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2fa4ce68e7
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revamped the dash, fixed an infinite jump issue and fixed buffered inputs
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v0.1.68
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2026-01-13 11:18:56 +01:00 |
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80e533d98e
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simple slam and changed wall hugging to only work when input is towards the wall
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2026-01-13 09:43:58 +01:00 |
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0e3e258fd3
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basic slide and air glide mechanic
Create tag and build when new code gets to main / BumpTag (push) Successful in 17s
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v0.1.67
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2026-01-12 17:47:32 +01:00 |
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c7991198ea
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code cleanup
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2026-01-12 16:43:52 +01:00 |
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1a4b2f4c19
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Ended with remapping and removed old junk
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
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v0.1.66
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2026-01-12 15:41:43 +01:00 |
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52a9c3f120
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Remapped some inputs and added slide, slam and parry mappings
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2026-01-12 14:58:43 +01:00 |
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2301884418
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added a wall jump section in the GYM
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2026-01-12 12:01:40 +01:00 |
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04054cfeae
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Added ground-like movement (i.e. air control when close to ground) and wall jumping away from the wall is always possible even when facing it
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2026-01-12 11:52:35 +01:00 |
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66be7838bb
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buffered inputs revamped and added mantle jumps and dashed
Create tag and build when new code gets to main / BumpTag (push) Successful in 21s
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v0.1.65
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2026-01-11 18:14:53 +01:00 |
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1eb65d1520
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some shader work and improved mantle feel
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2026-01-11 17:09:58 +01:00 |
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f2a39316ba
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shader changes that don't do anything
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
Create tag and build when new code gets to main / Export (push) Successful in 9m48s
v0.1.64
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2026-01-07 17:11:49 +01:00 |
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fffd8c947b
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implementing jump input buffering on grounded
Create tag and build when new code gets to main / BumpTag (push) Successful in 18s
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v0.1.63
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2026-01-07 09:58:18 +01:00 |
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a1d57d6a1a
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some tuto fixing
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v0.1.62
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2026-01-06 16:35:17 +01:00 |
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941205af2b
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small gravity and jump balancing, removed wall jumping coyote times
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
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v0.1.61
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2026-01-06 16:08:39 +01:00 |
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6c2ad89687
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fixing the manlting into geo
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v0.1.60
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2026-01-06 12:36:38 +01:00 |
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59494f9e98
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updating CI to build for linux as well
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
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v0.1.59
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2025-12-25 09:37:51 +01:00 |
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510246c341
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fix a scene load issue
Create tag and build when new code gets to main / BumpTag (push) Successful in 21s
Create tag and build when new code gets to main / Export (push) Successful in 8m22s
v0.1.58
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2025-12-22 14:25:17 +01:00 |
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b184bcdea5
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added a small dash when leaving a wall run organically
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v0.1.57
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2025-12-21 17:23:38 +01:00 |
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cf52af4237
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mantling after aimed dash with new mantle system
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2025-12-21 16:44:35 +01:00 |
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e0fc301414
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fixed user stuff
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v0.1.56
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2025-12-19 19:11:53 +01:00 |
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b792e8721c
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mantle system fix amazing
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v0.1.55
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2025-12-19 18:59:34 +01:00 |
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2e2df4ff50
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new broken mantle system and fixed lots of gamefeel regarding wall hugs and jumps and coyote time
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 8m51s
v0.1.54
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2025-12-17 16:39:10 +01:00 |
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a84e0ecfb3
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Merge branch 'main' of https://git.game-dev.space/minimata/MovementTests
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v0.1.53
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2025-12-15 11:20:39 +01:00 |
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f828c1d786
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added a coyote time for wall jumps
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2025-12-15 11:20:17 +01:00 |
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a98785abec
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Update .gitea/workflows/main.yaml
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v0.1.52
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2025-12-10 21:26:25 +00:00 |
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7c4e541446
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fixed input mapping context issue
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
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v0.1.51
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2025-12-10 17:10:41 +01:00 |
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7d31d17034
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tuto fixes
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v0.1.50
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2025-12-10 10:04:05 +01:00 |
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2ff8cc74cc
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camera incline on wall run and normal run
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v0.1.49
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2025-12-08 12:23:36 +01:00 |
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fabafbb35b
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small improvements on the wall run
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v0.1.48
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2025-11-14 16:39:17 +01:00 |
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0b0163a0ac
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finally managed to pin down the in game UI and control issues for keyboard
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v0.1.47
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2025-11-14 12:32:03 +01:00 |
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5b3d6c9f19
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can quit menus using B button
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v0.1.46
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2025-11-14 11:41:11 +01:00 |
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ac14352e7f
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wall run, keyboard controls, mouse sensitivity setting, and more
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
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v0.1.45
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2025-11-13 22:38:44 +01:00 |
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27130257c9
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small camera animation on mantle
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v0.1.44
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2025-11-11 11:38:49 +01:00 |
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e70a2e7537
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keeping more intertia after dashes and mantles
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v0.1.43
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2025-11-11 09:52:57 +01:00 |
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6051588f24
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lots of tutorial fixed
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v0.1.42
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2025-11-10 14:55:16 +01:00 |
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c895dfe9a0
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made a dedicated scene for simple on-screen tutorials
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v0.1.41
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2025-11-08 10:56:35 +01:00 |
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1ea3945cf6
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final tutorial setup and UI fix
Create tag and build when new code gets to main / BumpTag (push) Successful in 19s
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v0.1.40
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2025-11-06 09:29:05 +01:00 |
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29d9f44142
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basic tutorial setup
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v0.1.39
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2025-11-05 16:08:36 +01:00 |
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31b7b5ea0c
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adding windows ARM target
Create tag and build when new code gets to main / BumpTag (push) Successful in 17s
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v0.1.38
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2025-11-05 11:06:51 +01:00 |
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78ab2cc637
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small changes
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v0.1.37
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2025-10-31 16:31:21 +01:00 |
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fd16342aca
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getting the weapon tutorial
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v0.1.36
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2025-10-31 16:18:59 +01:00 |
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2d3a1b0d4c
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lift fix
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v0.1.35
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2025-10-31 11:04:42 +01:00 |
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1c7abeb0d9
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tutorial is set up and final lift as well
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
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v0.1.34
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2025-10-29 18:48:49 +01:00 |
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97828ecdda
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tutorial is set up and final lift as well
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
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v0.1.33
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2025-10-29 18:47:52 +01:00 |
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9d8877cc67
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fov fix
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v0.1.32
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2025-10-28 14:12:32 +01:00 |
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fd7b55452b
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basic tutorial layout
|
2025-10-28 14:08:41 +01:00 |
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1cafe6e96d
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removing import clause on windows export
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v0.1.31
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2025-10-27 10:41:32 +01:00 |
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ea8821b41a
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back to base main menu
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v0.1.30
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2025-10-27 10:15:00 +01:00 |
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8338ce3dd9
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trying to change the autoload class name and extends order to fix release issue
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v0.1.29
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2025-10-27 10:14:11 +01:00 |
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39f45d418f
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trying to add a console to release
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v0.1.28
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2025-10-27 09:49:52 +01:00 |
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