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5842277a4b
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ld: low wage bulk house
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2025-06-15 09:53:55 +02:00 |
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db2e577972
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ld: map and stairs
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2025-06-14 22:38:36 +02:00 |
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5db803bb31
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ld: start of city map and component greyboxing
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2025-06-13 15:53:58 +02:00 |
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1d67c4d20a
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gd: better bonus jump calculation
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2025-06-10 20:28:09 +02:00 |
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cb4c16a3ca
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gd: added bonus jump height if jumping right after dash, and time scale on aiming in air
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2025-06-10 20:24:35 +02:00 |
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c50f248c9d
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ci: actually using a mono godot image to build C#
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2025-06-10 18:59:20 +02:00 |
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c554e24b01
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gd: added menu template
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2025-06-10 18:46:20 +02:00 |
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f9a6c42b14
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gd: tweaked weapon throw and dash values
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2025-06-10 17:01:09 +02:00 |
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d53aca98a0
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fix: leaving wall stops wall hugging
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2025-06-10 16:53:09 +02:00 |
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f00def5e6e
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fix: changing export settings to fix gamepad inputs on itch version
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2025-06-10 16:39:52 +02:00 |
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4d1abea599
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ld: some more platforms
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2025-06-10 13:29:50 +02:00 |
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0c015750fd
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gd: added wall hugging
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2025-06-10 11:46:51 +02:00 |
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141688ef32
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gd: added the drop action. Set up state managed coyote time, jump, double jump and overall movement.
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2025-06-10 10:30:15 +02:00 |
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974e0bb522
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gd: some screenspace effects
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2025-06-09 20:42:57 +02:00 |
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70c70264cc
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gd: state getters
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2025-06-08 15:49:47 +02:00 |
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7924bec78d
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temp: better state chart but without the functionnality
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2025-06-08 10:01:38 +02:00 |
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cd5260c310
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fix: removed collision between player and weapon which would alter the player's movement
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2025-06-08 09:03:03 +02:00 |
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38e996abaa
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fix: now hanging on walls of all orientations
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2025-06-08 08:58:30 +02:00 |
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55f036f725
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gd: some weapon planting and dashing
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2025-06-07 17:42:39 +02:00 |
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82cc25ddd3
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ci: trigger job
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2025-06-07 10:14:08 +02:00 |
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6ee7f7010d
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ci: trigger job
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2025-06-07 10:08:31 +02:00 |
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c3a65d8af1
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ci: workflow update
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2025-06-07 09:56:14 +02:00 |
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ff61285483
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gd: weapon plants itself on landing
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2025-06-07 09:39:03 +02:00 |
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cebf7a1f0b
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gd: weapon throws orients and throws itself correctly
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2025-06-07 09:11:51 +02:00 |
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c2a8b939e8
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gd: broken weapon throw
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2025-06-06 23:21:56 +02:00 |
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579b523a37
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gd: basic weapon and readability refacto
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2025-06-06 16:09:39 +02:00 |
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bbcc3d0867
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gd: state chart supports dashing. new greybox material
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2025-06-06 11:21:53 +02:00 |
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749f0638c5
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gd: state chart setup for dashing and throwing
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2025-06-05 18:55:41 +02:00 |
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5c36765a36
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gd,refacto: added state chart addon and namespace cleanup
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2025-06-05 14:47:51 +02:00 |
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8818e77d23
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gd: added hit input
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2025-06-05 13:58:22 +02:00 |
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b517404dc4
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gd: mapped dash actions on guide inputs
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2025-06-05 12:19:24 +02:00 |
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178553956d
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refacto: moved systems from player controller physics process to their own signal based systems
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2025-06-02 17:58:40 +02:00 |
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c3e2c974ca
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gd: fixed look inputs
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2025-05-29 09:49:56 +02:00 |
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5104144ba3
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gd: inputs for dash
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2025-05-28 16:21:51 +02:00 |
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c8d8c7ec25
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gd: added input addon
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2025-05-27 19:20:46 +02:00 |
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d8a1604af9
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gd,fix: fixed a bug where the dash could mantle you nowhere. Automatic mantle at the end of dash.
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2025-05-27 15:15:07 +02:00 |
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1d8a8c7423
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gd: setup a target and a simple dash to target
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2025-05-26 16:33:52 +02:00 |
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6ed8ebff26
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gd: dash target
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2025-05-23 16:00:20 +02:00 |
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db20eaac85
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gd: simple mantle
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2025-05-23 12:20:07 +02:00 |
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29d196acdf
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gd: mantle end location system
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2025-05-23 11:19:27 +02:00 |
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b340fe21c7
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fix: correctly detecting items horizontally in front of player
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2025-05-22 17:55:48 +02:00 |
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a926840570
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chore,gd: refactored project structure and started the mantle system
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2025-05-22 13:35:01 +02:00 |
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67461aa4be
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ld-gd: basic greyboxing, double jump
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2025-05-21 19:36:40 +02:00 |
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b3a28436bc
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ld: basic greyboxing
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2025-05-21 17:15:40 +02:00 |
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c91e91f5c3
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fix: export settings and custom player scene
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2025-05-20 18:05:42 +02:00 |
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ddcc2853d7
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fix: export presets added
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2025-05-20 17:41:44 +02:00 |
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fb56f2e936
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Initial commit
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2025-05-20 17:31:26 +02:00 |
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