Compare commits
19 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| a1d57d6a1a | |||
| 941205af2b | |||
| 6c2ad89687 | |||
| 59494f9e98 | |||
| 510246c341 | |||
| b184bcdea5 | |||
| cf52af4237 | |||
| e0fc301414 | |||
| b792e8721c | |||
| 2e2df4ff50 | |||
| a84e0ecfb3 | |||
| f828c1d786 | |||
| a98785abec | |||
| 7c4e541446 | |||
| 7d31d17034 | |||
| 2ff8cc74cc | |||
| fabafbb35b | |||
| 0b0163a0ac | |||
| 5b3d6c9f19 |
@@ -54,27 +54,12 @@ jobs:
|
||||
- name: Import resources and build solution
|
||||
run: |
|
||||
godot --headless --editor --build-solutions --quit --import --path $PWD
|
||||
|
||||
- name: Build Windows
|
||||
run: |
|
||||
mkdir -v -p build/windows
|
||||
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
|
||||
zip -r Windows.zip build/windows
|
||||
- name: Build Windows ARM
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||||
run: |
|
||||
mkdir -v -p build/windowsArm
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||||
godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
|
||||
zip -r WindowsArm.zip build/windowsArm
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||||
# - name: Linux Build
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||||
# run: |
|
||||
# mkdir -v -p build/linux
|
||||
# godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
|
||||
# zip -r Linux.zip build/linux
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||||
# - name: Mac Build
|
||||
# run: |
|
||||
# mkdir -v -p build/mac
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||||
# godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
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||||
# zip -r Mac.zip build/mac
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||||
|
||||
- name: Upload to Itch
|
||||
uses: KikimoraGames/itch-publish@v0.0.3
|
||||
with:
|
||||
@@ -84,6 +69,12 @@ jobs:
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||||
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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||||
gameData: Windows.zip
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||||
buildChannel: windows
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||||
|
||||
- name: Build Windows ARM
|
||||
run: |
|
||||
mkdir -v -p build/windowsArm
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||||
godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
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||||
zip -r WindowsArm.zip build/windowsArm
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||||
- name: Upload to Itch
|
||||
uses: KikimoraGames/itch-publish@v0.0.3
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||||
with:
|
||||
@@ -93,21 +84,33 @@ jobs:
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||||
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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||||
gameData: WindowsArm.zip
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||||
buildChannel: windows-arm
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||||
# - name: Upload to Itch
|
||||
# uses: KikimoraGames/itch-publish@v0.0.3
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||||
# with:
|
||||
# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
|
||||
# itchUsername: ${{ env.ITCHIO_USERNAME }}
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||||
# itchGameId: ${{ env.ITCHIO_GAMEID }}
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||||
# buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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||||
# gameData: Linux.zip
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||||
# buildChannel: linux
|
||||
# - name: Upload to Itch
|
||||
# uses: KikimoraGames/itch-publish@v0.0.3
|
||||
# with:
|
||||
# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
|
||||
# itchUsername: ${{ env.ITCHIO_USERNAME }}
|
||||
# itchGameId: ${{ env.ITCHIO_GAMEID }}
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||||
# buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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||||
# gameData: Mac.zip
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||||
# buildChannel: mac
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||||
|
||||
- name: Linux Build
|
||||
run: |
|
||||
mkdir -v -p build/linux
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||||
godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
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||||
zip -r Linux.zip build/linux
|
||||
- name: Upload to Itch
|
||||
uses: KikimoraGames/itch-publish@v0.0.3
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||||
with:
|
||||
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
|
||||
itchUsername: ${{ env.ITCHIO_USERNAME }}
|
||||
itchGameId: ${{ env.ITCHIO_GAMEID }}
|
||||
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
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||||
gameData: Linux.zip
|
||||
buildChannel: linux
|
||||
|
||||
- name: Mac Build
|
||||
run: |
|
||||
mkdir -v -p build/mac
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||||
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
|
||||
zip -r Mac.zip build/mac
|
||||
- name: Upload to Itch
|
||||
uses: KikimoraGames/itch-publish@v0.0.3
|
||||
with:
|
||||
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
|
||||
itchUsername: ${{ env.ITCHIO_USERNAME }}
|
||||
itchGameId: ${{ env.ITCHIO_GAMEID }}
|
||||
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
|
||||
gameData: Mac.zip
|
||||
buildChannel: mac
|
||||
|
||||
@@ -6,11 +6,15 @@ extends Control
|
||||
@export var options_packed_scene : PackedScene
|
||||
@export var credits_packed_scene : PackedScene
|
||||
|
||||
@export var menu_context : GUIDEMappingContext
|
||||
@export var back_action : GUIDEAction
|
||||
|
||||
var options_scene
|
||||
var credits_scene
|
||||
var sub_menu
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||||
|
||||
func load_game_scene() -> void:
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||||
GUIDE.disable_mapping_context(menu_context)
|
||||
SceneLoader.load_scene(game_scene_path)
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||||
|
||||
func new_game() -> void:
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||||
@@ -73,7 +77,12 @@ func _ready() -> void:
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||||
_add_or_hide_options()
|
||||
_add_or_hide_credits()
|
||||
_hide_new_game_if_unset()
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||||
|
||||
_setup_inputs()
|
||||
|
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func _setup_inputs() -> void:
|
||||
GUIDE.enable_mapping_context(menu_context)
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||||
back_action.triggered.connect(_on_back_button_pressed)
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||||
|
||||
func _on_new_game_button_pressed() -> void:
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||||
new_game()
|
||||
|
||||
|
||||
@@ -9,16 +9,19 @@ extends OverlaidMenu
|
||||
var popup_open : Node
|
||||
var previous_mapping_contexts : Array
|
||||
|
||||
func on_enter_tree() -> void:
|
||||
pass
|
||||
#previous_mapping_contexts = GUIDE.get_enabled_mapping_contexts()
|
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#GUIDE.enable_mapping_context(menu_context)
|
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var is_listening_to_inputs = true
|
||||
|
||||
func _enter_tree() -> void:
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super._enter_tree()
|
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previous_mapping_contexts = GUIDE.get_enabled_mapping_contexts()
|
||||
for previous_context in previous_mapping_contexts:
|
||||
GUIDE.disable_mapping_context(previous_context)
|
||||
GUIDE.enable_mapping_context(menu_context)
|
||||
|
||||
func on_exit_tree() -> void:
|
||||
pass
|
||||
#GUIDE.disable_mapping_context(menu_context)
|
||||
#for previous_context in previous_mapping_contexts:
|
||||
#GUIDE.enable_mapping_context(previous_context)
|
||||
func _exit_tree() -> void:
|
||||
GUIDE.disable_mapping_context(menu_context)
|
||||
for previous_context in previous_mapping_contexts:
|
||||
GUIDE.enable_mapping_context(previous_context)
|
||||
|
||||
func close_popup() -> void:
|
||||
if popup_open != null:
|
||||
@@ -43,10 +46,15 @@ func open_options_menu() -> void:
|
||||
var options_scene := options_packed_scene.instantiate()
|
||||
add_child(options_scene)
|
||||
_disable_focus.call_deferred()
|
||||
is_listening_to_inputs = false
|
||||
await options_scene.tree_exiting
|
||||
is_listening_to_inputs = true
|
||||
_enable_focus.call_deferred()
|
||||
|
||||
func _handle_cancel_input() -> void:
|
||||
if not is_listening_to_inputs:
|
||||
return
|
||||
|
||||
if popup_open != null:
|
||||
close_popup()
|
||||
else:
|
||||
@@ -68,6 +76,8 @@ func _ready() -> void:
|
||||
_hide_exit_for_web()
|
||||
_hide_options_if_unset()
|
||||
_hide_main_menu_if_unset()
|
||||
|
||||
back_action.triggered.connect(_handle_cancel_input)
|
||||
|
||||
func _on_restart_button_pressed() -> void:
|
||||
%ConfirmRestart.popup_centered()
|
||||
@@ -93,3 +103,5 @@ func _on_confirm_main_menu_confirmed() -> void:
|
||||
|
||||
func _on_confirm_exit_confirmed() -> void:
|
||||
get_tree().quit()
|
||||
|
||||
|
||||
|
||||
@@ -11,6 +11,8 @@ extends Control
|
||||
process_mode = PROCESS_MODE_INHERIT
|
||||
@export var makes_mouse_visible : bool = true
|
||||
|
||||
@export var back_action : GUIDEAction
|
||||
|
||||
signal menu_closing
|
||||
|
||||
var _initial_pause_state : bool = false
|
||||
@@ -32,13 +34,14 @@ func _handle_cancel_input() -> void:
|
||||
close()
|
||||
|
||||
func _unhandled_input(event : InputEvent) -> void:
|
||||
return
|
||||
if event.is_action_pressed("ui_cancel"):
|
||||
_handle_cancel_input()
|
||||
get_viewport().set_input_as_handled()
|
||||
|
||||
func _on_close_button_pressed() -> void:
|
||||
close()
|
||||
|
||||
|
||||
func _enter_tree() -> void:
|
||||
_scene_tree = get_tree()
|
||||
_initial_pause_state = _scene_tree.paused
|
||||
|
||||
@@ -12,3 +12,11 @@ extends OverlaidMenu
|
||||
if menu_scene:
|
||||
var _instance = menu_scene.instantiate()
|
||||
%MenuContainer.add_child(_instance)
|
||||
|
||||
func blocking_close() -> void:
|
||||
get_viewport().set_input_as_handled()
|
||||
super.close()
|
||||
|
||||
func _ready() -> void:
|
||||
back_action.triggered.connect(blocking_close)
|
||||
|
||||
|
||||
@@ -7,15 +7,18 @@ extends Node
|
||||
@export var player : CharacterBody3D
|
||||
|
||||
@export_group("Inputs")
|
||||
@export var base_mode:GUIDEMappingContext
|
||||
@export var pause:GUIDEAction
|
||||
|
||||
var menu_already_open = false
|
||||
|
||||
func _ready() -> void:
|
||||
# GUIDE.enable_mapping_context(base_mode)
|
||||
|
||||
pause.triggered.connect(on_input_pause)
|
||||
|
||||
func on_input_pause():
|
||||
if menu_already_open:
|
||||
return
|
||||
|
||||
menu_already_open = true
|
||||
if not focused_viewport:
|
||||
focused_viewport = get_viewport()
|
||||
var _initial_focus_control = focused_viewport.gui_get_focus_owner()
|
||||
@@ -25,9 +28,6 @@ func on_input_pause():
|
||||
|
||||
get_tree().current_scene.call_deferred("add_child", current_menu)
|
||||
await current_menu.tree_exited
|
||||
menu_already_open = false
|
||||
if is_inside_tree() and _initial_focus_control:
|
||||
_initial_focus_control.grab_focus()
|
||||
|
||||
func _unhandled_input(event : InputEvent) -> void:
|
||||
if event.is_action_pressed("ui_cancel"):
|
||||
pass
|
||||
|
||||
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Load Diff
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@@ -30,6 +30,7 @@ glow_enabled = true
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource("1_1s2y7")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1.5)
|
||||
TutorialDone = true
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
environment = SubResource("Environment_1bvp3")
|
||||
@@ -49,7 +50,7 @@ collision_layer = 3
|
||||
collision_mask = 5
|
||||
|
||||
[node name="CSGBox3D" type="CSGBox3D" parent="Greybox"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.09619, -0.472656, -46.3293)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.096, -0.5, -46.329)
|
||||
use_collision = true
|
||||
size = Vector3(100, 1, 190.741)
|
||||
material = ExtResource("3_vvhq3")
|
||||
@@ -399,3 +400,205 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 4.5, -11.5)
|
||||
use_collision = true
|
||||
size = Vector3(1, 0.5, 5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="Mantles" type="CSGCombiner3D" parent="Greybox"]
|
||||
|
||||
[node name="Label3D22" type="Label3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -5.5, 0.1, 11)
|
||||
text = "0.5m"
|
||||
|
||||
[node name="Label3D35" type="Label3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -8.5, 0.1, 11)
|
||||
text = "0.25m"
|
||||
|
||||
[node name="Label3D23" type="Label3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -2, 0.1, 11)
|
||||
text = "1m"
|
||||
|
||||
[node name="Label3D27" type="Label3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -11, 0.1, 12.5)
|
||||
text = "1m"
|
||||
|
||||
[node name="Label3D28" type="Label3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 13, 0.1, 12.5)
|
||||
text = "1m"
|
||||
|
||||
[node name="Label3D29" type="Label3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 13, 0.1, 21)
|
||||
text = "2m"
|
||||
|
||||
[node name="Label3D30" type="Label3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 13, 0.1, 28.5)
|
||||
text = "3m"
|
||||
|
||||
[node name="Label3D31" type="Label3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -11, 0.1, 21)
|
||||
text = "2m"
|
||||
|
||||
[node name="Label3D32" type="Label3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -11, 0.1, 28.5)
|
||||
text = "3m"
|
||||
|
||||
[node name="Label3D24" type="Label3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 2, 0.1, 11)
|
||||
text = "1.5m"
|
||||
|
||||
[node name="Label3D25" type="Label3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 6, 0.1, 11)
|
||||
text = "2m"
|
||||
|
||||
[node name="Label3D26" type="Label3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 10, 0.1, 11)
|
||||
text = "4m"
|
||||
|
||||
[node name="CSGBox3D33" type="CSGBox3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0.5, 12.5)
|
||||
use_collision = true
|
||||
size = Vector3(4, 1, 1)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D34" type="CSGBox3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, 0.5, 12.25)
|
||||
use_collision = true
|
||||
size = Vector3(3, 1, 0.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D35" type="CSGBox3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.5, 12.75)
|
||||
use_collision = true
|
||||
size = Vector3(4, 1, 1.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D36" type="CSGBox3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 0.5, 13)
|
||||
use_collision = true
|
||||
size = Vector3(4, 1, 2)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D37" type="CSGBox3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0.5, 14)
|
||||
use_collision = true
|
||||
size = Vector3(4, 1, 4)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D38" type="CSGBox3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1, 20.5)
|
||||
use_collision = true
|
||||
size = Vector3(4, 2, 1)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D39" type="CSGBox3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, 1, 20.25)
|
||||
use_collision = true
|
||||
size = Vector3(3, 2, 0.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D40" type="CSGBox3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, 20.75)
|
||||
use_collision = true
|
||||
size = Vector3(4, 2, 1.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D41" type="CSGBox3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 1, 21)
|
||||
use_collision = true
|
||||
size = Vector3(4, 2, 2)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D42" type="CSGBox3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 1, 22)
|
||||
use_collision = true
|
||||
size = Vector3(4, 2, 4)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D43" type="CSGBox3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1.5, 28.5)
|
||||
use_collision = true
|
||||
size = Vector3(4, 3, 1)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D44" type="CSGBox3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, 1.5, 28.25)
|
||||
use_collision = true
|
||||
size = Vector3(3, 3, 0.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D45" type="CSGBox3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1.5, 28.75)
|
||||
use_collision = true
|
||||
size = Vector3(4, 3, 1.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D46" type="CSGBox3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 1.5, 29)
|
||||
use_collision = true
|
||||
size = Vector3(4, 3, 2)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D47" type="CSGBox3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 1.5, 30)
|
||||
use_collision = true
|
||||
size = Vector3(4, 3, 4)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="Label3D33" type="Label3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, 13, 0.1, 36.5)
|
||||
text = "4m"
|
||||
|
||||
[node name="Label3D34" type="Label3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(-5, 4.3711395e-07, 1.9106861e-14, 0, -2.18557e-07, 5, 4.3711395e-07, 5, 2.18557e-07, -11, 0.1, 36.5)
|
||||
text = "4m"
|
||||
|
||||
[node name="CSGBox3D48" type="CSGBox3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 2, 36.5)
|
||||
use_collision = true
|
||||
size = Vector3(4, 4, 1)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D49" type="CSGBox3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, 2, 36.25)
|
||||
use_collision = true
|
||||
size = Vector3(3, 4, 0.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D53" type="CSGBox3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 0.5, 12.125)
|
||||
use_collision = true
|
||||
size = Vector3(3, 1, 0.25)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D54" type="CSGBox3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 1, 20.125)
|
||||
use_collision = true
|
||||
size = Vector3(3, 2, 0.25)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D55" type="CSGBox3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 1.5, 28.125)
|
||||
use_collision = true
|
||||
size = Vector3(3, 3, 0.25)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D56" type="CSGBox3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.5, 2, 36.125)
|
||||
use_collision = true
|
||||
size = Vector3(3, 4, 0.25)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D50" type="CSGBox3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 2, 36.75)
|
||||
use_collision = true
|
||||
size = Vector3(4, 4, 1.5)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D51" type="CSGBox3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 2, 37)
|
||||
use_collision = true
|
||||
size = Vector3(4, 4, 2)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
[node name="CSGBox3D52" type="CSGBox3D" parent="Greybox/Mantles"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 2, 38)
|
||||
use_collision = true
|
||||
size = Vector3(4, 4, 4)
|
||||
material = ExtResource("3_vvhq3")
|
||||
|
||||
398
maps/city.tscn
398
maps/city.tscn
@@ -1,13 +1,11 @@
|
||||
[gd_scene load_steps=42 format=3 uid="uid://dmkw8cmalm5k"]
|
||||
[gd_scene load_steps=40 format=3 uid="uid://dmkw8cmalm5k"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_2vsi6"]
|
||||
[ext_resource type="Script" uid="uid://blenis2y55fmg" path="res://tools/city_helpers.gd" id="1_qwuk2"]
|
||||
[ext_resource type="Texture2D" uid="uid://ca4kkq3w8cd4n" path="res://assets/sky/sky_15_2k.png" id="2_ruo5i"]
|
||||
[ext_resource type="PackedScene" uid="uid://dkr80d2pi0d41" path="res://addons/guide/debugger/guide_debugger.tscn" id="2_uet8a"]
|
||||
[ext_resource type="Texture2D" uid="uid://7kcmi16gedd0" path="res://assets/LD-0001.png" id="3_ruo5i"]
|
||||
[ext_resource type="Script" uid="uid://cyh0d64pfygbl" path="res://addons/maaacks_game_template/base/scripts/pause_menu_controller.gd" id="7_ukfuy"]
|
||||
[ext_resource type="PackedScene" uid="uid://ccqajqchiw4xu" path="res://menus/scenes/overlaid_menus/pause_menu.tscn" id="8_wctvs"]
|
||||
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="9_eca4n"]
|
||||
[ext_resource type="PackedScene" uid="uid://bkcsjsk2ciff" path="res://addons/maaacks_game_template/base/scenes/music_players/background_music_player.tscn" id="9_i2xii"]
|
||||
[ext_resource type="Resource" uid="uid://dgluj0ql5vth7" path="res://systems/inputs/base_mode/pause.tres" id="10_0ari0"]
|
||||
[ext_resource type="AudioStream" uid="uid://f8cvr5s041ej" path="res://assets/audio/ambiance/637083__nox_sound__ambiance_nature_night_cricket_calm_loop_stereo.wav" id="10_eca4n"]
|
||||
@@ -26,6 +24,42 @@
|
||||
[ext_resource type="Texture2D" uid="uid://nrhxjdpuje3f" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lt_outline.svg" id="20_crf87"]
|
||||
[ext_resource type="Texture2D" uid="uid://dyjvbsvbriii4" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_rb_outline.svg" id="23_p287n"]
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_2k3fr"]
|
||||
font_size = 30
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_t0d86"]
|
||||
size = Vector3(14, 15.5, 26)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_p287n"]
|
||||
size = Vector3(8.5, 16.5, 11.5)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_5hbxb"]
|
||||
size = Vector3(8, 13.5, 10)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_6gj1x"]
|
||||
size = Vector3(8, 13.5, 11.5)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_x7fl1"]
|
||||
size = Vector3(8.5, 38.5, 46.5)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_3wccx"]
|
||||
size = Vector3(12, 11.5, 5)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_hmdts"]
|
||||
size = Vector3(12, 13, 7)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_lnjrw"]
|
||||
size = Vector3(14, 10, 13.5)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_3w3wd"]
|
||||
size = Vector3(13, 16.5, 11.5)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_lu3yt"]
|
||||
size = Vector3(11.5, 9, 4.5)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_pxspk"]
|
||||
size = Vector3(11.5, 9, 4.5)
|
||||
|
||||
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_feb1n"]
|
||||
panorama = ExtResource("2_ruo5i")
|
||||
|
||||
@@ -53,223 +87,28 @@ volumetric_fog_emission = Color(1, 1, 1, 1)
|
||||
volumetric_fog_anisotropy = 0.6
|
||||
adjustment_enabled = true
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_t0d86"]
|
||||
size = Vector3(14, 15.5, 26)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_p287n"]
|
||||
size = Vector3(8.5, 16.5, 11.5)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_5hbxb"]
|
||||
size = Vector3(8, 13.5, 10)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_6gj1x"]
|
||||
size = Vector3(8, 13.5, 11.5)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_x7fl1"]
|
||||
size = Vector3(8.5, 38.5, 46.5)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_3wccx"]
|
||||
size = Vector3(12, 11.5, 5)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_hmdts"]
|
||||
size = Vector3(12, 13, 7)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_lnjrw"]
|
||||
size = Vector3(14, 15.5, 13.5)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_3w3wd"]
|
||||
size = Vector3(13, 16.5, 11.5)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_lu3yt"]
|
||||
size = Vector3(11.5, 9, 4.5)
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_pxspk"]
|
||||
size = Vector3(11.5, 9, 4.5)
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_2k3fr"]
|
||||
font_size = 30
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_p287n"]
|
||||
|
||||
[node name="Main" type="Node3D"]
|
||||
script = ExtResource("1_qwuk2")
|
||||
|
||||
[node name="Player" parent="." node_paths=PackedStringArray("TutorialWeaponTarget") instance=ExtResource("1_2vsi6")]
|
||||
transform = Transform3D(0.054514527, 0, -0.9985129, 0, 1, 0, 0.9985129, 0, 0.054514527, -6, 75.5, -13.5)
|
||||
collision_layer = 17
|
||||
TutorialWeaponTarget = NodePath("../PlacedTutorialWeapon/WeaponLocationTarget")
|
||||
TutorialDone = true
|
||||
AccelerationAir = 1.5
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
environment = SubResource("Environment_1bvp3")
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(-0.78043425, 0.15240018, 0.60637933, 0.17673612, -0.8765135, 0.44775894, 0.5997381, 0.4566158, 0.6571267, 0, 0, 0)
|
||||
light_color = Color(0.99999934, 0.76777613, 0.6549227, 1)
|
||||
light_energy = 2.0
|
||||
light_volumetric_fog_energy = 2.0
|
||||
shadow_enabled = true
|
||||
shadow_opacity = 0.95
|
||||
shadow_blur = 2.435
|
||||
|
||||
[node name="DebugLayer" type="CanvasLayer" parent="."]
|
||||
|
||||
[node name="GuideDebugger" parent="DebugLayer" instance=ExtResource("2_uet8a")]
|
||||
visible = false
|
||||
|
||||
[node name="Map" type="Sprite3D" parent="."]
|
||||
transform = Transform3D(-3.278354e-07, -7.5, -3.278354e-08, 0, -3.278354e-07, 0.75, -7.5, 3.278354e-07, 1.4330142e-15, 7.1878185, 8.602432, -175.5159)
|
||||
visible = false
|
||||
texture = ExtResource("3_ruo5i")
|
||||
|
||||
[node name="Guard tower" parent="." instance=ExtResource("11_wctvs")]
|
||||
transform = Transform3D(0.09033705, 0, 0.99591124, 0, 1, 0, -0.99591124, 0, 0.09033705, -4.6100636, 1.5, 0.5658741)
|
||||
|
||||
[node name="Water" parent="." instance=ExtResource("12_i2xii")]
|
||||
transform = Transform3D(10000, 0, 0, 0, 1, 0, 0, 0, 10000, 0, 4.03932, -186.25941)
|
||||
[node name="BackgroundMusicPlayer" parent="." instance=ExtResource("9_i2xii")]
|
||||
stream = ExtResource("10_eca4n")
|
||||
|
||||
[node name="PauseMenuController" type="Node" parent="." node_paths=PackedStringArray("player")]
|
||||
script = ExtResource("7_ukfuy")
|
||||
pause_menu_packed = ExtResource("8_wctvs")
|
||||
player = NodePath("../Player")
|
||||
base_mode = ExtResource("9_eca4n")
|
||||
pause = ExtResource("10_0ari0")
|
||||
|
||||
[node name="BackgroundMusicPlayer" parent="." instance=ExtResource("9_i2xii")]
|
||||
stream = ExtResource("10_eca4n")
|
||||
|
||||
[node name="Lift" parent="." instance=ExtResource("13_eca4n")]
|
||||
transform = Transform3D(0.9961947, 0, -0.08715573, 0, 1, 0, 0.08715573, 0, 0.9961947, -4.593, 1.618, 0.583)
|
||||
end_location = Vector3(-4.593, 116.11, 0.583)
|
||||
lift_time = 8.0
|
||||
|
||||
[node name="PlacedTutorialWeapon" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(-2, 3.019916e-07, 0, -3.019916e-07, -2, 0, 0, 0, 2, -17.904, -79.265, 145.317)
|
||||
mesh = ExtResource("14_0ari0")
|
||||
script = ExtResource("15_165wb")
|
||||
|
||||
[node name="SpotLight3D" type="SpotLight3D" parent="PlacedTutorialWeapon"]
|
||||
transform = Transform3D(1, -1.509958e-07, 6.600236e-15, 0, -4.371139e-08, -1, 1.509958e-07, 1, -4.371139e-08, 0, -2.3931274, 0)
|
||||
spot_range = 9.85
|
||||
spot_attenuation = 0.46
|
||||
spot_angle = 15.0
|
||||
|
||||
[node name="WeaponLocationTarget" type="Marker3D" parent="PlacedTutorialWeapon"]
|
||||
|
||||
[node name="TutoTriggers" type="Node3D" parent="."]
|
||||
transform = Transform3D(0.054514527, 0, -0.9985129, 0, 1, 0, 0.9985129, 0, 0.054514527, -0.78573227, -132.74933, 116.65933)
|
||||
|
||||
[node name="TriggerTutoMove" type="Area3D" parent="TutoTriggers"]
|
||||
collision_layer = 0
|
||||
collision_mask = 16
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoMove"]
|
||||
transform = Transform3D(0.9961947, 0, -0.087155946, 0, 1, 0, 0.087155946, 0, 0.9961947, 1.1144943, 6.5, 1.6032357)
|
||||
shape = SubResource("BoxShape3D_t0d86")
|
||||
|
||||
[node name="TriggerTutoMantle" type="Area3D" parent="TutoTriggers"]
|
||||
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, -10.4557495, 0, -28.61254)
|
||||
collision_layer = 0
|
||||
collision_mask = 16
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoMantle"]
|
||||
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, 0.19611359, 7, -2.241436)
|
||||
shape = SubResource("BoxShape3D_p287n")
|
||||
|
||||
[node name="TutoJump" parent="TutoTriggers" instance=ExtResource("16_qwuk2")]
|
||||
transform = Transform3D(0.14133328, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133328, -0.32653046, 1.2493286, -50.374645)
|
||||
first_input_texture = ExtResource("16_2k3fr")
|
||||
second_input_texture = ExtResource("16_2k3fr")
|
||||
tuto_text = "Double jump"
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoJump"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.49998856, 6.25, 3.499977)
|
||||
shape = SubResource("BoxShape3D_5hbxb")
|
||||
|
||||
[node name="TutoDash" parent="TutoTriggers" instance=ExtResource("16_qwuk2")]
|
||||
transform = Transform3D(0.14133328, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133328, 19.967693, 1.2493286, -47.47731)
|
||||
first_input_texture = ExtResource("16_crf87")
|
||||
second_input_texture = ExtResource("19_efsse")
|
||||
tuto_text = "Dash"
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoDash"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.49999237, 6.25, 4.2500153)
|
||||
shape = SubResource("BoxShape3D_6gj1x")
|
||||
|
||||
[node name="TriggerTutoWallJump" type="Area3D" parent="TutoTriggers"]
|
||||
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, 38.60766, 0, -28.437609)
|
||||
collision_layer = 0
|
||||
collision_mask = 16
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoWallJump"]
|
||||
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, -1.9546509, 20.75, 10.8709755)
|
||||
shape = SubResource("BoxShape3D_x7fl1")
|
||||
|
||||
[node name="TriggerTutoWallJump2" type="Area3D" parent="TutoTriggers"]
|
||||
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, 15.983452, 0, 37.426994)
|
||||
collision_layer = 0
|
||||
collision_mask = 16
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoWallJump2"]
|
||||
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, 2.3256226, 21.75, 4.9715767)
|
||||
shape = SubResource("BoxShape3D_3wccx")
|
||||
|
||||
[node name="TutoDash2" parent="TutoTriggers" instance=ExtResource("16_qwuk2")]
|
||||
transform = Transform3D(0.14133325, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133325, 28.885735, 27.749329, 25.360323)
|
||||
first_input_texture = ExtResource("16_crf87")
|
||||
second_input_texture = ExtResource("19_efsse")
|
||||
complex_input_text = "in air"
|
||||
tuto_text = "Dash"
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoDash2"]
|
||||
transform = Transform3D(1.0000031, 0, -4.917383e-07, 0, 1, 0, 4.917383e-07, 0, 1.0000031, 5.500023, 5, 0)
|
||||
shape = SubResource("BoxShape3D_hmdts")
|
||||
|
||||
[node name="TriggerTutoWeaponThrow" type="Area3D" parent="TutoTriggers"]
|
||||
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, 4.428787, 58, 19.770819)
|
||||
collision_layer = 0
|
||||
collision_mask = 16
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoWeaponThrow"]
|
||||
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, 4.4208603, 7, -4.632329)
|
||||
shape = SubResource("BoxShape3D_lnjrw")
|
||||
|
||||
[node name="TriggerTutoEnjoy" type="Area3D" parent="TutoTriggers"]
|
||||
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, -120.81145, 214.5, 2.417603)
|
||||
collision_layer = 0
|
||||
collision_mask = 16
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoEnjoy"]
|
||||
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, 3.9663503, 5.5, -5.174009)
|
||||
shape = SubResource("BoxShape3D_3w3wd")
|
||||
|
||||
[node name="TutorialDoneArea" type="Area3D" parent="TutoTriggers"]
|
||||
transform = Transform3D(0.14133324, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133324, 7.9436035, 53.74933, 16.672102)
|
||||
collision_layer = 0
|
||||
collision_mask = 16
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutorialDoneArea"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7500105, 4, 0.7499695)
|
||||
shape = SubResource("BoxShape3D_lu3yt")
|
||||
|
||||
[node name="WeaponRetrieved" type="Area3D" parent="TutoTriggers"]
|
||||
transform = Transform3D(0.14133324, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133324, 27.3601, 53.74933, 18.733648)
|
||||
collision_layer = 0
|
||||
collision_mask = 16
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/WeaponRetrieved"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7500105, 4, 0.7499695)
|
||||
shape = SubResource("BoxShape3D_pxspk")
|
||||
|
||||
[node name="TutorialController" type="Control" parent="."]
|
||||
visible = false
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 1
|
||||
script = ExtResource("16_efsse")
|
||||
tuto_got_sword_packed = ExtResource("17_t0d86")
|
||||
|
||||
@@ -418,6 +257,157 @@ layout_mode = 2
|
||||
text = "Enjoy this little playground!"
|
||||
label_settings = SubResource("LabelSettings_2k3fr")
|
||||
|
||||
[node name="TutoTriggers" type="Node3D" parent="."]
|
||||
transform = Transform3D(0.054514527, 0, -0.9985129, 0, 1, 0, 0.9985129, 0, 0.054514527, -0.78573227, -132.74933, 116.65933)
|
||||
|
||||
[node name="TriggerTutoMove" type="Area3D" parent="TutoTriggers"]
|
||||
collision_layer = 0
|
||||
collision_mask = 16
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoMove"]
|
||||
transform = Transform3D(0.9961947, 0, -0.087155946, 0, 1, 0, 0.087155946, 0, 0.9961947, 1.1144943, 6.5, 1.6032357)
|
||||
shape = SubResource("BoxShape3D_t0d86")
|
||||
|
||||
[node name="TriggerTutoMantle" type="Area3D" parent="TutoTriggers"]
|
||||
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, -10.4557495, 0, -28.61254)
|
||||
collision_layer = 0
|
||||
collision_mask = 16
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoMantle"]
|
||||
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, 0.19611359, 7, -2.241436)
|
||||
shape = SubResource("BoxShape3D_p287n")
|
||||
|
||||
[node name="TutoJump" parent="TutoTriggers" instance=ExtResource("16_qwuk2")]
|
||||
transform = Transform3D(0.14133328, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133328, -0.32653046, 1.2493286, -50.374645)
|
||||
first_input_texture = ExtResource("16_2k3fr")
|
||||
second_input_texture = ExtResource("16_2k3fr")
|
||||
tuto_text = "Double jump"
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoJump"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.49998856, 6.25, 3.499977)
|
||||
shape = SubResource("BoxShape3D_5hbxb")
|
||||
|
||||
[node name="TutoDash" parent="TutoTriggers" instance=ExtResource("16_qwuk2")]
|
||||
transform = Transform3D(0.14133328, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133328, 19.967693, 1.2493286, -47.47731)
|
||||
first_input_texture = ExtResource("16_crf87")
|
||||
second_input_texture = ExtResource("19_efsse")
|
||||
tuto_text = "Dash"
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoDash"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.49999237, 6.25, 4.2500153)
|
||||
shape = SubResource("BoxShape3D_6gj1x")
|
||||
|
||||
[node name="TriggerTutoWallJump" type="Area3D" parent="TutoTriggers"]
|
||||
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, 38.60766, 0, -28.437609)
|
||||
collision_layer = 0
|
||||
collision_mask = 16
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoWallJump"]
|
||||
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, -1.9546509, 20.75, 10.8709755)
|
||||
shape = SubResource("BoxShape3D_x7fl1")
|
||||
|
||||
[node name="TriggerTutoWallJump2" type="Area3D" parent="TutoTriggers"]
|
||||
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, 15.983452, 0, 37.426994)
|
||||
collision_layer = 0
|
||||
collision_mask = 16
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoWallJump2"]
|
||||
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, 2.3256226, 21.75, 4.9715767)
|
||||
shape = SubResource("BoxShape3D_3wccx")
|
||||
|
||||
[node name="TutoDash2" parent="TutoTriggers" instance=ExtResource("16_qwuk2")]
|
||||
transform = Transform3D(0.14133325, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133325, 28.885735, 27.749329, 25.360323)
|
||||
first_input_texture = ExtResource("19_efsse")
|
||||
complex_input_text = "against wall"
|
||||
tuto_text = "Wall run"
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoDash2"]
|
||||
transform = Transform3D(1.0000031, 0, -4.917383e-07, 0, 1, 0, 4.917383e-07, 0, 1.0000031, 5.500023, 5, 0)
|
||||
shape = SubResource("BoxShape3D_hmdts")
|
||||
|
||||
[node name="TriggerTutoWeaponThrow" type="Area3D" parent="TutoTriggers"]
|
||||
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, 4.428787, 58, 19.770819)
|
||||
collision_layer = 0
|
||||
collision_mask = 16
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoWeaponThrow"]
|
||||
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, 4.4208603, 9.75, -4.632329)
|
||||
shape = SubResource("BoxShape3D_lnjrw")
|
||||
|
||||
[node name="TriggerTutoEnjoy" type="Area3D" parent="TutoTriggers"]
|
||||
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, -120.81145, 214.5, 2.417603)
|
||||
collision_layer = 0
|
||||
collision_mask = 16
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoEnjoy"]
|
||||
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, 3.9663503, 5.5, -5.174009)
|
||||
shape = SubResource("BoxShape3D_3w3wd")
|
||||
|
||||
[node name="TutorialDoneArea" type="Area3D" parent="TutoTriggers"]
|
||||
transform = Transform3D(0.14133324, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133324, 7.9436035, 53.74933, 16.672102)
|
||||
collision_layer = 0
|
||||
collision_mask = 16
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutorialDoneArea"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7500105, 4, 0.7499695)
|
||||
shape = SubResource("BoxShape3D_lu3yt")
|
||||
|
||||
[node name="WeaponRetrieved" type="Area3D" parent="TutoTriggers"]
|
||||
transform = Transform3D(0.14133324, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133324, 27.3601, 53.74933, 18.733648)
|
||||
collision_layer = 0
|
||||
collision_mask = 16
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/WeaponRetrieved"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7500105, 4, 0.7499695)
|
||||
shape = SubResource("BoxShape3D_pxspk")
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
environment = SubResource("Environment_1bvp3")
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(-0.7804346, 0.15240021, 0.60637945, 0.1767362, -0.87651366, 0.4477591, 0.5997384, 0.4566159, 0.6571269, 0, 0, 0)
|
||||
light_color = Color(0.99999934, 0.76777613, 0.6549227, 1)
|
||||
light_energy = 2.0
|
||||
light_volumetric_fog_energy = 2.0
|
||||
shadow_enabled = true
|
||||
shadow_opacity = 0.95
|
||||
shadow_blur = 2.435
|
||||
|
||||
[node name="Player" parent="." node_paths=PackedStringArray("TutorialWeaponTarget") instance=ExtResource("1_2vsi6")]
|
||||
transform = Transform3D(0.054514527, 0, -0.9985129, 0, 1, 0, 0.9985129, 0, 0.054514527, 0, -132.75, 118)
|
||||
collision_layer = 17
|
||||
TutorialWeaponTarget = NodePath("../PlacedTutorialWeapon/WeaponLocationTarget")
|
||||
AccelerationAir = 1.5
|
||||
|
||||
[node name="DebugLayer" type="CanvasLayer" parent="."]
|
||||
|
||||
[node name="GuideDebugger" parent="DebugLayer" instance=ExtResource("2_uet8a")]
|
||||
visible = false
|
||||
|
||||
[node name="Guard tower" parent="." instance=ExtResource("11_wctvs")]
|
||||
transform = Transform3D(0.09033705, 0, 0.99591124, 0, 1, 0, -0.99591124, 0, 0.09033705, -4.6100636, 1.5, 0.5658741)
|
||||
|
||||
[node name="Water" parent="." instance=ExtResource("12_i2xii")]
|
||||
transform = Transform3D(10000, 0, 0, 0, 1, 0, 0, 0, 10000, 0, 4.03932, -186.25941)
|
||||
|
||||
[node name="Lift" parent="." instance=ExtResource("13_eca4n")]
|
||||
transform = Transform3D(0.9961947, 0, -0.08715573, 0, 1, 0, 0.08715573, 0, 0.9961947, -4.593, 1.618, 0.583)
|
||||
end_location = Vector3(-4.593, 116.11, 0.583)
|
||||
lift_time = 8.0
|
||||
|
||||
[node name="PlacedTutorialWeapon" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(-2, 3.019916e-07, 0, -3.019916e-07, -2, 0, 0, 0, 2, -17.904, -79.265, 145.317)
|
||||
mesh = ExtResource("14_0ari0")
|
||||
script = ExtResource("15_165wb")
|
||||
|
||||
[node name="SpotLight3D" type="SpotLight3D" parent="PlacedTutorialWeapon"]
|
||||
transform = Transform3D(1, -1.509958e-07, 6.600236e-15, 0, -4.371139e-08, -1, 1.509958e-07, 1, -4.371139e-08, 0, -2.3931274, 0)
|
||||
spot_range = 9.85
|
||||
spot_attenuation = 0.46
|
||||
spot_angle = 15.0
|
||||
|
||||
[node name="WeaponLocationTarget" type="Marker3D" parent="PlacedTutorialWeapon"]
|
||||
|
||||
[node name="LightLeakBlockers" type="Node3D" parent="."]
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="LightLeakBlockers"]
|
||||
@@ -444,6 +434,7 @@ spot_range = 47.233
|
||||
spot_angle = 18.85
|
||||
spot_angle_attenuation = 10.556052
|
||||
|
||||
[connection signal="timeout" from="TutorialController/WaitToShowBlockingTuto" to="TutorialController" method="_show_weapon_tutorial"]
|
||||
[connection signal="body_exited" from="TutoTriggers/TriggerTutoMove" to="TutorialController" method="hide_tutorials"]
|
||||
[connection signal="body_entered" from="TutoTriggers/TriggerTutoMantle" to="TutorialController" method="_on_tuto_mantle_body_entered"]
|
||||
[connection signal="body_exited" from="TutoTriggers/TriggerTutoMantle" to="TutorialController" method="hide_tutorials"]
|
||||
@@ -455,9 +446,8 @@ spot_angle_attenuation = 10.556052
|
||||
[connection signal="body_exited" from="TutoTriggers/TriggerTutoWeaponThrow" to="TutorialController" method="hide_tutorials"]
|
||||
[connection signal="body_entered" from="TutoTriggers/TriggerTutoEnjoy" to="TutorialController" method="_on_tuto_enjoy_body_entered"]
|
||||
[connection signal="body_exited" from="TutoTriggers/TriggerTutoEnjoy" to="TutorialController" method="hide_tutorials"]
|
||||
[connection signal="body_entered" from="TutoTriggers/TutorialDoneArea" to="Player" method="OnTutorialDone"]
|
||||
[connection signal="body_entered" from="TutoTriggers/TutorialDoneArea" to="TutorialController" method="_on_tuto_done_area_body_entered"]
|
||||
[connection signal="body_entered" from="TutoTriggers/TutorialDoneArea" to="Player" method="OnTutorialDone"]
|
||||
[connection signal="body_exited" from="TutoTriggers/TutorialDoneArea" to="TutorialController" method="hide_tutorials"]
|
||||
[connection signal="body_entered" from="TutoTriggers/WeaponRetrieved" to="PlacedTutorialWeapon" method="_on_weapon_retrieved_body_entered"]
|
||||
[connection signal="body_entered" from="TutoTriggers/WeaponRetrieved" to="TutorialController" method="_on_weapon_retrieved_body_entered"]
|
||||
[connection signal="timeout" from="TutorialController/WaitToShowBlockingTuto" to="TutorialController" method="_show_weapon_tutorial"]
|
||||
[connection signal="body_entered" from="TutoTriggers/WeaponRetrieved" to="PlacedTutorialWeapon" method="_on_weapon_retrieved_body_entered"]
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
[gd_scene load_steps=17 format=3 uid="uid://vm22i5sv3p3s"]
|
||||
[gd_scene load_steps=19 format=3 uid="uid://vm22i5sv3p3s"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://c6k5nnpbypshi" path="res://addons/maaacks_game_template/base/scenes/menus/main_menu/main_menu.tscn" id="1_my8ii"]
|
||||
[ext_resource type="Script" uid="uid://c0ntfmiuw4ttg" path="res://menus/scenes/menus/main_menu/main_menu_with_animations.gd" id="2_nyjay"]
|
||||
[ext_resource type="AudioStream" uid="uid://f8cvr5s041ej" path="res://assets/audio/ambiance/637083__nox_sound__ambiance_nature_night_cricket_calm_loop_stereo.wav" id="3_tvvjd"]
|
||||
[ext_resource type="Resource" uid="uid://c2hpxkcujyc13" path="res://systems/inputs/menu_mode/menu_mode.tres" id="3_ytpwg"]
|
||||
[ext_resource type="Resource" uid="uid://ck43v3q5ype3f" path="res://systems/inputs/menu_mode/back.tres" id="4_8i6b8"]
|
||||
|
||||
[sub_resource type="Animation" id="1"]
|
||||
resource_name = "Intro"
|
||||
@@ -352,6 +354,8 @@ graph_offset = Vector2(-180.277, 49)
|
||||
script = ExtResource("2_nyjay")
|
||||
level_select_packed_scene = null
|
||||
game_scene_path = "uid://dmkw8cmalm5k"
|
||||
menu_context = ExtResource("3_ytpwg")
|
||||
back_action = ExtResource("4_8i6b8")
|
||||
|
||||
[node name="MenuAnimationPlayer" type="AnimationPlayer" parent="." index="1"]
|
||||
libraries = {
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://dim045la3mijk"]
|
||||
[gd_scene load_steps=4 format=3 uid="uid://dim045la3mijk"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://cikf3o5omnunl" path="res://addons/maaacks_game_template/base/scenes/overlaid_menu/menus/mini_options_overlaid_menu.tscn" id="1_5piya"]
|
||||
[ext_resource type="PackedScene" uid="uid://foajscu2dqkk" path="res://menus/scenes/menus/options_menu/mini_options_menu_with_reset.tscn" id="2_3u5po"]
|
||||
[ext_resource type="Resource" uid="uid://ck43v3q5ype3f" path="res://systems/inputs/menu_mode/back.tres" id="3_i7tty"]
|
||||
|
||||
[node name="MiniOptionsOverlaidMenu" instance=ExtResource("1_5piya")]
|
||||
menu_scene = ExtResource("2_3u5po")
|
||||
back_action = ExtResource("3_i7tty")
|
||||
|
||||
@@ -1,15 +1,18 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://ccqajqchiw4xu"]
|
||||
[gd_scene load_steps=6 format=3 uid="uid://ccqajqchiw4xu"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://b5cd6sa8qq4vc" path="res://addons/maaacks_game_template/base/scenes/overlaid_menu/menus/pause_menu.tscn" id="1_0paax"]
|
||||
[ext_resource type="Script" uid="uid://bwvomv4eww4fg" path="res://menus/scenes/overlaid_menus/pause_menu.gd" id="2_ek1hy"]
|
||||
[ext_resource type="PackedScene" uid="uid://dim045la3mijk" path="res://menus/scenes/overlaid_menus/mini_options_overlaid_menu.tscn" id="3_e0t2r"]
|
||||
[ext_resource type="Resource" uid="uid://c2hpxkcujyc13" path="res://systems/inputs/menu_mode/menu_mode.tres" id="4_nfx08"]
|
||||
[ext_resource type="Resource" uid="uid://ck43v3q5ype3f" path="res://systems/inputs/menu_mode/back.tres" id="5_su1bt"]
|
||||
|
||||
[node name="PauseMenu" instance=ExtResource("1_0paax")]
|
||||
top_level = true
|
||||
script = ExtResource("2_ek1hy")
|
||||
options_packed_scene = ExtResource("3_e0t2r")
|
||||
main_menu_scene = "res://menus/scenes/menus/main_menu/main_menu_with_animations.tscn"
|
||||
menu_context = ExtResource("4_nfx08")
|
||||
back_action = ExtResource("5_su1bt")
|
||||
|
||||
[connection signal="tree_entered" from="." to="." method="on_enter_tree"]
|
||||
[connection signal="tree_exited" from="." to="." method="on_exit_tree"]
|
||||
|
||||
@@ -20,7 +20,6 @@ static func get_level_state(level_state_key : String) -> LevelState:
|
||||
return new_level_state
|
||||
|
||||
static func has_game_state() -> bool:
|
||||
return false
|
||||
return GlobalState.has_state(STATE_NAME)
|
||||
|
||||
static func get_game_state() -> GameState:
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
[gd_scene load_steps=49 format=3 uid="uid://bei4nhkf8lwdo"]
|
||||
[gd_scene load_steps=48 format=3 uid="uid://bei4nhkf8lwdo"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
|
||||
[ext_resource type="PackedScene" uid="uid://cf3rrgr1imvv4" path="res://scenes/path/path.tscn" id="2_6lejt"]
|
||||
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"]
|
||||
[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://systems/inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
|
||||
[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
|
||||
[ext_resource type="Resource" uid="uid://f3vs6l4m623s" path="res://systems/inputs/base_mode/move_left.tres" id="5_q14ux"]
|
||||
[ext_resource type="Script" uid="uid://dv7v1ywmbvvcd" path="res://player_controller/Scripts/HealthSystem.cs" id="5_umw0l"]
|
||||
[ext_resource type="Script" uid="uid://vuq8rjq3vegn" path="res://player_controller/Scripts/Stamina.cs" id="6_lxtc4"]
|
||||
[ext_resource type="Resource" uid="uid://t612lts1wi1s" path="res://systems/inputs/base_mode/move_right.tres" id="6_q7bng"]
|
||||
[ext_resource type="Script" uid="uid://cwbvxlfvmocc1" path="res://player_controller/Scripts/StairsSystem.cs" id="7_bmt5a"]
|
||||
[ext_resource type="Resource" uid="uid://brswsknpgwal2" path="res://systems/inputs/base_mode/move_front.tres" id="7_m8gvy"]
|
||||
@@ -64,20 +63,21 @@ blend_mode = 1
|
||||
[node name="Player" type="CharacterBody3D"]
|
||||
script = ExtResource("1_poq2x")
|
||||
WalkSpeed = 7.5
|
||||
AccelerationAir = 2.0
|
||||
DecelerationAir = 0.1
|
||||
Weight = 5.0
|
||||
AccelerationAir = 0.8
|
||||
DecelerationAir = 0.02
|
||||
Weight = 4.0
|
||||
MantleTime = 0.3
|
||||
SimpleJumpStartVelocity = 8.0
|
||||
MantlePath = ExtResource("2_6lejt")
|
||||
CoyoteTime = 0.3
|
||||
SimpleJumpStartVelocity = 6.0
|
||||
SimpleJumpHangTimeInFrames = 1
|
||||
SimpleJumpGravityLesseningFactor = 2.5
|
||||
DoubleJumpStartVelocity = 15.0
|
||||
SimpleJumpGravityLesseningFactor = 2.0
|
||||
DoubleJumpHangTimeInFrames = 3
|
||||
DoubleJumpGravityLesseningFactor = 1.5
|
||||
MegaJumpStartVelocity = 30.0
|
||||
MegaJumpHangTimeInFrames = 12
|
||||
MegaJumpGravityLesseningFactor = 1.2
|
||||
WallJumpStartVelocity = 12.0
|
||||
WallJumpStartVelocity = 8.0
|
||||
MaxNumberOfEmpoweredActions = 3
|
||||
SimpleDashStrength = 15.0
|
||||
PoweredDashStrength = 30.0
|
||||
@@ -86,6 +86,14 @@ PostDashSpeed = 30.0
|
||||
WallHugGravityLesseningFactor = 15.0
|
||||
WallHugDownwardMaxSpeed = 8.0
|
||||
WallHugHorizontalDeceleration = 0.5
|
||||
WallRunAltitudeLossSpeed = 12.0
|
||||
WallRunSpeedThreshold = 10.0
|
||||
|
||||
[node name="WallRunSnapper" type="RayCast3D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0)
|
||||
target_position = Vector3(0, 0, -5)
|
||||
collision_mask = 2
|
||||
|
||||
[node name="InputController" type="Node3D" parent="."]
|
||||
script = ExtResource("16_v31n3")
|
||||
@@ -123,12 +131,13 @@ CapsuleDefaultHeight = 1.7
|
||||
|
||||
[node name="HeadSystem" parent="." instance=ExtResource("11_rxwoh")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
|
||||
CameraInclineAcceleration = 20.0
|
||||
GroundedCameraIncline = 3.0
|
||||
|
||||
[node name="HealthSystem" type="Node3D" parent="."]
|
||||
script = ExtResource("5_umw0l")
|
||||
|
||||
[node name="Stamina" type="Node3D" parent="."]
|
||||
script = ExtResource("6_lxtc4")
|
||||
[node name="MantleSystem" parent="HeadSystem" instance=ExtResource("8_qu4wy")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.6, 0)
|
||||
MantleEndLocationDistanceFromWall = 0.3
|
||||
MantleHeightCastStart = 2.5
|
||||
|
||||
[node name="StairsSystem" type="Node3D" parent="."]
|
||||
script = ExtResource("7_bmt5a")
|
||||
@@ -140,10 +149,6 @@ target_position = Vector3(0, -0.55, 0)
|
||||
[node name="StairsBelowRayCast3D" type="RayCast3D" parent="."]
|
||||
target_position = Vector3(0, -0.75, 0)
|
||||
|
||||
[node name="MantleSystem" parent="." instance=ExtResource("8_qu4wy")]
|
||||
MantleEndLocationDistanceFromWall = 0.3
|
||||
MantleHeightCastStart = 2.0
|
||||
|
||||
[node name="Bobbing" type="Node3D" parent="."]
|
||||
script = ExtResource("10_7wk1w")
|
||||
|
||||
@@ -151,6 +156,7 @@ script = ExtResource("10_7wk1w")
|
||||
script = ExtResource("12_m2mxi")
|
||||
|
||||
[node name="HeadCollisionDetectors" type="Node3D" parent="."]
|
||||
visible = false
|
||||
|
||||
[node name="HeadCollisionDetector0" type="RayCast3D" parent="HeadCollisionDetectors"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, -0.210707)
|
||||
@@ -171,7 +177,7 @@ target_position = Vector3(0, 1, 0)
|
||||
[node name="TweenQueueSystem" parent="." instance=ExtResource("22_rpwev")]
|
||||
|
||||
[node name="WallHugSystem" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
visible = false
|
||||
script = ExtResource("27_n7qhm")
|
||||
|
||||
[node name="back" type="RayCast3D" parent="WallHugSystem"]
|
||||
@@ -229,6 +235,11 @@ transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 0
|
||||
mesh = SubResource("CylinderMesh_nodcl")
|
||||
|
||||
[node name="DashCooldown" type="Timer" parent="."]
|
||||
wait_time = 0.8
|
||||
one_shot = true
|
||||
|
||||
[node name="AirborneDashCooldown" type="Timer" parent="."]
|
||||
wait_time = 0.5
|
||||
one_shot = true
|
||||
|
||||
[node name="PowerCooldown" type="Timer" parent="."]
|
||||
@@ -241,7 +252,6 @@ one_shot = true
|
||||
ignore_time_scale = true
|
||||
|
||||
[node name="StateChartDebugger" parent="." instance=ExtResource("24_q5h8a")]
|
||||
visible = false
|
||||
offset_left = 1524.0
|
||||
offset_top = 1.0
|
||||
offset_right = -8.0
|
||||
@@ -249,15 +259,24 @@ offset_bottom = 1.0
|
||||
enabled = false
|
||||
initial_node_to_watch = NodePath("../StateChart")
|
||||
|
||||
[node name="UI" type="CanvasLayer" parent="."]
|
||||
script = ExtResource("30_2ghaa")
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="UI"]
|
||||
[node name="UI" type="Control" parent="."]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 1
|
||||
script = ExtResource("30_2ghaa")
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="UI"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
theme_override_constants/margin_left = 50
|
||||
theme_override_constants/margin_top = 50
|
||||
theme_override_constants/margin_right = 50
|
||||
@@ -296,12 +315,14 @@ expand_mode = 2
|
||||
|
||||
[node name="CenterContainer" type="CenterContainer" parent="UI"]
|
||||
custom_minimum_size = Vector2(1920, 1080)
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_right = -1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
|
||||
[node name="CenterIcon" type="TextureRect" parent="UI/CenterContainer"]
|
||||
material = SubResource("CanvasItemMaterial_2q0ik")
|
||||
@@ -311,11 +332,13 @@ texture = ExtResource("32_lgpc8")
|
||||
expand_mode = 1
|
||||
|
||||
[node name="CenterContainer2" type="CenterContainer" parent="UI"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="UI/CenterContainer2"]
|
||||
layout_mode = 2
|
||||
@@ -486,45 +509,45 @@ delay_in_seconds = "0.0"
|
||||
script = ExtResource("26_infe6")
|
||||
initial_state = NodePath("SimpleJump")
|
||||
|
||||
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/Jump"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../Mantling")
|
||||
event = &"mantle"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="SimpleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
|
||||
script = ExtResource("27_34snm")
|
||||
|
||||
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../MegaJump")
|
||||
event = &"megajump"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Airborne/DoubleJumpEnabled")
|
||||
event = &"jump_ended"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="DoubleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
|
||||
script = ExtResource("27_34snm")
|
||||
|
||||
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
|
||||
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/SimpleJump"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../MegaJump")
|
||||
event = &"megajump"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="DoubleJump" type="Node" parent="StateChart/Root/Movement/Jump"]
|
||||
script = ExtResource("27_34snm")
|
||||
|
||||
[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Airborne/Falling")
|
||||
event = &"jump_ended"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Jump/DoubleJump"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../MegaJump")
|
||||
event = &"megajump"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="MegaJump" type="Node" parent="StateChart/Root/Movement/Jump"]
|
||||
script = ExtResource("27_34snm")
|
||||
|
||||
[node name="OnJumpEnded" type="Node" parent="StateChart/Root/Movement/Jump/MegaJump"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Airborne/Falling")
|
||||
event = &"jump_ended"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="Dashing" type="Node" parent="StateChart/Root/Movement"]
|
||||
script = ExtResource("26_infe6")
|
||||
initial_state = NodePath("Dash")
|
||||
@@ -588,12 +611,6 @@ initial_state = NodePath("CoyoteEnabled")
|
||||
script = ExtResource("41_ruloh")
|
||||
default_state = NodePath("../CoyoteEnabled")
|
||||
|
||||
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../OnWall/Hugging")
|
||||
event = &"wall_hug"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnWallRun" type="Node" parent="StateChart/Root/Movement/Airborne"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../OnWall/Running")
|
||||
@@ -636,6 +653,12 @@ delay_in_seconds = "0.0"
|
||||
[node name="DoubleJumpEnabled" type="Node" parent="StateChart/Root/Movement/Airborne"]
|
||||
script = ExtResource("27_34snm")
|
||||
|
||||
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../OnWall/HuggingCoyoteEnabled")
|
||||
event = &"wall_hug"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/Airborne/DoubleJumpEnabled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Jump/MegaJump")
|
||||
@@ -651,6 +674,12 @@ delay_in_seconds = "0.0"
|
||||
[node name="Falling" type="Node" parent="StateChart/Root/Movement/Airborne"]
|
||||
script = ExtResource("27_34snm")
|
||||
|
||||
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../OnWall/Hugging")
|
||||
event = &"wall_hug"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="ToDoubleJump" type="Node" parent="StateChart/Root/Movement/Airborne/Falling"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../DoubleJumpEnabled")
|
||||
@@ -673,12 +702,6 @@ to = NodePath("../../Grounded")
|
||||
event = &"grounded"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../Jump/SimpleJump")
|
||||
event = &"jump"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/OnWall"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../Jump/MegaJump")
|
||||
@@ -691,15 +714,81 @@ to = NodePath("../../Airborne/Reset")
|
||||
event = &"start_falling"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnMantle" type="Node" parent="StateChart/Root/Movement/OnWall"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../Mantling")
|
||||
event = &"mantle"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="HuggingCoyoteEnabled" type="Node" parent="StateChart/Root/Movement/OnWall"]
|
||||
script = ExtResource("27_34snm")
|
||||
|
||||
[node name="OnExpiration" type="Node" parent="StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../Hugging")
|
||||
event = &"coyote_expired"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Jump/DoubleJump")
|
||||
event = &"jump"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="Hugging" type="Node" parent="StateChart/Root/Movement/OnWall"]
|
||||
script = ExtResource("27_34snm")
|
||||
|
||||
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Hugging"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Jump/DoubleJump")
|
||||
event = &"jump"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="Hanging" type="Node" parent="StateChart/Root/Movement/OnWall"]
|
||||
script = ExtResource("27_34snm")
|
||||
|
||||
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Hanging"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Jump/DoubleJump")
|
||||
event = &"jump"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="RunningCoyoteEnabled" type="Node" parent="StateChart/Root/Movement/OnWall"]
|
||||
script = ExtResource("27_34snm")
|
||||
|
||||
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Jump/DoubleJump")
|
||||
event = &"jump"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnExpiration" type="Node" parent="StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../Running")
|
||||
event = &"coyote_expired"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnLeaveWall" type="Node" parent="StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Airborne/CoyoteEnabled")
|
||||
event = &"start_falling"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="Running" type="Node" parent="StateChart/Root/Movement/OnWall"]
|
||||
script = ExtResource("27_34snm")
|
||||
|
||||
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Running"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Jump/SimpleJump")
|
||||
event = &"jump"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[node name="OnLeaveWall" type="Node" parent="StateChart/Root/Movement/OnWall/Running"]
|
||||
script = ExtResource("28_n7qhm")
|
||||
to = NodePath("../../../Airborne/CoyoteEnabled")
|
||||
event = &"start_falling"
|
||||
delay_in_seconds = "0.0"
|
||||
|
||||
[connection signal="input_aim_canceled" from="InputController" to="." method="OnInputAimCanceled"]
|
||||
[connection signal="input_aim_down" from="InputController" to="." method="OnInputAimDown"]
|
||||
[connection signal="input_aim_pressed" from="InputController" to="." method="OnInputAimPressed"]
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
public partial class PlayerUi : CanvasLayer
|
||||
public partial class PlayerUi : Control
|
||||
{
|
||||
private TextureRect[] _dashIcons = new TextureRect[3];
|
||||
|
||||
|
||||
@@ -146,9 +146,6 @@ public partial class HealthSystem : Node3D
|
||||
public CharacterBody3D Parent;
|
||||
public Camera3D Camera;
|
||||
public Node3D Head;
|
||||
public ColorRect VignetteRect;
|
||||
public ColorRect DistortionRect;
|
||||
public ColorRect BlurRect;
|
||||
}
|
||||
|
||||
public void Init(HealthSystemInitParams initParams)
|
||||
@@ -162,10 +159,6 @@ public partial class HealthSystem : Node3D
|
||||
_camera = initParams.Camera;
|
||||
|
||||
_head = initParams.Head;
|
||||
|
||||
_vignetteMaterial = initParams.VignetteRect.Material as ShaderMaterial;
|
||||
_distortionMaterial = initParams.DistortionRect.Material as ShaderMaterial;
|
||||
_blurMaterial = initParams.BlurRect.Material as ShaderMaterial;
|
||||
|
||||
// Resetting shaders' parameters
|
||||
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Godot;
|
||||
using GodotStateCharts;
|
||||
using Movementtests.addons.godot_state_charts.csharp;
|
||||
@@ -15,19 +14,16 @@ public partial class PlayerController : CharacterBody3D
|
||||
MoveCamera,
|
||||
None,
|
||||
}
|
||||
private bool _isUsingGamepad = false;
|
||||
private bool _isUsingGamepad;
|
||||
|
||||
// User API to important child nodes.
|
||||
public HeadSystem HeadSystem;
|
||||
public Bobbing Bobbing;
|
||||
public FieldOfView FieldOfView;
|
||||
public Stamina Stamina;
|
||||
public StairsSystem StairsSystem;
|
||||
public MantleSystem MantleSystem;
|
||||
public DashSystem DashSystem;
|
||||
public CapsuleCollider CapsuleCollider;
|
||||
public HealthSystem HealthSystem;
|
||||
public TweenQueueSystem TweenQueueSystem;
|
||||
public Node3D WeaponRoot;
|
||||
public WeaponSystem WeaponSystem;
|
||||
public WallHugSystem WallHugSystem;
|
||||
@@ -37,12 +33,15 @@ public partial class PlayerController : CharacterBody3D
|
||||
public Node3D DashIndicatorNode;
|
||||
public MeshInstance3D DashIndicatorMesh;
|
||||
public CylinderMesh DashIndicatorMeshCylinder;
|
||||
public RayCast3D WallRunSnapper;
|
||||
|
||||
private bool _movementEnabled = true;
|
||||
|
||||
private Vector3 _dashDirection = Vector3.Zero;
|
||||
|
||||
private bool _shouldMantle;
|
||||
private Vector3 _mantleLocation = Vector3.Zero;
|
||||
private Vector3 _dashDirection = Vector3.Zero;
|
||||
private Vector3 _preMantleVelocity = Vector3.Zero;
|
||||
|
||||
private float _lastFrameWasOnFloor = -Mathf.Inf;
|
||||
|
||||
@@ -59,6 +58,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
// Timers
|
||||
private Timer _timeScaleAimInAirTimer;
|
||||
private Timer _simpleDashCooldownTimer;
|
||||
private Timer _airborneDashCooldownTimer;
|
||||
private Timer _powerCooldownTimer;
|
||||
|
||||
[Export] public Marker3D TutorialWeaponTarget;
|
||||
@@ -82,6 +82,8 @@ public partial class PlayerController : CharacterBody3D
|
||||
[ExportGroup("Mantle")]
|
||||
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
|
||||
public float MantleTime { get; set; } = 0.1f;
|
||||
[Export]
|
||||
public PackedScene MantlePath { get; set; }
|
||||
|
||||
// Jump
|
||||
[ExportGroup("Jump")]
|
||||
@@ -156,6 +158,16 @@ public partial class PlayerController : CharacterBody3D
|
||||
[Export(PropertyHint.Range, "0.1,10,0.1,or_greater")]
|
||||
public float WallHugHorizontalDeceleration { get; set; } = 5f;
|
||||
|
||||
// Wall run
|
||||
[ExportGroup("Wall run")]
|
||||
[Export(PropertyHint.Range, "1,20,0.1,or_greater")]
|
||||
public float WallRunUpwardVelocity { get; set; } = 10f;
|
||||
[Export(PropertyHint.Range, "1,20,0.1,or_greater")]
|
||||
public float WallRunAltitudeLossSpeed { get; set; } = 10f;
|
||||
|
||||
[Export(PropertyHint.Range, "1,20,0.1,or_greater")]
|
||||
public float WallRunSpeedThreshold { get; set; } = 8f;
|
||||
|
||||
private float _targetSpeed;
|
||||
private float _gravity;
|
||||
|
||||
@@ -177,6 +189,11 @@ public partial class PlayerController : CharacterBody3D
|
||||
private bool _canDash = true;
|
||||
private bool _shouldMantleOnDashEnded;
|
||||
|
||||
private Vector3 _wallHugStartLocation = Vector3.Zero;
|
||||
private Vector3 _wallHugStartNormal = Vector3.Zero;
|
||||
private Vector3 _wallHugStartProjectedVelocity = Vector3.Zero;
|
||||
private Vector3 _currentWallContactPoint = Vector3.Zero;
|
||||
|
||||
private StateChart _playerState;
|
||||
|
||||
private StateChartState _aiming;
|
||||
@@ -188,22 +205,33 @@ public partial class PlayerController : CharacterBody3D
|
||||
private StateChartState _grounded;
|
||||
private StateChartState _airborne;
|
||||
private StateChartState _coyoteEnabled;
|
||||
// private StateChartState _doubleJumpEnabled;
|
||||
private StateChartState _simpleJump;
|
||||
private StateChartState _doubleJump;
|
||||
private StateChartState _megaJump;
|
||||
private StateChartState _mantling;
|
||||
private StateChartState _simpleDash;
|
||||
private StateChartState _poweredDash;
|
||||
private StateChartState _aimedDash;
|
||||
private StateChartState _onWall;
|
||||
private StateChartState _onWallHugging;
|
||||
private StateChartState _onWallHuggingCoyoteEnabled;
|
||||
private StateChartState _onWallHanging;
|
||||
private StateChartState _onWallRunning;
|
||||
|
||||
private Transition _onJumpFromWall;
|
||||
private StateChartState _onWallRunningCoyoteEnabled;
|
||||
|
||||
private Transition _onJumpFromWallCoyote;
|
||||
private Transition _onJumpFromWallRunCoyote;
|
||||
private Transition _onJumpFromWall1;
|
||||
private Transition _onJumpFromWall2;
|
||||
private Transition _onJumpFromWall3;
|
||||
private Transition _onMegajumpFromWall;
|
||||
private Transition _onLeaveWallFromRunCoyote;
|
||||
private Transition _onLeaveWallFromRun;
|
||||
|
||||
private float _playerHeight;
|
||||
private float _playerRadius;
|
||||
private bool _isJumpInputPressed;
|
||||
|
||||
private float _lookSensitivityMultiplier = 1.0f;
|
||||
private float _mouseSensitivityMultiplier = 1.0f;
|
||||
@@ -219,7 +247,6 @@ public partial class PlayerController : CharacterBody3D
|
||||
///////////////////////////
|
||||
|
||||
// General use stuff
|
||||
TweenQueueSystem = GetNode<TweenQueueSystem>("TweenQueueSystem");
|
||||
PlayerUi = GetNode<PlayerUi>("UI");
|
||||
// DashIndicator = GetNode<TextureRect>("%DashIndicator");
|
||||
PowerCooldownIndicator = GetNode<ColorRect>("%DashCooldownIndicator");
|
||||
@@ -239,20 +266,16 @@ public partial class PlayerController : CharacterBody3D
|
||||
FieldOfView = GetNode<FieldOfView>("FieldOfView");
|
||||
Camera3D camera = GetNode<Camera3D>("HeadSystem/CameraSmooth/Camera3D");
|
||||
Node3D cameraSmooth = GetNode<Node3D>("HeadSystem/CameraSmooth");
|
||||
ColorRect vignetteRect = GetNode<ColorRect>(
|
||||
"HeadSystem/CameraSmooth/Camera3D/CLVignette(Layer_1)/HealthVignetteRect");
|
||||
ColorRect distortionRect = GetNode<ColorRect>(
|
||||
"HeadSystem/CameraSmooth/Camera3D/CLDistortion(Layer_2)/HealthDistortionRect");
|
||||
ColorRect blurRect = GetNode<ColorRect>("HeadSystem/CameraSmooth/Camera3D/CLBlur(Layer_2)/BlurRect");
|
||||
|
||||
// Movement stuff
|
||||
WeaponRoot = GetNode<Node3D>("WeaponRoot");
|
||||
WeaponRoot = GetNode<Node3D>("WeaponRoot");
|
||||
WeaponSystem = GetNode<WeaponSystem>("WeaponRoot/WeaponSystem");
|
||||
MantleSystem = GetNode<MantleSystem>("MantleSystem");
|
||||
MantleSystem = GetNode<MantleSystem>("HeadSystem/MantleSystem");
|
||||
CapsuleCollider = GetNode<CapsuleCollider>("CapsuleCollider");
|
||||
DashSystem = GetNode<DashSystem>("DashSystem");
|
||||
StairsSystem = GetNode<StairsSystem>("StairsSystem");
|
||||
WallHugSystem = GetNode<WallHugSystem>("WallHugSystem");
|
||||
WallRunSnapper = GetNode<RayCast3D>("%WallRunSnapper");
|
||||
RayCast3D stairsBelowRayCast3D = GetNode<RayCast3D>("StairsBelowRayCast3D");
|
||||
RayCast3D stairsAheadRayCast3D = GetNode<RayCast3D>("StairsAheadRayCast3D");
|
||||
_headCollisionDetectors = new RayCast3D[NUM_OF_HEAD_COLLISION_DETECTORS];
|
||||
@@ -266,11 +289,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
_playerHeight = playerShape!.Height;
|
||||
_playerRadius = playerShape.Radius;
|
||||
|
||||
// RPG Stuff
|
||||
Stamina = GetNode<Stamina>("Stamina");
|
||||
HealthSystem = GetNode<HealthSystem>("HealthSystem");
|
||||
|
||||
// State management
|
||||
// State managementb
|
||||
_playerState = StateChart.Of(GetNode("StateChart"));
|
||||
|
||||
_aiming = StateChartState.Of(GetNode("StateChart/Root/Aim/On"));
|
||||
@@ -281,31 +300,39 @@ public partial class PlayerController : CharacterBody3D
|
||||
_empowerOn = StateChartState.Of(GetNode("StateChart/Root/Empower/On"));
|
||||
_powerExpired = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Expired"));
|
||||
_powerRecharging = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/AtLeastOneCharge"));
|
||||
_powerFull = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Full"));
|
||||
_powerFull = StateChartState.Of(GetNode("StateChart/Root/PowerReserve/Full"));
|
||||
|
||||
_grounded = StateChartState.Of(GetNode("StateChart/Root/Movement/Grounded"));
|
||||
_airborne = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne"));
|
||||
_coyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/CoyoteEnabled"));
|
||||
// _doubleJumpEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/DoubleJumpEnabled"));
|
||||
_simpleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/SimpleJump"));
|
||||
_doubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/DoubleJump"));
|
||||
_megaJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/MegaJump"));
|
||||
_onJumpFromWall = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/OnJump"));
|
||||
_mantling = StateChartState.Of(GetNode("StateChart/Root/Movement/Mantling"));
|
||||
_onJumpFromWallCoyote = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled/OnJump"));
|
||||
_onJumpFromWallRunCoyote = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/RunningCoyoteEnabled/OnJump"));
|
||||
_onJumpFromWall1 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Hugging/OnJump"));
|
||||
_onJumpFromWall2 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging/OnJump"));
|
||||
_onJumpFromWall3 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Running/OnJump"));
|
||||
_onMegajumpFromWall = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/OnMegajump"));
|
||||
_onWall = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall"));
|
||||
_onWallHuggingCoyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled"));
|
||||
_onWallHugging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hugging"));
|
||||
_onWallHanging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging"));
|
||||
_onWallRunning = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Running"));
|
||||
_onWallRunningCoyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"));
|
||||
_onLeaveWallFromRun = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Running/OnLeaveWall"));
|
||||
_onLeaveWallFromRunCoyote = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/RunningCoyoteEnabled/OnLeaveWall"));
|
||||
// State timers
|
||||
_powerCooldownTimer = GetNode<Timer>("PowerCooldown");
|
||||
_timeScaleAimInAirTimer = GetNode<Timer>("TimeScaleAimInAir");
|
||||
_simpleDashCooldownTimer = GetNode<Timer>("DashCooldown");
|
||||
_airborneDashCooldownTimer = GetNode<Timer>("AirborneDashCooldown");
|
||||
|
||||
///////////////////////////
|
||||
// Initialize components //
|
||||
///////////////////////////
|
||||
|
||||
// General use stuff
|
||||
TweenQueueSystem.Init(this);
|
||||
|
||||
// Camera stuff
|
||||
HeadSystem.Init();
|
||||
@@ -317,23 +344,11 @@ public partial class PlayerController : CharacterBody3D
|
||||
_gravity = (float)ProjectSettings.GetSetting("physics/3d/default_gravity");
|
||||
MantleSystem.Init();
|
||||
StairsSystem.Init(stairsBelowRayCast3D, stairsAheadRayCast3D, cameraSmooth);
|
||||
DashSystem.Init(HeadSystem, camera, TweenQueueSystem);
|
||||
DashSystem.Init(HeadSystem, camera);
|
||||
WeaponSystem.Init(HeadSystem, camera);
|
||||
WallHugSystem.Init();
|
||||
|
||||
// RPG Stuff
|
||||
HealthSystem.HealthSystemInitParams healthSystemParams = new HealthSystem.HealthSystemInitParams()
|
||||
{
|
||||
Parent = this,
|
||||
Camera = camera,
|
||||
Head = HeadSystem,
|
||||
VignetteRect = vignetteRect,
|
||||
DistortionRect = distortionRect,
|
||||
BlurRect = blurRect,
|
||||
};
|
||||
HealthSystem.Init(healthSystemParams);
|
||||
Stamina.SetSpeeds(WalkSpeed, WalkSpeed);
|
||||
|
||||
EmpoweredActionsLeft = MaxNumberOfEmpoweredActions;
|
||||
|
||||
if (!TutorialDone)
|
||||
@@ -350,6 +365,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
_grounded.StateEntered += OnGrounded;
|
||||
_grounded.StatePhysicsProcessing += HandleGrounded;
|
||||
_airborne.StatePhysicsProcessing += HandleAirborne;
|
||||
_onWall.StatePhysicsProcessing += HandleOnWall;
|
||||
|
||||
_coyoteEnabled.StateEntered += StartCoyoteTime;
|
||||
_timeScaleAimInAirTimer.Timeout += ResetTimeScale;
|
||||
@@ -370,6 +386,9 @@ public partial class PlayerController : CharacterBody3D
|
||||
_megaJump.StateEntered += OnMegaJumpStarted;
|
||||
_megaJump.StatePhysicsProcessing += HandleMegaJump;
|
||||
|
||||
_mantling.StateEntered += OnMantleStarted;
|
||||
_mantling.StatePhysicsProcessing += HandleMantling;
|
||||
|
||||
_simpleDash.StateEntered += OnSimpleDashStarted;
|
||||
_simpleDash.StatePhysicsProcessing += HandleSimpleDash;
|
||||
|
||||
@@ -381,15 +400,26 @@ public partial class PlayerController : CharacterBody3D
|
||||
_aimedDash.StateExited += OnAimedDashFinished;
|
||||
|
||||
_simpleDashCooldownTimer.Timeout += DashCooldownTimeout;
|
||||
_airborneDashCooldownTimer.Timeout += AirborneDashCooldownTimeout;
|
||||
|
||||
_onWall.StateEntered += OnWallStarted;
|
||||
_onWall.StateExited += OnWallStopped;
|
||||
_onWallHuggingCoyoteEnabled.StateEntered += OnWallHuggingStarted;
|
||||
_onWallHuggingCoyoteEnabled.StatePhysicsProcessing += HandleWallHugging;
|
||||
_onWallHugging.StatePhysicsProcessing += HandleWallHugging;
|
||||
_onWallHanging.StatePhysicsProcessing += HandleWallHanging;
|
||||
_onWallRunningCoyoteEnabled.StateEntered += OnWallRunningStarted;
|
||||
_onWallRunningCoyoteEnabled.StatePhysicsProcessing += HandleWallRunning;
|
||||
_onWallRunning.StatePhysicsProcessing += HandleWallRunning;
|
||||
|
||||
_onJumpFromWall.Taken += OnJumpFromWall;
|
||||
|
||||
_onJumpFromWallCoyote.Taken += OnJumpFromWallCoyote;
|
||||
_onJumpFromWallRunCoyote.Taken += OnJumpFromWallCoyote;
|
||||
_onJumpFromWall1.Taken += OnJumpFromWall;
|
||||
_onJumpFromWall2.Taken += OnJumpFromWall;
|
||||
_onJumpFromWall3.Taken += OnJumpFromWall;
|
||||
_onMegajumpFromWall.Taken += OnMegajumpFromWall;
|
||||
_onLeaveWallFromRun.Taken += OnLeaveWallFromRun;
|
||||
_onLeaveWallFromRunCoyote.Taken += OnLeaveWallFromRun;
|
||||
}
|
||||
|
||||
public void SetAllowedInputsAll()
|
||||
@@ -442,24 +472,42 @@ public partial class PlayerController : CharacterBody3D
|
||||
{
|
||||
_canDash = true;
|
||||
}
|
||||
public void AirborneDashCooldownTimeout()
|
||||
{
|
||||
_canDashAirborne = true;
|
||||
}
|
||||
|
||||
public bool IsPlayerInputtingForward()
|
||||
{
|
||||
return GetMoveInput().Z < -0.5f;
|
||||
}
|
||||
|
||||
public bool IsTryingToMantle()
|
||||
{
|
||||
return MantleSystem.IsMantlePossible && IsPlayerInputtingForward() && _isJumpInputPressed;
|
||||
}
|
||||
|
||||
public void HandleGrounded(float delta)
|
||||
{
|
||||
MoveOnGround(delta);
|
||||
// if (IsTryingToMantle()) _playerState.SendEvent("mantle");
|
||||
if (!isOnFloorCustom())
|
||||
_playerState.SendEvent("start_falling");
|
||||
}
|
||||
|
||||
private float _wallRunSpeedThreshold = 8f;
|
||||
|
||||
public void HandleAirborne(float delta)
|
||||
{
|
||||
MoveInAir(delta);
|
||||
if (isOnFloorCustom())
|
||||
_playerState.SendEvent("grounded");
|
||||
|
||||
if (IsTryingToMantle()) _playerState.SendEvent("mantle");
|
||||
|
||||
if (!WallHugSystem.IsWallHugging())
|
||||
{
|
||||
_isWallJumpAvailable = true; // reset wall jump if we left the wall
|
||||
return;
|
||||
}
|
||||
|
||||
// Going upwards, we stay simply airborne
|
||||
if (Velocity.AngleTo(Vector3.Up) < Math.PI / 4)
|
||||
@@ -467,26 +515,40 @@ public partial class PlayerController : CharacterBody3D
|
||||
|
||||
// Should we start a wall run
|
||||
var wallNormal = WallHugSystem.WallHugNormal.UnwrapOr(Vector3.Zero);
|
||||
var isIndeedWall = wallNormal.Y < 0.1;
|
||||
var hvel = new Vector3(Velocity.X, 0, Velocity.Z);
|
||||
var hvelProjected = hvel.Slide(_wallHugStartNormal);
|
||||
var haveEnoughSpeed = hvelProjected.Length() > _wallRunSpeedThreshold;
|
||||
var isHeadPlanting = Velocity.AngleTo(wallNormal) < Math.PI / 4;
|
||||
var isGoingDownwards = Velocity.AngleTo(Vector3.Down) < Math.PI / 4;
|
||||
if (haveEnoughSpeed && !isHeadPlanting && !isGoingDownwards)
|
||||
var haveEnoughSpeed = hvelProjected.Length() > WallRunSpeedThreshold;
|
||||
var isCoplanarEnough = Velocity.AngleTo(wallNormal) > Math.PI/4 && Velocity.AngleTo(wallNormal) < 3*Math.PI/4;
|
||||
var isGoingDownwards = Velocity.AngleTo(Vector3.Down) < Math.PI/4;
|
||||
if (haveEnoughSpeed && isCoplanarEnough && !isGoingDownwards && isIndeedWall && !_coyoteEnabled.Active)
|
||||
{
|
||||
SetVerticalVelocity(WallRunUpwardVelocity);
|
||||
_playerState.SendEvent("wall_run");
|
||||
return;
|
||||
}
|
||||
|
||||
// If all else fail and we go down, we hug
|
||||
if (Velocity.Y < 0)
|
||||
if (Velocity.Y < 0 && !_coyoteEnabled.Active)
|
||||
{
|
||||
_playerState.SendEvent("wall_hug");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void HandleOnWall(float delta)
|
||||
{
|
||||
if (IsTryingToMantle()) _playerState.SendEvent("mantle");
|
||||
}
|
||||
|
||||
private Vector3 _wallHugStartLocation = Vector3.Zero;
|
||||
private Vector3 _wallHugStartNormal = Vector3.Zero;
|
||||
private Vector3 _wallHugStartProjectedVelocity = Vector3.Zero;
|
||||
public void OnWallHuggingStarted()
|
||||
{
|
||||
GetTree().CreateTimer(CoyoteTime).Timeout += CoyoteExpired;
|
||||
}
|
||||
|
||||
public void OnWallRunningStarted()
|
||||
{
|
||||
GetTree().CreateTimer(CoyoteTime).Timeout += CoyoteExpired;
|
||||
}
|
||||
|
||||
public void OnWallDetected()
|
||||
{
|
||||
@@ -496,22 +558,29 @@ public partial class PlayerController : CharacterBody3D
|
||||
return;
|
||||
|
||||
var newWallNormal = WallHugSystem.WallHugNormal.UnwrapOr(Vector3.Up);
|
||||
if (newWallNormal.AngleTo(_wallHugStartNormal) > Mathf.Pi/4) return;
|
||||
_wallHugStartNormal = newWallNormal;
|
||||
}
|
||||
|
||||
private float _timeSinceWallStarted;
|
||||
|
||||
public void OnWallStarted()
|
||||
{
|
||||
if (!WallHugSystem.IsWallHugging())
|
||||
return;
|
||||
|
||||
_wallHugStartNormal = WallHugSystem.WallHugNormal.UnwrapOr(Vector3.Up);
|
||||
_wallHugStartLocation = WallHugSystem.WallHugLocation.UnwrapOr(Vector3.Zero) + _wallHugStartNormal * _playerRadius;
|
||||
_currentWallContactPoint = WallHugSystem.WallHugLocation.UnwrapOr(Vector3.Zero);
|
||||
_wallHugStartLocation = _currentWallContactPoint + _wallHugStartNormal * _playerRadius;
|
||||
_wallHugStartProjectedVelocity = Velocity.Slide(_wallHugStartNormal);
|
||||
_timeSinceWallStarted = 0;
|
||||
}
|
||||
|
||||
public void OnWallStopped()
|
||||
{
|
||||
}
|
||||
|
||||
public void OnLeaveWallFromRun()
|
||||
{
|
||||
SimpleDashInDirection(Velocity.Normalized());
|
||||
}
|
||||
|
||||
public void HandleWallHugging(float delta)
|
||||
{
|
||||
@@ -528,23 +597,25 @@ public partial class PlayerController : CharacterBody3D
|
||||
WallHang(delta);
|
||||
}
|
||||
|
||||
private float _wallRunUpwardVelocity = 10f;
|
||||
|
||||
public void HandleWallRunning(float delta)
|
||||
{
|
||||
_timeSinceWallStarted += delta;
|
||||
|
||||
// Find horizontal velocity projected on the current wall
|
||||
var hvel = new Vector3(Velocity.X, 0, Velocity.Z);
|
||||
var hvelProjected = hvel.Slide(_wallHugStartNormal);
|
||||
Velocity = hvelProjected + hvelProjected.Length()*Vector3.Up*0.3f/(1+_timeSinceWallStarted);
|
||||
Velocity *= 0.99f;
|
||||
|
||||
// if (CanMantle())
|
||||
// {
|
||||
// MantleToLocation(_plannedMantleLocation.Unwrap());
|
||||
// }
|
||||
|
||||
if (!WallHugSystem.IsWallHugging() || Velocity.Length() < _wallRunSpeedThreshold)
|
||||
// Reorient horizontal velocity so we keep it coplanar with the wall without losing speed
|
||||
var finalHVel = hvelProjected.Normalized() * hvel.Length();
|
||||
|
||||
// Adapt vertical speed
|
||||
var verticalSpeed = Velocity.Y - WallRunAltitudeLossSpeed * delta;
|
||||
Velocity = finalHVel + Vector3.Up*verticalSpeed;
|
||||
Velocity *= 0.995f;
|
||||
|
||||
_currentWallContactPoint = WallHugSystem.WallHugLocation.UnwrapOr(Vector3.Zero);
|
||||
|
||||
if (isOnFloorCustom())
|
||||
_playerState.SendEvent("grounded");
|
||||
if (!WallHugSystem.IsWallHugging() || Velocity.Length() < WallRunSpeedThreshold)
|
||||
{
|
||||
_playerState.SendEvent("start_falling");
|
||||
}
|
||||
@@ -564,15 +635,14 @@ public partial class PlayerController : CharacterBody3D
|
||||
Velocity = Vector3.Zero;
|
||||
GlobalPosition = _wallHugStartLocation;
|
||||
}
|
||||
|
||||
private Option<Vector3> _plannedMantleLocation = Option<Vector3>.None;
|
||||
|
||||
|
||||
// Jump
|
||||
public void OnInputJumpStarted()
|
||||
{
|
||||
if (CanMantle())
|
||||
_isJumpInputPressed = true;
|
||||
if (MantleSystem.IsMantlePossible)
|
||||
{
|
||||
MantleToLocation(_plannedMantleLocation.Unwrap());
|
||||
_playerState.SendEvent("mantle");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -581,15 +651,23 @@ public partial class PlayerController : CharacterBody3D
|
||||
_playerState.SendEvent("megajump");
|
||||
return;
|
||||
}
|
||||
|
||||
if (_onWall.Active && !_isWallJumpAvailable && IsFacingWall()) return;
|
||||
_playerState.SendEvent("jump");
|
||||
}
|
||||
|
||||
public bool IsFacingWall()
|
||||
{
|
||||
return _wallHugStartNormal.Dot(GetGlobalForwardFacingVector()) < -0.5f;
|
||||
}
|
||||
|
||||
public void OnInputJumpOngoing()
|
||||
{
|
||||
}
|
||||
|
||||
public void OnInputJumpEnded()
|
||||
{
|
||||
_isJumpInputPressed = false;
|
||||
_playerState.SendEvent("jump_ended");
|
||||
}
|
||||
|
||||
@@ -605,6 +683,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
public void OnDoubleJumpStarted()
|
||||
{
|
||||
_canDash = true;
|
||||
// _canDashAirborne = true;
|
||||
OnJumpStarted(DoubleJumpStartVelocity);
|
||||
}
|
||||
public void OnMegaJumpStarted()
|
||||
@@ -626,11 +705,24 @@ public partial class PlayerController : CharacterBody3D
|
||||
var currentHorizontalVelocity = new Vector2(Velocity.X, Velocity.Z);
|
||||
var wallJumpHorizontalVelocity = new Vector2(jumpVector.X, jumpVector.Z);
|
||||
|
||||
SetHorizontalVelocity(currentHorizontalVelocity + wallJumpHorizontalVelocity);;
|
||||
SetHorizontalVelocity(currentHorizontalVelocity + wallJumpHorizontalVelocity);
|
||||
}
|
||||
|
||||
public void OnJumpFromWallCoyote()
|
||||
{
|
||||
_isWallJumpAvailable = false;
|
||||
}
|
||||
|
||||
public void OnJumpFromWall()
|
||||
{
|
||||
ComputeJumpFromWallHSpeed(WallJumpStartVelocity);
|
||||
if (!IsFacingWall())
|
||||
{
|
||||
ComputeJumpFromWallHSpeed(WallJumpStartVelocity);
|
||||
}
|
||||
// Remove the ability to dash straight away so you cannot scale up the wall
|
||||
_canDashAirborne = false;
|
||||
_airborneDashCooldownTimer.Start();
|
||||
_isWallJumpAvailable = false;
|
||||
}
|
||||
public void OnMegajumpFromWall()
|
||||
{
|
||||
@@ -649,9 +741,14 @@ public partial class PlayerController : CharacterBody3D
|
||||
return _inputMoveKeyboard;
|
||||
}
|
||||
|
||||
public Vector3 GetGlobalMoveInput()
|
||||
{
|
||||
return Transform.Basis * HeadSystem.Transform.Basis * GetMoveInput();
|
||||
}
|
||||
|
||||
public Vector3 ComputeHVelocity(float delta, float accelerationFactor, float decelerationFactor, Vector3? direction = null)
|
||||
{
|
||||
var dir = direction ?? Transform.Basis * HeadSystem.Transform.Basis * GetMoveInput();
|
||||
var dir = direction ?? GetGlobalMoveInput();
|
||||
|
||||
var acceleration = dir.Length() > 0 ? accelerationFactor : decelerationFactor;
|
||||
|
||||
@@ -683,8 +780,70 @@ public partial class PlayerController : CharacterBody3D
|
||||
z: velocity.Y);
|
||||
}
|
||||
|
||||
private Path _mantlePath;
|
||||
private bool _customMantle;
|
||||
private Transform3D _customMantleStartTransform;
|
||||
private Curve3D _customMantleCurve;
|
||||
private Vector3 _mantleStartPosition;
|
||||
public void OnMantleStarted()
|
||||
{
|
||||
HeadSystem.OnMantle();
|
||||
|
||||
_mantlePath = MantlePath.Instantiate() as Path;
|
||||
if (_mantlePath == null)
|
||||
{
|
||||
GD.PrintErr("Failed to instantiate MantlePath");
|
||||
return;
|
||||
}
|
||||
|
||||
var transform = _customMantle ? _customMantleStartTransform : MantleSystem.GlobalTransform;
|
||||
var curve = _customMantle ? _customMantleCurve : MantleSystem.MantleCurve;
|
||||
GetTree().GetRoot().AddChild(_mantlePath);
|
||||
_mantlePath.Setup(transform, curve);
|
||||
_mantleStartPosition = GlobalPosition;
|
||||
|
||||
var tween = GetTree().CreateTween();
|
||||
tween.SetTrans(Tween.TransitionType.Linear);
|
||||
tween.SetEase(Tween.EaseType.InOut);
|
||||
tween.TweenProperty(_mantlePath.PathFollow, "progress_ratio", 1, MantleTime);
|
||||
tween.Finished += MantleFinished;
|
||||
}
|
||||
|
||||
public void HandleMantling(float delta)
|
||||
{
|
||||
GlobalPosition = _mantlePath.Target.GlobalPosition;
|
||||
}
|
||||
|
||||
public void SimpleDashInDirection(Vector3 direction)
|
||||
{
|
||||
SetVelocity(direction * SimpleDashStrength);
|
||||
}
|
||||
|
||||
public void SimpleDash()
|
||||
{
|
||||
SimpleDashInDirection(GetInputGlobalHDirection());
|
||||
}
|
||||
|
||||
public void MantleFinished()
|
||||
{
|
||||
_mantlePath.Teardown();
|
||||
var isThereMovementInput = GetMoveInput().Length() > 0;
|
||||
if (isThereMovementInput)
|
||||
{
|
||||
// If there's a movement input on Mantle, we dash in the direction the mantle took place
|
||||
var positionDifference = GlobalPosition - _mantleStartPosition;
|
||||
var directionHorizontal = new Vector3(positionDifference.X, 0, positionDifference.Z);
|
||||
SimpleDashInDirection(directionHorizontal.Normalized());
|
||||
}
|
||||
|
||||
_customMantle = false;
|
||||
_playerState.SendEvent("grounded");
|
||||
}
|
||||
|
||||
public void HandleJump(float delta, float gravityFactor, int hangFrames)
|
||||
{
|
||||
if (IsTryingToMantle()) _playerState.SendEvent("mantle");
|
||||
|
||||
// Update horizontal velocity
|
||||
var horizontalVelocity = ComputeHVelocityAir(delta);
|
||||
Velocity = new Vector3(horizontalVelocity.X, Velocity.Y, horizontalVelocity.Z);
|
||||
@@ -903,15 +1062,18 @@ public partial class PlayerController : CharacterBody3D
|
||||
if (WeaponSystem.IsPlantedUnderPlatform())
|
||||
dashLocation += Vector3.Down * _playerHeight;
|
||||
|
||||
_wallHugStartNormal = WeaponSystem.PlantNormal;
|
||||
_currentWallContactPoint = WeaponSystem.PlantLocation;
|
||||
_wallHugStartLocation = dashLocation;
|
||||
_wallHugStartProjectedVelocity = Velocity.Slide(_wallHugStartNormal);
|
||||
|
||||
var dashTween = CreatePositionTween(dashLocation, AimedDashTime);
|
||||
dashTween.Finished += DashToPlantedWeaponTweenEnded;
|
||||
}
|
||||
|
||||
public void RecoverWeapon()
|
||||
{
|
||||
GetTree().GetRoot().RemoveChild(WeaponRoot);
|
||||
AddChild(WeaponRoot);
|
||||
WeaponRoot.SetGlobalPosition(GlobalPosition);
|
||||
RecoverChildNode(WeaponRoot);
|
||||
WeaponSystem.ResetWeapon();
|
||||
}
|
||||
|
||||
@@ -924,12 +1086,11 @@ public partial class PlayerController : CharacterBody3D
|
||||
|
||||
RecoverWeapon();
|
||||
|
||||
var resultingEvent = shouldDashToHanging ? "to_planted" : "dash_finished";
|
||||
var resultingEvent = shouldDashToHanging ? "dash_to_planted" : "dash_finished";
|
||||
_playerState.SendEvent(resultingEvent);
|
||||
}
|
||||
|
||||
private Vector3 _preDashVelocity = Vector3.Zero;
|
||||
|
||||
public void OnAimedDashStarted()
|
||||
{
|
||||
// Adjusting for player height, where the middle of the capsule should get to the dash location instead of the
|
||||
@@ -943,9 +1104,10 @@ public partial class PlayerController : CharacterBody3D
|
||||
var dashTween = CreatePositionTween(correctedLocation, AimedDashTime);
|
||||
// dashTween.TweenMethod(Callable.From<float>(AimedDashTweenOngoing), 0.0f, 1.0f, AimedDashTime);
|
||||
dashTween.Finished += AimedDashTweenEnded;
|
||||
|
||||
_shouldMantleOnDashEnded = DashSystem.ShouldMantle;
|
||||
_mantleLocation = DashSystem.PlannedMantleLocation;
|
||||
|
||||
_customMantle = DashSystem.ShouldMantle;
|
||||
_customMantleCurve = DashSystem.MantleSystem.MantleCurve;
|
||||
_customMantleStartTransform = DashSystem.MantleSystem.GlobalTransform;
|
||||
}
|
||||
|
||||
Tween CreatePositionTween(Vector3 targetLocation, float tweenTime)
|
||||
@@ -964,21 +1126,42 @@ public partial class PlayerController : CharacterBody3D
|
||||
_playerState.SendEvent("dash_finished");
|
||||
}
|
||||
|
||||
public void OnAimedDashFinished()
|
||||
{
|
||||
var postDashVelocity = _preDashVelocity.Length() > PostDashSpeed ? PostDashSpeed : _preDashVelocity.Length();
|
||||
Velocity = _dashDirection * postDashVelocity;
|
||||
if (_customMantle) _playerState.SendEvent("mantle");
|
||||
}
|
||||
|
||||
public void PlaceWeaponForTutorial()
|
||||
{
|
||||
if (TutorialDone)
|
||||
return;
|
||||
|
||||
RemoveChild(WeaponRoot);
|
||||
GetTree().GetRoot().CallDeferred(Node.MethodName.AddChild, WeaponRoot);
|
||||
WeaponRoot.CallDeferred(Node3D.MethodName.SetGlobalPosition, TutorialWeaponTarget.GlobalPosition);
|
||||
WeaponSystem.CallDeferred(WeaponSystem.MethodName.PlaceWeaponForTutorial, TutorialWeaponTarget.GlobalPosition);
|
||||
}
|
||||
|
||||
public void RemoveChildNode(Node3D node)
|
||||
{
|
||||
RemoveChild(node);
|
||||
GetTree().GetRoot().AddChild(node);
|
||||
node.SetGlobalPosition(GlobalPosition);
|
||||
}
|
||||
|
||||
public void RecoverChildNode(Node3D node)
|
||||
{
|
||||
GetTree().GetRoot().RemoveChild(node);
|
||||
AddChild(node);
|
||||
node.SetGlobalPosition(GlobalPosition);
|
||||
}
|
||||
|
||||
public void ThrowWeapon()
|
||||
{
|
||||
_playerState.SendEvent("cancel_aim");
|
||||
|
||||
RemoveChild(WeaponRoot);
|
||||
GetTree().GetRoot().AddChild(WeaponRoot);
|
||||
WeaponRoot.SetGlobalPosition(GlobalPosition);
|
||||
RemoveChildNode(WeaponRoot);
|
||||
|
||||
var weaponTargetLocation = DashSystem.HasHit ? DashSystem.CollisionPoint : DashSystem.PlannedLocation;
|
||||
WeaponSystem.ThrowWeapon(
|
||||
@@ -988,25 +1171,12 @@ public partial class PlayerController : CharacterBody3D
|
||||
DashSystem.CollisionNormal);
|
||||
}
|
||||
|
||||
public void OnAimedDashFinished()
|
||||
{
|
||||
var postDashVelocity = _preDashVelocity.Length() > PostDashSpeed ? PostDashSpeed : _preDashVelocity.Length();
|
||||
Velocity = _dashDirection * postDashVelocity;
|
||||
|
||||
if (_shouldMantleOnDashEnded)
|
||||
MantleToLocation(_mantleLocation);
|
||||
}
|
||||
|
||||
public void OnSimpleDashStarted()
|
||||
{
|
||||
if (!_canDash)
|
||||
return;
|
||||
_canDash = false;
|
||||
|
||||
var dashStrength = SimpleDashStrength;
|
||||
|
||||
var direction = GetInputGlobalHDirection();
|
||||
SetVelocity(direction * dashStrength);
|
||||
SimpleDash();
|
||||
}
|
||||
|
||||
public void HandleSimpleDash(float delta)
|
||||
@@ -1034,9 +1204,6 @@ public partial class PlayerController : CharacterBody3D
|
||||
|
||||
public void OnPoweredDashFinished()
|
||||
{
|
||||
// Try mantling but don't know if this is useful
|
||||
// if (CanMantle())
|
||||
// MantleToLocation(MantleSystem.FindMantleForHeadRotation(HeadSystem.Rotation.Y).Unwrap());
|
||||
}
|
||||
|
||||
public void FinishPoweredDash()
|
||||
@@ -1074,36 +1241,17 @@ public partial class PlayerController : CharacterBody3D
|
||||
_playerState.SendEvent("coyote_expired");
|
||||
}
|
||||
|
||||
// Mantling
|
||||
public bool CanMantle()
|
||||
{
|
||||
var mantleLocationResult = MantleSystem.FindMantleForHeadRotation(HeadSystem.Rotation.Y);
|
||||
return mantleLocationResult.IsSome(out _);
|
||||
}
|
||||
|
||||
private Vector3 _preMantleVelocity = Vector3.Zero;
|
||||
public void MantleToLocation(Vector3 location)
|
||||
{
|
||||
HeadSystem.OnMantle();
|
||||
|
||||
_preMantleVelocity = Velocity;
|
||||
var mantleTween = CreatePositionTween(location, MantleTime);
|
||||
mantleTween.Finished += MantleFinished;
|
||||
}
|
||||
public void MantleFinished()
|
||||
{
|
||||
Velocity = _preMantleVelocity;
|
||||
_playerState.SendEvent("grounded");
|
||||
}
|
||||
|
||||
///////////////////////////
|
||||
// Stateless logic ////////
|
||||
///////////////////////////
|
||||
private void LookAround()
|
||||
private void LookAround(double delta)
|
||||
{
|
||||
Vector2 inputLookDir = new Vector2(_inputRotateY, _inputRotateFloorplane);
|
||||
var lookSensitivity = _isUsingGamepad ? _lookSensitivityMultiplier : _mouseSensitivityMultiplier;
|
||||
HeadSystem.LookAround(inputLookDir, lookSensitivity);
|
||||
|
||||
var wallHugContactPoint = _onWallRunning.Active || _onWallRunningCoyoteEnabled.Active ? _currentWallContactPoint : Vector3.Zero;
|
||||
var playerVelocity = GetGlobalMoveInput();
|
||||
HeadSystem.LookAround(delta, inputLookDir, playerVelocity, wallHugContactPoint, lookSensitivity);
|
||||
}
|
||||
|
||||
public void MoveOnGround(double delta)
|
||||
@@ -1181,7 +1329,7 @@ public partial class PlayerController : CharacterBody3D
|
||||
Bobbing.CameraBobbingParams cameraBobbingParams = new Bobbing.CameraBobbingParams
|
||||
{
|
||||
Delta = delta,
|
||||
IsOnFloorCustom = isOnFloorCustom(),
|
||||
IsOnFloorCustom = isOnFloorCustom() || _onWallRunning.Active || _onWallRunningCoyoteEnabled.Active,
|
||||
Velocity = Velocity,
|
||||
SettingsMultiplier = _headBobbingMultiplier
|
||||
};
|
||||
@@ -1236,16 +1384,21 @@ public partial class PlayerController : CharacterBody3D
|
||||
{
|
||||
WeaponRoot.SetRotation(HeadSystem.Rotation);
|
||||
}
|
||||
|
||||
public Vector3 GetGlobalForwardFacingVector()
|
||||
{
|
||||
return Transform.Basis * HeadSystem.Transform.Basis * Vector3.Forward;
|
||||
}
|
||||
|
||||
///////////////////////////
|
||||
// Processes //////////////
|
||||
///////////////////////////
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
LookAround();
|
||||
LookAround(delta);
|
||||
CameraModifications((float) delta);
|
||||
HandleStairs((float) delta);
|
||||
_plannedMantleLocation = MantleSystem.FindMantleForHeadRotation(HeadSystem.Rotation.Y);
|
||||
MantleSystem.ProcessMantle(_grounded.Active);
|
||||
|
||||
if (WeaponSystem.InHandState.Active)
|
||||
RotateWeaponWithPlayer();
|
||||
|
||||
25
scenes/path/Path.cs
Normal file
25
scenes/path/Path.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using Godot;
|
||||
|
||||
public partial class Path : Path3D
|
||||
{
|
||||
public PathFollow3D PathFollow { get; private set; }
|
||||
public Marker3D Target { get; private set; }
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
PathFollow = GetNode<PathFollow3D>("PathFollow");
|
||||
Target = GetNode<Marker3D>("PathFollow/Target");
|
||||
}
|
||||
|
||||
public void Setup(Transform3D globalTransform, Curve3D curve)
|
||||
{
|
||||
SetGlobalTransform(globalTransform);
|
||||
SetCurve(curve);
|
||||
PathFollow.ProgressRatio = 0;
|
||||
}
|
||||
|
||||
public void Teardown()
|
||||
{
|
||||
QueueFree();
|
||||
}
|
||||
}
|
||||
1
scenes/path/Path.cs.uid
Normal file
1
scenes/path/Path.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://djdr5bvfc8f0x
|
||||
13
scenes/path/path.tscn
Normal file
13
scenes/path/path.tscn
Normal file
@@ -0,0 +1,13 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cf3rrgr1imvv4"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://djdr5bvfc8f0x" path="res://scenes/path/Path.cs" id="1_kmlhi"]
|
||||
|
||||
[sub_resource type="Curve3D" id="Curve3D_u4rfr"]
|
||||
|
||||
[node name="Path" type="Path3D"]
|
||||
curve = SubResource("Curve3D_u4rfr")
|
||||
script = ExtResource("1_kmlhi")
|
||||
|
||||
[node name="PathFollow" type="PathFollow3D" parent="."]
|
||||
|
||||
[node name="Target" type="Marker3D" parent="PathFollow"]
|
||||
@@ -20,19 +20,17 @@ public partial class DashSystem: Node3D
|
||||
|
||||
public bool ShouldMantle { get; set; }
|
||||
public Vector3 PlannedMantleLocation { get; set; }
|
||||
public MantleSystem MantleSystem { get; set; }
|
||||
|
||||
private Node3D _head;
|
||||
private ShapeCast3D _dashCast3D;
|
||||
private ShapeCast3D _playerCast3D;
|
||||
private Camera3D _camera;
|
||||
private TweenQueueSystem _tweenQueueSystem;
|
||||
private Vector3 _dashDirection = Vector3.Zero;
|
||||
|
||||
private ShapeCast3D _dashCastDrop;
|
||||
private MeshInstance3D _dashDropIndicator;
|
||||
private MeshInstance3D _dashDropLocationIndicator;
|
||||
|
||||
private MantleSystem _mantleSystem;
|
||||
private MeshInstance3D _dashTarget;
|
||||
private CpuParticles3D _dashIndicator;
|
||||
private AnimationPlayer _dashIndicatorAnim;
|
||||
@@ -48,13 +46,10 @@ public partial class DashSystem: Node3D
|
||||
public delegate void DashProgressEventHandler(float progress);
|
||||
|
||||
private Vector3 _globalDashPosition = Vector3.Zero;
|
||||
|
||||
private float _playerHeight;
|
||||
private float _playerRadius;
|
||||
|
||||
public float DashCastRadius { get; set; }
|
||||
|
||||
public void Init(Node3D head, Camera3D camera, TweenQueueSystem tweenQueueSystem)
|
||||
public void Init(Node3D head, Camera3D camera)
|
||||
{
|
||||
_dashCast3D = GetNode<ShapeCast3D>("DashCast3D");
|
||||
var dashShape = _dashCast3D.GetShape() as SphereShape3D;
|
||||
@@ -66,17 +61,11 @@ public partial class DashSystem: Node3D
|
||||
_dashDropLocationIndicator = GetNode<MeshInstance3D>("DashDropLocationIndicator");
|
||||
_dashDropLocationIndicator.Visible = false;
|
||||
|
||||
_playerCast3D = GetNode<ShapeCast3D>("PlayerShapeCast3D");
|
||||
var playerShape = _playerCast3D.GetShape() as CapsuleShape3D;
|
||||
_playerHeight = playerShape!.Height;
|
||||
_playerRadius = playerShape!.Radius;
|
||||
|
||||
_head = head;
|
||||
_camera = camera;
|
||||
_tweenQueueSystem = tweenQueueSystem;
|
||||
|
||||
_mantleSystem = GetNode<MantleSystem>("MantleSystem");
|
||||
_mantleSystem.Init();
|
||||
MantleSystem = GetNode<MantleSystem>("MantleSystem");
|
||||
MantleSystem.Init();
|
||||
|
||||
_dashTarget = GetNode<MeshInstance3D>("DashTarget");
|
||||
_dashTarget.SetVisible(false);
|
||||
@@ -111,14 +100,15 @@ public partial class DashSystem: Node3D
|
||||
|
||||
(HasHit, PlannedLocation, CollisionPoint, CollisionNormal) = ComputeDashLocation();
|
||||
|
||||
ShouldMantle = false;
|
||||
var mantleLocation = Vector3.Zero;
|
||||
if (HasHit && Mathf.Abs(CollisionNormal.Y) < 0.5f)
|
||||
{
|
||||
var mantleResult = _mantleSystem.FindMantleLocationAtPoint(PlannedLocation, CollisionNormal);
|
||||
ShouldMantle = mantleResult.IsSome(out mantleLocation);
|
||||
}
|
||||
PlannedMantleLocation = mantleLocation;
|
||||
// TODO: Position mantle system to planned location, aligned with ground planned and facing the same way as the dash
|
||||
// Then query it being careful when dashing underneath a platform and such
|
||||
MantleSystem.SetGlobalPosition(PlannedLocation);
|
||||
MantleSystem.SetRotation(new Vector3(
|
||||
MantleSystem.Rotation.X,
|
||||
_head.Rotation.Y,
|
||||
MantleSystem.Rotation.Z));
|
||||
MantleSystem.ProcessMantle(false);
|
||||
ShouldMantle = MantleSystem.IsMantlePossible;
|
||||
|
||||
// Setup dash target
|
||||
var targetColor = HasHit ? new Color(1f, 0.2f, 0.2f) : new Color(1f, 1f, 1f);
|
||||
@@ -126,7 +116,7 @@ public partial class DashSystem: Node3D
|
||||
var targetMaterial = (StandardMaterial3D) _dashTarget.GetSurfaceOverrideMaterial(0);
|
||||
targetMaterial.SetAlbedo(targetColor);
|
||||
_dashTarget.SetVisible(true);
|
||||
var targetLocation = ShouldMantle ? PlannedMantleLocation : PlannedLocation;
|
||||
var targetLocation = ShouldMantle ? MantleSystem.FirstMantleProfilePoint : PlannedLocation;
|
||||
_dashTarget.SetGlobalPosition(targetLocation);
|
||||
|
||||
var shouldShowDropIndicator = !HasHit && !ShouldMantle;
|
||||
@@ -162,6 +152,5 @@ public partial class DashSystem: Node3D
|
||||
public void StartPreparingDash()
|
||||
{
|
||||
_dashTarget.SetVisible(true);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
[gd_scene load_steps=10 format=3 uid="uid://cqduhd4opgwvm"]
|
||||
[gd_scene load_steps=9 format=3 uid="uid://cqduhd4opgwvm"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dwoppk8j5fxeg" path="res://systems/dash/DashSystem.cs" id="1_hwig2"]
|
||||
[ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://player_controller/resources/PlayerShape.tres" id="2_jngg2"]
|
||||
[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="2_pff7b"]
|
||||
[ext_resource type="PackedScene" uid="uid://hd0868f4pb63" path="res://systems/dash/dash_indicator.tscn" id="2_tqt6i"]
|
||||
|
||||
@@ -24,13 +23,6 @@ outer_radius = 0.5
|
||||
script = ExtResource("1_hwig2")
|
||||
DashIndicatorScene = ExtResource("2_tqt6i")
|
||||
|
||||
[node name="PlayerShapeCast3D" type="ShapeCast3D" parent="."]
|
||||
visible = false
|
||||
shape = ExtResource("2_jngg2")
|
||||
target_position = Vector3(0, 0, 0)
|
||||
collision_mask = 2
|
||||
debug_shape_custom_color = Color(0.863327, 0.636844, 0, 1)
|
||||
|
||||
[node name="DashCast3D" type="ShapeCast3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
|
||||
shape = SubResource("SphereShape3D_jngg2")
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using Godot;
|
||||
using RustyOptions;
|
||||
|
||||
namespace Movementtests.systems;
|
||||
|
||||
@@ -11,6 +12,15 @@ public partial class HeadSystem : Node3D
|
||||
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float LookSensitivity { get; set; } = 1f;
|
||||
|
||||
[Export(PropertyHint.Range, "0.1,50,0.1,or_greater")]
|
||||
public double CameraInclineAcceleration { get; set; } = 10f;
|
||||
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float WallRunCameraIncline { get; set; } = 5f;
|
||||
|
||||
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||
public float GroundedCameraIncline { get; set; } = 5f;
|
||||
|
||||
public void Init()
|
||||
{
|
||||
@@ -25,7 +35,7 @@ public partial class HeadSystem : Node3D
|
||||
_animationPlayer.Play("mantle");
|
||||
}
|
||||
|
||||
public void LookAround(Vector2 lookDir, float sensitivitMultiplier = 1f)
|
||||
public void LookAround(double delta, Vector2 lookDir, Vector3 playerVelocity, Vector3? wallContactPoint = null, float sensitivitMultiplier = 1f)
|
||||
{
|
||||
// Horizontal movement of head
|
||||
float angleForHorizontalRotation = lookDir.X * LookSensitivity * sensitivitMultiplier;
|
||||
@@ -35,11 +45,33 @@ public partial class HeadSystem : Node3D
|
||||
Vector3 currentCameraRotation = _cameraAnchor.Rotation;
|
||||
currentCameraRotation.X += Convert.ToSingle(lookDir.Y * LookSensitivity * sensitivitMultiplier);
|
||||
currentCameraRotation.X = Mathf.Clamp(currentCameraRotation.X, Mathf.DegToRad(-90f), Mathf.DegToRad(90f));
|
||||
|
||||
var isWallRunning = wallContactPoint.HasValue && wallContactPoint.Value.Length() > Mathf.Epsilon;
|
||||
var cameraIncline = 0f;
|
||||
if (isWallRunning)
|
||||
{
|
||||
var directionToWall = (wallContactPoint.Value - GlobalPosition).Normalized();
|
||||
var cameraInclineFactor = ComputeCameraInclineFactor(directionToWall);
|
||||
cameraIncline = Mathf.DegToRad(WallRunCameraIncline * cameraInclineFactor);
|
||||
}
|
||||
else
|
||||
{
|
||||
var cameraInclineFactor = ComputeCameraInclineFactor(playerVelocity);
|
||||
cameraIncline = Mathf.DegToRad(GroundedCameraIncline * cameraInclineFactor * -1.0f);
|
||||
}
|
||||
currentCameraRotation.Z = (float) Mathf.Lerp(currentCameraRotation.Z, cameraIncline, delta * CameraInclineAcceleration);
|
||||
_cameraAnchor.Rotation = currentCameraRotation;
|
||||
|
||||
_camera.GlobalTransform = _cameraAnchor.GetGlobalTransformInterpolated();
|
||||
}
|
||||
|
||||
public float ComputeCameraInclineFactor(Vector3 direction)
|
||||
{
|
||||
var forward = GetForwardHorizontalVector().Normalized();
|
||||
var crossProduct = forward.Cross(direction);
|
||||
return crossProduct.Length()*Mathf.Sign(crossProduct.Y);
|
||||
}
|
||||
|
||||
public Vector3 GetForwardHorizontalVector()
|
||||
{
|
||||
return GetGlobalTransform().Basis.Z;
|
||||
|
||||
@@ -1,14 +1,31 @@
|
||||
[gd_scene load_steps=9 format=3 uid="uid://0ysqmqphq6mq"]
|
||||
[gd_scene load_steps=5 format=3 uid="uid://0ysqmqphq6mq"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dtkdrnsmlwm67" path="res://systems/head/HeadSystem.cs" id="1_8abgy"]
|
||||
[ext_resource type="Material" uid="uid://dtq8i1ka1f2pn" path="res://player_controller/Assets/Materials/Health/CameraVignette.tres" id="2_urko7"]
|
||||
[ext_resource type="Material" uid="uid://nyh5tn1yoxeu" path="res://player_controller/Assets/Materials/Health/CameraDistortion.tres" id="3_0hyrq"]
|
||||
[ext_resource type="Shader" uid="uid://btw6vsb6sa7sn" path="res://player_controller/Shaders/Blur.gdshader" id="4_ubhf8"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_o1np4"]
|
||||
shader = ExtResource("4_ubhf8")
|
||||
shader_parameter/limit = 0.0
|
||||
shader_parameter/blur = 0.0
|
||||
[sub_resource type="Animation" id="Animation_urko7"]
|
||||
length = 0.001
|
||||
tracks/0/type = "bezier"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("..:rotation:x")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"handle_modes": PackedInt32Array(0),
|
||||
"points": PackedFloat32Array(0, -0.15, 0, 0.15, 0),
|
||||
"times": PackedFloat32Array(0)
|
||||
}
|
||||
tracks/1/type = "bezier"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("..:rotation:z")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"handle_modes": PackedInt32Array(0),
|
||||
"points": PackedFloat32Array(0, -0.15, 0, 0.15, 0),
|
||||
"times": PackedFloat32Array(0)
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_8abgy"]
|
||||
resource_name = "mantle"
|
||||
@@ -36,31 +53,6 @@ tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3)
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_urko7"]
|
||||
length = 0.001
|
||||
tracks/0/type = "bezier"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("..:rotation:x")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"handle_modes": PackedInt32Array(0),
|
||||
"points": PackedFloat32Array(0, -0.15, 0, 0.15, 0),
|
||||
"times": PackedFloat32Array(0)
|
||||
}
|
||||
tracks/1/type = "bezier"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("..:rotation:z")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"handle_modes": PackedInt32Array(0),
|
||||
"points": PackedFloat32Array(0, -0.15, 0, 0.15, 0),
|
||||
"times": PackedFloat32Array(0)
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_0hyrq"]
|
||||
_data = {
|
||||
&"RESET": SubResource("Animation_urko7"),
|
||||
@@ -77,41 +69,6 @@ transform = Transform3D(1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994, 0, 0, 0)
|
||||
current = true
|
||||
fov = 90.0
|
||||
|
||||
[node name="CLVignette(Layer_1)" type="CanvasLayer" parent="CameraSmooth/Camera3D"]
|
||||
|
||||
[node name="HealthVignetteRect" type="ColorRect" parent="CameraSmooth/Camera3D/CLVignette(Layer_1)"]
|
||||
material = ExtResource("2_urko7")
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
|
||||
[node name="CLDistortion(Layer_2)" type="CanvasLayer" parent="CameraSmooth/Camera3D"]
|
||||
layer = 2
|
||||
|
||||
[node name="HealthDistortionRect" type="ColorRect" parent="CameraSmooth/Camera3D/CLDistortion(Layer_2)"]
|
||||
material = ExtResource("3_0hyrq")
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
|
||||
[node name="CLBlur(Layer_2)" type="CanvasLayer" parent="CameraSmooth/Camera3D"]
|
||||
layer = 2
|
||||
|
||||
[node name="BlurRect" type="ColorRect" parent="CameraSmooth/Camera3D/CLBlur(Layer_2)"]
|
||||
material = SubResource("ShaderMaterial_o1np4")
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
|
||||
[node name="RayCast3D" type="RayCast3D" parent="CameraSmooth/Camera3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, -0.64723)
|
||||
visible = false
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=78 format=3 uid="uid://c2hpxkcujyc13"]
|
||||
[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=66 format=3 uid="uid://c2hpxkcujyc13"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cpplm41b5bt6m" path="res://addons/guide/guide_action_mapping.gd" id="1_xno0b"]
|
||||
[ext_resource type="Resource" uid="uid://ck43v3q5ype3f" path="res://systems/inputs/menu_mode/back.tres" id="2_6sfub"]
|
||||
@@ -16,7 +16,6 @@
|
||||
[ext_resource type="Resource" uid="uid://by80bubgg0dpx" path="res://systems/inputs/menu_mode/left.tres" id="13_sy651"]
|
||||
[ext_resource type="Resource" uid="uid://bmef0jo6o41ic" path="res://systems/inputs/menu_mode/next.tres" id="14_2sr1w"]
|
||||
[ext_resource type="Resource" uid="uid://c3n6ww58cmbbk" path="res://systems/inputs/menu_mode/previous.tres" id="15_2j2sf"]
|
||||
[ext_resource type="Resource" uid="uid://dgluj0ql5vth7" path="res://systems/inputs/base_mode/pause.tres" id="16_scydb"]
|
||||
|
||||
[sub_resource type="Resource" id="Resource_tp5dr"]
|
||||
script = ExtResource("4_q6ncx")
|
||||
@@ -30,16 +29,11 @@ script = ExtResource("3_scydb")
|
||||
input = SubResource("Resource_tp5dr")
|
||||
triggers = Array[ExtResource("6_c647i")]([SubResource("Resource_lvbl0")])
|
||||
|
||||
[sub_resource type="Resource" id="Resource_h2f8g"]
|
||||
script = ExtResource("8_yfqfy")
|
||||
key = 4194305
|
||||
|
||||
[sub_resource type="Resource" id="Resource_17mt7"]
|
||||
script = ExtResource("7_m88dc")
|
||||
|
||||
[sub_resource type="Resource" id="Resource_23hmj"]
|
||||
script = ExtResource("3_scydb")
|
||||
input = SubResource("Resource_h2f8g")
|
||||
triggers = Array[ExtResource("6_c647i")]([SubResource("Resource_17mt7")])
|
||||
|
||||
[sub_resource type="Resource" id="Resource_len71"]
|
||||
@@ -225,48 +219,7 @@ script = ExtResource("1_xno0b")
|
||||
action = ExtResource("15_2j2sf")
|
||||
input_mappings = Array[ExtResource("3_scydb")]([SubResource("Resource_3owmx")])
|
||||
|
||||
[sub_resource type="Resource" id="Resource_q6ncx"]
|
||||
script = ExtResource("4_q6ncx")
|
||||
button = 4
|
||||
|
||||
[sub_resource type="Resource" id="Resource_vnf02"]
|
||||
script = ExtResource("7_m88dc")
|
||||
|
||||
[sub_resource type="Resource" id="Resource_c647i"]
|
||||
script = ExtResource("3_scydb")
|
||||
input = SubResource("Resource_q6ncx")
|
||||
triggers = Array[ExtResource("6_c647i")]([SubResource("Resource_vnf02")])
|
||||
|
||||
[sub_resource type="Resource" id="Resource_m88dc"]
|
||||
script = ExtResource("4_q6ncx")
|
||||
button = 6
|
||||
|
||||
[sub_resource type="Resource" id="Resource_yfqfy"]
|
||||
script = ExtResource("7_m88dc")
|
||||
|
||||
[sub_resource type="Resource" id="Resource_dsdj3"]
|
||||
script = ExtResource("3_scydb")
|
||||
input = SubResource("Resource_m88dc")
|
||||
triggers = Array[ExtResource("6_c647i")]([SubResource("Resource_yfqfy")])
|
||||
|
||||
[sub_resource type="Resource" id="Resource_q44ew"]
|
||||
script = ExtResource("8_yfqfy")
|
||||
key = 4194305
|
||||
|
||||
[sub_resource type="Resource" id="Resource_as826"]
|
||||
script = ExtResource("7_m88dc")
|
||||
|
||||
[sub_resource type="Resource" id="Resource_erftc"]
|
||||
script = ExtResource("3_scydb")
|
||||
input = SubResource("Resource_q44ew")
|
||||
triggers = Array[ExtResource("6_c647i")]([SubResource("Resource_as826")])
|
||||
|
||||
[sub_resource type="Resource" id="Resource_sy651"]
|
||||
script = ExtResource("1_xno0b")
|
||||
action = ExtResource("16_scydb")
|
||||
input_mappings = Array[ExtResource("3_scydb")]([SubResource("Resource_c647i"), SubResource("Resource_dsdj3"), SubResource("Resource_erftc")])
|
||||
|
||||
[resource]
|
||||
script = ExtResource("2_w5wm7")
|
||||
mappings = Array[ExtResource("1_xno0b")]([SubResource("Resource_len71"), SubResource("Resource_ruq4f"), SubResource("Resource_5hp22"), SubResource("Resource_7i3b3"), SubResource("Resource_6ptcp"), SubResource("Resource_xked7"), SubResource("Resource_qjv8h"), SubResource("Resource_p0ahg"), SubResource("Resource_sy651")])
|
||||
mappings = Array[ExtResource("1_xno0b")]([SubResource("Resource_len71"), SubResource("Resource_ruq4f"), SubResource("Resource_5hp22"), SubResource("Resource_7i3b3"), SubResource("Resource_6ptcp"), SubResource("Resource_xked7"), SubResource("Resource_qjv8h"), SubResource("Resource_p0ahg")])
|
||||
metadata/_custom_type_script = "uid://dsa1dnifd6w32"
|
||||
|
||||
@@ -14,42 +14,96 @@ public partial class MantleSystem: Node3D
|
||||
|
||||
private ShapeCast3D _wallInFrontCast3D;
|
||||
private ShapeCast3D _mantleCast3D;
|
||||
private RayCast3D _mantleCheckCast3D;
|
||||
|
||||
private ShapeCast3D _inAirWallDetect;
|
||||
private ShapeCast3D _groundedWallDetect;
|
||||
public Curve3D MantleCurve { get; private set; }
|
||||
public Vector3 FirstMantleProfilePoint { get; private set; } = Vector3.Zero;
|
||||
|
||||
public bool IsMantlePossible { get; private set; } = false;
|
||||
public const int WallProfileCastCount = 7;
|
||||
|
||||
private ShapeCast3D[] _wallProfileShapecasts = new ShapeCast3D[WallProfileCastCount];
|
||||
|
||||
public void Init()
|
||||
{
|
||||
_wallInFrontCast3D = GetNode<ShapeCast3D>("WallInFrontCast3D");
|
||||
_mantleCast3D = GetNode<ShapeCast3D>("MantleCast3D");
|
||||
}
|
||||
|
||||
public Option<Vector3> FindMantleForHeadRotation(float rotation)
|
||||
{
|
||||
_wallInFrontCast3D.SetRotation(new Vector3(
|
||||
_wallInFrontCast3D.Rotation.X,
|
||||
rotation,
|
||||
_wallInFrontCast3D.Rotation.Z));
|
||||
|
||||
if (!_wallInFrontCast3D.IsColliding())
|
||||
|
||||
_inAirWallDetect = GetNode<ShapeCast3D>("InAirWallDetect");
|
||||
_groundedWallDetect = GetNode<ShapeCast3D>("GroundedWallDetect");
|
||||
for (int i = 0; i < _wallProfileShapecasts.Length; i++)
|
||||
{
|
||||
return Option<Vector3>.None;
|
||||
_wallProfileShapecasts[i] = GetNode<ShapeCast3D>($"WallProfileShapeCasts/ShapeCast{i + 1}");
|
||||
}
|
||||
|
||||
var collisionPoint = _wallInFrontCast3D.GetCollisionPoint(0);
|
||||
var collisionNormal = _wallInFrontCast3D.GetCollisionNormal(0);
|
||||
return FindMantleLocationAtPoint(collisionPoint, collisionNormal);
|
||||
}
|
||||
|
||||
public Option<Vector3> FindMantleLocationAtPoint(Vector3 point, Vector3 wallNormal)
|
||||
private void SetCastsEnabled(bool enabled)
|
||||
{
|
||||
var horizontalEndLocation = point - wallNormal * MantleEndLocationDistanceFromWall;
|
||||
var shapeCastStartLocation = horizontalEndLocation + Vector3.Up * MantleHeightCastStart;
|
||||
foreach (var wallProfileShapecast in _wallProfileShapecasts)
|
||||
{
|
||||
wallProfileShapecast.SetEnabled(enabled);
|
||||
}
|
||||
}
|
||||
|
||||
public void ProcessMantle(bool isGrounded)
|
||||
{
|
||||
_inAirWallDetect.SetEnabled(!isGrounded);
|
||||
_groundedWallDetect.SetEnabled(isGrounded);
|
||||
var isColliding = _inAirWallDetect.IsColliding() || _groundedWallDetect.IsColliding();
|
||||
SetCastsEnabled(isColliding);
|
||||
|
||||
_mantleCast3D.SetGlobalPosition(shapeCastStartLocation);
|
||||
var targetLocation = Vector3.Down * MantleHeightCastStart + Vector3.Up * MaxStepHeight;
|
||||
_mantleCast3D.SetTargetPosition(targetLocation);
|
||||
// Reset state
|
||||
IsMantlePossible = false;
|
||||
if (!isColliding) return;
|
||||
|
||||
if (_mantleCast3D.IsColliding() && _mantleCast3D.GetCollisionNormal(0).Y >= 0.1f)
|
||||
return Option.Some(_mantleCast3D.GetCollisionPoint(0));
|
||||
return Option<Vector3>.None;
|
||||
// Check if face something wall-like that should be climbable
|
||||
var collisionNormal = isGrounded ? _groundedWallDetect.GetCollisionNormal(0) : _inAirWallDetect.GetCollisionNormal(0);
|
||||
if (collisionNormal.Y > 0.7f) return;
|
||||
|
||||
var spaceState = GetWorld3D().DirectSpaceState;
|
||||
MantleCurve = new Curve3D();
|
||||
MantleCurve.AddPoint(Vector3.Zero);
|
||||
var hasFirstProfileHit = false;
|
||||
var previousProfilePoint = GlobalPosition;
|
||||
foreach (var wallProfileShapecast in _wallProfileShapecasts)
|
||||
{
|
||||
// Haven't met the wall yet
|
||||
if (!wallProfileShapecast.IsColliding() && !hasFirstProfileHit) continue;
|
||||
|
||||
var globalTargetPosition = wallProfileShapecast.GlobalPosition + wallProfileShapecast.TargetPosition;
|
||||
|
||||
// Got to the other side of the wall, we stop there
|
||||
if (!wallProfileShapecast.IsColliding())
|
||||
{
|
||||
// MantleCurve.AddPoint(ToLocal(globalTargetPosition));
|
||||
break;
|
||||
}
|
||||
|
||||
var profilePoint = wallProfileShapecast.GetCollisionPoint(0);
|
||||
var profileNormal = wallProfileShapecast.GetCollisionNormal(0);
|
||||
var shape = wallProfileShapecast.Shape as SphereShape3D;
|
||||
var shapeRadius = shape == null ? 0.125f : shape.Radius;
|
||||
var centerOfShape = profilePoint + profileNormal * shapeRadius;
|
||||
|
||||
// Check if we collided parallel to a wall
|
||||
var isCollisionSameAsTarget = globalTargetPosition.IsEqualApprox(centerOfShape);
|
||||
var isCollidingWithWall = profileNormal.Y < 0.1f;
|
||||
if (isCollisionSameAsTarget || isCollidingWithWall) continue;
|
||||
|
||||
// Check if the path from the previous point makes us go through a wall
|
||||
var query = PhysicsRayQueryParameters3D.Create(previousProfilePoint, centerOfShape, wallProfileShapecast.CollisionMask);
|
||||
var result = spaceState.IntersectRay(query);
|
||||
if (result.Count > 0) break; // We are going through a wall, we stop there
|
||||
|
||||
// We have a valid collision
|
||||
if (!hasFirstProfileHit) FirstMantleProfilePoint = centerOfShape;
|
||||
hasFirstProfileHit = true;
|
||||
previousProfilePoint = centerOfShape;
|
||||
MantleCurve.AddPoint(ToLocal(centerOfShape));
|
||||
}
|
||||
if (MantleCurve.PointCount == 1) return;
|
||||
|
||||
IsMantlePossible = true;
|
||||
}
|
||||
}
|
||||
|
||||
4
systems/mantle/find_wall_shape.tres
Normal file
4
systems/mantle/find_wall_shape.tres
Normal file
@@ -0,0 +1,4 @@
|
||||
[gd_resource type="SphereShape3D" format=3 uid="uid://dp2p8v7demb5j"]
|
||||
|
||||
[resource]
|
||||
radius = 0.25
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://wq1okogkhc5l"]
|
||||
[gd_scene load_steps=7 format=3 uid="uid://wq1okogkhc5l"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bja6tis1vaysu" path="res://systems/mantle/MantleSystem.cs" id="1_2oobp"]
|
||||
|
||||
@@ -8,12 +8,23 @@ height = 1.7
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_2oobp"]
|
||||
radius = 0.75
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_2oobp"]
|
||||
radius = 0.25
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_i32qj"]
|
||||
radius = 0.25
|
||||
height = 1.5
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_i32qj"]
|
||||
radius = 0.125
|
||||
|
||||
[node name="MantleSystem" type="Node3D"]
|
||||
script = ExtResource("1_2oobp")
|
||||
MantleEndLocationDistanceFromWall = 0.2
|
||||
MantleHeightCastStart = 3.0
|
||||
|
||||
[node name="MantleCast3D" type="ShapeCast3D" parent="."]
|
||||
visible = false
|
||||
shape = SubResource("CapsuleShape3D_4coqe")
|
||||
target_position = Vector3(0, 0, 0)
|
||||
max_results = 1
|
||||
@@ -22,8 +33,72 @@ debug_shape_custom_color = Color(1, 0, 0, 1)
|
||||
|
||||
[node name="WallInFrontCast3D" type="ShapeCast3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
visible = false
|
||||
shape = SubResource("SphereShape3D_2oobp")
|
||||
target_position = Vector3(0, 0, -1.5)
|
||||
max_results = 1
|
||||
collision_mask = 2
|
||||
debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
|
||||
|
||||
[node name="InAirWallDetect" type="ShapeCast3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.01, 0)
|
||||
shape = SubResource("CapsuleShape3D_2oobp")
|
||||
target_position = Vector3(0, 0, -2)
|
||||
collision_mask = 2
|
||||
|
||||
[node name="GroundedWallDetect" type="ShapeCast3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.26, 0)
|
||||
shape = SubResource("CapsuleShape3D_i32qj")
|
||||
target_position = Vector3(0, 0, -2)
|
||||
collision_mask = 2
|
||||
|
||||
[node name="WallProfileShapeCasts" type="Node3D" parent="."]
|
||||
|
||||
[node name="ShapeCast1" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -0.5)
|
||||
enabled = false
|
||||
shape = SubResource("SphereShape3D_i32qj")
|
||||
target_position = Vector3(0, -2.125, 0)
|
||||
collision_mask = 2
|
||||
|
||||
[node name="ShapeCast2" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -0.75)
|
||||
enabled = false
|
||||
shape = SubResource("SphereShape3D_i32qj")
|
||||
target_position = Vector3(0, -2.125, 0)
|
||||
collision_mask = 2
|
||||
|
||||
[node name="ShapeCast3" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1)
|
||||
enabled = false
|
||||
shape = SubResource("SphereShape3D_i32qj")
|
||||
target_position = Vector3(0, -2.125, 0)
|
||||
collision_mask = 2
|
||||
|
||||
[node name="ShapeCast4" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.25)
|
||||
enabled = false
|
||||
shape = SubResource("SphereShape3D_i32qj")
|
||||
target_position = Vector3(0, -2.125, 0)
|
||||
collision_mask = 2
|
||||
|
||||
[node name="ShapeCast5" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.5)
|
||||
enabled = false
|
||||
shape = SubResource("SphereShape3D_i32qj")
|
||||
target_position = Vector3(0, -2.125, 0)
|
||||
collision_mask = 2
|
||||
|
||||
[node name="ShapeCast6" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -1.75)
|
||||
enabled = false
|
||||
shape = SubResource("SphereShape3D_i32qj")
|
||||
target_position = Vector3(0, -2.125, 0)
|
||||
collision_mask = 2
|
||||
|
||||
[node name="ShapeCast7" type="ShapeCast3D" parent="WallProfileShapeCasts"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, -2)
|
||||
enabled = false
|
||||
shape = SubResource("SphereShape3D_i32qj")
|
||||
target_position = Vector3(0, -2.125, 0)
|
||||
collision_mask = 2
|
||||
|
||||
@@ -5,8 +5,8 @@ extends Node3D
|
||||
@export_tool_button("Tuto start", "Callable") var player_tuto_start = place_player_tuto_start
|
||||
@export_tool_button("Playground", "Callable") var player_playground = place_player_playground
|
||||
|
||||
@onready var player: CharacterBody3D = $Player
|
||||
|
||||
@onready var player: CharacterBody3D = $Player
|
||||
|
||||
func place_player_tuto_start():
|
||||
player.position = Vector3(0, -132.75, 118)
|
||||
|
||||
Reference in New Issue
Block a user