Compare commits

...

16 Commits

Author SHA1 Message Date
7c74b8b5e5 removing broken ABC and refactoring enemy movement
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 10m2s
2026-01-17 19:55:51 +01:00
f7705a6d57 moving files around
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 10m3s
2026-01-17 17:58:23 +01:00
0dcf4a3f99 fixed damage composition issue 2026-01-17 17:47:14 +01:00
4ccdbc0ee6 broken composition and signals 2026-01-17 17:02:31 +01:00
0436053c62 broken composition and signals 2026-01-17 17:02:16 +01:00
6b97c226f1 setup damage types and modifiers as resources
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 10m48s
2026-01-17 14:32:48 +01:00
b1e78df6c7 some damage interfacing 2026-01-17 11:02:17 +01:00
5908494977 two enemy types, ready to refactor 2026-01-17 10:10:14 +01:00
63529a11ae removed tool script stuff
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 9m57s
2026-01-16 18:36:36 +01:00
255b87f991 basic interface and no success trying to use them in a Tool script 2026-01-16 18:35:58 +01:00
fd3eb35782 added enemy inputs as a resource
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 9m48s
2026-01-16 11:18:57 +01:00
9e75193731 enemies can move, also changed and named a few collision layers
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 10m18s
2026-01-16 11:05:02 +01:00
609078c584 enemy work
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 10m32s
2026-01-15 21:47:17 +01:00
893126ef78 starting on enemies 2026-01-14 18:10:37 +01:00
6737668391 groundslide camera setup
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 10m16s
2026-01-14 17:21:57 +01:00
ca77579168 ground sliding under stuff 2026-01-14 15:26:41 +01:00
70 changed files with 2476 additions and 1470 deletions

View File

@@ -1,4 +1,5 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AAction_00601_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F7c0f83388bfc4d2c9d09befcec9dd79bc90908_003Fb8_003F4d300c4d_003FAction_00601_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ANode_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003Fdf73a4db74df89d59655c5fb6326406f47fbfa9af1fa81518fe0a07c49d34133_003FNode_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ASceneTree_002Ecs_002Fl_003AC_0021_003FUsers_003FMinimata_003FAppData_003FRoaming_003FJetBrains_003FRider2025_002E1_003Fresharper_002Dhost_003FSourcesCache_003F8d6960554e939a669841b1ece03d27df4ab42f92bb80be3767eaec8cdaccf84b_003FSceneTree_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
<s:Boolean x:Key="/Default/UserDictionary/Words/=floorplane/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

File diff suppressed because it is too large Load Diff

View File

@@ -20,6 +20,8 @@ script = ExtResource("2_5i7wx")
material_override = ExtResource("3_u2uhe")
[node name="StaticBody3D" type="StaticBody3D" parent="Cube_279" index="0"]
collision_layer = 256
collision_mask = 65553
[node name="CollisionShape3D" type="CollisionShape3D" parent="Cube_279/StaticBody3D" index="0"]
shape = SubResource("ConcavePolygonShape3D_5i7wx")
@@ -28,12 +30,15 @@ shape = SubResource("ConcavePolygonShape3D_5i7wx")
material_override = ExtResource("4_jmnc2")
[node name="StaticBody3D" type="StaticBody3D" parent="Cylinder_001" index="0"]
collision_layer = 256
collision_mask = 65553
[node name="CollisionShape3D" type="CollisionShape3D" parent="Cylinder_001/StaticBody3D" index="0"]
shape = SubResource("ConcavePolygonShape3D_wai75")
[node name="Area3D" type="Area3D" parent="." index="2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -36.343, 0)
collision_layer = 0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D" index="0"]
shape = SubResource("CylinderShape3D_wai75")

View File

@@ -0,0 +1,9 @@
using Godot;
namespace Movementtests.interfaces;
public interface IDamageMaker
{
[Export]
RDamage GetDamageDealt { get; set; }
}

View File

@@ -0,0 +1 @@
uid://wdqo51131g5

View File

@@ -0,0 +1,8 @@
using System;
namespace Movementtests.interfaces;
public interface IDamageable
{
float TakeDamage(RDamage damage);
}

View File

@@ -0,0 +1 @@
uid://cf56b2ep3bu3j

View File

@@ -0,0 +1,6 @@
namespace Movementtests.interfaces;
public interface IHealthable
{
void ReduceHealth(float amount);
}

View File

@@ -0,0 +1 @@
uid://bea2kvnu3kuhu

6
interfaces/IKillable.cs Normal file
View File

@@ -0,0 +1,6 @@
namespace Movementtests.interfaces;
public interface IKillable
{
void Kill();
}

View File

@@ -0,0 +1 @@
uid://dqpjr2d01sk1a

View File

@@ -0,0 +1,6 @@
namespace Movementtests.interfaces;
public interface IKnockbackable
{
}

View File

@@ -0,0 +1 @@
uid://bh06s1yefucf7

15
interfaces/IMoveable.cs Normal file
View File

@@ -0,0 +1,15 @@
using Godot;
namespace Movementtests.interfaces;
public record MovementInputs(
Vector3 Velocity = default,
Vector3 TargetLocation = default,
bool isOnFloor = false,
Vector3 gravity = default,
double delta = 0);
public interface IMoveable
{
Vector3 ComputeVelocity(MovementInputs inputs);
}

View File

@@ -0,0 +1 @@
uid://dp6v42a2iwlbs

7
interfaces/ISpawnable.cs Normal file
View File

@@ -0,0 +1,7 @@
using Godot;
interface ISpawnable
{
void TestMethod();
}

View File

@@ -0,0 +1 @@
uid://bethuw2c1at8o

View File

@@ -0,0 +1,16 @@
using Godot;
using System.Linq;
namespace Movementtests.interfaces;
public static class NodeExtensions
{
public static IDamageable[] ToIDamageables(this GodotObject[] nodes)
{
return nodes == null ? System.Array.Empty<IDamageable>() : nodes.OfType<IDamageable>().ToArray();
}
public static IKillable[] ToIKillables(this GodotObject[] nodes)
{
return nodes == null ? System.Array.Empty<IKillable>() : nodes.OfType<IKillable>().ToArray();
}
}

View File

@@ -0,0 +1 @@
uid://bgnncty7axdwd

121
maps/GYMs/enemies.tscn Normal file
View File

@@ -0,0 +1,121 @@
[gd_scene load_steps=10 format=3 uid="uid://q7uc1h2jpbd2"]
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_62kkh"]
[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/greybox/m_greybox.tres" id="2_3uydm"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="2_sysok"]
[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/first_enemy/first_enemy.tscn" id="3_3uydm"]
[ext_resource type="PackedScene" uid="uid://cmlud1hwkd6sv" path="res://scenes/enemies/flying_enemy/flying_enemy.tscn" id="5_8fd2t"]
[sub_resource type="Resource" id="Resource_gp7s3"]
script = ExtResource("2_sysok")
DamageDealt = 3.0
metadata/_custom_type_script = "uid://jitubgv6judn"
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_0xm2m"]
sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
[sub_resource type="Sky" id="Sky_h2yge"]
sky_material = SubResource("ProceduralSkyMaterial_0xm2m")
[sub_resource type="Environment" id="Environment_1bvp3"]
background_mode = 2
sky = SubResource("Sky_h2yge")
ambient_light_source = 2
ambient_light_color = Color(0.576076, 0.459788, 0.652401, 1)
reflected_light_source = 2
tonemap_mode = 4
tonemap_exposure = 1.32
ssao_enabled = true
ssao_radius = 3.61
ssil_enabled = true
ssil_radius = 8.4
sdfgi_use_occlusion = true
glow_enabled = true
[node name="Main" type="Node3D"]
[node name="Player" parent="." instance=ExtResource("1_62kkh")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 7.5)
TutorialDone = true
GetDamageDealt = SubResource("Resource_gp7s3")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_1bvp3")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.772218, 0.611111, 0.173844, 0.0446935, -0.220691, 0.974319, 0.633783, 0.760157, 0.143109, 0, 0, 0)
shadow_enabled = true
[node name="Greybox" type="CSGCombiner3D" parent="."]
use_collision = true
collision_layer = 256
collision_mask = 65553
[node name="CSGBox3D" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.096, -0.5, -46.329)
use_collision = true
size = Vector3(100, 1, 190.741)
material = ExtResource("2_3uydm")
[node name="CSGBox3D2" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.346, 4.5, 2.7915)
use_collision = true
size = Vector3(6.5, 11, 5.5)
material = ExtResource("2_3uydm")
[node name="CSGBox3D6" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(0.70710677, 0, -0.70710677, 0, 1, 0, 0.70710677, 0, 0.70710677, -15.846001, 2.75, 2.0415)
use_collision = true
size = Vector3(6.5, 7.5, 11)
material = ExtResource("2_3uydm")
[node name="CSGBox3D7" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.346001, 1, 1.0415001)
use_collision = true
size = Vector3(6.5, 4, 17)
material = ExtResource("2_3uydm")
[node name="CSGBox3D8" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(0.81915206, 0, 0.57357645, 0, 1, 0, -0.57357645, 0, 0.81915206, -7.3460007, 0, -3.9585)
use_collision = true
size = Vector3(6.5, 4, 17)
material = ExtResource("2_3uydm")
[node name="CSGBox3D3" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18.154, 4.5, 2.7915)
use_collision = true
size = Vector3(6.5, 11, 5.5)
material = ExtResource("2_3uydm")
[node name="CSGBox3D4" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18.154, 4.5, -14.2085)
use_collision = true
size = Vector3(6.5, 11, 5.5)
material = ExtResource("2_3uydm")
[node name="CSGBox3D5" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.8460007, 4.5, 17.7915)
use_collision = true
size = Vector3(6.5, 11, 5.5)
material = ExtResource("2_3uydm")
[node name="Enemy" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -16.83681)
Target = NodePath("../Player")
[node name="Enemy2" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -16.83681)
Target = NodePath("../Player")
[node name="Enemy3" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("3_3uydm")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 0, -16.83681)
Target = NodePath("../Player")
[node name="FlyingEnemy" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("5_8fd2t")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 7, -16)
Target = NodePath("../Player")
[node name="FlyingEnemy2" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("5_8fd2t")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 7, -16)
Target = NodePath("../Player")

View File

@@ -30,6 +30,7 @@ glow_enabled = true
[node name="Player" parent="." instance=ExtResource("1_ig7tw")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.7981, 1.6118, 39.3006)
TutorialDone = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_1bvp3")

View File

@@ -46,8 +46,8 @@ visible = false
[node name="Greybox" type="CSGCombiner3D" parent="."]
use_collision = true
collision_layer = 3
collision_mask = 5
collision_layer = 256
collision_mask = 65553
[node name="CSGBox3D" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.096, -0.5, -46.329)
@@ -506,6 +506,162 @@ use_collision = true
size = Vector3(5, 3, 2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D38" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 21.5, 2.25, 22.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D39" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 21.25, 0.5, 22.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D40" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 28.5, 2.25, 22.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D41" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 28.25, 0.25, 22.5)
operation = 2
use_collision = true
size = Vector3(5, 2.5, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D42" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 35.5, 2.25, 22.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D43" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 35.25, -0.5, 22.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D44" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 42.5, 2.25, 22.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D45" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 42.25, -1, 22.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D46" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 21.5, 2.25, 31.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D47" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 21.25, 0.5, 31.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D48" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 28.5, 2.25, 31.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D49" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 28.25, 0.25, 31.5)
operation = 2
use_collision = true
size = Vector3(5, 2.5, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D50" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 35.5, 2.25, 31.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D51" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 35.25, -0.5, 31.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D52" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 42.5, 2.25, 31.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D53" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 42.25, -1, 31.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D54" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 21.5, 2.25, 39.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D55" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 21.25, 0.5, 39.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D56" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 28.5, 2.25, 39.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D57" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 28.25, 0.25, 39.5)
operation = 2
use_collision = true
size = Vector3(5, 2.5, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D58" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 35.5, 2.25, 39.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D59" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 35.25, -0.5, 39.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D60" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 42.5, 2.25, 39.5)
use_collision = true
size = Vector3(5, 5, 5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D61" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 42.25, -1, 39.5)
operation = 2
use_collision = true
size = Vector3(5, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D32" type="CSGBox3D" parent="Greybox/Passageways"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 2.25, -26.5)
use_collision = true

View File

@@ -1,17 +1,19 @@
[gd_scene load_steps=49 format=3 uid="uid://bei4nhkf8lwdo"]
[gd_scene load_steps=56 format=3 uid="uid://bei4nhkf8lwdo"]
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
[ext_resource type="PackedScene" uid="uid://cf3rrgr1imvv4" path="res://scenes/path/path.tscn" id="2_6lejt"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="2_q14ux"]
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"]
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/damage/CDamageable.cs" id="4_q7bng"]
[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://systems/inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://resource_definitions/RDamageModifier.cs" id="5_q7bng"]
[ext_resource type="Resource" uid="uid://f3vs6l4m623s" path="res://systems/inputs/base_mode/move_left.tres" id="5_q14ux"]
[ext_resource type="Resource" uid="uid://t612lts1wi1s" path="res://systems/inputs/base_mode/move_right.tres" id="6_q7bng"]
[ext_resource type="Script" uid="uid://cwbvxlfvmocc1" path="res://player_controller/Scripts/StairsSystem.cs" id="7_bmt5a"]
[ext_resource type="Resource" uid="uid://brswsknpgwal2" path="res://systems/inputs/base_mode/move_front.tres" id="7_m8gvy"]
[ext_resource type="Resource" uid="uid://s1l0n1iitc6m" path="res://systems/inputs/base_mode/move_back.tres" id="8_jb43f"]
[ext_resource type="Resource" uid="uid://j1o5ud0plk4" path="res://systems/inputs/base_mode/aim_release.tres" id="8_lhb11"]
[ext_resource type="Script" uid="uid://dd1yrt7eiiyf4" path="res://player_controller/Scripts/CapsuleCollider.cs" id="8_lmtjd"]
[ext_resource type="Resource" uid="uid://c3e0ivgaxrsyb" path="res://systems/inputs/base_mode/aim_down.tres" id="8_obsfv"]
[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="8_qu4wy"]
[ext_resource type="Resource" uid="uid://bebstkm608wxx" path="res://systems/inputs/base_mode/aim_pressed.tres" id="9_nob5r"]
@@ -44,9 +46,25 @@
[ext_resource type="Texture2D" uid="uid://chvt6g0xn5c2m" path="res://systems/dash/light-ring.jpg" id="32_lgpc8"]
[ext_resource type="Script" uid="uid://b4dwolbvt8our" path="res://addons/godot_state_charts/history_state.gd" id="41_ruloh"]
[sub_resource type="Resource" id="Resource_m8gvy"]
script = ExtResource("2_q14ux")
DamageDealt = 3.0
metadata/_custom_type_script = "uid://jitubgv6judn"
[sub_resource type="Resource" id="Resource_jb43f"]
script = ExtResource("5_q7bng")
Modifier = 3.0
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
height = 1.7
[sub_resource type="SphereShape3D" id="SphereShape3D_6lejt"]
radius = 0.45
[sub_resource type="SphereShape3D" id="SphereShape3D_q14ux"]
radius = 1.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nodcl"]
transparency = 1
albedo_color = Color(0, 0.627451, 0.6313726, 0.49019608)
@@ -61,11 +79,17 @@ height = 1.0
radius = 1.0
height = 3.5
[sub_resource type="SphereShape3D" id="SphereShape3D_nob5r"]
radius = 0.4
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_2q0ik"]
blend_mode = 1
[node name="Player" type="CharacterBody3D"]
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("CDamage")]
collision_mask = 272
script = ExtResource("1_poq2x")
GetDamageDealt = SubResource("Resource_m8gvy")
CDamage = NodePath("CDamageable")
WalkSpeed = 7.5
AccelerationFloor = 4.0
DecelerationFloor = 3.0
@@ -103,11 +127,16 @@ WallHugGravityLesseningFactor = 15.0
WallHugDownwardMaxSpeed = 4.0
WallHugHorizontalDeceleration = 1.0
[node name="CDamageable" type="Node" parent="."]
script = ExtResource("4_q7bng")
DamageModifiers = Array[Object]([SubResource("Resource_jb43f")])
metadata/_custom_type_script = "uid://b0u23nkpaimyc"
[node name="WallRunSnapper" type="RayCast3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0)
target_position = Vector3(0, 0, -5)
collision_mask = 2
collision_mask = 256
[node name="InputController" type="Node3D" parent="."]
script = ExtResource("16_v31n3")
@@ -136,32 +165,50 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
visible = false
mesh = SubResource("CapsuleMesh_xc2g5")
[node name="CapsuleCollider" type="CollisionShape3D" parent="."]
[node name="StandingCollider" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
shape = ExtResource("13_r7i3q")
debug_color = Color(0, 0.6, 0.701961, 0.341176)
script = ExtResource("8_lmtjd")
CapsuleDefaultHeight = 1.7
[node name="SlideCollider" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.45, 0)
shape = SubResource("SphereShape3D_6lejt")
disabled = true
debug_color = Color(0, 0.6, 0.701961, 0.341176)
[node name="HeadSystem" parent="." instance=ExtResource("11_rxwoh")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
CameraInclineAcceleration = 20.0
GroundedCameraIncline = 3.0
SlidingJitterAmplitude = 0.2
[node name="MantleSystem" parent="HeadSystem" instance=ExtResource("8_qu4wy")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.6, 0)
MantleEndLocationDistanceFromWall = 0.3
MantleHeightCastStart = 2.5
[node name="WeaponHitbox" type="Area3D" parent="HeadSystem"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.6, 0)
collision_layer = 0
collision_mask = 16
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="HeadSystem/WeaponHitbox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -1.5)
shape = SubResource("SphereShape3D_q14ux")
[node name="StairsSystem" type="Node3D" parent="."]
script = ExtResource("7_bmt5a")
[node name="StairsAheadRayCast3D" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -0.828)
target_position = Vector3(0, -0.55, 0)
collision_mask = 256
[node name="StairsBelowRayCast3D" type="RayCast3D" parent="."]
target_position = Vector3(0, -0.75, 0)
collision_mask = 256
[node name="Bobbing" type="Node3D" parent="."]
script = ExtResource("10_7wk1w")
@@ -175,18 +222,22 @@ visible = false
[node name="HeadCollisionDetector0" type="RayCast3D" parent="HeadCollisionDetectors"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, -0.210707)
target_position = Vector3(0, 1, 0)
collision_mask = 256
[node name="HeadCollisionDetector1" type="RayCast3D" parent="HeadCollisionDetectors"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, 0.23061)
target_position = Vector3(0, 1, 0)
collision_mask = 256
[node name="HeadCollisionDetector2" type="RayCast3D" parent="HeadCollisionDetectors"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.296, 1.4, 0)
target_position = Vector3(0, 1, 0)
collision_mask = 256
[node name="HeadCollisionDetector3" type="RayCast3D" parent="HeadCollisionDetectors"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.296, 1.4, 0)
target_position = Vector3(0, 1, 0)
collision_mask = 256
[node name="TweenQueueSystem" parent="." instance=ExtResource("22_rpwev")]
@@ -195,39 +246,39 @@ script = ExtResource("27_n7qhm")
[node name="back" type="RayCast3D" parent="WallHugSystem"]
target_position = Vector3(0, 0, 1)
collision_mask = 2
collision_mask = 256
[node name="back2" type="RayCast3D" parent="WallHugSystem"]
transform = Transform3D(0.70710677, 0, 0.70710677, 0, 1, 0, -0.70710677, 0, 0.70710677, 0, 0, 0)
target_position = Vector3(0, 0, 1)
collision_mask = 2
collision_mask = 256
[node name="front" type="RayCast3D" parent="WallHugSystem"]
target_position = Vector3(0, 0, -1)
collision_mask = 2
collision_mask = 256
[node name="front2" type="RayCast3D" parent="WallHugSystem"]
transform = Transform3D(0.70710677, 0, 0.70710677, 0, 1, 0, -0.70710677, 0, 0.70710677, 0, 0, 0)
target_position = Vector3(0, 0, -1)
collision_mask = 2
collision_mask = 256
[node name="right" type="RayCast3D" parent="WallHugSystem"]
target_position = Vector3(1, 0, 0)
collision_mask = 2
collision_mask = 256
[node name="right2" type="RayCast3D" parent="WallHugSystem"]
transform = Transform3D(0.70710677, 0, 0.70710677, 0, 1, 0, -0.70710677, 0, 0.70710677, 0, 0, 0)
target_position = Vector3(1, 0, 0)
collision_mask = 2
collision_mask = 256
[node name="left" type="RayCast3D" parent="WallHugSystem"]
target_position = Vector3(-1, 0, 0)
collision_mask = 2
collision_mask = 256
[node name="left2" type="RayCast3D" parent="WallHugSystem"]
transform = Transform3D(0.70710677, 0, 0.70710677, 0, 1, 0, -0.70710677, 0, 0.70710677, 0, 0, 0)
target_position = Vector3(-1, 0, 0)
collision_mask = 2
collision_mask = 256
[node name="DashSystem" parent="." instance=ExtResource("18_q5h8a")]
DashSpeed = 0.2
@@ -249,11 +300,18 @@ mesh = SubResource("CylinderMesh_nodcl")
[node name="GroundDetector" type="ShapeCast3D" parent="."]
shape = SubResource("CapsuleShape3D_6lejt")
collision_mask = 2
collision_mask = 256
[node name="CeilingDetector" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0)
enabled = false
shape = SubResource("SphereShape3D_nob5r")
target_position = Vector3(0, 0.4, 0)
collision_mask = 256
[node name="DirectGroundDetector" type="RayCast3D" parent="."]
target_position = Vector3(0, -2, 0)
collision_mask = 2
collision_mask = 256
[node name="DashCooldown" type="Timer" parent="."]
wait_time = 0.8
@@ -550,6 +608,12 @@ delay_in_seconds = "0.0"
script = ExtResource("26_infe6")
initial_state = NodePath("SimpleJump")
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Dashing/Dash")
event = &"dash"
delay_in_seconds = "0.0"
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Mantling")
@@ -590,6 +654,12 @@ delay_in_seconds = "0.0"
script = ExtResource("26_infe6")
initial_state = NodePath("Dash")
[node name="OnDashEndedGrounded" type="Node" parent="StateChart/Root/Movement/Dashing"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Grounded")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="OnDashEnded" type="Node" parent="StateChart/Root/Movement/Dashing"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Airborne/Reset")

View File

@@ -40,17 +40,13 @@ public partial class CapsuleCollider : CollisionShape3D
return Mathf.IsEqualApprox(_shape.Height, CapsuleCrouchHeight);
}
public void Crouch(float delta, float crouchTransitionSpeed)
public void Crouch()
{
_shape.Height -= delta * crouchTransitionSpeed;
_shape.Height = Mathf.Clamp(_shape.Height, CapsuleCrouchHeight, CapsuleDefaultHeight);
_shape.Height = CapsuleCrouchHeight;
}
public void UndoCrouching(float delta, float crouchTransitionSpeed)
public void Uncrouch()
{
_shape.Height += delta * crouchTransitionSpeed;
_shape.Height = Mathf.Clamp(_shape.Height, CapsuleCrouchHeight, CapsuleDefaultHeight);
_shape.Height = CapsuleDefaultHeight;
}
}

View File

@@ -2,11 +2,12 @@ using System;
using Godot;
using GodotStateCharts;
using Movementtests.addons.godot_state_charts.csharp;
using Movementtests.interfaces;
using Movementtests.systems;
using Movementtests.player_controller.Scripts;
using RustyOptions;
public partial class PlayerController : CharacterBody3D
public partial class PlayerController : CharacterBody3D, IDamageable, IKnockbackable, IDamageMaker
{
// Enums
public enum AllowedInputs
@@ -28,6 +29,10 @@ public partial class PlayerController : CharacterBody3D
}
private BufferedActions _bufferedAction = BufferedActions.None;
///////////////////////////
// Signals and events //
///////////////////////////
///////////////////////////
// Public stuff //
///////////////////////////
@@ -37,7 +42,8 @@ public partial class PlayerController : CharacterBody3D
public StairsSystem StairsSystem;
public MantleSystem MantleSystem;
public DashSystem DashSystem;
public CapsuleCollider CapsuleCollider;
public CollisionShape3D StandingCollider;
public CollisionShape3D SlideCollider;
public Node3D WeaponRoot;
public WeaponSystem WeaponSystem;
public WallHugSystem WallHugSystem;
@@ -49,12 +55,21 @@ public partial class PlayerController : CharacterBody3D
public CylinderMesh DashIndicatorMeshCylinder;
public RayCast3D WallRunSnapper;
public ShapeCast3D GroundDetector;
public ShapeCast3D CeilingDetector;
public RayCast3D DirectGroundDetector;
public Area3D WeaponHitbox;
// Inspector stuff
[Export] public Marker3D TutorialWeaponTarget;
[Export] public bool TutorialDone { get; set; }
[ExportCategory("Combat")]
[ExportGroup("Damage")]
[Export]
public RDamage GetDamageDealt { get; set; }
[Export]
public CDamageable CDamage { get; set; }
[ExportCategory("Movement")]
[ExportGroup("Ground")]
[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
@@ -330,12 +345,14 @@ public partial class PlayerController : CharacterBody3D
WeaponRoot = GetNode<Node3D>("WeaponRoot");
WeaponSystem = GetNode<WeaponSystem>("WeaponRoot/WeaponSystem");
MantleSystem = GetNode<MantleSystem>("HeadSystem/MantleSystem");
CapsuleCollider = GetNode<CapsuleCollider>("CapsuleCollider");
StandingCollider = GetNode<CollisionShape3D>("StandingCollider");
SlideCollider = GetNode<CollisionShape3D>("SlideCollider");
DashSystem = GetNode<DashSystem>("DashSystem");
StairsSystem = GetNode<StairsSystem>("StairsSystem");
WallHugSystem = GetNode<WallHugSystem>("WallHugSystem");
WallRunSnapper = GetNode<RayCast3D>("%WallRunSnapper");
GroundDetector = GetNode<ShapeCast3D>("GroundDetector");
CeilingDetector = GetNode<ShapeCast3D>("CeilingDetector");
DirectGroundDetector = GetNode<RayCast3D>("DirectGroundDetector");
RayCast3D stairsBelowRayCast3D = GetNode<RayCast3D>("StairsBelowRayCast3D");
RayCast3D stairsAheadRayCast3D = GetNode<RayCast3D>("StairsAheadRayCast3D");
@@ -346,10 +363,12 @@ public partial class PlayerController : CharacterBody3D
"HeadCollisionDetectors/HeadCollisionDetector" + i);
}
var playerShape = CapsuleCollider.GetShape() as CapsuleShape3D;
var playerShape = StandingCollider.GetShape() as CapsuleShape3D;
_playerHeight = playerShape!.Height;
_playerRadius = playerShape.Radius;
WeaponHitbox = GetNode<Area3D>("%WeaponHitbox");
// State management
_playerState = StateChart.Of(GetNode("StateChart"));
@@ -598,9 +617,9 @@ public partial class PlayerController : CharacterBody3D
StairsSystem.UpStairsCheckParams upStairsCheckParams = new StairsSystem.UpStairsCheckParams
{
IsOnFloorCustom = isOnFloorCustom(),
IsCapsuleHeightLessThanNormal = CapsuleCollider.IsCapsuleHeightLessThanNormal(),
IsCapsuleHeightLessThanNormal = false,
CurrentSpeedGreaterThanWalkSpeed = false,
IsCrouchingHeight = CapsuleCollider.IsCrouchingHeight(),
IsCrouchingHeight = false,
Delta = delta,
FloorMaxAngle = FloorMaxAngle,
GlobalPositionFromDriver = GlobalPosition,
@@ -621,10 +640,10 @@ public partial class PlayerController : CharacterBody3D
StairsSystem.DownStairsCheckParams downStairsCheckParams = new StairsSystem.DownStairsCheckParams
{
IsOnFloor = IsOnFloor(),
IsCrouchingHeight = CapsuleCollider.IsCrouchingHeight(),
IsCrouchingHeight = false,
LastFrameWasOnFloor = _lastFrameWasOnFloor,
CapsuleDefaultHeight = CapsuleCollider.GetDefaultHeight(),
CurrentCapsuleHeight = CapsuleCollider.GetCurrentHeight(),
CapsuleDefaultHeight = _playerHeight,
CurrentCapsuleHeight = _playerHeight,
FloorMaxAngle = FloorMaxAngle,
VelocityY = Velocity.Y,
GlobalTransformFromDriver = GlobalTransform,
@@ -642,9 +661,9 @@ public partial class PlayerController : CharacterBody3D
StairsSystem.SlideCameraParams slideCameraParams = new StairsSystem.SlideCameraParams
{
IsCapsuleHeightLessThanNormal = CapsuleCollider.IsCapsuleHeightLessThanNormal(),
IsCapsuleHeightLessThanNormal = false,
CurrentSpeedGreaterThanWalkSpeed = false,
BetweenCrouchingAndNormalHeight = CapsuleCollider.IsBetweenCrouchingAndNormalHeight(),
BetweenCrouchingAndNormalHeight = false,
Delta = delta
};
StairsSystem.SlideCameraSmoothBackToOrigin(slideCameraParams);
@@ -789,7 +808,7 @@ public partial class PlayerController : CharacterBody3D
var wallHugContactPoint = _onWallRunning.Active ? _currentWallContactPoint : Vector3.Zero;
var playerVelocity = GetGlobalMoveInput();
HeadSystem.LookAround(delta, inputLookDir, playerVelocity, wallHugContactPoint, lookSensitivity);
HeadSystem.LookAround(delta, inputLookDir, playerVelocity, Velocity, wallHugContactPoint, lookSensitivity, isSliding: _groundSliding.Active);
}
public void RotateWeaponWithPlayer()
{
@@ -804,7 +823,7 @@ public partial class PlayerController : CharacterBody3D
Bobbing.CameraBobbingParams cameraBobbingParams = new Bobbing.CameraBobbingParams
{
Delta = delta,
IsOnFloorCustom = isOnFloorCustom() || _onWallRunning.Active,
IsOnFloorCustom = _grounded.Active || _onWallRunning.Active,
Velocity = Velocity,
SettingsMultiplier = _headBobbingMultiplier
};
@@ -812,7 +831,7 @@ public partial class PlayerController : CharacterBody3D
FieldOfView.FovParameters fovParams = new FieldOfView.FovParameters
{
IsCrouchingHeight = CapsuleCollider.IsCrouchingHeight(),
IsCrouchingHeight = false,
Delta = delta,
SprintSpeed = WalkSpeed,
Velocity = Velocity,
@@ -943,7 +962,8 @@ public partial class PlayerController : CharacterBody3D
if (!_canDash)
{
_playerState.SendEvent("dash_finished");
var dashEvent = isOnFloorCustom() ? "grounded" : "dash_finished";
_playerState.SendEvent(dashEvent);
return;
}
_canDash = false;
@@ -961,7 +981,8 @@ public partial class PlayerController : CharacterBody3D
public void SimpleDashFinished()
{
_playerState.SendEvent("dash_finished");
var dashEvent = isOnFloorCustom() ? "grounded" : "dash_finished";
_playerState.SendEvent(dashEvent);
}
///////////////////////////
@@ -1256,13 +1277,19 @@ public partial class PlayerController : CharacterBody3D
///////////////////////////
// Slide management //
///////////////////////////
private bool _isSlideInputDown = false;
public void OnInputSlideStarted()
{
_playerState.SendEvent("slide");
_isSlideInputDown = true;
if (Velocity.Length() > WalkSpeed/2f)
_playerState.SendEvent("slide");
}
public void OnInputSlideEnded()
{
_playerState.SendEvent("slide_released");
_isSlideInputDown = false;
if (_airGliding.Active || CanStandUpFromSlide())
_playerState.SendEvent("slide_released");
}
public record SlopeRecord(
@@ -1289,18 +1316,48 @@ public partial class PlayerController : CharacterBody3D
return new SlopeRecord(position, normal, direction, angle);
}
public void SetupSlideCollision()
{
StandingCollider.Disabled = true;
SlideCollider.Disabled = false;
CeilingDetector.Enabled = true;
}
public void SetupStandingCollision()
{
StandingCollider.Disabled = false;
SlideCollider.Disabled = true;
CeilingDetector.Enabled = false;
}
public void SlideStarted()
{
_targetSpeed = Velocity.Length();
SetupSlideCollision();
}
public bool CanStandUpFromSlide()
{
return !CeilingDetector.IsColliding();
}
public bool CanCancelSlide()
{
return DirectGroundDetector.IsColliding()
&& Velocity.Length() < WalkSpeed / 2f
&& CanStandUpFromSlide();
}
public void SlideOnGround(float delta)
{
// Store current velocity
var currentVelocity = Velocity.Length();
var finalSpeed = currentVelocity * FlatGroundSlideSpeedLossRate;
// We prevent automatically losing speed when sliding under something
var speedLossRate = CanStandUpFromSlide() ? FlatGroundSlideSpeedLossRate : 1.0f;
// We force a minimum of speed when sliding under something
var minimumVelocity = CanStandUpFromSlide() ? 0f : WalkSpeed;
var finalSpeed = Mathf.Max(currentVelocity * speedLossRate, minimumVelocity);
// Going down slope?
var (position, normal, slopeDirection, slopeAngleRadians) = GetSlope();
// Going down a slope?
var (position, _, slopeDirection, slopeAngleRadians) = GetSlope();
// Change velocity based on Input
var horizontalVelocity = ComputeHVelocity(delta, AccelerationGroundSlide, DecelerationGroundSlide);
@@ -1324,9 +1381,10 @@ public partial class PlayerController : CharacterBody3D
// redirectedVelocity = new Vector3(redirectedVelocity.X, redirectedVVelocity, redirectedVelocity.Z);
// Moving upslope and not enough speed
if (velocitySlopeAlignment < 0 && DirectGroundDetector.IsColliding() && Velocity.Length() < WalkSpeed / 2f) _playerState.SendEvent("slide_canceled");
if (velocitySlopeAlignment < 0 && CanCancelSlide())
_playerState.SendEvent("slide_canceled");
}
else if (DirectGroundDetector.IsColliding() && Velocity.Length() < WalkSpeed / 2f)
else if (CanCancelSlide())
{
// Moving on flat ground and not enough speed
_playerState.SendEvent("slide_canceled");
@@ -1340,9 +1398,9 @@ public partial class PlayerController : CharacterBody3D
GlobalPosition = new Vector3(GlobalPosition.X, position.Y, GlobalPosition.Z);
}
}
public void OnSlideCanceled()
{
SetupStandingCollision();
_targetSpeed = WalkSpeed;
}
public void HandleSlideCanceled(float delta)
@@ -1352,9 +1410,10 @@ public partial class PlayerController : CharacterBody3D
public void HandleGroundSlide(float delta)
{
SlideOnGround(delta);
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward()) _playerState.SendEvent("mantle");
if (!isOnFloorCustom() && !DirectGroundDetector.IsColliding())
_playerState.SendEvent("start_falling");
if (!isOnFloorCustom() && !DirectGroundDetector.IsColliding()) _playerState.SendEvent("start_falling");
if (CanStandUpFromSlide() && !_isSlideInputDown) _playerState.SendEvent("slide_released");
}
public void GlideInAir(float delta)
@@ -1386,13 +1445,14 @@ public partial class PlayerController : CharacterBody3D
public void HandleAirGlide(float delta)
{
GlideInAir(delta);
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward()) _playerState.SendEvent("mantle");
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward()) _playerState.SendEvent("mantle");
if (isOnFloorCustom())
_playerState.SendEvent("grounded");
}
public void SlideEnded()
{
SetupStandingCollision();
_targetSpeed = WalkSpeed;
}
@@ -1506,7 +1566,8 @@ public partial class PlayerController : CharacterBody3D
}
public void HandleAiming(float delta)
{
RotateWeaponWithPlayer();
if (WeaponSystem.InHandState.Active)
RotateWeaponWithPlayer();
DashIndicatorMeshCylinder.Height = DashSystem.PlannedLocation.DistanceTo(GlobalPosition);
DashIndicatorNode.LookAt(DashSystem.PlannedLocation);
@@ -1521,17 +1582,6 @@ public partial class PlayerController : CharacterBody3D
DashIndicatorMesh.Visible = false;
}
///////////////////////////
// Hit Management ///////
///////////////////////////
public void OnInputHitPressed()
{
if (_aiming.Active)
{
ThrowWeapon();
}
}
///////////////////////////
// Parry Management ///////
///////////////////////////
@@ -1572,7 +1622,8 @@ public partial class PlayerController : CharacterBody3D
}
public void AimedDashTweenEnded()
{
_playerState.SendEvent("dash_finished");
var dashEvent = isOnFloorCustom() ? "grounded" : "dash_finished";
_playerState.SendEvent(dashEvent);
}
public void OnAimedDashFinished()
{
@@ -1666,14 +1717,13 @@ public partial class PlayerController : CharacterBody3D
CameraModifications((float) delta);
MoveSlideAndHandleStairs((float) delta);
MantleSystem.ProcessMantle(_grounded.Active);
if (WeaponSystem.InHandState.Active)
RotateWeaponWithPlayer();
if (WeaponSystem.InHandState.Active && !_aiming.Active && TutorialDone)
{
DashIndicatorMesh.Visible = false;
}
if (!WeaponSystem.InHandState.Active && TutorialDone)
{
DashIndicatorMesh.Visible = true;
@@ -1682,4 +1732,28 @@ public partial class PlayerController : CharacterBody3D
DashIndicatorNode.LookAt(WeaponSystem.GlobalPosition);
}
}
public float TakeDamage(RDamage damage)
{
return CDamage.TakeDamage(damage);
}
///////////////////////////
// Hit Management ///////
///////////////////////////
public void OnInputHitPressed()
{
if (_aiming.Active && WeaponSystem.InHandState.Active)
{
ThrowWeapon();
}
if (!WeaponSystem.InHandState.Active) return;
var bodies = WeaponHitbox.GetOverlappingBodies();
foreach (var body in bodies)
{
if(body is IDamageable spawnable)
spawnable.TakeDamage(GetDamageDealt);
}
}
}

View File

@@ -146,6 +146,16 @@ aim_dash={
locale/translations=PackedStringArray("res://addons/maaacks_game_template/base/translations/menus_translations.en.translation", "res://addons/maaacks_game_template/base/translations/menus_translations.fr.translation")
[layer_names]
3d_physics/layer_1="Player"
3d_physics/layer_2="2"
3d_physics/layer_3="3"
3d_physics/layer_4="4"
3d_physics/layer_5="enemies"
3d_physics/layer_9="terrain"
3d_physics/layer_17="weapon"
[maaacks_game_template]
disable_update_check=false
@@ -154,6 +164,7 @@ copy_path="res://scenes"
[physics]
3d/run_on_separate_thread=true
common/physics_jitter_fix=0.0
3d/physics_engine="Jolt Physics"
common/physics_interpolation=true

View File

@@ -0,0 +1,24 @@
using Godot;
using System;
using Movementtests.systems.damage;
[GlobalClass]
public partial class RDamage : Resource
{
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float DamageDealt = 1.0f;
[Export]
public EDamageTypes DamageType = EDamageTypes.Normal;
public RDamage()
{
DamageDealt = 1.0f;
DamageType = EDamageTypes.Normal;
}
public RDamage(float damageDealt, EDamageTypes damageType)
{
DamageDealt = damageDealt;
DamageType = damageType;
}
}

View File

@@ -0,0 +1 @@
uid://jitubgv6judn

View File

@@ -0,0 +1,31 @@
using Godot;
using System;
using Movementtests.interfaces;
using Movementtests.systems.damage;
[GlobalClass]
public partial class RDamageModifier : Resource, IDamageable
{
[Export]
public EDamageTypes DamageType = EDamageTypes.Normal;
[Export]
public float Modifier = 1.0f;
public RDamageModifier()
{
Modifier = 1.0f;
DamageType = EDamageTypes.Normal;
}
public RDamageModifier(EDamageTypes damageType, float modifier)
{
Modifier = modifier;
DamageType = damageType;
}
public float TakeDamage(RDamage damage)
{
if (damage.DamageType != DamageType) return 0;
var finalDamage = damage.DamageDealt * Modifier;
return finalDamage;
}
}

View File

@@ -0,0 +1 @@
uid://b6y3ugfydvch0

View File

@@ -0,0 +1,12 @@
using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass]
public partial class RDeathEffect : Resource, IKillable
{
public void Kill()
{
GD.Print("Death Effect triggered");
}
}

View File

@@ -0,0 +1 @@
uid://b4cwruitopcee

View File

@@ -0,0 +1,20 @@
using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass]
public partial class RHealth : Resource
{
[Export]
public float StartingHealth = 100.0f;
public RHealth()
{
StartingHealth = 100.0f;
}
public RHealth(float startingHealth)
{
StartingHealth = startingHealth;
}
}

View File

@@ -0,0 +1 @@
uid://baiapod3csndf

View File

@@ -0,0 +1,23 @@
using Godot;
using System;
[GlobalClass]
public partial class RMovement : Resource
{
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float Speed;
[Export(PropertyHint.Range, "0,20,1,or_greater")]
public float TargetHeight;
public RMovement()
{
Speed = 3.0f;
TargetHeight = 10.0f;
}
public RMovement(float speed, float targetHeight)
{
Speed = speed;
TargetHeight = targetHeight;
}
}

View File

@@ -0,0 +1 @@
uid://dtpxijlnb2c5

View File

@@ -0,0 +1,22 @@
using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass]
public partial class CDamageable : Node, IDamageable
{
[Signal]
public delegate void DamageTakenEventHandler(float damageTaken);
[Export]
public RDamageModifier[] DamageModifiers { get; set; }
public float TakeDamage(RDamage damage)
{
var finalDamage = 0f;
foreach (var damageable in DamageModifiers.ToIDamageables())
finalDamage += damageable.TakeDamage(damage);
EmitSignalDamageTaken(finalDamage);
return finalDamage;
}
}

View File

@@ -0,0 +1 @@
uid://b0u23nkpaimyc

View File

@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://hpsg4fqwrx1u"]
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/damage/CDamageable.cs" id="1_qp8bd"]
[node name="CDamageable" type="Node"]
script = ExtResource("1_qp8bd")

79
scenes/enemies/Enemy.cs Normal file
View File

@@ -0,0 +1,79 @@
using Godot;
using Movementtests.interfaces;
[GlobalClass]
public partial class Enemy : CharacterBody3D, IDamageable, IDamageMaker, IHealthable, IKillable
{
[Export]
public Node3D Target { get; set; }
[Export]
public RDamage GetDamageDealt { get; set; }
[Export]
public CHealth CHealth { get; set; }
[Export]
public CDamageable CDamage { get; set; }
[Export]
public Node CMovement { get; set; }
[Export]
public RDeathEffect[] DeathEffects { get; set; }
private Area3D _damageBox;
public override void _Ready()
{
_damageBox = GetNode<Area3D>("DamageBox");
_damageBox.BodyEntered += OnDamageBoxTriggered;
CDamage.DamageTaken += ReduceHealth;
CHealth.Dead += Kill;
}
public override void _PhysicsProcess(double delta)
{
var targetPlanar = new Vector3(Target.GlobalPosition.X, GlobalPosition.Y, Target.GlobalPosition.Z);
LookAt(targetPlanar);
if (CMovement is not IMoveable movement) return;
var inputs = new MovementInputs(
Velocity: Velocity,
TargetLocation: Target.GlobalPosition,
isOnFloor: IsOnFloor(),
gravity: GetGravity(),
delta: delta
);
Velocity = movement!.ComputeVelocity(inputs);
MoveAndSlide();
}
public void OnDamageBoxTriggered(Node3D body)
{
GD.Print("Take this!");
if(body is IDamageable damageable) damageable.TakeDamage(GetDamageDealt);
}
public float TakeDamage(RDamage damage)
{
GD.Print("Ouch!");
return CDamage.TakeDamage(damage);
}
public void ReduceHealth(float amount)
{
CHealth.ReduceHealth(amount);
}
public void Kill()
{
foreach (var killable in DeathEffects.ToIKillables())
{
killable.Kill();
}
QueueFree();
}
}

View File

@@ -0,0 +1 @@
uid://bn7sc6id7n166

View File

@@ -0,0 +1,101 @@
[gd_scene load_steps=17 format=3 uid="uid://dxt0e2ugmttqq"]
[ext_resource type="Script" uid="uid://bn7sc6id7n166" path="res://scenes/enemies/Enemy.cs" id="1_r6506"]
[ext_resource type="Resource" uid="uid://otfc2snh8umc" path="res://scenes/enemies/first_enemy/first_enemy_damage.tres" id="2_6d4gl"]
[ext_resource type="Script" uid="uid://bjwrpv3jpsc1e" path="res://scenes/health/CHealth.cs" id="2_gsmti"]
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://resource_definitions/RDamageModifier.cs" id="2_r3cnf"]
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://resource_definitions/RHealth.cs" id="3_pvbr4"]
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/damage/CDamageable.cs" id="7_1tw73"]
[ext_resource type="PackedScene" uid="uid://dbr7ioio158ew" path="res://scenes/movement/CGroundedMovement.tscn" id="7_qyswd"]
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://resource_definitions/RMovement.cs" id="8_6d4gl"]
[sub_resource type="Resource" id="Resource_r3cnf"]
script = ExtResource("3_pvbr4")
metadata/_custom_type_script = "uid://baiapod3csndf"
[sub_resource type="Resource" id="Resource_qj0ob"]
script = ExtResource("2_r3cnf")
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
[sub_resource type="Resource" id="Resource_s01ng"]
script = ExtResource("8_6d4gl")
Speed = 3.0
metadata/_custom_type_script = "uid://dtpxijlnb2c5"
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_62kkh"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_3uydm"]
[sub_resource type="SphereMesh" id="SphereMesh_4yfjf"]
radius = 0.05
height = 0.1
radial_segments = 4
rings = 4
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4yfjf"]
albedo_color = Color(0.06469653, 0.06469653, 0.06469653, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_4yfjf"]
size = Vector3(1, 2, 2)
[node name="FirstEnemy" type="CharacterBody3D" node_paths=PackedStringArray("CHealth", "CDamage", "CMovement")]
collision_layer = 16
collision_mask = 273
script = ExtResource("1_r6506")
GetDamageDealt = ExtResource("2_6d4gl")
CHealth = NodePath("CHealth")
CDamage = NodePath("CDamageable")
CMovement = NodePath("CGroundedMovement")
DeathEffects = Array[Object]([])
[node name="CHealth" type="Node" parent="."]
script = ExtResource("2_gsmti")
HealthResource = SubResource("Resource_r3cnf")
metadata/_custom_type_script = "uid://bjwrpv3jpsc1e"
[node name="CDamageable" type="Node" parent="."]
script = ExtResource("7_1tw73")
DamageModifiers = Array[Object]([SubResource("Resource_qj0ob")])
metadata/_custom_type_script = "uid://b0u23nkpaimyc"
[node name="CGroundedMovement" parent="." node_paths=PackedStringArray("WallInFrontRayCast") instance=ExtResource("7_qyswd")]
RMovement = SubResource("Resource_s01ng")
WallInFrontRayCast = NodePath("../WallInFrontRayCast")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_62kkh")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
layers = 33
mesh = SubResource("CapsuleMesh_3uydm")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.2, 1.5, -0.5)
layers = 33
cast_shadow = 0
ignore_occlusion_culling = true
mesh = SubResource("SphereMesh_4yfjf")
surface_material_override/0 = SubResource("StandardMaterial3D_4yfjf")
[node name="MeshInstance3D3" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.2, 1.5, -0.5)
layers = 33
cast_shadow = 0
ignore_occlusion_culling = true
mesh = SubResource("SphereMesh_4yfjf")
surface_material_override/0 = SubResource("StandardMaterial3D_4yfjf")
[node name="WallInFrontRayCast" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
target_position = Vector3(0, 0, -1.5)
collision_mask = 272
[node name="DamageBox" type="Area3D" parent="."]
collision_layer = 0
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="DamageBox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -0.5)
shape = SubResource("BoxShape3D_4yfjf")

View File

@@ -0,0 +1,8 @@
[gd_resource type="Resource" script_class="RDamage" load_steps=2 format=3 uid="uid://otfc2snh8umc"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="1_y415a"]
[resource]
script = ExtResource("1_y415a")
DamageDealt = 2.0
metadata/_custom_type_script = "uid://jitubgv6judn"

View File

@@ -0,0 +1,7 @@
[gd_resource type="Resource" script_class="RHealth" load_steps=2 format=3 uid="uid://bohbojc68j7y1"]
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://resource_definitions/RHealth.cs" id="1_h6jgd"]
[resource]
script = ExtResource("1_h6jgd")
metadata/_custom_type_script = "uid://baiapod3csndf"

View File

@@ -0,0 +1,106 @@
[gd_scene load_steps=18 format=3 uid="uid://cmlud1hwkd6sv"]
[ext_resource type="Script" uid="uid://bn7sc6id7n166" path="res://scenes/enemies/Enemy.cs" id="1_q8l7o"]
[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://resource_definitions/RDamageModifier.cs" id="2_1bsgx"]
[ext_resource type="Resource" uid="uid://dgo65k2ceqfvy" path="res://scenes/enemies/flying_enemy/flying_enemy_damage.tres" id="2_on7rt"]
[ext_resource type="Script" uid="uid://bjwrpv3jpsc1e" path="res://scenes/health/CHealth.cs" id="4_ys4jv"]
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://resource_definitions/RHealth.cs" id="5_irbqc"]
[ext_resource type="PackedScene" uid="uid://dmw5ibwrb483f" path="res://scenes/movement/CFlyingMovement.tscn" id="7_vaeds"]
[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://resource_definitions/RMovement.cs" id="8_on7rt"]
[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/damage/CDamageable.cs" id="8_uotso"]
[sub_resource type="Resource" id="Resource_aarbi"]
script = ExtResource("5_irbqc")
StartingHealth = 50.0
metadata/_custom_type_script = "uid://baiapod3csndf"
[sub_resource type="Resource" id="Resource_jnv07"]
script = ExtResource("2_1bsgx")
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
[sub_resource type="Resource" id="Resource_53j1c"]
script = ExtResource("2_1bsgx")
DamageType = 1
metadata/_custom_type_script = "uid://b6y3ugfydvch0"
[sub_resource type="Resource" id="Resource_ma2bq"]
script = ExtResource("8_on7rt")
Speed = 2.0
TargetHeight = 10.0
metadata/_custom_type_script = "uid://dtpxijlnb2c5"
[sub_resource type="SphereShape3D" id="SphereShape3D_b46rq"]
[sub_resource type="SphereMesh" id="SphereMesh_1bsgx"]
[sub_resource type="SphereMesh" id="SphereMesh_4yfjf"]
radius = 0.05
height = 0.1
radial_segments = 4
rings = 4
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4yfjf"]
albedo_color = Color(0.06469653, 0.06469653, 0.06469653, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_4yfjf"]
size = Vector3(1, 1, 1.5)
[node name="FlyingEnemy" type="CharacterBody3D" node_paths=PackedStringArray("CHealth", "CDamage", "CMovement")]
collision_layer = 16
collision_mask = 273
motion_mode = 1
script = ExtResource("1_q8l7o")
GetDamageDealt = ExtResource("2_on7rt")
CHealth = NodePath("CHealth")
CDamage = NodePath("CDamageable")
CMovement = NodePath("CFlyingMovement")
DeathEffects = Array[Object]([])
[node name="CHealth" type="Node" parent="."]
script = ExtResource("4_ys4jv")
HealthResource = SubResource("Resource_aarbi")
metadata/_custom_type_script = "uid://bjwrpv3jpsc1e"
[node name="CDamageable" type="Node" parent="."]
script = ExtResource("8_uotso")
DamageModifiers = Array[Object]([SubResource("Resource_jnv07"), SubResource("Resource_53j1c")])
metadata/_custom_type_script = "uid://b0u23nkpaimyc"
[node name="CFlyingMovement" parent="." instance=ExtResource("7_vaeds")]
RMovement = SubResource("Resource_ma2bq")
TerrainCollision = 256
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_b46rq")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
layers = 33
mesh = SubResource("SphereMesh_1bsgx")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.2, 0, -0.5)
layers = 33
cast_shadow = 0
ignore_occlusion_culling = true
mesh = SubResource("SphereMesh_4yfjf")
surface_material_override/0 = SubResource("StandardMaterial3D_4yfjf")
[node name="MeshInstance3D3" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.2, 0, -0.5)
layers = 33
cast_shadow = 0
ignore_occlusion_culling = true
mesh = SubResource("SphereMesh_4yfjf")
surface_material_override/0 = SubResource("StandardMaterial3D_4yfjf")
[node name="GroundDistance" type="RayCast3D" parent="."]
target_position = Vector3(0, 0, 0)
collision_mask = 272
[node name="DamageBox" type="Area3D" parent="."]
collision_layer = 0
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="DamageBox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.75)
shape = SubResource("BoxShape3D_4yfjf")

View File

@@ -0,0 +1,8 @@
[gd_resource type="Resource" script_class="RDamage" load_steps=2 format=3 uid="uid://dgo65k2ceqfvy"]
[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="1_h6law"]
[resource]
script = ExtResource("1_h6law")
DamageType = 3
metadata/_custom_type_script = "uid://jitubgv6judn"

View File

@@ -0,0 +1,8 @@
[gd_resource type="Resource" script_class="RHealth" load_steps=2 format=3 uid="uid://dg1xbjhyhgnnk"]
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://resource_definitions/RHealth.cs" id="1_jht15"]
[resource]
script = ExtResource("1_jht15")
StartingHealth = 50.0
metadata/_custom_type_script = "uid://baiapod3csndf"

34
scenes/health/CHealth.cs Normal file
View File

@@ -0,0 +1,34 @@
using Godot;
using System;
using Movementtests.interfaces;
[GlobalClass]
public partial class CHealth : Node, IHealthable
{
[Signal]
public delegate void HealthChangedEventHandler(float health);
[Signal]
public delegate void DeadEventHandler();
[Export]
public RHealth HealthResource;
public float CurrentHealth { get; set; }
public override void _Ready()
{
CurrentHealth = HealthResource.StartingHealth;
}
public void ReduceHealth(float amount)
{
CurrentHealth -= amount;
EmitSignalHealthChanged(CurrentHealth);
if (CurrentHealth <= 0)
{
CurrentHealth = 0;
EmitSignalDead();
}
}
}

View File

@@ -0,0 +1 @@
uid://bjwrpv3jpsc1e

View File

@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://c4ikbhojckpnc"]
[ext_resource type="Script" uid="uid://bjwrpv3jpsc1e" path="res://scenes/health/CHealth.cs" id="1_75uyt"]
[node name="CHealth" type="Node"]
script = ExtResource("1_75uyt")

View File

@@ -0,0 +1,62 @@
using Godot;
using Movementtests.interfaces;
namespace Movementtests.scenes.movement;
public partial class CFlyingMovement : Node3D, IMoveable
{
[Export] public RMovement RMovement;
[Export(PropertyHint.Layers3DPhysics)]
public uint TerrainCollision { get; set; } = 1;
private bool _movingToDesiredHeight = true;
private Vector3 _randomDirection;
public override void _Ready()
{
_randomDirection = new Vector3(GD.RandRange(-1, 1), 1, GD.RandRange(-1, 1)).Normalized();
}
public new Vector3 ComputeVelocity(MovementInputs inputs)
{
var velocity = inputs.Velocity;
var spaceState = GetWorld3D().DirectSpaceState;
var target = inputs.TargetLocation;
var direction = (target - GlobalPosition).Normalized();
// Check if we have a direct line of sight to the player
if (!_movingToDesiredHeight)
{
velocity = direction * RMovement.Speed;
var query = PhysicsRayQueryParameters3D.Create(GlobalPosition, target, TerrainCollision);
var result = spaceState.IntersectRay(query);
if (result.Count > 0)
{
_movingToDesiredHeight = true;
_randomDirection = new Vector3(GD.RandRange(-1, 1), 1, GD.RandRange(-1, 1)).Normalized();
}
}
else
{
velocity = _randomDirection * RMovement.Speed;
var groundQuery = PhysicsRayQueryParameters3D.Create(GlobalPosition, GlobalPosition+Vector3.Down*RMovement.TargetHeight, TerrainCollision);
var groundResult = spaceState.IntersectRay(groundQuery);
if (groundResult.Count == 0)
{
velocity.Y = 0;
var query = PhysicsRayQueryParameters3D.Create(GlobalPosition, target, TerrainCollision);
var result = spaceState.IntersectRay(query);
if (result.Count == 0)
{
_movingToDesiredHeight = false;
}
}
}
return velocity;
}
}

View File

@@ -0,0 +1 @@
uid://cps1rbkxs3nvq

View File

@@ -0,0 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://dmw5ibwrb483f"]
[ext_resource type="Script" uid="uid://cps1rbkxs3nvq" path="res://scenes/movement/CFlyingMovement.cs" id="1_i26q2"]
[node name="CFlyingMovement" type="Node3D"]
script = ExtResource("1_i26q2")
CollisionMask = 256

View File

@@ -0,0 +1,33 @@
using Godot;
using Movementtests.interfaces;
namespace Movementtests.scenes.movement;
public partial class CGroundedMovement : Node3D, IMoveable
{
[Export] public RMovement RMovement;
[Export]
public RayCast3D WallInFrontRayCast { get; set; }
public new Vector3 ComputeVelocity(MovementInputs inputs)
{
var velocity = inputs.Velocity;
var target = inputs.TargetLocation;
var direction = (target - GlobalPosition).Normalized();
var targetPlane = new Vector3(target.X, GlobalPosition.Y, target.Z);
LookAt(targetPlane);
velocity.X = direction.X * RMovement.Speed;
velocity.Z = direction.Z * RMovement.Speed;
if (WallInFrontRayCast.IsColliding())
velocity.Y = RMovement.Speed;
else if (!inputs.isOnFloor)
velocity += inputs.gravity * (float)inputs.delta;
return velocity;
}
}

View File

@@ -0,0 +1 @@
uid://bdag2eeixw2lt

View File

@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://dbr7ioio158ew"]
[ext_resource type="Script" uid="uid://bdag2eeixw2lt" path="res://scenes/movement/CGroundedMovement.cs" id="1_e0agf"]
[node name="CGroundedMovement" type="Node3D"]
script = ExtResource("1_e0agf")

View File

@@ -0,0 +1,61 @@
using Godot;
using System;
public partial class Spawner : Node3D
{
[Export(PropertyHint.NodeType)]
public PackedScene SceneToSpawn { get; set; }
[Export]
public Resource Inputs;
[Export]
public Node3D Target { get; set; }
[Export(PropertyHint.Range, "0.1, 100, 0.1, or_greater")]
public float SpawnInterval { get; set; } = 1.0f;
[Export]
public bool IsActiveOnStart { get; set; } = true;
private float _spawnTimer;
private bool _isActive;
public override void _Ready()
{
_isActive = IsActiveOnStart;
_spawnTimer = SpawnInterval;
}
public override void _Process(double delta)
{
if (!_isActive) return;
_spawnTimer -= (float) delta;
if (_spawnTimer <= 0) Spawn();
}
public void Spawn()
{
if (SceneToSpawn == null || !SceneToSpawn.CanInstantiate()) return;
var spawnedInstance = SceneToSpawn.Instantiate() as Enemy;
if (spawnedInstance == null) return;
// spawnedInstance.Inputs = Inputs as EnemyInitInputs;
spawnedInstance.Target = Target;
GetTree().GetCurrentScene().AddChild(spawnedInstance);
spawnedInstance.GlobalPosition = GlobalPosition;
_spawnTimer = SpawnInterval;
}
public void StartSpawning()
{
_isActive = true;
_spawnTimer = SpawnInterval;
}
public void StopSpawning()
{
_isActive = false;
}
}

View File

@@ -0,0 +1 @@
uid://djyspwixi01j5

View File

@@ -0,0 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://c305mfrtumcyq"]
[ext_resource type="Script" uid="uid://djyspwixi01j5" path="res://scenes/spawners/Spawner.cs" id="1_2otbo"]
[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/first_enemy/first_enemy.tscn" id="2_2otbo"]
[node name="Spawner" type="Node3D"]
script = ExtResource("1_2otbo")
SceneToSpawn = ExtResource("2_2otbo")
[node name="Marker3D" type="Marker3D" parent="."]

View File

@@ -10,7 +10,6 @@ font_size = 30
[node name="TutoTrigger" type="Area3D"]
collision_layer = 0
collision_mask = 16
script = ExtResource("1_w8mpv")
[node name="Control" type="Control" parent="."]

View File

@@ -0,0 +1,9 @@
namespace Movementtests.systems.damage;
public enum EDamageTypes
{
Normal,
Fire,
Ice,
Explosion,
}

View File

@@ -0,0 +1 @@
uid://dubmiwfuunxmu

View File

@@ -28,7 +28,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
shape = SubResource("SphereShape3D_jngg2")
target_position = Vector3(0, 0, -12)
max_results = 1
collision_mask = 2
collision_mask = 256
debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
[node name="DashCastDrop" type="ShapeCast3D" parent="."]
@@ -36,7 +36,7 @@ transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 1
shape = SubResource("SphereShape3D_jngg2")
target_position = Vector3(0, 0, -50)
max_results = 1
collision_mask = 2
collision_mask = 256
debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
[node name="DashTarget" type="MeshInstance3D" parent="."]

View File

@@ -22,12 +22,26 @@ public partial class HeadSystem : Node3D
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float GroundedCameraIncline { get; set; } = 5f;
[Export(PropertyHint.Range, "0,2,0.1,or_greater")]
public float SlidingCameraHeightOffset { get; set; } = 1.0f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float SlidingJitterFrequency { get; set; } = 0.01f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float SlidingJitterAmplitude { get; set; } = 0.1f;
private FastNoiseLite _slidingNoise = new FastNoiseLite();
public void Init()
{
Input.SetMouseMode(Input.MouseModeEnum.Captured);
_camera = GetNode<Camera3D>("CameraSmooth/Camera3D");
_cameraAnchor = GetNode<Marker3D>("CameraAnchor");
_animationPlayer = GetNode<AnimationPlayer>("AnimationPlayer");
_slidingNoise.NoiseType = FastNoiseLite.NoiseTypeEnum.Perlin;
_slidingNoise.SetFrequency(SlidingJitterFrequency);
}
public void OnMantle()
@@ -35,7 +49,7 @@ public partial class HeadSystem : Node3D
_animationPlayer.Play("mantle");
}
public void LookAround(double delta, Vector2 lookDir, Vector3 playerVelocity, Vector3? wallContactPoint = null, float sensitivitMultiplier = 1f)
public void LookAround(double delta, Vector2 lookDir, Vector3 playerInput, Vector3 playerVelocity, Vector3? wallContactPoint = null, float sensitivitMultiplier = 1f, bool isSliding = false)
{
// Horizontal movement of head
float angleForHorizontalRotation = lookDir.X * LookSensitivity * sensitivitMultiplier;
@@ -46,8 +60,9 @@ public partial class HeadSystem : Node3D
currentCameraRotation.X += Convert.ToSingle(lookDir.Y * LookSensitivity * sensitivitMultiplier);
currentCameraRotation.X = Mathf.Clamp(currentCameraRotation.X, Mathf.DegToRad(-90f), Mathf.DegToRad(90f));
// Camera incline on Wall and more
var isWallRunning = wallContactPoint.HasValue && wallContactPoint.Value.Length() > Mathf.Epsilon;
var cameraIncline = 0f;
float cameraIncline;
if (isWallRunning)
{
var directionToWall = (wallContactPoint.Value - GlobalPosition).Normalized();
@@ -56,12 +71,24 @@ public partial class HeadSystem : Node3D
}
else
{
var cameraInclineFactor = ComputeCameraInclineFactor(playerVelocity);
var cameraInclineFactor = ComputeCameraInclineFactor(playerInput);
cameraIncline = Mathf.DegToRad(GroundedCameraIncline * cameraInclineFactor * -1.0f);
}
currentCameraRotation.Z = (float) Mathf.Lerp(currentCameraRotation.Z, cameraIncline, delta * CameraInclineAcceleration);
_cameraAnchor.Rotation = currentCameraRotation;
if (isSliding)
{
_cameraAnchor.Position = Vector3.Down*SlidingCameraHeightOffset;
float noise1D = _slidingNoise.GetNoise1D(Time.GetTicksMsec());
float noiseAmplitude = SlidingJitterAmplitude*Mathf.Clamp(playerVelocity.Length(), 0f, 1f);
_cameraAnchor.Position += Vector3.Up*noise1D*noiseAmplitude;
}
else
{
_cameraAnchor.Position = Vector3.Zero;
}
_camera.GlobalTransform = _cameraAnchor.GetGlobalTransformInterpolated();
}

View File

@@ -69,10 +69,6 @@ transform = Transform3D(1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994, 0, 0, 0)
current = true
fov = 90.0
[node name="RayCast3D" type="RayCast3D" parent="CameraSmooth/Camera3D"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, -0.64723)
visible = false
[node name="CameraAnchor" type="Marker3D" parent="."]
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]

View File

@@ -28,7 +28,7 @@ visible = false
shape = SubResource("CapsuleShape3D_4coqe")
target_position = Vector3(0, 0, 0)
max_results = 1
collision_mask = 2
collision_mask = 256
debug_shape_custom_color = Color(1, 0, 0, 1)
[node name="WallInFrontCast3D" type="ShapeCast3D" parent="."]
@@ -37,20 +37,20 @@ visible = false
shape = SubResource("SphereShape3D_2oobp")
target_position = Vector3(0, 0, -1.5)
max_results = 1
collision_mask = 2
collision_mask = 256
debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
[node name="InAirWallDetect" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.01, 0)
shape = SubResource("CapsuleShape3D_2oobp")
target_position = Vector3(0, 0, -2)
collision_mask = 2
collision_mask = 256
[node name="GroundedWallDetect" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.26, 0)
shape = SubResource("CapsuleShape3D_i32qj")
target_position = Vector3(0, 0, -2)
collision_mask = 2
collision_mask = 256
[node name="WallProfileShapeCasts" type="Node3D" parent="."]
@@ -59,46 +59,46 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -0.5)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
collision_mask = 256
[node name="ShapeCast2" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -0.75)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
collision_mask = 256
[node name="ShapeCast3" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
collision_mask = 256
[node name="ShapeCast4" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.25)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
collision_mask = 256
[node name="ShapeCast5" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.5)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
collision_mask = 256
[node name="ShapeCast6" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.75)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
collision_mask = 256
[node name="ShapeCast7" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -2)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.125, 0)
collision_mask = 2
collision_mask = 256

View File

@@ -1,221 +0,0 @@
using Godot;
using Movementtests.player_controller.Scripts;
using RustyOptions;
namespace Movementtests.systems;
public partial class MoveSystem : Node3D
{
public enum JumpTypes
{
SimpleJump,
DoubleJump,
JumpFromDash,
JumpFromWall
}
public record MoveSystemParameters(
CharacterBody3D Parent,
Gravity Gravity,
MantleSystem MantleSystem,
TweenQueueSystem TweenQueueSystem,
HeadSystem HeadSystem,
CapsuleCollider CapsuleCollider);
public record MoveAroundParameters(
double Delta,
Vector3 MovementDirection,
bool IsOnFloor,
bool IsDead,
bool IsHeadTouchingCeiling,
bool isHanging,
bool isWallHugging
);
[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
public float WalkSpeed { get; set; } = 5.0f;
[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
public float SprintSpeed { get; set; } = 7.2f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float CrouchSpeed { get; set; } = 2.5f;
[Export(PropertyHint.Range, "0,100,0.1,or_greater")]
public float _currentSpeed;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float AccelerationSpeedFactorFloor = 5.0f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float DecelerationSpeedFactorFloor = 5.0f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float DecelerationSpeedFactorAir = 1.0f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float ApexHoldTime = 0.0f;
private float _timeLeftAtApex = 0.0f;
private bool _wasGoingUpLastFrame = false;
public float CrouchTransitionSpeed { get; set; } = 20.0f;
[Export(PropertyHint.Range, "0,5,0.1,or_greater")]
public float WallHugGravityReducingFactor { get; set; } = 0.1f;
private Gravity _gravity;
private CharacterBody3D _parent;
private MantleSystem _mantleSystem;
private TweenQueueSystem _tweenQueueSystem;
private CapsuleCollider _capsuleCollider;
private HeadSystem _headSystem;
public void Init(MoveSystemParameters parameters)
{
_parent = parameters.Parent;
_gravity = parameters.Gravity;
_mantleSystem = parameters.MantleSystem;
_tweenQueueSystem = parameters.TweenQueueSystem;
_capsuleCollider = parameters.CapsuleCollider;
_headSystem = parameters.HeadSystem;
_currentSpeed = WalkSpeed;
}
private bool IsGoingUp()
{
return _parent.Velocity.Y > 0;
}
public void MoveAround(MoveAroundParameters param)
{
var (delta, movementDirection, isOnFloor, isDead, isHeadTouchingCeiling, isHanging, isWallHugging) = param;
var doesCapsuleHaveCrouchingHeight = _capsuleCollider.IsCrouchingHeight();
var doesCapsuleHaveDefaultHeight = _capsuleCollider.IsDefaultHeight();
if (IsGoingUp() || isOnFloor)
{
_wasGoingUpLastFrame = true;
_timeLeftAtApex = ApexHoldTime;
}
if (isHanging)
{
_parent.Velocity = Vector3.Zero;
_parent.MoveAndSlide();
return;
}
if (isWallHugging)
{
_parent.Velocity = new Vector3(
x: _parent.Velocity.X,
y: _parent.Velocity.Y - _gravity.CalculateGravityForce() * (float)delta * WallHugGravityReducingFactor,
z: _parent.Velocity.Z);
return;
}
// Adding the gravity
if (!isOnFloor)
{
if (!IsGoingUp() && _wasGoingUpLastFrame && _timeLeftAtApex > 0)
{
_parent.Velocity = new Vector3(
x: _parent.Velocity.X,
y: 0,
z: _parent.Velocity.Z);
_timeLeftAtApex -= (float) delta;
}
else
{
_parent.Velocity = new Vector3(
x: _parent.Velocity.X,
y: _parent.Velocity.Y - (_gravity.CalculateGravityForce() * (float)delta),
z: _parent.Velocity.Z);
}
}
// The code below is required to quickly adjust player's position on Y-axis when there's a ceiling on the
// trajectory of player's jump and player is standing
if (isHeadTouchingCeiling && doesCapsuleHaveDefaultHeight)
{
_parent.Velocity = new Vector3(
x: _parent.Velocity.X,
y: _parent.Velocity.Y - 2.0f,
z: _parent.Velocity.Z);
}
if (!isDead)
{
// Used both for detecting the moment when we enter into crouching mode and the moment when we're already
// in the crouching mode
if (Input.IsActionPressed("crouch") ||
(doesCapsuleHaveCrouchingHeight && isHeadTouchingCeiling))
{
_capsuleCollider.Crouch((float)delta, CrouchTransitionSpeed);
_currentSpeed = CrouchSpeed;
}
// Used both for the moment when we exit the crouching mode and for the moment when we just walk
else
{
_capsuleCollider.UndoCrouching((float)delta, CrouchTransitionSpeed);
_currentSpeed = WalkSpeed;
}
}
// Each component of the boolean statement for sprinting is required
if (Input.IsActionPressed("sprint") && !isHeadTouchingCeiling &&
!doesCapsuleHaveCrouchingHeight && !isDead)
{
_currentSpeed = SprintSpeed;
}
// Basis is a 3x4 matrix. It contains information about scaling and rotation of head.
// By multiplying our Vector3 by this matrix we're doing multiple things:
// a) We start to operate in global space;
// b) We're applying to Vector3 the current rotation of "head" object;
// c) We're applying to Vector3 the current scaling of "head" object;
Vector3 direction = _headSystem.Transform.Basis * movementDirection;
if (isDead)
{
direction = Vector3.Zero;
}
var accelerationFloorFactor = direction.Length() > 0 ? AccelerationSpeedFactorFloor : DecelerationSpeedFactorFloor;
var accelerationFactor = isOnFloor ? accelerationFloorFactor : DecelerationSpeedFactorAir;
float xAcceleration = Mathf.Lerp(_parent.Velocity.X, direction.X * _currentSpeed,
(float)delta * accelerationFactor);
float zAcceleration = Mathf.Lerp(_parent.Velocity.Z, direction.Z * _currentSpeed,
(float)delta * accelerationFactor);
_parent.Velocity = new Vector3(xAcceleration, _parent.Velocity.Y, zAcceleration);
if (isDead)
{
_parent.MoveAndSlide();
}
}
public void Jump(JumpTypes jumpType, Vector3? jumpDirection = null, float boost = 1.0f)
{
var effectiveJumpDirection = jumpDirection ?? Vector3.Up;
var jumpForce = 0.0f;
switch (jumpType)
{
case JumpTypes.DoubleJump:
jumpForce = _gravity.CalculateDoubleJumpForce();
break;
case JumpTypes.SimpleJump:
jumpForce = _gravity.CalculateJumpForce();
break;
case JumpTypes.JumpFromDash:
jumpForce = _gravity.CalculateJumpFromDashForce();
break;
case JumpTypes.JumpFromWall:
jumpForce = _gravity.CalculateJumpFromWallForce();
break;
default:
jumpForce = _gravity.CalculateJumpForce();
break;
}
var currentHorizontalVelocity = new Vector3(_parent.Velocity.X, 0, _parent.Velocity.Z);
var jumpVelocity = jumpForce * effectiveJumpDirection * boost;
_parent.Velocity = currentHorizontalVelocity + jumpVelocity;
}
}

View File

@@ -1 +0,0 @@
uid://dyy5njw6pxoh4

View File

@@ -1,5 +0,0 @@
[gd_resource type="Curve" format=3 uid="uid://buxwd3wd0nln5"]
[resource]
_data = [Vector2(0, 0), 0.0, 3.01651, 0, 0, Vector2(0.996169, 1), 0.0, 0.0, 0, 0]
point_count = 2

View File

@@ -37,8 +37,8 @@ stencil_outline_thickness = 0.1
material = SubResource("StandardMaterial3D_m0v1h")
[node name="Weapon" type="RigidBody3D"]
collision_layer = 4
collision_mask = 2
collision_layer = 65536
collision_mask = 256
continuous_cd = true
contact_monitor = true
max_contacts_reported = 1