Compare commits
17 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 1a4b2f4c19 | |||
| 52a9c3f120 | |||
| 2301884418 | |||
| 04054cfeae | |||
| 66be7838bb | |||
| 1eb65d1520 | |||
| f2a39316ba | |||
| fffd8c947b | |||
| a1d57d6a1a | |||
| 941205af2b | |||
| 6c2ad89687 | |||
| 59494f9e98 | |||
| 510246c341 | |||
| b184bcdea5 | |||
| cf52af4237 | |||
| e0fc301414 | |||
| b792e8721c |
@@ -54,27 +54,12 @@ jobs:
|
|||||||
- name: Import resources and build solution
|
- name: Import resources and build solution
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||||||
run: |
|
run: |
|
||||||
godot --headless --editor --build-solutions --quit --import --path $PWD
|
godot --headless --editor --build-solutions --quit --import --path $PWD
|
||||||
|
|
||||||
- name: Build Windows
|
- name: Build Windows
|
||||||
run: |
|
run: |
|
||||||
mkdir -v -p build/windows
|
mkdir -v -p build/windows
|
||||||
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
|
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
|
||||||
zip -r Windows.zip build/windows
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zip -r Windows.zip build/windows
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||||||
- name: Build Windows ARM
|
|
||||||
run: |
|
|
||||||
mkdir -v -p build/windowsArm
|
|
||||||
godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
|
|
||||||
zip -r WindowsArm.zip build/windowsArm
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|
||||||
# - name: Linux Build
|
|
||||||
# run: |
|
|
||||||
# mkdir -v -p build/linux
|
|
||||||
# godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
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|
||||||
# zip -r Linux.zip build/linux
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|
||||||
- name: Mac Build
|
|
||||||
run: |
|
|
||||||
mkdir -v -p build/mac
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|
||||||
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
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|
||||||
zip -r Mac.zip build/mac
|
|
||||||
|
|
||||||
- name: Upload to Itch
|
- name: Upload to Itch
|
||||||
uses: KikimoraGames/itch-publish@v0.0.3
|
uses: KikimoraGames/itch-publish@v0.0.3
|
||||||
with:
|
with:
|
||||||
@@ -84,6 +69,12 @@ jobs:
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|||||||
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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||||||
gameData: Windows.zip
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gameData: Windows.zip
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||||||
buildChannel: windows
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buildChannel: windows
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||||||
|
|
||||||
|
- name: Build Windows ARM
|
||||||
|
run: |
|
||||||
|
mkdir -v -p build/windowsArm
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||||||
|
godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
|
||||||
|
zip -r WindowsArm.zip build/windowsArm
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||||||
- name: Upload to Itch
|
- name: Upload to Itch
|
||||||
uses: KikimoraGames/itch-publish@v0.0.3
|
uses: KikimoraGames/itch-publish@v0.0.3
|
||||||
with:
|
with:
|
||||||
@@ -93,15 +84,27 @@ jobs:
|
|||||||
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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||||||
gameData: WindowsArm.zip
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gameData: WindowsArm.zip
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||||||
buildChannel: windows-arm
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buildChannel: windows-arm
|
||||||
# - name: Upload to Itch
|
|
||||||
# uses: KikimoraGames/itch-publish@v0.0.3
|
- name: Linux Build
|
||||||
# with:
|
run: |
|
||||||
# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
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mkdir -v -p build/linux
|
||||||
# itchUsername: ${{ env.ITCHIO_USERNAME }}
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godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
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||||||
# itchGameId: ${{ env.ITCHIO_GAMEID }}
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zip -r Linux.zip build/linux
|
||||||
# buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
|
- name: Upload to Itch
|
||||||
# gameData: Linux.zip
|
uses: KikimoraGames/itch-publish@v0.0.3
|
||||||
# buildChannel: linux
|
with:
|
||||||
|
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
|
||||||
|
itchUsername: ${{ env.ITCHIO_USERNAME }}
|
||||||
|
itchGameId: ${{ env.ITCHIO_GAMEID }}
|
||||||
|
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
|
||||||
|
gameData: Linux.zip
|
||||||
|
buildChannel: linux
|
||||||
|
|
||||||
|
- name: Mac Build
|
||||||
|
run: |
|
||||||
|
mkdir -v -p build/mac
|
||||||
|
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
|
||||||
|
zip -r Mac.zip build/mac
|
||||||
- name: Upload to Itch
|
- name: Upload to Itch
|
||||||
uses: KikimoraGames/itch-publish@v0.0.3
|
uses: KikimoraGames/itch-publish@v0.0.3
|
||||||
with:
|
with:
|
||||||
|
|||||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -10,6 +10,7 @@
|
|||||||
.import/
|
.import/
|
||||||
|
|
||||||
/builds
|
/builds
|
||||||
|
/communication
|
||||||
|
|
||||||
# Imported translations (automatically generated from CSV files)
|
# Imported translations (automatically generated from CSV files)
|
||||||
*.translation
|
*.translation
|
||||||
Binary file not shown.
File diff suppressed because it is too large
Load Diff
@@ -27,7 +27,7 @@ shader_parameter/floorRoughnessMap = ExtResource("4_rir86")
|
|||||||
shader_parameter/floorNormalMap = ExtResource("3_f1b6h")
|
shader_parameter/floorNormalMap = ExtResource("3_f1b6h")
|
||||||
shader_parameter/floorHeightMap = ExtResource("2_0e3id")
|
shader_parameter/floorHeightMap = ExtResource("2_0e3id")
|
||||||
shader_parameter/floorUvScale = 0.5
|
shader_parameter/floorUvScale = 0.5
|
||||||
shader_parameter/enablePom = true
|
shader_parameter/enablePom = false
|
||||||
shader_parameter/heightMinLayers = 8
|
shader_parameter/heightMinLayers = 8
|
||||||
shader_parameter/heightMaxLayers = 64
|
shader_parameter/heightMaxLayers = 64
|
||||||
shader_parameter/heightScale = 0.08
|
shader_parameter/heightScale = 0.08
|
||||||
|
|||||||
@@ -28,6 +28,7 @@ uniform float heightScale = 1.0;
|
|||||||
|
|
||||||
varying vec3 worldPos;
|
varying vec3 worldPos;
|
||||||
varying vec3 worldNormal;
|
varying vec3 worldNormal;
|
||||||
|
varying vec3 diffuse;
|
||||||
|
|
||||||
|
|
||||||
void vertex() {
|
void vertex() {
|
||||||
@@ -177,12 +178,14 @@ void fragment() {
|
|||||||
// sample and output
|
// sample and output
|
||||||
SPECULAR = specular;
|
SPECULAR = specular;
|
||||||
ALBEDO = triplanarSample(texCoordX, texCoordY, texCoordZ, blend, yDot).rgb;
|
ALBEDO = triplanarSample(texCoordX, texCoordY, texCoordZ, blend, yDot).rgb;
|
||||||
|
diffuse = ALBEDO;
|
||||||
ROUGHNESS = triplanarRoughness(texCoordX, texCoordY, texCoordZ, blend, yDot).r;
|
ROUGHNESS = triplanarRoughness(texCoordX, texCoordY, texCoordZ, blend, yDot).r;
|
||||||
NORMAL = mix(worldNormal, triplanarNormal(yDot, texCoordX, texCoordY, texCoordZ, blend), normalMapStrength);
|
NORMAL = mix(worldNormal, triplanarNormal(yDot, texCoordX, texCoordY, texCoordZ, blend), normalMapStrength);
|
||||||
NORMAL = normalize((VIEW_MATRIX * vec4(NORMAL, 0.0)).xyz);
|
NORMAL = normalize((VIEW_MATRIX * vec4(NORMAL, 0.0)).xyz);
|
||||||
}
|
}
|
||||||
|
|
||||||
//void light() {
|
void light() {
|
||||||
// // Called for every pixel for every light affecting the material.
|
float lambert = clamp(dot(NORMAL, LIGHT), 0.0, 1.0);
|
||||||
// // Uncomment to replace the default light processing function with this one.
|
float halfLambert = pow(lambert*0.5 + 0.5, 5);
|
||||||
//}
|
DIFFUSE_LIGHT += halfLambert * ATTENUATION * LIGHT_COLOR / PI;
|
||||||
|
}
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ shader_parameter/floorRoughnessMap = ExtResource("4_4vhk1")
|
|||||||
shader_parameter/floorNormalMap = ExtResource("3_ytvoj")
|
shader_parameter/floorNormalMap = ExtResource("3_ytvoj")
|
||||||
shader_parameter/floorHeightMap = ExtResource("2_4vhk1")
|
shader_parameter/floorHeightMap = ExtResource("2_4vhk1")
|
||||||
shader_parameter/floorUvScale = 0.5
|
shader_parameter/floorUvScale = 0.5
|
||||||
shader_parameter/enablePom = true
|
shader_parameter/enablePom = false
|
||||||
shader_parameter/heightMinLayers = 8
|
shader_parameter/heightMinLayers = 8
|
||||||
shader_parameter/heightMaxLayers = 64
|
shader_parameter/heightMaxLayers = 64
|
||||||
shader_parameter/heightScale = 0.2
|
shader_parameter/heightScale = 0.2
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ shader_parameter/floorRoughnessMap = ExtResource("4_ob11h")
|
|||||||
shader_parameter/floorNormalMap = ExtResource("3_ff2cr")
|
shader_parameter/floorNormalMap = ExtResource("3_ff2cr")
|
||||||
shader_parameter/floorHeightMap = ExtResource("2_roy1o")
|
shader_parameter/floorHeightMap = ExtResource("2_roy1o")
|
||||||
shader_parameter/floorUvScale = 0.5
|
shader_parameter/floorUvScale = 0.5
|
||||||
shader_parameter/enablePom = true
|
shader_parameter/enablePom = false
|
||||||
shader_parameter/heightMinLayers = 8
|
shader_parameter/heightMinLayers = 8
|
||||||
shader_parameter/heightMaxLayers = 64
|
shader_parameter/heightMaxLayers = 64
|
||||||
shader_parameter/heightScale = 1.0
|
shader_parameter/heightScale = 1.0
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
@@ -159,6 +159,38 @@ text = "0.5m"
|
|||||||
transform = Transform3D(-2.18557e-07, -5, -2.18557e-07, 0, -2.18557e-07, 5, -5, 2.18557e-07, 9.55343e-15, -7, 0.1, -6.5)
|
transform = Transform3D(-2.18557e-07, -5, -2.18557e-07, 0, -2.18557e-07, 5, -5, 2.18557e-07, 9.55343e-15, -7, 0.1, -6.5)
|
||||||
text = "1m"
|
text = "1m"
|
||||||
|
|
||||||
|
[node name="Label3D22" type="Label3D" parent="Greybox/JumpHeights"]
|
||||||
|
transform = Transform3D(-2.1855689e-07, 5, 2.18557e-07, 0, -2.18557e-07, 5, 5, 2.1855689e-07, 9.55343e-15, -28.5, 0.1, 1)
|
||||||
|
text = "1.5m"
|
||||||
|
|
||||||
|
[node name="Label3D23" type="Label3D" parent="Greybox/JumpHeights"]
|
||||||
|
transform = Transform3D(-2.1855689e-07, 5, 2.18557e-07, 0, -2.18557e-07, 5, 5, 2.1855689e-07, 9.55343e-15, -28.5, 0.1, -11)
|
||||||
|
text = "2m"
|
||||||
|
|
||||||
|
[node name="Label3D24" type="Label3D" parent="Greybox/JumpHeights"]
|
||||||
|
transform = Transform3D(-2.1855689e-07, 5, 2.18557e-07, 0, -2.18557e-07, 5, 5, 2.1855689e-07, 9.55343e-15, -28.5, 0.1, -21.5)
|
||||||
|
text = "3m"
|
||||||
|
|
||||||
|
[node name="Label3D25" type="Label3D" parent="Greybox/JumpHeights"]
|
||||||
|
transform = Transform3D(-2.1855689e-07, 5, 2.18557e-07, 0, -2.18557e-07, 5, 5, 2.1855689e-07, 9.55343e-15, -28.5, 0.1, -31)
|
||||||
|
text = "4m"
|
||||||
|
|
||||||
|
[node name="Label3D26" type="Label3D" parent="Greybox/JumpHeights"]
|
||||||
|
transform = Transform3D(-2.1855689e-07, 5, 2.18557e-07, 0, -2.18557e-07, 5, 5, 2.1855689e-07, 9.55343e-15, -28.5, 0.1, -41.5)
|
||||||
|
text = "5m"
|
||||||
|
|
||||||
|
[node name="Label3D27" type="Label3D" parent="Greybox/JumpHeights"]
|
||||||
|
transform = Transform3D(-2.1855689e-07, 5, 2.18557e-07, 0, -2.18557e-07, 5, 5, 2.1855689e-07, 9.55343e-15, -28.5, 0.1, -51.5)
|
||||||
|
text = "6m"
|
||||||
|
|
||||||
|
[node name="Label3D28" type="Label3D" parent="Greybox/JumpHeights"]
|
||||||
|
transform = Transform3D(-2.1855689e-07, 5, 2.18557e-07, 0, -2.18557e-07, 5, 5, 2.1855689e-07, 9.55343e-15, -28.5, 0.1, -61)
|
||||||
|
text = "7m"
|
||||||
|
|
||||||
|
[node name="Label3D29" type="Label3D" parent="Greybox/JumpHeights"]
|
||||||
|
transform = Transform3D(-2.1855689e-07, 5, 2.18557e-07, 0, -2.18557e-07, 5, 5, 2.1855689e-07, 9.55343e-15, -28.5, 0.1, -74.5)
|
||||||
|
text = "8m"
|
||||||
|
|
||||||
[node name="Label3D8" type="Label3D" parent="Greybox/JumpHeights"]
|
[node name="Label3D8" type="Label3D" parent="Greybox/JumpHeights"]
|
||||||
transform = Transform3D(-2.18557e-07, -5, -2.18557e-07, 0, -2.18557e-07, 5, -5, 2.18557e-07, 9.55343e-15, -7, 0.1, -11.5)
|
transform = Transform3D(-2.18557e-07, -5, -2.18557e-07, 0, -2.18557e-07, 5, -5, 2.18557e-07, 9.55343e-15, -7, 0.1, -11.5)
|
||||||
text = "1.5m"
|
text = "1.5m"
|
||||||
@@ -324,9 +356,57 @@ size = Vector3(5, 17.5, 5)
|
|||||||
material = ExtResource("3_vvhq3")
|
material = ExtResource("3_vvhq3")
|
||||||
|
|
||||||
[node name="CSGBox3D29" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
[node name="CSGBox3D29" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.5, 10, -76.5)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -30.25, 10, -40)
|
||||||
use_collision = true
|
use_collision = true
|
||||||
size = Vector3(5, 20, 5)
|
size = Vector3(0.5, 20, 80)
|
||||||
|
material = ExtResource("3_vvhq3")
|
||||||
|
|
||||||
|
[node name="CSGBox3D33" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24.75, 10, -5)
|
||||||
|
use_collision = true
|
||||||
|
size = Vector3(7.5, 20, 10)
|
||||||
|
material = ExtResource("3_vvhq3")
|
||||||
|
|
||||||
|
[node name="CSGBox3D34" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24.5, 10, -15)
|
||||||
|
use_collision = true
|
||||||
|
size = Vector3(7, 20, 10)
|
||||||
|
material = ExtResource("3_vvhq3")
|
||||||
|
|
||||||
|
[node name="CSGBox3D35" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24, 10, -25)
|
||||||
|
use_collision = true
|
||||||
|
size = Vector3(6, 20, 10)
|
||||||
|
material = ExtResource("3_vvhq3")
|
||||||
|
|
||||||
|
[node name="CSGBox3D36" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -23.5, 10, -35)
|
||||||
|
use_collision = true
|
||||||
|
size = Vector3(5, 20, 10)
|
||||||
|
material = ExtResource("3_vvhq3")
|
||||||
|
|
||||||
|
[node name="CSGBox3D37" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -23, 10, -45)
|
||||||
|
use_collision = true
|
||||||
|
size = Vector3(4, 20, 10)
|
||||||
|
material = ExtResource("3_vvhq3")
|
||||||
|
|
||||||
|
[node name="CSGBox3D38" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -22.5, 10, -55)
|
||||||
|
use_collision = true
|
||||||
|
size = Vector3(3, 20, 10)
|
||||||
|
material = ExtResource("3_vvhq3")
|
||||||
|
|
||||||
|
[node name="CSGBox3D39" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -22, 10, -65)
|
||||||
|
use_collision = true
|
||||||
|
size = Vector3(2, 20, 10)
|
||||||
|
material = ExtResource("3_vvhq3")
|
||||||
|
|
||||||
|
[node name="CSGBox3D40" type="CSGBox3D" parent="Greybox/JumpHeights"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.5, 10, -75)
|
||||||
|
use_collision = true
|
||||||
|
size = Vector3(1, 20, 10)
|
||||||
material = ExtResource("3_vvhq3")
|
material = ExtResource("3_vvhq3")
|
||||||
|
|
||||||
[node name="Passageways" type="CSGCombiner3D" parent="Greybox"]
|
[node name="Passageways" type="CSGCombiner3D" parent="Greybox"]
|
||||||
@@ -567,6 +647,12 @@ use_collision = true
|
|||||||
size = Vector3(3, 1, 0.25)
|
size = Vector3(3, 1, 0.25)
|
||||||
material = ExtResource("3_vvhq3")
|
material = ExtResource("3_vvhq3")
|
||||||
|
|
||||||
|
[node name="CSGBox3D57" type="CSGBox3D" parent="Greybox/Mantles"]
|
||||||
|
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -13, 3.5, -21.629175)
|
||||||
|
use_collision = true
|
||||||
|
size = Vector3(5, 1, 0.25)
|
||||||
|
material = ExtResource("3_vvhq3")
|
||||||
|
|
||||||
[node name="CSGBox3D54" type="CSGBox3D" parent="Greybox/Mantles"]
|
[node name="CSGBox3D54" type="CSGBox3D" parent="Greybox/Mantles"]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 1, 20.125)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 1, 20.125)
|
||||||
use_collision = true
|
use_collision = true
|
||||||
|
|||||||
@@ -1,8 +1,7 @@
|
|||||||
[gd_scene load_steps=41 format=3 uid="uid://dmkw8cmalm5k"]
|
[gd_scene load_steps=40 format=3 uid="uid://dmkw8cmalm5k"]
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_2vsi6"]
|
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_2vsi6"]
|
||||||
[ext_resource type="Script" uid="uid://blenis2y55fmg" path="res://tools/city_helpers.gd" id="1_qwuk2"]
|
[ext_resource type="Script" uid="uid://blenis2y55fmg" path="res://tools/city_helpers.gd" id="1_qwuk2"]
|
||||||
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="2_p287n"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://ca4kkq3w8cd4n" path="res://assets/sky/sky_15_2k.png" id="2_ruo5i"]
|
[ext_resource type="Texture2D" uid="uid://ca4kkq3w8cd4n" path="res://assets/sky/sky_15_2k.png" id="2_ruo5i"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dkr80d2pi0d41" path="res://addons/guide/debugger/guide_debugger.tscn" id="2_uet8a"]
|
[ext_resource type="PackedScene" uid="uid://dkr80d2pi0d41" path="res://addons/guide/debugger/guide_debugger.tscn" id="2_uet8a"]
|
||||||
[ext_resource type="Script" uid="uid://cyh0d64pfygbl" path="res://addons/maaacks_game_template/base/scripts/pause_menu_controller.gd" id="7_ukfuy"]
|
[ext_resource type="Script" uid="uid://cyh0d64pfygbl" path="res://addons/maaacks_game_template/base/scripts/pause_menu_controller.gd" id="7_ukfuy"]
|
||||||
@@ -92,7 +91,6 @@ adjustment_enabled = true
|
|||||||
|
|
||||||
[node name="Main" type="Node3D"]
|
[node name="Main" type="Node3D"]
|
||||||
script = ExtResource("1_qwuk2")
|
script = ExtResource("1_qwuk2")
|
||||||
base_mode = ExtResource("2_p287n")
|
|
||||||
|
|
||||||
[node name="BackgroundMusicPlayer" parent="." instance=ExtResource("9_i2xii")]
|
[node name="BackgroundMusicPlayer" parent="." instance=ExtResource("9_i2xii")]
|
||||||
stream = ExtResource("10_eca4n")
|
stream = ExtResource("10_eca4n")
|
||||||
@@ -104,6 +102,7 @@ player = NodePath("../Player")
|
|||||||
pause = ExtResource("10_0ari0")
|
pause = ExtResource("10_0ari0")
|
||||||
|
|
||||||
[node name="TutorialController" type="Control" parent="."]
|
[node name="TutorialController" type="Control" parent="."]
|
||||||
|
visible = false
|
||||||
layout_mode = 3
|
layout_mode = 3
|
||||||
anchors_preset = 15
|
anchors_preset = 15
|
||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
||||||
@@ -376,9 +375,10 @@ shadow_opacity = 0.95
|
|||||||
shadow_blur = 2.435
|
shadow_blur = 2.435
|
||||||
|
|
||||||
[node name="Player" parent="." node_paths=PackedStringArray("TutorialWeaponTarget") instance=ExtResource("1_2vsi6")]
|
[node name="Player" parent="." node_paths=PackedStringArray("TutorialWeaponTarget") instance=ExtResource("1_2vsi6")]
|
||||||
transform = Transform3D(0.054514527, 0, -0.9985129, 0, 1, 0, 0.9985129, 0, 0.054514527, 0, -132.75, 118)
|
transform = Transform3D(0.054514527, 0, -0.9985129, 0, 1, 0, 0.9985129, 0, 0.054514527, -6, 75.5, -13.5)
|
||||||
collision_layer = 17
|
collision_layer = 17
|
||||||
TutorialWeaponTarget = NodePath("../PlacedTutorialWeapon/WeaponLocationTarget")
|
TutorialWeaponTarget = NodePath("../PlacedTutorialWeapon/WeaponLocationTarget")
|
||||||
|
TutorialDone = true
|
||||||
AccelerationAir = 1.5
|
AccelerationAir = 1.5
|
||||||
|
|
||||||
[node name="DebugLayer" type="CanvasLayer" parent="."]
|
[node name="DebugLayer" type="CanvasLayer" parent="."]
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
[gd_scene load_steps=47 format=3 uid="uid://bei4nhkf8lwdo"]
|
[gd_scene load_steps=49 format=3 uid="uid://bei4nhkf8lwdo"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
|
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cf3rrgr1imvv4" path="res://scenes/path/path.tscn" id="2_6lejt"]
|
||||||
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"]
|
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"]
|
||||||
[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://systems/inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
|
[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://systems/inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
|
||||||
[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
|
[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
|
||||||
@@ -13,22 +14,22 @@
|
|||||||
[ext_resource type="Script" uid="uid://dd1yrt7eiiyf4" path="res://player_controller/Scripts/CapsuleCollider.cs" id="8_lmtjd"]
|
[ext_resource type="Script" uid="uid://dd1yrt7eiiyf4" path="res://player_controller/Scripts/CapsuleCollider.cs" id="8_lmtjd"]
|
||||||
[ext_resource type="Resource" uid="uid://c3e0ivgaxrsyb" path="res://systems/inputs/base_mode/aim_down.tres" id="8_obsfv"]
|
[ext_resource type="Resource" uid="uid://c3e0ivgaxrsyb" path="res://systems/inputs/base_mode/aim_down.tres" id="8_obsfv"]
|
||||||
[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="8_qu4wy"]
|
[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="8_qu4wy"]
|
||||||
[ext_resource type="Resource" uid="uid://7wm8ywvujwf" path="res://systems/inputs/base_mode/aim_cancel.tres" id="9_5p2qc"]
|
|
||||||
[ext_resource type="Resource" uid="uid://bebstkm608wxx" path="res://systems/inputs/base_mode/aim_pressed.tres" id="9_nob5r"]
|
[ext_resource type="Resource" uid="uid://bebstkm608wxx" path="res://systems/inputs/base_mode/aim_pressed.tres" id="9_nob5r"]
|
||||||
[ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://systems/inputs/base_mode/jump.tres" id="10_4u7i3"]
|
[ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://systems/inputs/base_mode/jump.tres" id="10_4u7i3"]
|
||||||
[ext_resource type="Script" uid="uid://g8idirw62qe0" path="res://player_controller/Scripts/Bobbing.cs" id="10_7wk1w"]
|
[ext_resource type="Script" uid="uid://g8idirw62qe0" path="res://player_controller/Scripts/Bobbing.cs" id="10_7wk1w"]
|
||||||
[ext_resource type="Resource" uid="uid://b334rau1yxmm7" path="res://systems/inputs/base_mode/empower_down.tres" id="10_nodcl"]
|
|
||||||
[ext_resource type="Resource" uid="uid://b5gx3q8nvu72e" path="res://systems/inputs/base_mode/hit.tres" id="11_cresl"]
|
[ext_resource type="Resource" uid="uid://b5gx3q8nvu72e" path="res://systems/inputs/base_mode/hit.tres" id="11_cresl"]
|
||||||
[ext_resource type="Resource" uid="uid://bbce5wfwxpns1" path="res://systems/inputs/base_mode/empower_release.tres" id="11_ruloh"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://0ysqmqphq6mq" path="res://systems/head/head_system.tscn" id="11_rxwoh"]
|
[ext_resource type="PackedScene" uid="uid://0ysqmqphq6mq" path="res://systems/head/head_system.tscn" id="11_rxwoh"]
|
||||||
[ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/dash.tres" id="12_34snm"]
|
[ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/dash.tres" id="12_34snm"]
|
||||||
[ext_resource type="Script" uid="uid://b6k73aj5povgv" path="res://player_controller/Scripts/FieldOfView.cs" id="12_m2mxi"]
|
[ext_resource type="Script" uid="uid://b6k73aj5povgv" path="res://player_controller/Scripts/FieldOfView.cs" id="12_m2mxi"]
|
||||||
[ext_resource type="Resource" uid="uid://55b0dsvioj08" path="res://systems/inputs/base_mode/jump_pressed.tres" id="13_nob5r"]
|
[ext_resource type="Resource" uid="uid://55b0dsvioj08" path="res://systems/inputs/base_mode/jump_pressed.tres" id="13_nob5r"]
|
||||||
[ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://player_controller/resources/PlayerShape.tres" id="13_r7i3q"]
|
[ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://player_controller/resources/PlayerShape.tres" id="13_r7i3q"]
|
||||||
[ext_resource type="Resource" uid="uid://bw5k2gsv3jqcv" path="res://systems/inputs/base_mode/throw.tres" id="16_nob5r"]
|
|
||||||
[ext_resource type="Script" uid="uid://b5nk6ntlps3x0" path="res://systems/inputs/input_system.gd" id="16_v31n3"]
|
[ext_resource type="Script" uid="uid://b5nk6ntlps3x0" path="res://systems/inputs/input_system.gd" id="16_v31n3"]
|
||||||
|
[ext_resource type="Resource" uid="uid://b334rau1yxmm7" path="res://systems/inputs/base_mode/slide.tres" id="17_6lejt"]
|
||||||
[ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="17_h6vvl"]
|
[ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="17_h6vvl"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cqduhd4opgwvm" path="res://systems/dash/dash_system.tscn" id="18_q5h8a"]
|
[ext_resource type="PackedScene" uid="uid://cqduhd4opgwvm" path="res://systems/dash/dash_system.tscn" id="18_q5h8a"]
|
||||||
|
[ext_resource type="Resource" uid="uid://bbce5wfwxpns1" path="res://systems/inputs/base_mode/slide_pressed.tres" id="18_q14ux"]
|
||||||
|
[ext_resource type="Resource" uid="uid://spo3pbqjx0eb" path="res://systems/inputs/base_mode/parry.tres" id="18_ruloh"]
|
||||||
|
[ext_resource type="Resource" uid="uid://dxy0071ic1wdj" path="res://systems/inputs/base_mode/slam.tres" id="20_nob5r"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dbe5f0p6lvqtr" path="res://systems/tween_queue/tween_queue_system.tscn" id="22_rpwev"]
|
[ext_resource type="PackedScene" uid="uid://dbe5f0p6lvqtr" path="res://systems/tween_queue/tween_queue_system.tscn" id="22_rpwev"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bcwkugn6v3oy7" path="res://addons/godot_state_charts/utilities/state_chart_debugger.tscn" id="24_q5h8a"]
|
[ext_resource type="PackedScene" uid="uid://bcwkugn6v3oy7" path="res://addons/godot_state_charts/utilities/state_chart_debugger.tscn" id="24_q5h8a"]
|
||||||
[ext_resource type="Script" uid="uid://couw105c3bde4" path="res://addons/godot_state_charts/state_chart.gd" id="25_wv70j"]
|
[ext_resource type="Script" uid="uid://couw105c3bde4" path="res://addons/godot_state_charts/state_chart.gd" id="25_wv70j"]
|
||||||
@@ -56,37 +57,39 @@ top_radius = 0.2
|
|||||||
bottom_radius = 0.2
|
bottom_radius = 0.2
|
||||||
height = 1.0
|
height = 1.0
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_6lejt"]
|
||||||
|
radius = 1.0
|
||||||
|
height = 3.0
|
||||||
|
|
||||||
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_2q0ik"]
|
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_2q0ik"]
|
||||||
blend_mode = 1
|
blend_mode = 1
|
||||||
|
|
||||||
[node name="Player" type="CharacterBody3D"]
|
[node name="Player" type="CharacterBody3D"]
|
||||||
script = ExtResource("1_poq2x")
|
script = ExtResource("1_poq2x")
|
||||||
WalkSpeed = 7.5
|
WalkSpeed = 7.5
|
||||||
AccelerationAir = 2.0
|
AccelerationFloor = 4.0
|
||||||
DecelerationAir = 0.1
|
DecelerationFloor = 3.0
|
||||||
Weight = 5.0
|
AccelerationAir = 0.8
|
||||||
MantleTime = 0.3
|
DecelerationAir = 0.02
|
||||||
|
Weight = 4.0
|
||||||
|
MantlePath = ExtResource("2_6lejt")
|
||||||
|
MantleDashStrength = 25.0
|
||||||
|
MantleJumpStartVelocity = 15.0
|
||||||
CoyoteTime = 0.3
|
CoyoteTime = 0.3
|
||||||
SimpleJumpStartVelocity = 8.0
|
InputBufferFrames = 5
|
||||||
|
SimpleJumpStartVelocity = 6.0
|
||||||
SimpleJumpHangTimeInFrames = 1
|
SimpleJumpHangTimeInFrames = 1
|
||||||
SimpleJumpGravityLesseningFactor = 2.5
|
SimpleJumpGravityLesseningFactor = 2.0
|
||||||
DoubleJumpStartVelocity = 15.0
|
|
||||||
DoubleJumpHangTimeInFrames = 3
|
DoubleJumpHangTimeInFrames = 3
|
||||||
DoubleJumpGravityLesseningFactor = 1.5
|
DoubleJumpGravityLesseningFactor = 1.5
|
||||||
MegaJumpStartVelocity = 30.0
|
WallJumpStartVelocity = 8.0
|
||||||
MegaJumpHangTimeInFrames = 12
|
|
||||||
MegaJumpGravityLesseningFactor = 1.2
|
|
||||||
WallJumpStartVelocity = 12.0
|
|
||||||
MaxNumberOfEmpoweredActions = 3
|
MaxNumberOfEmpoweredActions = 3
|
||||||
SimpleDashStrength = 15.0
|
SimpleDashStrength = 15.0
|
||||||
PoweredDashStrength = 30.0
|
|
||||||
AimedDashTime = 0.2
|
AimedDashTime = 0.2
|
||||||
PostDashSpeed = 30.0
|
PostDashSpeed = 30.0
|
||||||
WallHugGravityLesseningFactor = 15.0
|
WallHugGravityLesseningFactor = 15.0
|
||||||
WallHugDownwardMaxSpeed = 8.0
|
WallHugDownwardMaxSpeed = 8.0
|
||||||
WallHugHorizontalDeceleration = 0.5
|
WallHugHorizontalDeceleration = 0.5
|
||||||
WallRunAltitudeLossSpeed = 12.0
|
|
||||||
WallRunSpeedThreshold = 10.0
|
|
||||||
|
|
||||||
[node name="WallRunSnapper" type="RayCast3D" parent="."]
|
[node name="WallRunSnapper" type="RayCast3D" parent="."]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
@@ -102,19 +105,19 @@ move_left = ExtResource("5_q14ux")
|
|||||||
move_right = ExtResource("6_q7bng")
|
move_right = ExtResource("6_q7bng")
|
||||||
move_front = ExtResource("7_m8gvy")
|
move_front = ExtResource("7_m8gvy")
|
||||||
move_back = ExtResource("8_jb43f")
|
move_back = ExtResource("8_jb43f")
|
||||||
rotate_y = ExtResource("4_rxwoh")
|
rotate_vertical = ExtResource("4_rxwoh")
|
||||||
rotate_floorplane = ExtResource("5_4u7i3")
|
rotate_floorplane = ExtResource("5_4u7i3")
|
||||||
aim_down = ExtResource("8_obsfv")
|
aim_down = ExtResource("8_obsfv")
|
||||||
aim_pressed = ExtResource("9_nob5r")
|
aim_pressed = ExtResource("9_nob5r")
|
||||||
aim_released = ExtResource("8_lhb11")
|
aim_released = ExtResource("8_lhb11")
|
||||||
jump = ExtResource("10_4u7i3")
|
jump = ExtResource("10_4u7i3")
|
||||||
jump_pressed = ExtResource("13_nob5r")
|
jump_pressed = ExtResource("13_nob5r")
|
||||||
empower_down = ExtResource("10_nodcl")
|
slide = ExtResource("17_6lejt")
|
||||||
empower_released = ExtResource("11_ruloh")
|
slide_pressed = ExtResource("18_q14ux")
|
||||||
aim_canceled = ExtResource("9_5p2qc")
|
|
||||||
hit = ExtResource("11_cresl")
|
hit = ExtResource("11_cresl")
|
||||||
|
parry = ExtResource("18_ruloh")
|
||||||
dash = ExtResource("12_34snm")
|
dash = ExtResource("12_34snm")
|
||||||
throw = ExtResource("16_nob5r")
|
slam = ExtResource("20_nob5r")
|
||||||
|
|
||||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
|
||||||
@@ -176,7 +179,6 @@ target_position = Vector3(0, 1, 0)
|
|||||||
[node name="TweenQueueSystem" parent="." instance=ExtResource("22_rpwev")]
|
[node name="TweenQueueSystem" parent="." instance=ExtResource("22_rpwev")]
|
||||||
|
|
||||||
[node name="WallHugSystem" type="Node3D" parent="."]
|
[node name="WallHugSystem" type="Node3D" parent="."]
|
||||||
visible = false
|
|
||||||
script = ExtResource("27_n7qhm")
|
script = ExtResource("27_n7qhm")
|
||||||
|
|
||||||
[node name="back" type="RayCast3D" parent="WallHugSystem"]
|
[node name="back" type="RayCast3D" parent="WallHugSystem"]
|
||||||
@@ -233,7 +235,17 @@ visible = false
|
|||||||
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 0, -1)
|
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 0, -1)
|
||||||
mesh = SubResource("CylinderMesh_nodcl")
|
mesh = SubResource("CylinderMesh_nodcl")
|
||||||
|
|
||||||
|
[node name="GroundDetector" type="ShapeCast3D" parent="."]
|
||||||
|
shape = SubResource("CapsuleShape3D_6lejt")
|
||||||
|
target_position = Vector3(0, -0.5, 0)
|
||||||
|
collision_mask = 2
|
||||||
|
|
||||||
[node name="DashCooldown" type="Timer" parent="."]
|
[node name="DashCooldown" type="Timer" parent="."]
|
||||||
|
wait_time = 0.8
|
||||||
|
one_shot = true
|
||||||
|
|
||||||
|
[node name="AirborneDashCooldown" type="Timer" parent="."]
|
||||||
|
wait_time = 0.5
|
||||||
one_shot = true
|
one_shot = true
|
||||||
|
|
||||||
[node name="PowerCooldown" type="Timer" parent="."]
|
[node name="PowerCooldown" type="Timer" parent="."]
|
||||||
@@ -253,6 +265,7 @@ offset_bottom = 1.0
|
|||||||
initial_node_to_watch = NodePath("../StateChart")
|
initial_node_to_watch = NodePath("../StateChart")
|
||||||
|
|
||||||
[node name="UI" type="Control" parent="."]
|
[node name="UI" type="Control" parent="."]
|
||||||
|
visible = false
|
||||||
layout_mode = 3
|
layout_mode = 3
|
||||||
anchors_preset = 15
|
anchors_preset = 15
|
||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
||||||
@@ -380,28 +393,6 @@ delay_in_seconds = "0.0"
|
|||||||
[node name="Canceled" type="Node" parent="StateChart/Root/Aim"]
|
[node name="Canceled" type="Node" parent="StateChart/Root/Aim"]
|
||||||
script = ExtResource("27_34snm")
|
script = ExtResource("27_34snm")
|
||||||
|
|
||||||
[node name="Empower" type="Node" parent="StateChart/Root"]
|
|
||||||
script = ExtResource("26_infe6")
|
|
||||||
initial_state = NodePath("Off")
|
|
||||||
|
|
||||||
[node name="Off" type="Node" parent="StateChart/Root/Empower"]
|
|
||||||
script = ExtResource("27_34snm")
|
|
||||||
|
|
||||||
[node name="ToOn" type="Node" parent="StateChart/Root/Empower/Off"]
|
|
||||||
script = ExtResource("28_n7qhm")
|
|
||||||
to = NodePath("../../On")
|
|
||||||
event = &"empower_down"
|
|
||||||
delay_in_seconds = "0.0"
|
|
||||||
|
|
||||||
[node name="On" type="Node" parent="StateChart/Root/Empower"]
|
|
||||||
script = ExtResource("27_34snm")
|
|
||||||
|
|
||||||
[node name="ToOff" type="Node" parent="StateChart/Root/Empower/On"]
|
|
||||||
script = ExtResource("28_n7qhm")
|
|
||||||
to = NodePath("../../Off")
|
|
||||||
event = &"empower_released"
|
|
||||||
delay_in_seconds = "0.0"
|
|
||||||
|
|
||||||
[node name="PowerReserve" type="Node" parent="StateChart/Root"]
|
[node name="PowerReserve" type="Node" parent="StateChart/Root"]
|
||||||
script = ExtResource("26_infe6")
|
script = ExtResource("26_infe6")
|
||||||
initial_state = NodePath("Full")
|
initial_state = NodePath("Full")
|
||||||
@@ -498,49 +489,55 @@ to = NodePath("../../Grounded")
|
|||||||
event = &"grounded"
|
event = &"grounded"
|
||||||
delay_in_seconds = "0.0"
|
delay_in_seconds = "0.0"
|
||||||
|
|
||||||
|
[node name="OnMantleOtherSide" type="Node" parent="StateChart/Root/Movement/Mantling"]
|
||||||
|
script = ExtResource("28_n7qhm")
|
||||||
|
to = NodePath("../../OnWall/Hugging")
|
||||||
|
event = &"on_wall"
|
||||||
|
delay_in_seconds = "0.0"
|
||||||
|
|
||||||
[node name="Jump" type="Node" parent="StateChart/Root/Movement"]
|
[node name="Jump" type="Node" parent="StateChart/Root/Movement"]
|
||||||
script = ExtResource("26_infe6")
|
script = ExtResource("26_infe6")
|
||||||
initial_state = NodePath("SimpleJump")
|
initial_state = NodePath("SimpleJump")
|
||||||
|
|
||||||
|
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/Jump"]
|
||||||
|
script = ExtResource("28_n7qhm")
|
||||||
|
to = NodePath("../../Mantling")
|
||||||
|
event = &"mantle"
|
||||||
|
delay_in_seconds = "0.0"
|
||||||
|
|
||||||
[node name="SimpleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
|
[node name="SimpleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
|
||||||
script = ExtResource("27_34snm")
|
script = ExtResource("27_34snm")
|
||||||
|
|
||||||
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
|
|
||||||
script = ExtResource("28_n7qhm")
|
|
||||||
to = NodePath("../../MegaJump")
|
|
||||||
event = &"megajump"
|
|
||||||
delay_in_seconds = "0.0"
|
|
||||||
|
|
||||||
[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
|
[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
|
||||||
script = ExtResource("28_n7qhm")
|
script = ExtResource("28_n7qhm")
|
||||||
to = NodePath("../../../Airborne/DoubleJumpEnabled")
|
to = NodePath("../../../Airborne/DoubleJumpEnabled")
|
||||||
event = &"jump_ended"
|
event = &"jump_ended"
|
||||||
delay_in_seconds = "0.0"
|
delay_in_seconds = "0.0"
|
||||||
|
|
||||||
[node name="DoubleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
|
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
|
||||||
script = ExtResource("27_34snm")
|
|
||||||
|
|
||||||
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
|
|
||||||
script = ExtResource("28_n7qhm")
|
script = ExtResource("28_n7qhm")
|
||||||
to = NodePath("../../MegaJump")
|
to = NodePath("../../MegaJump")
|
||||||
event = &"megajump"
|
event = &"megajump"
|
||||||
delay_in_seconds = "0.0"
|
delay_in_seconds = "0.0"
|
||||||
|
|
||||||
|
[node name="DoubleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
|
||||||
|
script = ExtResource("27_34snm")
|
||||||
|
|
||||||
[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
|
[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
|
||||||
script = ExtResource("28_n7qhm")
|
script = ExtResource("28_n7qhm")
|
||||||
to = NodePath("../../../Airborne/Falling")
|
to = NodePath("../../../Airborne/Falling")
|
||||||
event = &"jump_ended"
|
event = &"jump_ended"
|
||||||
delay_in_seconds = "0.0"
|
delay_in_seconds = "0.0"
|
||||||
|
|
||||||
|
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
|
||||||
|
script = ExtResource("28_n7qhm")
|
||||||
|
to = NodePath("../../MegaJump")
|
||||||
|
event = &"megajump"
|
||||||
|
delay_in_seconds = "0.0"
|
||||||
|
|
||||||
[node name="MegaJump" type="Node" parent="StateChart/Root/Movement/Jump"]
|
[node name="MegaJump" type="Node" parent="StateChart/Root/Movement/Jump"]
|
||||||
script = ExtResource("27_34snm")
|
script = ExtResource("27_34snm")
|
||||||
|
|
||||||
[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/MegaJump"]
|
|
||||||
script = ExtResource("28_n7qhm")
|
|
||||||
to = NodePath("../../../Airborne/Falling")
|
|
||||||
event = &"jump_ended"
|
|
||||||
delay_in_seconds = "0.0"
|
|
||||||
|
|
||||||
[node name="Dashing" type="Node" parent="StateChart/Root/Movement"]
|
[node name="Dashing" type="Node" parent="StateChart/Root/Movement"]
|
||||||
script = ExtResource("26_infe6")
|
script = ExtResource("26_infe6")
|
||||||
initial_state = NodePath("Dash")
|
initial_state = NodePath("Dash")
|
||||||
@@ -606,7 +603,7 @@ default_state = NodePath("../CoyoteEnabled")
|
|||||||
|
|
||||||
[node name="OnWallRun" type="Node" parent="StateChart/Root/Movement/Airborne"]
|
[node name="OnWallRun" type="Node" parent="StateChart/Root/Movement/Airborne"]
|
||||||
script = ExtResource("28_n7qhm")
|
script = ExtResource("28_n7qhm")
|
||||||
to = NodePath("../../OnWall/RunningCoyoteEnabled")
|
to = NodePath("../../OnWall/Running")
|
||||||
event = &"wall_run"
|
event = &"wall_run"
|
||||||
delay_in_seconds = "0.0"
|
delay_in_seconds = "0.0"
|
||||||
|
|
||||||
@@ -648,7 +645,6 @@ script = ExtResource("27_34snm")
|
|||||||
|
|
||||||
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
|
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
|
||||||
script = ExtResource("28_n7qhm")
|
script = ExtResource("28_n7qhm")
|
||||||
to = NodePath("../../../OnWall/HuggingCoyoteEnabled")
|
|
||||||
event = &"wall_hug"
|
event = &"wall_hug"
|
||||||
delay_in_seconds = "0.0"
|
delay_in_seconds = "0.0"
|
||||||
|
|
||||||
@@ -669,7 +665,7 @@ script = ExtResource("27_34snm")
|
|||||||
|
|
||||||
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
|
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
|
||||||
script = ExtResource("28_n7qhm")
|
script = ExtResource("28_n7qhm")
|
||||||
to = NodePath("../../../OnWall/HuggingCoyoteEnabled")
|
to = NodePath("../../../OnWall/Hugging")
|
||||||
event = &"wall_hug"
|
event = &"wall_hug"
|
||||||
delay_in_seconds = "0.0"
|
delay_in_seconds = "0.0"
|
||||||
|
|
||||||
@@ -683,12 +679,6 @@ delay_in_seconds = "0.0"
|
|||||||
script = ExtResource("26_infe6")
|
script = ExtResource("26_infe6")
|
||||||
initial_state = NodePath("Hugging")
|
initial_state = NodePath("Hugging")
|
||||||
|
|
||||||
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/OnWall"]
|
|
||||||
script = ExtResource("28_n7qhm")
|
|
||||||
to = NodePath("../../Dashing/Dash")
|
|
||||||
event = &"dash"
|
|
||||||
delay_in_seconds = "0.0"
|
|
||||||
|
|
||||||
[node name="OnGrounded" type="Node" parent="StateChart/Root/Movement/OnWall"]
|
[node name="OnGrounded" type="Node" parent="StateChart/Root/Movement/OnWall"]
|
||||||
script = ExtResource("28_n7qhm")
|
script = ExtResource("28_n7qhm")
|
||||||
to = NodePath("../../Grounded")
|
to = NodePath("../../Grounded")
|
||||||
@@ -707,78 +697,61 @@ to = NodePath("../../Airborne/Reset")
|
|||||||
event = &"start_falling"
|
event = &"start_falling"
|
||||||
delay_in_seconds = "0.0"
|
delay_in_seconds = "0.0"
|
||||||
|
|
||||||
[node name="HuggingCoyoteEnabled" type="Node" parent="StateChart/Root/Movement/OnWall"]
|
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/OnWall"]
|
||||||
script = ExtResource("27_34snm")
|
|
||||||
|
|
||||||
[node name="OnExpiration" type="Node" parent="StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled"]
|
|
||||||
script = ExtResource("28_n7qhm")
|
script = ExtResource("28_n7qhm")
|
||||||
to = NodePath("../../Hugging")
|
to = NodePath("../../Mantling")
|
||||||
event = &"coyote_expired"
|
event = &"mantle"
|
||||||
delay_in_seconds = "0.0"
|
delay_in_seconds = "0.0"
|
||||||
|
|
||||||
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled"]
|
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall"]
|
||||||
script = ExtResource("28_n7qhm")
|
script = ExtResource("28_n7qhm")
|
||||||
to = NodePath("../../../Jump/DoubleJump")
|
to = NodePath("../../Jump/DoubleJump")
|
||||||
event = &"jump"
|
event = &"jump"
|
||||||
delay_in_seconds = "0.0"
|
delay_in_seconds = "0.0"
|
||||||
|
|
||||||
[node name="Hugging" type="Node" parent="StateChart/Root/Movement/OnWall"]
|
[node name="Hugging" type="Node" parent="StateChart/Root/Movement/OnWall"]
|
||||||
script = ExtResource("27_34snm")
|
script = ExtResource("27_34snm")
|
||||||
|
|
||||||
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Hugging"]
|
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/OnWall/Hugging"]
|
||||||
script = ExtResource("28_n7qhm")
|
script = ExtResource("28_n7qhm")
|
||||||
to = NodePath("../../../Jump/SimpleJump")
|
to = NodePath("../../../Dashing/Dash")
|
||||||
event = &"jump"
|
event = &"dash"
|
||||||
delay_in_seconds = "0.0"
|
delay_in_seconds = "0.0"
|
||||||
|
|
||||||
[node name="Hanging" type="Node" parent="StateChart/Root/Movement/OnWall"]
|
[node name="Hanging" type="Node" parent="StateChart/Root/Movement/OnWall"]
|
||||||
script = ExtResource("27_34snm")
|
script = ExtResource("27_34snm")
|
||||||
|
|
||||||
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Hanging"]
|
[node name="OnDash" type="Node" parent="StateChart/Root/Movement/OnWall/Hanging"]
|
||||||
script = ExtResource("28_n7qhm")
|
script = ExtResource("28_n7qhm")
|
||||||
to = NodePath("../../../Jump/SimpleJump")
|
to = NodePath("../../../Dashing/Dash")
|
||||||
event = &"jump"
|
event = &"dash"
|
||||||
delay_in_seconds = "0.0"
|
|
||||||
|
|
||||||
[node name="RunningCoyoteEnabled" type="Node" parent="StateChart/Root/Movement/OnWall"]
|
|
||||||
script = ExtResource("27_34snm")
|
|
||||||
|
|
||||||
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"]
|
|
||||||
script = ExtResource("28_n7qhm")
|
|
||||||
to = NodePath("../../../Jump/DoubleJump")
|
|
||||||
event = &"jump"
|
|
||||||
delay_in_seconds = "0.0"
|
|
||||||
|
|
||||||
[node name="OnExpiration" type="Node" parent="StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"]
|
|
||||||
script = ExtResource("28_n7qhm")
|
|
||||||
to = NodePath("../../Running")
|
|
||||||
event = &"coyote_expired"
|
|
||||||
delay_in_seconds = "0.0"
|
delay_in_seconds = "0.0"
|
||||||
|
|
||||||
[node name="Running" type="Node" parent="StateChart/Root/Movement/OnWall"]
|
[node name="Running" type="Node" parent="StateChart/Root/Movement/OnWall"]
|
||||||
script = ExtResource("27_34snm")
|
script = ExtResource("27_34snm")
|
||||||
|
|
||||||
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Running"]
|
[node name="OnLeaveWall" type="Node" parent="StateChart/Root/Movement/OnWall/Running"]
|
||||||
script = ExtResource("28_n7qhm")
|
script = ExtResource("28_n7qhm")
|
||||||
to = NodePath("../../../Jump/SimpleJump")
|
to = NodePath("../../../Airborne/CoyoteEnabled")
|
||||||
event = &"jump"
|
event = &"start_falling"
|
||||||
delay_in_seconds = "0.0"
|
delay_in_seconds = "0.0"
|
||||||
|
|
||||||
[connection signal="input_aim_canceled" from="InputController" to="." method="OnInputAimCanceled"]
|
|
||||||
[connection signal="input_aim_down" from="InputController" to="." method="OnInputAimDown"]
|
[connection signal="input_aim_down" from="InputController" to="." method="OnInputAimDown"]
|
||||||
[connection signal="input_aim_pressed" from="InputController" to="." method="OnInputAimPressed"]
|
[connection signal="input_aim_pressed" from="InputController" to="." method="OnInputAimPressed"]
|
||||||
[connection signal="input_aim_released" from="InputController" to="." method="OnInputAimReleased"]
|
[connection signal="input_aim_released" from="InputController" to="." method="OnInputAimReleased"]
|
||||||
[connection signal="input_dash" from="InputController" to="." method="OnInputDashPressed"]
|
[connection signal="input_dash" from="InputController" to="." method="OnInputDashPressed"]
|
||||||
[connection signal="input_device_changed" from="InputController" to="." method="InputDeviceChanged"]
|
[connection signal="input_device_changed" from="InputController" to="." method="InputDeviceChanged"]
|
||||||
[connection signal="input_empower_down" from="InputController" to="." method="OnInputEmpowerDown"]
|
|
||||||
[connection signal="input_empower_released" from="InputController" to="." method="OnInputEmpowerReleased"]
|
|
||||||
[connection signal="input_hit" from="InputController" to="." method="OnInputHitPressed"]
|
[connection signal="input_hit" from="InputController" to="." method="OnInputHitPressed"]
|
||||||
[connection signal="input_jump_ended" from="InputController" to="." method="OnInputJumpEnded"]
|
[connection signal="input_jump_ended" from="InputController" to="." method="OnInputJumpEnded"]
|
||||||
[connection signal="input_jump_ongoing" from="InputController" to="." method="OnInputJumpOngoing"]
|
[connection signal="input_jump_ongoing" from="InputController" to="." method="OnInputJumpOngoing"]
|
||||||
[connection signal="input_jump_started" from="InputController" to="." method="OnInputJumpStarted"]
|
[connection signal="input_jump_started" from="InputController" to="." method="OnInputJumpStarted"]
|
||||||
[connection signal="input_move" from="InputController" to="." method="OnInputMove"]
|
[connection signal="input_move" from="InputController" to="." method="OnInputMove"]
|
||||||
[connection signal="input_move_keyboard" from="InputController" to="." method="OnInputMoveKeyboard"]
|
[connection signal="input_move_keyboard" from="InputController" to="." method="OnInputMoveKeyboard"]
|
||||||
|
[connection signal="input_parry" from="InputController" to="." method="OnInputParryPressed"]
|
||||||
[connection signal="input_rotate_floorplane" from="InputController" to="." method="OnInputRotateFloorplane"]
|
[connection signal="input_rotate_floorplane" from="InputController" to="." method="OnInputRotateFloorplane"]
|
||||||
[connection signal="input_rotate_y" from="InputController" to="." method="OnInputRotateY"]
|
[connection signal="input_rotate_y" from="InputController" to="." method="OnInputRotateY"]
|
||||||
[connection signal="input_throw" from="InputController" to="." method="OnInputThrowPressed"]
|
[connection signal="input_slam" from="InputController" to="." method="OnInputSlamPressed"]
|
||||||
|
[connection signal="input_slide_ended" from="InputController" to="." method="OnInputSlideEnded"]
|
||||||
|
[connection signal="input_slide_ongoing" from="InputController" to="." method="OnInputSlideOngoing"]
|
||||||
|
[connection signal="input_slide_started" from="InputController" to="." method="OnInputSlideStarted"]
|
||||||
[connection signal="WallDetected" from="WallHugSystem" to="." method="OnWallDetected"]
|
[connection signal="WallDetected" from="WallHugSystem" to="." method="OnWallDetected"]
|
||||||
|
|||||||
@@ -16,6 +16,16 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
}
|
}
|
||||||
private bool _isUsingGamepad;
|
private bool _isUsingGamepad;
|
||||||
|
|
||||||
|
public enum BufferedActions
|
||||||
|
{
|
||||||
|
None,
|
||||||
|
Jump,
|
||||||
|
MantleJump,
|
||||||
|
Dash,
|
||||||
|
MantleDash
|
||||||
|
}
|
||||||
|
private BufferedActions _bufferedAction = BufferedActions.None;
|
||||||
|
|
||||||
// User API to important child nodes.
|
// User API to important child nodes.
|
||||||
public HeadSystem HeadSystem;
|
public HeadSystem HeadSystem;
|
||||||
public Bobbing Bobbing;
|
public Bobbing Bobbing;
|
||||||
@@ -34,6 +44,7 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
public MeshInstance3D DashIndicatorMesh;
|
public MeshInstance3D DashIndicatorMesh;
|
||||||
public CylinderMesh DashIndicatorMeshCylinder;
|
public CylinderMesh DashIndicatorMeshCylinder;
|
||||||
public RayCast3D WallRunSnapper;
|
public RayCast3D WallRunSnapper;
|
||||||
|
public ShapeCast3D GroundDetector;
|
||||||
|
|
||||||
private bool _movementEnabled = true;
|
private bool _movementEnabled = true;
|
||||||
|
|
||||||
@@ -58,6 +69,7 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
// Timers
|
// Timers
|
||||||
private Timer _timeScaleAimInAirTimer;
|
private Timer _timeScaleAimInAirTimer;
|
||||||
private Timer _simpleDashCooldownTimer;
|
private Timer _simpleDashCooldownTimer;
|
||||||
|
private Timer _airborneDashCooldownTimer;
|
||||||
private Timer _powerCooldownTimer;
|
private Timer _powerCooldownTimer;
|
||||||
|
|
||||||
[Export] public Marker3D TutorialWeaponTarget;
|
[Export] public Marker3D TutorialWeaponTarget;
|
||||||
@@ -78,14 +90,25 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
public float DecelerationAir = 1.0f;
|
public float DecelerationAir = 1.0f;
|
||||||
[Export(PropertyHint.Range, "0,10,0.01,or_greater")]
|
[Export(PropertyHint.Range, "0,10,0.01,or_greater")]
|
||||||
public float Weight { get; set; } = 3.0f;
|
public float Weight { get; set; } = 3.0f;
|
||||||
|
|
||||||
|
// Mantle
|
||||||
[ExportGroup("Mantle")]
|
[ExportGroup("Mantle")]
|
||||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||||
public float MantleTime { get; set; } = 0.1f;
|
public float MantleTime { get; set; } = 0.1f;
|
||||||
|
[Export]
|
||||||
|
public PackedScene MantlePath { get; set; }
|
||||||
|
|
||||||
|
[Export(PropertyHint.Range, "0,50,0.1")]
|
||||||
|
public float MantleDashStrength { get; set; } = 15f;
|
||||||
|
[Export(PropertyHint.Range, "0,100,1,or_greater")]
|
||||||
|
public float MantleJumpStartVelocity { get; set; } = 20.0f;
|
||||||
|
|
||||||
// Jump
|
// Jump
|
||||||
[ExportGroup("Jump")]
|
[ExportGroup("Jump")]
|
||||||
[Export(PropertyHint.Range, "0,1,0.01")]
|
[Export(PropertyHint.Range, "0,1,0.01")]
|
||||||
public float CoyoteTime { get; set; } = 0.2f;
|
public float CoyoteTime { get; set; } = 0.2f;
|
||||||
|
[Export(PropertyHint.Range, "0,10,1,or_greater")]
|
||||||
|
public int InputBufferFrames { get; set; } = 3;
|
||||||
|
|
||||||
// Simple jump
|
// Simple jump
|
||||||
[ExportSubgroup("Simple jump")]
|
[ExportSubgroup("Simple jump")]
|
||||||
@@ -106,22 +129,10 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
[Export(PropertyHint.Range, "1,10,0.1,or_greater")]
|
[Export(PropertyHint.Range, "1,10,0.1,or_greater")]
|
||||||
public float DoubleJumpGravityLesseningFactor { get; set; } = 3f;
|
public float DoubleJumpGravityLesseningFactor { get; set; } = 3f;
|
||||||
|
|
||||||
|
|
||||||
// Mega jump
|
|
||||||
[ExportSubgroup("Mega jump")]
|
|
||||||
[Export(PropertyHint.Range, "0,100,1,or_greater")]
|
|
||||||
public float MegaJumpStartVelocity { get; set; } = 10.0f;
|
|
||||||
[Export(PropertyHint.Range, "0,10,1,or_greater")]
|
|
||||||
public int MegaJumpHangTimeInFrames { get; set; } = 5;
|
|
||||||
[Export(PropertyHint.Range, "1,10,0.1,or_greater")]
|
|
||||||
public float MegaJumpGravityLesseningFactor { get; set; } = 3f;
|
|
||||||
|
|
||||||
// Wall jump
|
// Wall jump
|
||||||
[ExportSubgroup("Wall jump")]
|
[ExportSubgroup("Wall jump")]
|
||||||
[Export(PropertyHint.Range, "0,100,1,or_greater")]
|
[Export(PropertyHint.Range, "0,100,1,or_greater")]
|
||||||
public float WallJumpStartVelocity { get; set; } = 10.0f;
|
public float WallJumpStartVelocity { get; set; } = 10.0f;
|
||||||
[Export(PropertyHint.Range, "0,100,1,or_greater")]
|
|
||||||
public float WallMegajumpStartVelocity { get; set; } = 20.0f;
|
|
||||||
|
|
||||||
// Dash
|
// Dash
|
||||||
[ExportGroup("Dash")]
|
[ExportGroup("Dash")]
|
||||||
@@ -131,12 +142,6 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
[ExportSubgroup("Simple")]
|
[ExportSubgroup("Simple")]
|
||||||
[Export(PropertyHint.Range, "0,50,0.1")]
|
[Export(PropertyHint.Range, "0,50,0.1")]
|
||||||
public float SimpleDashStrength { get; set; } = 10f;
|
public float SimpleDashStrength { get; set; } = 10f;
|
||||||
// Powered Dash
|
|
||||||
[ExportSubgroup("Powered")]
|
|
||||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
|
||||||
public float PoweredDashTime { get; set; } = 0.3f;
|
|
||||||
[Export(PropertyHint.Range, "0,100,0.1")]
|
|
||||||
public float PoweredDashStrength { get; set; } = 10f;
|
|
||||||
// Aimed Dash
|
// Aimed Dash
|
||||||
[ExportSubgroup("Special")]
|
[ExportSubgroup("Special")]
|
||||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||||
@@ -186,10 +191,14 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
private bool _canDash = true;
|
private bool _canDash = true;
|
||||||
private bool _shouldMantleOnDashEnded;
|
private bool _shouldMantleOnDashEnded;
|
||||||
|
|
||||||
|
private Vector3 _wallHugStartLocation = Vector3.Zero;
|
||||||
|
private Vector3 _wallHugStartNormal = Vector3.Zero;
|
||||||
|
private Vector3 _wallHugStartProjectedVelocity = Vector3.Zero;
|
||||||
|
private Vector3 _currentWallContactPoint = Vector3.Zero;
|
||||||
|
|
||||||
private StateChart _playerState;
|
private StateChart _playerState;
|
||||||
|
|
||||||
private StateChartState _aiming;
|
private StateChartState _aiming;
|
||||||
private StateChartState _empowerOn;
|
|
||||||
private StateChartState _powerExpired;
|
private StateChartState _powerExpired;
|
||||||
private StateChartState _powerRecharging;
|
private StateChartState _powerRecharging;
|
||||||
private StateChartState _powerFull;
|
private StateChartState _powerFull;
|
||||||
@@ -197,30 +206,24 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
private StateChartState _grounded;
|
private StateChartState _grounded;
|
||||||
private StateChartState _airborne;
|
private StateChartState _airborne;
|
||||||
private StateChartState _coyoteEnabled;
|
private StateChartState _coyoteEnabled;
|
||||||
private StateChartState _doubleJumpEnabled;
|
|
||||||
private StateChartState _simpleJump;
|
private StateChartState _simpleJump;
|
||||||
private StateChartState _doubleJump;
|
private StateChartState _doubleJump;
|
||||||
private StateChartState _megaJump;
|
|
||||||
private StateChartState _mantling;
|
private StateChartState _mantling;
|
||||||
private StateChartState _simpleDash;
|
private StateChartState _simpleDash;
|
||||||
private StateChartState _poweredDash;
|
|
||||||
private StateChartState _aimedDash;
|
private StateChartState _aimedDash;
|
||||||
private StateChartState _onWall;
|
private StateChartState _onWall;
|
||||||
private StateChartState _onWallHugging;
|
private StateChartState _onWallHugging;
|
||||||
private StateChartState _onWallHuggingCoyoteEnabled;
|
|
||||||
private StateChartState _onWallHanging;
|
private StateChartState _onWallHanging;
|
||||||
private StateChartState _onWallRunning;
|
private StateChartState _onWallRunning;
|
||||||
private StateChartState _onWallRunningCoyoteEnabled;
|
|
||||||
|
|
||||||
private Transition _onJumpFromWallCoyote;
|
private Transition _onJumpFromWall;
|
||||||
private Transition _onJumpFromWallRunCoyote;
|
private Transition _onLeaveWallFromRun;
|
||||||
private Transition _onJumpFromWall1;
|
|
||||||
private Transition _onJumpFromWall2;
|
private int _currentInputBufferFrames;
|
||||||
private Transition _onJumpFromWall3;
|
|
||||||
private Transition _onMegajumpFromWall;
|
|
||||||
|
|
||||||
private float _playerHeight;
|
private float _playerHeight;
|
||||||
private float _playerRadius;
|
private float _playerRadius;
|
||||||
|
private bool _isJumpInputPressed;
|
||||||
|
|
||||||
private float _lookSensitivityMultiplier = 1.0f;
|
private float _lookSensitivityMultiplier = 1.0f;
|
||||||
private float _mouseSensitivityMultiplier = 1.0f;
|
private float _mouseSensitivityMultiplier = 1.0f;
|
||||||
@@ -265,6 +268,7 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
StairsSystem = GetNode<StairsSystem>("StairsSystem");
|
StairsSystem = GetNode<StairsSystem>("StairsSystem");
|
||||||
WallHugSystem = GetNode<WallHugSystem>("WallHugSystem");
|
WallHugSystem = GetNode<WallHugSystem>("WallHugSystem");
|
||||||
WallRunSnapper = GetNode<RayCast3D>("%WallRunSnapper");
|
WallRunSnapper = GetNode<RayCast3D>("%WallRunSnapper");
|
||||||
|
GroundDetector = GetNode<ShapeCast3D>("GroundDetector");
|
||||||
RayCast3D stairsBelowRayCast3D = GetNode<RayCast3D>("StairsBelowRayCast3D");
|
RayCast3D stairsBelowRayCast3D = GetNode<RayCast3D>("StairsBelowRayCast3D");
|
||||||
RayCast3D stairsAheadRayCast3D = GetNode<RayCast3D>("StairsAheadRayCast3D");
|
RayCast3D stairsAheadRayCast3D = GetNode<RayCast3D>("StairsAheadRayCast3D");
|
||||||
_headCollisionDetectors = new RayCast3D[NUM_OF_HEAD_COLLISION_DETECTORS];
|
_headCollisionDetectors = new RayCast3D[NUM_OF_HEAD_COLLISION_DETECTORS];
|
||||||
@@ -283,10 +287,8 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
|
|
||||||
_aiming = StateChartState.Of(GetNode("StateChart/Root/Aim/On"));
|
_aiming = StateChartState.Of(GetNode("StateChart/Root/Aim/On"));
|
||||||
_simpleDash = StateChartState.Of(GetNode("StateChart/Root/Movement/Dashing/Dash"));
|
_simpleDash = StateChartState.Of(GetNode("StateChart/Root/Movement/Dashing/Dash"));
|
||||||
_poweredDash = StateChartState.Of(GetNode("StateChart/Root/Movement/Dashing/PoweredDash"));
|
|
||||||
_aimedDash = StateChartState.Of(GetNode("StateChart/Root/Movement/Dashing/AimedDash"));
|
_aimedDash = StateChartState.Of(GetNode("StateChart/Root/Movement/Dashing/AimedDash"));
|
||||||
// _actionHanging = StateChartState.Of(GetNode("StateChart/Root/Actions/Hanging"));
|
// _actionHanging = StateChartState.Of(GetNode("StateChart/Root/Actions/Hanging"));
|
||||||
_empowerOn = StateChartState.Of(GetNode("StateChart/Root/Empower/On"));
|
|
||||||
_powerExpired = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Expired"));
|
_powerExpired = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Expired"));
|
||||||
_powerRecharging = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/AtLeastOneCharge"));
|
_powerRecharging = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/AtLeastOneCharge"));
|
||||||
_powerFull = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Full"));
|
_powerFull = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Full"));
|
||||||
@@ -294,27 +296,21 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
_grounded = StateChartState.Of(GetNode("StateChart/Root/Movement/Grounded"));
|
_grounded = StateChartState.Of(GetNode("StateChart/Root/Movement/Grounded"));
|
||||||
_airborne = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne"));
|
_airborne = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne"));
|
||||||
_coyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/CoyoteEnabled"));
|
_coyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/CoyoteEnabled"));
|
||||||
_doubleJumpEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/DoubleJumpEnabled"));
|
// _doubleJumpEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/DoubleJumpEnabled"));
|
||||||
_simpleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/SimpleJump"));
|
_simpleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/SimpleJump"));
|
||||||
_doubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/DoubleJump"));
|
_doubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/DoubleJump"));
|
||||||
_megaJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/MegaJump"));
|
|
||||||
_mantling = StateChartState.Of(GetNode("StateChart/Root/Movement/Mantling"));
|
_mantling = StateChartState.Of(GetNode("StateChart/Root/Movement/Mantling"));
|
||||||
_onJumpFromWallCoyote = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled/OnJump"));
|
_onJumpFromWall = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/OnJump"));
|
||||||
_onJumpFromWallRunCoyote = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/RunningCoyoteEnabled/OnJump"));
|
|
||||||
_onJumpFromWall1 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Hugging/OnJump"));
|
|
||||||
_onJumpFromWall2 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging/OnJump"));
|
|
||||||
_onJumpFromWall3 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Running/OnJump"));
|
|
||||||
_onMegajumpFromWall = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/OnMegajump"));
|
|
||||||
_onWall = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall"));
|
_onWall = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall"));
|
||||||
_onWallHuggingCoyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled"));
|
|
||||||
_onWallHugging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hugging"));
|
_onWallHugging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hugging"));
|
||||||
_onWallHanging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging"));
|
_onWallHanging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging"));
|
||||||
_onWallRunning = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Running"));
|
_onWallRunning = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Running"));
|
||||||
_onWallRunningCoyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"));
|
_onLeaveWallFromRun = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Running/OnLeaveWall"));
|
||||||
// State timers
|
// State timers
|
||||||
_powerCooldownTimer = GetNode<Timer>("PowerCooldown");
|
_powerCooldownTimer = GetNode<Timer>("PowerCooldown");
|
||||||
_timeScaleAimInAirTimer = GetNode<Timer>("TimeScaleAimInAir");
|
_timeScaleAimInAirTimer = GetNode<Timer>("TimeScaleAimInAir");
|
||||||
_simpleDashCooldownTimer = GetNode<Timer>("DashCooldown");
|
_simpleDashCooldownTimer = GetNode<Timer>("DashCooldown");
|
||||||
|
_airborneDashCooldownTimer = GetNode<Timer>("AirborneDashCooldown");
|
||||||
|
|
||||||
///////////////////////////
|
///////////////////////////
|
||||||
// Initialize components //
|
// Initialize components //
|
||||||
@@ -351,6 +347,7 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
_grounded.StateEntered += OnGrounded;
|
_grounded.StateEntered += OnGrounded;
|
||||||
_grounded.StatePhysicsProcessing += HandleGrounded;
|
_grounded.StatePhysicsProcessing += HandleGrounded;
|
||||||
_airborne.StatePhysicsProcessing += HandleAirborne;
|
_airborne.StatePhysicsProcessing += HandleAirborne;
|
||||||
|
_onWall.StatePhysicsProcessing += HandleOnWall;
|
||||||
|
|
||||||
_coyoteEnabled.StateEntered += StartCoyoteTime;
|
_coyoteEnabled.StateEntered += StartCoyoteTime;
|
||||||
_timeScaleAimInAirTimer.Timeout += ResetTimeScale;
|
_timeScaleAimInAirTimer.Timeout += ResetTimeScale;
|
||||||
@@ -368,42 +365,28 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
_doubleJump.StateEntered += OnDoubleJumpStarted;
|
_doubleJump.StateEntered += OnDoubleJumpStarted;
|
||||||
_doubleJump.StatePhysicsProcessing += HandleDoubleJump;
|
_doubleJump.StatePhysicsProcessing += HandleDoubleJump;
|
||||||
|
|
||||||
_megaJump.StateEntered += OnMegaJumpStarted;
|
|
||||||
_megaJump.StatePhysicsProcessing += HandleMegaJump;
|
|
||||||
|
|
||||||
_mantling.StateEntered += OnMantleStarted;
|
_mantling.StateEntered += OnMantleStarted;
|
||||||
_mantling.StatePhysicsProcessing += HandleMantling;
|
_mantling.StatePhysicsProcessing += HandleMantling;
|
||||||
|
|
||||||
_simpleDash.StateEntered += OnSimpleDashStarted;
|
_simpleDash.StateEntered += OnSimpleDashStarted;
|
||||||
_simpleDash.StatePhysicsProcessing += HandleSimpleDash;
|
_simpleDash.StatePhysicsProcessing += HandleSimpleDash;
|
||||||
|
|
||||||
_poweredDash.StateEntered += OnPoweredDashStarted;
|
|
||||||
_poweredDash.StatePhysicsProcessing += HandlePoweredDash;
|
|
||||||
_poweredDash.StateExited += OnPoweredDashFinished;
|
|
||||||
|
|
||||||
_aimedDash.StateEntered += OnAimedDashStarted;
|
_aimedDash.StateEntered += OnAimedDashStarted;
|
||||||
_aimedDash.StateExited += OnAimedDashFinished;
|
_aimedDash.StateExited += OnAimedDashFinished;
|
||||||
|
|
||||||
_simpleDashCooldownTimer.Timeout += DashCooldownTimeout;
|
_simpleDashCooldownTimer.Timeout += DashCooldownTimeout;
|
||||||
|
_airborneDashCooldownTimer.Timeout += AirborneDashCooldownTimeout;
|
||||||
|
|
||||||
_onWall.StateEntered += OnWallStarted;
|
_onWall.StateEntered += OnWallStarted;
|
||||||
_onWall.StateExited += OnWallStopped;
|
_onWall.StateExited += OnWallStopped;
|
||||||
_onWallHuggingCoyoteEnabled.StateEntered += OnWallHuggingStarted;
|
|
||||||
_onWallHuggingCoyoteEnabled.StatePhysicsProcessing += HandleWallHugging;
|
|
||||||
_onWallHugging.StatePhysicsProcessing += HandleWallHugging;
|
_onWallHugging.StatePhysicsProcessing += HandleWallHugging;
|
||||||
_onWallHanging.StatePhysicsProcessing += HandleWallHanging;
|
_onWallHanging.StatePhysicsProcessing += HandleWallHanging;
|
||||||
_onWallRunningCoyoteEnabled.StateEntered += OnWallRunningStarted;
|
|
||||||
_onWallRunningCoyoteEnabled.StatePhysicsProcessing += HandleWallRunning;
|
|
||||||
_onWallRunning.StatePhysicsProcessing += HandleWallRunning;
|
_onWallRunning.StatePhysicsProcessing += HandleWallRunning;
|
||||||
|
|
||||||
_onJumpFromWallCoyote.Taken += OnJumpFromWallCoyote;
|
_onJumpFromWall.Taken += OnJumpFromWall;
|
||||||
_onJumpFromWallRunCoyote.Taken += OnJumpFromWallCoyote;
|
_onLeaveWallFromRun.Taken += OnLeaveWallFromRun;
|
||||||
_onJumpFromWall1.Taken += OnJumpFromWall;
|
|
||||||
_onJumpFromWall2.Taken += OnJumpFromWall;
|
|
||||||
_onJumpFromWall3.Taken += OnJumpFromWall;
|
|
||||||
_onMegajumpFromWall.Taken += OnMegajumpFromWall;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetAllowedInputsAll()
|
public void SetAllowedInputsAll()
|
||||||
{
|
{
|
||||||
CurrentlyAllowedInputs = AllowedInputs.All;
|
CurrentlyAllowedInputs = AllowedInputs.All;
|
||||||
@@ -448,28 +431,72 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
|
|
||||||
if (_simpleDashCooldownTimer.IsStopped())
|
if (_simpleDashCooldownTimer.IsStopped())
|
||||||
_simpleDashCooldownTimer.Start();
|
_simpleDashCooldownTimer.Start();
|
||||||
|
|
||||||
|
if (_bufferedAction == BufferedActions.Jump && _currentInputBufferFrames > 0)
|
||||||
|
{
|
||||||
|
_currentInputBufferFrames = 0;
|
||||||
|
PerformJump();
|
||||||
|
}
|
||||||
|
if (_bufferedAction == BufferedActions.Dash && _currentInputBufferFrames > 0)
|
||||||
|
{
|
||||||
|
_currentInputBufferFrames = 0;
|
||||||
|
SimpleDash();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_bufferedAction == BufferedActions.MantleJump)
|
||||||
|
{
|
||||||
|
SimpleDash();
|
||||||
|
OnJumpStarted(MantleJumpStartVelocity);
|
||||||
|
}
|
||||||
|
if (_bufferedAction == BufferedActions.MantleDash)
|
||||||
|
{
|
||||||
|
SimpleDash(MantleDashStrength);
|
||||||
|
}
|
||||||
|
|
||||||
|
_bufferedAction = BufferedActions.None;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DashCooldownTimeout()
|
public void DashCooldownTimeout()
|
||||||
{
|
{
|
||||||
_canDash = true;
|
_canDash = true;
|
||||||
}
|
}
|
||||||
|
public void AirborneDashCooldownTimeout()
|
||||||
|
{
|
||||||
|
_canDashAirborne = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsPlayerInputtingForward()
|
||||||
|
{
|
||||||
|
return GetMoveInput().Z < -0.5f;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsTryingToMantle()
|
||||||
|
{
|
||||||
|
return MantleSystem.IsMantlePossible && IsPlayerInputtingForward() && _isJumpInputPressed;
|
||||||
|
}
|
||||||
|
|
||||||
public void HandleGrounded(float delta)
|
public void HandleGrounded(float delta)
|
||||||
{
|
{
|
||||||
MoveOnGround(delta);
|
MoveOnGround(delta);
|
||||||
|
// if (IsTryingToMantle()) _playerState.SendEvent("mantle");
|
||||||
if (!isOnFloorCustom())
|
if (!isOnFloorCustom())
|
||||||
_playerState.SendEvent("start_falling");
|
_playerState.SendEvent("start_falling");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HandleAirborne(float delta)
|
public void HandleAirborne(float delta)
|
||||||
{
|
{
|
||||||
MoveInAir(delta);
|
var isGroundLike = GroundDetector.GetCollisionResult().Count > 0;
|
||||||
|
MoveInAir(delta, isGroundLike);
|
||||||
if (isOnFloorCustom())
|
if (isOnFloorCustom())
|
||||||
_playerState.SendEvent("grounded");
|
_playerState.SendEvent("grounded");
|
||||||
|
|
||||||
|
if (IsTryingToMantle()) _playerState.SendEvent("mantle");
|
||||||
|
|
||||||
if (!WallHugSystem.IsWallHugging())
|
if (!WallHugSystem.IsWallHugging())
|
||||||
|
{
|
||||||
|
_isWallJumpAvailable = true; // reset wall jump if we left the wall
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// Going upwards, we stay simply airborne
|
// Going upwards, we stay simply airborne
|
||||||
if (Velocity.AngleTo(Vector3.Up) < Math.PI / 4)
|
if (Velocity.AngleTo(Vector3.Up) < Math.PI / 4)
|
||||||
@@ -497,29 +524,18 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnWallHuggingStarted()
|
public void HandleOnWall(float delta)
|
||||||
{
|
{
|
||||||
GetTree().CreateTimer(CoyoteTime).Timeout += CoyoteExpired;
|
if (IsTryingToMantle()) _playerState.SendEvent("mantle");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnWallRunningStarted()
|
|
||||||
{
|
|
||||||
GetTree().CreateTimer(CoyoteTime).Timeout += CoyoteExpired;
|
|
||||||
}
|
|
||||||
|
|
||||||
private Vector3 _wallHugStartLocation = Vector3.Zero;
|
|
||||||
private Vector3 _wallHugStartNormal = Vector3.Zero;
|
|
||||||
private Vector3 _wallHugStartProjectedVelocity = Vector3.Zero;
|
|
||||||
private Vector3 _currentWallContactPoint = Vector3.Zero;
|
|
||||||
|
|
||||||
public void OnWallDetected()
|
public void OnWallDetected()
|
||||||
{
|
{
|
||||||
FinishPoweredDash();
|
|
||||||
|
|
||||||
if (!_onWall.Active)
|
if (!_onWall.Active)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var newWallNormal = WallHugSystem.WallHugNormal.UnwrapOr(Vector3.Up);
|
var newWallNormal = WallHugSystem.WallHugNormal.UnwrapOr(Vector3.Up);
|
||||||
|
if (newWallNormal.AngleTo(_wallHugStartNormal) > Mathf.Pi/4) return;
|
||||||
_wallHugStartNormal = newWallNormal;
|
_wallHugStartNormal = newWallNormal;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -537,9 +553,17 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
public void OnWallStopped()
|
public void OnWallStopped()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnLeaveWallFromRun()
|
||||||
|
{
|
||||||
|
SimpleDashInDirection(Velocity.Normalized());
|
||||||
|
}
|
||||||
|
|
||||||
public void HandleWallHugging(float delta)
|
public void HandleWallHugging(float delta)
|
||||||
{
|
{
|
||||||
|
_canDash = true;
|
||||||
|
_canDashAirborne = true;
|
||||||
|
|
||||||
WallHug(delta);
|
WallHug(delta);
|
||||||
if (isOnFloorCustom())
|
if (isOnFloorCustom())
|
||||||
_playerState.SendEvent("grounded");
|
_playerState.SendEvent("grounded");
|
||||||
@@ -555,6 +579,9 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
|
|
||||||
public void HandleWallRunning(float delta)
|
public void HandleWallRunning(float delta)
|
||||||
{
|
{
|
||||||
|
_canDash = false;
|
||||||
|
_canDashAirborne = false;
|
||||||
|
|
||||||
// Find horizontal velocity projected on the current wall
|
// Find horizontal velocity projected on the current wall
|
||||||
var hvel = new Vector3(Velocity.X, 0, Velocity.Z);
|
var hvel = new Vector3(Velocity.X, 0, Velocity.Z);
|
||||||
var hvelProjected = hvel.Slide(_wallHugStartNormal);
|
var hvelProjected = hvel.Slide(_wallHugStartNormal);
|
||||||
@@ -565,16 +592,14 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
// Adapt vertical speed
|
// Adapt vertical speed
|
||||||
var verticalSpeed = Velocity.Y - WallRunAltitudeLossSpeed * delta;
|
var verticalSpeed = Velocity.Y - WallRunAltitudeLossSpeed * delta;
|
||||||
Velocity = finalHVel + Vector3.Up*verticalSpeed;
|
Velocity = finalHVel + Vector3.Up*verticalSpeed;
|
||||||
Velocity *= 0.995f;
|
Velocity *= 0.999f;
|
||||||
|
|
||||||
_currentWallContactPoint = WallHugSystem.WallHugLocation.UnwrapOr(Vector3.Zero);
|
_currentWallContactPoint = WallHugSystem.WallHugLocation.UnwrapOr(Vector3.Zero);
|
||||||
|
|
||||||
if (isOnFloorCustom())
|
if (isOnFloorCustom())
|
||||||
_playerState.SendEvent("grounded");
|
_playerState.SendEvent("grounded");
|
||||||
if (!WallHugSystem.IsWallHugging() || Velocity.Length() < WallRunSpeedThreshold)
|
if (!WallHugSystem.IsWallHugging())
|
||||||
{
|
|
||||||
_playerState.SendEvent("start_falling");
|
_playerState.SendEvent("start_falling");
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void WallHug(float delta)
|
public void WallHug(float delta)
|
||||||
@@ -591,9 +616,18 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
Velocity = Vector3.Zero;
|
Velocity = Vector3.Zero;
|
||||||
GlobalPosition = _wallHugStartLocation;
|
GlobalPosition = _wallHugStartLocation;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Jump
|
// Jump
|
||||||
public void OnInputJumpStarted()
|
public void OnInputJumpStarted()
|
||||||
|
{
|
||||||
|
_currentInputBufferFrames = InputBufferFrames;
|
||||||
|
_bufferedAction = _mantling.Active ? BufferedActions.MantleJump : BufferedActions.Jump;
|
||||||
|
_isJumpInputPressed = true;
|
||||||
|
|
||||||
|
PerformJump();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PerformJump()
|
||||||
{
|
{
|
||||||
if (MantleSystem.IsMantlePossible)
|
if (MantleSystem.IsMantlePossible)
|
||||||
{
|
{
|
||||||
@@ -601,25 +635,21 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_empowerOn.Active && CanPerformEmpoweredAction())
|
|
||||||
{
|
|
||||||
_playerState.SendEvent("megajump");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_onWallHuggingCoyoteEnabled.Active || _onWallRunningCoyoteEnabled.Active)
|
|
||||||
{
|
|
||||||
if (!_isWallJumpAvailable) return;
|
|
||||||
}
|
|
||||||
_playerState.SendEvent("jump");
|
_playerState.SendEvent("jump");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool IsFacingWall()
|
||||||
|
{
|
||||||
|
return _wallHugStartNormal.Dot(GetGlobalForwardFacingVector()) < -0.5f;
|
||||||
|
}
|
||||||
|
|
||||||
public void OnInputJumpOngoing()
|
public void OnInputJumpOngoing()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnInputJumpEnded()
|
public void OnInputJumpEnded()
|
||||||
{
|
{
|
||||||
|
_isJumpInputPressed = false;
|
||||||
_playerState.SendEvent("jump_ended");
|
_playerState.SendEvent("jump_ended");
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -635,14 +665,9 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
public void OnDoubleJumpStarted()
|
public void OnDoubleJumpStarted()
|
||||||
{
|
{
|
||||||
_canDash = true;
|
_canDash = true;
|
||||||
_canDashAirborne = true;
|
// _canDashAirborne = true;
|
||||||
OnJumpStarted(DoubleJumpStartVelocity);
|
OnJumpStarted(DoubleJumpStartVelocity);
|
||||||
}
|
}
|
||||||
public void OnMegaJumpStarted()
|
|
||||||
{
|
|
||||||
PerformEmpoweredAction();
|
|
||||||
OnJumpStarted(MegaJumpStartVelocity);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ComputeJumpFromWallHSpeed(float jumpStrength)
|
public void ComputeJumpFromWallHSpeed(float jumpStrength)
|
||||||
{
|
{
|
||||||
@@ -659,19 +684,27 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
|
|
||||||
SetHorizontalVelocity(currentHorizontalVelocity + wallJumpHorizontalVelocity);
|
SetHorizontalVelocity(currentHorizontalVelocity + wallJumpHorizontalVelocity);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnJumpFromWallCoyote()
|
|
||||||
{
|
|
||||||
_isWallJumpAvailable = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnJumpFromWall()
|
public void OnJumpFromWall()
|
||||||
{
|
{
|
||||||
ComputeJumpFromWallHSpeed(WallJumpStartVelocity);
|
if (!IsFacingWall() || (!_isWallJumpAvailable && IsFacingWall()))
|
||||||
|
{
|
||||||
|
ComputeJumpFromWallHSpeed(WallJumpStartVelocity);
|
||||||
|
}
|
||||||
|
// Remove the ability to dash straight away so you cannot scale up the wall
|
||||||
|
_canDashAirborne = false;
|
||||||
|
_airborneDashCooldownTimer.Start();
|
||||||
|
_isWallJumpAvailable = false;
|
||||||
}
|
}
|
||||||
public void OnMegajumpFromWall()
|
|
||||||
|
public void OnInputSlideStarted()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
public void OnInputSlideOngoing()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
public void OnInputSlideEnded()
|
||||||
{
|
{
|
||||||
ComputeJumpFromWallHSpeed(WallMegajumpStartVelocity);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void InputDeviceChanged(bool isUsingGamepad)
|
public void InputDeviceChanged(bool isUsingGamepad)
|
||||||
@@ -725,38 +758,85 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
z: velocity.Y);
|
z: velocity.Y);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private Path _mantlePath;
|
||||||
|
private bool _customMantle;
|
||||||
|
private Transform3D _customMantleStartTransform;
|
||||||
|
private Curve3D _customMantleCurve;
|
||||||
|
private Vector3 _mantleStartPosition;
|
||||||
|
|
||||||
|
private Vector3 _velocityOnMantleStarted = Vector3.Zero;
|
||||||
|
|
||||||
|
private bool _mantleEndedOnOtherSideOfWall;
|
||||||
|
private bool _mantleFoundGround;
|
||||||
public void OnMantleStarted()
|
public void OnMantleStarted()
|
||||||
{
|
{
|
||||||
HeadSystem.OnMantle();
|
HeadSystem.OnMantle();
|
||||||
|
|
||||||
_preMantleVelocity = Velocity;
|
_mantlePath = MantlePath.Instantiate() as Path;
|
||||||
|
if (_mantlePath == null)
|
||||||
var tween = GetTree().CreateTween();
|
|
||||||
tween.SetTrans(Tween.TransitionType.Cubic);
|
|
||||||
tween.SetEase(Tween.EaseType.InOut);
|
|
||||||
var inbetweenDuration = MantleTime / MantleSystem.NumberOfValidPofiles;
|
|
||||||
for (int i = 0; i < MantleSystem.NumberOfValidPofiles; i += 1)
|
|
||||||
{
|
{
|
||||||
var position = MantleSystem.WallProfilePositions[i];
|
GD.PrintErr("Failed to instantiate MantlePath");
|
||||||
tween.TweenProperty(this, "global_position", position, inbetweenDuration);
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_velocityOnMantleStarted = Velocity;
|
||||||
|
|
||||||
|
var transform = _customMantle ? _customMantleStartTransform : MantleSystem.GlobalTransform;
|
||||||
|
var curve = _customMantle ? _customMantleCurve : MantleSystem.MantleCurve;
|
||||||
|
_mantleEndedOnOtherSideOfWall = _customMantle ? _mantleEndedOnOtherSideOfWall : MantleSystem.EndedOnOtherSideOfWall;
|
||||||
|
_mantleFoundGround = _customMantle ? _mantleFoundGround : MantleSystem.FoundGround;
|
||||||
|
GetTree().GetRoot().AddChild(_mantlePath);
|
||||||
|
_mantlePath.Setup(transform, curve);
|
||||||
|
_mantleStartPosition = GlobalPosition;
|
||||||
|
|
||||||
|
var curveLength = curve.GetBakedLength();
|
||||||
|
var tween = GetTree().CreateTween();
|
||||||
|
tween.SetTrans(Tween.TransitionType.Linear);
|
||||||
|
tween.SetEase(Tween.EaseType.In);
|
||||||
|
tween.TweenProperty(_mantlePath.PathFollow, "progress_ratio", 1, MantleTime*curveLength);
|
||||||
tween.Finished += MantleFinished;
|
tween.Finished += MantleFinished;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HandleMantling(float delta)
|
public void HandleMantling(float delta)
|
||||||
{
|
{
|
||||||
|
GlobalPosition = _mantlePath.Target.GlobalPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SimpleDashInDirection(Vector3 direction, float strength = -1)
|
||||||
|
{
|
||||||
|
if (strength < 0) strength = SimpleDashStrength;
|
||||||
|
SetVelocity(direction * strength);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SimpleDash(float strength = -1)
|
||||||
|
{
|
||||||
|
SimpleDashInDirection(GetInputGlobalHDirection(), strength);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void MantleFinished()
|
public void MantleFinished()
|
||||||
{
|
{
|
||||||
Velocity = _preMantleVelocity;
|
_mantlePath.Teardown();
|
||||||
|
|
||||||
|
// SetVelocity(_finalCurveDirection.Normalized() * _speedOverCurve);
|
||||||
|
|
||||||
|
var isThereMovementInput = GetMoveInput().Length() > 0;
|
||||||
|
if (isThereMovementInput)
|
||||||
|
{
|
||||||
|
// If there's a movement input on Mantle, we dash in the direction the mantle ended with
|
||||||
|
var positionDifference = GlobalPosition - _mantleStartPosition;
|
||||||
|
var directionHorizontal = new Vector3(positionDifference.X, 0, positionDifference.Z);
|
||||||
|
// SimpleDashInDirection(directionHorizontal.Normalized());
|
||||||
|
SetVelocity(directionHorizontal.Normalized() * WalkSpeed);
|
||||||
|
}
|
||||||
|
|
||||||
|
_customMantle = false;
|
||||||
_playerState.SendEvent("grounded");
|
_playerState.SendEvent("grounded");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HandleJump(float delta, float gravityFactor, int hangFrames)
|
public void HandleJump(float delta, float gravityFactor, int hangFrames)
|
||||||
{
|
{
|
||||||
|
if (IsTryingToMantle()) _playerState.SendEvent("mantle");
|
||||||
|
|
||||||
// Update horizontal velocity
|
// Update horizontal velocity
|
||||||
var horizontalVelocity = ComputeHVelocityAir(delta);
|
var horizontalVelocity = ComputeHVelocityAir(delta);
|
||||||
Velocity = new Vector3(horizontalVelocity.X, Velocity.Y, horizontalVelocity.Z);
|
Velocity = new Vector3(horizontalVelocity.X, Velocity.Y, horizontalVelocity.Z);
|
||||||
@@ -783,8 +863,8 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
SetVerticalVelocity(Velocity.Y - 2.0f);
|
SetVerticalVelocity(Velocity.Y - 2.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Move back to Airborne state management when starting to go down again
|
// Move back to Airborne state when starting to go down again or if input isn't held anymore (buffered jump)
|
||||||
if (_framesSinceJumpAtApex > hangFrames)
|
if (_framesSinceJumpAtApex > hangFrames || !_isJumpInputPressed)
|
||||||
_playerState.SendEvent("jump_ended");
|
_playerState.SendEvent("jump_ended");
|
||||||
}
|
}
|
||||||
public void HandleSimpleJump(float delta)
|
public void HandleSimpleJump(float delta)
|
||||||
@@ -795,10 +875,6 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
{
|
{
|
||||||
HandleJump(delta, DoubleJumpGravityLesseningFactor, DoubleJumpHangTimeInFrames);
|
HandleJump(delta, DoubleJumpGravityLesseningFactor, DoubleJumpHangTimeInFrames);
|
||||||
}
|
}
|
||||||
public void HandleMegaJump(float delta)
|
|
||||||
{
|
|
||||||
HandleJump(delta, MegaJumpGravityLesseningFactor, MegaJumpHangTimeInFrames);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PowerRecharging(float delta)
|
public void PowerRecharging(float delta)
|
||||||
{
|
{
|
||||||
@@ -867,14 +943,6 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
ThrowWeapon();
|
ThrowWeapon();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public void OnInputEmpowerDown()
|
|
||||||
{
|
|
||||||
// _playerState.SendEvent("empower_down");
|
|
||||||
}
|
|
||||||
public void OnInputEmpowerReleased()
|
|
||||||
{
|
|
||||||
// _playerState.SendEvent("empower_released");
|
|
||||||
}
|
|
||||||
public void OnInputDashPressed()
|
public void OnInputDashPressed()
|
||||||
{
|
{
|
||||||
if (_aiming.Active && CanPerformEmpoweredAction())
|
if (_aiming.Active && CanPerformEmpoweredAction())
|
||||||
@@ -884,12 +952,6 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
_playerState.SendEvent("cancel_aim");
|
_playerState.SendEvent("cancel_aim");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (_empowerOn.Active && CanPerformEmpoweredAction())
|
|
||||||
{
|
|
||||||
PerformEmpoweredAction();
|
|
||||||
_playerState.SendEvent("powered_dash");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_airborne.Active)
|
if (_airborne.Active)
|
||||||
{
|
{
|
||||||
@@ -897,14 +959,19 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
return;
|
return;
|
||||||
_canDashAirborne = false;
|
_canDashAirborne = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_currentInputBufferFrames = InputBufferFrames;
|
||||||
|
_bufferedAction = _mantling.Active ? BufferedActions.MantleDash : BufferedActions.Dash;
|
||||||
_playerState.SendEvent("dash");
|
_playerState.SendEvent("dash");
|
||||||
}
|
}
|
||||||
public void OnAimingEntered()
|
|
||||||
|
public void OnInputSlamPressed()
|
||||||
|
{
|
||||||
|
GD.Print("Slam pressed");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnInputParryPressed()
|
||||||
{
|
{
|
||||||
if (!CanPerformEmpoweredAction())
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (WeaponSystem.FlyingState.Active)
|
if (WeaponSystem.FlyingState.Active)
|
||||||
{
|
{
|
||||||
DashToFlyingWeapon();
|
DashToFlyingWeapon();
|
||||||
@@ -916,10 +983,14 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
DashToPlantedWeapon();
|
DashToPlantedWeapon();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
public void OnAimingEntered()
|
||||||
|
{
|
||||||
|
if (!CanPerformEmpoweredAction())
|
||||||
|
return;
|
||||||
|
|
||||||
DashSystem.StartPreparingDash();
|
DashSystem.StartPreparingDash();
|
||||||
DashIndicatorMesh.Visible = true;
|
DashIndicatorMesh.Visible = true;
|
||||||
|
|
||||||
if (!isOnFloorCustom())
|
if (!isOnFloorCustom())
|
||||||
ReduceTimeScaleWhileAiming();
|
ReduceTimeScaleWhileAiming();
|
||||||
}
|
}
|
||||||
@@ -986,9 +1057,7 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
|
|
||||||
public void RecoverWeapon()
|
public void RecoverWeapon()
|
||||||
{
|
{
|
||||||
GetTree().GetRoot().RemoveChild(WeaponRoot);
|
RecoverChildNode(WeaponRoot);
|
||||||
AddChild(WeaponRoot);
|
|
||||||
WeaponRoot.SetGlobalPosition(GlobalPosition);
|
|
||||||
WeaponSystem.ResetWeapon();
|
WeaponSystem.ResetWeapon();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1006,7 +1075,6 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
}
|
}
|
||||||
|
|
||||||
private Vector3 _preDashVelocity = Vector3.Zero;
|
private Vector3 _preDashVelocity = Vector3.Zero;
|
||||||
|
|
||||||
public void OnAimedDashStarted()
|
public void OnAimedDashStarted()
|
||||||
{
|
{
|
||||||
// Adjusting for player height, where the middle of the capsule should get to the dash location instead of the
|
// Adjusting for player height, where the middle of the capsule should get to the dash location instead of the
|
||||||
@@ -1020,9 +1088,12 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
var dashTween = CreatePositionTween(correctedLocation, AimedDashTime);
|
var dashTween = CreatePositionTween(correctedLocation, AimedDashTime);
|
||||||
// dashTween.TweenMethod(Callable.From<float>(AimedDashTweenOngoing), 0.0f, 1.0f, AimedDashTime);
|
// dashTween.TweenMethod(Callable.From<float>(AimedDashTweenOngoing), 0.0f, 1.0f, AimedDashTime);
|
||||||
dashTween.Finished += AimedDashTweenEnded;
|
dashTween.Finished += AimedDashTweenEnded;
|
||||||
|
|
||||||
_shouldMantleOnDashEnded = DashSystem.ShouldMantle;
|
_customMantle = DashSystem.ShouldMantle;
|
||||||
_mantleLocation = DashSystem.PlannedMantleLocation;
|
_customMantleCurve = DashSystem.MantleSystem.MantleCurve;
|
||||||
|
_customMantleStartTransform = DashSystem.MantleSystem.GlobalTransform;
|
||||||
|
_mantleEndedOnOtherSideOfWall = DashSystem.MantleSystem.EndedOnOtherSideOfWall;
|
||||||
|
_mantleFoundGround = DashSystem.MantleSystem.FoundGround;
|
||||||
}
|
}
|
||||||
|
|
||||||
Tween CreatePositionTween(Vector3 targetLocation, float tweenTime)
|
Tween CreatePositionTween(Vector3 targetLocation, float tweenTime)
|
||||||
@@ -1041,6 +1112,13 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
_playerState.SendEvent("dash_finished");
|
_playerState.SendEvent("dash_finished");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnAimedDashFinished()
|
||||||
|
{
|
||||||
|
var postDashVelocity = _preDashVelocity.Length() > PostDashSpeed ? PostDashSpeed : _preDashVelocity.Length();
|
||||||
|
Velocity = _dashDirection * postDashVelocity;
|
||||||
|
if (_customMantle) _playerState.SendEvent("mantle");
|
||||||
|
}
|
||||||
|
|
||||||
public void PlaceWeaponForTutorial()
|
public void PlaceWeaponForTutorial()
|
||||||
{
|
{
|
||||||
if (TutorialDone)
|
if (TutorialDone)
|
||||||
@@ -1051,14 +1129,25 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
WeaponRoot.CallDeferred(Node3D.MethodName.SetGlobalPosition, TutorialWeaponTarget.GlobalPosition);
|
WeaponRoot.CallDeferred(Node3D.MethodName.SetGlobalPosition, TutorialWeaponTarget.GlobalPosition);
|
||||||
WeaponSystem.CallDeferred(WeaponSystem.MethodName.PlaceWeaponForTutorial, TutorialWeaponTarget.GlobalPosition);
|
WeaponSystem.CallDeferred(WeaponSystem.MethodName.PlaceWeaponForTutorial, TutorialWeaponTarget.GlobalPosition);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void RemoveChildNode(Node3D node)
|
||||||
|
{
|
||||||
|
RemoveChild(node);
|
||||||
|
GetTree().GetRoot().AddChild(node);
|
||||||
|
node.SetGlobalPosition(GlobalPosition);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RecoverChildNode(Node3D node)
|
||||||
|
{
|
||||||
|
GetTree().GetRoot().RemoveChild(node);
|
||||||
|
AddChild(node);
|
||||||
|
node.SetGlobalPosition(GlobalPosition);
|
||||||
|
}
|
||||||
|
|
||||||
public void ThrowWeapon()
|
public void ThrowWeapon()
|
||||||
{
|
{
|
||||||
_playerState.SendEvent("cancel_aim");
|
_playerState.SendEvent("cancel_aim");
|
||||||
|
RemoveChildNode(WeaponRoot);
|
||||||
RemoveChild(WeaponRoot);
|
|
||||||
GetTree().GetRoot().AddChild(WeaponRoot);
|
|
||||||
WeaponRoot.SetGlobalPosition(GlobalPosition);
|
|
||||||
|
|
||||||
var weaponTargetLocation = DashSystem.HasHit ? DashSystem.CollisionPoint : DashSystem.PlannedLocation;
|
var weaponTargetLocation = DashSystem.HasHit ? DashSystem.CollisionPoint : DashSystem.PlannedLocation;
|
||||||
WeaponSystem.ThrowWeapon(
|
WeaponSystem.ThrowWeapon(
|
||||||
@@ -1068,29 +1157,12 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
DashSystem.CollisionNormal);
|
DashSystem.CollisionNormal);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnAimedDashFinished()
|
|
||||||
{
|
|
||||||
var postDashVelocity = _preDashVelocity.Length() > PostDashSpeed ? PostDashSpeed : _preDashVelocity.Length();
|
|
||||||
Velocity = _dashDirection * postDashVelocity;
|
|
||||||
|
|
||||||
if (_shouldMantleOnDashEnded)
|
|
||||||
{
|
|
||||||
// TODO update post dash mantle
|
|
||||||
// MantleToLocation(_mantleLocation);
|
|
||||||
GD.Print("update post dash mantle");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnSimpleDashStarted()
|
public void OnSimpleDashStarted()
|
||||||
{
|
{
|
||||||
if (!_canDash)
|
if (!_canDash)
|
||||||
return;
|
return;
|
||||||
_canDash = false;
|
_canDash = false;
|
||||||
|
SimpleDash();
|
||||||
var dashStrength = SimpleDashStrength;
|
|
||||||
|
|
||||||
var direction = GetInputGlobalHDirection();
|
|
||||||
SetVelocity(direction * dashStrength);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HandleSimpleDash(float delta)
|
public void HandleSimpleDash(float delta)
|
||||||
@@ -1109,31 +1181,7 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
var direction = GetMoveInput();
|
var direction = GetMoveInput();
|
||||||
return new Vector3(direction.X, 0, direction.Z).Normalized();
|
return new Vector3(direction.X, 0, direction.Z).Normalized();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnPoweredDashStarted()
|
|
||||||
{
|
|
||||||
Velocity = GetInputGlobalHDirection() * PoweredDashStrength;
|
|
||||||
GetTree().CreateTimer(PoweredDashTime).Timeout += FinishPoweredDash;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnPoweredDashFinished()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public void FinishPoweredDash()
|
|
||||||
{
|
|
||||||
_playerState.SendEvent("dash_finished");
|
|
||||||
}
|
|
||||||
|
|
||||||
public void HandlePoweredDash(float delta)
|
|
||||||
{
|
|
||||||
var collision = MoveAndCollide(Velocity * delta, maxCollisions: 10);
|
|
||||||
if (collision != null)
|
|
||||||
{
|
|
||||||
FinishPoweredDash();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanPerformEmpoweredAction()
|
public bool CanPerformEmpoweredAction()
|
||||||
{
|
{
|
||||||
return EmpoweredActionsLeft > 0 && TutorialDone;
|
return EmpoweredActionsLeft > 0 && TutorialDone;
|
||||||
@@ -1163,7 +1211,7 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
Vector2 inputLookDir = new Vector2(_inputRotateY, _inputRotateFloorplane);
|
Vector2 inputLookDir = new Vector2(_inputRotateY, _inputRotateFloorplane);
|
||||||
var lookSensitivity = _isUsingGamepad ? _lookSensitivityMultiplier : _mouseSensitivityMultiplier;
|
var lookSensitivity = _isUsingGamepad ? _lookSensitivityMultiplier : _mouseSensitivityMultiplier;
|
||||||
|
|
||||||
var wallHugContactPoint = _onWallRunning.Active || _onWallRunningCoyoteEnabled.Active ? _currentWallContactPoint : Vector3.Zero;
|
var wallHugContactPoint = _onWallRunning.Active ? _currentWallContactPoint : Vector3.Zero;
|
||||||
var playerVelocity = GetGlobalMoveInput();
|
var playerVelocity = GetGlobalMoveInput();
|
||||||
HeadSystem.LookAround(delta, inputLookDir, playerVelocity, wallHugContactPoint, lookSensitivity);
|
HeadSystem.LookAround(delta, inputLookDir, playerVelocity, wallHugContactPoint, lookSensitivity);
|
||||||
}
|
}
|
||||||
@@ -1174,9 +1222,9 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
Velocity = new Vector3(horizontalVelocity.X, Velocity.Y, horizontalVelocity.Z);
|
Velocity = new Vector3(horizontalVelocity.X, Velocity.Y, horizontalVelocity.Z);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void MoveInAir(double delta)
|
public void MoveInAir(double delta, bool isGroundLike = false)
|
||||||
{
|
{
|
||||||
var horizontalVelocity = ComputeHVelocityAir((float) delta);
|
var horizontalVelocity = isGroundLike ? ComputeHVelocityGround((float) delta) : ComputeHVelocityAir((float) delta);
|
||||||
var verticalVelocity = Velocity.Y - (CalculateGravityForce() * (float)delta);
|
var verticalVelocity = Velocity.Y - (CalculateGravityForce() * (float)delta);
|
||||||
Velocity = new Vector3(horizontalVelocity.X, verticalVelocity, horizontalVelocity.Z);
|
Velocity = new Vector3(horizontalVelocity.X, verticalVelocity, horizontalVelocity.Z);
|
||||||
}
|
}
|
||||||
@@ -1243,7 +1291,7 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
Bobbing.CameraBobbingParams cameraBobbingParams = new Bobbing.CameraBobbingParams
|
Bobbing.CameraBobbingParams cameraBobbingParams = new Bobbing.CameraBobbingParams
|
||||||
{
|
{
|
||||||
Delta = delta,
|
Delta = delta,
|
||||||
IsOnFloorCustom = isOnFloorCustom() || _onWallRunning.Active || _onWallRunningCoyoteEnabled.Active,
|
IsOnFloorCustom = isOnFloorCustom() || _onWallRunning.Active,
|
||||||
Velocity = Velocity,
|
Velocity = Velocity,
|
||||||
SettingsMultiplier = _headBobbingMultiplier
|
SettingsMultiplier = _headBobbingMultiplier
|
||||||
};
|
};
|
||||||
@@ -1298,17 +1346,23 @@ public partial class PlayerController : CharacterBody3D
|
|||||||
{
|
{
|
||||||
WeaponRoot.SetRotation(HeadSystem.Rotation);
|
WeaponRoot.SetRotation(HeadSystem.Rotation);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Vector3 GetGlobalForwardFacingVector()
|
||||||
|
{
|
||||||
|
return Transform.Basis * HeadSystem.Transform.Basis * Vector3.Forward;
|
||||||
|
}
|
||||||
|
|
||||||
///////////////////////////
|
///////////////////////////
|
||||||
// Processes //////////////
|
// Processes //////////////
|
||||||
///////////////////////////
|
///////////////////////////
|
||||||
public override void _PhysicsProcess(double delta)
|
public override void _PhysicsProcess(double delta)
|
||||||
{
|
{
|
||||||
|
if (_currentInputBufferFrames > 0) _currentInputBufferFrames -= 1;
|
||||||
|
|
||||||
LookAround(delta);
|
LookAround(delta);
|
||||||
CameraModifications((float) delta);
|
CameraModifications((float) delta);
|
||||||
HandleStairs((float) delta);
|
HandleStairs((float) delta);
|
||||||
MantleSystem.ProcessMantle(_grounded.Active);
|
MantleSystem.ProcessMantle(_grounded.Active);
|
||||||
|
|
||||||
if (WeaponSystem.InHandState.Active)
|
if (WeaponSystem.InHandState.Active)
|
||||||
RotateWeaponWithPlayer();
|
RotateWeaponWithPlayer();
|
||||||
|
|
||||||
|
|||||||
@@ -161,5 +161,6 @@ common/physics_interpolation=true
|
|||||||
[rendering]
|
[rendering]
|
||||||
|
|
||||||
textures/vram_compression/import_etc2_astc=true
|
textures/vram_compression/import_etc2_astc=true
|
||||||
|
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5
|
||||||
environment/volumetric_fog/volume_size=256
|
environment/volumetric_fog/volume_size=256
|
||||||
environment/volumetric_fog/volume_depth=256
|
environment/volumetric_fog/volume_depth=256
|
||||||
|
|||||||
25
scenes/path/Path.cs
Normal file
25
scenes/path/Path.cs
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
using Godot;
|
||||||
|
|
||||||
|
public partial class Path : Path3D
|
||||||
|
{
|
||||||
|
public PathFollow3D PathFollow { get; private set; }
|
||||||
|
public Marker3D Target { get; private set; }
|
||||||
|
|
||||||
|
public override void _Ready()
|
||||||
|
{
|
||||||
|
PathFollow = GetNode<PathFollow3D>("PathFollow");
|
||||||
|
Target = GetNode<Marker3D>("PathFollow/Target");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Setup(Transform3D globalTransform, Curve3D curve)
|
||||||
|
{
|
||||||
|
SetGlobalTransform(globalTransform);
|
||||||
|
SetCurve(curve);
|
||||||
|
PathFollow.ProgressRatio = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Teardown()
|
||||||
|
{
|
||||||
|
if (!IsQueuedForDeletion()) QueueFree();
|
||||||
|
}
|
||||||
|
}
|
||||||
1
scenes/path/Path.cs.uid
Normal file
1
scenes/path/Path.cs.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://djdr5bvfc8f0x
|
||||||
13
scenes/path/path.tscn
Normal file
13
scenes/path/path.tscn
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
[gd_scene load_steps=3 format=3 uid="uid://cf3rrgr1imvv4"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://djdr5bvfc8f0x" path="res://scenes/path/Path.cs" id="1_kmlhi"]
|
||||||
|
|
||||||
|
[sub_resource type="Curve3D" id="Curve3D_u4rfr"]
|
||||||
|
|
||||||
|
[node name="Path" type="Path3D"]
|
||||||
|
curve = SubResource("Curve3D_u4rfr")
|
||||||
|
script = ExtResource("1_kmlhi")
|
||||||
|
|
||||||
|
[node name="PathFollow" type="PathFollow3D" parent="."]
|
||||||
|
|
||||||
|
[node name="Target" type="Marker3D" parent="PathFollow"]
|
||||||
@@ -20,10 +20,10 @@ public partial class DashSystem: Node3D
|
|||||||
|
|
||||||
public bool ShouldMantle { get; set; }
|
public bool ShouldMantle { get; set; }
|
||||||
public Vector3 PlannedMantleLocation { get; set; }
|
public Vector3 PlannedMantleLocation { get; set; }
|
||||||
|
public MantleSystem MantleSystem { get; set; }
|
||||||
|
|
||||||
private Node3D _head;
|
private Node3D _head;
|
||||||
private ShapeCast3D _dashCast3D;
|
private ShapeCast3D _dashCast3D;
|
||||||
private ShapeCast3D _playerCast3D;
|
|
||||||
private Camera3D _camera;
|
private Camera3D _camera;
|
||||||
private Vector3 _dashDirection = Vector3.Zero;
|
private Vector3 _dashDirection = Vector3.Zero;
|
||||||
|
|
||||||
@@ -31,7 +31,6 @@ public partial class DashSystem: Node3D
|
|||||||
private MeshInstance3D _dashDropIndicator;
|
private MeshInstance3D _dashDropIndicator;
|
||||||
private MeshInstance3D _dashDropLocationIndicator;
|
private MeshInstance3D _dashDropLocationIndicator;
|
||||||
|
|
||||||
private MantleSystem _mantleSystem;
|
|
||||||
private MeshInstance3D _dashTarget;
|
private MeshInstance3D _dashTarget;
|
||||||
private CpuParticles3D _dashIndicator;
|
private CpuParticles3D _dashIndicator;
|
||||||
private AnimationPlayer _dashIndicatorAnim;
|
private AnimationPlayer _dashIndicatorAnim;
|
||||||
@@ -47,9 +46,6 @@ public partial class DashSystem: Node3D
|
|||||||
public delegate void DashProgressEventHandler(float progress);
|
public delegate void DashProgressEventHandler(float progress);
|
||||||
|
|
||||||
private Vector3 _globalDashPosition = Vector3.Zero;
|
private Vector3 _globalDashPosition = Vector3.Zero;
|
||||||
|
|
||||||
private float _playerHeight;
|
|
||||||
private float _playerRadius;
|
|
||||||
|
|
||||||
public float DashCastRadius { get; set; }
|
public float DashCastRadius { get; set; }
|
||||||
|
|
||||||
@@ -65,16 +61,11 @@ public partial class DashSystem: Node3D
|
|||||||
_dashDropLocationIndicator = GetNode<MeshInstance3D>("DashDropLocationIndicator");
|
_dashDropLocationIndicator = GetNode<MeshInstance3D>("DashDropLocationIndicator");
|
||||||
_dashDropLocationIndicator.Visible = false;
|
_dashDropLocationIndicator.Visible = false;
|
||||||
|
|
||||||
_playerCast3D = GetNode<ShapeCast3D>("PlayerShapeCast3D");
|
|
||||||
var playerShape = _playerCast3D.GetShape() as CapsuleShape3D;
|
|
||||||
_playerHeight = playerShape!.Height;
|
|
||||||
_playerRadius = playerShape!.Radius;
|
|
||||||
|
|
||||||
_head = head;
|
_head = head;
|
||||||
_camera = camera;
|
_camera = camera;
|
||||||
|
|
||||||
_mantleSystem = GetNode<MantleSystem>("MantleSystem");
|
MantleSystem = GetNode<MantleSystem>("MantleSystem");
|
||||||
_mantleSystem.Init();
|
MantleSystem.Init();
|
||||||
|
|
||||||
_dashTarget = GetNode<MeshInstance3D>("DashTarget");
|
_dashTarget = GetNode<MeshInstance3D>("DashTarget");
|
||||||
_dashTarget.SetVisible(false);
|
_dashTarget.SetVisible(false);
|
||||||
@@ -109,14 +100,15 @@ public partial class DashSystem: Node3D
|
|||||||
|
|
||||||
(HasHit, PlannedLocation, CollisionPoint, CollisionNormal) = ComputeDashLocation();
|
(HasHit, PlannedLocation, CollisionPoint, CollisionNormal) = ComputeDashLocation();
|
||||||
|
|
||||||
ShouldMantle = false;
|
// TODO: Position mantle system to planned location, aligned with ground planned and facing the same way as the dash
|
||||||
var mantleLocation = Vector3.Zero;
|
// Then query it being careful when dashing underneath a platform and such
|
||||||
if (HasHit && Mathf.Abs(CollisionNormal.Y) < 0.5f)
|
MantleSystem.SetGlobalPosition(PlannedLocation);
|
||||||
{
|
MantleSystem.SetRotation(new Vector3(
|
||||||
var mantleResult = _mantleSystem.FindMantleLocationAtPoint(PlannedLocation, CollisionNormal);
|
MantleSystem.Rotation.X,
|
||||||
ShouldMantle = mantleResult.IsSome(out mantleLocation);
|
_head.Rotation.Y,
|
||||||
}
|
MantleSystem.Rotation.Z));
|
||||||
PlannedMantleLocation = mantleLocation;
|
MantleSystem.ProcessMantle(false);
|
||||||
|
ShouldMantle = MantleSystem.IsMantlePossible;
|
||||||
|
|
||||||
// Setup dash target
|
// Setup dash target
|
||||||
var targetColor = HasHit ? new Color(1f, 0.2f, 0.2f) : new Color(1f, 1f, 1f);
|
var targetColor = HasHit ? new Color(1f, 0.2f, 0.2f) : new Color(1f, 1f, 1f);
|
||||||
@@ -124,7 +116,7 @@ public partial class DashSystem: Node3D
|
|||||||
var targetMaterial = (StandardMaterial3D) _dashTarget.GetSurfaceOverrideMaterial(0);
|
var targetMaterial = (StandardMaterial3D) _dashTarget.GetSurfaceOverrideMaterial(0);
|
||||||
targetMaterial.SetAlbedo(targetColor);
|
targetMaterial.SetAlbedo(targetColor);
|
||||||
_dashTarget.SetVisible(true);
|
_dashTarget.SetVisible(true);
|
||||||
var targetLocation = ShouldMantle ? PlannedMantleLocation : PlannedLocation;
|
var targetLocation = ShouldMantle ? MantleSystem.FirstMantleProfilePoint : PlannedLocation;
|
||||||
_dashTarget.SetGlobalPosition(targetLocation);
|
_dashTarget.SetGlobalPosition(targetLocation);
|
||||||
|
|
||||||
var shouldShowDropIndicator = !HasHit && !ShouldMantle;
|
var shouldShowDropIndicator = !HasHit && !ShouldMantle;
|
||||||
@@ -160,6 +152,5 @@ public partial class DashSystem: Node3D
|
|||||||
public void StartPreparingDash()
|
public void StartPreparingDash()
|
||||||
{
|
{
|
||||||
_dashTarget.SetVisible(true);
|
_dashTarget.SetVisible(true);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
[gd_scene load_steps=10 format=3 uid="uid://cqduhd4opgwvm"]
|
[gd_scene load_steps=9 format=3 uid="uid://cqduhd4opgwvm"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://dwoppk8j5fxeg" path="res://systems/dash/DashSystem.cs" id="1_hwig2"]
|
[ext_resource type="Script" uid="uid://dwoppk8j5fxeg" path="res://systems/dash/DashSystem.cs" id="1_hwig2"]
|
||||||
[ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://player_controller/resources/PlayerShape.tres" id="2_jngg2"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="2_pff7b"]
|
[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="2_pff7b"]
|
||||||
[ext_resource type="PackedScene" uid="uid://hd0868f4pb63" path="res://systems/dash/dash_indicator.tscn" id="2_tqt6i"]
|
[ext_resource type="PackedScene" uid="uid://hd0868f4pb63" path="res://systems/dash/dash_indicator.tscn" id="2_tqt6i"]
|
||||||
|
|
||||||
@@ -24,16 +23,8 @@ outer_radius = 0.5
|
|||||||
script = ExtResource("1_hwig2")
|
script = ExtResource("1_hwig2")
|
||||||
DashIndicatorScene = ExtResource("2_tqt6i")
|
DashIndicatorScene = ExtResource("2_tqt6i")
|
||||||
|
|
||||||
[node name="PlayerShapeCast3D" type="ShapeCast3D" parent="."]
|
|
||||||
visible = false
|
|
||||||
shape = ExtResource("2_jngg2")
|
|
||||||
target_position = Vector3(0, 0, 0)
|
|
||||||
collision_mask = 2
|
|
||||||
debug_shape_custom_color = Color(0.863327, 0.636844, 0, 1)
|
|
||||||
|
|
||||||
[node name="DashCast3D" type="ShapeCast3D" parent="."]
|
[node name="DashCast3D" type="ShapeCast3D" parent="."]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
|
||||||
visible = false
|
|
||||||
shape = SubResource("SphereShape3D_jngg2")
|
shape = SubResource("SphereShape3D_jngg2")
|
||||||
target_position = Vector3(0, 0, -12)
|
target_position = Vector3(0, 0, -12)
|
||||||
max_results = 1
|
max_results = 1
|
||||||
@@ -42,7 +33,6 @@ debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
|
|||||||
|
|
||||||
[node name="DashCastDrop" type="ShapeCast3D" parent="."]
|
[node name="DashCastDrop" type="ShapeCast3D" parent="."]
|
||||||
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 1.6, 0)
|
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 1.6, 0)
|
||||||
visible = false
|
|
||||||
shape = SubResource("SphereShape3D_jngg2")
|
shape = SubResource("SphereShape3D_jngg2")
|
||||||
target_position = Vector3(0, 0, -50)
|
target_position = Vector3(0, 0, -50)
|
||||||
max_results = 1
|
max_results = 1
|
||||||
@@ -54,7 +44,6 @@ mesh = SubResource("SphereMesh_qu4wy")
|
|||||||
surface_material_override/0 = SubResource("StandardMaterial3D_v31n3")
|
surface_material_override/0 = SubResource("StandardMaterial3D_v31n3")
|
||||||
|
|
||||||
[node name="MantleSystem" parent="." instance=ExtResource("2_pff7b")]
|
[node name="MantleSystem" parent="." instance=ExtResource("2_pff7b")]
|
||||||
visible = false
|
|
||||||
MantleEndLocationDistanceFromWall = 0.25
|
MantleEndLocationDistanceFromWall = 0.25
|
||||||
MantleHeightCastStart = 2.0
|
MantleHeightCastStart = 2.0
|
||||||
|
|
||||||
|
|||||||
@@ -1,14 +0,0 @@
|
|||||||
[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://7wm8ywvujwf"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_36r6u"]
|
|
||||||
|
|
||||||
[resource]
|
|
||||||
script = ExtResource("1_36r6u")
|
|
||||||
name = &""
|
|
||||||
action_value_type = 0
|
|
||||||
block_lower_priority_actions = true
|
|
||||||
emit_as_godot_actions = false
|
|
||||||
is_remappable = false
|
|
||||||
display_name = ""
|
|
||||||
display_category = ""
|
|
||||||
metadata/_custom_type_script = "uid://cluhc11vixkf1"
|
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=155 format=3 uid="uid://bl5crtu1gkrtr"]
|
[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=157 format=3 uid="uid://bl5crtu1gkrtr"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://cpplm41b5bt6m" path="res://addons/guide/guide_action_mapping.gd" id="1_qmhk6"]
|
[ext_resource type="Script" uid="uid://cpplm41b5bt6m" path="res://addons/guide/guide_action_mapping.gd" id="1_qmhk6"]
|
||||||
[ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="2_g6bbx"]
|
[ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="2_g6bbx"]
|
||||||
@@ -18,22 +18,22 @@
|
|||||||
[ext_resource type="Script" uid="uid://b52rqq28tuqpg" path="res://addons/guide/triggers/guide_trigger_pressed.gd" id="15_fykw6"]
|
[ext_resource type="Script" uid="uid://b52rqq28tuqpg" path="res://addons/guide/triggers/guide_trigger_pressed.gd" id="15_fykw6"]
|
||||||
[ext_resource type="Script" uid="uid://b4cdrn4paoj3i" path="res://addons/guide/triggers/guide_trigger_down.gd" id="15_g6bbx"]
|
[ext_resource type="Script" uid="uid://b4cdrn4paoj3i" path="res://addons/guide/triggers/guide_trigger_down.gd" id="15_g6bbx"]
|
||||||
[ext_resource type="Script" uid="uid://cgy4anjdob2tp" path="res://addons/guide/modifiers/guide_modifier_window_relative.gd" id="15_rvpjj"]
|
[ext_resource type="Script" uid="uid://cgy4anjdob2tp" path="res://addons/guide/modifiers/guide_modifier_window_relative.gd" id="15_rvpjj"]
|
||||||
[ext_resource type="Resource" uid="uid://b334rau1yxmm7" path="res://systems/inputs/base_mode/empower_down.tres" id="16_0qat1"]
|
|
||||||
[ext_resource type="Resource" uid="uid://bebstkm608wxx" path="res://systems/inputs/base_mode/aim_pressed.tres" id="16_li5ak"]
|
[ext_resource type="Resource" uid="uid://bebstkm608wxx" path="res://systems/inputs/base_mode/aim_pressed.tres" id="16_li5ak"]
|
||||||
[ext_resource type="Resource" uid="uid://j1o5ud0plk4" path="res://systems/inputs/base_mode/aim_release.tres" id="16_rvpjj"]
|
[ext_resource type="Resource" uid="uid://j1o5ud0plk4" path="res://systems/inputs/base_mode/aim_release.tres" id="16_rvpjj"]
|
||||||
[ext_resource type="Script" uid="uid://vgjlx6p007lp" path="res://addons/guide/inputs/guide_input_mouse_button.gd" id="17_kxb2c"]
|
[ext_resource type="Script" uid="uid://vgjlx6p007lp" path="res://addons/guide/inputs/guide_input_mouse_button.gd" id="17_kxb2c"]
|
||||||
[ext_resource type="Script" uid="uid://biiggjw6tv4uq" path="res://addons/guide/triggers/guide_trigger_released.gd" id="17_s8kjn"]
|
[ext_resource type="Script" uid="uid://biiggjw6tv4uq" path="res://addons/guide/triggers/guide_trigger_released.gd" id="17_s8kjn"]
|
||||||
[ext_resource type="Resource" uid="uid://7wm8ywvujwf" path="res://systems/inputs/base_mode/aim_cancel.tres" id="18_vibkn"]
|
|
||||||
[ext_resource type="Resource" uid="uid://bbce5wfwxpns1" path="res://systems/inputs/base_mode/empower_release.tres" id="19_li5ak"]
|
|
||||||
[ext_resource type="Script" uid="uid://rvttn472ix6v" path="res://addons/guide/inputs/guide_input_joy_button.gd" id="19_qkgmj"]
|
[ext_resource type="Script" uid="uid://rvttn472ix6v" path="res://addons/guide/inputs/guide_input_joy_button.gd" id="19_qkgmj"]
|
||||||
[ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://systems/inputs/base_mode/jump.tres" id="21_818lq"]
|
[ext_resource type="Resource" uid="uid://bdit2jy5gbpts" path="res://systems/inputs/base_mode/jump.tres" id="21_818lq"]
|
||||||
[ext_resource type="Resource" uid="uid://b5gx3q8nvu72e" path="res://systems/inputs/base_mode/hit.tres" id="22_2hs2y"]
|
[ext_resource type="Resource" uid="uid://b5gx3q8nvu72e" path="res://systems/inputs/base_mode/hit.tres" id="22_2hs2y"]
|
||||||
[ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/dash.tres" id="23_g6bbx"]
|
[ext_resource type="Resource" uid="uid://d2r0ur8k3cuu3" path="res://systems/inputs/base_mode/dash.tres" id="23_g6bbx"]
|
||||||
[ext_resource type="Script" uid="uid://dsa1dnifd6w32" path="res://addons/guide/guide_mapping_context.gd" id="23_llfhp"]
|
[ext_resource type="Script" uid="uid://dsa1dnifd6w32" path="res://addons/guide/guide_mapping_context.gd" id="23_llfhp"]
|
||||||
[ext_resource type="Resource" uid="uid://bw5k2gsv3jqcv" path="res://systems/inputs/base_mode/throw.tres" id="24_yp12v"]
|
[ext_resource type="Resource" uid="uid://bbce5wfwxpns1" path="res://systems/inputs/base_mode/slide_pressed.tres" id="23_rvpjj"]
|
||||||
|
[ext_resource type="Resource" uid="uid://b334rau1yxmm7" path="res://systems/inputs/base_mode/slide.tres" id="25_s8kjn"]
|
||||||
[ext_resource type="Resource" uid="uid://55b0dsvioj08" path="res://systems/inputs/base_mode/jump_pressed.tres" id="25_si4d4"]
|
[ext_resource type="Resource" uid="uid://55b0dsvioj08" path="res://systems/inputs/base_mode/jump_pressed.tres" id="25_si4d4"]
|
||||||
[ext_resource type="Resource" uid="uid://dgluj0ql5vth7" path="res://systems/inputs/base_mode/pause.tres" id="29_q86qg"]
|
[ext_resource type="Resource" uid="uid://dgluj0ql5vth7" path="res://systems/inputs/base_mode/pause.tres" id="29_q86qg"]
|
||||||
[ext_resource type="Script" uid="uid://cw71o87tvdx3q" path="res://addons/guide/inputs/guide_input_key.gd" id="30_cvxqo"]
|
[ext_resource type="Script" uid="uid://cw71o87tvdx3q" path="res://addons/guide/inputs/guide_input_key.gd" id="30_cvxqo"]
|
||||||
|
[ext_resource type="Resource" uid="uid://spo3pbqjx0eb" path="res://systems/inputs/base_mode/parry.tres" id="30_rvpjj"]
|
||||||
|
[ext_resource type="Resource" uid="uid://dxy0071ic1wdj" path="res://systems/inputs/base_mode/slam.tres" id="32_s8kjn"]
|
||||||
[ext_resource type="Resource" uid="uid://s1l0n1iitc6m" path="res://systems/inputs/base_mode/move_back.tres" id="33_fykw6"]
|
[ext_resource type="Resource" uid="uid://s1l0n1iitc6m" path="res://systems/inputs/base_mode/move_back.tres" id="33_fykw6"]
|
||||||
[ext_resource type="Resource" uid="uid://brswsknpgwal2" path="res://systems/inputs/base_mode/move_front.tres" id="34_rvpjj"]
|
[ext_resource type="Resource" uid="uid://brswsknpgwal2" path="res://systems/inputs/base_mode/move_front.tres" id="34_rvpjj"]
|
||||||
[ext_resource type="Resource" uid="uid://f3vs6l4m623s" path="res://systems/inputs/base_mode/move_left.tres" id="35_s8kjn"]
|
[ext_resource type="Resource" uid="uid://f3vs6l4m623s" path="res://systems/inputs/base_mode/move_left.tres" id="35_s8kjn"]
|
||||||
@@ -229,57 +229,54 @@ action = ExtResource("16_rvpjj")
|
|||||||
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_bkx7d"), SubResource("Resource_yxj6r")])
|
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_bkx7d"), SubResource("Resource_yxj6r")])
|
||||||
metadata/_guide_input_mappings_collapsed = false
|
metadata/_guide_input_mappings_collapsed = false
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_fykw6"]
|
|
||||||
script = ExtResource("10_cvxqo")
|
|
||||||
axis = 5
|
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_rvpjj"]
|
|
||||||
script = ExtResource("15_fykw6")
|
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_s8kjn"]
|
|
||||||
script = ExtResource("3_yp12v")
|
|
||||||
input = SubResource("Resource_fykw6")
|
|
||||||
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_rvpjj")])
|
|
||||||
metadata/_guide_triggers_collapsed = false
|
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_vibkn"]
|
|
||||||
script = ExtResource("1_qmhk6")
|
|
||||||
action = ExtResource("16_0qat1")
|
|
||||||
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_s8kjn")])
|
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_qkgmj"]
|
[sub_resource type="Resource" id="Resource_qkgmj"]
|
||||||
script = ExtResource("10_cvxqo")
|
script = ExtResource("10_cvxqo")
|
||||||
axis = 5
|
axis = 5
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_st2ej"]
|
[sub_resource type="Resource" id="Resource_st2ej"]
|
||||||
script = ExtResource("17_s8kjn")
|
script = ExtResource("15_fykw6")
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_818lq"]
|
[sub_resource type="Resource" id="Resource_s8kjn"]
|
||||||
script = ExtResource("3_yp12v")
|
script = ExtResource("3_yp12v")
|
||||||
input = SubResource("Resource_qkgmj")
|
input = SubResource("Resource_qkgmj")
|
||||||
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_st2ej")])
|
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_st2ej")])
|
||||||
|
metadata/_guide_triggers_collapsed = false
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_wcvib"]
|
||||||
|
script = ExtResource("30_cvxqo")
|
||||||
|
key = 4194326
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_imjft"]
|
||||||
|
script = ExtResource("3_yp12v")
|
||||||
|
input = SubResource("Resource_wcvib")
|
||||||
|
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_st2ej")])
|
||||||
|
metadata/_guide_triggers_collapsed = false
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_vibkn"]
|
||||||
|
script = ExtResource("1_qmhk6")
|
||||||
|
action = ExtResource("23_rvpjj")
|
||||||
|
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_s8kjn"), SubResource("Resource_imjft")])
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_f3pn5"]
|
||||||
|
script = ExtResource("10_cvxqo")
|
||||||
|
axis = 5
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_818lq"]
|
||||||
|
script = ExtResource("3_yp12v")
|
||||||
|
input = SubResource("Resource_f3pn5")
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_qksfw"]
|
||||||
|
script = ExtResource("30_cvxqo")
|
||||||
|
key = 4194326
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_woy8j"]
|
||||||
|
script = ExtResource("3_yp12v")
|
||||||
|
input = SubResource("Resource_qksfw")
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_2hs2y"]
|
[sub_resource type="Resource" id="Resource_2hs2y"]
|
||||||
script = ExtResource("1_qmhk6")
|
script = ExtResource("1_qmhk6")
|
||||||
action = ExtResource("19_li5ak")
|
action = ExtResource("25_s8kjn")
|
||||||
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_818lq")])
|
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_818lq"), SubResource("Resource_woy8j")])
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_lfx76"]
|
|
||||||
script = ExtResource("19_qkgmj")
|
|
||||||
button = 2
|
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_oruo7"]
|
|
||||||
script = ExtResource("15_fykw6")
|
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_4ee3d"]
|
|
||||||
script = ExtResource("3_yp12v")
|
|
||||||
input = SubResource("Resource_lfx76")
|
|
||||||
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_oruo7")])
|
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_0s4kt"]
|
|
||||||
script = ExtResource("1_qmhk6")
|
|
||||||
action = ExtResource("18_vibkn")
|
|
||||||
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_4ee3d")])
|
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_1fkas"]
|
[sub_resource type="Resource" id="Resource_1fkas"]
|
||||||
script = ExtResource("19_qkgmj")
|
script = ExtResource("19_qkgmj")
|
||||||
@@ -359,6 +356,35 @@ script = ExtResource("1_qmhk6")
|
|||||||
action = ExtResource("22_2hs2y")
|
action = ExtResource("22_2hs2y")
|
||||||
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_500v3"), SubResource("Resource_a8sqk")])
|
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_500v3"), SubResource("Resource_a8sqk")])
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_kx31q"]
|
||||||
|
script = ExtResource("19_qkgmj")
|
||||||
|
button = 9
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_oux88"]
|
||||||
|
script = ExtResource("15_fykw6")
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_b7w5s"]
|
||||||
|
script = ExtResource("3_yp12v")
|
||||||
|
input = SubResource("Resource_kx31q")
|
||||||
|
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_oux88")])
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_jk2g8"]
|
||||||
|
script = ExtResource("30_cvxqo")
|
||||||
|
key = 70
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_y7p41"]
|
||||||
|
script = ExtResource("15_fykw6")
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_3uxou"]
|
||||||
|
script = ExtResource("3_yp12v")
|
||||||
|
input = SubResource("Resource_jk2g8")
|
||||||
|
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_y7p41")])
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_3frwi"]
|
||||||
|
script = ExtResource("1_qmhk6")
|
||||||
|
action = ExtResource("30_rvpjj")
|
||||||
|
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_b7w5s"), SubResource("Resource_3uxou")])
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_g6bbx"]
|
[sub_resource type="Resource" id="Resource_g6bbx"]
|
||||||
script = ExtResource("19_qkgmj")
|
script = ExtResource("19_qkgmj")
|
||||||
button = 1
|
button = 1
|
||||||
@@ -383,52 +409,36 @@ script = ExtResource("3_yp12v")
|
|||||||
input = SubResource("Resource_xbeov")
|
input = SubResource("Resource_xbeov")
|
||||||
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_rt8uw")])
|
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_rt8uw")])
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_jk2g8"]
|
|
||||||
script = ExtResource("30_cvxqo")
|
|
||||||
key = 70
|
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_wcvib"]
|
|
||||||
script = ExtResource("15_fykw6")
|
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_imjft"]
|
|
||||||
script = ExtResource("3_yp12v")
|
|
||||||
input = SubResource("Resource_jk2g8")
|
|
||||||
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_wcvib")])
|
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_kx31q"]
|
|
||||||
script = ExtResource("30_cvxqo")
|
|
||||||
key = 4194326
|
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_oux88"]
|
|
||||||
script = ExtResource("15_fykw6")
|
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_b7w5s"]
|
|
||||||
script = ExtResource("3_yp12v")
|
|
||||||
input = SubResource("Resource_kx31q")
|
|
||||||
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_oux88")])
|
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_0qat1"]
|
[sub_resource type="Resource" id="Resource_0qat1"]
|
||||||
script = ExtResource("1_qmhk6")
|
script = ExtResource("1_qmhk6")
|
||||||
action = ExtResource("23_g6bbx")
|
action = ExtResource("23_g6bbx")
|
||||||
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_1rw8g"), SubResource("Resource_hj46p"), SubResource("Resource_imjft"), SubResource("Resource_b7w5s")])
|
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_1rw8g"), SubResource("Resource_hj46p")])
|
||||||
metadata/_guide_input_mappings_collapsed = false
|
metadata/_guide_input_mappings_collapsed = false
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_j3axn"]
|
[sub_resource type="Resource" id="Resource_o5yys"]
|
||||||
script = ExtResource("19_qkgmj")
|
script = ExtResource("19_qkgmj")
|
||||||
button = 3
|
button = 2
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_kxb2c"]
|
[sub_resource type="Resource" id="Resource_kxb2c"]
|
||||||
script = ExtResource("15_fykw6")
|
script = ExtResource("15_fykw6")
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_v2ywt"]
|
[sub_resource type="Resource" id="Resource_v2ywt"]
|
||||||
script = ExtResource("3_yp12v")
|
script = ExtResource("3_yp12v")
|
||||||
input = SubResource("Resource_j3axn")
|
input = SubResource("Resource_o5yys")
|
||||||
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_kxb2c")])
|
triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_kxb2c")])
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_qpgnj"]
|
||||||
|
script = ExtResource("30_cvxqo")
|
||||||
|
key = 69
|
||||||
|
|
||||||
|
[sub_resource type="Resource" id="Resource_s6d3g"]
|
||||||
|
script = ExtResource("3_yp12v")
|
||||||
|
input = SubResource("Resource_qpgnj")
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_vtk18"]
|
[sub_resource type="Resource" id="Resource_vtk18"]
|
||||||
script = ExtResource("1_qmhk6")
|
script = ExtResource("1_qmhk6")
|
||||||
action = ExtResource("24_yp12v")
|
action = ExtResource("32_s8kjn")
|
||||||
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_v2ywt")])
|
input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_v2ywt"), SubResource("Resource_s6d3g")])
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_s4bc4"]
|
[sub_resource type="Resource" id="Resource_s4bc4"]
|
||||||
script = ExtResource("30_cvxqo")
|
script = ExtResource("30_cvxqo")
|
||||||
@@ -526,5 +536,5 @@ input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_7io5e")])
|
|||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
script = ExtResource("23_llfhp")
|
script = ExtResource("23_llfhp")
|
||||||
mappings = Array[ExtResource("1_qmhk6")]([SubResource("Resource_88x08"), SubResource("Resource_tgr2g"), SubResource("Resource_iarn8"), SubResource("Resource_cvxqo"), SubResource("Resource_tb8ii"), SubResource("Resource_iihs4"), SubResource("Resource_vibkn"), SubResource("Resource_2hs2y"), SubResource("Resource_0s4kt"), SubResource("Resource_d2r0d"), SubResource("Resource_xt1x5"), SubResource("Resource_ew1hw"), SubResource("Resource_0qat1"), SubResource("Resource_vtk18"), SubResource("Resource_weyro"), SubResource("Resource_fjku4"), SubResource("Resource_odnhd"), SubResource("Resource_0eff7"), SubResource("Resource_gt77e")])
|
mappings = Array[ExtResource("1_qmhk6")]([SubResource("Resource_88x08"), SubResource("Resource_tgr2g"), SubResource("Resource_iarn8"), SubResource("Resource_cvxqo"), SubResource("Resource_tb8ii"), SubResource("Resource_iihs4"), SubResource("Resource_vibkn"), SubResource("Resource_2hs2y"), SubResource("Resource_d2r0d"), SubResource("Resource_xt1x5"), SubResource("Resource_ew1hw"), SubResource("Resource_3frwi"), SubResource("Resource_0qat1"), SubResource("Resource_vtk18"), SubResource("Resource_weyro"), SubResource("Resource_fjku4"), SubResource("Resource_odnhd"), SubResource("Resource_0eff7"), SubResource("Resource_gt77e")])
|
||||||
metadata/_custom_type_script = "uid://dsa1dnifd6w32"
|
metadata/_custom_type_script = "uid://dsa1dnifd6w32"
|
||||||
|
|||||||
7
systems/inputs/base_mode/parry.tres
Normal file
7
systems/inputs/base_mode/parry.tres
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://spo3pbqjx0eb"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_hlutc"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
script = ExtResource("1_hlutc")
|
||||||
|
metadata/_custom_type_script = "uid://cluhc11vixkf1"
|
||||||
7
systems/inputs/base_mode/slam.tres
Normal file
7
systems/inputs/base_mode/slam.tres
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://dxy0071ic1wdj"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_6evmc"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
script = ExtResource("1_6evmc")
|
||||||
|
metadata/_custom_type_script = "uid://cluhc11vixkf1"
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://bw5k2gsv3jqcv"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_7f0q6"]
|
|
||||||
|
|
||||||
[resource]
|
|
||||||
script = ExtResource("1_7f0q6")
|
|
||||||
name = &""
|
|
||||||
action_value_type = 0
|
|
||||||
block_lower_priority_actions = true
|
|
||||||
emit_as_godot_actions = false
|
|
||||||
is_remappable = false
|
|
||||||
display_name = ""
|
|
||||||
display_category = ""
|
|
||||||
metadata/_custom_type_script = "uid://cluhc11vixkf1"
|
|
||||||
@@ -10,7 +10,7 @@ class_name InputController
|
|||||||
@export var move_right:GUIDEAction
|
@export var move_right:GUIDEAction
|
||||||
@export var move_front:GUIDEAction
|
@export var move_front:GUIDEAction
|
||||||
@export var move_back:GUIDEAction
|
@export var move_back:GUIDEAction
|
||||||
@export var rotate_y:GUIDEAction
|
@export var rotate_vertical:GUIDEAction
|
||||||
@export var rotate_floorplane:GUIDEAction
|
@export var rotate_floorplane:GUIDEAction
|
||||||
|
|
||||||
@export_group("Trigger actions")
|
@export_group("Trigger actions")
|
||||||
@@ -21,13 +21,14 @@ class_name InputController
|
|||||||
@export_subgroup("Jump")
|
@export_subgroup("Jump")
|
||||||
@export var jump:GUIDEAction
|
@export var jump:GUIDEAction
|
||||||
@export var jump_pressed:GUIDEAction
|
@export var jump_pressed:GUIDEAction
|
||||||
|
@export_subgroup("Slide")
|
||||||
|
@export var slide:GUIDEAction
|
||||||
|
@export var slide_pressed:GUIDEAction
|
||||||
@export_subgroup("Other")
|
@export_subgroup("Other")
|
||||||
@export var empower_down:GUIDEAction
|
|
||||||
@export var empower_released:GUIDEAction
|
|
||||||
@export var aim_canceled:GUIDEAction
|
|
||||||
@export var hit:GUIDEAction
|
@export var hit:GUIDEAction
|
||||||
|
@export var parry:GUIDEAction
|
||||||
@export var dash:GUIDEAction
|
@export var dash:GUIDEAction
|
||||||
@export var throw:GUIDEAction
|
@export var slam:GUIDEAction
|
||||||
|
|
||||||
signal input_device_changed(is_gamepad: bool)
|
signal input_device_changed(is_gamepad: bool)
|
||||||
var _using_gamepad = false
|
var _using_gamepad = false
|
||||||
@@ -46,13 +47,14 @@ signal input_aim_pressed
|
|||||||
signal input_aim_down
|
signal input_aim_down
|
||||||
signal input_aim_released
|
signal input_aim_released
|
||||||
|
|
||||||
signal input_empower_down
|
signal input_slide_started
|
||||||
signal input_empower_released
|
signal input_slide_ongoing
|
||||||
signal input_aim_canceled
|
signal input_slide_ended
|
||||||
|
|
||||||
signal input_hit
|
signal input_hit
|
||||||
|
signal input_parry
|
||||||
signal input_dash
|
signal input_dash
|
||||||
signal input_throw
|
signal input_slam
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
GUIDE.enable_mapping_context(base_mode)
|
GUIDE.enable_mapping_context(base_mode)
|
||||||
@@ -60,53 +62,50 @@ func _ready() -> void:
|
|||||||
aim_down.triggered.connect(on_input_aim_down)
|
aim_down.triggered.connect(on_input_aim_down)
|
||||||
aim_pressed.triggered.connect(on_input_aim_pressed)
|
aim_pressed.triggered.connect(on_input_aim_pressed)
|
||||||
aim_released.triggered.connect(on_input_aim_released)
|
aim_released.triggered.connect(on_input_aim_released)
|
||||||
empower_down.triggered.connect(on_input_empower_down)
|
|
||||||
empower_released.triggered.connect(on_input_empower_released)
|
|
||||||
aim_canceled.triggered.connect(on_input_aim_canceled)
|
|
||||||
|
|
||||||
jump_pressed.triggered.connect(on_input_jump_started)
|
jump_pressed.triggered.connect(on_input_jump_started)
|
||||||
jump.triggered.connect(on_input_jump_ongoing)
|
jump.triggered.connect(on_input_jump_ongoing)
|
||||||
jump.completed.connect(on_input_jump_ended)
|
jump.completed.connect(on_input_jump_ended)
|
||||||
|
|
||||||
hit.triggered.connect(on_input_hit)
|
slide_pressed.triggered.connect(on_input_slide_started)
|
||||||
dash.triggered.connect(on_input_dash)
|
slide.triggered.connect(on_input_slide_ongoing)
|
||||||
throw.triggered.connect(on_input_throw)
|
slide.completed.connect(on_input_slide_ended)
|
||||||
|
|
||||||
func on_input_dash():
|
|
||||||
input_dash.emit()
|
|
||||||
|
|
||||||
func on_input_throw():
|
hit.triggered.connect(on_input_hit)
|
||||||
input_throw.emit()
|
parry.triggered.connect(on_input_parry)
|
||||||
|
dash.triggered.connect(on_input_dash)
|
||||||
|
slam.triggered.connect(on_input_slam)
|
||||||
|
|
||||||
|
|
||||||
func on_input_hit():
|
func on_input_hit():
|
||||||
input_hit.emit()
|
input_hit.emit()
|
||||||
|
func on_input_parry():
|
||||||
|
input_parry.emit()
|
||||||
|
func on_input_dash():
|
||||||
|
input_dash.emit()
|
||||||
|
func on_input_slam():
|
||||||
|
input_slam.emit()
|
||||||
|
|
||||||
func on_input_jump_started():
|
func on_input_jump_started():
|
||||||
input_jump_started.emit()
|
input_jump_started.emit()
|
||||||
|
|
||||||
func on_input_jump_ongoing():
|
func on_input_jump_ongoing():
|
||||||
input_jump_ongoing.emit()
|
input_jump_ongoing.emit()
|
||||||
|
|
||||||
func on_input_jump_ended():
|
func on_input_jump_ended():
|
||||||
input_jump_ended.emit()
|
input_jump_ended.emit()
|
||||||
|
|
||||||
func on_input_aim_down():
|
func on_input_aim_down():
|
||||||
input_aim_down.emit()
|
input_aim_down.emit()
|
||||||
|
|
||||||
func on_input_aim_pressed():
|
func on_input_aim_pressed():
|
||||||
input_aim_pressed.emit()
|
input_aim_pressed.emit()
|
||||||
|
|
||||||
func on_input_aim_released():
|
func on_input_aim_released():
|
||||||
input_aim_released.emit()
|
input_aim_released.emit()
|
||||||
|
|
||||||
func on_input_empower_down():
|
func on_input_slide_started():
|
||||||
input_empower_down.emit()
|
input_slide_started.emit()
|
||||||
|
func on_input_slide_ongoing():
|
||||||
func on_input_empower_released():
|
input_slide_ongoing.emit()
|
||||||
input_empower_released.emit()
|
func on_input_slide_ended():
|
||||||
|
input_slide_ended.emit()
|
||||||
func on_input_aim_canceled():
|
|
||||||
input_aim_canceled.emit()
|
|
||||||
|
|
||||||
func _input(event: InputEvent) -> void:
|
func _input(event: InputEvent) -> void:
|
||||||
if event is InputEventKey:
|
if event is InputEventKey:
|
||||||
@@ -130,5 +129,5 @@ func _process(_delta: float) -> void:
|
|||||||
|
|
||||||
input_move_keyboard.emit(keyboard_input_vector)
|
input_move_keyboard.emit(keyboard_input_vector)
|
||||||
input_move.emit(move.value_axis_3d)
|
input_move.emit(move.value_axis_3d)
|
||||||
input_rotate_y.emit(rotate_y.value_axis_1d)
|
input_rotate_y.emit(rotate_vertical.value_axis_1d)
|
||||||
input_rotate_floorplane.emit(rotate_floorplane.value_axis_1d)
|
input_rotate_floorplane.emit(rotate_floorplane.value_axis_1d)
|
||||||
|
|||||||
@@ -14,17 +14,18 @@ public partial class MantleSystem: Node3D
|
|||||||
|
|
||||||
private ShapeCast3D _wallInFrontCast3D;
|
private ShapeCast3D _wallInFrontCast3D;
|
||||||
private ShapeCast3D _mantleCast3D;
|
private ShapeCast3D _mantleCast3D;
|
||||||
|
|
||||||
private ShapeCast3D _inAirWallDetect;
|
private ShapeCast3D _inAirWallDetect;
|
||||||
private ShapeCast3D _groundedWallDetect;
|
private ShapeCast3D _groundedWallDetect;
|
||||||
|
public Curve3D MantleCurve { get; private set; }
|
||||||
|
public Vector3 FirstMantleProfilePoint { get; private set; } = Vector3.Zero;
|
||||||
|
|
||||||
public bool IsMantlePossible { get; private set; } = false;
|
public bool IsMantlePossible { get; private set; } = false;
|
||||||
public int NumberOfValidPofiles { get; private set; } = -1;
|
public bool EndedOnOtherSideOfWall { get; private set; } = false;
|
||||||
|
public bool FoundGround { get; private set; } = false;
|
||||||
public const int WallProfileCastCount = 7;
|
public const int WallProfileCastCount = 7;
|
||||||
|
|
||||||
private ShapeCast3D[] _wallProfileShapecasts = new ShapeCast3D[WallProfileCastCount];
|
private ShapeCast3D[] _wallProfileShapecasts = new ShapeCast3D[WallProfileCastCount];
|
||||||
public Vector3[] WallProfilePositions { get; private set; } = new Vector3[WallProfileCastCount];
|
|
||||||
public Vector3[] WallProfileNormals { get; private set; } = new Vector3[WallProfileCastCount];
|
|
||||||
|
|
||||||
public void Init()
|
public void Init()
|
||||||
{
|
{
|
||||||
@@ -55,22 +56,21 @@ public partial class MantleSystem: Node3D
|
|||||||
SetCastsEnabled(isColliding);
|
SetCastsEnabled(isColliding);
|
||||||
|
|
||||||
// Reset state
|
// Reset state
|
||||||
NumberOfValidPofiles = -1;
|
|
||||||
IsMantlePossible = false;
|
IsMantlePossible = false;
|
||||||
if (!isColliding)
|
EndedOnOtherSideOfWall = false;
|
||||||
{
|
FoundGround = false;
|
||||||
return;
|
if (!isColliding) return;
|
||||||
}
|
|
||||||
|
|
||||||
// Check if collide with wall
|
// Check if face something wall-like that should be climbable
|
||||||
var collisionNormal = isGrounded ? _groundedWallDetect.GetCollisionNormal(0) : _inAirWallDetect.GetCollisionNormal(0);
|
var collisionNormal = isGrounded ? _groundedWallDetect.GetCollisionNormal(0) : _inAirWallDetect.GetCollisionNormal(0);
|
||||||
if (collisionNormal.Y > 0.8f)
|
if (collisionNormal.Y > 0.7f) return;
|
||||||
{
|
|
||||||
return;
|
var spaceState = GetWorld3D().DirectSpaceState;
|
||||||
}
|
|
||||||
|
MantleCurve = new Curve3D();
|
||||||
NumberOfValidPofiles = 0;
|
MantleCurve.AddPoint(Vector3.Zero);
|
||||||
var hasFirstProfileHit = false;
|
var hasFirstProfileHit = false;
|
||||||
|
var previousProfilePoint = GlobalPosition;
|
||||||
foreach (var wallProfileShapecast in _wallProfileShapecasts)
|
foreach (var wallProfileShapecast in _wallProfileShapecasts)
|
||||||
{
|
{
|
||||||
// Haven't met the wall yet
|
// Haven't met the wall yet
|
||||||
@@ -81,56 +81,46 @@ public partial class MantleSystem: Node3D
|
|||||||
// Got to the other side of the wall, we stop there
|
// Got to the other side of the wall, we stop there
|
||||||
if (!wallProfileShapecast.IsColliding())
|
if (!wallProfileShapecast.IsColliding())
|
||||||
{
|
{
|
||||||
WallProfilePositions[NumberOfValidPofiles] = globalTargetPosition;
|
/*EndedOnOtherSideOfWall = true;
|
||||||
WallProfileNormals[NumberOfValidPofiles] = Vector3.Zero;
|
|
||||||
NumberOfValidPofiles += 1;
|
var origin = globalTargetPosition;
|
||||||
|
var end = origin + Vector3.Down*0.51f; // We check for the ground a bit below our target
|
||||||
|
var groundQuery = PhysicsRayQueryParameters3D.Create(origin, end, wallProfileShapecast.CollisionMask);
|
||||||
|
var groundResult = spaceState.IntersectRay(groundQuery);
|
||||||
|
if (groundResult.Count > 0)
|
||||||
|
{
|
||||||
|
// We found the ground, this is our final location
|
||||||
|
FoundGround = true;
|
||||||
|
Vector3 position = (Vector3) groundResult["position"];
|
||||||
|
MantleCurve.AddPoint(ToLocal(position));
|
||||||
|
}*/
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
var profilePoint = wallProfileShapecast.GetCollisionPoint(0);
|
var profilePoint = wallProfileShapecast.GetCollisionPoint(0);
|
||||||
var profileNormal = wallProfileShapecast.GetCollisionNormal(0);
|
var profileNormal = wallProfileShapecast.GetCollisionNormal(0);
|
||||||
|
var shape = wallProfileShapecast.Shape as SphereShape3D;
|
||||||
|
var shapeRadius = shape == null ? 0.125f : shape.Radius;
|
||||||
|
var centerOfShape = profilePoint + profileNormal * shapeRadius;
|
||||||
|
|
||||||
// Check if we collided parallel to a wall
|
// Check if we collided parallel to a wall
|
||||||
var isCollisionSameAsTarget = globalTargetPosition.IsEqualApprox(profilePoint);
|
var isCollisionSameAsTarget = globalTargetPosition.IsEqualApprox(centerOfShape);
|
||||||
var isCollidingWithWall = profileNormal.Y < 0.9f;
|
var isCollidingWithWall = profileNormal.Y < 0.1f;
|
||||||
if (isCollisionSameAsTarget || isCollidingWithWall) continue;
|
if (isCollisionSameAsTarget || isCollidingWithWall) continue;
|
||||||
|
|
||||||
|
// Check if the path from the previous point makes us go through a wall
|
||||||
|
var query = PhysicsRayQueryParameters3D.Create(previousProfilePoint, centerOfShape, wallProfileShapecast.CollisionMask);
|
||||||
|
var result = spaceState.IntersectRay(query);
|
||||||
|
if (result.Count > 0) break; // We are going through a wall, we stop there
|
||||||
|
|
||||||
// We have a valid collision
|
// We have a valid collision
|
||||||
WallProfilePositions[NumberOfValidPofiles] = profilePoint;
|
if (!hasFirstProfileHit) FirstMantleProfilePoint = centerOfShape;
|
||||||
WallProfileNormals[NumberOfValidPofiles] = profileNormal;
|
|
||||||
hasFirstProfileHit = true;
|
hasFirstProfileHit = true;
|
||||||
NumberOfValidPofiles += 1;
|
previousProfilePoint = centerOfShape;
|
||||||
}
|
MantleCurve.AddPoint(ToLocal(centerOfShape));
|
||||||
IsMantlePossible = NumberOfValidPofiles > 0; // Should always be true
|
|
||||||
}
|
|
||||||
|
|
||||||
public Option<Vector3> FindMantle()
|
|
||||||
{
|
|
||||||
if (!_wallInFrontCast3D.IsColliding())
|
|
||||||
{
|
|
||||||
return Option<Vector3>.None;
|
|
||||||
}
|
|
||||||
if (_wallInFrontCast3D.GetCollisionNormal(0).Y > 0.8f)
|
|
||||||
{
|
|
||||||
return Option<Vector3>.None;
|
|
||||||
}
|
}
|
||||||
|
if (MantleCurve.PointCount == 1) return;
|
||||||
|
|
||||||
var collisionPoint = _wallInFrontCast3D.GetCollisionPoint(0);
|
IsMantlePossible = true;
|
||||||
var collisionNormal = _wallInFrontCast3D.GetCollisionNormal(0);
|
|
||||||
return FindMantleLocationAtPoint(collisionPoint, collisionNormal);
|
|
||||||
}
|
|
||||||
|
|
||||||
public Option<Vector3> FindMantleLocationAtPoint(Vector3 point, Vector3 wallNormal)
|
|
||||||
{
|
|
||||||
var horizontalEndLocation = point - wallNormal * MantleEndLocationDistanceFromWall;
|
|
||||||
var shapeCastStartLocation = horizontalEndLocation + Vector3.Up * MantleHeightCastStart;
|
|
||||||
|
|
||||||
_mantleCast3D.SetGlobalPosition(shapeCastStartLocation);
|
|
||||||
var targetLocation = Vector3.Down * MantleHeightCastStart + Vector3.Up * MaxStepHeight;
|
|
||||||
_mantleCast3D.SetTargetPosition(targetLocation);
|
|
||||||
|
|
||||||
if (_mantleCast3D.IsColliding() && _mantleCast3D.GetCollisionNormal(0).Y >= 0.1f)
|
|
||||||
return Option.Some(_mantleCast3D.GetCollisionPoint(0));
|
|
||||||
return Option<Vector3>.None;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
[gd_scene load_steps=6 format=3 uid="uid://wq1okogkhc5l"]
|
[gd_scene load_steps=7 format=3 uid="uid://wq1okogkhc5l"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://bja6tis1vaysu" path="res://systems/mantle/MantleSystem.cs" id="1_2oobp"]
|
[ext_resource type="Script" uid="uid://bja6tis1vaysu" path="res://systems/mantle/MantleSystem.cs" id="1_2oobp"]
|
||||||
[ext_resource type="Shape3D" uid="uid://dp2p8v7demb5j" path="res://systems/mantle/find_wall_shape.tres" id="2_i32qj"]
|
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4coqe"]
|
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4coqe"]
|
||||||
height = 1.7
|
height = 1.7
|
||||||
@@ -9,6 +8,13 @@ height = 1.7
|
|||||||
[sub_resource type="SphereShape3D" id="SphereShape3D_2oobp"]
|
[sub_resource type="SphereShape3D" id="SphereShape3D_2oobp"]
|
||||||
radius = 0.75
|
radius = 0.75
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_2oobp"]
|
||||||
|
radius = 0.25
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_i32qj"]
|
||||||
|
radius = 0.25
|
||||||
|
height = 1.5
|
||||||
|
|
||||||
[sub_resource type="SphereShape3D" id="SphereShape3D_i32qj"]
|
[sub_resource type="SphereShape3D" id="SphereShape3D_i32qj"]
|
||||||
radius = 0.125
|
radius = 0.125
|
||||||
|
|
||||||
@@ -35,14 +41,14 @@ collision_mask = 2
|
|||||||
debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
|
debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
|
||||||
|
|
||||||
[node name="InAirWallDetect" type="ShapeCast3D" parent="."]
|
[node name="InAirWallDetect" type="ShapeCast3D" parent="."]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.26, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.01, 0)
|
||||||
shape = ExtResource("2_i32qj")
|
shape = SubResource("CapsuleShape3D_2oobp")
|
||||||
target_position = Vector3(0, 0, -2)
|
target_position = Vector3(0, 0, -2)
|
||||||
collision_mask = 2
|
collision_mask = 2
|
||||||
|
|
||||||
[node name="GroundedWallDetect" type="ShapeCast3D" parent="."]
|
[node name="GroundedWallDetect" type="ShapeCast3D" parent="."]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.76, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.26, 0)
|
||||||
shape = ExtResource("2_i32qj")
|
shape = SubResource("CapsuleShape3D_i32qj")
|
||||||
target_position = Vector3(0, 0, -2)
|
target_position = Vector3(0, 0, -2)
|
||||||
collision_mask = 2
|
collision_mask = 2
|
||||||
|
|
||||||
@@ -52,47 +58,47 @@ collision_mask = 2
|
|||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -0.5)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -0.5)
|
||||||
enabled = false
|
enabled = false
|
||||||
shape = SubResource("SphereShape3D_i32qj")
|
shape = SubResource("SphereShape3D_i32qj")
|
||||||
target_position = Vector3(0, -2.375, 0)
|
target_position = Vector3(0, -2.125, 0)
|
||||||
collision_mask = 2
|
collision_mask = 2
|
||||||
|
|
||||||
[node name="ShapeCast2" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
[node name="ShapeCast2" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -0.75)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -0.75)
|
||||||
enabled = false
|
enabled = false
|
||||||
shape = SubResource("SphereShape3D_i32qj")
|
shape = SubResource("SphereShape3D_i32qj")
|
||||||
target_position = Vector3(0, -2.375, 0)
|
target_position = Vector3(0, -2.125, 0)
|
||||||
collision_mask = 2
|
collision_mask = 2
|
||||||
|
|
||||||
[node name="ShapeCast3" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
[node name="ShapeCast3" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1)
|
||||||
enabled = false
|
enabled = false
|
||||||
shape = SubResource("SphereShape3D_i32qj")
|
shape = SubResource("SphereShape3D_i32qj")
|
||||||
target_position = Vector3(0, -2.375, 0)
|
target_position = Vector3(0, -2.125, 0)
|
||||||
collision_mask = 2
|
collision_mask = 2
|
||||||
|
|
||||||
[node name="ShapeCast4" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
[node name="ShapeCast4" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.25)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.25)
|
||||||
enabled = false
|
enabled = false
|
||||||
shape = SubResource("SphereShape3D_i32qj")
|
shape = SubResource("SphereShape3D_i32qj")
|
||||||
target_position = Vector3(0, -2.375, 0)
|
target_position = Vector3(0, -2.125, 0)
|
||||||
collision_mask = 2
|
collision_mask = 2
|
||||||
|
|
||||||
[node name="ShapeCast5" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
[node name="ShapeCast5" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.5)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.5)
|
||||||
enabled = false
|
enabled = false
|
||||||
shape = SubResource("SphereShape3D_i32qj")
|
shape = SubResource("SphereShape3D_i32qj")
|
||||||
target_position = Vector3(0, -2.375, 0)
|
target_position = Vector3(0, -2.125, 0)
|
||||||
collision_mask = 2
|
collision_mask = 2
|
||||||
|
|
||||||
[node name="ShapeCast6" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
[node name="ShapeCast6" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.75)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.75)
|
||||||
enabled = false
|
enabled = false
|
||||||
shape = SubResource("SphereShape3D_i32qj")
|
shape = SubResource("SphereShape3D_i32qj")
|
||||||
target_position = Vector3(0, -2.375, 0)
|
target_position = Vector3(0, -2.125, 0)
|
||||||
collision_mask = 2
|
collision_mask = 2
|
||||||
|
|
||||||
[node name="ShapeCast7" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
[node name="ShapeCast7" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -2)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -2)
|
||||||
enabled = false
|
enabled = false
|
||||||
shape = SubResource("SphereShape3D_i32qj")
|
shape = SubResource("SphereShape3D_i32qj")
|
||||||
target_position = Vector3(0, -2.375, 0)
|
target_position = Vector3(0, -2.125, 0)
|
||||||
collision_mask = 2
|
collision_mask = 2
|
||||||
|
|||||||
Reference in New Issue
Block a user