dash.tres" id="23_g6bbx"]
[ext_resource type="Script" uid="uid://dsa1dnifd6w32" path="res://addons/guide/guide_mapping_context.gd" id="23_llfhp"]
[ext_resource type="Resource" uid="uid://bw5k2gsv3jqcv" path="res://systems/inputs/base_mode/throw.tres" id="24_yp12v"]
[ext_resource type="Resource" uid="uid://bbce5wfwxpns1" path="res://systems/inputs/base_mode/slide_pressed.tres" id="23_rvpjj"]
[ext_resource type="Resource" uid="uid://b334rau1yxmm7" path="res://systems/inputs/base_mode/slide_released.tres" id="25_rvpjj"]
[ext_resource type="Resource" uid="uid://55b0dsvioj08" path="res://systems/inputs/base_mode/jump_pressed.tres" id="25_si4d4"]
[ext_resource type="Resource" uid="uid://dgluj0ql5vth7" path="res://systems/inputs/base_mode/pause.tres" id="29_q86qg"]
[ext_resource type="Script" uid="uid://cw71o87tvdx3q" path="res://addons/guide/inputs/guide_input_key.gd" id="30_cvxqo"]
[ext_resource type="Resource" uid="uid://spo3pbqjx0eb" path="res://systems/inputs/base_mode/parry.tres" id="30_rvpjj"]
[ext_resource type="Resource" uid="uid://dxy0071ic1wdj" path="res://systems/inputs/base_mode/slam.tres" id="32_s8kjn"]
[ext_resource type="Resource" uid="uid://s1l0n1iitc6m" path="res://systems/inputs/base_mode/move_back.tres" id="33_fykw6"]
[ext_resource type="Resource" uid="uid://brswsknpgwal2" path="res://systems/inputs/base_mode/move_front.tres" id="34_rvpjj"]
[ext_resource type="Resource" uid="uid://f3vs6l4m623s" path="res://systems/inputs/base_mode/move_left.tres" id="35_s8kjn"]
@@ -229,57 +229,65 @@ action = ExtResource("16_rvpjj")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_bkx7d"), SubResource("Resource_yxj6r")])
metadata/_guide_input_mappings_collapsed = false
[sub_resource type="Resource" id="Resource_fykw6"]
script = ExtResource("10_cvxqo")
axis = 5
[sub_resource type="Resource" id="Resource_rvpjj"]
script = ExtResource("15_fykw6")
[sub_resource type="Resource" id="Resource_s8kjn"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_fykw6")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_rvpjj")])
metadata/_guide_triggers_collapsed = false
[sub_resource type="Resource" id="Resource_vibkn"]
script = ExtResource("1_qmhk6")
action = ExtResource("16_0qat1")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_s8kjn")])
[sub_resource type="Resource" id="Resource_qkgmj"]
script = ExtResource("10_cvxqo")
axis = 5
[sub_resource type="Resource" id="Resource_st2ej"]
script = ExtResource("15_g6bbx")
[sub_resource type="Resource" id="Resource_s8kjn"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_qkgmj")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_st2ej")])
metadata/_guide_triggers_collapsed = false
[sub_resource type="Resource" id="Resource_wcvib"]
script = ExtResource("30_cvxqo")
key = 4194326
[sub_resource type="Resource" id="Resource_8ifoc"]
script = ExtResource("15_g6bbx")
[sub_resource type="Resource" id="Resource_imjft"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_wcvib")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_8ifoc")])
metadata/_guide_triggers_collapsed = false
[sub_resource type="Resource" id="Resource_vibkn"]
script = ExtResource("1_qmhk6")
action = ExtResource("23_rvpjj")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_s8kjn"), SubResource("Resource_imjft")])
[sub_resource type="Resource" id="Resource_f3pn5"]
script = ExtResource("10_cvxqo")
axis = 5
[sub_resource type="Resource" id="Resource_rvpjj"]
script = ExtResource("17_s8kjn")
[sub_resource type="Resource" id="Resource_818lq"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_qkgmj")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_st2ej")])
input = SubResource("Resource_f3pn5")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_rvpjj")])
[sub_resource type="Resource" id="Resource_qksfw"]
script = ExtResource("30_cvxqo")
key = 4194326
[sub_resource type="Resource" id="Resource_bhf7o"]
script = ExtResource("17_s8kjn")
[sub_resource type="Resource" id="Resource_woy8j"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_qksfw")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_bhf7o")])
[sub_resource type="Resource" id="Resource_2hs2y"]
script = ExtResource("1_qmhk6")
action = ExtResource("19_li5ak")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_818lq")])
[sub_resource type="Resource" id="Resource_lfx76"]
script = ExtResource("19_qkgmj")
button = 2
[sub_resource type="Resource" id="Resource_oruo7"]
script = ExtResource("15_fykw6")
[sub_resource type="Resource" id="Resource_4ee3d"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_lfx76")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_oruo7")])
[sub_resource type="Resource" id="Resource_0s4kt"]
script = ExtResource("1_qmhk6")
action = ExtResource("18_vibkn")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_4ee3d")])
action = ExtResource("25_rvpjj")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_818lq"), SubResource("Resource_woy8j")])
[sub_resource type="Resource" id="Resource_1fkas"]
script = ExtResource("19_qkgmj")
@@ -359,6 +367,35 @@ script = ExtResource("1_qmhk6")
action = ExtResource("22_2hs2y")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_500v3"), SubResource("Resource_a8sqk")])
[sub_resource type="Resource" id="Resource_kx31q"]
script = ExtResource("19_qkgmj")
button = 9
[sub_resource type="Resource" id="Resource_oux88"]
script = ExtResource("15_fykw6")
[sub_resource type="Resource" id="Resource_b7w5s"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_kx31q")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_oux88")])
[sub_resource type="Resource" id="Resource_jk2g8"]
script = ExtResource("30_cvxqo")
key = 70
[sub_resource type="Resource" id="Resource_y7p41"]
script = ExtResource("15_fykw6")
[sub_resource type="Resource" id="Resource_3uxou"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_jk2g8")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_y7p41")])
[sub_resource type="Resource" id="Resource_3frwi"]
script = ExtResource("1_qmhk6")
action = ExtResource("30_rvpjj")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_b7w5s"), SubResource("Resource_3uxou")])
[sub_resource type="Resource" id="Resource_g6bbx"]
script = ExtResource("19_qkgmj")
button = 1
@@ -383,52 +420,40 @@ script = ExtResource("3_yp12v")
input = SubResource("Resource_xbeov")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_rt8uw")])
[sub_resource type="Resource" id="Resource_jk2g8"]
script = ExtResource("30_cvxqo")
key = 70
[sub_resource type="Resource" id="Resource_wcvib"]
script = ExtResource("15_fykw6")
[sub_resource type="Resource" id="Resource_imjft"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_jk2g8")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_wcvib")])
[sub_resource type="Resource" id="Resource_kx31q"]
script = ExtResource("30_cvxqo")
key = 4194326
[sub_resource type="Resource" id="Resource_oux88"]
script = ExtResource("15_fykw6")
[sub_resource type="Resource" id="Resource_b7w5s"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_kx31q")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_oux88")])
[sub_resource type="Resource" id="Resource_0qat1"]
script = ExtResource("1_qmhk6")
action = ExtResource("23_g6bbx")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_1rw8g"), SubResource("Resource_hj46p"), SubResource("Resource_imjft"), SubResource("Resource_b7w5s")])
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_1rw8g"), SubResource("Resource_hj46p")])
metadata/_guide_input_mappings_collapsed = false
[sub_resource type="Resource" id="Resource_j3axn"]
[sub_resource type="Resource" id="Resource_o5yys"]
script = ExtResource("19_qkgmj")
button = 3
button = 2
[sub_resource type="Resource" id="Resource_kxb2c"]
script = ExtResource("15_fykw6")
[sub_resource type="Resource" id="Resource_06f1o"]
script = ExtResource("15_g6bbx")
[sub_resource type="Resource" id="Resource_v2ywt"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_j3axn")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_kxb2c")])
input = SubResource("Resource_o5yys")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_06f1o")])
[sub_resource type="Resource" id="Resource_qpgnj"]
script = ExtResource("30_cvxqo")
key = 69
[sub_resource type="Resource" id="Resource_g5tel"]
script = ExtResource("15_g6bbx")
[sub_resource type="Resource" id="Resource_s6d3g"]
script = ExtResource("3_yp12v")
input = SubResource("Resource_qpgnj")
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_g5tel")])
[sub_resource type="Resource" id="Resource_vtk18"]
script = ExtResource("1_qmhk6")
action = ExtResource("24_yp12v")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_v2ywt")])
action = ExtResource("32_s8kjn")
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_v2ywt"), SubResource("Resource_s6d3g")])
[sub_resource type="Resource" id="Resource_s4bc4"]
script = ExtResource("30_cvxqo")
@@ -526,5 +551,5 @@ input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_7io5e")])
[resource]
script = ExtResource("23_llfhp")
mappings = Array[ExtResource("1_qmhk6")]([SubResource("Resource_88x08"), SubResource("Resource_tgr2g"), SubResource("Resource_iarn8"), SubResource("Resource_cvxqo"), SubResource("Resource_tb8ii"), SubResource("Resource_iihs4"), SubResource("Resource_vibkn"), SubResource("Resource_2hs2y"), SubResource("Resource_0s4kt"), SubResource("Resource_d2r0d"), SubResource("Resource_xt1x5"), SubResource("Resource_ew1hw"), SubResource("Resource_0qat1"), SubResource("Resource_vtk18"), SubResource("Resource_weyro"), SubResource("Resource_fjku4"), SubResource("Resource_odnhd"), SubResource("Resource_0eff7"), SubResource("Resource_gt77e")])
mappings = Array[ExtResource("1_qmhk6")]([SubResource("Resource_88x08"), SubResource("Resource_tgr2g"), SubResource("Resource_iarn8"), SubResource("Resource_cvxqo"), SubResource("Resource_tb8ii"), SubResource("Resource_iihs4"), SubResource("Resource_vibkn"), SubResource("Resource_2hs2y"), SubResource("Resource_d2r0d"), SubResource("Resource_xt1x5"), SubResource("Resource_ew1hw"), SubResource("Resource_3frwi"), SubResource("Resource_0qat1"), SubResource("Resource_vtk18"), SubResource("Resource_weyro"), SubResource("Resource_fjku4"), SubResource("Resource_odnhd"), SubResource("Resource_0eff7"), SubResource("Resource_gt77e")])
metadata/_custom_type_script = "uid://dsa1dnifd6w32"

View File

@@ -0,0 +1,7 @@
[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://spo3pbqjx0eb"]
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_hlutc"]
[resource]
script = ExtResource("1_hlutc")
metadata/_custom_type_script = "uid://cluhc11vixkf1"

View File

@@ -0,0 +1,7 @@
[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://dxy0071ic1wdj"]
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_6evmc"]
[resource]
script = ExtResource("1_6evmc")
metadata/_custom_type_script = "uid://cluhc11vixkf1"

View File

@@ -1,14 +0,0 @@
[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://bw5k2gsv3jqcv"]
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_7f0q6"]
[resource]
script = ExtResource("1_7f0q6")
name = &""
action_value_type = 0
block_lower_priority_actions = true
emit_as_godot_actions = false
is_remappable = false
display_name = ""
display_category = ""
metadata/_custom_type_script = "uid://cluhc11vixkf1"

View File

@@ -10,7 +10,7 @@ class_name InputController
@export var move_right:GUIDEAction
@export var move_front:GUIDEAction
@export var move_back:GUIDEAction
@export var rotate_y:GUIDEAction
@export var rotate_vertical:GUIDEAction
@export var rotate_floorplane:GUIDEAction
@export_group("Trigger actions")
@@ -21,13 +21,14 @@ class_name InputController
@export_subgroup("Jump")
@export var jump:GUIDEAction
@export var jump_pressed:GUIDEAction
@export_subgroup("Slide")
@export var slide_pressed:GUIDEAction
@export var slide_released:GUIDEAction
@export_subgroup("Other")
@export var empower_down:GUIDEAction
@export var empower_released:GUIDEAction
@export var aim_canceled:GUIDEAction
@export var hit:GUIDEAction
@export var parry:GUIDEAction
@export var dash:GUIDEAction
@export var throw:GUIDEAction
@export var slam:GUIDEAction
signal input_device_changed(is_gamepad: bool)
var _using_gamepad = false
@@ -46,13 +47,13 @@ signal input_aim_pressed
signal input_aim_down
signal input_aim_released
signal input_empower_down
signal input_empower_released
signal input_aim_canceled
signal input_slide_started
signal input_slide_ended
signal input_hit
signal input_parry
signal input_dash
signal input_throw
signal input_slam
func _ready() -> void:
GUIDE.enable_mapping_context(base_mode)
@@ -60,53 +61,47 @@ func _ready() -> void:
aim_down.triggered.connect(on_input_aim_down)
aim_pressed.triggered.connect(on_input_aim_pressed)
aim_released.triggered.connect(on_input_aim_released)
empower_down.triggered.connect(on_input_empower_down)
empower_released.triggered.connect(on_input_empower_released)
aim_canceled.triggered.connect(on_input_aim_canceled)
jump_pressed.triggered.connect(on_input_jump_started)
jump.triggered.connect(on_input_jump_ongoing)
jump.completed.connect(on_input_jump_ended)
hit.triggered.connect(on_input_hit)
dash.triggered.connect(on_input_dash)
throw.triggered.connect(on_input_throw)
func on_input_dash():
input_dash.emit()
slide_pressed.triggered.connect(on_input_slide_started)
slide_released.triggered.connect(on_input_slide_ended)
func on_input_throw():
input_throw.emit()
hit.triggered.connect(on_input_hit)
parry.triggered.connect(on_input_parry)
dash.triggered.connect(on_input_dash)
slam.triggered.connect(on_input_slam)
func on_input_hit():
input_hit.emit()
func on_input_parry():
input_parry.emit()
func on_input_dash():
input_dash.emit()
func on_input_slam():
input_slam.emit()
func on_input_jump_started():
input_jump_started.emit()
func on_input_jump_ongoing():
input_jump_ongoing.emit()
func on_input_jump_ended():
input_jump_ended.emit()
func on_input_aim_down():
input_aim_down.emit()
func on_input_aim_pressed():
input_aim_pressed.emit()
func on_input_aim_released():
input_aim_released.emit()
func on_input_empower_down():
input_empower_down.emit()
func on_input_empower_released():
input_empower_released.emit()
func on_input_aim_canceled():
input_aim_canceled.emit()
func on_input_slide_started():
input_slide_started.emit()
func on_input_slide_ended():
input_slide_ended.emit()
func _input(event: InputEvent) -> void:
if event is InputEventKey:
@@ -130,5 +125,5 @@ func _process(_delta: float) -> void:
input_move_keyboard.emit(keyboard_input_vector)
input_move.emit(move.value_axis_3d)
input_rotate_y.emit(rotate_y.value_axis_1d)
input_rotate_y.emit(rotate_vertical.value_axis_1d)
input_rotate_floorplane.emit(rotate_floorplane.value_axis_1d)

View File

@@ -14,42 +14,100 @@ public partial class MantleSystem: Node3D
private ShapeCast3D _wallInFrontCast3D;
private ShapeCast3D _mantleCast3D;
private RayCast3D _mantleCheckCast3D;
private ShapeCast3D _inAirWallDetect;
private ShapeCast3D _groundedWallDetect;
public Curve3D MantleCurve { get; private set; }
public Vector3 FirstMantleProfilePoint { get; private set; } = Vector3.Zero;
public bool IsMantlePossible { get; private set; } = false;
public bool EndedOnOtherSideOfWall { get; private set; } = false;
public bool FoundGround { get; private set; } = false;
public const int WallProfileCastCount = 7;
private ShapeCast3D[] _wallProfileShapecasts = new ShapeCast3D[WallProfileCastCount];
public void Init()
{
_wallInFrontCast3D = GetNode<ShapeCast3D>("WallInFrontCast3D");
_mantleCast3D = GetNode<ShapeCast3D>("MantleCast3D");
}
public Option<Vector3> FindMantleForHeadRotation(float rotation)
{
_wallInFrontCast3D.SetRotation(new Vector3(
_wallInFrontCast3D.Rotation.X,
rotation,
_wallInFrontCast3D.Rotation.Z));
if (!_wallInFrontCast3D.IsColliding())
_inAirWallDetect = GetNode<ShapeCast3D>("InAirWallDetect");
_groundedWallDetect = GetNode<ShapeCast3D>("GroundedWallDetect");
for (int i = 0; i < _wallProfileShapecasts.Length; i++)
{
return Option<Vector3>.None;
_wallProfileShapecasts[i] = GetNode<ShapeCast3D>($"WallProfileShapeCasts/ShapeCast{i + 1}");
}
var collisionPoint = _wallInFrontCast3D.GetCollisionPoint(0);
var collisionNormal = _wallInFrontCast3D.GetCollisionNormal(0);
return FindMantleLocationAtPoint(collisionPoint, collisionNormal);
}
public Option<Vector3> FindMantleLocationAtPoint(Vector3 point, Vector3 wallNormal)
private void SetCastsEnabled(bool enabled)
{
var horizontalEndLocation = point - wallNormal * MantleEndLocationDistanceFromWall;
var shapeCastStartLocation = horizontalEndLocation + Vector3.Up * MantleHeightCastStart;
foreach (var wallProfileShapecast in _wallProfileShapecasts)
{
wallProfileShapecast.SetEnabled(enabled);
}
}
public void ProcessMantle(bool isGrounded)
{
_inAirWallDetect.SetEnabled(!isGrounded);
_groundedWallDetect.SetEnabled(isGrounded);
var isColliding = _inAirWallDetect.IsColliding() || _groundedWallDetect.IsColliding();
SetCastsEnabled(isColliding);
_mantleCast3D.SetGlobalPosition(shapeCastStartLocation);
var targetLocation = Vector3.Down * MantleHeightCastStart + Vector3.Up * MaxStepHeight;
_mantleCast3D.SetTargetPosition(targetLocation);
// Reset state
IsMantlePossible = false;
EndedOnOtherSideOfWall = false;
FoundGround = false;
if (!isColliding) return;
if (_mantleCast3D.IsColliding() && _mantleCast3D.GetCollisionNormal(0).Y >= 0.1f)
return Option.Some(_mantleCast3D.GetCollisionPoint(0));
return Option<Vector3>.None;
// Check if face something wall-like that should be climbable
var collisionNormal = isGrounded ? _groundedWallDetect.GetCollisionNormal(0) : _inAirWallDetect.GetCollisionNormal(0);
if (collisionNormal.Y > 0.7f) return;
var spaceState = GetWorld3D().DirectSpaceState;
MantleCurve = new Curve3D();
MantleCurve.AddPoint(Vector3.Zero);
var hasFirstProfileHit = false;
var previousProfilePoint = GlobalPosition;
foreach (var wallProfileShapecast in _wallProfileShapecasts)
{
// Haven't met the wall yet
if (!wallProfileShapecast.IsColliding() && !hasFirstProfileHit) continue;
var globalTargetPosition = wallProfileShapecast.GlobalPosition + wallProfileShapecast.TargetPosition;
// Got to the other side of the wall, we stop there
if (!wallProfileShapecast.IsColliding())
{
break;
}
var profilePoint = wallProfileShapecast.GetCollisionPoint(0);
var profileNormal = wallProfileShapecast.GetCollisionNormal(0);
var shape = wallProfileShapecast.Shape as SphereShape3D;
var shapeRadius = shape == null ? 0.125f : shape.Radius;
var centerOfShape = profilePoint + profileNormal * shapeRadius;
// Check if we collided parallel to a wall
var isCollisionSameAsTarget = globalTargetPosition.IsEqualApprox(centerOfShape);
var isCollidingWithWall = profileNormal.Y < 0.1f;
if (isCollisionSameAsTarget || isCollidingWithWall) continue;
// Check if the path from the previous point makes us go through a wall
var query = PhysicsRayQueryParameters3D.Create(previousProfilePoint, centerOfShape, wallProfileShapecast.CollisionMask);
var result = spaceState.IntersectRay(query);
if (result.Count > 0) break; // We are going through a wall, we stop there
// We have a valid collision
if (!hasFirstProfileHit) FirstMantleProfilePoint = centerOfShape;
hasFirstProfileHit = true;
previousProfilePoint = centerOfShape;
MantleCurve.AddPoint(ToLocal(centerOfShape));
}
if (MantleCurve.PointCount == 1) return;
IsMantlePossible = true;
}
}

View File

@@ -0,0 +1,4 @@
[gd_resource type="SphereShape3D" format=3 uid="uid://dp2p8v7demb5j"]
[resource]
radius = 0.25

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=4 format=3 uid="uid://wq1okogkhc5l"]
[gd_scene load_steps=7 format=3 uid="uid://wq1okogkhc5l"]
[ext_resource type="Script" uid="uid://bja6tis1vaysu" path="res://systems/mantle/MantleSystem.cs" id="1_2oobp"]
@@ -8,22 +8,97 @@ height = 1.7
[sub_resource type="SphereShape3D" id="SphereShape3D_2oobp"]
radius = 0.75
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_2oobp"]
radius = 0.25
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_i32qj"]
radius = 0.25
height = 1.5
[sub_resource type="SphereShape3D" id="SphereShape3D_i32qj"]
radius = 0.125
[node name="MantleSystem" type="Node3D"]
script = ExtResource("1_2oobp")
MantleEndLocationDistanceFromWall = 0.2
MantleHeightCastStart = 3.0
[node name="MantleCast3D" type="ShapeCast3D" parent="."]
visible = false
shape = SubResource("CapsuleShape3D_4coqe")
target_position = Vector3(0, 0, 0)
max_results = 1
collision_mask = 2
collision_mask = 256
debug_shape_custom_color = Color(1, 0, 0, 1)
[node name="WallInFrontCast3D" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
visible = false
shape = SubResource("SphereShape3D_2oobp")
target_position = Vector3(0, 0, -1.5)
max_results = 1
collision_mask = 2
collision_mask = 256
debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
[node name="InAirWallDetect" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.01, 0)
shape = SubResource("CapsuleShape3D_2oobp")
target_position = Vector3(0, 0, -2)
collision_mask = 256
[node name="GroundedWallDetect" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.26, 0)
shape = SubResource("CapsuleShape3D_i32qj")
target_position = Vector3(0, 0, -2)
collision_mask = 256
[node name="WallProfileShapeCasts" type="Node3D" parent="."]
[node name="ShapeCast1" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -0.5)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 256
[node name="ShapeCast2" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -0.75)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 256
[node name="ShapeCast3" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 256
[node name="ShapeCast4" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.25)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 256
[node name="ShapeCast5" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.5)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 256
[node name="ShapeCast6" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.75)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 256
[node name="ShapeCast7" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -2)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 256

View File

@@ -1,221 +0,0 @@
using Godot;
using Movementtests.player_controller.Scripts;
using RustyOptions;
namespace Movementtests.systems;
public partial class MoveSystem : Node3D
{
public enum JumpTypes
{
SimpleJump,
DoubleJump,
JumpFromDash,
JumpFromWall
}
public record MoveSystemParameters(
CharacterBody3D Parent,
Gravity Gravity,
MantleSystem MantleSystem,
TweenQueueSystem TweenQueueSystem,
HeadSystem HeadSystem,
CapsuleCollider CapsuleCollider);
public record MoveAroundParameters(
double Delta,
Vector3 MovementDirection,
bool IsOnFloor,
bool IsDead,
bool IsHeadTouchingCeiling,
bool isHanging,
bool isWallHugging
);
[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
public float WalkSpeed { get; set; } = 5.0f;
[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
public float SprintSpeed { get; set; } = 7.2f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float CrouchSpeed { get; set; } = 2.5f;
[Export(PropertyHint.Range, "0,100,0.1,or_greater")]
public float _currentSpeed;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float AccelerationSpeedFactorFloor = 5.0f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float DecelerationSpeedFactorFloor = 5.0f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float DecelerationSpeedFactorAir = 1.0f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float ApexHoldTime = 0.0f;
private float _timeLeftAtApex = 0.0f;
private bool _wasGoingUpLastFrame = false;
public float CrouchTransitionSpeed { get; set; } = 20.0f;
[Export(PropertyHint.Range, "0,5,0.1,or_greater")]
public float WallHugGravityReducingFactor { get; set; } = 0.1f;
private Gravity _gravity;
private CharacterBody3D _parent;
private MantleSystem _mantleSystem;
private TweenQueueSystem _tweenQueueSystem;
private CapsuleCollider _capsuleCollider;
private HeadSystem _headSystem;
public void Init(MoveSystemParameters parameters)
{
_parent = parameters.Parent;
_gravity = parameters.Gravity;
_mantleSystem = parameters.MantleSystem;
_tweenQueueSystem = parameters.TweenQueueSystem;
_capsuleCollider = parameters.CapsuleCollider;
_headSystem = parameters.HeadSystem;
_currentSpeed = WalkSpeed;
}
private bool IsGoingUp()
{
return _parent.Velocity.Y > 0;
}
public void MoveAround(MoveAroundParameters param)
{
var (delta, movementDirection, isOnFloor, isDead, isHeadTouchingCeiling, isHanging, isWallHugging) = param;
var doesCapsuleHaveCrouchingHeight = _capsuleCollider.IsCrouchingHeight();
var doesCapsuleHaveDefaultHeight = _capsuleCollider.IsDefaultHeight();
if (IsGoingUp() || isOnFloor)
{
_wasGoingUpLastFrame = true;
_timeLeftAtApex = ApexHoldTime;
}
if (isHanging)
{
_parent.Velocity = Vector3.Zero;
_parent.MoveAndSlide();
return;
}
if (isWallHugging)
{
_parent.Velocity = new Vector3(
x: _parent.Velocity.X,
y: _parent.Velocity.Y - _gravity.CalculateGravityForce() * (float)delta * WallHugGravityReducingFactor,
z: _parent.Velocity.Z);
return;
}
// Adding the gravity
if (!isOnFloor)
{
if (!IsGoingUp() && _wasGoingUpLastFrame && _timeLeftAtApex > 0)
{
_parent.Velocity = new Vector3(
x: _parent.Velocity.X,
y: 0,
z: _parent.Velocity.Z);
_timeLeftAtApex -= (float) delta;
}
else
{
_parent.Velocity = new Vector3(
x: _parent.Velocity.X,
y: _parent.Velocity.Y - (_gravity.CalculateGravityForce() * (float)delta),
z: _parent.Velocity.Z);
}
}
// The code below is required to quickly adjust player's position on Y-axis when there's a ceiling on the
// trajectory of player's jump and player is standing
if (isHeadTouchingCeiling && doesCapsuleHaveDefaultHeight)
{
_parent.Velocity = new Vector3(
x: _parent.Velocity.X,
y: _parent.Velocity.Y - 2.0f,
z: _parent.Velocity.Z);
}
if (!isDead)
{
// Used both for detecting the moment when we enter into crouching mode and the moment when we're already
// in the crouching mode
if (Input.IsActionPressed("crouch") ||
(doesCapsuleHaveCrouchingHeight && isHeadTouchingCeiling))
{
_capsuleCollider.Crouch((float)delta, CrouchTransitionSpeed);
_currentSpeed = CrouchSpeed;
}
// Used both for the moment when we exit the crouching mode and for the moment when we just walk
else
{
_capsuleCollider.UndoCrouching((float)delta, CrouchTransitionSpeed);
_currentSpeed = WalkSpeed;
}
}
// Each component of the boolean statement for sprinting is required
if (Input.IsActionPressed("sprint") && !isHeadTouchingCeiling &&
!doesCapsuleHaveCrouchingHeight && !isDead)
{
_currentSpeed = SprintSpeed;
}
// Basis is a 3x4 matrix. It contains information about scaling and rotation of head.
// By multiplying our Vector3 by this matrix we're doing multiple things:
// a) We start to operate in global space;
// b) We're applying to Vector3 the current rotation of "head" object;
// c) We're applying to Vector3 the current scaling of "head" object;
Vector3 direction = _headSystem.Transform.Basis * movementDirection;
if (isDead)
{
direction = Vector3.Zero;
}
var accelerationFloorFactor = direction.Length() > 0 ? AccelerationSpeedFactorFloor : DecelerationSpeedFactorFloor;
var accelerationFactor = isOnFloor ? accelerationFloorFactor : DecelerationSpeedFactorAir;
float xAcceleration = Mathf.Lerp(_parent.Velocity.X, direction.X * _currentSpeed,
(float)delta * accelerationFactor);
float zAcceleration = Mathf.Lerp(_parent.Velocity.Z, direction.Z * _currentSpeed,
(float)delta * accelerationFactor);
_parent.Velocity = new Vector3(xAcceleration, _parent.Velocity.Y, zAcceleration);
if (isDead)
{
_parent.MoveAndSlide();
}
}
public void Jump(JumpTypes jumpType, Vector3? jumpDirection = null, float boost = 1.0f)
{
var effectiveJumpDirection = jumpDirection ?? Vector3.Up;
var jumpForce = 0.0f;
switch (jumpType)
{
case JumpTypes.DoubleJump:
jumpForce = _gravity.CalculateDoubleJumpForce();
break;
case JumpTypes.SimpleJump:
jumpForce = _gravity.CalculateJumpForce();
break;
case JumpTypes.JumpFromDash:
jumpForce = _gravity.CalculateJumpFromDashForce();
break;
case JumpTypes.JumpFromWall:
jumpForce = _gravity.CalculateJumpFromWallForce();
break;
default:
jumpForce = _gravity.CalculateJumpForce();
break;
}
var currentHorizontalVelocity = new Vector3(_parent.Velocity.X, 0, _parent.Velocity.Z);
var jumpVelocity = jumpForce * effectiveJumpDirection * boost;
_parent.Velocity = currentHorizontalVelocity + jumpVelocity;
}
}

View File

@@ -1 +0,0 @@
uid://dyy5njw6pxoh4

View File

@@ -1,5 +0,0 @@
[gd_resource type="Curve" format=3 uid="uid://buxwd3wd0nln5"]
[resource]
_data = [Vector2(0, 0), 0.0, 3.01651, 0, 0, Vector2(0.996169, 1), 0.0, 0.0, 0, 0]
point_count = 2

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@@ -40,7 +40,7 @@ public partial class WallHugSystem : Node3D
{
foreach (RayCast3D raycast in _raycasts)
{
if (raycast.IsColliding())
if (raycast.IsColliding() && Math.Abs(raycast.GetCollisionNormal().Y) < 0.3f)
{
WallHugLocation = raycast.GetCollisionPoint().Some();
WallHugNormal = raycast.GetCollisionNormal().Some();

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@@ -37,8 +37,8 @@ stencil_outline_thickness = 0.1
material = SubResource("StandardMaterial3D_m0v1h")
[node name="Weapon" type="RigidBody3D"]
collision_layer = 4
collision_mask = 2
collision_layer = 65536
collision_mask = 256
continuous_cd = true
contact_monitor = true
max_contacts_reported = 1

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@@ -5,8 +5,8 @@ extends Node3D
@export_tool_button("Tuto start", "Callable") var player_tuto_start = place_player_tuto_start
@export_tool_button("Playground", "Callable") var player_playground = place_player_playground
@onready var player: CharacterBody3D = $Player
@onready var player: CharacterBody3D = $Player
func place_player_tuto_start():
player.position = Vector3(0, -132.75, 118)