Commit Graph

208 Commits

Author SHA1 Message Date
18c8b741dd can plant weapon in targetables, dash towards it, jump in the air.
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v0.1.94
2026-01-24 15:22:16 +01:00
b84b7e4dd5 aim dashing through targetable entities now possible 2026-01-24 13:49:16 +01:00
4d419b9010 basic healthbars for enemies 2026-01-23 13:31:11 +01:00
8b2bf3e32e fixed a going through wall issue 2026-01-21 17:31:24 +01:00
db49703326 added fixed dash targets and can dash towards enemies to hit them, get a knockback or dash through if killed
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v0.1.93
2026-01-21 16:46:20 +01:00
fb78add739 export target variables and made a targetable interface 2026-01-21 14:21:47 +01:00
04121f18a4 basic targeting system 2026-01-21 12:32:58 +01:00
fa029b9e53 fixed resources constructors
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v0.1.92
2026-01-21 10:13:00 +01:00
494f0cb9ca some SFX
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v0.1.91
2026-01-20 17:39:14 +01:00
c1ca0bf27b some shake 2026-01-20 15:27:59 +01:00
8d1e7ebb4f some jumping animations
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v0.1.90
2026-01-20 13:23:42 +01:00
a257306999 reorganizing stuff
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v0.1.89
2026-01-20 12:23:26 +01:00
2e5fcb6a75 implemented player health, knockback, invicibility frames and hitstop
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v0.1.88
2026-01-20 12:05:31 +01:00
87a9fad005 now that's an animation
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v0.1.87
2026-01-19 23:15:40 +01:00
837b3d7705 hyperfocused on the procedural FP animations
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v0.1.86
2026-01-19 18:51:27 +01:00
4224333963 improved weapon system and cleaner weapon setup
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v0.1.85
2026-01-19 17:25:12 +01:00
4dd48bed70 orienting flying sword 2026-01-19 16:55:22 +01:00
abe6f42a3b some juice work on the first person weapon 2026-01-19 16:46:00 +01:00
27c67dbdd9 Some swords
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v0.1.84
2026-01-18 18:34:11 +01:00
98ed361546 reorganizing stuff
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v0.1.83
2026-01-18 17:04:28 +01:00
eb1c7f78fa flying knockback as well
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v0.1.82
2026-01-18 16:58:23 +01:00
35b9ea383c knockback component 2026-01-18 12:39:01 +01:00
9690280cd7 better spawning
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v0.1.81
2026-01-18 10:27:21 +01:00
65538495c4 spawning
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v0.1.80
2026-01-17 23:18:06 +01:00
561e026834 ok so this should be the way to go
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v0.1.79
2026-01-17 21:51:57 +01:00
7c74b8b5e5 removing broken ABC and refactoring enemy movement
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v0.1.78
2026-01-17 19:55:51 +01:00
f7705a6d57 moving files around
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v0.1.77
2026-01-17 17:58:23 +01:00
0dcf4a3f99 fixed damage composition issue 2026-01-17 17:47:14 +01:00
4ccdbc0ee6 broken composition and signals 2026-01-17 17:02:31 +01:00
0436053c62 broken composition and signals 2026-01-17 17:02:16 +01:00
6b97c226f1 setup damage types and modifiers as resources
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v0.1.76
2026-01-17 14:32:48 +01:00
b1e78df6c7 some damage interfacing 2026-01-17 11:02:17 +01:00
5908494977 two enemy types, ready to refactor 2026-01-17 10:10:14 +01:00
63529a11ae removed tool script stuff
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v0.1.75
2026-01-16 18:36:36 +01:00
255b87f991 basic interface and no success trying to use them in a Tool script 2026-01-16 18:35:58 +01:00
fd3eb35782 added enemy inputs as a resource
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v0.1.74
2026-01-16 11:18:57 +01:00
9e75193731 enemies can move, also changed and named a few collision layers
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v0.1.73
2026-01-16 11:05:02 +01:00
609078c584 enemy work
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v0.1.72
2026-01-15 21:47:17 +01:00
893126ef78 starting on enemies 2026-01-14 18:10:37 +01:00
6737668391 groundslide camera setup
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v0.1.71
2026-01-14 17:21:57 +01:00
ca77579168 ground sliding under stuff 2026-01-14 15:26:41 +01:00
c6559d593a fixed slope ground slide
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v0.1.70
2026-01-14 10:21:50 +01:00
e32dac9e6e broken sloped slide
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v0.1.69
2026-01-13 23:52:44 +01:00
30b4d1a2eb jumping from slides and some improvement on air gliding 2026-01-13 14:22:26 +01:00
2fa4ce68e7 revamped the dash, fixed an infinite jump issue and fixed buffered inputs
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v0.1.68
2026-01-13 11:18:56 +01:00
80e533d98e simple slam and changed wall hugging to only work when input is towards the wall 2026-01-13 09:43:58 +01:00
0e3e258fd3 basic slide and air glide mechanic
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v0.1.67
2026-01-12 17:47:32 +01:00
c7991198ea code cleanup 2026-01-12 16:43:52 +01:00
1a4b2f4c19 Ended with remapping and removed old junk
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v0.1.66
2026-01-12 15:41:43 +01:00
52a9c3f120 Remapped some inputs and added slide, slam and parry mappings 2026-01-12 14:58:43 +01:00