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18c8b741dd
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can plant weapon in targetables, dash towards it, jump in the air.
Create tag and build when new code gets to main / BumpTag (push) Successful in 28s
Create tag and build when new code gets to main / Export (push) Failing after 1m47s
v0.1.94
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2026-01-24 15:22:16 +01:00 |
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b84b7e4dd5
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aim dashing through targetable entities now possible
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2026-01-24 13:49:16 +01:00 |
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4d419b9010
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basic healthbars for enemies
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2026-01-23 13:31:11 +01:00 |
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8b2bf3e32e
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fixed a going through wall issue
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2026-01-21 17:31:24 +01:00 |
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db49703326
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added fixed dash targets and can dash towards enemies to hit them, get a knockback or dash through if killed
Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Export (push) Failing after 1m51s
v0.1.93
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2026-01-21 16:46:20 +01:00 |
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fb78add739
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export target variables and made a targetable interface
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2026-01-21 14:21:47 +01:00 |
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04121f18a4
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basic targeting system
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2026-01-21 12:32:58 +01:00 |
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fa029b9e53
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fixed resources constructors
Create tag and build when new code gets to main / BumpTag (push) Successful in 24s
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v0.1.92
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2026-01-21 10:13:00 +01:00 |
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494f0cb9ca
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some SFX
Create tag and build when new code gets to main / BumpTag (push) Successful in 21s
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v0.1.91
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2026-01-20 17:39:14 +01:00 |
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c1ca0bf27b
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some shake
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2026-01-20 15:27:59 +01:00 |
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8d1e7ebb4f
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some jumping animations
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
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v0.1.90
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2026-01-20 13:23:42 +01:00 |
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a257306999
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reorganizing stuff
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
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v0.1.89
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2026-01-20 12:23:26 +01:00 |
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2e5fcb6a75
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implemented player health, knockback, invicibility frames and hitstop
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 9m56s
v0.1.88
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2026-01-20 12:05:31 +01:00 |
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87a9fad005
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now that's an animation
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 9m57s
v0.1.87
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2026-01-19 23:15:40 +01:00 |
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837b3d7705
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hyperfocused on the procedural FP animations
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 9m46s
v0.1.86
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2026-01-19 18:51:27 +01:00 |
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4224333963
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improved weapon system and cleaner weapon setup
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
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v0.1.85
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2026-01-19 17:25:12 +01:00 |
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4dd48bed70
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orienting flying sword
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2026-01-19 16:55:22 +01:00 |
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abe6f42a3b
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some juice work on the first person weapon
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2026-01-19 16:46:00 +01:00 |
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27c67dbdd9
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Some swords
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
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v0.1.84
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2026-01-18 18:34:11 +01:00 |
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98ed361546
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reorganizing stuff
Create tag and build when new code gets to main / BumpTag (push) Successful in 17s
Create tag and build when new code gets to main / Export (push) Successful in 9m26s
v0.1.83
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2026-01-18 17:04:28 +01:00 |
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eb1c7f78fa
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flying knockback as well
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
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v0.1.82
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2026-01-18 16:58:23 +01:00 |
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35b9ea383c
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knockback component
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2026-01-18 12:39:01 +01:00 |
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9690280cd7
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better spawning
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
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v0.1.81
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2026-01-18 10:27:21 +01:00 |
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65538495c4
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spawning
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v0.1.80
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2026-01-17 23:18:06 +01:00 |
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561e026834
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ok so this should be the way to go
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v0.1.79
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2026-01-17 21:51:57 +01:00 |
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7c74b8b5e5
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removing broken ABC and refactoring enemy movement
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
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v0.1.78
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2026-01-17 19:55:51 +01:00 |
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f7705a6d57
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moving files around
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
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v0.1.77
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2026-01-17 17:58:23 +01:00 |
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0dcf4a3f99
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fixed damage composition issue
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2026-01-17 17:47:14 +01:00 |
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4ccdbc0ee6
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broken composition and signals
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2026-01-17 17:02:31 +01:00 |
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0436053c62
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broken composition and signals
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2026-01-17 17:02:16 +01:00 |
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6b97c226f1
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setup damage types and modifiers as resources
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
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v0.1.76
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2026-01-17 14:32:48 +01:00 |
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b1e78df6c7
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some damage interfacing
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2026-01-17 11:02:17 +01:00 |
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5908494977
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two enemy types, ready to refactor
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2026-01-17 10:10:14 +01:00 |
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63529a11ae
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removed tool script stuff
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 9m57s
v0.1.75
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2026-01-16 18:36:36 +01:00 |
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255b87f991
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basic interface and no success trying to use them in a Tool script
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2026-01-16 18:35:58 +01:00 |
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fd3eb35782
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added enemy inputs as a resource
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 9m48s
v0.1.74
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2026-01-16 11:18:57 +01:00 |
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9e75193731
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enemies can move, also changed and named a few collision layers
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 10m18s
v0.1.73
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2026-01-16 11:05:02 +01:00 |
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609078c584
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enemy work
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
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v0.1.72
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2026-01-15 21:47:17 +01:00 |
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893126ef78
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starting on enemies
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2026-01-14 18:10:37 +01:00 |
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6737668391
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groundslide camera setup
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 10m16s
v0.1.71
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2026-01-14 17:21:57 +01:00 |
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ca77579168
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ground sliding under stuff
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2026-01-14 15:26:41 +01:00 |
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c6559d593a
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fixed slope ground slide
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
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v0.1.70
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2026-01-14 10:21:50 +01:00 |
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e32dac9e6e
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broken sloped slide
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
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v0.1.69
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2026-01-13 23:52:44 +01:00 |
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30b4d1a2eb
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jumping from slides and some improvement on air gliding
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2026-01-13 14:22:26 +01:00 |
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2fa4ce68e7
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revamped the dash, fixed an infinite jump issue and fixed buffered inputs
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
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v0.1.68
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2026-01-13 11:18:56 +01:00 |
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80e533d98e
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simple slam and changed wall hugging to only work when input is towards the wall
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2026-01-13 09:43:58 +01:00 |
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0e3e258fd3
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basic slide and air glide mechanic
Create tag and build when new code gets to main / BumpTag (push) Successful in 17s
Create tag and build when new code gets to main / Export (push) Successful in 10m40s
v0.1.67
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2026-01-12 17:47:32 +01:00 |
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c7991198ea
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code cleanup
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2026-01-12 16:43:52 +01:00 |
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1a4b2f4c19
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Ended with remapping and removed old junk
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
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v0.1.66
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2026-01-12 15:41:43 +01:00 |
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52a9c3f120
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Remapped some inputs and added slide, slam and parry mappings
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2026-01-12 14:58:43 +01:00 |
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