Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| b792e8721c |
@@ -1,8 +1,7 @@
|
||||
[gd_scene load_steps=41 format=3 uid="uid://dmkw8cmalm5k"]
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||||
[gd_scene load_steps=40 format=3 uid="uid://dmkw8cmalm5k"]
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||||
|
||||
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_2vsi6"]
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||||
[ext_resource type="Script" uid="uid://blenis2y55fmg" path="res://tools/city_helpers.gd" id="1_qwuk2"]
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||||
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="2_p287n"]
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||||
[ext_resource type="Texture2D" uid="uid://ca4kkq3w8cd4n" path="res://assets/sky/sky_15_2k.png" id="2_ruo5i"]
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||||
[ext_resource type="PackedScene" uid="uid://dkr80d2pi0d41" path="res://addons/guide/debugger/guide_debugger.tscn" id="2_uet8a"]
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||||
[ext_resource type="Script" uid="uid://cyh0d64pfygbl" path="res://addons/maaacks_game_template/base/scripts/pause_menu_controller.gd" id="7_ukfuy"]
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@@ -92,7 +91,6 @@ adjustment_enabled = true
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[node name="Main" type="Node3D"]
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script = ExtResource("1_qwuk2")
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base_mode = ExtResource("2_p287n")
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[node name="BackgroundMusicPlayer" parent="." instance=ExtResource("9_i2xii")]
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stream = ExtResource("10_eca4n")
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@@ -141,6 +139,7 @@ theme_override_constants/margin_bottom = 10
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[node name="TutoMoveAndLook" type="VBoxContainer" parent="TutorialController/PanelContainer/MarginContainer"]
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unique_name_in_owner = true
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visible = false
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layout_mode = 2
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theme_override_constants/separation = 0
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@@ -376,9 +375,10 @@ shadow_opacity = 0.95
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shadow_blur = 2.435
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[node name="Player" parent="." node_paths=PackedStringArray("TutorialWeaponTarget") instance=ExtResource("1_2vsi6")]
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transform = Transform3D(0.054514527, 0, -0.9985129, 0, 1, 0, 0.9985129, 0, 0.054514527, 0, -132.75, 118)
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transform = Transform3D(0.054514527, 0, -0.9985129, 0, 1, 0, 0.9985129, 0, 0.054514527, -6, 75.5, -13.5)
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collision_layer = 17
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TutorialWeaponTarget = NodePath("../PlacedTutorialWeapon/WeaponLocationTarget")
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TutorialDone = true
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AccelerationAir = 1.5
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[node name="DebugLayer" type="CanvasLayer" parent="."]
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@@ -65,7 +65,7 @@ WalkSpeed = 7.5
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AccelerationAir = 2.0
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DecelerationAir = 0.1
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Weight = 5.0
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MantleTime = 0.3
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MantleTime = 0.2
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CoyoteTime = 0.3
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SimpleJumpStartVelocity = 8.0
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SimpleJumpHangTimeInFrames = 1
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@@ -502,45 +502,45 @@ delay_in_seconds = "0.0"
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script = ExtResource("26_infe6")
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initial_state = NodePath("SimpleJump")
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[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/Jump"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Mantling")
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event = &"mantle"
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delay_in_seconds = "0.0"
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[node name="SimpleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
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script = ExtResource("27_34snm")
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[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../MegaJump")
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event = &"megajump"
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delay_in_seconds = "0.0"
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[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Airborne/DoubleJumpEnabled")
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event = &"jump_ended"
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delay_in_seconds = "0.0"
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[node name="DoubleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
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script = ExtResource("27_34snm")
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[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
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[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../MegaJump")
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event = &"megajump"
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delay_in_seconds = "0.0"
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[node name="DoubleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
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script = ExtResource("27_34snm")
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[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Airborne/Falling")
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event = &"jump_ended"
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delay_in_seconds = "0.0"
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[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../MegaJump")
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event = &"megajump"
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delay_in_seconds = "0.0"
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[node name="MegaJump" type="Node" parent="StateChart/Root/Movement/Jump"]
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script = ExtResource("27_34snm")
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[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/MegaJump"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../../Airborne/Falling")
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event = &"jump_ended"
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delay_in_seconds = "0.0"
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[node name="Dashing" type="Node" parent="StateChart/Root/Movement"]
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script = ExtResource("26_infe6")
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initial_state = NodePath("Dash")
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@@ -707,6 +707,12 @@ to = NodePath("../../Airborne/Reset")
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event = &"start_falling"
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delay_in_seconds = "0.0"
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[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/OnWall"]
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script = ExtResource("28_n7qhm")
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to = NodePath("../../Mantling")
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event = &"mantle"
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delay_in_seconds = "0.0"
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[node name="HuggingCoyoteEnabled" type="Node" parent="StateChart/Root/Movement/OnWall"]
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script = ExtResource("27_34snm")
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@@ -81,6 +81,8 @@ public partial class PlayerController : CharacterBody3D
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[ExportGroup("Mantle")]
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[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
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public float MantleTime { get; set; } = 0.1f;
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[Export]
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public PackedScene MantlePath { get; set; } = GD.Load<PackedScene>("res://scenes/path/Path.tscn");
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// Jump
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[ExportGroup("Jump")]
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@@ -186,6 +188,11 @@ public partial class PlayerController : CharacterBody3D
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private bool _canDash = true;
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private bool _shouldMantleOnDashEnded;
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private Vector3 _wallHugStartLocation = Vector3.Zero;
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private Vector3 _wallHugStartNormal = Vector3.Zero;
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private Vector3 _wallHugStartProjectedVelocity = Vector3.Zero;
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private Vector3 _currentWallContactPoint = Vector3.Zero;
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private StateChart _playerState;
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private StateChartState _aiming;
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@@ -197,7 +204,7 @@ public partial class PlayerController : CharacterBody3D
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private StateChartState _grounded;
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private StateChartState _airborne;
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private StateChartState _coyoteEnabled;
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private StateChartState _doubleJumpEnabled;
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// private StateChartState _doubleJumpEnabled;
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private StateChartState _simpleJump;
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private StateChartState _doubleJump;
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private StateChartState _megaJump;
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@@ -221,6 +228,7 @@ public partial class PlayerController : CharacterBody3D
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private float _playerHeight;
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private float _playerRadius;
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private bool _isJumpInputPressed = false;
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private float _lookSensitivityMultiplier = 1.0f;
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private float _mouseSensitivityMultiplier = 1.0f;
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@@ -294,7 +302,7 @@ public partial class PlayerController : CharacterBody3D
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_grounded = StateChartState.Of(GetNode("StateChart/Root/Movement/Grounded"));
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_airborne = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne"));
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_coyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/CoyoteEnabled"));
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_doubleJumpEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/DoubleJumpEnabled"));
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// _doubleJumpEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/DoubleJumpEnabled"));
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_simpleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/SimpleJump"));
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_doubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/DoubleJump"));
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_megaJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/MegaJump"));
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@@ -351,6 +359,7 @@ public partial class PlayerController : CharacterBody3D
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_grounded.StateEntered += OnGrounded;
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_grounded.StatePhysicsProcessing += HandleGrounded;
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_airborne.StatePhysicsProcessing += HandleAirborne;
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_onWall.StatePhysicsProcessing += HandleOnWall;
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_coyoteEnabled.StateEntered += StartCoyoteTime;
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_timeScaleAimInAirTimer.Timeout += ResetTimeScale;
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@@ -454,20 +463,29 @@ public partial class PlayerController : CharacterBody3D
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{
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_canDash = true;
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}
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public bool IsTryingToMantle()
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{
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return MantleSystem.IsMantlePossible && GetMoveInput().Z < -0.5f && _isJumpInputPressed;
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}
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public void HandleGrounded(float delta)
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{
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MoveOnGround(delta);
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// if (IsTryingToMantle()) _playerState.SendEvent("mantle");
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if (!isOnFloorCustom())
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_playerState.SendEvent("start_falling");
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}
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public void HandleAirborne(float delta)
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{
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MoveInAir(delta);
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if (isOnFloorCustom())
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_playerState.SendEvent("grounded");
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if (IsTryingToMantle()) _playerState.SendEvent("mantle");
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if (!WallHugSystem.IsWallHugging())
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return;
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@@ -497,6 +515,11 @@ public partial class PlayerController : CharacterBody3D
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}
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}
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public void HandleOnWall(float delta)
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{
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if (IsTryingToMantle()) _playerState.SendEvent("mantle");
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}
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public void OnWallHuggingStarted()
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{
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GetTree().CreateTimer(CoyoteTime).Timeout += CoyoteExpired;
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@@ -507,11 +530,6 @@ public partial class PlayerController : CharacterBody3D
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GetTree().CreateTimer(CoyoteTime).Timeout += CoyoteExpired;
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}
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private Vector3 _wallHugStartLocation = Vector3.Zero;
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private Vector3 _wallHugStartNormal = Vector3.Zero;
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private Vector3 _wallHugStartProjectedVelocity = Vector3.Zero;
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private Vector3 _currentWallContactPoint = Vector3.Zero;
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public void OnWallDetected()
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{
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FinishPoweredDash();
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@@ -591,10 +609,11 @@ public partial class PlayerController : CharacterBody3D
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Velocity = Vector3.Zero;
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GlobalPosition = _wallHugStartLocation;
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}
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// Jump
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public void OnInputJumpStarted()
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{
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_isJumpInputPressed = true;
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if (MantleSystem.IsMantlePossible)
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{
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_playerState.SendEvent("mantle");
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@@ -620,6 +639,7 @@ public partial class PlayerController : CharacterBody3D
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public void OnInputJumpEnded()
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{
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_isJumpInputPressed = false;
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_playerState.SendEvent("jump_ended");
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}
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@@ -725,38 +745,48 @@ public partial class PlayerController : CharacterBody3D
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z: velocity.Y);
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}
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private Path _mantlePath;
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public void OnMantleStarted()
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{
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HeadSystem.OnMantle();
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_mantlePath = MantlePath.Instantiate() as Path;
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if (_mantlePath == null)
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{
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GD.PrintErr("Failed to instantiate MantlePath");
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return;
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};
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_preMantleVelocity = Velocity;
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GetTree().GetRoot().AddChild(_mantlePath);
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_mantlePath.Setup(MantleSystem.GlobalTransform, MantleSystem.MantleCurve);
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var tween = GetTree().CreateTween();
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tween.SetTrans(Tween.TransitionType.Cubic);
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tween.SetTrans(Tween.TransitionType.Linear);
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tween.SetEase(Tween.EaseType.InOut);
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var inbetweenDuration = MantleTime / MantleSystem.NumberOfValidPofiles;
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for (int i = 0; i < MantleSystem.NumberOfValidPofiles; i += 1)
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{
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var position = MantleSystem.WallProfilePositions[i];
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tween.TweenProperty(this, "global_position", position, inbetweenDuration);
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}
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tween.TweenProperty(_mantlePath.PathFollow, "progress_ratio", 1, MantleTime);
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tween.Finished += MantleFinished;
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}
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public void HandleMantling(float delta)
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{
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GlobalPosition = _mantlePath.Target.GlobalPosition;
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}
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public void MantleFinished()
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{
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Velocity = _preMantleVelocity;
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_mantlePath.Teardown();
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var direction = GetInputGlobalHDirection();
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if (direction.Length() > 0)
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{
|
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SetVelocity(direction * SimpleDashStrength);
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}
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_playerState.SendEvent("grounded");
|
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}
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|
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public void HandleJump(float delta, float gravityFactor, int hangFrames)
|
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{
|
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if (IsTryingToMantle()) _playerState.SendEvent("mantle");
|
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|
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// Update horizontal velocity
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var horizontalVelocity = ComputeHVelocityAir(delta);
|
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Velocity = new Vector3(horizontalVelocity.X, Velocity.Y, horizontalVelocity.Z);
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@@ -986,9 +1016,7 @@ public partial class PlayerController : CharacterBody3D
|
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|
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public void RecoverWeapon()
|
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{
|
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GetTree().GetRoot().RemoveChild(WeaponRoot);
|
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AddChild(WeaponRoot);
|
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WeaponRoot.SetGlobalPosition(GlobalPosition);
|
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RecoverChildNode(WeaponRoot);
|
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WeaponSystem.ResetWeapon();
|
||||
}
|
||||
|
||||
@@ -1051,14 +1079,25 @@ public partial class PlayerController : CharacterBody3D
|
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WeaponRoot.CallDeferred(Node3D.MethodName.SetGlobalPosition, TutorialWeaponTarget.GlobalPosition);
|
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WeaponSystem.CallDeferred(WeaponSystem.MethodName.PlaceWeaponForTutorial, TutorialWeaponTarget.GlobalPosition);
|
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}
|
||||
|
||||
public void RemoveChildNode(Node3D node)
|
||||
{
|
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RemoveChild(node);
|
||||
GetTree().GetRoot().AddChild(node);
|
||||
node.SetGlobalPosition(GlobalPosition);
|
||||
}
|
||||
|
||||
public void RecoverChildNode(Node3D node)
|
||||
{
|
||||
GetTree().GetRoot().RemoveChild(node);
|
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AddChild(node);
|
||||
node.SetGlobalPosition(GlobalPosition);
|
||||
}
|
||||
|
||||
public void ThrowWeapon()
|
||||
{
|
||||
_playerState.SendEvent("cancel_aim");
|
||||
|
||||
RemoveChild(WeaponRoot);
|
||||
GetTree().GetRoot().AddChild(WeaponRoot);
|
||||
WeaponRoot.SetGlobalPosition(GlobalPosition);
|
||||
RemoveChildNode(WeaponRoot);
|
||||
|
||||
var weaponTargetLocation = DashSystem.HasHit ? DashSystem.CollisionPoint : DashSystem.PlannedLocation;
|
||||
WeaponSystem.ThrowWeapon(
|
||||
|
||||
25
scenes/path/Path.cs
Normal file
25
scenes/path/Path.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using Godot;
|
||||
|
||||
public partial class Path : Path3D
|
||||
{
|
||||
public PathFollow3D PathFollow { get; private set; }
|
||||
public Marker3D Target { get; private set; }
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
PathFollow = GetNode<PathFollow3D>("PathFollow");
|
||||
Target = GetNode<Marker3D>("PathFollow/Target");
|
||||
}
|
||||
|
||||
public void Setup(Transform3D globalTransform, Curve3D curve)
|
||||
{
|
||||
SetGlobalTransform(globalTransform);
|
||||
SetCurve(curve);
|
||||
PathFollow.ProgressRatio = 0;
|
||||
}
|
||||
|
||||
public void Teardown()
|
||||
{
|
||||
QueueFree();
|
||||
}
|
||||
}
|
||||
1
scenes/path/Path.cs.uid
Normal file
1
scenes/path/Path.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://djdr5bvfc8f0x
|
||||
13
scenes/path/path.tscn
Normal file
13
scenes/path/path.tscn
Normal file
@@ -0,0 +1,13 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cf3rrgr1imvv4"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://djdr5bvfc8f0x" path="res://scenes/path/Path.cs" id="1_kmlhi"]
|
||||
|
||||
[sub_resource type="Curve3D" id="Curve3D_u4rfr"]
|
||||
|
||||
[node name="Path" type="Path3D"]
|
||||
curve = SubResource("Curve3D_u4rfr")
|
||||
script = ExtResource("1_kmlhi")
|
||||
|
||||
[node name="PathFollow" type="PathFollow3D" parent="."]
|
||||
|
||||
[node name="Target" type="Marker3D" parent="PathFollow"]
|
||||
@@ -14,17 +14,15 @@ public partial class MantleSystem: Node3D
|
||||
|
||||
private ShapeCast3D _wallInFrontCast3D;
|
||||
private ShapeCast3D _mantleCast3D;
|
||||
|
||||
|
||||
private ShapeCast3D _inAirWallDetect;
|
||||
private ShapeCast3D _groundedWallDetect;
|
||||
public Curve3D MantleCurve { get; private set; }
|
||||
|
||||
public bool IsMantlePossible { get; private set; } = false;
|
||||
public int NumberOfValidPofiles { get; private set; } = -1;
|
||||
public const int WallProfileCastCount = 7;
|
||||
|
||||
private ShapeCast3D[] _wallProfileShapecasts = new ShapeCast3D[WallProfileCastCount];
|
||||
public Vector3[] WallProfilePositions { get; private set; } = new Vector3[WallProfileCastCount];
|
||||
public Vector3[] WallProfileNormals { get; private set; } = new Vector3[WallProfileCastCount];
|
||||
|
||||
public void Init()
|
||||
{
|
||||
@@ -55,21 +53,15 @@ public partial class MantleSystem: Node3D
|
||||
SetCastsEnabled(isColliding);
|
||||
|
||||
// Reset state
|
||||
NumberOfValidPofiles = -1;
|
||||
IsMantlePossible = false;
|
||||
if (!isColliding)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!isColliding) return;
|
||||
|
||||
// Check if collide with wall
|
||||
var collisionNormal = isGrounded ? _groundedWallDetect.GetCollisionNormal(0) : _inAirWallDetect.GetCollisionNormal(0);
|
||||
if (collisionNormal.Y > 0.8f)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
NumberOfValidPofiles = 0;
|
||||
if (collisionNormal.Y > 0.9f) return;
|
||||
|
||||
MantleCurve = new Curve3D();
|
||||
MantleCurve.AddPoint(Vector3.Zero);
|
||||
var hasFirstProfileHit = false;
|
||||
foreach (var wallProfileShapecast in _wallProfileShapecasts)
|
||||
{
|
||||
@@ -81,9 +73,7 @@ public partial class MantleSystem: Node3D
|
||||
// Got to the other side of the wall, we stop there
|
||||
if (!wallProfileShapecast.IsColliding())
|
||||
{
|
||||
WallProfilePositions[NumberOfValidPofiles] = globalTargetPosition;
|
||||
WallProfileNormals[NumberOfValidPofiles] = Vector3.Zero;
|
||||
NumberOfValidPofiles += 1;
|
||||
MantleCurve.AddPoint(ToLocal(globalTargetPosition));
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -92,16 +82,16 @@ public partial class MantleSystem: Node3D
|
||||
|
||||
// Check if we collided parallel to a wall
|
||||
var isCollisionSameAsTarget = globalTargetPosition.IsEqualApprox(profilePoint);
|
||||
var isCollidingWithWall = profileNormal.Y < 0.9f;
|
||||
var isCollidingWithWall = profileNormal.Y < 0.1f;
|
||||
if (isCollisionSameAsTarget || isCollidingWithWall) continue;
|
||||
|
||||
// We have a valid collision
|
||||
WallProfilePositions[NumberOfValidPofiles] = profilePoint;
|
||||
WallProfileNormals[NumberOfValidPofiles] = profileNormal;
|
||||
hasFirstProfileHit = true;
|
||||
NumberOfValidPofiles += 1;
|
||||
MantleCurve.AddPoint(ToLocal(profilePoint));
|
||||
}
|
||||
IsMantlePossible = NumberOfValidPofiles > 0; // Should always be true
|
||||
if (MantleCurve.PointCount == 1) return;
|
||||
|
||||
IsMantlePossible = true;
|
||||
}
|
||||
|
||||
public Option<Vector3> FindMantle()
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://wq1okogkhc5l"]
|
||||
[gd_scene load_steps=7 format=3 uid="uid://wq1okogkhc5l"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bja6tis1vaysu" path="res://systems/mantle/MantleSystem.cs" id="1_2oobp"]
|
||||
[ext_resource type="Shape3D" uid="uid://dp2p8v7demb5j" path="res://systems/mantle/find_wall_shape.tres" id="2_i32qj"]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_4coqe"]
|
||||
height = 1.7
|
||||
@@ -9,6 +8,13 @@ height = 1.7
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_2oobp"]
|
||||
radius = 0.75
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_2oobp"]
|
||||
radius = 0.25
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_i32qj"]
|
||||
radius = 0.25
|
||||
height = 1.5
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_i32qj"]
|
||||
radius = 0.125
|
||||
|
||||
@@ -35,14 +41,14 @@ collision_mask = 2
|
||||
debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
|
||||
|
||||
[node name="InAirWallDetect" type="ShapeCast3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.26, 0)
|
||||
shape = ExtResource("2_i32qj")
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.01, 0)
|
||||
shape = SubResource("CapsuleShape3D_2oobp")
|
||||
target_position = Vector3(0, 0, -2)
|
||||
collision_mask = 2
|
||||
|
||||
[node name="GroundedWallDetect" type="ShapeCast3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.76, 0)
|
||||
shape = ExtResource("2_i32qj")
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.26, 0)
|
||||
shape = SubResource("CapsuleShape3D_i32qj")
|
||||
target_position = Vector3(0, 0, -2)
|
||||
collision_mask = 2
|
||||
|
||||
|
||||
Reference in New Issue
Block a user