gd,fix: player won't go through thin platforms from underneath, added a small cooldown to dash actions, remapped inputs a bit for gamefeel
This commit is contained in:
@ -15,6 +15,7 @@ public partial class DashSystem: Node3D
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private Node3D _head;
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private ShapeCast3D _dashCast3D;
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private ShapeCast3D _playerCast3D;
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private Camera3D _camera;
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private TweenQueueSystem _tweenQueueSystem;
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private Vector3 _dashDirection = Vector3.Zero;
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@ -34,6 +35,8 @@ public partial class DashSystem: Node3D
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public void Init(Node3D head, Camera3D camera, TweenQueueSystem tweenQueueSystem)
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{
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_dashCast3D = GetNode<ShapeCast3D>("DashCast3D");
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_playerCast3D = GetNode<ShapeCast3D>("PlayerShapeCast3D");
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_head = head;
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_camera = camera;
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_tweenQueueSystem = tweenQueueSystem;
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@ -53,9 +56,37 @@ public partial class DashSystem: Node3D
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}
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var collisionPoint = _dashCast3D.GetCollisionPoint(0);
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var collisionNormal = _dashCast3D.GetCollisionNormal(0);
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var collisionShape = (SphereShape3D) _dashCast3D.GetShape();
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var centerSphereLocation = collisionPoint + collisionNormal * 0.2f;
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return new DashComputationRecord(true, centerSphereLocation, collisionPoint, collisionNormal);
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// var playerEndLocation = ComputeDashLocationForPlayerShape(collisionPoint, collisionNormal);
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var fraction = _dashCast3D.GetClosestCollisionSafeFraction();
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var globalSweepPath = _dashCast3D.ToGlobal(_dashCast3D.TargetPosition) - _dashCast3D.GlobalPosition;
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var locationAlongPath = _dashCast3D.GlobalPosition + globalSweepPath * fraction;
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var maxPushDownDistance = 0.9f;
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var correctionProportion = (float)Mathf.Remap(collisionNormal.Y, -0.5, -1, 0, 1);
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var proportion = (float) Mathf.Remap(_dashCast3D.GlobalRotation.X, 0, 1.57, 0, 1);
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locationAlongPath += collisionNormal * maxPushDownDistance * proportion * correctionProportion;
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var otherLocation = ComputeDashLocationForPlayerShape(collisionPoint, collisionNormal);
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return new DashComputationRecord(true, locationAlongPath, collisionPoint, collisionNormal);
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}
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public Vector3 ComputeDashLocationForPlayerShape(Vector3 location, Vector3? normal = null)
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{
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if (!normal.HasValue)
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return location;
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var castStartLocation = location + 2 * normal.Value;
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var castEndLocation = -2 * normal.Value;
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_playerCast3D.SetGlobalPosition(castStartLocation);
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_playerCast3D.SetTargetPosition(castEndLocation);
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if (!_playerCast3D.IsColliding())
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return castEndLocation;
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var fraction = _playerCast3D.GetClosestCollisionSafeFraction();
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var locationAlongPath = castEndLocation * fraction;
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return castStartLocation + locationAlongPath;
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}
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public void PrepareDash()
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@ -1,11 +1,9 @@
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[gd_scene load_steps=6 format=3 uid="uid://cqduhd4opgwvm"]
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[ext_resource type="Script" uid="uid://dwoppk8j5fxeg" path="res://systems/dash/DashSystem.cs" id="1_hwig2"]
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[ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://player_controller/resources/PlayerShape.tres" id="2_jngg2"]
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[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="2_pff7b"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_qu4wy"]
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radius = 0.2
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[sub_resource type="SphereMesh" id="SphereMesh_qu4wy"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v31n3"]
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@ -13,9 +11,15 @@ radius = 0.2
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[node name="DashSystem" type="Node3D"]
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script = ExtResource("1_hwig2")
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[node name="PlayerShapeCast3D" type="ShapeCast3D" parent="."]
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shape = ExtResource("2_jngg2")
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target_position = Vector3(0, 0, 0)
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collision_mask = 2
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debug_shape_custom_color = Color(0.863327, 0.636844, 0, 1)
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[node name="DashCast3D" type="ShapeCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.68, 0)
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shape = SubResource("SphereShape3D_qu4wy")
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shape = ExtResource("2_jngg2")
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target_position = Vector3(0, 0, -12)
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max_results = 1
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collision_mask = 2
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14
systems/inputs/base_mode/aim_down.tres
Normal file
14
systems/inputs/base_mode/aim_down.tres
Normal file
@ -0,0 +1,14 @@
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[gd_resource type="Resource" script_class="GUIDEAction" load_steps=2 format=3 uid="uid://c3e0ivgaxrsyb"]
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[ext_resource type="Script" uid="uid://cluhc11vixkf1" path="res://addons/guide/guide_action.gd" id="1_gn1pi"]
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[resource]
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script = ExtResource("1_gn1pi")
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name = &""
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action_value_type = 0
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block_lower_priority_actions = true
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emit_as_godot_actions = false
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is_remappable = false
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display_name = ""
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display_category = ""
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metadata/_custom_type_script = "uid://cluhc11vixkf1"
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@ -1,4 +1,4 @@
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[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=65 format=3 uid="uid://bl5crtu1gkrtr"]
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[gd_resource type="Resource" script_class="GUIDEMappingContext" load_steps=71 format=3 uid="uid://bl5crtu1gkrtr"]
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[ext_resource type="Script" uid="uid://cpplm41b5bt6m" path="res://addons/guide/guide_action_mapping.gd" id="1_qmhk6"]
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[ext_resource type="Resource" uid="uid://htqvokm8mufq" path="res://systems/inputs/base_mode/move.tres" id="2_g6bbx"]
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@ -14,7 +14,9 @@
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[ext_resource type="Script" uid="uid://ckggy40lm0vjc" path="res://addons/guide/modifiers/guide_modifier_negate.gd" id="12_kxb2c"]
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[ext_resource type="Resource" uid="uid://ccrb5xsnphc8" path="res://systems/inputs/base_mode/rotate_floorplane.tres" id="13_v2ywt"]
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[ext_resource type="Resource" uid="uid://dgfww8118d8gj" path="res://systems/inputs/base_mode/aim.tres" id="14_vtk18"]
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[ext_resource type="Resource" uid="uid://c3e0ivgaxrsyb" path="res://systems/inputs/base_mode/aim_down.tres" id="14_yp12v"]
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[ext_resource type="Script" uid="uid://b52rqq28tuqpg" path="res://addons/guide/triggers/guide_trigger_pressed.gd" id="15_fykw6"]
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[ext_resource type="Script" uid="uid://b4cdrn4paoj3i" path="res://addons/guide/triggers/guide_trigger_down.gd" id="15_g6bbx"]
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[ext_resource type="Resource" uid="uid://j1o5ud0plk4" path="res://systems/inputs/base_mode/aim_release.tres" id="16_rvpjj"]
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[ext_resource type="Script" uid="uid://biiggjw6tv4uq" path="res://addons/guide/triggers/guide_trigger_released.gd" id="17_s8kjn"]
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[ext_resource type="Resource" uid="uid://7wm8ywvujwf" path="res://systems/inputs/base_mode/aim_cancel.tres" id="18_vibkn"]
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@ -53,7 +55,7 @@ triggers = Array[ExtResource("8_2tfaw")]([])
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script = ExtResource("1_qmhk6")
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action = ExtResource("2_g6bbx")
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input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_1igva")])
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metadata/_guide_input_mappings_collapsed = false
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metadata/_guide_input_mappings_collapsed = true
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[sub_resource type="Resource" id="Resource_05q5j"]
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script = ExtResource("10_cvxqo")
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@ -134,7 +136,7 @@ script = ExtResource("10_cvxqo")
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axis = 4
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joy_index = -1
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[sub_resource type="Resource" id="Resource_ib0yi"]
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[sub_resource type="Resource" id="Resource_li5ak"]
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script = ExtResource("15_fykw6")
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actuation_threshold = 0.5
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@ -146,7 +148,8 @@ display_name = ""
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display_category = ""
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input = SubResource("Resource_ufouq")
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modifiers = Array[ExtResource("5_0qat1")]([])
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triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_ib0yi")])
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triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_li5ak")])
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metadata/_guide_triggers_collapsed = false
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[sub_resource type="Resource" id="Resource_0hmrk"]
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script = ExtResource("1_qmhk6")
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@ -154,6 +157,30 @@ action = ExtResource("14_vtk18")
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input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_qbthx")])
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metadata/_guide_input_mappings_collapsed = false
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[sub_resource type="Resource" id="Resource_si4d4"]
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script = ExtResource("10_cvxqo")
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axis = 4
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joy_index = -1
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[sub_resource type="Resource" id="Resource_2tfaw"]
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script = ExtResource("15_g6bbx")
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actuation_threshold = 0.5
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[sub_resource type="Resource" id="Resource_q86qg"]
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script = ExtResource("3_yp12v")
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override_action_settings = false
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is_remappable = false
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display_name = ""
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display_category = ""
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input = SubResource("Resource_si4d4")
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modifiers = Array[ExtResource("5_0qat1")]([])
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triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_2tfaw")])
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[sub_resource type="Resource" id="Resource_cvxqo"]
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script = ExtResource("1_qmhk6")
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action = ExtResource("14_yp12v")
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input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_q86qg")])
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[sub_resource type="Resource" id="Resource_cqc4k"]
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script = ExtResource("10_cvxqo")
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axis = 4
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@ -177,7 +204,7 @@ triggers = Array[ExtResource("8_2tfaw")]([SubResource("Resource_vanwy")])
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script = ExtResource("1_qmhk6")
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action = ExtResource("16_rvpjj")
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input_mappings = Array[ExtResource("3_yp12v")]([SubResource("Resource_bkx7d")])
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metadata/_guide_input_mappings_collapsed = true
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metadata/_guide_input_mappings_collapsed = false
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[sub_resource type="Resource" id="Resource_lfx76"]
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script = ExtResource("19_qkgmj")
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@ -280,5 +307,5 @@ metadata/_guide_input_mappings_collapsed = false
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[resource]
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script = ExtResource("23_llfhp")
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display_name = ""
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mappings = Array[ExtResource("1_qmhk6")]([SubResource("Resource_88x08"), SubResource("Resource_tgr2g"), SubResource("Resource_iarn8"), SubResource("Resource_0hmrk"), SubResource("Resource_iihs4"), SubResource("Resource_0s4kt"), SubResource("Resource_xt1x5"), SubResource("Resource_ew1hw"), SubResource("Resource_0qat1")])
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mappings = Array[ExtResource("1_qmhk6")]([SubResource("Resource_88x08"), SubResource("Resource_tgr2g"), SubResource("Resource_iarn8"), SubResource("Resource_0hmrk"), SubResource("Resource_cvxqo"), SubResource("Resource_iihs4"), SubResource("Resource_0s4kt"), SubResource("Resource_xt1x5"), SubResource("Resource_ew1hw"), SubResource("Resource_0qat1")])
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metadata/_custom_type_script = "uid://dsa1dnifd6w32"
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@ -11,6 +11,7 @@ class_name InputController
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@export_group("Trigger actions")
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@export var aim_pressed:GUIDEAction
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@export var aim_down:GUIDEAction
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@export var aim_released:GUIDEAction
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@export var aim_canceled:GUIDEAction
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@export var jump:GUIDEAction
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@ -22,6 +23,7 @@ signal input_rotate_y(value: float)
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signal input_rotate_floorplane(value: float)
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signal input_aim_pressed
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signal input_aim_down
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signal input_aim_released
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signal input_aim_canceled
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signal input_jump
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@ -32,6 +34,7 @@ func _ready() -> void:
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GUIDE.enable_mapping_context(base_mode)
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aim_pressed.triggered.connect(on_input_aim_pressed)
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aim_down.triggered.connect(on_input_aim_down)
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aim_released.triggered.connect(on_input_aim_released)
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aim_canceled.triggered.connect(on_input_aim_canceled)
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jump.triggered.connect(on_input_jump)
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@ -50,6 +53,9 @@ func on_input_jump():
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func on_input_aim_pressed():
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input_aim_pressed.emit()
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func on_input_aim_down():
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input_aim_down.emit()
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func on_input_aim_released():
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input_aim_released.emit()
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@ -1,3 +1,4 @@
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using System;
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using Godot;
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using GodotStateCharts;
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@ -23,9 +24,8 @@ public partial class WeaponSystem : RigidBody3D
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private Transform3D _startTransform;
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private Vector3 _throwDirection;
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private Vector3 _plantLocation;
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private Vector3 _plantNormal;
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public Vector3 PlayerDashLocation { get; set; }
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public Vector3 PlantLocation { get; set; }
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public Vector3 PlantNormal { get; set; }
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public void Init(Node3D head, Camera3D camera)
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{
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@ -51,8 +51,8 @@ public partial class WeaponSystem : RigidBody3D
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_weaponState.SendEvent("throw");
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_throwDirection = (end - GlobalPosition).Normalized();
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_plantLocation = collisionLocation;
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_plantNormal = collisionNormal;
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PlantLocation = collisionLocation;
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PlantNormal = collisionNormal;
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LookAt(end);
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var tween = _tweenQueueSystem.TweenToLocation(new TweenQueueSystem.TweenInputs(end, StraightThrowDuration));
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@ -72,9 +72,13 @@ public partial class WeaponSystem : RigidBody3D
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{
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_weaponState.SendEvent("plant");
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Freeze = true;
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GlobalPosition = _plantLocation;
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PlayerDashLocation = ComputeDashLocation(_plantLocation, _plantNormal);
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LookAt(GlobalTransform.Origin + _plantNormal, Vector3.Up, true);
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GlobalPosition = PlantLocation;
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LookAt(GlobalTransform.Origin + PlantNormal, Vector3.Up, true);
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}
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public void OnThrownWeaponReachesGround(Node other)
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{
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PlantWeaponInWall();
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}
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public void ResetWeapon()
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@ -83,26 +87,25 @@ public partial class WeaponSystem : RigidBody3D
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Transform = _startTransform;
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Freeze = true;
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}
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private Vector3 ComputeDashLocation(Vector3 collisionLocation, Vector3 collisionNormal)
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{
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return collisionLocation + collisionNormal * 0.2f;
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}
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public override void _IntegrateForces(PhysicsDirectBodyState3D state)
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{
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base._IntegrateForces(state);
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PlayerDashLocation = GlobalPosition;
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if (!Freeze && state.GetContactCount() > 0)
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{
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_plantLocation = state.GetContactLocalPosition(0);
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_plantNormal = state.GetContactLocalNormal(0);
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PlayerDashLocation = ComputeDashLocation(_plantLocation, _plantNormal);
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PlantLocation = state.GetContactLocalPosition(0);
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PlantNormal = state.GetContactLocalNormal(0);
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}
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}
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public void OnThrownWeaponReachesGround(Node other)
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public bool IsPlantedUnderPlatform()
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{
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PlantWeaponInWall();
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return PlantedState.Active && GlobalRotation.X > 1 && Math.Abs(GlobalRotation.Y) > 1;
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}
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public bool IsPlantedInWall()
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{
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return PlantedState.Active && Math.Abs(GlobalRotation.X) + Math.Abs(GlobalRotation.Z) < 0.3;
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}
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}
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Block a user