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MovementTests/systems/weapon/weapon.tscn

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[gd_scene load_steps=5 format=3 uid="uid://ckm3d6k08a72u"]
[ext_resource type="Script" uid="uid://iii3wfto4t5b" path="res://systems/weapon/WeaponSystem.cs" id="1_csqwk"]
[ext_resource type="PackedScene" uid="uid://dbe5f0p6lvqtr" path="res://systems/tween_queue/tween_queue_system.tscn" id="2_x1nha"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_avini"]
height = 1.0
radius = 0.1
[sub_resource type="CylinderMesh" id="CylinderMesh_x1nha"]
top_radius = 0.0
bottom_radius = 0.05
height = 1.0
[node name="Weapon" type="RigidBody3D"]
collision_mask = 2
continuous_cd = true
contact_monitor = true
max_contacts_reported = 1
script = ExtResource("1_csqwk")
[node name="TweenQueueSystem" parent="." instance=ExtResource("2_x1nha")]
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
shape = SubResource("CylinderShape3D_avini")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
mesh = SubResource("CylinderMesh_x1nha")
[connection signal="body_entered" from="." to="." method="OnThrownWeaponReachesGround"]