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f905e55f65
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revamped jump
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2025-08-05 12:12:07 +02:00 |
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ffdb3366a5
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two empoered actions on cooldown
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2025-07-29 11:08:02 +02:00 |
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3df89c6d28
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i dunno man
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2025-07-22 16:18:43 +02:00 |
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9d29ec8ee4
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trying other setup
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2025-07-22 11:51:48 +02:00 |
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4c16ad4f9a
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dash and jump
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2025-07-21 14:40:48 +02:00 |
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374012569b
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fix: forgot to commit curve resource
Create tag and build when new code gets to main / BumpTag (push) Successful in 9s
Create tag and build when new code gets to main / Export (push) Successful in 4m4s
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2025-07-11 10:34:46 +02:00 |
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98b6537fdd
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feat: time dilation and indicator
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2025-07-11 10:34:20 +02:00 |
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e3d10840c9
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fix: dash indicator vfx works
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 3m41s
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2025-07-06 22:18:59 +02:00 |
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ef16d6c83f
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feat: broken crouching
Create tag and build when new code gets to main / BumpTag (push) Successful in 7s
Create tag and build when new code gets to main / Export (push) Successful in 3m47s
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2025-07-06 11:49:59 +02:00 |
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767d0fc768
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gd: made wall jump more intuitive and act like a double jump
Create tag and build when new code gets to main / BumpTag (push) Successful in 17s
Create tag and build when new code gets to main / Export (push) Failing after 1s
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2025-07-04 14:15:09 +02:00 |
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cf98e6c36c
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fix: less bugs when dashing to planted weapon
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2025-06-23 17:10:42 +02:00 |
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4f5ca49c76
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fix: fixed some dash issues, there's still some
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2025-06-20 13:56:42 +02:00 |
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3a761fd0bd
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gd,fix: player won't go through thin platforms from underneath, added a small cooldown to dash actions, remapped inputs a bit for gamefeel
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2025-06-20 11:55:19 +02:00 |
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826eaac10c
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fix: jumping and dashing on tilted floor was triggering mantle in bad locations
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2025-06-19 14:36:31 +02:00 |
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21bc3f4724
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gd,ld: some LD and some bug fixing that didn't fix the bugs
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2025-06-19 13:34:31 +02:00 |
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107c7622d5
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gd: game feel improvement, dash limit, improved jump while aiming for dash
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2025-06-16 16:13:29 +02:00 |
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5db803bb31
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ld: start of city map and component greyboxing
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2025-06-13 15:53:58 +02:00 |
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cb4c16a3ca
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gd: added bonus jump height if jumping right after dash, and time scale on aiming in air
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2025-06-10 20:24:35 +02:00 |
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0c015750fd
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gd: added wall hugging
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2025-06-10 11:46:51 +02:00 |
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141688ef32
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gd: added the drop action. Set up state managed coyote time, jump, double jump and overall movement.
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2025-06-10 10:30:15 +02:00 |
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cd5260c310
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fix: removed collision between player and weapon which would alter the player's movement
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2025-06-08 09:03:03 +02:00 |
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38e996abaa
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fix: now hanging on walls of all orientations
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2025-06-08 08:58:30 +02:00 |
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55f036f725
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gd: some weapon planting and dashing
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2025-06-07 17:42:39 +02:00 |
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ff61285483
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gd: weapon plants itself on landing
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2025-06-07 09:39:03 +02:00 |
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cebf7a1f0b
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gd: weapon throws orients and throws itself correctly
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2025-06-07 09:11:51 +02:00 |
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c2a8b939e8
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gd: broken weapon throw
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2025-06-06 23:21:56 +02:00 |
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579b523a37
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gd: basic weapon and readability refacto
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2025-06-06 16:09:39 +02:00 |
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bbcc3d0867
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gd: state chart supports dashing. new greybox material
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2025-06-06 11:21:53 +02:00 |
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5c36765a36
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gd,refacto: added state chart addon and namespace cleanup
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2025-06-05 14:47:51 +02:00 |
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8818e77d23
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gd: added hit input
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2025-06-05 13:58:22 +02:00 |
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b517404dc4
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gd: mapped dash actions on guide inputs
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2025-06-05 12:19:24 +02:00 |
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178553956d
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refacto: moved systems from player controller physics process to their own signal based systems
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2025-06-02 17:58:40 +02:00 |
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c3e2c974ca
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gd: fixed look inputs
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2025-05-29 09:49:56 +02:00 |
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5104144ba3
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gd: inputs for dash
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2025-05-28 16:21:51 +02:00 |
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c8d8c7ec25
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gd: added input addon
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2025-05-27 19:20:46 +02:00 |
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d8a1604af9
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gd,fix: fixed a bug where the dash could mantle you nowhere. Automatic mantle at the end of dash.
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2025-05-27 15:15:07 +02:00 |
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