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Author SHA1 Message Date
e39620ce52 F O G
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2025-10-15 13:57:44 +02:00
7312b2b22b second part of city well on track
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2025-10-14 23:15:55 +02:00
45e8ac2f3c mor city
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2025-10-13 17:12:03 +02:00
46bea7ba14 more greyboxing
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2025-10-07 10:28:11 +02:00
c35ce49669 more greyboxing
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2025-10-03 16:55:24 +02:00
c1e8235895 moving away from blend files and using explicit imports through gltf
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2025-10-03 15:45:40 +02:00
1813973daa weapon clip fix
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2025-09-16 11:01:31 +02:00
7b036c5889 fixed mantle after dash bug
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2025-09-16 10:28:41 +02:00
88d20431ce updated CI to godot 4.5
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2025-09-16 09:43:21 +02:00
d15542e4ed ported to Godot 5 and fixed collisions on tooling script
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2025-09-16 09:40:20 +02:00
63 changed files with 3214 additions and 1413 deletions

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shader_type spatial;
uniform vec3 albedo : source_color;
uniform vec3 albedo2 : source_color;
uniform float metallic : hint_range(0.0, 1.0, 0.01) = 0;
uniform float roughness : hint_range(0.0, 1.0, 0.01) = 0.02;
uniform sampler2D texture_normal;
uniform sampler2D texture_normal2;
uniform vec2 wave_direction = vec2(0.0, 0.0);
uniform vec2 wave_direction2 = vec2(0.0, 0.0);
uniform float time_scale : hint_range(0.0, 0.2, 0.005) = 0.025;
uniform sampler2D depth_texture : hint_depth_texture, repeat_disable, filter_nearest;
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
uniform vec4 color_deep : source_color;
uniform vec4 color_shallow : source_color;
uniform float beers_law = 2.0;
uniform float depth_offset = -0.75;
uniform float depth_color_change = 5.0;
uniform float edge_scale = 0.1;
uniform float near = 1.0;
uniform float far = 100.0;
uniform vec3 edge_color : source_color;
uniform sampler2D waves;
uniform float noise_scale = 10.0;
uniform float height_scale = 0.15;
varying float height;
varying vec3 world_pos;
float fresnel(float amount, vec3 normal, vec3 view)
{
return pow((1.0 - clamp(dot(normalize(normal), normalize(view)), 0.0, 1.0)), amount);
}
float edge(float depth)
{
depth = 1.0 - 2.0*depth;
return near * far / (far + depth * (near - far));
}
void vertex() {
world_pos = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;
height = texture(waves, world_pos.xz / noise_scale + TIME * time_scale).r;
VERTEX.y += height * height_scale;
}
void fragment() {
float depth_tex = clamp(pow(texture(depth_texture, SCREEN_UV).r * depth_color_change, 5.0), 0.0, 1.0);
float depth = PROJECTION_MATRIX[3][2] / (clamp(depth_tex, 0.0, 1.0) + PROJECTION_MATRIX[2][2]);
float depth_blend = exp((depth+VERTEX.z + depth_offset) * -beers_law);
depth_blend = clamp(1.0 - depth_blend, 0.0, 1.0);
float depth_blend_power = clamp(pow(depth_blend, 2.5), 0.0, 1.0);
vec3 screen_color = textureLod(screen_texture, SCREEN_UV, 0.0).rgb;
vec3 depth_color = mix(color_shallow.rgb, color_deep.rgb, depth_blend_power);
vec3 color = mix(screen_color*depth_color, depth_color*0.25, depth_blend_power*0.5);
float z_depth = edge(texture(depth_texture, SCREEN_UV).x);
float z_pos = edge(FRAGCOORD.z);
float z_dif = z_depth - z_pos;
vec2 time = (TIME * wave_direction) * time_scale;
vec2 time2 = (TIME * wave_direction2) * time_scale;
vec3 normal = mix(texture(texture_normal, world_pos.xz/(noise_scale*2.0) + time).rgb, texture(texture_normal2, world_pos.xz/noise_scale + time2).rgb, 0.5);
float fresnel_alpha = fresnel(5.0, NORMAL, VIEW);
vec3 surface_color = mix(albedo, albedo2, fresnel_alpha);
vec3 surface_and_depth_color = mix(surface_color, color, 0.75);
vec3 with_edges = mix(edge_color, surface_color, step(edge_scale, z_dif));
ALBEDO = vec3(surface_color);
METALLIC = metallic;
ROUGHNESS = roughness;
NORMAL_MAP = normal;
}
//void light() {
// // Called for every pixel for every light affecting the material.
// // Uncomment to replace the default light processing function with this one.
//}

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[sub_resource type="FastNoiseLite" id="FastNoiseLite_441rt"]
noise_type = 3
fractal_type = 2
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_qceba"]
noise = SubResource("FastNoiseLite_441rt")
seamless = true
as_normal_map = true
bump_strength = 6.9
[sub_resource type="FastNoiseLite" id="FastNoiseLite_v5uja"]
noise_type = 3
seed = 10
fractal_type = 2
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_oqpjr"]
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seamless = true
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bump_strength = 2.4
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fractal_octaves = 3
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seamless = true
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render_priority = 0
shader = ExtResource("1_441rt")
shader_parameter/albedo = Color(0, 0.32156864, 0.43137255, 1)
shader_parameter/albedo2 = Color(0.23849446, 0.558395, 0.6758933, 1)
shader_parameter/metallic = 0.01999999955296
shader_parameter/roughness = 0.01999999955296
shader_parameter/texture_normal = SubResource("NoiseTexture2D_qceba")
shader_parameter/texture_normal2 = SubResource("NoiseTexture2D_oqpjr")
shader_parameter/wave_direction = Vector2(2, 0)
shader_parameter/wave_direction2 = Vector2(0, 1)
shader_parameter/time_scale = 0.0249999994412
shader_parameter/color_deep = Color(0, 0.32156864, 0.43137255, 1)
shader_parameter/color_shallow = Color(0.37512296, 0.8792228, 0.9831924, 1)
shader_parameter/beers_law = 0.01
shader_parameter/depth_offset = -0.75
shader_parameter/depth_color_change = 73.16
shader_parameter/edge_scale = 0.395
shader_parameter/near = 1.0
shader_parameter/far = 100.0
shader_parameter/edge_color = Color(0.816028, 0.99999994, 0.9852888, 1)
shader_parameter/waves = SubResource("NoiseTexture2D_v5uja")
shader_parameter/noise_scale = 10.0
shader_parameter/height_scale = 0.1

13
assets/water/water.tscn Normal file
View File

@@ -0,0 +1,13 @@
[gd_scene load_steps=3 format=3 uid="uid://c066hc7yu36wx"]
[ext_resource type="Material" uid="uid://bibpkiinj8gq7" path="res://assets/water/water.tres" id="1_6nw2d"]
[sub_resource type="PlaneMesh" id="PlaneMesh_i6g1k"]
size = Vector2(1, 1)
subdivide_width = 200
subdivide_depth = 200
[node name="Water" type="MeshInstance3D"]
cast_shadow = 0
mesh = SubResource("PlaneMesh_i6g1k")
surface_material_override/0 = ExtResource("1_6nw2d")

0
authoring/.gdignore Normal file
View File

Binary file not shown.

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File diff suppressed because it is too large Load Diff

View File

@@ -53,6 +53,7 @@ WalkSpeed = 7.5
AccelerationAir = 2.0
DecelerationAir = 0.1
Weight = 5.0
MantleTime = 0.2
SimpleJumpStartVelocity = 8.0
SimpleJumpHangTimeInFrames = 1
SimpleJumpGravityLesseningFactor = 2.5
@@ -201,6 +202,7 @@ offset_left = 1524.0
offset_top = 1.0
offset_right = -8.0
offset_bottom = 1.0
enabled = false
initial_node_to_watch = NodePath("../StateChart")
[node name="UI" type="CanvasLayer" parent="."]

View File

@@ -310,7 +310,7 @@ public partial class PlayerController : CharacterBody3D
// Movement stuff
// Getting universal setting from GODOT editor to be in sync
_gravity = (float)ProjectSettings.GetSetting("physics/3d/default_gravity");
MantleSystem.Init(HeadSystem);
MantleSystem.Init();
StairsSystem.Init(stairsBelowRayCast3D, stairsAheadRayCast3D, cameraSmooth);
DashSystem.Init(HeadSystem, camera, TweenQueueSystem);
WeaponSystem.Init(HeadSystem, camera);
@@ -438,7 +438,7 @@ public partial class PlayerController : CharacterBody3D
{
if (CanMantle())
{
MantleToLocation(MantleSystem.FindMantleInFrontOfPlayer().Unwrap());
MantleToLocation(MantleSystem.FindMantleForHeadRotation(HeadSystem.Rotation.Y).Unwrap());
return;
}
@@ -871,7 +871,7 @@ public partial class PlayerController : CharacterBody3D
{
// Try mantling but don't know if this is useful
if (CanMantle())
MantleToLocation(MantleSystem.FindMantleInFrontOfPlayer().Unwrap());
MantleToLocation(MantleSystem.FindMantleForHeadRotation(HeadSystem.Rotation.Y).Unwrap());
}
public void FinishPoweredDash()
@@ -912,7 +912,7 @@ public partial class PlayerController : CharacterBody3D
// Mantling
public bool CanMantle()
{
var mantleLocationResult = MantleSystem.FindMantleInFrontOfPlayer();
var mantleLocationResult = MantleSystem.FindMantleForHeadRotation(HeadSystem.Rotation.Y);
return mantleLocationResult.IsSome(out _);
}
public void MantleToLocation(Vector3 location)

View File

@@ -16,7 +16,7 @@ warnings/check_invalid_track_paths=false
config/name="Movement tests"
run/main_scene="uid://pk8ypa04qy6x"
config/features=PackedStringArray("4.4", "C#", "Forward Plus")
config/features=PackedStringArray("4.5", "C#", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
@@ -133,3 +133,5 @@ copy_path="res://scenes"
[rendering]
textures/vram_compression/import_etc2_astc=true
environment/volumetric_fog/volume_size=192
environment/volumetric_fog/volume_depth=192

View File

@@ -66,7 +66,7 @@ public partial class DashSystem: Node3D
_tweenQueueSystem = tweenQueueSystem;
_mantleSystem = GetNode<MantleSystem>("MantleSystem");
_mantleSystem.Init(this);
_mantleSystem.Init();
_dashTarget = GetNode<MeshInstance3D>("DashTarget");
_dashTarget.SetVisible(false);
@@ -116,7 +116,8 @@ public partial class DashSystem: Node3D
var targetMaterial = (StandardMaterial3D) _dashTarget.GetSurfaceOverrideMaterial(0);
targetMaterial.SetAlbedo(targetColor);
_dashTarget.SetVisible(true);
_dashTarget.SetGlobalPosition(PlannedLocation);
var targetLocation = ShouldMantle ? PlannedMantleLocation : PlannedLocation;
_dashTarget.SetGlobalPosition(targetLocation);
}
public void StopPreparingDash()

View File

@@ -35,7 +35,7 @@ mesh = SubResource("SphereMesh_qu4wy")
surface_material_override/0 = SubResource("StandardMaterial3D_v31n3")
[node name="MantleSystem" parent="." instance=ExtResource("2_pff7b")]
MantleEndLocationDistanceFromWall = 0.3
MantleEndLocationDistanceFromWall = 0.25
MantleHeightCastStart = 2.0
[node name="DashIndicator" parent="." instance=ExtResource("2_tqt6i")]

View File

@@ -32,9 +32,6 @@
[sub_resource type="Resource" id="Resource_vkvga"]
script = ExtResource("4_1rw8g")
x = 0
y = 1
joy_index = -1
[sub_resource type="Resource" id="Resource_kb1id"]
script = ExtResource("6_li5ak")
@@ -43,17 +40,11 @@ order = 2
[sub_resource type="Resource" id="Resource_rwam6"]
script = ExtResource("7_si4d4")
lower_threshold = 0.1
upper_threshold = 1.0
[sub_resource type="Resource" id="Resource_1igva"]
script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_vkvga")
modifiers = Array[ExtResource("5_0qat1")]([SubResource("Resource_kb1id"), SubResource("Resource_rwam6")])
triggers = Array[ExtResource("8_2tfaw")]([])
[sub_resource type="Resource" id="Resource_88x08"]
script = ExtResource("1_qmhk6")
@@ -64,33 +55,21 @@ metadata/_guide_input_mappings_collapsed = true
[sub_resource type="Resource" id="Resource_05q5j"]
script = ExtResource("10_cvxqo")
axis = 2
joy_index = -1
[sub_resource type="Resource" id="Resource_tn8ci"]
script = ExtResource("7_si4d4")
lower_threshold = 0.2
upper_threshold = 1.0
[sub_resource type="Resource" id="Resource_1koh7"]
script = ExtResource("11_j3axn")
scale = Vector3(0.3, 0.3, 0.3)
apply_delta_time = false
[sub_resource type="Resource" id="Resource_eep0a"]
script = ExtResource("12_kxb2c")
x = true
y = true
z = true
[sub_resource type="Resource" id="Resource_dew8i"]
script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_05q5j")
modifiers = Array[ExtResource("5_0qat1")]([SubResource("Resource_tn8ci"), SubResource("Resource_1koh7"), SubResource("Resource_eep0a")])
triggers = Array[ExtResource("8_2tfaw")]([])
[sub_resource type="Resource" id="Resource_tgr2g"]
script = ExtResource("1_qmhk6")
@@ -101,33 +80,21 @@ metadata/_guide_input_mappings_collapsed = true
[sub_resource type="Resource" id="Resource_pf0ii"]
script = ExtResource("10_cvxqo")
axis = 3
joy_index = -1
[sub_resource type="Resource" id="Resource_nh7x4"]
script = ExtResource("7_si4d4")
lower_threshold = 0.2
upper_threshold = 1.0
[sub_resource type="Resource" id="Resource_04n84"]
script = ExtResource("11_j3axn")
scale = Vector3(0.1, 0.1, 0.1)
apply_delta_time = false
[sub_resource type="Resource" id="Resource_m3aj7"]
script = ExtResource("12_kxb2c")
x = true
y = true
z = true
[sub_resource type="Resource" id="Resource_qu2wi"]
script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_pf0ii")
modifiers = Array[ExtResource("5_0qat1")]([SubResource("Resource_nh7x4"), SubResource("Resource_04n84"), SubResource("Resource_m3aj7")])
triggers = Array[ExtResource("8_2tfaw")]([])
[sub_resource type="Resource" id="Resource_iarn8"]
script = ExtResource("1_qmhk6")
@@ -138,20 +105,13 @@ metadata/_guide_input_mappings_collapsed = true
[sub_resource type="Resource" id="Resource_si4d4"]
script = ExtResource("10_cvxqo")
axis = 4
joy_index = -1
[sub_resource type="Resource" id="Resource_2tfaw"]
script = ExtResource("15_g6bbx")
actuation_threshold = 0.5
[sub_resource type="Resource" id="Resource_q86qg"]
script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_si4d4")
modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_2tfaw")])
[sub_resource type="Resource" id="Resource_cvxqo"]
@@ -163,20 +123,13 @@ metadata/_guide_input_mappings_collapsed = false
[sub_resource type="Resource" id="Resource_llfhp"]
script = ExtResource("10_cvxqo")
axis = 4
joy_index = -1
[sub_resource type="Resource" id="Resource_ib0yi"]
script = ExtResource("15_fykw6")
actuation_threshold = 0.5
[sub_resource type="Resource" id="Resource_r6kml"]
script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_llfhp")
modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_ib0yi")])
[sub_resource type="Resource" id="Resource_tb8ii"]
@@ -187,20 +140,13 @@ input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_r6kml")])
[sub_resource type="Resource" id="Resource_cqc4k"]
script = ExtResource("10_cvxqo")
axis = 4
joy_index = -1
[sub_resource type="Resource" id="Resource_vanwy"]
script = ExtResource("17_s8kjn")
actuation_threshold = 0.5
[sub_resource type="Resource" id="Resource_bkx7d"]
script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_cqc4k")
modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_vanwy")])
[sub_resource type="Resource" id="Resource_iihs4"]
@@ -212,20 +158,13 @@ metadata/_guide_input_mappings_collapsed = false
[sub_resource type="Resource" id="Resource_fykw6"]
script = ExtResource("10_cvxqo")
axis = 5
joy_index = -1
[sub_resource type="Resource" id="Resource_rvpjj"]
script = ExtResource("15_fykw6")
actuation_threshold = 0.5
[sub_resource type="Resource" id="Resource_s8kjn"]
script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_fykw6")
modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_rvpjj")])
metadata/_guide_triggers_collapsed = false
@@ -237,20 +176,13 @@ input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_s8kjn")])
[sub_resource type="Resource" id="Resource_qkgmj"]
script = ExtResource("10_cvxqo")
axis = 5
joy_index = -1
[sub_resource type="Resource" id="Resource_st2ej"]
script = ExtResource("17_s8kjn")
actuation_threshold = 0.5
[sub_resource type="Resource" id="Resource_818lq"]
script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_qkgmj")
modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_st2ej")])
[sub_resource type="Resource" id="Resource_2hs2y"]
@@ -261,20 +193,13 @@ input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_818lq")])
[sub_resource type="Resource" id="Resource_lfx76"]
script = ExtResource("19_qkgmj")
button = 2
joy_index = -1
[sub_resource type="Resource" id="Resource_oruo7"]
script = ExtResource("15_fykw6")
actuation_threshold = 0.5
[sub_resource type="Resource" id="Resource_4ee3d"]
script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_lfx76")
modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_oruo7")])
[sub_resource type="Resource" id="Resource_0s4kt"]
@@ -284,21 +209,13 @@ input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_4ee3d")])
[sub_resource type="Resource" id="Resource_1fkas"]
script = ExtResource("19_qkgmj")
button = 0
joy_index = -1
[sub_resource type="Resource" id="Resource_6pxii"]
script = ExtResource("15_fykw6")
actuation_threshold = 0.5
[sub_resource type="Resource" id="Resource_jy4f1"]
script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_1fkas")
modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_6pxii")])
metadata/_guide_triggers_collapsed = false
@@ -309,18 +226,10 @@ input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_jy4f1")])
[sub_resource type="Resource" id="Resource_oapce"]
script = ExtResource("19_qkgmj")
button = 0
joy_index = -1
[sub_resource type="Resource" id="Resource_8w5gu"]
script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_oapce")
modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([])
metadata/_guide_triggers_collapsed = false
[sub_resource type="Resource" id="Resource_xt1x5"]
@@ -331,20 +240,13 @@ input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_8w5gu")])
[sub_resource type="Resource" id="Resource_li5ak"]
script = ExtResource("19_qkgmj")
button = 10
joy_index = -1
[sub_resource type="Resource" id="Resource_paxxe"]
script = ExtResource("15_fykw6")
actuation_threshold = 0.5
[sub_resource type="Resource" id="Resource_500v3"]
script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_li5ak")
modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_paxxe")])
[sub_resource type="Resource" id="Resource_ew1hw"]
@@ -355,20 +257,13 @@ input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_500v3")])
[sub_resource type="Resource" id="Resource_g6bbx"]
script = ExtResource("19_qkgmj")
button = 1
joy_index = -1
[sub_resource type="Resource" id="Resource_yp12v"]
script = ExtResource("15_fykw6")
actuation_threshold = 0.5
[sub_resource type="Resource" id="Resource_1rw8g"]
script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_g6bbx")
modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_yp12v")])
[sub_resource type="Resource" id="Resource_0qat1"]
@@ -380,20 +275,13 @@ metadata/_guide_input_mappings_collapsed = false
[sub_resource type="Resource" id="Resource_j3axn"]
script = ExtResource("19_qkgmj")
button = 3
joy_index = -1
[sub_resource type="Resource" id="Resource_kxb2c"]
script = ExtResource("15_fykw6")
actuation_threshold = 0.5
[sub_resource type="Resource" id="Resource_v2ywt"]
script = ExtResource("3_yp12v")
override_action_settings = false
is_remappable = false
display_name = ""
display_category = ""
input = SubResource("Resource_j3axn")
modifiers = Array[ExtResource("5_0qat1")]([])
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_kxb2c")])
[sub_resource type="Resource" id="Resource_vtk18"]
@@ -403,6 +291,5 @@ input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_v2ywt")])
[resource]
script = ExtResource("23_llfhp")
display_name = ""
mappings = Array[ExtResource("1_qmhk6")]([SubResource("Resource_88x08"), SubResource("Resource_tgr2g"), SubResource("Resource_iarn8"), SubResource("Resource_cvxqo"), SubResource("Resource_tb8ii"), SubResource("Resource_iihs4"), SubResource("Resource_vibkn"), SubResource("Resource_2hs2y"), SubResource("Resource_0s4kt"), SubResource("Resource_d2r0d"), SubResource("Resource_xt1x5"), SubResource("Resource_ew1hw"), SubResource("Resource_0qat1"), SubResource("Resource_vtk18")])
metadata/_custom_type_script = "uid://dsa1dnifd6w32"

View File

@@ -5,50 +5,40 @@ namespace Movementtests.systems;
public partial class MantleSystem: Node3D
{
[Export(PropertyHint.Range, "0,2,0.1,suffix:m,or_greater")]
[Export(PropertyHint.Range, "0,2,0.01,suffix:m,or_greater")]
public float MantleEndLocationDistanceFromWall { get; set; } = 1f;
[Export(PropertyHint.Range, "0,10,0.1,suffix:m,or_greater")]
public float MantleHeightCastStart { get; set; } = 2f;
[Export(PropertyHint.Range, "0,10,0.01,suffix:m,or_greater")]
public float MaxStepHeight = 0.5f;
private Node3D _head;
private ShapeCast3D _wallInFrontCast3D;
private ShapeCast3D _mantleCast3D;
private RayCast3D _mantleCheckCast3D;
private Option<Vector3> _mantleLocation;
public void Init(Node3D head)
public void Init()
{
_head = head;
_wallInFrontCast3D = GetNode<ShapeCast3D>("WallInFrontCast3D");
_mantleCast3D = GetNode<ShapeCast3D>("MantleCast3D");
}
public override void _PhysicsProcess(double delta)
public Option<Vector3> FindMantleForHeadRotation(float rotation)
{
base._PhysicsProcess(delta);
_wallInFrontCast3D.SetRotation(new Vector3(
_wallInFrontCast3D.Rotation.X,
_head.Rotation.Y,
rotation,
_wallInFrontCast3D.Rotation.Z));
if (!_wallInFrontCast3D.IsColliding())
{
_mantleLocation = Option<Vector3>.None;
return;
return Option<Vector3>.None;
}
var collisionPoint = _wallInFrontCast3D.GetCollisionPoint(0);
var collisionNormal = _wallInFrontCast3D.GetCollisionNormal(0);
_mantleLocation = FindMantleLocationAtPoint(collisionPoint, collisionNormal);
}
public Option<Vector3> FindMantleInFrontOfPlayer()
{
return _mantleLocation;
return FindMantleLocationAtPoint(collisionPoint, collisionNormal);
}
public Option<Vector3> FindMantleLocationAtPoint(Vector3 point, Vector3 wallNormal)
@@ -59,8 +49,8 @@ public partial class MantleSystem: Node3D
_mantleCast3D.SetGlobalPosition(shapeCastStartLocation);
var targetLocation = Vector3.Down * MantleHeightCastStart + Vector3.Up * MaxStepHeight;
_mantleCast3D.SetTargetPosition(targetLocation);
if (_mantleCast3D.IsColliding() && _mantleCast3D.GetCollisionNormal(0).Y > 0.9f)
if (_mantleCast3D.IsColliding() && _mantleCast3D.GetCollisionNormal(0).Y >= 0.1f)
return Option.Some(_mantleCast3D.GetCollisionPoint(0));
return Option<Vector3>.None;
}

View File

@@ -218,22 +218,4 @@ public partial class MoveSystem : Node3D
var jumpVelocity = jumpForce * effectiveJumpDirection * boost;
_parent.Velocity = currentHorizontalVelocity + jumpVelocity;
}
public bool CanMantle()
{
var mantleLocationResult = _mantleSystem.FindMantleInFrontOfPlayer();
return mantleLocationResult.IsSome(out _);
}
public Option<Tween> Mantle()
{
var mantleLocationResult = _mantleSystem.FindMantleInFrontOfPlayer();
if (mantleLocationResult.IsSome(out var mantleLocation))
{
var duration = 0.1f * mantleLocation.DistanceTo(_parent.Position);
var tween = _tweenQueueSystem.TweenToLocation(new TweenQueueSystem.TweenInputs(mantleLocation, duration));
return tween.Some();
}
return Option<Tween>.None;
}
}

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=3 uid="uid://ckm3d6k08a72u"]
[gd_scene load_steps=10 format=3 uid="uid://ckm3d6k08a72u"]
[ext_resource type="Script" uid="uid://iii3wfto4t5b" path="res://systems/weapon/WeaponSystem.cs" id="1_csqwk"]
[ext_resource type="PackedScene" uid="uid://dbe5f0p6lvqtr" path="res://systems/tween_queue/tween_queue_system.tscn" id="2_x1nha"]
@@ -11,7 +11,14 @@
height = 1.0
radius = 0.1
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5owyf"]
use_z_clip_scale = true
z_clip_scale = 0.9
use_fov_override = true
fov_override = 70.0
[sub_resource type="CylinderMesh" id="CylinderMesh_x1nha"]
material = SubResource("StandardMaterial3D_5owyf")
top_radius = 0.0
bottom_radius = 0.05
height = 1.0

View File

@@ -1,9 +1,12 @@
@tool
extends Node3D
@export_tool_button("Clear collisions", "Callable") var clear_col_action = clear_collisions
@export_tool_button("Generate collisions", "Callable") var generate_col_action = generate_collisions
@export_group("Layers and masks")
@export_flags_3d_physics var collision_layer
@export_flags_3d_physics var collision_mask
func get_all_children_of_type(node, type) -> Array:
var nodes : Array = []
for child in node.get_children():
@@ -21,12 +24,17 @@ func clear_collisions_on_meshes(meshes: Array):
func generate_collisions_on_meshes(meshes: Array):
for mesh_instance: MeshInstance3D in meshes:
mesh_instance.create_trimesh_collision()
func set_collision_mask_on_bodies(bodies: Array):
for staticbody: StaticBody3D in bodies:
staticbody.collision_layer = collision_layer
staticbody.collision_mask = collision_mask
func generate_collisions():
var mesh_instances = get_all_children_of_type(self, MeshInstance3D)
clear_collisions_on_meshes(mesh_instances)
generate_collisions_on_meshes(mesh_instances)
func clear_collisions():
var mesh_instances = get_all_children_of_type(self, MeshInstance3D)
clear_collisions_on_meshes(mesh_instances)
var staticbody_instances = get_all_children_of_type(self, StaticBody3D)
set_collision_mask_on_bodies(staticbody_instances)