Commit Graph

58 Commits

Author SHA1 Message Date
b214441b45 gd: making sure the build works with menus 2025-06-16 09:40:42 +02:00
eb1fd4296b ci: trying custom checkout action 2025-06-16 08:40:32 +02:00
706a495e2b ci: trying to fetch LFS by themselves 2025-06-16 08:25:28 +02:00
20fd0f48a3 ci: trying to use the secrets token instead of default one 2025-06-16 08:12:08 +02:00
f9b5bbb4e8 ci: trying checkout v4 2025-06-16 07:56:48 +02:00
7c91b79195 ld: some roofs 2025-06-16 07:52:56 +02:00
7d5206d42a chore: some merge issue 2025-06-15 09:56:38 +02:00
3338e1dab3 Merge branch 'main' of https://git.game-dev.space/minimata/MovementTests 2025-06-15 09:55:40 +02:00
4ce920e9ff gd: menus 2025-06-15 09:55:34 +02:00
5842277a4b ld: low wage bulk house 2025-06-15 09:53:55 +02:00
db2e577972 ld: map and stairs 2025-06-14 22:38:36 +02:00
5db803bb31 ld: start of city map and component greyboxing 2025-06-13 15:53:58 +02:00
4b0a0ba4ca Merge branch 'main' of https://git.game-dev.space/minimata/MovementTests 2025-06-11 17:34:50 +02:00
1d67c4d20a gd: better bonus jump calculation 2025-06-10 20:28:09 +02:00
cb4c16a3ca gd: added bonus jump height if jumping right after dash, and time scale on aiming in air 2025-06-10 20:24:35 +02:00
c50f248c9d ci: actually using a mono godot image to build C# 2025-06-10 18:59:20 +02:00
c554e24b01 gd: added menu template 2025-06-10 18:46:20 +02:00
f9a6c42b14 gd: tweaked weapon throw and dash values 2025-06-10 17:01:09 +02:00
d53aca98a0 fix: leaving wall stops wall hugging 2025-06-10 16:53:09 +02:00
f00def5e6e fix: changing export settings to fix gamepad inputs on itch version 2025-06-10 16:39:52 +02:00
4d1abea599 ld: some more platforms 2025-06-10 13:29:50 +02:00
0c015750fd gd: added wall hugging 2025-06-10 11:46:51 +02:00
141688ef32 gd: added the drop action. Set up state managed coyote time, jump, double jump and overall movement. 2025-06-10 10:30:15 +02:00
974e0bb522 gd: some screenspace effects 2025-06-09 20:42:57 +02:00
70c70264cc gd: state getters 2025-06-08 15:49:47 +02:00
7924bec78d temp: better state chart but without the functionnality 2025-06-08 10:01:38 +02:00
cd5260c310 fix: removed collision between player and weapon which would alter the player's movement 2025-06-08 09:03:03 +02:00
38e996abaa fix: now hanging on walls of all orientations 2025-06-08 08:58:30 +02:00
55f036f725 gd: some weapon planting and dashing 2025-06-07 17:42:39 +02:00
82cc25ddd3 ci: trigger job 2025-06-07 10:14:08 +02:00
6ee7f7010d ci: trigger job 2025-06-07 10:08:31 +02:00
c3a65d8af1 ci: workflow update 2025-06-07 09:56:14 +02:00
ff61285483 gd: weapon plants itself on landing 2025-06-07 09:39:03 +02:00
cebf7a1f0b gd: weapon throws orients and throws itself correctly 2025-06-07 09:11:51 +02:00
c2a8b939e8 gd: broken weapon throw 2025-06-06 23:21:56 +02:00
579b523a37 gd: basic weapon and readability refacto 2025-06-06 16:09:39 +02:00
bbcc3d0867 gd: state chart supports dashing. new greybox material 2025-06-06 11:21:53 +02:00
6a6627c5ad chore: setup git lfs for binary types 2025-06-05 19:00:00 +02:00
749f0638c5 gd: state chart setup for dashing and throwing 2025-06-05 18:55:41 +02:00
5c36765a36 gd,refacto: added state chart addon and namespace cleanup 2025-06-05 14:47:51 +02:00
8818e77d23 gd: added hit input 2025-06-05 13:58:22 +02:00
b517404dc4 gd: mapped dash actions on guide inputs 2025-06-05 12:19:24 +02:00
178553956d refacto: moved systems from player controller physics process to their own signal based systems 2025-06-02 17:58:40 +02:00
c3e2c974ca gd: fixed look inputs 2025-05-29 09:49:56 +02:00
5104144ba3 gd: inputs for dash 2025-05-28 16:21:51 +02:00
c8d8c7ec25 gd: added input addon 2025-05-27 19:20:46 +02:00
d8a1604af9 gd,fix: fixed a bug where the dash could mantle you nowhere. Automatic mantle at the end of dash. 2025-05-27 15:15:07 +02:00
1d8a8c7423 gd: setup a target and a simple dash to target 2025-05-26 16:33:52 +02:00
6ed8ebff26 gd: dash target 2025-05-23 16:00:20 +02:00
db20eaac85 gd: simple mantle 2025-05-23 12:20:07 +02:00