Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 609078c584 | |||
| 893126ef78 | |||
| 6737668391 | |||
| ca77579168 |
54
maps/GYMs/enemies.tscn
Normal file
54
maps/GYMs/enemies.tscn
Normal file
@@ -0,0 +1,54 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://q7uc1h2jpbd2"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_62kkh"]
|
||||
[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/greybox/m_greybox.tres" id="2_3uydm"]
|
||||
[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/first_enemy.tscn" id="3_3uydm"]
|
||||
|
||||
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_0xm2m"]
|
||||
sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
|
||||
ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
|
||||
|
||||
[sub_resource type="Sky" id="Sky_h2yge"]
|
||||
sky_material = SubResource("ProceduralSkyMaterial_0xm2m")
|
||||
|
||||
[sub_resource type="Environment" id="Environment_1bvp3"]
|
||||
background_mode = 2
|
||||
sky = SubResource("Sky_h2yge")
|
||||
ambient_light_source = 2
|
||||
ambient_light_color = Color(0.576076, 0.459788, 0.652401, 1)
|
||||
reflected_light_source = 2
|
||||
tonemap_mode = 4
|
||||
tonemap_exposure = 1.32
|
||||
ssao_enabled = true
|
||||
ssao_radius = 3.61
|
||||
ssil_enabled = true
|
||||
ssil_radius = 8.4
|
||||
sdfgi_use_occlusion = true
|
||||
glow_enabled = true
|
||||
|
||||
[node name="Main" type="Node3D"]
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource("1_62kkh")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 7.5)
|
||||
TutorialDone = true
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
environment = SubResource("Environment_1bvp3")
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(-0.772218, 0.611111, 0.173844, 0.0446935, -0.220691, 0.974319, 0.633783, 0.760157, 0.143109, 0, 0, 0)
|
||||
shadow_enabled = true
|
||||
|
||||
[node name="Greybox" type="CSGCombiner3D" parent="."]
|
||||
use_collision = true
|
||||
collision_layer = 3
|
||||
collision_mask = 5
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||||
|
||||
[node name="CSGBox3D" type="CSGBox3D" parent="Greybox"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.096, -0.5, -46.329)
|
||||
use_collision = true
|
||||
size = Vector3(100, 1, 190.741)
|
||||
material = ExtResource("2_3uydm")
|
||||
|
||||
[node name="Enemy" parent="." instance=ExtResource("3_3uydm")]
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||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -16.83681)
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||||
@@ -30,6 +30,7 @@ glow_enabled = true
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||||
|
||||
[node name="Player" parent="." instance=ExtResource("1_ig7tw")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.7981, 1.6118, 39.3006)
|
||||
TutorialDone = true
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
environment = SubResource("Environment_1bvp3")
|
||||
|
||||
@@ -506,6 +506,162 @@ use_collision = true
|
||||
size = Vector3(5, 3, 2)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D38" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 21.5, 2.25, 22.5)
|
||||
use_collision = true
|
||||
size = Vector3(5, 5, 5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D39" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 21.25, 0.5, 22.5)
|
||||
operation = 2
|
||||
use_collision = true
|
||||
size = Vector3(5, 3, 1.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D40" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 28.5, 2.25, 22.5)
|
||||
use_collision = true
|
||||
size = Vector3(5, 5, 5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D41" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 28.25, 0.25, 22.5)
|
||||
operation = 2
|
||||
use_collision = true
|
||||
size = Vector3(5, 2.5, 1.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D42" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 35.5, 2.25, 22.5)
|
||||
use_collision = true
|
||||
size = Vector3(5, 5, 5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D43" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 35.25, -0.5, 22.5)
|
||||
operation = 2
|
||||
use_collision = true
|
||||
size = Vector3(5, 3, 1.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D44" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 42.5, 2.25, 22.5)
|
||||
use_collision = true
|
||||
size = Vector3(5, 5, 5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D45" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 42.25, -1, 22.5)
|
||||
operation = 2
|
||||
use_collision = true
|
||||
size = Vector3(5, 3, 1.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D46" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 21.5, 2.25, 31.5)
|
||||
use_collision = true
|
||||
size = Vector3(5, 5, 5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D47" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 21.25, 0.5, 31.5)
|
||||
operation = 2
|
||||
use_collision = true
|
||||
size = Vector3(5, 3, 1.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D48" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 28.5, 2.25, 31.5)
|
||||
use_collision = true
|
||||
size = Vector3(5, 5, 5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D49" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 28.25, 0.25, 31.5)
|
||||
operation = 2
|
||||
use_collision = true
|
||||
size = Vector3(5, 2.5, 1.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D50" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 35.5, 2.25, 31.5)
|
||||
use_collision = true
|
||||
size = Vector3(5, 5, 5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D51" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 35.25, -0.5, 31.5)
|
||||
operation = 2
|
||||
use_collision = true
|
||||
size = Vector3(5, 3, 1.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D52" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 42.5, 2.25, 31.5)
|
||||
use_collision = true
|
||||
size = Vector3(5, 5, 5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D53" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-2.6226834e-08, 0, -1, 0, 1, 0, 0.6, 0, -4.371139e-08, 42.25, -1, 31.5)
|
||||
operation = 2
|
||||
use_collision = true
|
||||
size = Vector3(5, 3, 1.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D54" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 21.5, 2.25, 39.5)
|
||||
use_collision = true
|
||||
size = Vector3(5, 5, 5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D55" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 21.25, 0.5, 39.5)
|
||||
operation = 2
|
||||
use_collision = true
|
||||
size = Vector3(5, 3, 1.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D56" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 28.5, 2.25, 39.5)
|
||||
use_collision = true
|
||||
size = Vector3(5, 5, 5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D57" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 28.25, 0.25, 39.5)
|
||||
operation = 2
|
||||
use_collision = true
|
||||
size = Vector3(5, 2.5, 1.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D58" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 35.5, 2.25, 39.5)
|
||||
use_collision = true
|
||||
size = Vector3(5, 5, 5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D59" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 35.25, -0.5, 39.5)
|
||||
operation = 2
|
||||
use_collision = true
|
||||
size = Vector3(5, 3, 1.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D60" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 42.5, 2.25, 39.5)
|
||||
use_collision = true
|
||||
size = Vector3(5, 5, 5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D61" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(-7.86805e-09, 0, -1, 0, 1, 0, 0.18, 0, -4.371139e-08, 42.25, -1, 39.5)
|
||||
operation = 2
|
||||
use_collision = true
|
||||
size = Vector3(5, 3, 1.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D32" type="CSGBox3D" parent="Greybox/Passageways"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 2.25, -26.5)
|
||||
use_collision = true
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=49 format=3 uid="uid://bei4nhkf8lwdo"]
|
||||
[gd_scene load_steps=50 format=3 uid="uid://bei4nhkf8lwdo"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
|
||||
[ext_resource type="PackedScene" uid="uid://cf3rrgr1imvv4" path="res://scenes/path/path.tscn" id="2_6lejt"]
|
||||
@@ -11,7 +11,6 @@
|
||||
[ext_resource type="Resource" uid="uid://brswsknpgwal2" path="res://systems/inputs/base_mode/move_front.tres" id="7_m8gvy"]
|
||||
[ext_resource type="Resource" uid="uid://s1l0n1iitc6m" path="res://systems/inputs/base_mode/move_back.tres" id="8_jb43f"]
|
||||
[ext_resource type="Resource" uid="uid://j1o5ud0plk4" path="res://systems/inputs/base_mode/aim_release.tres" id="8_lhb11"]
|
||||
[ext_resource type="Script" uid="uid://dd1yrt7eiiyf4" path="res://player_controller/Scripts/CapsuleCollider.cs" id="8_lmtjd"]
|
||||
[ext_resource type="Resource" uid="uid://c3e0ivgaxrsyb" path="res://systems/inputs/base_mode/aim_down.tres" id="8_obsfv"]
|
||||
[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="8_qu4wy"]
|
||||
[ext_resource type="Resource" uid="uid://bebstkm608wxx" path="res://systems/inputs/base_mode/aim_pressed.tres" id="9_nob5r"]
|
||||
@@ -47,6 +46,9 @@
|
||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_xc2g5"]
|
||||
height = 1.7
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_6lejt"]
|
||||
radius = 0.45
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nodcl"]
|
||||
transparency = 1
|
||||
albedo_color = Color(0, 0.627451, 0.6313726, 0.49019608)
|
||||
@@ -61,6 +63,9 @@ height = 1.0
|
||||
radius = 1.0
|
||||
height = 3.5
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_nob5r"]
|
||||
radius = 0.4
|
||||
|
||||
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_2q0ik"]
|
||||
blend_mode = 1
|
||||
|
||||
@@ -136,17 +141,22 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
|
||||
visible = false
|
||||
mesh = SubResource("CapsuleMesh_xc2g5")
|
||||
|
||||
[node name="CapsuleCollider" type="CollisionShape3D" parent="."]
|
||||
[node name="StandingCollider" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
|
||||
shape = ExtResource("13_r7i3q")
|
||||
debug_color = Color(0, 0.6, 0.701961, 0.341176)
|
||||
script = ExtResource("8_lmtjd")
|
||||
CapsuleDefaultHeight = 1.7
|
||||
|
||||
[node name="SlideCollider" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.45, 0)
|
||||
shape = SubResource("SphereShape3D_6lejt")
|
||||
disabled = true
|
||||
debug_color = Color(0, 0.6, 0.701961, 0.341176)
|
||||
|
||||
[node name="HeadSystem" parent="." instance=ExtResource("11_rxwoh")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
|
||||
CameraInclineAcceleration = 20.0
|
||||
GroundedCameraIncline = 3.0
|
||||
SlidingJitterAmplitude = 0.2
|
||||
|
||||
[node name="MantleSystem" parent="HeadSystem" instance=ExtResource("8_qu4wy")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.6, 0)
|
||||
@@ -251,6 +261,13 @@ mesh = SubResource("CylinderMesh_nodcl")
|
||||
shape = SubResource("CapsuleShape3D_6lejt")
|
||||
collision_mask = 2
|
||||
|
||||
[node name="CeilingDetector" type="ShapeCast3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0)
|
||||
enabled = false
|
||||
shape = SubResource("SphereShape3D_nob5r")
|
||||
target_position = Vector3(0, 0.4, 0)
|
||||
collision_mask = 2
|
||||
|
||||
[node name="DirectGroundDetector" type="RayCast3D" parent="."]
|
||||
target_position = Vector3(0, -2, 0)
|
||||
collision_mask = 2
|
||||
@@ -550,6 +567,12 @@ delay_in_seconds = "0.0"
|
||||
script = ExtResource("26_infe6")
|
||||
initial_state = NodePath("SimpleJump")
|
||||
|
||||
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/Jump"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../Dashing/Dash")
|
||||
event = &"dash"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/Jump"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../Mantling")
|
||||
@@ -590,6 +613,12 @@ delay_in_seconds = "0.0"
|
||||
script = ExtResource("26_infe6")
|
||||
initial_state = NodePath("Dash")
|
||||
|
||||
[node name="OnDashEndedGrounded" type="Node" parent="StateChart/Root/Movement/Dashing"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../Grounded")
|
||||
event = &"grounded"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnDashEnded" type="Node" parent="StateChart/Root/Movement/Dashing"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../Airborne/Reset")
|
||||
|
||||
@@ -40,17 +40,13 @@ public partial class CapsuleCollider : CollisionShape3D
|
||||
return Mathf.IsEqualApprox(_shape.Height, CapsuleCrouchHeight);
|
||||
}
|
||||
|
||||
public void Crouch(float delta, float crouchTransitionSpeed)
|
||||
public void Crouch()
|
||||
{
|
||||
_shape.Height -= delta * crouchTransitionSpeed;
|
||||
|
||||
_shape.Height = Mathf.Clamp(_shape.Height, CapsuleCrouchHeight, CapsuleDefaultHeight);
|
||||
_shape.Height = CapsuleCrouchHeight;
|
||||
}
|
||||
|
||||
public void UndoCrouching(float delta, float crouchTransitionSpeed)
|
||||
public void Uncrouch()
|
||||
{
|
||||
_shape.Height += delta * crouchTransitionSpeed;
|
||||
|
||||
_shape.Height = Mathf.Clamp(_shape.Height, CapsuleCrouchHeight, CapsuleDefaultHeight);
|
||||
_shape.Height = CapsuleDefaultHeight;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,7 +37,8 @@ public partial class PlayerController : CharacterBody3D
|
||||
public StairsSystem StairsSystem;
|
||||
public MantleSystem MantleSystem;
|
||||
public DashSystem DashSystem;
|
||||
public CapsuleCollider CapsuleCollider;
|
||||
public CollisionShape3D StandingCollider;
|
||||
public CollisionShape3D SlideCollider;
|
||||
public Node3D WeaponRoot;
|
||||
public WeaponSystem WeaponSystem;
|
||||
public WallHugSystem WallHugSystem;
|
||||
@@ -49,6 +50,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
public CylinderMesh DashIndicatorMeshCylinder;
|
||||
public RayCast3D WallRunSnapper;
|
||||
public ShapeCast3D GroundDetector;
|
||||
public ShapeCast3D CeilingDetector;
|
||||
public RayCast3D DirectGroundDetector;
|
||||
|
||||
// Inspector stuff
|
||||
@@ -330,12 +332,14 @@ public partial class PlayerController : CharacterBody3D
|
||||
WeaponRoot = GetNode<Node3D>("WeaponRoot");
|
||||
WeaponSystem = GetNode<WeaponSystem>("WeaponRoot/WeaponSystem");
|
||||
MantleSystem = GetNode<MantleSystem>("HeadSystem/MantleSystem");
|
||||
CapsuleCollider = GetNode<CapsuleCollider>("CapsuleCollider");
|
||||
StandingCollider = GetNode<CollisionShape3D>("StandingCollider");
|
||||
SlideCollider = GetNode<CollisionShape3D>("SlideCollider");
|
||||
DashSystem = GetNode<DashSystem>("DashSystem");
|
||||
StairsSystem = GetNode<StairsSystem>("StairsSystem");
|
||||
WallHugSystem = GetNode<WallHugSystem>("WallHugSystem");
|
||||
WallRunSnapper = GetNode<RayCast3D>("%WallRunSnapper");
|
||||
GroundDetector = GetNode<ShapeCast3D>("GroundDetector");
|
||||
CeilingDetector = GetNode<ShapeCast3D>("CeilingDetector");
|
||||
DirectGroundDetector = GetNode<RayCast3D>("DirectGroundDetector");
|
||||
RayCast3D stairsBelowRayCast3D = GetNode<RayCast3D>("StairsBelowRayCast3D");
|
||||
RayCast3D stairsAheadRayCast3D = GetNode<RayCast3D>("StairsAheadRayCast3D");
|
||||
@@ -346,7 +350,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
"HeadCollisionDetectors/HeadCollisionDetector" + i);
|
||||
}
|
||||
|
||||
var playerShape = CapsuleCollider.GetShape() as CapsuleShape3D;
|
||||
var playerShape = StandingCollider.GetShape() as CapsuleShape3D;
|
||||
_playerHeight = playerShape!.Height;
|
||||
_playerRadius = playerShape.Radius;
|
||||
|
||||
@@ -598,9 +602,9 @@ public partial class PlayerController : CharacterBody3D
|
||||
StairsSystem.UpStairsCheckParams upStairsCheckParams = new StairsSystem.UpStairsCheckParams
|
||||
{
|
||||
IsOnFloorCustom = isOnFloorCustom(),
|
||||
IsCapsuleHeightLessThanNormal = CapsuleCollider.IsCapsuleHeightLessThanNormal(),
|
||||
IsCapsuleHeightLessThanNormal = false,
|
||||
CurrentSpeedGreaterThanWalkSpeed = false,
|
||||
IsCrouchingHeight = CapsuleCollider.IsCrouchingHeight(),
|
||||
IsCrouchingHeight = false,
|
||||
Delta = delta,
|
||||
FloorMaxAngle = FloorMaxAngle,
|
||||
GlobalPositionFromDriver = GlobalPosition,
|
||||
@@ -621,10 +625,10 @@ public partial class PlayerController : CharacterBody3D
|
||||
StairsSystem.DownStairsCheckParams downStairsCheckParams = new StairsSystem.DownStairsCheckParams
|
||||
{
|
||||
IsOnFloor = IsOnFloor(),
|
||||
IsCrouchingHeight = CapsuleCollider.IsCrouchingHeight(),
|
||||
IsCrouchingHeight = false,
|
||||
LastFrameWasOnFloor = _lastFrameWasOnFloor,
|
||||
CapsuleDefaultHeight = CapsuleCollider.GetDefaultHeight(),
|
||||
CurrentCapsuleHeight = CapsuleCollider.GetCurrentHeight(),
|
||||
CapsuleDefaultHeight = _playerHeight,
|
||||
CurrentCapsuleHeight = _playerHeight,
|
||||
FloorMaxAngle = FloorMaxAngle,
|
||||
VelocityY = Velocity.Y,
|
||||
GlobalTransformFromDriver = GlobalTransform,
|
||||
@@ -642,9 +646,9 @@ public partial class PlayerController : CharacterBody3D
|
||||
|
||||
StairsSystem.SlideCameraParams slideCameraParams = new StairsSystem.SlideCameraParams
|
||||
{
|
||||
IsCapsuleHeightLessThanNormal = CapsuleCollider.IsCapsuleHeightLessThanNormal(),
|
||||
IsCapsuleHeightLessThanNormal = false,
|
||||
CurrentSpeedGreaterThanWalkSpeed = false,
|
||||
BetweenCrouchingAndNormalHeight = CapsuleCollider.IsBetweenCrouchingAndNormalHeight(),
|
||||
BetweenCrouchingAndNormalHeight = false,
|
||||
Delta = delta
|
||||
};
|
||||
StairsSystem.SlideCameraSmoothBackToOrigin(slideCameraParams);
|
||||
@@ -789,7 +793,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
|
||||
var wallHugContactPoint = _onWallRunning.Active ? _currentWallContactPoint : Vector3.Zero;
|
||||
var playerVelocity = GetGlobalMoveInput();
|
||||
HeadSystem.LookAround(delta, inputLookDir, playerVelocity, wallHugContactPoint, lookSensitivity);
|
||||
HeadSystem.LookAround(delta, inputLookDir, playerVelocity, Velocity, wallHugContactPoint, lookSensitivity, isSliding: _groundSliding.Active);
|
||||
}
|
||||
public void RotateWeaponWithPlayer()
|
||||
{
|
||||
@@ -804,7 +808,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
Bobbing.CameraBobbingParams cameraBobbingParams = new Bobbing.CameraBobbingParams
|
||||
{
|
||||
Delta = delta,
|
||||
IsOnFloorCustom = isOnFloorCustom() || _onWallRunning.Active,
|
||||
IsOnFloorCustom = _grounded.Active || _onWallRunning.Active,
|
||||
Velocity = Velocity,
|
||||
SettingsMultiplier = _headBobbingMultiplier
|
||||
};
|
||||
@@ -812,7 +816,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
|
||||
FieldOfView.FovParameters fovParams = new FieldOfView.FovParameters
|
||||
{
|
||||
IsCrouchingHeight = CapsuleCollider.IsCrouchingHeight(),
|
||||
IsCrouchingHeight = false,
|
||||
Delta = delta,
|
||||
SprintSpeed = WalkSpeed,
|
||||
Velocity = Velocity,
|
||||
@@ -943,7 +947,8 @@ public partial class PlayerController : CharacterBody3D
|
||||
|
||||
if (!_canDash)
|
||||
{
|
||||
_playerState.SendEvent("dash_finished");
|
||||
var dashEvent = isOnFloorCustom() ? "grounded" : "dash_finished";
|
||||
_playerState.SendEvent(dashEvent);
|
||||
return;
|
||||
}
|
||||
_canDash = false;
|
||||
@@ -961,7 +966,8 @@ public partial class PlayerController : CharacterBody3D
|
||||
|
||||
public void SimpleDashFinished()
|
||||
{
|
||||
_playerState.SendEvent("dash_finished");
|
||||
var dashEvent = isOnFloorCustom() ? "grounded" : "dash_finished";
|
||||
_playerState.SendEvent(dashEvent);
|
||||
}
|
||||
|
||||
///////////////////////////
|
||||
@@ -1256,13 +1262,19 @@ public partial class PlayerController : CharacterBody3D
|
||||
///////////////////////////
|
||||
// Slide management //
|
||||
///////////////////////////
|
||||
|
||||
private bool _isSlideInputDown = false;
|
||||
public void OnInputSlideStarted()
|
||||
{
|
||||
_playerState.SendEvent("slide");
|
||||
_isSlideInputDown = true;
|
||||
if (Velocity.Length() > WalkSpeed/2f)
|
||||
_playerState.SendEvent("slide");
|
||||
}
|
||||
public void OnInputSlideEnded()
|
||||
{
|
||||
_playerState.SendEvent("slide_released");
|
||||
_isSlideInputDown = false;
|
||||
if (_airGliding.Active || CanStandUpFromSlide())
|
||||
_playerState.SendEvent("slide_released");
|
||||
}
|
||||
|
||||
public record SlopeRecord(
|
||||
@@ -1288,19 +1300,49 @@ public partial class PlayerController : CharacterBody3D
|
||||
var direction = normal.Cross(vectorInPlane).Normalized();
|
||||
return new SlopeRecord(position, normal, direction, angle);
|
||||
}
|
||||
|
||||
|
||||
public void SetupSlideCollision()
|
||||
{
|
||||
StandingCollider.Disabled = true;
|
||||
SlideCollider.Disabled = false;
|
||||
CeilingDetector.Enabled = true;
|
||||
}
|
||||
|
||||
public void SetupStandingCollision()
|
||||
{
|
||||
StandingCollider.Disabled = false;
|
||||
SlideCollider.Disabled = true;
|
||||
CeilingDetector.Enabled = false;
|
||||
}
|
||||
public void SlideStarted()
|
||||
{
|
||||
_targetSpeed = Velocity.Length();
|
||||
SetupSlideCollision();
|
||||
}
|
||||
|
||||
public bool CanStandUpFromSlide()
|
||||
{
|
||||
return !CeilingDetector.IsColliding();
|
||||
}
|
||||
|
||||
public bool CanCancelSlide()
|
||||
{
|
||||
return DirectGroundDetector.IsColliding()
|
||||
&& Velocity.Length() < WalkSpeed / 2f
|
||||
&& CanStandUpFromSlide();
|
||||
}
|
||||
public void SlideOnGround(float delta)
|
||||
{
|
||||
// Store current velocity
|
||||
var currentVelocity = Velocity.Length();
|
||||
var finalSpeed = currentVelocity * FlatGroundSlideSpeedLossRate;
|
||||
// We prevent automatically losing speed when sliding under something
|
||||
var speedLossRate = CanStandUpFromSlide() ? FlatGroundSlideSpeedLossRate : 1.0f;
|
||||
// We force a minimum of speed when sliding under something
|
||||
var minimumVelocity = CanStandUpFromSlide() ? 0f : WalkSpeed;
|
||||
var finalSpeed = Mathf.Max(currentVelocity * speedLossRate, minimumVelocity);
|
||||
|
||||
// Going down slope?
|
||||
var (position, normal, slopeDirection, slopeAngleRadians) = GetSlope();
|
||||
// Going down a slope?
|
||||
var (position, _, slopeDirection, slopeAngleRadians) = GetSlope();
|
||||
|
||||
// Change velocity based on Input
|
||||
var horizontalVelocity = ComputeHVelocity(delta, AccelerationGroundSlide, DecelerationGroundSlide);
|
||||
@@ -1324,9 +1366,10 @@ public partial class PlayerController : CharacterBody3D
|
||||
// redirectedVelocity = new Vector3(redirectedVelocity.X, redirectedVVelocity, redirectedVelocity.Z);
|
||||
|
||||
// Moving upslope and not enough speed
|
||||
if (velocitySlopeAlignment < 0 && DirectGroundDetector.IsColliding() && Velocity.Length() < WalkSpeed / 2f) _playerState.SendEvent("slide_canceled");
|
||||
if (velocitySlopeAlignment < 0 && CanCancelSlide())
|
||||
_playerState.SendEvent("slide_canceled");
|
||||
}
|
||||
else if (DirectGroundDetector.IsColliding() && Velocity.Length() < WalkSpeed / 2f)
|
||||
else if (CanCancelSlide())
|
||||
{
|
||||
// Moving on flat ground and not enough speed
|
||||
_playerState.SendEvent("slide_canceled");
|
||||
@@ -1340,9 +1383,9 @@ public partial class PlayerController : CharacterBody3D
|
||||
GlobalPosition = new Vector3(GlobalPosition.X, position.Y, GlobalPosition.Z);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnSlideCanceled()
|
||||
{
|
||||
SetupStandingCollision();
|
||||
_targetSpeed = WalkSpeed;
|
||||
}
|
||||
public void HandleSlideCanceled(float delta)
|
||||
@@ -1352,9 +1395,10 @@ public partial class PlayerController : CharacterBody3D
|
||||
public void HandleGroundSlide(float delta)
|
||||
{
|
||||
SlideOnGround(delta);
|
||||
|
||||
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward()) _playerState.SendEvent("mantle");
|
||||
if (!isOnFloorCustom() && !DirectGroundDetector.IsColliding())
|
||||
_playerState.SendEvent("start_falling");
|
||||
if (!isOnFloorCustom() && !DirectGroundDetector.IsColliding()) _playerState.SendEvent("start_falling");
|
||||
if (CanStandUpFromSlide() && !_isSlideInputDown) _playerState.SendEvent("slide_released");
|
||||
}
|
||||
|
||||
public void GlideInAir(float delta)
|
||||
@@ -1386,13 +1430,14 @@ public partial class PlayerController : CharacterBody3D
|
||||
public void HandleAirGlide(float delta)
|
||||
{
|
||||
GlideInAir(delta);
|
||||
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward()) _playerState.SendEvent("mantle");
|
||||
|
||||
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward()) _playerState.SendEvent("mantle");
|
||||
if (isOnFloorCustom())
|
||||
_playerState.SendEvent("grounded");
|
||||
}
|
||||
public void SlideEnded()
|
||||
{
|
||||
SetupStandingCollision();
|
||||
_targetSpeed = WalkSpeed;
|
||||
}
|
||||
|
||||
@@ -1572,7 +1617,8 @@ public partial class PlayerController : CharacterBody3D
|
||||
}
|
||||
public void AimedDashTweenEnded()
|
||||
{
|
||||
_playerState.SendEvent("dash_finished");
|
||||
var dashEvent = isOnFloorCustom() ? "grounded" : "dash_finished";
|
||||
_playerState.SendEvent(dashEvent);
|
||||
}
|
||||
public void OnAimedDashFinished()
|
||||
{
|
||||
@@ -1666,14 +1712,13 @@ public partial class PlayerController : CharacterBody3D
|
||||
CameraModifications((float) delta);
|
||||
MoveSlideAndHandleStairs((float) delta);
|
||||
MantleSystem.ProcessMantle(_grounded.Active);
|
||||
|
||||
if (WeaponSystem.InHandState.Active)
|
||||
RotateWeaponWithPlayer();
|
||||
|
||||
if (WeaponSystem.InHandState.Active && !_aiming.Active && TutorialDone)
|
||||
{
|
||||
DashIndicatorMesh.Visible = false;
|
||||
}
|
||||
|
||||
if (!WeaponSystem.InHandState.Active && TutorialDone)
|
||||
{
|
||||
DashIndicatorMesh.Visible = true;
|
||||
|
||||
14
scenes/enemies/first_enemy.tscn
Normal file
14
scenes/enemies/first_enemy.tscn
Normal file
@@ -0,0 +1,14 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://dxt0e2ugmttqq"]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_62kkh"]
|
||||
|
||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_3uydm"]
|
||||
|
||||
[node name="CharacterBody3D" type="CharacterBody3D"]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
shape = SubResource("CapsuleShape3D_62kkh")
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||
layers = 33
|
||||
mesh = SubResource("CapsuleMesh_3uydm")
|
||||
@@ -22,12 +22,26 @@ public partial class HeadSystem : Node3D
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float GroundedCameraIncline { get; set; } = 5f;
|
||||
|
||||
[Export(PropertyHint.Range, "0,2,0.1,or_greater")]
|
||||
public float SlidingCameraHeightOffset { get; set; } = 1.0f;
|
||||
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float SlidingJitterFrequency { get; set; } = 0.01f;
|
||||
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float SlidingJitterAmplitude { get; set; } = 0.1f;
|
||||
|
||||
private FastNoiseLite _slidingNoise = new FastNoiseLite();
|
||||
|
||||
public void Init()
|
||||
{
|
||||
Input.SetMouseMode(Input.MouseModeEnum.Captured);
|
||||
_camera = GetNode<Camera3D>("CameraSmooth/Camera3D");
|
||||
_cameraAnchor = GetNode<Marker3D>("CameraAnchor");
|
||||
_animationPlayer = GetNode<AnimationPlayer>("AnimationPlayer");
|
||||
|
||||
_slidingNoise.NoiseType = FastNoiseLite.NoiseTypeEnum.Perlin;
|
||||
_slidingNoise.SetFrequency(SlidingJitterFrequency);
|
||||
}
|
||||
|
||||
public void OnMantle()
|
||||
@@ -35,7 +49,7 @@ public partial class HeadSystem : Node3D
|
||||
_animationPlayer.Play("mantle");
|
||||
}
|
||||
|
||||
public void LookAround(double delta, Vector2 lookDir, Vector3 playerVelocity, Vector3? wallContactPoint = null, float sensitivitMultiplier = 1f)
|
||||
public void LookAround(double delta, Vector2 lookDir, Vector3 playerInput, Vector3 playerVelocity, Vector3? wallContactPoint = null, float sensitivitMultiplier = 1f, bool isSliding = false)
|
||||
{
|
||||
// Horizontal movement of head
|
||||
float angleForHorizontalRotation = lookDir.X * LookSensitivity * sensitivitMultiplier;
|
||||
@@ -46,8 +60,9 @@ public partial class HeadSystem : Node3D
|
||||
currentCameraRotation.X += Convert.ToSingle(lookDir.Y * LookSensitivity * sensitivitMultiplier);
|
||||
currentCameraRotation.X = Mathf.Clamp(currentCameraRotation.X, Mathf.DegToRad(-90f), Mathf.DegToRad(90f));
|
||||
|
||||
// Camera incline on Wall and more
|
||||
var isWallRunning = wallContactPoint.HasValue && wallContactPoint.Value.Length() > Mathf.Epsilon;
|
||||
var cameraIncline = 0f;
|
||||
float cameraIncline;
|
||||
if (isWallRunning)
|
||||
{
|
||||
var directionToWall = (wallContactPoint.Value - GlobalPosition).Normalized();
|
||||
@@ -56,11 +71,23 @@ public partial class HeadSystem : Node3D
|
||||
}
|
||||
else
|
||||
{
|
||||
var cameraInclineFactor = ComputeCameraInclineFactor(playerVelocity);
|
||||
var cameraInclineFactor = ComputeCameraInclineFactor(playerInput);
|
||||
cameraIncline = Mathf.DegToRad(GroundedCameraIncline * cameraInclineFactor * -1.0f);
|
||||
}
|
||||
currentCameraRotation.Z = (float) Mathf.Lerp(currentCameraRotation.Z, cameraIncline, delta * CameraInclineAcceleration);
|
||||
_cameraAnchor.Rotation = currentCameraRotation;
|
||||
|
||||
if (isSliding)
|
||||
{
|
||||
_cameraAnchor.Position = Vector3.Down*SlidingCameraHeightOffset;
|
||||
float noise1D = _slidingNoise.GetNoise1D(Time.GetTicksMsec());
|
||||
float noiseAmplitude = SlidingJitterAmplitude*Mathf.Clamp(playerVelocity.Length(), 0f, 1f);
|
||||
_cameraAnchor.Position += Vector3.Up*noise1D*noiseAmplitude;
|
||||
}
|
||||
else
|
||||
{
|
||||
_cameraAnchor.Position = Vector3.Zero;
|
||||
}
|
||||
|
||||
_camera.GlobalTransform = _cameraAnchor.GetGlobalTransformInterpolated();
|
||||
}
|
||||
|
||||
@@ -1,221 +0,0 @@
|
||||
using Godot;
|
||||
using Movementtests.player_controller.Scripts;
|
||||
using RustyOptions;
|
||||
|
||||
namespace Movementtests.systems;
|
||||
|
||||
public partial class MoveSystem : Node3D
|
||||
{
|
||||
public enum JumpTypes
|
||||
{
|
||||
SimpleJump,
|
||||
DoubleJump,
|
||||
JumpFromDash,
|
||||
JumpFromWall
|
||||
}
|
||||
|
||||
public record MoveSystemParameters(
|
||||
CharacterBody3D Parent,
|
||||
Gravity Gravity,
|
||||
MantleSystem MantleSystem,
|
||||
TweenQueueSystem TweenQueueSystem,
|
||||
HeadSystem HeadSystem,
|
||||
CapsuleCollider CapsuleCollider);
|
||||
|
||||
public record MoveAroundParameters(
|
||||
double Delta,
|
||||
Vector3 MovementDirection,
|
||||
bool IsOnFloor,
|
||||
bool IsDead,
|
||||
bool IsHeadTouchingCeiling,
|
||||
bool isHanging,
|
||||
bool isWallHugging
|
||||
);
|
||||
|
||||
[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
|
||||
public float WalkSpeed { get; set; } = 5.0f;
|
||||
[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
|
||||
public float SprintSpeed { get; set; } = 7.2f;
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float CrouchSpeed { get; set; } = 2.5f;
|
||||
[Export(PropertyHint.Range, "0,100,0.1,or_greater")]
|
||||
|
||||
public float _currentSpeed;
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float AccelerationSpeedFactorFloor = 5.0f;
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float DecelerationSpeedFactorFloor = 5.0f;
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float DecelerationSpeedFactorAir = 1.0f;
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float ApexHoldTime = 0.0f;
|
||||
private float _timeLeftAtApex = 0.0f;
|
||||
private bool _wasGoingUpLastFrame = false;
|
||||
|
||||
public float CrouchTransitionSpeed { get; set; } = 20.0f;
|
||||
[Export(PropertyHint.Range, "0,5,0.1,or_greater")]
|
||||
public float WallHugGravityReducingFactor { get; set; } = 0.1f;
|
||||
|
||||
|
||||
private Gravity _gravity;
|
||||
private CharacterBody3D _parent;
|
||||
private MantleSystem _mantleSystem;
|
||||
private TweenQueueSystem _tweenQueueSystem;
|
||||
private CapsuleCollider _capsuleCollider;
|
||||
private HeadSystem _headSystem;
|
||||
public void Init(MoveSystemParameters parameters)
|
||||
{
|
||||
_parent = parameters.Parent;
|
||||
_gravity = parameters.Gravity;
|
||||
_mantleSystem = parameters.MantleSystem;
|
||||
_tweenQueueSystem = parameters.TweenQueueSystem;
|
||||
_capsuleCollider = parameters.CapsuleCollider;
|
||||
_headSystem = parameters.HeadSystem;
|
||||
|
||||
_currentSpeed = WalkSpeed;
|
||||
}
|
||||
|
||||
private bool IsGoingUp()
|
||||
{
|
||||
return _parent.Velocity.Y > 0;
|
||||
}
|
||||
|
||||
public void MoveAround(MoveAroundParameters param)
|
||||
{
|
||||
var (delta, movementDirection, isOnFloor, isDead, isHeadTouchingCeiling, isHanging, isWallHugging) = param;
|
||||
|
||||
var doesCapsuleHaveCrouchingHeight = _capsuleCollider.IsCrouchingHeight();
|
||||
var doesCapsuleHaveDefaultHeight = _capsuleCollider.IsDefaultHeight();
|
||||
|
||||
if (IsGoingUp() || isOnFloor)
|
||||
{
|
||||
_wasGoingUpLastFrame = true;
|
||||
_timeLeftAtApex = ApexHoldTime;
|
||||
}
|
||||
|
||||
if (isHanging)
|
||||
{
|
||||
_parent.Velocity = Vector3.Zero;
|
||||
_parent.MoveAndSlide();
|
||||
return;
|
||||
}
|
||||
if (isWallHugging)
|
||||
{
|
||||
_parent.Velocity = new Vector3(
|
||||
x: _parent.Velocity.X,
|
||||
y: _parent.Velocity.Y - _gravity.CalculateGravityForce() * (float)delta * WallHugGravityReducingFactor,
|
||||
z: _parent.Velocity.Z);
|
||||
return;
|
||||
}
|
||||
|
||||
// Adding the gravity
|
||||
if (!isOnFloor)
|
||||
{
|
||||
if (!IsGoingUp() && _wasGoingUpLastFrame && _timeLeftAtApex > 0)
|
||||
{
|
||||
_parent.Velocity = new Vector3(
|
||||
x: _parent.Velocity.X,
|
||||
y: 0,
|
||||
z: _parent.Velocity.Z);
|
||||
_timeLeftAtApex -= (float) delta;
|
||||
}
|
||||
else
|
||||
{
|
||||
_parent.Velocity = new Vector3(
|
||||
x: _parent.Velocity.X,
|
||||
y: _parent.Velocity.Y - (_gravity.CalculateGravityForce() * (float)delta),
|
||||
z: _parent.Velocity.Z);
|
||||
}
|
||||
}
|
||||
|
||||
// The code below is required to quickly adjust player's position on Y-axis when there's a ceiling on the
|
||||
// trajectory of player's jump and player is standing
|
||||
if (isHeadTouchingCeiling && doesCapsuleHaveDefaultHeight)
|
||||
{
|
||||
_parent.Velocity = new Vector3(
|
||||
x: _parent.Velocity.X,
|
||||
y: _parent.Velocity.Y - 2.0f,
|
||||
z: _parent.Velocity.Z);
|
||||
}
|
||||
|
||||
if (!isDead)
|
||||
{
|
||||
|
||||
// Used both for detecting the moment when we enter into crouching mode and the moment when we're already
|
||||
// in the crouching mode
|
||||
if (Input.IsActionPressed("crouch") ||
|
||||
(doesCapsuleHaveCrouchingHeight && isHeadTouchingCeiling))
|
||||
{
|
||||
_capsuleCollider.Crouch((float)delta, CrouchTransitionSpeed);
|
||||
_currentSpeed = CrouchSpeed;
|
||||
}
|
||||
// Used both for the moment when we exit the crouching mode and for the moment when we just walk
|
||||
else
|
||||
{
|
||||
_capsuleCollider.UndoCrouching((float)delta, CrouchTransitionSpeed);
|
||||
_currentSpeed = WalkSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
// Each component of the boolean statement for sprinting is required
|
||||
if (Input.IsActionPressed("sprint") && !isHeadTouchingCeiling &&
|
||||
!doesCapsuleHaveCrouchingHeight && !isDead)
|
||||
{
|
||||
_currentSpeed = SprintSpeed;
|
||||
}
|
||||
|
||||
// Basis is a 3x4 matrix. It contains information about scaling and rotation of head.
|
||||
// By multiplying our Vector3 by this matrix we're doing multiple things:
|
||||
// a) We start to operate in global space;
|
||||
// b) We're applying to Vector3 the current rotation of "head" object;
|
||||
// c) We're applying to Vector3 the current scaling of "head" object;
|
||||
Vector3 direction = _headSystem.Transform.Basis * movementDirection;
|
||||
|
||||
if (isDead)
|
||||
{
|
||||
direction = Vector3.Zero;
|
||||
}
|
||||
|
||||
var accelerationFloorFactor = direction.Length() > 0 ? AccelerationSpeedFactorFloor : DecelerationSpeedFactorFloor;
|
||||
var accelerationFactor = isOnFloor ? accelerationFloorFactor : DecelerationSpeedFactorAir;
|
||||
|
||||
float xAcceleration = Mathf.Lerp(_parent.Velocity.X, direction.X * _currentSpeed,
|
||||
(float)delta * accelerationFactor);
|
||||
float zAcceleration = Mathf.Lerp(_parent.Velocity.Z, direction.Z * _currentSpeed,
|
||||
(float)delta * accelerationFactor);
|
||||
_parent.Velocity = new Vector3(xAcceleration, _parent.Velocity.Y, zAcceleration);
|
||||
|
||||
if (isDead)
|
||||
{
|
||||
_parent.MoveAndSlide();
|
||||
}
|
||||
}
|
||||
|
||||
public void Jump(JumpTypes jumpType, Vector3? jumpDirection = null, float boost = 1.0f)
|
||||
{
|
||||
var effectiveJumpDirection = jumpDirection ?? Vector3.Up;
|
||||
var jumpForce = 0.0f;
|
||||
switch (jumpType)
|
||||
{
|
||||
case JumpTypes.DoubleJump:
|
||||
jumpForce = _gravity.CalculateDoubleJumpForce();
|
||||
break;
|
||||
case JumpTypes.SimpleJump:
|
||||
jumpForce = _gravity.CalculateJumpForce();
|
||||
break;
|
||||
case JumpTypes.JumpFromDash:
|
||||
jumpForce = _gravity.CalculateJumpFromDashForce();
|
||||
break;
|
||||
case JumpTypes.JumpFromWall:
|
||||
jumpForce = _gravity.CalculateJumpFromWallForce();
|
||||
break;
|
||||
default:
|
||||
jumpForce = _gravity.CalculateJumpForce();
|
||||
break;
|
||||
}
|
||||
|
||||
var currentHorizontalVelocity = new Vector3(_parent.Velocity.X, 0, _parent.Velocity.Z);
|
||||
var jumpVelocity = jumpForce * effectiveJumpDirection * boost;
|
||||
_parent.Velocity = currentHorizontalVelocity + jumpVelocity;
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
uid://dyy5njw6pxoh4
|
||||
@@ -1,5 +0,0 @@
|
||||
[gd_resource type="Curve" format=3 uid="uid://buxwd3wd0nln5"]
|
||||
|
||||
[resource]
|
||||
_data = [Vector2(0, 0), 0.0, 3.01651, 0, 0, Vector2(0.996169, 1), 0.0, 0.0, 0, 0]
|
||||
point_count = 2
|
||||
Reference in New Issue
Block a user