Commit Graph

108 Commits

Author SHA1 Message Date
db49703326 added fixed dash targets and can dash towards enemies to hit them, get a knockback or dash through if killed
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2026-01-21 16:46:20 +01:00
fb78add739 export target variables and made a targetable interface 2026-01-21 14:21:47 +01:00
04121f18a4 basic targeting system 2026-01-21 12:32:58 +01:00
494f0cb9ca some SFX
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2026-01-20 17:39:14 +01:00
c1ca0bf27b some shake 2026-01-20 15:27:59 +01:00
8d1e7ebb4f some jumping animations
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2026-01-20 13:23:42 +01:00
a257306999 reorganizing stuff
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2026-01-20 12:23:26 +01:00
2e5fcb6a75 implemented player health, knockback, invicibility frames and hitstop
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2026-01-20 12:05:31 +01:00
87a9fad005 now that's an animation
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2026-01-19 23:15:40 +01:00
4224333963 improved weapon system and cleaner weapon setup
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2026-01-19 17:25:12 +01:00
abe6f42a3b some juice work on the first person weapon 2026-01-19 16:46:00 +01:00
35b9ea383c knockback component 2026-01-18 12:39:01 +01:00
65538495c4 spawning
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2026-01-17 23:18:06 +01:00
561e026834 ok so this should be the way to go
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2026-01-17 21:51:57 +01:00
7c74b8b5e5 removing broken ABC and refactoring enemy movement
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2026-01-17 19:55:51 +01:00
0dcf4a3f99 fixed damage composition issue 2026-01-17 17:47:14 +01:00
4ccdbc0ee6 broken composition and signals 2026-01-17 17:02:31 +01:00
6b97c226f1 setup damage types and modifiers as resources
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2026-01-17 14:32:48 +01:00
b1e78df6c7 some damage interfacing 2026-01-17 11:02:17 +01:00
5908494977 two enemy types, ready to refactor 2026-01-17 10:10:14 +01:00
255b87f991 basic interface and no success trying to use them in a Tool script 2026-01-16 18:35:58 +01:00
9e75193731 enemies can move, also changed and named a few collision layers
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2026-01-16 11:05:02 +01:00
6737668391 groundslide camera setup
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2026-01-14 17:21:57 +01:00
ca77579168 ground sliding under stuff 2026-01-14 15:26:41 +01:00
c6559d593a fixed slope ground slide
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2026-01-14 10:21:50 +01:00
e32dac9e6e broken sloped slide
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2026-01-13 23:52:44 +01:00
30b4d1a2eb jumping from slides and some improvement on air gliding 2026-01-13 14:22:26 +01:00
2fa4ce68e7 revamped the dash, fixed an infinite jump issue and fixed buffered inputs
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2026-01-13 11:18:56 +01:00
80e533d98e simple slam and changed wall hugging to only work when input is towards the wall 2026-01-13 09:43:58 +01:00
0e3e258fd3 basic slide and air glide mechanic
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2026-01-12 17:47:32 +01:00
c7991198ea code cleanup 2026-01-12 16:43:52 +01:00
1a4b2f4c19 Ended with remapping and removed old junk
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2026-01-12 15:41:43 +01:00
52a9c3f120 Remapped some inputs and added slide, slam and parry mappings 2026-01-12 14:58:43 +01:00
04054cfeae Added ground-like movement (i.e. air control when close to ground) and wall jumping away from the wall is always possible even when facing it 2026-01-12 11:52:35 +01:00
66be7838bb buffered inputs revamped and added mantle jumps and dashed
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2026-01-11 18:14:53 +01:00
1eb65d1520 some shader work and improved mantle feel 2026-01-11 17:09:58 +01:00
fffd8c947b implementing jump input buffering on grounded
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2026-01-07 09:58:18 +01:00
941205af2b small gravity and jump balancing, removed wall jumping coyote times
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2026-01-06 16:08:39 +01:00
6c2ad89687 fixing the manlting into geo
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2026-01-06 12:36:38 +01:00
510246c341 fix a scene load issue
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2025-12-22 14:25:17 +01:00
b184bcdea5 added a small dash when leaving a wall run organically
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2025-12-21 17:23:38 +01:00
cf52af4237 mantling after aimed dash with new mantle system 2025-12-21 16:44:35 +01:00
e0fc301414 fixed user stuff
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2025-12-19 19:11:53 +01:00
b792e8721c mantle system fix amazing
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2025-12-19 18:59:34 +01:00
2e2df4ff50 new broken mantle system and fixed lots of gamefeel regarding wall hugs and jumps and coyote time
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2025-12-17 16:39:10 +01:00
f828c1d786 added a coyote time for wall jumps 2025-12-15 11:20:17 +01:00
2ff8cc74cc camera incline on wall run and normal run
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2025-12-08 12:23:36 +01:00
fabafbb35b small improvements on the wall run
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2025-11-14 16:39:17 +01:00
0b0163a0ac finally managed to pin down the in game UI and control issues for keyboard
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2025-11-14 12:32:03 +01:00
ac14352e7f wall run, keyboard controls, mouse sensitivity setting, and more
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2025-11-13 22:38:44 +01:00