gd: weapon plants itself on landing
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@ -383,5 +383,3 @@ func _update_caches():
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# and notify interested parties that the input mappings have changed
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input_mappings_changed.emit()
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@ -54,6 +54,7 @@ public partial class WeaponSystem : RigidBody3D
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public void PlantWeaponInWall()
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{
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Freeze = true;
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GlobalPosition = _plantLocation;
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LookAt(GlobalTransform.Origin + _plantNormal, Vector3.Up, true);
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}
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@ -63,4 +64,19 @@ public partial class WeaponSystem : RigidBody3D
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Transform = _startTransform;
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Freeze = true;
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}
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public override void _IntegrateForces(PhysicsDirectBodyState3D state)
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{
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base._IntegrateForces(state);
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if (!Freeze && state.GetContactCount() > 0)
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{
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_plantLocation = state.GetContactLocalPosition(0);
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_plantNormal = state.GetContactLocalNormal(0);
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}
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}
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public void OnThrownWeaponReachesGround(Node other)
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{
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PlantWeaponInWall();
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}
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}
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@ -13,6 +13,10 @@ bottom_radius = 0.05
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height = 1.0
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[node name="Weapon" type="RigidBody3D"]
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collision_mask = 2
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continuous_cd = true
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contact_monitor = true
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max_contacts_reported = 1
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script = ExtResource("1_csqwk")
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[node name="TweenQueueSystem" parent="." instance=ExtResource("2_x1nha")]
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@ -24,3 +28,5 @@ shape = SubResource("CylinderShape3D_avini")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
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mesh = SubResource("CylinderMesh_x1nha")
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[connection signal="body_entered" from="." to="." method="OnThrownWeaponReachesGround"]
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