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9 Commits

Author SHA1 Message Date
a84e0ecfb3 Merge branch 'main' of https://git.game-dev.space/minimata/MovementTests
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2025-12-15 11:20:39 +01:00
f828c1d786 added a coyote time for wall jumps 2025-12-15 11:20:17 +01:00
a98785abec Update .gitea/workflows/main.yaml
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2025-12-10 21:26:25 +00:00
7c4e541446 fixed input mapping context issue
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2025-12-10 17:10:41 +01:00
7d31d17034 tuto fixes
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2025-12-10 10:04:05 +01:00
2ff8cc74cc camera incline on wall run and normal run
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2025-12-08 12:23:36 +01:00
fabafbb35b small improvements on the wall run
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2025-11-14 16:39:17 +01:00
0b0163a0ac finally managed to pin down the in game UI and control issues for keyboard
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2025-11-14 12:32:03 +01:00
5b3d6c9f19 can quit menus using B button
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2025-11-14 11:41:11 +01:00
22 changed files with 498 additions and 456 deletions

View File

@@ -69,11 +69,11 @@ jobs:
# mkdir -v -p build/linux
# godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
# zip -r Linux.zip build/linux
# - name: Mac Build
# run: |
# mkdir -v -p build/mac
# godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
# zip -r Mac.zip build/mac
- name: Mac Build
run: |
mkdir -v -p build/mac
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
@@ -102,12 +102,12 @@ jobs:
# buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
# gameData: Linux.zip
# buildChannel: linux
# - name: Upload to Itch
# uses: KikimoraGames/itch-publish@v0.0.3
# with:
# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
# itchUsername: ${{ env.ITCHIO_USERNAME }}
# itchGameId: ${{ env.ITCHIO_GAMEID }}
# buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
# gameData: Mac.zip
# buildChannel: mac
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: Mac.zip
buildChannel: mac

View File

@@ -6,11 +6,15 @@ extends Control
@export var options_packed_scene : PackedScene
@export var credits_packed_scene : PackedScene
@export var menu_context : GUIDEMappingContext
@export var back_action : GUIDEAction
var options_scene
var credits_scene
var sub_menu
func load_game_scene() -> void:
GUIDE.disable_mapping_context(menu_context)
SceneLoader.load_scene(game_scene_path)
func new_game() -> void:
@@ -73,7 +77,12 @@ func _ready() -> void:
_add_or_hide_options()
_add_or_hide_credits()
_hide_new_game_if_unset()
_setup_inputs()
func _setup_inputs() -> void:
GUIDE.enable_mapping_context(menu_context)
back_action.triggered.connect(_on_back_button_pressed)
func _on_new_game_button_pressed() -> void:
new_game()

View File

@@ -9,16 +9,19 @@ extends OverlaidMenu
var popup_open : Node
var previous_mapping_contexts : Array
func on_enter_tree() -> void:
pass
#previous_mapping_contexts = GUIDE.get_enabled_mapping_contexts()
#GUIDE.enable_mapping_context(menu_context)
var is_listening_to_inputs = true
func _enter_tree() -> void:
super._enter_tree()
previous_mapping_contexts = GUIDE.get_enabled_mapping_contexts()
for previous_context in previous_mapping_contexts:
GUIDE.disable_mapping_context(previous_context)
GUIDE.enable_mapping_context(menu_context)
func on_exit_tree() -> void:
pass
#GUIDE.disable_mapping_context(menu_context)
#for previous_context in previous_mapping_contexts:
#GUIDE.enable_mapping_context(previous_context)
func _exit_tree() -> void:
GUIDE.disable_mapping_context(menu_context)
for previous_context in previous_mapping_contexts:
GUIDE.enable_mapping_context(previous_context)
func close_popup() -> void:
if popup_open != null:
@@ -43,10 +46,15 @@ func open_options_menu() -> void:
var options_scene := options_packed_scene.instantiate()
add_child(options_scene)
_disable_focus.call_deferred()
is_listening_to_inputs = false
await options_scene.tree_exiting
is_listening_to_inputs = true
_enable_focus.call_deferred()
func _handle_cancel_input() -> void:
if not is_listening_to_inputs:
return
if popup_open != null:
close_popup()
else:
@@ -68,6 +76,8 @@ func _ready() -> void:
_hide_exit_for_web()
_hide_options_if_unset()
_hide_main_menu_if_unset()
back_action.triggered.connect(_handle_cancel_input)
func _on_restart_button_pressed() -> void:
%ConfirmRestart.popup_centered()
@@ -93,3 +103,5 @@ func _on_confirm_main_menu_confirmed() -> void:
func _on_confirm_exit_confirmed() -> void:
get_tree().quit()

View File

@@ -11,6 +11,8 @@ extends Control
process_mode = PROCESS_MODE_INHERIT
@export var makes_mouse_visible : bool = true
@export var back_action : GUIDEAction
signal menu_closing
var _initial_pause_state : bool = false
@@ -32,13 +34,14 @@ func _handle_cancel_input() -> void:
close()
func _unhandled_input(event : InputEvent) -> void:
return
if event.is_action_pressed("ui_cancel"):
_handle_cancel_input()
get_viewport().set_input_as_handled()
func _on_close_button_pressed() -> void:
close()
func _enter_tree() -> void:
_scene_tree = get_tree()
_initial_pause_state = _scene_tree.paused

View File

@@ -12,3 +12,11 @@ extends OverlaidMenu
if menu_scene:
var _instance = menu_scene.instantiate()
%MenuContainer.add_child(_instance)
func blocking_close() -> void:
get_viewport().set_input_as_handled()
super.close()
func _ready() -> void:
back_action.triggered.connect(blocking_close)

View File

@@ -7,15 +7,18 @@ extends Node
@export var player : CharacterBody3D
@export_group("Inputs")
@export var base_mode:GUIDEMappingContext
@export var pause:GUIDEAction
var menu_already_open = false
func _ready() -> void:
# GUIDE.enable_mapping_context(base_mode)
pause.triggered.connect(on_input_pause)
func on_input_pause():
if menu_already_open:
return
menu_already_open = true
if not focused_viewport:
focused_viewport = get_viewport()
var _initial_focus_control = focused_viewport.gui_get_focus_owner()
@@ -25,9 +28,6 @@ func on_input_pause():
get_tree().current_scene.call_deferred("add_child", current_menu)
await current_menu.tree_exited
menu_already_open = false
if is_inside_tree() and _initial_focus_control:
_initial_focus_control.grab_focus()
func _unhandled_input(event : InputEvent) -> void:
if event.is_action_pressed("ui_cancel"):
pass

View File

@@ -30,6 +30,7 @@ glow_enabled = true
[node name="Player" parent="." instance=ExtResource("1_1s2y7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1.5)
TutorialDone = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_1bvp3")

View File

@@ -1,13 +1,12 @@
[gd_scene load_steps=42 format=3 uid="uid://dmkw8cmalm5k"]
[gd_scene load_steps=41 format=3 uid="uid://dmkw8cmalm5k"]
[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_2vsi6"]
[ext_resource type="Script" uid="uid://blenis2y55fmg" path="res://tools/city_helpers.gd" id="1_qwuk2"]
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="2_p287n"]
[ext_resource type="Texture2D" uid="uid://ca4kkq3w8cd4n" path="res://assets/sky/sky_15_2k.png" id="2_ruo5i"]
[ext_resource type="PackedScene" uid="uid://dkr80d2pi0d41" path="res://addons/guide/debugger/guide_debugger.tscn" id="2_uet8a"]
[ext_resource type="Texture2D" uid="uid://7kcmi16gedd0" path="res://assets/LD-0001.png" id="3_ruo5i"]
[ext_resource type="Script" uid="uid://cyh0d64pfygbl" path="res://addons/maaacks_game_template/base/scripts/pause_menu_controller.gd" id="7_ukfuy"]
[ext_resource type="PackedScene" uid="uid://ccqajqchiw4xu" path="res://menus/scenes/overlaid_menus/pause_menu.tscn" id="8_wctvs"]
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="9_eca4n"]
[ext_resource type="PackedScene" uid="uid://bkcsjsk2ciff" path="res://addons/maaacks_game_template/base/scenes/music_players/background_music_player.tscn" id="9_i2xii"]
[ext_resource type="Resource" uid="uid://dgluj0ql5vth7" path="res://systems/inputs/base_mode/pause.tres" id="10_0ari0"]
[ext_resource type="AudioStream" uid="uid://f8cvr5s041ej" path="res://assets/audio/ambiance/637083__nox_sound__ambiance_nature_night_cricket_calm_loop_stereo.wav" id="10_eca4n"]
@@ -26,6 +25,42 @@
[ext_resource type="Texture2D" uid="uid://nrhxjdpuje3f" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_lt_outline.svg" id="20_crf87"]
[ext_resource type="Texture2D" uid="uid://dyjvbsvbriii4" path="res://assets/ui/input-prompts/Xbox Series/Vector/xbox_rb_outline.svg" id="23_p287n"]
[sub_resource type="LabelSettings" id="LabelSettings_2k3fr"]
font_size = 30
[sub_resource type="BoxShape3D" id="BoxShape3D_t0d86"]
size = Vector3(14, 15.5, 26)
[sub_resource type="BoxShape3D" id="BoxShape3D_p287n"]
size = Vector3(8.5, 16.5, 11.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_5hbxb"]
size = Vector3(8, 13.5, 10)
[sub_resource type="BoxShape3D" id="BoxShape3D_6gj1x"]
size = Vector3(8, 13.5, 11.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_x7fl1"]
size = Vector3(8.5, 38.5, 46.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_3wccx"]
size = Vector3(12, 11.5, 5)
[sub_resource type="BoxShape3D" id="BoxShape3D_hmdts"]
size = Vector3(12, 13, 7)
[sub_resource type="BoxShape3D" id="BoxShape3D_lnjrw"]
size = Vector3(14, 10, 13.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_3w3wd"]
size = Vector3(13, 16.5, 11.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_lu3yt"]
size = Vector3(11.5, 9, 4.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_pxspk"]
size = Vector3(11.5, 9, 4.5)
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_feb1n"]
panorama = ExtResource("2_ruo5i")
@@ -53,223 +88,29 @@ volumetric_fog_emission = Color(1, 1, 1, 1)
volumetric_fog_anisotropy = 0.6
adjustment_enabled = true
[sub_resource type="BoxShape3D" id="BoxShape3D_t0d86"]
size = Vector3(14, 15.5, 26)
[sub_resource type="BoxShape3D" id="BoxShape3D_p287n"]
size = Vector3(8.5, 16.5, 11.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_5hbxb"]
size = Vector3(8, 13.5, 10)
[sub_resource type="BoxShape3D" id="BoxShape3D_6gj1x"]
size = Vector3(8, 13.5, 11.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_x7fl1"]
size = Vector3(8.5, 38.5, 46.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_3wccx"]
size = Vector3(12, 11.5, 5)
[sub_resource type="BoxShape3D" id="BoxShape3D_hmdts"]
size = Vector3(12, 13, 7)
[sub_resource type="BoxShape3D" id="BoxShape3D_lnjrw"]
size = Vector3(14, 15.5, 13.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_3w3wd"]
size = Vector3(13, 16.5, 11.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_lu3yt"]
size = Vector3(11.5, 9, 4.5)
[sub_resource type="BoxShape3D" id="BoxShape3D_pxspk"]
size = Vector3(11.5, 9, 4.5)
[sub_resource type="LabelSettings" id="LabelSettings_2k3fr"]
font_size = 30
[sub_resource type="BoxMesh" id="BoxMesh_p287n"]
[node name="Main" type="Node3D"]
script = ExtResource("1_qwuk2")
base_mode = ExtResource("2_p287n")
[node name="Player" parent="." node_paths=PackedStringArray("TutorialWeaponTarget") instance=ExtResource("1_2vsi6")]
transform = Transform3D(0.054514527, 0, -0.9985129, 0, 1, 0, 0.9985129, 0, 0.054514527, -6, 75.5, -13.5)
collision_layer = 17
TutorialWeaponTarget = NodePath("../PlacedTutorialWeapon/WeaponLocationTarget")
TutorialDone = true
AccelerationAir = 1.5
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_1bvp3")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.78043425, 0.15240018, 0.60637933, 0.17673612, -0.8765135, 0.44775894, 0.5997381, 0.4566158, 0.6571267, 0, 0, 0)
light_color = Color(0.99999934, 0.76777613, 0.6549227, 1)
light_energy = 2.0
light_volumetric_fog_energy = 2.0
shadow_enabled = true
shadow_opacity = 0.95
shadow_blur = 2.435
[node name="DebugLayer" type="CanvasLayer" parent="."]
[node name="GuideDebugger" parent="DebugLayer" instance=ExtResource("2_uet8a")]
visible = false
[node name="Map" type="Sprite3D" parent="."]
transform = Transform3D(-3.278354e-07, -7.5, -3.278354e-08, 0, -3.278354e-07, 0.75, -7.5, 3.278354e-07, 1.4330142e-15, 7.1878185, 8.602432, -175.5159)
visible = false
texture = ExtResource("3_ruo5i")
[node name="Guard tower" parent="." instance=ExtResource("11_wctvs")]
transform = Transform3D(0.09033705, 0, 0.99591124, 0, 1, 0, -0.99591124, 0, 0.09033705, -4.6100636, 1.5, 0.5658741)
[node name="Water" parent="." instance=ExtResource("12_i2xii")]
transform = Transform3D(10000, 0, 0, 0, 1, 0, 0, 0, 10000, 0, 4.03932, -186.25941)
[node name="BackgroundMusicPlayer" parent="." instance=ExtResource("9_i2xii")]
stream = ExtResource("10_eca4n")
[node name="PauseMenuController" type="Node" parent="." node_paths=PackedStringArray("player")]
script = ExtResource("7_ukfuy")
pause_menu_packed = ExtResource("8_wctvs")
player = NodePath("../Player")
base_mode = ExtResource("9_eca4n")
pause = ExtResource("10_0ari0")
[node name="BackgroundMusicPlayer" parent="." instance=ExtResource("9_i2xii")]
stream = ExtResource("10_eca4n")
[node name="Lift" parent="." instance=ExtResource("13_eca4n")]
transform = Transform3D(0.9961947, 0, -0.08715573, 0, 1, 0, 0.08715573, 0, 0.9961947, -4.593, 1.618, 0.583)
end_location = Vector3(-4.593, 116.11, 0.583)
lift_time = 8.0
[node name="PlacedTutorialWeapon" type="MeshInstance3D" parent="."]
transform = Transform3D(-2, 3.019916e-07, 0, -3.019916e-07, -2, 0, 0, 0, 2, -17.904, -79.265, 145.317)
mesh = ExtResource("14_0ari0")
script = ExtResource("15_165wb")
[node name="SpotLight3D" type="SpotLight3D" parent="PlacedTutorialWeapon"]
transform = Transform3D(1, -1.509958e-07, 6.600236e-15, 0, -4.371139e-08, -1, 1.509958e-07, 1, -4.371139e-08, 0, -2.3931274, 0)
spot_range = 9.85
spot_attenuation = 0.46
spot_angle = 15.0
[node name="WeaponLocationTarget" type="Marker3D" parent="PlacedTutorialWeapon"]
[node name="TutoTriggers" type="Node3D" parent="."]
transform = Transform3D(0.054514527, 0, -0.9985129, 0, 1, 0, 0.9985129, 0, 0.054514527, -0.78573227, -132.74933, 116.65933)
[node name="TriggerTutoMove" type="Area3D" parent="TutoTriggers"]
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoMove"]
transform = Transform3D(0.9961947, 0, -0.087155946, 0, 1, 0, 0.087155946, 0, 0.9961947, 1.1144943, 6.5, 1.6032357)
shape = SubResource("BoxShape3D_t0d86")
[node name="TriggerTutoMantle" type="Area3D" parent="TutoTriggers"]
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, -10.4557495, 0, -28.61254)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoMantle"]
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, 0.19611359, 7, -2.241436)
shape = SubResource("BoxShape3D_p287n")
[node name="TutoJump" parent="TutoTriggers" instance=ExtResource("16_qwuk2")]
transform = Transform3D(0.14133328, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133328, -0.32653046, 1.2493286, -50.374645)
first_input_texture = ExtResource("16_2k3fr")
second_input_texture = ExtResource("16_2k3fr")
tuto_text = "Double jump"
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoJump"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.49998856, 6.25, 3.499977)
shape = SubResource("BoxShape3D_5hbxb")
[node name="TutoDash" parent="TutoTriggers" instance=ExtResource("16_qwuk2")]
transform = Transform3D(0.14133328, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133328, 19.967693, 1.2493286, -47.47731)
first_input_texture = ExtResource("16_crf87")
second_input_texture = ExtResource("19_efsse")
tuto_text = "Dash"
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoDash"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.49999237, 6.25, 4.2500153)
shape = SubResource("BoxShape3D_6gj1x")
[node name="TriggerTutoWallJump" type="Area3D" parent="TutoTriggers"]
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, 38.60766, 0, -28.437609)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoWallJump"]
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, -1.9546509, 20.75, 10.8709755)
shape = SubResource("BoxShape3D_x7fl1")
[node name="TriggerTutoWallJump2" type="Area3D" parent="TutoTriggers"]
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, 15.983452, 0, 37.426994)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoWallJump2"]
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, 2.3256226, 21.75, 4.9715767)
shape = SubResource("BoxShape3D_3wccx")
[node name="TutoDash2" parent="TutoTriggers" instance=ExtResource("16_qwuk2")]
transform = Transform3D(0.14133325, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133325, 28.885735, 27.749329, 25.360323)
first_input_texture = ExtResource("16_crf87")
second_input_texture = ExtResource("19_efsse")
complex_input_text = "in air"
tuto_text = "Dash"
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoDash2"]
transform = Transform3D(1.0000031, 0, -4.917383e-07, 0, 1, 0, 4.917383e-07, 0, 1.0000031, 5.500023, 5, 0)
shape = SubResource("BoxShape3D_hmdts")
[node name="TriggerTutoWeaponThrow" type="Area3D" parent="TutoTriggers"]
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, 4.428787, 58, 19.770819)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoWeaponThrow"]
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, 4.4208603, 7, -4.632329)
shape = SubResource("BoxShape3D_lnjrw")
[node name="TriggerTutoEnjoy" type="Area3D" parent="TutoTriggers"]
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, -120.81145, 214.5, 2.417603)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoEnjoy"]
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, 3.9663503, 5.5, -5.174009)
shape = SubResource("BoxShape3D_3w3wd")
[node name="TutorialDoneArea" type="Area3D" parent="TutoTriggers"]
transform = Transform3D(0.14133324, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133324, 7.9436035, 53.74933, 16.672102)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutorialDoneArea"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7500105, 4, 0.7499695)
shape = SubResource("BoxShape3D_lu3yt")
[node name="WeaponRetrieved" type="Area3D" parent="TutoTriggers"]
transform = Transform3D(0.14133324, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133324, 27.3601, 53.74933, 18.733648)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/WeaponRetrieved"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7500105, 4, 0.7499695)
shape = SubResource("BoxShape3D_pxspk")
[node name="TutorialController" type="Control" parent="."]
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 1
script = ExtResource("16_efsse")
tuto_got_sword_packed = ExtResource("17_t0d86")
@@ -418,6 +259,157 @@ layout_mode = 2
text = "Enjoy this little playground!"
label_settings = SubResource("LabelSettings_2k3fr")
[node name="TutoTriggers" type="Node3D" parent="."]
transform = Transform3D(0.054514527, 0, -0.9985129, 0, 1, 0, 0.9985129, 0, 0.054514527, -0.78573227, -132.74933, 116.65933)
[node name="TriggerTutoMove" type="Area3D" parent="TutoTriggers"]
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoMove"]
transform = Transform3D(0.9961947, 0, -0.087155946, 0, 1, 0, 0.087155946, 0, 0.9961947, 1.1144943, 6.5, 1.6032357)
shape = SubResource("BoxShape3D_t0d86")
[node name="TriggerTutoMantle" type="Area3D" parent="TutoTriggers"]
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, -10.4557495, 0, -28.61254)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoMantle"]
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, 0.19611359, 7, -2.241436)
shape = SubResource("BoxShape3D_p287n")
[node name="TutoJump" parent="TutoTriggers" instance=ExtResource("16_qwuk2")]
transform = Transform3D(0.14133328, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133328, -0.32653046, 1.2493286, -50.374645)
first_input_texture = ExtResource("16_2k3fr")
second_input_texture = ExtResource("16_2k3fr")
tuto_text = "Double jump"
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoJump"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.49998856, 6.25, 3.499977)
shape = SubResource("BoxShape3D_5hbxb")
[node name="TutoDash" parent="TutoTriggers" instance=ExtResource("16_qwuk2")]
transform = Transform3D(0.14133328, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133328, 19.967693, 1.2493286, -47.47731)
first_input_texture = ExtResource("16_crf87")
second_input_texture = ExtResource("19_efsse")
tuto_text = "Dash"
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoDash"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.49999237, 6.25, 4.2500153)
shape = SubResource("BoxShape3D_6gj1x")
[node name="TriggerTutoWallJump" type="Area3D" parent="TutoTriggers"]
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, 38.60766, 0, -28.437609)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoWallJump"]
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, -1.9546509, 20.75, 10.8709755)
shape = SubResource("BoxShape3D_x7fl1")
[node name="TriggerTutoWallJump2" type="Area3D" parent="TutoTriggers"]
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, 15.983452, 0, 37.426994)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoWallJump2"]
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, 2.3256226, 21.75, 4.9715767)
shape = SubResource("BoxShape3D_3wccx")
[node name="TutoDash2" parent="TutoTriggers" instance=ExtResource("16_qwuk2")]
transform = Transform3D(0.14133325, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133325, 28.885735, 27.749329, 25.360323)
first_input_texture = ExtResource("19_efsse")
complex_input_text = "against wall"
tuto_text = "Wall run"
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutoDash2"]
transform = Transform3D(1.0000031, 0, -4.917383e-07, 0, 1, 0, 4.917383e-07, 0, 1.0000031, 5.500023, 5, 0)
shape = SubResource("BoxShape3D_hmdts")
[node name="TriggerTutoWeaponThrow" type="Area3D" parent="TutoTriggers"]
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, 4.428787, 58, 19.770819)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoWeaponThrow"]
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, 4.4208603, 9.75, -4.632329)
shape = SubResource("BoxShape3D_lnjrw")
[node name="TriggerTutoEnjoy" type="Area3D" parent="TutoTriggers"]
transform = Transform3D(0.9961947, 0, -0.087155744, 0, 1, 0, 0.087155744, 0, 0.9961947, -120.81145, 214.5, 2.417603)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TriggerTutoEnjoy"]
transform = Transform3D(0.9961947, 0, -0.08715595, 0, 1, 0, 0.08715595, 0, 0.9961947, 3.9663503, 5.5, -5.174009)
shape = SubResource("BoxShape3D_3w3wd")
[node name="TutorialDoneArea" type="Area3D" parent="TutoTriggers"]
transform = Transform3D(0.14133324, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133324, 7.9436035, 53.74933, 16.672102)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/TutorialDoneArea"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7500105, 4, 0.7499695)
shape = SubResource("BoxShape3D_lu3yt")
[node name="WeaponRetrieved" type="Area3D" parent="TutoTriggers"]
transform = Transform3D(0.14133324, 0, 0.98996216, 0, 1, 0, -0.98996216, 0, 0.14133324, 27.3601, 53.74933, 18.733648)
collision_layer = 0
collision_mask = 16
[node name="CollisionShape3D" type="CollisionShape3D" parent="TutoTriggers/WeaponRetrieved"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7500105, 4, 0.7499695)
shape = SubResource("BoxShape3D_pxspk")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_1bvp3")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.7804346, 0.15240021, 0.60637945, 0.1767362, -0.87651366, 0.4477591, 0.5997384, 0.4566159, 0.6571269, 0, 0, 0)
light_color = Color(0.99999934, 0.76777613, 0.6549227, 1)
light_energy = 2.0
light_volumetric_fog_energy = 2.0
shadow_enabled = true
shadow_opacity = 0.95
shadow_blur = 2.435
[node name="Player" parent="." node_paths=PackedStringArray("TutorialWeaponTarget") instance=ExtResource("1_2vsi6")]
transform = Transform3D(0.054514527, 0, -0.9985129, 0, 1, 0, 0.9985129, 0, 0.054514527, 0, -132.75, 118)
collision_layer = 17
TutorialWeaponTarget = NodePath("../PlacedTutorialWeapon/WeaponLocationTarget")
AccelerationAir = 1.5
[node name="DebugLayer" type="CanvasLayer" parent="."]
[node name="GuideDebugger" parent="DebugLayer" instance=ExtResource("2_uet8a")]
visible = false
[node name="Guard tower" parent="." instance=ExtResource("11_wctvs")]
transform = Transform3D(0.09033705, 0, 0.99591124, 0, 1, 0, -0.99591124, 0, 0.09033705, -4.6100636, 1.5, 0.5658741)
[node name="Water" parent="." instance=ExtResource("12_i2xii")]
transform = Transform3D(10000, 0, 0, 0, 1, 0, 0, 0, 10000, 0, 4.03932, -186.25941)
[node name="Lift" parent="." instance=ExtResource("13_eca4n")]
transform = Transform3D(0.9961947, 0, -0.08715573, 0, 1, 0, 0.08715573, 0, 0.9961947, -4.593, 1.618, 0.583)
end_location = Vector3(-4.593, 116.11, 0.583)
lift_time = 8.0
[node name="PlacedTutorialWeapon" type="MeshInstance3D" parent="."]
transform = Transform3D(-2, 3.019916e-07, 0, -3.019916e-07, -2, 0, 0, 0, 2, -17.904, -79.265, 145.317)
mesh = ExtResource("14_0ari0")
script = ExtResource("15_165wb")
[node name="SpotLight3D" type="SpotLight3D" parent="PlacedTutorialWeapon"]
transform = Transform3D(1, -1.509958e-07, 6.600236e-15, 0, -4.371139e-08, -1, 1.509958e-07, 1, -4.371139e-08, 0, -2.3931274, 0)
spot_range = 9.85
spot_attenuation = 0.46
spot_angle = 15.0
[node name="WeaponLocationTarget" type="Marker3D" parent="PlacedTutorialWeapon"]
[node name="LightLeakBlockers" type="Node3D" parent="."]
[node name="MeshInstance3D" type="MeshInstance3D" parent="LightLeakBlockers"]
@@ -444,6 +436,7 @@ spot_range = 47.233
spot_angle = 18.85
spot_angle_attenuation = 10.556052
[connection signal="timeout" from="TutorialController/WaitToShowBlockingTuto" to="TutorialController" method="_show_weapon_tutorial"]
[connection signal="body_exited" from="TutoTriggers/TriggerTutoMove" to="TutorialController" method="hide_tutorials"]
[connection signal="body_entered" from="TutoTriggers/TriggerTutoMantle" to="TutorialController" method="_on_tuto_mantle_body_entered"]
[connection signal="body_exited" from="TutoTriggers/TriggerTutoMantle" to="TutorialController" method="hide_tutorials"]
@@ -455,9 +448,8 @@ spot_angle_attenuation = 10.556052
[connection signal="body_exited" from="TutoTriggers/TriggerTutoWeaponThrow" to="TutorialController" method="hide_tutorials"]
[connection signal="body_entered" from="TutoTriggers/TriggerTutoEnjoy" to="TutorialController" method="_on_tuto_enjoy_body_entered"]
[connection signal="body_exited" from="TutoTriggers/TriggerTutoEnjoy" to="TutorialController" method="hide_tutorials"]
[connection signal="body_entered" from="TutoTriggers/TutorialDoneArea" to="Player" method="OnTutorialDone"]
[connection signal="body_entered" from="TutoTriggers/TutorialDoneArea" to="TutorialController" method="_on_tuto_done_area_body_entered"]
[connection signal="body_entered" from="TutoTriggers/TutorialDoneArea" to="Player" method="OnTutorialDone"]
[connection signal="body_exited" from="TutoTriggers/TutorialDoneArea" to="TutorialController" method="hide_tutorials"]
[connection signal="body_entered" from="TutoTriggers/WeaponRetrieved" to="PlacedTutorialWeapon" method="_on_weapon_retrieved_body_entered"]
[connection signal="body_entered" from="TutoTriggers/WeaponRetrieved" to="TutorialController" method="_on_weapon_retrieved_body_entered"]
[connection signal="timeout" from="TutorialController/WaitToShowBlockingTuto" to="TutorialController" method="_show_weapon_tutorial"]
[connection signal="body_entered" from="TutoTriggers/WeaponRetrieved" to="PlacedTutorialWeapon" method="_on_weapon_retrieved_body_entered"]

View File

@@ -1,8 +1,10 @@
[gd_scene load_steps=17 format=3 uid="uid://vm22i5sv3p3s"]
[gd_scene load_steps=19 format=3 uid="uid://vm22i5sv3p3s"]
[ext_resource type="PackedScene" uid="uid://c6k5nnpbypshi" path="res://addons/maaacks_game_template/base/scenes/menus/main_menu/main_menu.tscn" id="1_my8ii"]
[ext_resource type="Script" uid="uid://c0ntfmiuw4ttg" path="res://menus/scenes/menus/main_menu/main_menu_with_animations.gd" id="2_nyjay"]
[ext_resource type="AudioStream" uid="uid://f8cvr5s041ej" path="res://assets/audio/ambiance/637083__nox_sound__ambiance_nature_night_cricket_calm_loop_stereo.wav" id="3_tvvjd"]
[ext_resource type="Resource" uid="uid://c2hpxkcujyc13" path="res://systems/inputs/menu_mode/menu_mode.tres" id="3_ytpwg"]
[ext_resource type="Resource" uid="uid://ck43v3q5ype3f" path="res://systems/inputs/menu_mode/back.tres" id="4_8i6b8"]
[sub_resource type="Animation" id="1"]
resource_name = "Intro"
@@ -352,6 +354,8 @@ graph_offset = Vector2(-180.277, 49)
script = ExtResource("2_nyjay")
level_select_packed_scene = null
game_scene_path = "uid://dmkw8cmalm5k"
menu_context = ExtResource("3_ytpwg")
back_action = ExtResource("4_8i6b8")
[node name="MenuAnimationPlayer" type="AnimationPlayer" parent="." index="1"]
libraries = {

View File

@@ -1,7 +1,9 @@
[gd_scene load_steps=3 format=3 uid="uid://dim045la3mijk"]
[gd_scene load_steps=4 format=3 uid="uid://dim045la3mijk"]
[ext_resource type="PackedScene" uid="uid://cikf3o5omnunl" path="res://addons/maaacks_game_template/base/scenes/overlaid_menu/menus/mini_options_overlaid_menu.tscn" id="1_5piya"]
[ext_resource type="PackedScene" uid="uid://foajscu2dqkk" path="res://menus/scenes/menus/options_menu/mini_options_menu_with_reset.tscn" id="2_3u5po"]
[ext_resource type="Resource" uid="uid://ck43v3q5ype3f" path="res://systems/inputs/menu_mode/back.tres" id="3_i7tty"]
[node name="MiniOptionsOverlaidMenu" instance=ExtResource("1_5piya")]
menu_scene = ExtResource("2_3u5po")
back_action = ExtResource("3_i7tty")

View File

@@ -1,15 +1,18 @@
[gd_scene load_steps=5 format=3 uid="uid://ccqajqchiw4xu"]
[gd_scene load_steps=6 format=3 uid="uid://ccqajqchiw4xu"]
[ext_resource type="PackedScene" uid="uid://b5cd6sa8qq4vc" path="res://addons/maaacks_game_template/base/scenes/overlaid_menu/menus/pause_menu.tscn" id="1_0paax"]
[ext_resource type="Script" uid="uid://bwvomv4eww4fg" path="res://menus/scenes/overlaid_menus/pause_menu.gd" id="2_ek1hy"]
[ext_resource type="PackedScene" uid="uid://dim045la3mijk" path="res://menus/scenes/overlaid_menus/mini_options_overlaid_menu.tscn" id="3_e0t2r"]
[ext_resource type="Resource" uid="uid://c2hpxkcujyc13" path="res://systems/inputs/menu_mode/menu_mode.tres" id="4_nfx08"]
[ext_resource type="Resource" uid="uid://ck43v3q5ype3f" path="res://systems/inputs/menu_mode/back.tres" id="5_su1bt"]
[node name="PauseMenu" instance=ExtResource("1_0paax")]
top_level = true
script = ExtResource("2_ek1hy")
options_packed_scene = ExtResource("3_e0t2r")
main_menu_scene = "res://menus/scenes/menus/main_menu/main_menu_with_animations.tscn"
menu_context = ExtResource("4_nfx08")
back_action = ExtResource("5_su1bt")
[connection signal="tree_entered" from="." to="." method="on_enter_tree"]
[connection signal="tree_exited" from="." to="." method="on_exit_tree"]

View File

@@ -20,7 +20,6 @@ static func get_level_state(level_state_key : String) -> LevelState:
return new_level_state
static func has_game_state() -> bool:
return false
return GlobalState.has_state(STATE_NAME)
static func get_game_state() -> GameState:

View File

@@ -1,12 +1,10 @@
[gd_scene load_steps=49 format=3 uid="uid://bei4nhkf8lwdo"]
[gd_scene load_steps=47 format=3 uid="uid://bei4nhkf8lwdo"]
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://systems/inputs/base_mode/base_mode.tres" id="3_cresl"]
[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://systems/inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="5_4u7i3"]
[ext_resource type="Resource" uid="uid://f3vs6l4m623s" path="res://systems/inputs/base_mode/move_left.tres" id="5_q14ux"]
[ext_resource type="Script" uid="uid://dv7v1ywmbvvcd" path="res://player_controller/Scripts/HealthSystem.cs" id="5_umw0l"]
[ext_resource type="Script" uid="uid://vuq8rjq3vegn" path="res://player_controller/Scripts/Stamina.cs" id="6_lxtc4"]
[ext_resource type="Resource" uid="uid://t612lts1wi1s" path="res://systems/inputs/base_mode/move_right.tres" id="6_q7bng"]
[ext_resource type="Script" uid="uid://cwbvxlfvmocc1" path="res://player_controller/Scripts/StairsSystem.cs" id="7_bmt5a"]
[ext_resource type="Resource" uid="uid://brswsknpgwal2" path="res://systems/inputs/base_mode/move_front.tres" id="7_m8gvy"]
@@ -68,6 +66,7 @@ AccelerationAir = 2.0
DecelerationAir = 0.1
Weight = 5.0
MantleTime = 0.3
CoyoteTime = 0.3
SimpleJumpStartVelocity = 8.0
SimpleJumpHangTimeInFrames = 1
SimpleJumpGravityLesseningFactor = 2.5
@@ -86,6 +85,14 @@ PostDashSpeed = 30.0
WallHugGravityLesseningFactor = 15.0
WallHugDownwardMaxSpeed = 8.0
WallHugHorizontalDeceleration = 0.5
WallRunAltitudeLossSpeed = 12.0
WallRunSpeedThreshold = 10.0
[node name="WallRunSnapper" type="RayCast3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994, 0, 0, 0)
target_position = Vector3(0, 0, -5)
collision_mask = 2
[node name="InputController" type="Node3D" parent="."]
script = ExtResource("16_v31n3")
@@ -123,12 +130,8 @@ CapsuleDefaultHeight = 1.7
[node name="HeadSystem" parent="." instance=ExtResource("11_rxwoh")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
[node name="HealthSystem" type="Node3D" parent="."]
script = ExtResource("5_umw0l")
[node name="Stamina" type="Node3D" parent="."]
script = ExtResource("6_lxtc4")
CameraInclineAcceleration = 20.0
GroundedCameraIncline = 3.0
[node name="StairsSystem" type="Node3D" parent="."]
script = ExtResource("7_bmt5a")
@@ -171,7 +174,6 @@ target_position = Vector3(0, 1, 0)
[node name="TweenQueueSystem" parent="." instance=ExtResource("22_rpwev")]
[node name="WallHugSystem" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
script = ExtResource("27_n7qhm")
[node name="back" type="RayCast3D" parent="WallHugSystem"]
@@ -246,18 +248,26 @@ offset_left = 1524.0
offset_top = 1.0
offset_right = -8.0
offset_bottom = 1.0
enabled = false
initial_node_to_watch = NodePath("../StateChart")
[node name="UI" type="CanvasLayer" parent="."]
script = ExtResource("30_2ghaa")
[node name="MarginContainer" type="MarginContainer" parent="UI"]
[node name="UI" type="Control" parent="."]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 1
script = ExtResource("30_2ghaa")
[node name="MarginContainer" type="MarginContainer" parent="UI"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
theme_override_constants/margin_left = 50
theme_override_constants/margin_top = 50
theme_override_constants/margin_right = 50
@@ -296,12 +306,14 @@ expand_mode = 2
[node name="CenterContainer" type="CenterContainer" parent="UI"]
custom_minimum_size = Vector2(1920, 1080)
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = -1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="CenterIcon" type="TextureRect" parent="UI/CenterContainer"]
material = SubResource("CanvasItemMaterial_2q0ik")
@@ -311,11 +323,13 @@ texture = ExtResource("32_lgpc8")
expand_mode = 1
[node name="CenterContainer2" type="CenterContainer" parent="UI"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="MarginContainer" type="MarginContainer" parent="UI/CenterContainer2"]
layout_mode = 2
@@ -590,13 +604,13 @@ default_state = NodePath("../CoyoteEnabled")
[node name="OnWallHug" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("28_n7qhm")
to = NodePath("../../OnWall/Hugging")
to = NodePath("../../OnWall/HuggingCoyoteEnabled")
event = &"wall_hug"
delay_in_seconds = "0.0"
[node name="OnWallRun" type="Node" parent="StateChart/Root/Movement/Airborne"]
script = ExtResource("28_n7qhm")
to = NodePath("../../OnWall/Running")
to = NodePath("../../OnWall/RunningCoyoteEnabled")
event = &"wall_run"
delay_in_seconds = "0.0"
@@ -673,12 +687,6 @@ to = NodePath("../../Grounded")
event = &"grounded"
delay_in_seconds = "0.0"
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Jump/SimpleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="OnMegajump" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Jump/MegaJump")
@@ -691,15 +699,51 @@ to = NodePath("../../Airborne/Reset")
event = &"start_falling"
delay_in_seconds = "0.0"
[node name="HuggingCoyoteEnabled" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[node name="OnExpiration" type="Node" parent="StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Hugging")
event = &"coyote_expired"
delay_in_seconds = "0.0"
[node name="Hugging" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Hugging"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/SimpleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="Hanging" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Hanging"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/SimpleJump")
event = &"jump"
delay_in_seconds = "0.0"
[node name="RunningCoyoteEnabled" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[node name="OnExpiration" type="Node" parent="StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"]
script = ExtResource("28_n7qhm")
to = NodePath("../../Running")
event = &"coyote_expired"
delay_in_seconds = "0.0"
[node name="Running" type="Node" parent="StateChart/Root/Movement/OnWall"]
script = ExtResource("27_34snm")
[node name="OnJump" type="Node" parent="StateChart/Root/Movement/OnWall/Running"]
script = ExtResource("28_n7qhm")
to = NodePath("../../../Jump/SimpleJump")
event = &"jump"
delay_in_seconds = "0.0"
[connection signal="input_aim_canceled" from="InputController" to="." method="OnInputAimCanceled"]
[connection signal="input_aim_down" from="InputController" to="." method="OnInputAimDown"]
[connection signal="input_aim_pressed" from="InputController" to="." method="OnInputAimPressed"]

View File

@@ -1,7 +1,7 @@
using Godot;
using System;
public partial class PlayerUi : CanvasLayer
public partial class PlayerUi : Control
{
private TextureRect[] _dashIcons = new TextureRect[3];

View File

@@ -146,9 +146,6 @@ public partial class HealthSystem : Node3D
public CharacterBody3D Parent;
public Camera3D Camera;
public Node3D Head;
public ColorRect VignetteRect;
public ColorRect DistortionRect;
public ColorRect BlurRect;
}
public void Init(HealthSystemInitParams initParams)
@@ -162,10 +159,6 @@ public partial class HealthSystem : Node3D
_camera = initParams.Camera;
_head = initParams.Head;
_vignetteMaterial = initParams.VignetteRect.Material as ShaderMaterial;
_distortionMaterial = initParams.DistortionRect.Material as ShaderMaterial;
_blurMaterial = initParams.BlurRect.Material as ShaderMaterial;
// Resetting shaders' parameters

View File

@@ -21,13 +21,10 @@ public partial class PlayerController : CharacterBody3D
public HeadSystem HeadSystem;
public Bobbing Bobbing;
public FieldOfView FieldOfView;
public Stamina Stamina;
public StairsSystem StairsSystem;
public MantleSystem MantleSystem;
public DashSystem DashSystem;
public CapsuleCollider CapsuleCollider;
public HealthSystem HealthSystem;
public TweenQueueSystem TweenQueueSystem;
public Node3D WeaponRoot;
public WeaponSystem WeaponSystem;
public WallHugSystem WallHugSystem;
@@ -37,6 +34,7 @@ public partial class PlayerController : CharacterBody3D
public Node3D DashIndicatorNode;
public MeshInstance3D DashIndicatorMesh;
public CylinderMesh DashIndicatorMeshCylinder;
public RayCast3D WallRunSnapper;
private bool _movementEnabled = true;
@@ -156,6 +154,16 @@ public partial class PlayerController : CharacterBody3D
[Export(PropertyHint.Range, "0.1,10,0.1,or_greater")]
public float WallHugHorizontalDeceleration { get; set; } = 5f;
// Wall run
[ExportGroup("Wall run")]
[Export(PropertyHint.Range, "1,20,0.1,or_greater")]
public float WallRunUpwardVelocity { get; set; } = 10f;
[Export(PropertyHint.Range, "1,20,0.1,or_greater")]
public float WallRunAltitudeLossSpeed { get; set; } = 10f;
[Export(PropertyHint.Range, "1,20,0.1,or_greater")]
public float WallRunSpeedThreshold { get; set; } = 8f;
private float _targetSpeed;
private float _gravity;
@@ -196,10 +204,14 @@ public partial class PlayerController : CharacterBody3D
private StateChartState _aimedDash;
private StateChartState _onWall;
private StateChartState _onWallHugging;
private StateChartState _onWallHuggingCoyoteEnabled;
private StateChartState _onWallHanging;
private StateChartState _onWallRunning;
private StateChartState _onWallRunningCoyoteEnabled;
private Transition _onJumpFromWall;
private Transition _onJumpFromWall1;
private Transition _onJumpFromWall2;
private Transition _onJumpFromWall3;
private Transition _onMegajumpFromWall;
private float _playerHeight;
@@ -219,7 +231,6 @@ public partial class PlayerController : CharacterBody3D
///////////////////////////
// General use stuff
TweenQueueSystem = GetNode<TweenQueueSystem>("TweenQueueSystem");
PlayerUi = GetNode<PlayerUi>("UI");
// DashIndicator = GetNode<TextureRect>("%DashIndicator");
PowerCooldownIndicator = GetNode<ColorRect>("%DashCooldownIndicator");
@@ -239,11 +250,6 @@ public partial class PlayerController : CharacterBody3D
FieldOfView = GetNode<FieldOfView>("FieldOfView");
Camera3D camera = GetNode<Camera3D>("HeadSystem/CameraSmooth/Camera3D");
Node3D cameraSmooth = GetNode<Node3D>("HeadSystem/CameraSmooth");
ColorRect vignetteRect = GetNode<ColorRect>(
"HeadSystem/CameraSmooth/Camera3D/CLVignette(Layer_1)/HealthVignetteRect");
ColorRect distortionRect = GetNode<ColorRect>(
"HeadSystem/CameraSmooth/Camera3D/CLDistortion(Layer_2)/HealthDistortionRect");
ColorRect blurRect = GetNode<ColorRect>("HeadSystem/CameraSmooth/Camera3D/CLBlur(Layer_2)/BlurRect");
// Movement stuff
WeaponRoot = GetNode<Node3D>("WeaponRoot");
@@ -253,6 +259,7 @@ public partial class PlayerController : CharacterBody3D
DashSystem = GetNode<DashSystem>("DashSystem");
StairsSystem = GetNode<StairsSystem>("StairsSystem");
WallHugSystem = GetNode<WallHugSystem>("WallHugSystem");
WallRunSnapper = GetNode<RayCast3D>("%WallRunSnapper");
RayCast3D stairsBelowRayCast3D = GetNode<RayCast3D>("StairsBelowRayCast3D");
RayCast3D stairsAheadRayCast3D = GetNode<RayCast3D>("StairsAheadRayCast3D");
_headCollisionDetectors = new RayCast3D[NUM_OF_HEAD_COLLISION_DETECTORS];
@@ -266,11 +273,7 @@ public partial class PlayerController : CharacterBody3D
_playerHeight = playerShape!.Height;
_playerRadius = playerShape.Radius;
// RPG Stuff
Stamina = GetNode<Stamina>("Stamina");
HealthSystem = GetNode<HealthSystem>("HealthSystem");
// State management
// State managementb
_playerState = StateChart.Of(GetNode("StateChart"));
_aiming = StateChartState.Of(GetNode("StateChart/Root/Aim/On"));
@@ -289,12 +292,16 @@ public partial class PlayerController : CharacterBody3D
_simpleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/SimpleJump"));
_doubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/DoubleJump"));
_megaJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/MegaJump"));
_onJumpFromWall = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/OnJump"));
_onJumpFromWall1 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Hugging/OnJump"));
_onJumpFromWall2 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging/OnJump"));
_onJumpFromWall3 = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/Running/OnJump"));
_onMegajumpFromWall = Transition.Of(GetNode("StateChart/Root/Movement/OnWall/OnMegajump"));
_onWall = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall"));
_onWallHuggingCoyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/HuggingCoyoteEnabled"));
_onWallHugging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hugging"));
_onWallHanging = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Hanging"));
_onWallRunning = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/Running"));
_onWallRunningCoyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/OnWall/RunningCoyoteEnabled"));
// State timers
_powerCooldownTimer = GetNode<Timer>("PowerCooldown");
_timeScaleAimInAirTimer = GetNode<Timer>("TimeScaleAimInAir");
@@ -303,9 +310,6 @@ public partial class PlayerController : CharacterBody3D
///////////////////////////
// Initialize components //
///////////////////////////
// General use stuff
TweenQueueSystem.Init(this);
// Camera stuff
HeadSystem.Init();
@@ -317,23 +321,11 @@ public partial class PlayerController : CharacterBody3D
_gravity = (float)ProjectSettings.GetSetting("physics/3d/default_gravity");
MantleSystem.Init();
StairsSystem.Init(stairsBelowRayCast3D, stairsAheadRayCast3D, cameraSmooth);
DashSystem.Init(HeadSystem, camera, TweenQueueSystem);
DashSystem.Init(HeadSystem, camera);
WeaponSystem.Init(HeadSystem, camera);
WallHugSystem.Init();
// RPG Stuff
HealthSystem.HealthSystemInitParams healthSystemParams = new HealthSystem.HealthSystemInitParams()
{
Parent = this,
Camera = camera,
Head = HeadSystem,
VignetteRect = vignetteRect,
DistortionRect = distortionRect,
BlurRect = blurRect,
};
HealthSystem.Init(healthSystemParams);
Stamina.SetSpeeds(WalkSpeed, WalkSpeed);
EmpoweredActionsLeft = MaxNumberOfEmpoweredActions;
if (!TutorialDone)
@@ -384,11 +376,17 @@ public partial class PlayerController : CharacterBody3D
_onWall.StateEntered += OnWallStarted;
_onWall.StateExited += OnWallStopped;
_onWallHuggingCoyoteEnabled.StateEntered += OnWallHuggingStarted;
_onWallHuggingCoyoteEnabled.StatePhysicsProcessing += HandleWallHugging;
_onWallHugging.StatePhysicsProcessing += HandleWallHugging;
_onWallHanging.StatePhysicsProcessing += HandleWallHanging;
_onWallRunningCoyoteEnabled.StateEntered += OnWallRunningStarted;
_onWallRunningCoyoteEnabled.StatePhysicsProcessing += HandleWallRunning;
_onWallRunning.StatePhysicsProcessing += HandleWallRunning;
_onJumpFromWall.Taken += OnJumpFromWall;
_onJumpFromWall1.Taken += OnJumpFromWall;
_onJumpFromWall2.Taken += OnJumpFromWall;
_onJumpFromWall3.Taken += OnJumpFromWall;
_onMegajumpFromWall.Taken += OnMegajumpFromWall;
}
@@ -450,8 +448,6 @@ public partial class PlayerController : CharacterBody3D
_playerState.SendEvent("start_falling");
}
private float _wallRunSpeedThreshold = 8f;
public void HandleAirborne(float delta)
{
MoveInAir(delta);
@@ -467,26 +463,38 @@ public partial class PlayerController : CharacterBody3D
// Should we start a wall run
var wallNormal = WallHugSystem.WallHugNormal.UnwrapOr(Vector3.Zero);
var isIndeedWall = wallNormal.Y < 0.1;
var hvel = new Vector3(Velocity.X, 0, Velocity.Z);
var hvelProjected = hvel.Slide(_wallHugStartNormal);
var haveEnoughSpeed = hvelProjected.Length() > _wallRunSpeedThreshold;
var isHeadPlanting = Velocity.AngleTo(wallNormal) < Math.PI / 4;
var isGoingDownwards = Velocity.AngleTo(Vector3.Down) < Math.PI / 4;
if (haveEnoughSpeed && !isHeadPlanting && !isGoingDownwards)
var haveEnoughSpeed = hvelProjected.Length() > WallRunSpeedThreshold;
var isCoplanarEnough = Velocity.AngleTo(wallNormal) > Math.PI/4 && Velocity.AngleTo(wallNormal) < 3*Math.PI/4;
var isGoingDownwards = Velocity.AngleTo(Vector3.Down) < Math.PI/4;
if (haveEnoughSpeed && isCoplanarEnough && !isGoingDownwards && isIndeedWall && !_coyoteEnabled.Active)
{
SetVerticalVelocity(WallRunUpwardVelocity);
_playerState.SendEvent("wall_run");
return;
}
// If all else fail and we go down, we hug
if (Velocity.Y < 0)
if (Velocity.Y < 0 && !_coyoteEnabled.Active)
_playerState.SendEvent("wall_hug");
}
public void OnWallHuggingStarted()
{
GetTree().CreateTimer(CoyoteTime).Timeout += CoyoteExpired;
}
public void OnWallRunningStarted()
{
GetTree().CreateTimer(CoyoteTime).Timeout += CoyoteExpired;
}
private Vector3 _wallHugStartLocation = Vector3.Zero;
private Vector3 _wallHugStartNormal = Vector3.Zero;
private Vector3 _wallHugStartProjectedVelocity = Vector3.Zero;
private Vector3 _currentWallContactPoint = Vector3.Zero;
public void OnWallDetected()
{
@@ -499,18 +507,20 @@ public partial class PlayerController : CharacterBody3D
_wallHugStartNormal = newWallNormal;
}
private float _timeSinceWallStarted;
public void OnWallStarted()
{
_wallHugStartNormal = WallHugSystem.WallHugNormal.UnwrapOr(Vector3.Up);
_wallHugStartLocation = WallHugSystem.WallHugLocation.UnwrapOr(Vector3.Zero) + _wallHugStartNormal * _playerRadius;
_currentWallContactPoint = WallHugSystem.WallHugLocation.UnwrapOr(Vector3.Zero);
_wallHugStartLocation = _currentWallContactPoint + _wallHugStartNormal * _playerRadius;
_wallHugStartProjectedVelocity = Velocity.Slide(_wallHugStartNormal);
_timeSinceWallStarted = 0;
}
public void OnWallStopped()
{
_wallHugStartLocation = Vector3.Zero;
_currentWallContactPoint = Vector3.Zero;
_wallHugStartNormal = Vector3.Zero;
_wallHugStartProjectedVelocity = Vector3.Zero;
}
public void HandleWallHugging(float delta)
@@ -528,23 +538,25 @@ public partial class PlayerController : CharacterBody3D
WallHang(delta);
}
private float _wallRunUpwardVelocity = 10f;
public void HandleWallRunning(float delta)
{
_timeSinceWallStarted += delta;
// Find horizontal velocity projected on the current wall
var hvel = new Vector3(Velocity.X, 0, Velocity.Z);
var hvelProjected = hvel.Slide(_wallHugStartNormal);
Velocity = hvelProjected + hvelProjected.Length()*Vector3.Up*0.3f/(1+_timeSinceWallStarted);
Velocity *= 0.99f;
// if (CanMantle())
// {
// MantleToLocation(_plannedMantleLocation.Unwrap());
// }
if (!WallHugSystem.IsWallHugging() || Velocity.Length() < _wallRunSpeedThreshold)
// Reorient horizontal velocity so we keep it coplanar with the wall without losing speed
var finalHVel = hvelProjected.Normalized() * hvel.Length();
// Adapt vertical speed
var verticalSpeed = Velocity.Y - WallRunAltitudeLossSpeed * delta;
Velocity = finalHVel + Vector3.Up*verticalSpeed;
Velocity *= 0.995f;
_currentWallContactPoint = WallHugSystem.WallHugLocation.UnwrapOr(Vector3.Zero);
if (isOnFloorCustom())
_playerState.SendEvent("grounded");
if (!WallHugSystem.IsWallHugging() || Velocity.Length() < WallRunSpeedThreshold)
{
_playerState.SendEvent("start_falling");
}
@@ -572,7 +584,10 @@ public partial class PlayerController : CharacterBody3D
{
if (CanMantle())
{
MantleToLocation(_plannedMantleLocation.Unwrap());
var location = _plannedMantleLocation.UnwrapOr(Vector3.Zero);
if (location == Vector3.Zero)
return; // For some reason CanMantle can return an invalid location so fuck off I guess
MantleToLocation(location);
return;
}
@@ -581,6 +596,7 @@ public partial class PlayerController : CharacterBody3D
_playerState.SendEvent("megajump");
return;
}
_playerState.SendEvent("jump");
}
@@ -605,6 +621,7 @@ public partial class PlayerController : CharacterBody3D
public void OnDoubleJumpStarted()
{
_canDash = true;
_canDashAirborne = true;
OnJumpStarted(DoubleJumpStartVelocity);
}
public void OnMegaJumpStarted()
@@ -649,9 +666,14 @@ public partial class PlayerController : CharacterBody3D
return _inputMoveKeyboard;
}
public Vector3 GetGlobalMoveInput()
{
return Transform.Basis * HeadSystem.Transform.Basis * GetMoveInput();
}
public Vector3 ComputeHVelocity(float delta, float accelerationFactor, float decelerationFactor, Vector3? direction = null)
{
var dir = direction ?? Transform.Basis * HeadSystem.Transform.Basis * GetMoveInput();
var dir = direction ?? GetGlobalMoveInput();
var acceleration = dir.Length() > 0 ? accelerationFactor : decelerationFactor;
@@ -966,6 +988,9 @@ public partial class PlayerController : CharacterBody3D
public void PlaceWeaponForTutorial()
{
if (TutorialDone)
return;
RemoveChild(WeaponRoot);
GetTree().GetRoot().CallDeferred(Node.MethodName.AddChild, WeaponRoot);
WeaponRoot.CallDeferred(Node3D.MethodName.SetGlobalPosition, TutorialWeaponTarget.GlobalPosition);
@@ -1099,11 +1124,14 @@ public partial class PlayerController : CharacterBody3D
///////////////////////////
// Stateless logic ////////
///////////////////////////
private void LookAround()
private void LookAround(double delta)
{
Vector2 inputLookDir = new Vector2(_inputRotateY, _inputRotateFloorplane);
var lookSensitivity = _isUsingGamepad ? _lookSensitivityMultiplier : _mouseSensitivityMultiplier;
HeadSystem.LookAround(inputLookDir, lookSensitivity);
var wallHugContactPoint = _onWallRunning.Active || _onWallRunningCoyoteEnabled.Active ? _currentWallContactPoint : Vector3.Zero;
var playerVelocity = GetGlobalMoveInput();
HeadSystem.LookAround(delta, inputLookDir, playerVelocity, wallHugContactPoint, lookSensitivity);
}
public void MoveOnGround(double delta)
@@ -1181,7 +1209,7 @@ public partial class PlayerController : CharacterBody3D
Bobbing.CameraBobbingParams cameraBobbingParams = new Bobbing.CameraBobbingParams
{
Delta = delta,
IsOnFloorCustom = isOnFloorCustom(),
IsOnFloorCustom = isOnFloorCustom() || _onWallRunning.Active || _onWallRunningCoyoteEnabled.Active,
Velocity = Velocity,
SettingsMultiplier = _headBobbingMultiplier
};
@@ -1242,7 +1270,7 @@ public partial class PlayerController : CharacterBody3D
///////////////////////////
public override void _PhysicsProcess(double delta)
{
LookAround();
LookAround(delta);
CameraModifications((float) delta);
HandleStairs((float) delta);
_plannedMantleLocation = MantleSystem.FindMantleForHeadRotation(HeadSystem.Rotation.Y);

View File

@@ -25,7 +25,6 @@ public partial class DashSystem: Node3D
private ShapeCast3D _dashCast3D;
private ShapeCast3D _playerCast3D;
private Camera3D _camera;
private TweenQueueSystem _tweenQueueSystem;
private Vector3 _dashDirection = Vector3.Zero;
private ShapeCast3D _dashCastDrop;
@@ -54,7 +53,7 @@ public partial class DashSystem: Node3D
public float DashCastRadius { get; set; }
public void Init(Node3D head, Camera3D camera, TweenQueueSystem tweenQueueSystem)
public void Init(Node3D head, Camera3D camera)
{
_dashCast3D = GetNode<ShapeCast3D>("DashCast3D");
var dashShape = _dashCast3D.GetShape() as SphereShape3D;
@@ -73,7 +72,6 @@ public partial class DashSystem: Node3D
_head = head;
_camera = camera;
_tweenQueueSystem = tweenQueueSystem;
_mantleSystem = GetNode<MantleSystem>("MantleSystem");
_mantleSystem.Init();

View File

@@ -1,5 +1,6 @@
using System;
using Godot;
using RustyOptions;
namespace Movementtests.systems;
@@ -11,6 +12,15 @@ public partial class HeadSystem : Node3D
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float LookSensitivity { get; set; } = 1f;
[Export(PropertyHint.Range, "0.1,50,0.1,or_greater")]
public double CameraInclineAcceleration { get; set; } = 10f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float WallRunCameraIncline { get; set; } = 5f;
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float GroundedCameraIncline { get; set; } = 5f;
public void Init()
{
@@ -25,7 +35,7 @@ public partial class HeadSystem : Node3D
_animationPlayer.Play("mantle");
}
public void LookAround(Vector2 lookDir, float sensitivitMultiplier = 1f)
public void LookAround(double delta, Vector2 lookDir, Vector3 playerVelocity, Vector3? wallContactPoint = null, float sensitivitMultiplier = 1f)
{
// Horizontal movement of head
float angleForHorizontalRotation = lookDir.X * LookSensitivity * sensitivitMultiplier;
@@ -35,11 +45,33 @@ public partial class HeadSystem : Node3D
Vector3 currentCameraRotation = _cameraAnchor.Rotation;
currentCameraRotation.X += Convert.ToSingle(lookDir.Y * LookSensitivity * sensitivitMultiplier);
currentCameraRotation.X = Mathf.Clamp(currentCameraRotation.X, Mathf.DegToRad(-90f), Mathf.DegToRad(90f));
var isWallRunning = wallContactPoint.HasValue && wallContactPoint.Value.Length() > Mathf.Epsilon;
var cameraIncline = 0f;
if (isWallRunning)
{
var directionToWall = (wallContactPoint.Value - GlobalPosition).Normalized();
var cameraInclineFactor = ComputeCameraInclineFactor(directionToWall);
cameraIncline = Mathf.DegToRad(WallRunCameraIncline * cameraInclineFactor);
}
else
{
var cameraInclineFactor = ComputeCameraInclineFactor(playerVelocity);
cameraIncline = Mathf.DegToRad(GroundedCameraIncline * cameraInclineFactor * -1.0f);
}
currentCameraRotation.Z = (float) Mathf.Lerp(currentCameraRotation.Z, cameraIncline, delta * CameraInclineAcceleration);
_cameraAnchor.Rotation = currentCameraRotation;
_camera.GlobalTransform = _cameraAnchor.GetGlobalTransformInterpolated();
}
public float ComputeCameraInclineFactor(Vector3 direction)
{
var forward = GetForwardHorizontalVector().Normalized();
var crossProduct = forward.Cross(direction);
return crossProduct.Length()*Mathf.Sign(crossProduct.Y);
}
public Vector3 GetForwardHorizontalVector()
{
return GetGlobalTransform().Basis.Z;

View File

@@ -1,14 +1,31 @@
[gd_scene load_steps=9 format=3 uid="uid://0ysqmqphq6mq"]
[gd_scene load_steps=5 format=3 uid="uid://0ysqmqphq6mq"]
[ext_resource type="Script" uid="uid://dtkdrnsmlwm67" path="res://systems/head/HeadSystem.cs" id="1_8abgy"]
[ext_resource type="Material" uid="uid://dtq8i1ka1f2pn" path="res://player_controller/Assets/Materials/Health/CameraVignette.tres" id="2_urko7"]
[ext_resource type="Material" uid="uid://nyh5tn1yoxeu" path="res://player_controller/Assets/Materials/Health/CameraDistortion.tres" id="3_0hyrq"]
[ext_resource type="Shader" uid="uid://btw6vsb6sa7sn" path="res://player_controller/Shaders/Blur.gdshader" id="4_ubhf8"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_o1np4"]
shader = ExtResource("4_ubhf8")
shader_parameter/limit = 0.0
shader_parameter/blur = 0.0
[sub_resource type="Animation" id="Animation_urko7"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("..:rotation:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.15, 0, 0.15, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("..:rotation:z")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.15, 0, 0.15, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="Animation" id="Animation_8abgy"]
resource_name = "mantle"
@@ -36,31 +53,6 @@ tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3)
}
[sub_resource type="Animation" id="Animation_urko7"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("..:rotation:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.15, 0, 0.15, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("..:rotation:z")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.15, 0, 0.15, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_0hyrq"]
_data = {
&"RESET": SubResource("Animation_urko7"),
@@ -77,41 +69,6 @@ transform = Transform3D(1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994, 0, 0, 0)
current = true
fov = 90.0
[node name="CLVignette(Layer_1)" type="CanvasLayer" parent="CameraSmooth/Camera3D"]
[node name="HealthVignetteRect" type="ColorRect" parent="CameraSmooth/Camera3D/CLVignette(Layer_1)"]
material = ExtResource("2_urko7")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="CLDistortion(Layer_2)" type="CanvasLayer" parent="CameraSmooth/Camera3D"]
layer = 2
[node name="HealthDistortionRect" type="ColorRect" parent="CameraSmooth/Camera3D/CLDistortion(Layer_2)"]
material = ExtResource("3_0hyrq")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="CLBlur(Layer_2)" type="CanvasLayer" parent="CameraSmooth/Camera3D"]
layer = 2
[node name="BlurRect" type="ColorRect" parent="CameraSmooth/Camera3D/CLBlur(Layer_2)"]
material = SubResource("ShaderMaterial_o1np4")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="RayCast3D" type="RayCast3D" parent="CameraSmooth/Camera3D"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, -0.64723)
visible = false

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=78 format=3 uid="uid://c2hpxkcujyc13"]
[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=66 format=3 uid="uid://c2hpxkcujyc13"]
[ext_resource type="Script" uid="uid://cpplm41b5bt6m" path="res://addons/guide/guide_action_mapping.gd" id="1_xno0b"]
[ext_resource type="Resource" uid="uid://ck43v3q5ype3f" path="res://systems/inputs/menu_mode/back.tres" id="2_6sfub"]
@@ -16,7 +16,6 @@
[ext_resource type="Resource" uid="uid://by80bubgg0dpx" path="res://systems/inputs/menu_mode/left.tres" id="13_sy651"]
[ext_resource type="Resource" uid="uid://bmef0jo6o41ic" path="res://systems/inputs/menu_mode/next.tres" id="14_2sr1w"]
[ext_resource type="Resource" uid="uid://c3n6ww58cmbbk" path="res://systems/inputs/menu_mode/previous.tres" id="15_2j2sf"]
[ext_resource type="Resource" uid="uid://dgluj0ql5vth7" path="res://systems/inputs/base_mode/pause.tres" id="16_scydb"]
[sub_resource type="Resource" id="Resource_tp5dr"]
script = ExtResource("4_q6ncx")
@@ -30,16 +29,11 @@ script = ExtResource("3_scydb")
input = SubResource("Resource_tp5dr")
triggers = Array[ExtResource("6_c647i")]([SubResource("Resource_lvbl0")])
[sub_resource type="Resource" id="Resource_h2f8g"]
script = ExtResource("8_yfqfy")
key = 4194305
[sub_resource type="Resource" id="Resource_17mt7"]
script = ExtResource("7_m88dc")
[sub_resource type="Resource" id="Resource_23hmj"]
script = ExtResource("3_scydb")
input = SubResource("Resource_h2f8g")
triggers = Array[ExtResource("6_c647i")]([SubResource("Resource_17mt7")])
[sub_resource type="Resource" id="Resource_len71"]
@@ -225,48 +219,7 @@ script = ExtResource("1_xno0b")
action = ExtResource("15_2j2sf")
input_mappings = Array[ExtResource("3_scydb")]([SubResource("Resource_3owmx")])
[sub_resource type="Resource" id="Resource_q6ncx"]
script = ExtResource("4_q6ncx")
button = 4
[sub_resource type="Resource" id="Resource_vnf02"]
script = ExtResource("7_m88dc")
[sub_resource type="Resource" id="Resource_c647i"]
script = ExtResource("3_scydb")
input = SubResource("Resource_q6ncx")
triggers = Array[ExtResource("6_c647i")]([SubResource("Resource_vnf02")])
[sub_resource type="Resource" id="Resource_m88dc"]
script = ExtResource("4_q6ncx")
button = 6
[sub_resource type="Resource" id="Resource_yfqfy"]
script = ExtResource("7_m88dc")
[sub_resource type="Resource" id="Resource_dsdj3"]
script = ExtResource("3_scydb")
input = SubResource("Resource_m88dc")
triggers = Array[ExtResource("6_c647i")]([SubResource("Resource_yfqfy")])
[sub_resource type="Resource" id="Resource_q44ew"]
script = ExtResource("8_yfqfy")
key = 4194305
[sub_resource type="Resource" id="Resource_as826"]
script = ExtResource("7_m88dc")
[sub_resource type="Resource" id="Resource_erftc"]
script = ExtResource("3_scydb")
input = SubResource("Resource_q44ew")
triggers = Array[ExtResource("6_c647i")]([SubResource("Resource_as826")])
[sub_resource type="Resource" id="Resource_sy651"]
script = ExtResource("1_xno0b")
action = ExtResource("16_scydb")
input_mappings = Array[ExtResource("3_scydb")]([SubResource("Resource_c647i"), SubResource("Resource_dsdj3"), SubResource("Resource_erftc")])
[resource]
script = ExtResource("2_w5wm7")
mappings = Array[ExtResource("1_xno0b")]([SubResource("Resource_len71"), SubResource("Resource_ruq4f"), SubResource("Resource_5hp22"), SubResource("Resource_7i3b3"), SubResource("Resource_6ptcp"), SubResource("Resource_xked7"), SubResource("Resource_qjv8h"), SubResource("Resource_p0ahg"), SubResource("Resource_sy651")])
mappings = Array[ExtResource("1_xno0b")]([SubResource("Resource_len71"), SubResource("Resource_ruq4f"), SubResource("Resource_5hp22"), SubResource("Resource_7i3b3"), SubResource("Resource_6ptcp"), SubResource("Resource_xked7"), SubResource("Resource_qjv8h"), SubResource("Resource_p0ahg")])
metadata/_custom_type_script = "uid://dsa1dnifd6w32"

View File

@@ -33,6 +33,10 @@ public partial class MantleSystem: Node3D
{
return Option<Vector3>.None;
}
if (_wallInFrontCast3D.GetCollisionNormal(0).Y > 0.8f)
{
return Option<Vector3>.None;
}
var collisionPoint = _wallInFrontCast3D.GetCollisionPoint(0);
var collisionNormal = _wallInFrontCast3D.GetCollisionNormal(0);

View File

@@ -5,8 +5,8 @@ extends Node3D
@export_tool_button("Tuto start", "Callable") var player_tuto_start = place_player_tuto_start
@export_tool_button("Playground", "Callable") var player_playground = place_player_playground
@onready var player: CharacterBody3D = $Player
@onready var player: CharacterBody3D = $Player
func place_player_tuto_start():
player.position = Vector3(0, -132.75, 118)