Compare commits

...

7 Commits

Author SHA1 Message Date
b792e8721c mantle system fix amazing
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Export (push) Successful in 8m19s
2025-12-19 18:59:34 +01:00
2e2df4ff50 new broken mantle system and fixed lots of gamefeel regarding wall hugs and jumps and coyote time
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 8m51s
2025-12-17 16:39:10 +01:00
a84e0ecfb3 Merge branch 'main' of https://git.game-dev.space/minimata/MovementTests
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 8m25s
2025-12-15 11:20:39 +01:00
f828c1d786 added a coyote time for wall jumps 2025-12-15 11:20:17 +01:00
a98785abec Update .gitea/workflows/main.yaml
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
Create tag and build when new code gets to main / Export (push) Successful in 8m49s
2025-12-10 21:26:25 +00:00
7c4e541446 fixed input mapping context issue
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 6m5s
2025-12-10 17:10:41 +01:00
7d31d17034 tuto fixes
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 6m7s
2025-12-10 10:04:05 +01:00
15 changed files with 679 additions and 145 deletions

View File

@@ -69,11 +69,11 @@ jobs:
# mkdir -v -p build/linux
# godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
# zip -r Linux.zip build/linux
# - name: Mac Build
# run: |
# mkdir -v -p build/mac
# godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
# zip -r Mac.zip build/mac
- name: Mac Build
run: |
mkdir -v -p build/mac
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
@@ -102,12 +102,12 @@ jobs:
# buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
# gameData: Linux.zip
# buildChannel: linux
# - name: Upload to Itch
# uses: KikimoraGames/itch-publish@v0.0.3
# with:
# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
# itchUsername: ${{ env.ITCHIO_USERNAME }}
# itchGameId: ${{ env.ITCHIO_GAMEID }}
# buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
# gameData: Mac.zip
# buildChannel: mac
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: Mac.zip
buildChannel: mac

View File

@@ -14,6 +14,7 @@ var credits_scene
var sub_menu
func load_game_scene() -> void:
GUIDE.disable_mapping_context(menu_context)
SceneLoader.load_scene(game_scene_path)
func new_game() -> void:

View File

@@ -50,7 +50,7 @@ collision_layer = 3
collision_mask = 5
[node name="CSGBox3D" type="CSGBox3D" parent="Greybox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.09619, -0.472656, -46.3293)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.096, -0.5, -46.329)
use_collision = true
size = Vector3(100, 1, 190.741)
material = ExtResource("3_vvhq3")
@@ -400,3 +400,205 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 4.5, -11.5)
use_collision = true
size = Vector3(1, 0.5, 5)
material = ExtResource("3_vvhq3")
[node name="Mantles" type="CSGCombiner3D" parent="Greybox"]
[node name="Label3D22" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -5.5, 0.1, 11)
text = "0.5m"
[node name="Label3D35" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -8.5, 0.1, 11)
text = "0.25m"
[node name="Label3D23" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -2, 0.1, 11)
text = "1m"
[node name="Label3D27" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -11, 0.1, 12.5)
text = "1m"
[node name="Label3D28" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 13, 0.1, 12.5)
text = "1m"
[node name="Label3D29" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 13, 0.1, 21)
text = "2m"
[node name="Label3D30" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 13, 0.1, 28.5)
text = "3m"
[node name="Label3D31" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -11, 0.1, 21)
text = "2m"
[node name="Label3D32" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -11, 0.1, 28.5)
text = "3m"
[node name="Label3D24" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 2, 0.1, 11)
text = "1.5m"
[node name="Label3D25" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 6, 0.1, 11)
text = "2m"
[node name="Label3D26" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 10, 0.1, 11)
text = "4m"
[node name="CSGBox3D33" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.5, 12.5)
use_collision = true
size = Vector3(4, 1, 1)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D34" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, 0.5, 12.25)
use_collision = true
size = Vector3(3, 1, 0.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D35" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.5, 12.75)
use_collision = true
size = Vector3(4, 1, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D36" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 0.5, 13)
use_collision = true
size = Vector3(4, 1, 2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D37" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0.5, 14)
use_collision = true
size = Vector3(4, 1, 4)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D38" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1, 20.5)
use_collision = true
size = Vector3(4, 2, 1)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D39" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, 1, 20.25)
use_collision = true
size = Vector3(3, 2, 0.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D40" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, 20.75)
use_collision = true
size = Vector3(4, 2, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D41" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 1, 21)
use_collision = true
size = Vector3(4, 2, 2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D42" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 1, 22)
use_collision = true
size = Vector3(4, 2, 4)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D43" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1.5, 28.5)
use_collision = true
size = Vector3(4, 3, 1)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D44" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, 1.5, 28.25)
use_collision = true
size = Vector3(3, 3, 0.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D45" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1.5, 28.75)
use_collision = true
size = Vector3(4, 3, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D46" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 1.5, 29)
use_collision = true
size = Vector3(4, 3, 2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D47" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 1.5, 30)
use_collision = true
size = Vector3(4, 3, 4)
material = ExtResource("3_vvhq3")
[node name="Label3D33" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 13, 0.1, 36.5)
text = "4m"
[node name="Label3D34" type="Label3D" parent="Greybox/Mantles"]
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -11, 0.1, 36.5)
text = "4m"
[node name="CSGBox3D48" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 2, 36.5)
use_collision = true
size = Vector3(4, 4, 1)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D49" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, 2, 36.25)
use_collision = true
size = Vector3(3, 4, 0.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D53" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 0.5, 12.125)
use_collision = true
size = Vector3(3, 1, 0.25)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D54" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 1, 20.125)
use_collision = true
size = Vector3(3, 2, 0.25)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D55" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 1.5, 28.125)
use_collision = true
size = Vector3(3, 3, 0.25)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D56" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 2, 36.125)
use_collision = true
size = Vector3(3, 4, 0.25)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D50" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 2, 36.75)
use_collision = true
size = Vector3(4, 4, 1.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D51" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 2, 37)
use_collision = true
size = Vector3(4, 4, 2)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D52" type="CSGBox3D" parent="Greybox/Mantles"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 2, 38)
use_collision = true
size = Vector3(4, 4, 4)
material = ExtResource("3_vvhq3")

View File

@@ -49,7 +49,7 @@ size = Vector3(12, 11.5, 5)
size = Vector3(12, 13, 7)
[sub_resource type="BoxShape3D" id="BoxShape3D_lnjrw"]
size = Vector3(14, 15.5, 13.5)
size = Vector3(14, 10, 13.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_3w3wd"]
size = Vector3(13, 16.5, 11.5)
@@ -102,7 +102,6 @@ player = NodePath("../Player")
pause = ExtResource("10_0ari0")
[node name="TutorialController" type="Control" parent="."]
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@@ -140,6 +139,7 @@ theme_override_constants/margin_bottom = 10
[node name="TutoMoveAndLook" type="VBoxContainer" parent="TutorialController/PanelContainer/MarginContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
theme_override_constants/separation = 0
@@ -318,10 +318,9 @@ shape = SubResource("BoxShape3D_3wccx")
[node name="TutoDash2" parent="TutoTriggers" instance=ExtResource("16_qwuk2")]
transform = Transform3D(0.14133325, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133325, 28.885735, 27.749329, 25.360323)
first_input_texture = ExtResource("16_crf87")
second_input_texture = ExtResource("19_efsse")
complex_input_text = "in air"
tuto_text = "Dash"
first_input_texture = ExtResource("19_efsse")
complex_input_text = "against wall"
tuto_text = "Wall run"
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoDash2"]
transform = Transform3D(1.0000031, 0, -4.917383e-07, 0, 1, 0, 4.917383e-07, 0, 1.0000031, 5.500023, 5, 0)
@@ -333,7 +332,7 @@ collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoWeaponThrow"]
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, 4.4208603, 7, -4.632329)
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, 4.4208603, 9.75, -4.632329)
shape = SubResource("BoxShape3D_lnjrw")
[node name="TriggerTutoEnjoy" type="Area3D" parent="TutoTriggers"]

View File

@@ -65,7 +65,8 @@ WalkSpeed = 7.5
AccelerationAir = 2.0
DecelerationAir = 0.1
Weight = 5.0
MantleTime = 0.3
MantleTime = 0.2
CoyoteTime = 0.3
SimpleJumpStartVelocity = 8.0
SimpleJumpHangTimeInFrames = 1
SimpleJumpGravityLesseningFactor = 2.5
@@ -85,7 +86,7 @@ WallHugGravityLesseningFactor = 15.0
WallHugDownwardMaxSpeed = 8.0
WallHugHorizontalDeceleration = 0.5
WallRunAltitudeLossSpeed = 12.0
WallRunSpeedThreshold = 5.0
WallRunSpeedThreshold = 10.0
[node name="WallRunSnapper" type="RayCast3D" parent="."]
unique_name_in_owner = true
@@ -132,6 +133,11 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
CameraInclineAcceleration = 20.0
GroundedCameraIncline = 3.0
[node name="MantleSystem" parent="HeadSystem" instance=ExtResource("8_qu4wy")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.6, 0)
MantleEndLocationDistanceFromWall = 0.3
MantleHeightCastStart = 2.5
[node name="StairsSystem" type="Node3D" parent="."]
script = ExtResource("7_bmt5a")
@@ -142,10 +148,6 @@ target_position = Vector3(0, -0.55, 0)
[node name="StairsBelowRayCast3D" type="RayCast3D" parent="."]
target_position = Vector3(0, -0.75, 0)
[node name="MantleSystem" parent="." instance=ExtResource("8_qu4wy")]
MantleEndLocationDistanceFromWall = 0.3
MantleHeightCastStart = 2.0
[node name="Bobbing" type="Node3D" parent="."]
script = ExtResource("10_7wk1w")
@@ -153,6 +155,7 @@ script = ExtResource("10_7wk1w")
script = ExtResource("12_m2mxi")
[node name="HeadCollisionDetectors" type="Node3D" parent="."]
visible = false
[node name="HeadCollisionDetector0" type="RayCast3D" parent="HeadCollisionDetectors"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, -0.210707)
@@ -173,6 +176,7 @@ target_position = Vector3(0, 1, 0)
[node name="TweenQueueSystem" parent="." instance=ExtResource("22_rpwev")]
[node name="WallHugSystem" type="Node3D" parent="."]
visible = false
script = ExtResource("27_n7qhm")
[node name="back" type="RayCast3D" parent="WallHugSystem"]
@@ -242,12 +246,10 @@ one_shot = true
ignore_time_scale = true
[node name="StateChartDebugger" parent="." instance=ExtResource("24_q5h8a")]
visible = false
offset_left = 1524.0
offset_top = 1.0
offset_right = -8.0
offset_bottom = 1.0
enabled = false
initial_node_to_watch = NodePath("../StateChart")
[node name="UI" type="Control" parent="."]
@@ -500,45 +502,45 @@ delay_in_seconds = "0.0"
script = ExtResource("26_infe6")
initial_state = NodePath("SimpleJump")
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Mantling")
event = &"mantle"
delay_in_seconds = "0.0"
[node name="SimpleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("27_34snm")
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../MegaJump")
event = &"megajump"
delay_in_seconds = "0.0"
[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/DoubleJumpEnabled")
event = &"jump_ended"
delay_in_seconds = "0.0"
[node name="DoubleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("27_34snm")
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../MegaJump")
event = &"megajump"
delay_in_seconds = "0.0"
[node name="DoubleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("27_34snm")
[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/Falling")
event = &"jump_ended"
delay_in_seconds = "0.0"
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../MegaJump")
event = &"megajump"
delay_in_seconds = "0.0"
[node name="MegaJump" type="Node" parent="StateChart/Root/Movement/Jump"]
script = ExtResource("27_34snm")
[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/MegaJump"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Airborne/Falling")
event = &"jump_ended"
delay_in_seconds = "0.0"
[node name="Dashing" type="Node" parent="StateChart/Root/Movement"]
script = ExtResource("26_infe6")
initial_state = NodePath("Dash")
@@ -602,15 +604,9 @@ initial_state = NodePath("CoyoteEnabled")
script = ExtResource("41_ruloh")
default_state = NodePath("../CoyoteEnabled")
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("28_n7qhm")
to = NodePath("../../OnWall/Hugging")
event = &"wall_hug"
delay_in_seconds = "0.0"
[node name="OnWallRun" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("28_n7qhm")
to = NodePath("../../OnWall/Running")
to = NodePath("../../OnWall/RunningCoyoteEnabled")
event = &"wall_run"
delay_in_seconds = "0.0"
@@ -650,6 +646,12 @@ delay_in_seconds = "0.0"
[node name="DoubleJumpEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../OnWall/HuggingCoyoteEnabled")
event = &"wall_hug"
delay_in_seconds = "0.0"
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/MegaJump")
@@ -665,6 +667,12 @@ delay_in_seconds = "0.0"
[node name="Falling" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("27_34snm")
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../OnWall/HuggingCoyoteEnabled")
event = &"wall_hug"
delay_in_seconds = "0.0"
[node name="ToDoubleJump" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
script = ExtResource("28_n7qhm")
to = NodePath("../../DoubleJumpEnabled")
@@ -687,12 +695,6 @@ to = NodePath("../../Grounded")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Jump/SimpleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Jump/MegaJump")
@@ -705,15 +707,69 @@ to = NodePath("../../Airborne/Reset")
event = &"start_falling"
delay_in_seconds = "0.0"
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Mantling")
event = &"mantle"
delay_in_seconds = "0.0"
[node name="HuggingCoyoteEnabled" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[node name="OnExpiration" type="Node" parent="StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Hugging")
event = &"coyote_expired"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/DoubleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="Hugging" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Hugging"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/SimpleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="Hanging" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Hanging"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/SimpleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="RunningCoyoteEnabled" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/DoubleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="OnExpiration" type="Node" parent="StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Running")
event = &"coyote_expired"
delay_in_seconds = "0.0"
[node name="Running" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Running"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/SimpleJump")
event = &"jump"
delay_in_seconds = "0.0"
[connection signal="input_aim_canceled" from="InputController" to="." method="OnInputAimCanceled"]
[connection signal="input_aim_down" from="InputController" to="." method="OnInputAimDown"]
[connection signal="input_aim_pressed" from="InputController" to="." method="OnInputAimPressed"]

View File

@@ -1,5 +1,4 @@
using System;
using System.Collections.Generic;
using Godot;
using GodotStateCharts;
using Movementtests.addons.godot_state_charts.csharp;
@@ -15,7 +14,7 @@ public partial class PlayerController : CharacterBody3D
MoveCamera,
None,
}
private bool _isUsingGamepad = false;
private bool _isUsingGamepad;
// User API to important child nodes.
public HeadSystem HeadSystem;
@@ -25,7 +24,6 @@ public partial class PlayerController : CharacterBody3D
public MantleSystem MantleSystem;
public DashSystem DashSystem;
public CapsuleCollider CapsuleCollider;
public TweenQueueSystem TweenQueueSystem;
public Node3D WeaponRoot;
public WeaponSystem WeaponSystem;
public WallHugSystem WallHugSystem;
@@ -39,9 +37,11 @@ public partial class PlayerController : CharacterBody3D
private bool _movementEnabled = true;
private Vector3 _dashDirection = Vector3.Zero;
private bool _shouldMantle;
private Vector3 _mantleLocation = Vector3.Zero;
private Vector3 _dashDirection = Vector3.Zero;
private Vector3 _preMantleVelocity = Vector3.Zero;
private float _lastFrameWasOnFloor = -Mathf.Inf;
@@ -81,6 +81,8 @@ public partial class PlayerController : CharacterBody3D
[ExportGroup("Mantle")]
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float MantleTime { get; set; } = 0.1f;
[Export]
public PackedScene MantlePath { get; set; } = GD.Load<PackedScene>("res://scenes/path/Path.tscn");
// Jump
[ExportGroup("Jump")]
@@ -186,6 +188,11 @@ public partial class PlayerController : CharacterBody3D
private bool _canDash = true;
private bool _shouldMantleOnDashEnded;
private Vector3 _wallHugStartLocation = Vector3.Zero;
private Vector3 _wallHugStartNormal = Vector3.Zero;
private Vector3 _wallHugStartProjectedVelocity = Vector3.Zero;
private Vector3 _currentWallContactPoint = Vector3.Zero;
private StateChart _playerState;
private StateChartState _aiming;
@@ -197,22 +204,31 @@ public partial class PlayerController : CharacterBody3D
private StateChartState _grounded;
private StateChartState _airborne;
private StateChartState _coyoteEnabled;
// private StateChartState _doubleJumpEnabled;
private StateChartState _simpleJump;
private StateChartState _doubleJump;
private StateChartState _megaJump;
private StateChartState _mantling;
private StateChartState _simpleDash;
private StateChartState _poweredDash;
private StateChartState _aimedDash;
private StateChartState _onWall;
private StateChartState _onWallHugging;
private StateChartState _onWallHuggingCoyoteEnabled;
private StateChartState _onWallHanging;
private StateChartState _onWallRunning;
private Transition _onJumpFromWall;
private StateChartState _onWallRunningCoyoteEnabled;
private Transition _onJumpFromWallCoyote;
private Transition _onJumpFromWallRunCoyote;
private Transition _onJumpFromWall1;
private Transition _onJumpFromWall2;
private Transition _onJumpFromWall3;
private Transition _onMegajumpFromWall;
private float _playerHeight;
private float _playerRadius;
private bool _isJumpInputPressed = false;
private float _lookSensitivityMultiplier = 1.0f;
private float _mouseSensitivityMultiplier = 1.0f;
@@ -228,7 +244,6 @@ public partial class PlayerController : CharacterBody3D
///////////////////////////
// General use stuff
TweenQueueSystem = GetNode<TweenQueueSystem>("TweenQueueSystem");
PlayerUi = GetNode<PlayerUi>("UI");
// DashIndicator = GetNode<TextureRect>("%DashIndicator");
PowerCooldownIndicator = GetNode<ColorRect>("%DashCooldownIndicator");
@@ -250,9 +265,9 @@ public partial class PlayerController : CharacterBody3D
Node3D cameraSmooth = GetNode<Node3D>("HeadSystem/CameraSmooth");
// Movement stuff
WeaponRoot = GetNode<Node3D>("WeaponRoot");
WeaponRoot = GetNode<Node3D>("WeaponRoot");
WeaponSystem = GetNode<WeaponSystem>("WeaponRoot/WeaponSystem");
MantleSystem = GetNode<MantleSystem>("MantleSystem");
MantleSystem = GetNode<MantleSystem>("HeadSystem/MantleSystem");
CapsuleCollider = GetNode<CapsuleCollider>("CapsuleCollider");
DashSystem = GetNode<DashSystem>("DashSystem");
StairsSystem = GetNode<StairsSystem>("StairsSystem");
@@ -282,20 +297,28 @@ public partial class PlayerController : CharacterBody3D
_empowerOn = StateChartState.Of(GetNode("StateChart/Root/Empower/On"));
_powerExpired = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Expired"));
_powerRecharging = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/AtLeastOneCharge"));
_powerFull = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Full"));
_powerFull = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Full"));
_grounded = StateChartState.Of(GetNode("StateChart/Root/Movement/Grounded"));
_airborne = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne"));
_coyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/CoyoteEnabled"));
// _doubleJumpEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/DoubleJumpEnabled"));
_simpleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/SimpleJump"));
_doubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/DoubleJump"));
_megaJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/MegaJump"));
_onJumpFromWall = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/OnJump"));
_mantling = StateChartState.Of(GetNode("StateChart/Root/Movement/Mantling"));
_onJumpFromWallCoyote = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled/OnJump"));
_onJumpFromWallRunCoyote = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/RunningCoyoteEnabled/OnJump"));
_onJumpFromWall1 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Hugging/OnJump"));
_onJumpFromWall2 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging/OnJump"));
_onJumpFromWall3 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Running/OnJump"));
_onMegajumpFromWall = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/OnMegajump"));
_onWall = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall"));
_onWallHuggingCoyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled"));
_onWallHugging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hugging"));
_onWallHanging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging"));
_onWallRunning = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Running"));
_onWallRunningCoyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"));
// State timers
_powerCooldownTimer = GetNode<Timer>("PowerCooldown");
_timeScaleAimInAirTimer = GetNode<Timer>("TimeScaleAimInAir");
@@ -304,9 +327,6 @@ public partial class PlayerController : CharacterBody3D
///////////////////////////
// Initialize components //
///////////////////////////
// General use stuff
TweenQueueSystem.Init(this);
// Camera stuff
HeadSystem.Init();
@@ -318,7 +338,7 @@ public partial class PlayerController : CharacterBody3D
_gravity = (float)ProjectSettings.GetSetting("physics/3d/default_gravity");
MantleSystem.Init();
StairsSystem.Init(stairsBelowRayCast3D, stairsAheadRayCast3D, cameraSmooth);
DashSystem.Init(HeadSystem, camera, TweenQueueSystem);
DashSystem.Init(HeadSystem, camera);
WeaponSystem.Init(HeadSystem, camera);
WallHugSystem.Init();
@@ -339,6 +359,7 @@ public partial class PlayerController : CharacterBody3D
_grounded.StateEntered += OnGrounded;
_grounded.StatePhysicsProcessing += HandleGrounded;
_airborne.StatePhysicsProcessing += HandleAirborne;
_onWall.StatePhysicsProcessing += HandleOnWall;
_coyoteEnabled.StateEntered += StartCoyoteTime;
_timeScaleAimInAirTimer.Timeout += ResetTimeScale;
@@ -359,6 +380,9 @@ public partial class PlayerController : CharacterBody3D
_megaJump.StateEntered += OnMegaJumpStarted;
_megaJump.StatePhysicsProcessing += HandleMegaJump;
_mantling.StateEntered += OnMantleStarted;
_mantling.StatePhysicsProcessing += HandleMantling;
_simpleDash.StateEntered += OnSimpleDashStarted;
_simpleDash.StatePhysicsProcessing += HandleSimpleDash;
@@ -373,11 +397,19 @@ public partial class PlayerController : CharacterBody3D
_onWall.StateEntered += OnWallStarted;
_onWall.StateExited += OnWallStopped;
_onWallHuggingCoyoteEnabled.StateEntered += OnWallHuggingStarted;
_onWallHuggingCoyoteEnabled.StatePhysicsProcessing += HandleWallHugging;
_onWallHugging.StatePhysicsProcessing += HandleWallHugging;
_onWallHanging.StatePhysicsProcessing += HandleWallHanging;
_onWallRunningCoyoteEnabled.StateEntered += OnWallRunningStarted;
_onWallRunningCoyoteEnabled.StatePhysicsProcessing += HandleWallRunning;
_onWallRunning.StatePhysicsProcessing += HandleWallRunning;
_onJumpFromWall.Taken += OnJumpFromWall;
_onJumpFromWallCoyote.Taken += OnJumpFromWallCoyote;
_onJumpFromWallRunCoyote.Taken += OnJumpFromWallCoyote;
_onJumpFromWall1.Taken += OnJumpFromWall;
_onJumpFromWall2.Taken += OnJumpFromWall;
_onJumpFromWall3.Taken += OnJumpFromWall;
_onMegajumpFromWall.Taken += OnMegajumpFromWall;
}
@@ -431,20 +463,29 @@ public partial class PlayerController : CharacterBody3D
{
_canDash = true;
}
public bool IsTryingToMantle()
{
return MantleSystem.IsMantlePossible && GetMoveInput().Z < -0.5f && _isJumpInputPressed;
}
public void HandleGrounded(float delta)
{
MoveOnGround(delta);
// if (IsTryingToMantle()) _playerState.SendEvent("mantle");
if (!isOnFloorCustom())
_playerState.SendEvent("start_falling");
}
public void HandleAirborne(float delta)
{
MoveInAir(delta);
if (isOnFloorCustom())
_playerState.SendEvent("grounded");
if (IsTryingToMantle()) _playerState.SendEvent("mantle");
if (!WallHugSystem.IsWallHugging())
return;
@@ -469,14 +510,25 @@ public partial class PlayerController : CharacterBody3D
// If all else fail and we go down, we hug
if (Velocity.Y < 0 && !_coyoteEnabled.Active)
{
_playerState.SendEvent("wall_hug");
}
}
public void HandleOnWall(float delta)
{
if (IsTryingToMantle()) _playerState.SendEvent("mantle");
}
private Vector3 _wallHugStartLocation = Vector3.Zero;
private Vector3 _wallHugStartNormal = Vector3.Zero;
private Vector3 _wallHugStartProjectedVelocity = Vector3.Zero;
private Vector3 _currentWallContactPoint = Vector3.Zero;
public void OnWallHuggingStarted()
{
GetTree().CreateTimer(CoyoteTime).Timeout += CoyoteExpired;
}
public void OnWallRunningStarted()
{
GetTree().CreateTimer(CoyoteTime).Timeout += CoyoteExpired;
}
public void OnWallDetected()
{
@@ -491,6 +543,9 @@ public partial class PlayerController : CharacterBody3D
public void OnWallStarted()
{
if (!WallHugSystem.IsWallHugging())
return;
_wallHugStartNormal = WallHugSystem.WallHugNormal.UnwrapOr(Vector3.Up);
_currentWallContactPoint = WallHugSystem.WallHugLocation.UnwrapOr(Vector3.Zero);
_wallHugStartLocation = _currentWallContactPoint + _wallHugStartNormal * _playerRadius;
@@ -499,10 +554,6 @@ public partial class PlayerController : CharacterBody3D
public void OnWallStopped()
{
_wallHugStartLocation = Vector3.Zero;
_currentWallContactPoint = Vector3.Zero;
_wallHugStartNormal = Vector3.Zero;
_wallHugStartProjectedVelocity = Vector3.Zero;
}
public void HandleWallHugging(float delta)
@@ -558,18 +609,14 @@ public partial class PlayerController : CharacterBody3D
Velocity = Vector3.Zero;
GlobalPosition = _wallHugStartLocation;
}
private Option<Vector3> _plannedMantleLocation = Option<Vector3>.None;
// Jump
public void OnInputJumpStarted()
{
if (CanMantle())
_isJumpInputPressed = true;
if (MantleSystem.IsMantlePossible)
{
var location = _plannedMantleLocation.UnwrapOr(Vector3.Zero);
if (location == Vector3.Zero)
return; // For some reason CanMantle can return an invalid location so fuck off I guess
MantleToLocation(location);
_playerState.SendEvent("mantle");
return;
}
@@ -578,7 +625,11 @@ public partial class PlayerController : CharacterBody3D
_playerState.SendEvent("megajump");
return;
}
if (_onWallHuggingCoyoteEnabled.Active || _onWallRunningCoyoteEnabled.Active)
{
if (!_isWallJumpAvailable) return;
}
_playerState.SendEvent("jump");
}
@@ -588,6 +639,7 @@ public partial class PlayerController : CharacterBody3D
public void OnInputJumpEnded()
{
_isJumpInputPressed = false;
_playerState.SendEvent("jump_ended");
}
@@ -625,8 +677,14 @@ public partial class PlayerController : CharacterBody3D
var currentHorizontalVelocity = new Vector2(Velocity.X, Velocity.Z);
var wallJumpHorizontalVelocity = new Vector2(jumpVector.X, jumpVector.Z);
SetHorizontalVelocity(currentHorizontalVelocity + wallJumpHorizontalVelocity);;
SetHorizontalVelocity(currentHorizontalVelocity + wallJumpHorizontalVelocity);
}
public void OnJumpFromWallCoyote()
{
_isWallJumpAvailable = false;
}
public void OnJumpFromWall()
{
ComputeJumpFromWallHSpeed(WallJumpStartVelocity);
@@ -687,8 +745,48 @@ public partial class PlayerController : CharacterBody3D
z: velocity.Y);
}
private Path _mantlePath;
public void OnMantleStarted()
{
HeadSystem.OnMantle();
_mantlePath = MantlePath.Instantiate() as Path;
if (_mantlePath == null)
{
GD.PrintErr("Failed to instantiate MantlePath");
return;
};
GetTree().GetRoot().AddChild(_mantlePath);
_mantlePath.Setup(MantleSystem.GlobalTransform, MantleSystem.MantleCurve);
var tween = GetTree().CreateTween();
tween.SetTrans(Tween.TransitionType.Linear);
tween.SetEase(Tween.EaseType.InOut);
tween.TweenProperty(_mantlePath.PathFollow, "progress_ratio", 1, MantleTime);
tween.Finished += MantleFinished;
}
public void HandleMantling(float delta)
{
GlobalPosition = _mantlePath.Target.GlobalPosition;
}
public void MantleFinished()
{
_mantlePath.Teardown();
var direction = GetInputGlobalHDirection();
if (direction.Length() > 0)
{
SetVelocity(direction * SimpleDashStrength);
}
_playerState.SendEvent("grounded");
}
public void HandleJump(float delta, float gravityFactor, int hangFrames)
{
if (IsTryingToMantle()) _playerState.SendEvent("mantle");
// Update horizontal velocity
var horizontalVelocity = ComputeHVelocityAir(delta);
Velocity = new Vector3(horizontalVelocity.X, Velocity.Y, horizontalVelocity.Z);
@@ -907,15 +1005,18 @@ public partial class PlayerController : CharacterBody3D
if (WeaponSystem.IsPlantedUnderPlatform())
dashLocation += Vector3.Down * _playerHeight;
_wallHugStartNormal = WeaponSystem.PlantNormal;
_currentWallContactPoint = WeaponSystem.PlantLocation;
_wallHugStartLocation = dashLocation;
_wallHugStartProjectedVelocity = Velocity.Slide(_wallHugStartNormal);
var dashTween = CreatePositionTween(dashLocation, AimedDashTime);
dashTween.Finished += DashToPlantedWeaponTweenEnded;
}
public void RecoverWeapon()
{
GetTree().GetRoot().RemoveChild(WeaponRoot);
AddChild(WeaponRoot);
WeaponRoot.SetGlobalPosition(GlobalPosition);
RecoverChildNode(WeaponRoot);
WeaponSystem.ResetWeapon();
}
@@ -928,7 +1029,7 @@ public partial class PlayerController : CharacterBody3D
RecoverWeapon();
var resultingEvent = shouldDashToHanging ? "to_planted" : "dash_finished";
var resultingEvent = shouldDashToHanging ? "dash_to_planted" : "dash_finished";
_playerState.SendEvent(resultingEvent);
}
@@ -978,14 +1079,25 @@ public partial class PlayerController : CharacterBody3D
WeaponRoot.CallDeferred(Node3D.MethodName.SetGlobalPosition, TutorialWeaponTarget.GlobalPosition);
WeaponSystem.CallDeferred(WeaponSystem.MethodName.PlaceWeaponForTutorial, TutorialWeaponTarget.GlobalPosition);
}
public void RemoveChildNode(Node3D node)
{
RemoveChild(node);
GetTree().GetRoot().AddChild(node);
node.SetGlobalPosition(GlobalPosition);
}
public void RecoverChildNode(Node3D node)
{
GetTree().GetRoot().RemoveChild(node);
AddChild(node);
node.SetGlobalPosition(GlobalPosition);
}
public void ThrowWeapon()
{
_playerState.SendEvent("cancel_aim");
RemoveChild(WeaponRoot);
GetTree().GetRoot().AddChild(WeaponRoot);
WeaponRoot.SetGlobalPosition(GlobalPosition);
RemoveChildNode(WeaponRoot);
var weaponTargetLocation = DashSystem.HasHit ? DashSystem.CollisionPoint : DashSystem.PlannedLocation;
WeaponSystem.ThrowWeapon(
@@ -999,9 +1111,13 @@ public partial class PlayerController : CharacterBody3D
{
var postDashVelocity = _preDashVelocity.Length() > PostDashSpeed ? PostDashSpeed : _preDashVelocity.Length();
Velocity = _dashDirection * postDashVelocity;
if (_shouldMantleOnDashEnded)
MantleToLocation(_mantleLocation);
{
// TODO update post dash mantle
// MantleToLocation(_mantleLocation);
GD.Print("update post dash mantle");
}
}
public void OnSimpleDashStarted()
@@ -1041,9 +1157,6 @@ public partial class PlayerController : CharacterBody3D
public void OnPoweredDashFinished()
{
// Try mantling but don't know if this is useful
// if (CanMantle())
// MantleToLocation(MantleSystem.FindMantleForHeadRotation(HeadSystem.Rotation.Y).Unwrap());
}
public void FinishPoweredDash()
@@ -1081,28 +1194,6 @@ public partial class PlayerController : CharacterBody3D
_playerState.SendEvent("coyote_expired");
}
// Mantling
public bool CanMantle()
{
var mantleLocationResult = MantleSystem.FindMantleForHeadRotation(HeadSystem.Rotation.Y);
return mantleLocationResult.IsSome(out _);
}
private Vector3 _preMantleVelocity = Vector3.Zero;
public void MantleToLocation(Vector3 location)
{
HeadSystem.OnMantle();
_preMantleVelocity = Velocity;
var mantleTween = CreatePositionTween(location, MantleTime);
mantleTween.Finished += MantleFinished;
}
public void MantleFinished()
{
Velocity = _preMantleVelocity;
_playerState.SendEvent("grounded");
}
///////////////////////////
// Stateless logic ////////
///////////////////////////
@@ -1111,7 +1202,7 @@ public partial class PlayerController : CharacterBody3D
Vector2 inputLookDir = new Vector2(_inputRotateY, _inputRotateFloorplane);
var lookSensitivity = _isUsingGamepad ? _lookSensitivityMultiplier : _mouseSensitivityMultiplier;
var wallHugContactPoint = _onWallRunning.Active ? _currentWallContactPoint : Vector3.Zero;
var wallHugContactPoint = _onWallRunning.Active || _onWallRunningCoyoteEnabled.Active ? _currentWallContactPoint : Vector3.Zero;
var playerVelocity = GetGlobalMoveInput();
HeadSystem.LookAround(delta, inputLookDir, playerVelocity, wallHugContactPoint, lookSensitivity);
}
@@ -1191,7 +1282,7 @@ public partial class PlayerController : CharacterBody3D
Bobbing.CameraBobbingParams cameraBobbingParams = new Bobbing.CameraBobbingParams
{
Delta = delta,
IsOnFloorCustom = isOnFloorCustom() || _onWallRunning.Active,
IsOnFloorCustom = isOnFloorCustom() || _onWallRunning.Active || _onWallRunningCoyoteEnabled.Active,
Velocity = Velocity,
SettingsMultiplier = _headBobbingMultiplier
};
@@ -1255,7 +1346,7 @@ public partial class PlayerController : CharacterBody3D
LookAround(delta);
CameraModifications((float) delta);
HandleStairs((float) delta);
_plannedMantleLocation = MantleSystem.FindMantleForHeadRotation(HeadSystem.Rotation.Y);
MantleSystem.ProcessMantle(_grounded.Active);
if (WeaponSystem.InHandState.Active)
RotateWeaponWithPlayer();

25
scenes/path/Path.cs Normal file
View File

@@ -0,0 +1,25 @@
using Godot;
public partial class Path : Path3D
{
public PathFollow3D PathFollow { get; private set; }
public Marker3D Target { get; private set; }
public override void _Ready()
{
PathFollow = GetNode<PathFollow3D>("PathFollow");
Target = GetNode<Marker3D>("PathFollow/Target");
}
public void Setup(Transform3D globalTransform, Curve3D curve)
{
SetGlobalTransform(globalTransform);
SetCurve(curve);
PathFollow.ProgressRatio = 0;
}
public void Teardown()
{
QueueFree();
}
}

1
scenes/path/Path.cs.uid Normal file
View File

@@ -0,0 +1 @@
uid://djdr5bvfc8f0x

13
scenes/path/path.tscn Normal file
View File

@@ -0,0 +1,13 @@
[gd_scene load_steps=3 format=3 uid="uid://cf3rrgr1imvv4"]
[ext_resource type="Script" uid="uid://djdr5bvfc8f0x" path="res://scenes/path/Path.cs" id="1_kmlhi"]
[sub_resource type="Curve3D" id="Curve3D_u4rfr"]
[node name="Path" type="Path3D"]
curve = SubResource("Curve3D_u4rfr")
script = ExtResource("1_kmlhi")
[node name="PathFollow" type="PathFollow3D" parent="."]
[node name="Target" type="Marker3D" parent="PathFollow"]

View File

@@ -25,7 +25,6 @@ public partial class DashSystem: Node3D
private ShapeCast3D _dashCast3D;
private ShapeCast3D _playerCast3D;
private Camera3D _camera;
private TweenQueueSystem _tweenQueueSystem;
private Vector3 _dashDirection = Vector3.Zero;
private ShapeCast3D _dashCastDrop;
@@ -54,7 +53,7 @@ public partial class DashSystem: Node3D
public float DashCastRadius { get; set; }
public void Init(Node3D head, Camera3D camera, TweenQueueSystem tweenQueueSystem)
public void Init(Node3D head, Camera3D camera)
{
_dashCast3D = GetNode<ShapeCast3D>("DashCast3D");
var dashShape = _dashCast3D.GetShape() as SphereShape3D;
@@ -73,7 +72,6 @@ public partial class DashSystem: Node3D
_head = head;
_camera = camera;
_tweenQueueSystem = tweenQueueSystem;
_mantleSystem = GetNode<MantleSystem>("MantleSystem");
_mantleSystem.Init();

View File

@@ -33,6 +33,7 @@ debug_shape_custom_color = Color(0.863327, 0.636844, 0, 1)
[node name="DashCast3D" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
visible = false
shape = SubResource("SphereShape3D_jngg2")
target_position = Vector3(0, 0, -12)
max_results = 1
@@ -41,6 +42,7 @@ debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
[node name="DashCastDrop" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 1.6, 0)
visible = false
shape = SubResource("SphereShape3D_jngg2")
target_position = Vector3(0, 0, -50)
max_results = 1
@@ -52,6 +54,7 @@ mesh = SubResource("SphereMesh_qu4wy")
surface_material_override/0 = SubResource("StandardMaterial3D_v31n3")
[node name="MantleSystem" parent="." instance=ExtResource("2_pff7b")]
visible = false
MantleEndLocationDistanceFromWall = 0.25
MantleHeightCastStart = 2.0

View File

@@ -14,28 +14,94 @@ public partial class MantleSystem: Node3D
private ShapeCast3D _wallInFrontCast3D;
private ShapeCast3D _mantleCast3D;
private RayCast3D _mantleCheckCast3D;
private ShapeCast3D _inAirWallDetect;
private ShapeCast3D _groundedWallDetect;
public Curve3D MantleCurve { get; private set; }
public bool IsMantlePossible { get; private set; } = false;
public const int WallProfileCastCount = 7;
private ShapeCast3D[] _wallProfileShapecasts = new ShapeCast3D[WallProfileCastCount];
public void Init()
{
_wallInFrontCast3D = GetNode<ShapeCast3D>("WallInFrontCast3D");
_mantleCast3D = GetNode<ShapeCast3D>("MantleCast3D");
_inAirWallDetect = GetNode<ShapeCast3D>("InAirWallDetect");
_groundedWallDetect = GetNode<ShapeCast3D>("GroundedWallDetect");
for (int i = 0; i < _wallProfileShapecasts.Length; i++)
{
_wallProfileShapecasts[i] = GetNode<ShapeCast3D>($"WallProfileShapeCasts/ShapeCast{i + 1}");
}
}
public Option<Vector3> FindMantleForHeadRotation(float rotation)
private void SetCastsEnabled(bool enabled)
{
_wallInFrontCast3D.SetRotation(new Vector3(
_wallInFrontCast3D.Rotation.X,
rotation,
_wallInFrontCast3D.Rotation.Z));
foreach (var wallProfileShapecast in _wallProfileShapecasts)
{
wallProfileShapecast.SetEnabled(enabled);
}
}
public void ProcessMantle(bool isGrounded)
{
_inAirWallDetect.SetEnabled(!isGrounded);
_groundedWallDetect.SetEnabled(isGrounded);
var isColliding = _inAirWallDetect.IsColliding() || _groundedWallDetect.IsColliding();
SetCastsEnabled(isColliding);
// Reset state
IsMantlePossible = false;
if (!isColliding) return;
// Check if collide with wall
var collisionNormal = isGrounded ? _groundedWallDetect.GetCollisionNormal(0) : _inAirWallDetect.GetCollisionNormal(0);
if (collisionNormal.Y > 0.9f) return;
MantleCurve = new Curve3D();
MantleCurve.AddPoint(Vector3.Zero);
var hasFirstProfileHit = false;
foreach (var wallProfileShapecast in _wallProfileShapecasts)
{
// Haven't met the wall yet
if (!wallProfileShapecast.IsColliding() && !hasFirstProfileHit) continue;
var globalTargetPosition = wallProfileShapecast.GlobalPosition + wallProfileShapecast.TargetPosition;
// Got to the other side of the wall, we stop there
if (!wallProfileShapecast.IsColliding())
{
MantleCurve.AddPoint(ToLocal(globalTargetPosition));
break;
}
var profilePoint = wallProfileShapecast.GetCollisionPoint(0);
var profileNormal = wallProfileShapecast.GetCollisionNormal(0);
// Check if we collided parallel to a wall
var isCollisionSameAsTarget = globalTargetPosition.IsEqualApprox(profilePoint);
var isCollidingWithWall = profileNormal.Y < 0.1f;
if (isCollisionSameAsTarget || isCollidingWithWall) continue;
// We have a valid collision
hasFirstProfileHit = true;
MantleCurve.AddPoint(ToLocal(profilePoint));
}
if (MantleCurve.PointCount == 1) return;
IsMantlePossible = true;
}
public Option<Vector3> FindMantle()
{
if (!_wallInFrontCast3D.IsColliding())
{
return Option<Vector3>.None;
}
if (_wallInFrontCast3D.GetCollisionNormal(0).Y > 0.8f)
{
GD.Print(_wallInFrontCast3D.GetCollisionNormal(0).Y);
return Option<Vector3>.None;
}

View File

@@ -0,0 +1,4 @@
[gd_resource type="SphereShape3D" format=3 uid="uid://dp2p8v7demb5j"]
[resource]
radius = 0.25

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=4 format=3 uid="uid://wq1okogkhc5l"]
[gd_scene load_steps=7 format=3 uid="uid://wq1okogkhc5l"]
[ext_resource type="Script" uid="uid://bja6tis1vaysu" path="res://systems/mantle/MantleSystem.cs" id="1_2oobp"]
@@ -8,12 +8,23 @@ height = 1.7
[sub_resource type="SphereShape3D" id="SphereShape3D_2oobp"]
radius = 0.75
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_2oobp"]
radius = 0.25
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_i32qj"]
radius = 0.25
height = 1.5
[sub_resource type="SphereShape3D" id="SphereShape3D_i32qj"]
radius = 0.125
[node name="MantleSystem" type="Node3D"]
script = ExtResource("1_2oobp")
MantleEndLocationDistanceFromWall = 0.2
MantleHeightCastStart = 3.0
[node name="MantleCast3D" type="ShapeCast3D" parent="."]
visible = false
shape = SubResource("CapsuleShape3D_4coqe")
target_position = Vector3(0, 0, 0)
max_results = 1
@@ -22,8 +33,72 @@ debug_shape_custom_color = Color(1, 0, 0, 1)
[node name="WallInFrontCast3D" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
visible = false
shape = SubResource("SphereShape3D_2oobp")
target_position = Vector3(0, 0, -1.5)
max_results = 1
collision_mask = 2
debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
[node name="InAirWallDetect" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.01, 0)
shape = SubResource("CapsuleShape3D_2oobp")
target_position = Vector3(0, 0, -2)
collision_mask = 2
[node name="GroundedWallDetect" type="ShapeCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.26, 0)
shape = SubResource("CapsuleShape3D_i32qj")
target_position = Vector3(0, 0, -2)
collision_mask = 2
[node name="WallProfileShapeCasts" type="Node3D" parent="."]
[node name="ShapeCast1" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -0.5)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.375, 0)
collision_mask = 2
[node name="ShapeCast2" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -0.75)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.375, 0)
collision_mask = 2
[node name="ShapeCast3" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.375, 0)
collision_mask = 2
[node name="ShapeCast4" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.25)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.375, 0)
collision_mask = 2
[node name="ShapeCast5" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.5)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.375, 0)
collision_mask = 2
[node name="ShapeCast6" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.75)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.375, 0)
collision_mask = 2
[node name="ShapeCast7" type="ShapeCast3D" parent="WallProfileShapeCasts"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -2)
enabled = false
shape = SubResource("SphereShape3D_i32qj")
target_position = Vector3(0, -2.375, 0)
collision_mask = 2

View File

@@ -5,8 +5,8 @@ extends Node3D
@export_tool_button("Tuto start", "Callable") var player_tuto_start = place_player_tuto_start
@export_tool_button("Playground", "Callable") var player_playground = place_player_playground
@onready var player: CharacterBody3D = $Player
@onready var player: CharacterBody3D = $Player
func place_player_tuto_start():
player.position = Vector3(0, -132.75, 118)