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bcc8af76c2
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trying to fix Export
Create tag and build when new code gets to main / BumpTag (push) Successful in 23s
Create tag and build when new code gets to main / Export (push) Failing after 6m41s
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2026-01-25 23:58:19 +01:00 |
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c28d97de2d
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setting up GDUnit
Create tag and build when new code gets to main / Export (push) Failing after 3m40s
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2026-01-25 18:19:26 +01:00 |
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db49703326
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added fixed dash targets and can dash towards enemies to hit them, get a knockback or dash through if killed
Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Export (push) Failing after 1m51s
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2026-01-21 16:46:20 +01:00 |
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04121f18a4
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basic targeting system
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2026-01-21 12:32:58 +01:00 |
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fa029b9e53
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fixed resources constructors
Create tag and build when new code gets to main / BumpTag (push) Successful in 24s
Create tag and build when new code gets to main / Export (push) Successful in 15m37s
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2026-01-21 10:13:00 +01:00 |
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c1ca0bf27b
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some shake
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2026-01-20 15:27:59 +01:00 |
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27c67dbdd9
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Some swords
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 10m0s
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2026-01-18 18:34:11 +01:00 |
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9e75193731
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enemies can move, also changed and named a few collision layers
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 10m18s
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2026-01-16 11:05:02 +01:00 |
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1eb65d1520
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some shader work and improved mantle feel
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2026-01-11 17:09:58 +01:00 |
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fd7b55452b
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basic tutorial layout
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2025-10-28 14:08:41 +01:00 |
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ea8821b41a
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back to base main menu
Create tag and build when new code gets to main / BumpTag (push) Successful in 12s
Create tag and build when new code gets to main / Export (push) Successful in 7m51s
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2025-10-27 10:15:00 +01:00 |
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4e756da1ba
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trying simpler self made menus to fix selection and focus issues on build
Create tag and build when new code gets to main / BumpTag (push) Successful in 13s
Create tag and build when new code gets to main / Export (push) Successful in 7m49s
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2025-10-27 09:32:58 +01:00 |
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919236a388
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tentatives de fixer cette ui de mort
Create tag and build when new code gets to main / BumpTag (push) Successful in 12s
Create tag and build when new code gets to main / Export (push) Successful in 8m12s
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2025-10-26 19:06:37 +01:00 |
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ef33336975
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menus and settings
Create tag and build when new code gets to main / BumpTag (push) Successful in 13s
Create tag and build when new code gets to main / Export (push) Successful in 8m15s
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2025-10-23 15:21:33 +02:00 |
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70e3f70bcc
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dash indicators
Create tag and build when new code gets to main / BumpTag (push) Successful in 12s
Create tag and build when new code gets to main / Export (push) Successful in 8m25s
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2025-10-17 16:53:23 +02:00 |
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417d9f5a6b
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changed main scene
Create tag and build when new code gets to main / BumpTag (push) Successful in 14s
Create tag and build when new code gets to main / Export (push) Successful in 9m35s
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2025-10-16 17:17:13 +02:00 |
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e39620ce52
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F O G
Create tag and build when new code gets to main / BumpTag (push) Successful in 16s
Create tag and build when new code gets to main / Export (push) Successful in 5m14s
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2025-10-15 13:57:44 +02:00 |
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d15542e4ed
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ported to Godot 5 and fixed collisions on tooling script
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Has been cancelled
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2025-09-16 09:40:20 +02:00 |
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f905e55f65
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revamped jump
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2025-08-05 12:12:07 +02:00 |
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e4880d42f9
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feat: removed crouch and added a UI for available jumps
Create tag and build when new code gets to main / BumpTag (push) Successful in 6s
Create tag and build when new code gets to main / Export (push) Successful in 3m40s
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2025-07-06 15:11:25 +02:00 |
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b214441b45
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gd: making sure the build works with menus
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2025-06-16 09:40:42 +02:00 |
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cb4c16a3ca
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gd: added bonus jump height if jumping right after dash, and time scale on aiming in air
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2025-06-10 20:24:35 +02:00 |
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c554e24b01
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gd: added menu template
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2025-06-10 18:46:20 +02:00 |
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d53aca98a0
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fix: leaving wall stops wall hugging
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2025-06-10 16:53:09 +02:00 |
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5c36765a36
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gd,refacto: added state chart addon and namespace cleanup
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2025-06-05 14:47:51 +02:00 |
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c3e2c974ca
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gd: fixed look inputs
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2025-05-29 09:49:56 +02:00 |
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c8d8c7ec25
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gd: added input addon
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2025-05-27 19:20:46 +02:00 |
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1d8a8c7423
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gd: setup a target and a simple dash to target
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2025-05-26 16:33:52 +02:00 |
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6ed8ebff26
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gd: dash target
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2025-05-23 16:00:20 +02:00 |
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a926840570
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chore,gd: refactored project structure and started the mantle system
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2025-05-22 13:35:01 +02:00 |
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c91e91f5c3
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fix: export settings and custom player scene
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2025-05-20 18:05:42 +02:00 |
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fb56f2e936
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Initial commit
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2025-05-20 17:31:26 +02:00 |
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